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authorandyq <andyq>2002-12-20 17:53:12 (UTC)
committer andyq <andyq>2002-12-20 17:53:12 (UTC)
commit3019cddcdb9aca09f463024ac67620c144dbf211 (patch) (unidiff)
treea4f41d9db95d254ea8e46a21742b0272c764b3be
parentfdcb16419ebc646875a1c2cc4e9f623af502a31d (diff)
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Added difficultie levels to SFCave game type
Diffstat (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/sfcave/sfcave.cpp18
1 files changed, 14 insertions, 4 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp
index 929dc41..5633a8f 100644
--- a/noncore/games/sfcave/sfcave.cpp
+++ b/noncore/games/sfcave/sfcave.cpp
@@ -16,3 +16,3 @@
16 16
17#define CAPTION "SFCave 1.11 by AndyQ" 17#define CAPTION "SFCave 1.12 by AndyQ"
18 18
@@ -229,2 +229,3 @@ void SFCave :: setUp()
229 229
230 int dist[] = { 100, 60, 40 };
230 if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) 231 if ( CURRENT_GAME_TYPE == SFCAVE_GAME )
@@ -235,2 +236,11 @@ void SFCave :: setUp()
235 maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; 236 maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
237
238 if ( currentCameDifficulty == DIFICULTY_EASY )
239 gateDistance = 100;
240 else if ( currentCameDifficulty == DIFICULTY_EASY )
241 gateDistance = 60;
242 else
243 gateDistance = 40;
244
245 printf( "GD = %d\n", gateDistance );
236 } 246 }
@@ -242,2 +252,4 @@ void SFCave :: setUp()
242 maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; 252 maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];;
253 gateDistance = 75;
254 nextGate = nextInt( 50 ) + gateDistance;
243 } 255 }
@@ -259,4 +271,2 @@ void SFCave :: setUp()
259 gapHeight = initialGateGaps[currentGameDifficulty]; 271 gapHeight = initialGateGaps[currentGameDifficulty];
260 gateDistance = 75;
261 nextGate = nextInt( 50 ) + gateDistance;
262 272
@@ -370,3 +380,3 @@ void SFCave :: handleGameSFCave()
370 380
371 if ( nrFrames % 100 == 0 ) 381 if ( nrFrames % gateDistance == 0 )
372 addBlock(); 382 addBlock();