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authorzecke <zecke>2004-08-25 21:32:12 (UTC)
committer zecke <zecke>2004-08-25 21:32:12 (UTC)
commite4811064703ad34f42f15c3044cd8f63c0e7583c (patch) (unidiff)
tree5c2ab29a176540761b351c29b6556c852067f613
parent656d233aa88a92b461abaa618e52db11c1f9d625 (diff)
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-If play() is called again kill old 'looping/playing' in favor
of the new value. This deletes the timer and would fix possible shortage on timer resources -A small friend to hook to an internal signal to avoid problems in Opie::Core::ODevice entering the event loop to wait for the sound to be finished. processEvents() can give strange results as some applications do not expect that the eventloop is entered. This could possible deliver a Timer, or an Event from QSocketNotifier which could give all kind of problems of wrong reentrancy. So let us avoid it.
Diffstat (more/less context) (show whitespace changes)
-rw-r--r--library/sound.cpp31
-rw-r--r--library/sound.h2
2 files changed, 33 insertions, 0 deletions
diff --git a/library/sound.cpp b/library/sound.cpp
index ee2aabc..d1e2388 100644
--- a/library/sound.cpp
+++ b/library/sound.cpp
@@ -104,2 +104,5 @@ static int WAVsoundDuration(const QString& filename)
104class SoundData : public QSound { 104class SoundData : public QSound {
105 Q_OBJECT
106signals:
107 void stopped();
105public: 108public:
@@ -140,2 +143,11 @@ public:
140 143
144 /*
145 * non virtual reimplementation
146 * @internal
147 */
148 void killTimers() {
149 QObject::killTimers();
150 emit stopped();
151 }
152
141private: 153private:
@@ -148,2 +160,17 @@ private:
148 160
161
162/*
163 * @internal
164 * Using sender() when the slot is called is unsafe!
165 *
166 * @param snd instance
167 * @param obj The QObject to be called
168 * @param slot connect SIGNAL(stopped()) to slot
169 */
170void register_qpe_sound_finished( Sound* snd, QObject* obj, const char* slot ) {
171#ifndef QT_NO_SOUND
172 QObject::connect(snd->d, SIGNAL(stopped()), obj, slot );
173#endif
174}
175
149/*! Opens a wave sound file \a name for playing 176/*! Opens a wave sound file \a name for playing
@@ -170,2 +197,3 @@ void Sound::play()
170#ifndef QT_NO_SOUND 197#ifndef QT_NO_SOUND
198 d->killTimers();
171 d->playLoop(1); 199 d->playLoop(1);
@@ -222 +250,4 @@ void Sound::soundAlarm()
222*/ 250*/
251
252
253#include "sound.moc"
diff --git a/library/sound.h b/library/sound.h
index 9f35107..daef70f 100644
--- a/library/sound.h
+++ b/library/sound.h
@@ -24,4 +24,6 @@ class QString;
24class SoundData; 24class SoundData;
25class QObject;
25 26
26class Sound { 27class Sound {
28 /*INTERNAL*/ friend void register_qpe_sound_finished( Sound*, QObject *obj, const char* slot);
27public: 29public: