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/**********************************************************************
** Copyright (C) 2000 Trolltech AS. All rights reserved.
**
** This file is part of Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#ifndef QTETRIXB_H
#define QTETRIXB_H
#include "gtetrix.h"
#include <qframe.h>
class QTimer;
class QTetrixBoard : public QFrame, public GenericTetrix
{
Q_OBJECT
public:
QTetrixBoard( QWidget *parent=0, const char *name=0 );
void gameOver();
void startGame(int gameType = 0,int fillRandomLines = 0);
public slots:
void timeout();
void updateNext() { GenericTetrix::updateNext(); }
void key(QKeyEvent *e) { keyPressEvent(e); }
void start() { startGame(); }
void pause();
signals:
void gameOverSignal();
void drawNextSquareSignal(int x,int y,QColor *color1);
void updateRemovedSignal(int noOfLines);
void updateScoreSignal(int score);
void updateLevelSignal(int level);
public: // until we have keyboard focus, should be protected
void keyPressEvent( QKeyEvent * );
private:
void drawContents( QPainter * );
void resizeEvent( QResizeEvent * );
void drawSquare(int x,int y,int value);
void drawNextSquare(int x,int y,int value);
void updateRemoved(int noOfLines);
void updateScore(int newScore);
void updateLevel(int newLlevel);
void pieceDropped(int dropHeight);
void updateTimeoutTime();
QTimer *timer;
int xOffset,yOffset;
int blockWidth,blockHeight;
int timeoutTime;
bool noGame;
bool isPaused;
bool waitingAfterLine;
QColor colors[7];
QPainter *paint;
};
#endif
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