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/**********************************************************************
** Copyright (C) 2000 Trolltech AS. All rights reserved.
**
** This file is part of Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#include <qcanvas.h>
#include "bullet.h"
class Cannon : public QObject, public QCanvasSprite
{
Q_OBJECT
public:
Cannon(QCanvas*); //create cannon
~Cannon(); //destroy cannon
enum Direction{ Left, Right, NoDir };
void pointCannon(Direction dir);
void setCoords();
double shootAngle();
void shoot();
int rtti() const;
int shotsFired() { return shotsfired; };
protected:
void advance(int stage);
signals:
void score(int);
private:
QCanvasPixmapArray* cannonarray;
int index;
int cannonx;
int cannony;
int barrelxpos;
int barrelypos;
int moveDelay;
Direction movedir;
int shotsfired;
};
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