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#ifndef __FLYTERRAIN_H
#define __FLYTERRAIN_H
#include <SDL.h>
#include "terrain.h"
class FlyTerrain : public Terrain
{
public:
FlyTerrain( int w, int h );
~FlyTerrain();
void drawTerrain( SDL_Surface *screen );
int getScore( int difficulty, int dist );
void displayScoreZones( bool val ) { showScoreZones = val; }
protected:
bool showScoreZones;
static int flyScoreZones[][3];
void setPoint( int point );
};
#endif
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