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/**********************************************************************
** Copyright (C) 2000 Trolltech AS. All rights reserved.
**
** This file is part of Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#ifndef CANVAS_CARD_GAME_H
#define CANVAS_CARD_GAME_H
#include "cardgame.h"
#include "canvasshapes.h"
#include "canvascard.h"
#include <qpe/resource.h>
#include <qpe/config.h>
#include <qmainwindow.h>
#include <qpe/qpemenubar.h>
#include <qpainter.h>
#include <stdlib.h>
#include <time.h>
class CanvasCardPile;
class CanvasCardGame : public QCanvasView, public CardGame
{
public:
CanvasCardGame(QCanvas &c, bool snap, QWidget *parent = 0, const char *name = 0, WFlags f = 0) :
QCanvasView( &c, parent, name, f ),
moved(FALSE),
moving(NULL),
alphaCardPile( NULL ),
cardXOff(0), cardYOff(0),
snapOn(snap),
numberToDraw(1) { }
virtual ~CanvasCardGame();
virtual Card *newCard( eValue v, eSuit s, bool f ) {
return new CanvasCard( v, s, f, canvas() );
}
virtual void readConfig( Config& cfg ) { Q_UNUSED( cfg ); }
virtual void writeConfig( Config& cfg ) { Q_UNUSED( cfg ); }
virtual void gameWon();
virtual bool haveWeWon() { return FALSE; }
virtual bool mousePressCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); return FALSE; }
virtual void mouseReleaseCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); }
void cancelMoving() { moving = NULL; }
void toggleSnap() { snapOn = (snapOn == TRUE) ? FALSE : TRUE; }
void toggleCardsDrawn() { numberToDraw = (numberToDraw == 1) ? 3 : 1; }
int cardsDrawn() { return numberToDraw; }
void setNumberToDraw(int numToDraw) { this->numberToDraw = numToDraw; }
void readPile( Config& cfg, CardPile *pile, QString name, int& highestZ );
protected:
void contentsMousePressEvent(QMouseEvent *e);
void contentsMouseReleaseEvent(QMouseEvent *e);
void contentsMouseMoveEvent(QMouseEvent *e);
protected:
// Mouse event state variables
bool moved;
CanvasCard *moving;
CanvasCardPile *alphaCardPile;
int cardXOff, cardYOff;
private:
bool snapOn;
int numberToDraw;
};
#endif
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