/* Copyright 2008-2013 Clipperz Srl This file is part of Clipperz, the online password manager. For further information about its features and functionalities please refer to http://www.clipperz.com. * Clipperz is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. * Clipperz is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. * You should have received a copy of the GNU Affero General Public License along with Clipperz. If not, see http://www.gnu.org/licenses/. */ // // protect.js // protect // // Created by Giulio Cesare Solaroli on 3/7/10 // Copyright 2010 Clipperz // This code was generated by Opacity. You may use or modify it in any way. // var kClipperz_PM_UI_Canvas_Features_protectWidth = 76.0; var kClipperz_PM_UI_Canvas_Features_protectHeight = 76.0; function Clipperz_PM_UI_Canvas_Features_protect(canvas, aColor, aBannerColor, aBannerBackgroundColor) { var context = canvas.getContext("2d"); var alignStroke; var resolution; var path; var pointX; var pointY; var controlPoint1X; var controlPoint1Y; var controlPoint2X; var controlPoint2Y; var stroke; if (window.devicePixelRatio) resolution = window.devicePixelRatio; else resolution = 1.0; resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Features_protectWidth + canvas.height / kClipperz_PM_UI_Canvas_Features_protectHeight); context.save(); context.scale(canvas.width / kClipperz_PM_UI_Canvas_Features_protectWidth, canvas.height / kClipperz_PM_UI_Canvas_Features_protectHeight); context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Features_protectWidth, kClipperz_PM_UI_Canvas_Features_protectHeight); // Layer 1 alignStroke = 0.0; context.beginPath(); pointX = 38.5; pointY = 36.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.moveTo(pointX, pointY); pointX = 37.068; pointY = 38.816; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 37.41; controlPoint1Y = 36.234; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 37.175; controlPoint2Y = 37.907; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 37.031; pointY = 40.802; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 36.991; controlPoint1Y = 39.474; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 36.98; controlPoint2Y = 40.141; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 37.258; pointY = 42.23; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 37.068; controlPoint1Y = 41.283; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 37.139; controlPoint2Y = 41.762; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 38.348; pointY = 43.979; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 37.402; controlPoint1Y = 42.799; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 37.682; controlPoint2Y = 43.798; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 38.5; pointY = 36.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 40.249; controlPoint1Y = 44.497; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 40.723; controlPoint2Y = 36.303; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 38.5; pointY = 36.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); context.closePath(); pointX = 50.0; pointY = 52.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.moveTo(pointX, pointY); pointX = 26.0; pointY = 52.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 26.0; pointY = 33.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 50.0; pointY = 33.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 50.0; pointY = 52.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); context.closePath(); context.fillStyle = aColor; context.fill(); alignStroke = 0.0; context.beginPath(); pointX = 47.0; pointY = 32.463; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.moveTo(pointX, pointY); pointX = 38.0; pointY = 52.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 47.0; controlPoint1Y = 52.925; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 38.0; controlPoint2Y = 52.0; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 29.0; pointY = 32.463; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 38.0; controlPoint1Y = 52.0; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 29.0; controlPoint2Y = 52.925; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 47.0; pointY = 32.463; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 29.0; controlPoint1Y = 12.0; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 47.0; controlPoint2Y = 12.0; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); context.closePath(); context.strokeStyle = aColor; stroke = 4.0; stroke *= resolution; if (stroke < 1.0) stroke = Math.ceil(stroke); else stroke = Math.round(stroke); stroke /= resolution; stroke *= 2.0; context.lineWidth = stroke; context.lineCap = "square"; context.save(); context.clip(); context.stroke(); context.restore(); context.restore(); }