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// PumpKIN.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "PumpKIN.h"
#include "PumpKINDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPumpKINApp
BEGIN_MESSAGE_MAP(CPumpKINApp, CWinApp)
//{{AFX_MSG_MAP(CPumpKINApp)
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPumpKINApp construction
CPumpKINApp::CPumpKINApp()
{
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CPumpKINApp object
CPumpKINApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CPumpKINApp initialization
BOOL CPumpKINApp::InitInstance()
{
if (!AfxSocketInit())
{
AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
return FALSE;
}
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
SetRegistryKey(IDS_REGISTRYKEY);
m_HelpFile = m_pszHelpFilePath;
m_HelpFile+=">Standard";
m_pszHelpFilePath=(LPCTSTR)m_HelpFile;
CPumpKINDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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