// PumpKIN.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "PumpKIN.h" #include "PumpKINDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CPumpKINApp BEGIN_MESSAGE_MAP(CPumpKINApp, CWinApp) //{{AFX_MSG_MAP(CPumpKINApp) //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CPumpKINApp construction CPumpKINApp::CPumpKINApp() { } ///////////////////////////////////////////////////////////////////////////// // The one and only CPumpKINApp object CPumpKINApp theApp; ///////////////////////////////////////////////////////////////////////////// // CPumpKINApp initialization BOOL CPumpKINApp::InitInstance() { if (!AfxSocketInit()) { AfxMessageBox(IDP_SOCKETS_INIT_FAILED); return FALSE; } // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif SetRegistryKey(IDS_REGISTRYKEY); m_HelpFile = m_pszHelpFilePath; m_HelpFile+=">Standard"; m_pszHelpFilePath=(LPCTSTR)m_HelpFile; CPumpKINDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }