author | cniehaus <cniehaus> | 2003-06-01 13:48:07 (UTC) |
---|---|---|
committer | cniehaus <cniehaus> | 2003-06-01 13:48:07 (UTC) |
commit | 145faa6417fd952768d0abe15cc8b9920548d45f (patch) (side-by-side diff) | |
tree | d78efad22827115e07bf584425bf666f0f8d7e47 | |
parent | 316ced6af8e9492215ad0a39d43127665239503d (diff) | |
download | opie-145faa6417fd952768d0abe15cc8b9920548d45f.zip opie-145faa6417fd952768d0abe15cc8b9920548d45f.tar.gz opie-145faa6417fd952768d0abe15cc8b9920548d45f.tar.bz2 |
first patches for tr()-changes\!
-rw-r--r-- | noncore/games/backgammon/aidialog.cpp | 44 | ||||
-rw-r--r-- | noncore/games/backgammon/backgammon.cpp | 48 |
2 files changed, 46 insertions, 46 deletions
diff --git a/noncore/games/backgammon/aidialog.cpp b/noncore/games/backgammon/aidialog.cpp index 9642ca5..7dfe403 100644 --- a/noncore/games/backgammon/aidialog.cpp +++ b/noncore/games/backgammon/aidialog.cpp @@ -10,6 +10,6 @@ AI_Dialog::AI_Dialog(QWidget* parent,const char* name,bool modal,WFlags f) - QGroupBox* settings=new QGroupBox("Settings",this); + QGroupBox* settings=new QGroupBox(tr( "Settings" ),this); settings->setGeometry(10,5,220,170); - QLabel* rescue_label=new QLabel("<b>Rescue</b>",settings); + QLabel* rescue_label=new QLabel(tr( "<b>Rescue</b>" ),settings); rescue_label->setGeometry(50,20,50,20); @@ -17,3 +17,3 @@ AI_Dialog::AI_Dialog(QWidget* parent,const char* name,bool modal,WFlags f) rescue->setGeometry(100,20,40,20); - QPushButton* rescuehelp=new QPushButton("?",settings); + QPushButton* rescuehelp=new QPushButton(tr( "?" ),settings); rescuehelp->setGeometry(140,20,20,20); @@ -22,3 +22,3 @@ AI_Dialog::AI_Dialog(QWidget* parent,const char* name,bool modal,WFlags f) - QLabel* eliminate_label=new QLabel("<b>Eliminate</b>",settings); + QLabel* eliminate_label=new QLabel(tr( "<b>Eliminate</b>" ),settings); eliminate_label->setGeometry(50,40,50,20); @@ -26,3 +26,3 @@ AI_Dialog::AI_Dialog(QWidget* parent,const char* name,bool modal,WFlags f) eliminate->setGeometry(100,40,40,20); - QPushButton* eliminatehelp=new QPushButton("?",settings); + QPushButton* eliminatehelp=new QPushButton(tr( "?" ),settings); eliminatehelp->setGeometry(140,40,20,20); @@ -31,3 +31,3 @@ AI_Dialog::AI_Dialog(QWidget* parent,const char* name,bool modal,WFlags f) - QLabel* expose_label=new QLabel("<b>Expose</b>",settings); + QLabel* expose_label=new QLabel(tr( "<b>Expose</b>" ),settings); expose_label->setGeometry(50,60,50,20); @@ -35,3 +35,3 @@ AI_Dialog::AI_Dialog(QWidget* parent,const char* name,bool modal,WFlags f) expose->setGeometry(100,60,40,20); - QPushButton* exposeehelp=new QPushButton("?",settings); + QPushButton* exposeehelp=new QPushButton(tr( "?" ),settings); exposeehelp->setGeometry(140,60,20,20); @@ -40,3 +40,3 @@ AI_Dialog::AI_Dialog(QWidget* parent,const char* name,bool modal,WFlags f) - QLabel* protect_label=new QLabel("<b>Protect</b>",settings); + QLabel* protect_label=new QLabel(tr( "<b>Protect</b>" ),settings); protect_label->setGeometry(50,80,50,20); @@ -44,3 +44,3 @@ AI_Dialog::AI_Dialog(QWidget* parent,const char* name,bool modal,WFlags f) protect->setGeometry(100,80,40,20); - QPushButton* protecthelp=new QPushButton("?",settings); + QPushButton* protecthelp=new QPushButton(tr( "?" ),settings); protecthelp->setGeometry(140,80,20,20); @@ -49,3 +49,3 @@ AI_Dialog::AI_Dialog(QWidget* parent,const char* name,bool modal,WFlags f) - QLabel* safe_label=new QLabel("<b>Safe</b>",settings); + QLabel* safe_label=new QLabel(tr( "<b>Safe</b>" ),settings); safe_label->setGeometry(50,100,50,20); @@ -53,3 +53,3 @@ AI_Dialog::AI_Dialog(QWidget* parent,const char* name,bool modal,WFlags f) safe->setGeometry(100,100,40,20); - QPushButton* safeehelp=new QPushButton("?",settings); + QPushButton* safeehelp=new QPushButton(tr( "?" ),settings); safeehelp->setGeometry(140,100,20,20); @@ -58,3 +58,3 @@ AI_Dialog::AI_Dialog(QWidget* parent,const char* name,bool modal,WFlags f) - QLabel* empty_label=new QLabel("<b>Empty</b>",settings); + QLabel* empty_label=new QLabel(tr( "<b>Empty</b>" ),settings); empty_label->setGeometry(50,120,50,20); @@ -62,3 +62,3 @@ AI_Dialog::AI_Dialog(QWidget* parent,const char* name,bool modal,WFlags f) empty->setGeometry(100,120,40,20); - QPushButton* emptyhelp=new QPushButton("?",settings); + QPushButton* emptyhelp=new QPushButton(tr( "?" ),settings); emptyhelp->setGeometry(140,120,20,20); @@ -67,3 +67,3 @@ AI_Dialog::AI_Dialog(QWidget* parent,const char* name,bool modal,WFlags f) - defaultvalues=new QPushButton("Default Values",settings); + defaultvalues=new QPushButton(tr( "Default Values" ),settings); defaultvalues->setGeometry(60,140,90,20); @@ -71,3 +71,3 @@ AI_Dialog::AI_Dialog(QWidget* parent,const char* name,bool modal,WFlags f) - QGroupBox* helpbox=new QGroupBox("Help",this); + QGroupBox* helpbox=new QGroupBox(tr( "Help" ),this); helpbox->setGeometry(10,185,220,90); @@ -184,3 +184,3 @@ void AI_Dialog::setHelpText(const QString& type) { - help->setText("Bring the pieces out of the endzone"); + help->setText(tr( "Bring the pieces out of the endzone" )); } @@ -188,3 +188,3 @@ void AI_Dialog::setHelpText(const QString& type) { - help->setText("Eliminate an opponents piece"); + help->setText(tr( "Eliminate an opponents piece" )); } @@ -192,3 +192,3 @@ void AI_Dialog::setHelpText(const QString& type) { - help->setText("Expose you own pieces.\nAfter such a move only one piece will remain in the slot"); + help->setText(tr( "Expose you own pieces.\nAfter such a move only one piece will remain in the slot") ); } @@ -196,3 +196,3 @@ void AI_Dialog::setHelpText(const QString& type) { - help->setText("Protect a single piece by\nputting another one in this slot"); + help->setText(tr( "Protect a single piece by\nputting another one in this slot" )); } @@ -200,3 +200,3 @@ void AI_Dialog::setHelpText(const QString& type) { - help->setText("Move piece to a slot already\noccupied by the player"); + help->setText(tr( "Move piece to a slot already\noccupied by the player" )); } @@ -204,3 +204,3 @@ void AI_Dialog::setHelpText(const QString& type) { - help->setText("Move piece to an empty slot"); + help->setText(tr( "Move piece to an empty slot") ); } @@ -208,3 +208,3 @@ void AI_Dialog::setHelpText(const QString& type) { - help->setText("Press and hold the ? buttton\nnext to a field for help"); + help->setText(tr( "Press and hold the ? buttton\nnext to a field for help") ); } diff --git a/noncore/games/backgammon/backgammon.cpp b/noncore/games/backgammon/backgammon.cpp index c40f462..06523f1 100644 --- a/noncore/games/backgammon/backgammon.cpp +++ b/noncore/games/backgammon/backgammon.cpp @@ -27,3 +27,3 @@ BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl) if (!name) setName("BackGammon"); - setCaption("Backgammon"); + setCaption(tr( "Backgammon") ); setIcon( Resource::loadPixmap( "backgammon" ) ); @@ -107,26 +107,26 @@ BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl) QPopupMenu* gamemenu= new QPopupMenu(this); - gamemenu->insertItem("New",this,SLOT(newgame())); + gamemenu->insertItem(tr( "New" ),this,SLOT(newgame())); gamemenu->insertSeparator(); - gamemenu->insertItem("Load",this,SLOT(loadgame())); - gamemenu->insertItem("Save",this,SLOT(savegame())); + gamemenu->insertItem(tr( "Load" ),this,SLOT(loadgame())); + gamemenu->insertItem(tr( "Save" ),this,SLOT(savegame())); gamemenu->insertSeparator(); - gamemenu->insertItem("Delete",this,SLOT(deletegame())); - menuBar->insertItem("Game",gamemenu); + gamemenu->insertItem(tr( "Delete" ),this,SLOT(deletegame())); + menuBar->insertItem(tr( "Game" ),gamemenu); QPopupMenu* thememenu= new QPopupMenu(this); - thememenu->insertItem("New",this,SLOT(newtheme())); + thememenu->insertItem(tr( "New" ),this,SLOT(newtheme())); thememenu->insertSeparator(); - thememenu->insertItem("Load",this,SLOT(loadtheme())); - thememenu->insertItem("Save",this,SLOT(savetheme())); + thememenu->insertItem(tr( "Load"),this,SLOT(loadtheme())); + thememenu->insertItem(tr( "Save" ),this,SLOT(savetheme())); thememenu->insertSeparator(); - thememenu->insertItem("Default",this,SLOT(themedefault())); - thememenu->insertItem("Delete",this,SLOT(deletetheme())); - menuBar->insertItem("Theme",thememenu); + thememenu->insertItem(tr( "Default"),this,SLOT(themedefault())); + thememenu->insertItem(tr( "Delete" ),this,SLOT(deletetheme())); + menuBar->insertItem(tr( "Theme" ),thememenu); QPopupMenu* optionmenu=new QPopupMenu(this); - optionmenu->insertItem("Player",this,SLOT(playerselect())); + optionmenu->insertItem(tr( "Player" ),this,SLOT(playerselect())); optionmenu->insertSeparator(); - optionmenu->insertItem("AI",this,SLOT(modify_AI())); - optionmenu->insertItem("Rules",this,SLOT(setrules())); - menuBar->insertItem("Options",optionmenu); + optionmenu->insertItem(tr( "AI" ),this,SLOT(modify_AI())); + optionmenu->insertItem(tr( "Rules" ),this,SLOT(setrules())); + menuBar->insertItem(tr( "Options"),optionmenu); @@ -512,3 +512,3 @@ void BackGammon::deletetheme() - if(!QMessageBox::warning(this,"Backgammon","deleted theme "+theme_name+" ?","OK","Cancel")) + if(!QMessageBox::warning(this,tr( "Backgammon" ),tr( "deleted theme %1?").arg(theme_name),tr( "OK" ),tr( "Cancel" ))) { @@ -520,3 +520,3 @@ void BackGammon::modify_AI() { - AI_Dialog* ai_mod=new AI_Dialog(this,"Load Theme",".theme"); + AI_Dialog* ai_mod=new AI_Dialog(this,tr( "Load Theme" ),".theme"); ai_mod->setAISettings(move->getAISettings()); @@ -541,3 +541,3 @@ void BackGammon::setrules() { - RulesDialog* rulesdialog=new RulesDialog(this,"Load Theme",".theme"); + RulesDialog* rulesdialog=new RulesDialog(this,tr( "Load Theme" ),".theme"); rulesdialog->setRules(rules); @@ -801,3 +801,3 @@ void BackGammon::nomove() nomove_marker->show(); - message->setText("<b>no move</b>"); + message->setText(tr( "<b>no move</b>" )); dice1_played=true; @@ -837,5 +837,5 @@ void BackGammon::finished(int theplayer) if(theplayer==1) - message->setText("<b>Player 1 wins. Click on board for new game.</b>"); + message->setText(tr( "<b>Player 1 wins. Click on board for new game.</b>" )); else - message->setText("<b>Player 2 wins. Click on board for new game.</b>"); + message->setText(tr( "<b>Player 2 wins. Click on board for new game.</b>" )); diceA1_value=7; @@ -897,3 +897,3 @@ void BackGammon::setplayer() { - message->setText("<b>P2 turn</b>"); + message->setText(tr( "<b>P2 turn</b>", "P means player" )); dice_rolled=false; @@ -905,3 +905,3 @@ void BackGammon::setplayer() { - message->setText("<b>P1 turn</b>"); + message->setText(tr( "<b>P1 turn</b>", "P means player" )); dice_rolled=false; |