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path: root/noncore/games/sfcave-sdl/settings.cpp
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#include <stdio.h>
#include <stdlib.h>
#include <sys/stat.h>
#include <vector>

#include "settings.h"


#define DEFAULT_DIR "."
#define DEFAULT_FILE "Settings.cfg"
#define MAX_LINE_SIZE  2048


Settings::Settings( char * env_file, char * env_dir )
{
	// Store the correct environment directory
	if (env_dir == NULL)
	{
		char * homeDir = getenv( "HOME" );;

		if ( homeDir )
		{
			envFile.append(homeDir);
			envFile.append("/");
		}
		else
			printf( "Environment var HOME not set!\n" );

		envFile.append(DEFAULT_DIR);
	}
	else
		envFile.append(env_dir);

	envFile.append("/");

	// Store the correct environment file
	if (env_file == NULL)
		envFile.append(DEFAULT_FILE);
	else
		envFile.append(env_file);
}

Settings::Settings()
{
	char * homeDir = getenv("HOME");

	if ( homeDir)
	{
		envFile.append(homeDir);
		envFile.append("/");
	}
	else
		printf( "Environment var HOME not set!\n" );

	envFile.append(DEFAULT_DIR);
	envFile.append("/");

	envFile.append(DEFAULT_FILE);
}

Settings::~Settings()
{
}

bool Settings::readSetting(const string key_str,int& result)
{
	string Buffer;
	if (readSetting(key_str,Buffer))
	{
		result = atoi(Buffer.c_str());
		return true;
	}
	else
		return false;
}

bool Settings::readSetting(const string key_str,unsigned int& result)
{
	string Buffer;
	if (readSetting(key_str,Buffer))
	{
		result = atoi(Buffer.c_str());
		return true;
	}
	else
		return false;
}

bool Settings::readSetting(const string key_str,long int& result)
{
	string Buffer;
	if (readSetting(key_str,Buffer))
	{
		result = atol(Buffer.c_str());
		return true;
	}
	else
		return false;
}

bool Settings::readSetting(const string key_str,unsigned long& result)
{
	string Buffer;
	if (readSetting(key_str,Buffer))
	{
		result = atol(Buffer.c_str());
		return true;
	}
	else
		return false;
}

bool Settings::readSetting(const string key_str,bool& result)
{
	string Buffer;
	if (readSetting(key_str,Buffer))
	{
		result = (Buffer == "true");
		return true;
	}
	else
		return false;
}

bool Settings::readSetting(const string key_str,string& results)
{
	// This function will read a string from the env file that corresponds to the
	// key key_str passed in.
	FILE *  fd = 0;
	char  buf[MAX_LINE_SIZE];
	bool ret_flag = false;
	char* key;
	char* value;

	// open file
	fd = fopen(envFile.c_str(), "r");

	if (fd)
	{
		while (fgets(buf, MAX_LINE_SIZE-1, fd))
		{
			key = strtok(buf, "\t");
			value = strtok(NULL, "\n");
			// find key in file
			if (!strcasecmp(key,key_str.c_str()))
			{
				results = value;
				ret_flag = true;
			}
		}
		fclose(fd);
	}

	return(ret_flag);
}

void Settings::writeSetting(const string key_str,const bool value)
{
	value ?	writeSetting(key_str,string("true")) :writeSetting(key_str,string("false"));
}

void Settings::writeSetting(const string key_str,const int value)
{
	char Buffer[30];

	sprintf(Buffer,"%i",value);
	writeSetting(key_str,string(Buffer));
}

void Settings::writeSetting(const string key_str,const unsigned int value)
{
	char Buffer[30];

	sprintf(Buffer,"%i",value);
	writeSetting(key_str,string(Buffer));
}

void Settings::writeSetting(const string key_str,const long int value)
{
	char Buffer[30];

	sprintf(Buffer,"%li",value);
	writeSetting(key_str,string(Buffer));
}

void Settings::writeSetting(const string key_str,const unsigned long value)
{
	char Buffer[30];

	sprintf(Buffer,"%lu",value);
	writeSetting(key_str,string(Buffer));
}

void Settings::writeSetting(const string key_str,const string value)
{
	// This function will write a value for the key key_str. If the key_str
	// already exists then it will be overwritten.

	std::vector<string> FileEntries;
	FILE *fd=NULL,*ftemp=NULL;
	char * dir_str;
	char * dir_ptr;
	char  buf[MAX_LINE_SIZE];
	char tempname[12];

	dir_str = strdup(envFile.c_str());
	printf( "dir = %s, file - %s\n", dir_str, envFile.c_str() );
	if (dir_str)
	{
		// remove file from the directory string
		dir_ptr = strrchr(dir_str, (int)'/');
		if (dir_ptr)
		{
			*dir_ptr = 0;

			// make the directory path if it does not exist
//			mkdir(dir_str, 777 );

			// if file exists we need to save contents
			if ((fd = fopen(envFile.c_str(), "r")) != NULL)
			{
				while (fgets(buf, MAX_LINE_SIZE-1, fd))
					FileEntries.push_back(string(buf));
				fclose(fd);
			}

			char *home = getenv( "HOME" );
			string tmp;
			if ( home )
				tmp = home + string( "/" ) + "tmpsfcave.dat";
			else
				tmp = "./tmpsfcave.dat";
			strcpy(tempname,tmp.c_str() );
			printf( "tmp - %s\n", tempname );
			if ((ftemp = fopen(tempname,"w")) != NULL)
			{
				char *key1,*key2;
				char buff1[80],buff2[80];

				strncpy(buff1,key_str.c_str(),80);
				key1 = strtok(buff1,"\t");
				for (std::vector<string>::iterator iter = FileEntries.begin(); iter < FileEntries.end(); iter++)
				{
					strncpy(buff2,(*iter).c_str(),80);
					key2 = strtok(buff2,"\t");
					// IF not the key string then write out to file
					if (strcmp(key1,key2) != 0)
					{
						fprintf(ftemp,"%s",iter->c_str());
						fflush(ftemp);
					}
				}

				fprintf(ftemp, "%s\t%s\n", key_str.c_str(),value.c_str());
				fflush(ftemp);
				fclose(ftemp);

				remove(envFile.c_str());

				rename( tempname, envFile.c_str() );
			}
			else
				printf( "Can't open file %s\n", envFile.c_str() );
		}

		delete dir_str;
	}
}

void Settings::deleteFile(void)
{
	remove(envFile.c_str());
}