author | zecke <zecke> | 2004-07-24 18:11:45 (UTC) |
---|---|---|
committer | zecke <zecke> | 2004-07-24 18:11:45 (UTC) |
commit | 5a8963dff615da61611f5cc4bf410e7a6eeef55b (patch) (side-by-side diff) | |
tree | 5a559826d04a2f99a0d00bd8e979c4e9e133c05c | |
parent | e7ccf9bd121f98fa4c07b78eae7d36bdfa5b60bc (diff) | |
download | opie-5a8963dff615da61611f5cc4bf410e7a6eeef55b.zip opie-5a8963dff615da61611f5cc4bf410e7a6eeef55b.tar.gz opie-5a8963dff615da61611f5cc4bf410e7a6eeef55b.tar.bz2 |
Have a custom grid for the game. Now the name of fifteen is
pretty obsolete but hey it is fun :)
-rw-r--r-- | noncore/games/fifteen/fifteen.cpp | 149 | ||||
-rw-r--r-- | noncore/games/fifteen/fifteen.h | 2 | ||||
-rw-r--r-- | noncore/games/fifteen/fifteenconfigdialog.cpp | 4 |
3 files changed, 106 insertions, 49 deletions
diff --git a/noncore/games/fifteen/fifteen.cpp b/noncore/games/fifteen/fifteen.cpp index f425e06..bb57ee1 100644 --- a/noncore/games/fifteen/fifteen.cpp +++ b/noncore/games/fifteen/fifteen.cpp @@ -108,3 +108,2 @@ PiecesTable::PiecesTable(QWidget* parent, const char* name ) // init arrays - initMap(); readConfig(); @@ -126,4 +125,8 @@ void PiecesTable::writeConfig() QStringList map; - for (int i = 0; i < 16; i++) + + int items = numRows()*numCols(); + + for (int i = 0; i < items; i++) map.append( QString::number( _map[i] ) ); + cfg.writeEntry("Map", map, '-'); @@ -131,2 +134,4 @@ void PiecesTable::writeConfig() cfg.writeEntry("Image", _image ); + cfg.writeEntry("Rows", numRows() ); + cfg.writeEntry("Cols", numCols() ); } @@ -140,3 +145,17 @@ void PiecesTable::readConfig() _image = cfg.readEntry( "Image", QString::null ); - int i = 0; + + int rows = cfg.readNumEntry( "Rows", 4 ); + int cols = cfg.readNumEntry( "Cols", 4 ); + uint items= rows*cols; + setNumRows( rows ); + setNumCols( cols ); + + initMap(); + + /* if we've more items than 'stones' don't restore the state */ + if ( items > map.count() ) + return; + + + uint i = 0; for ( QStringList::Iterator it = map.begin(); it != map.end(); ++it ) { @@ -144,3 +163,3 @@ void PiecesTable::readConfig() i++; - if ( i > 15 ) break; + if ( i > items ) break; } @@ -154,3 +173,3 @@ void PiecesTable::clear() { delete _pixmap[i]; - _pixmap.resize( 16 ); + _pixmap.resize( numRows()*numCols() ); } @@ -162,3 +181,3 @@ void PiecesTable::clear() { */ -void PiecesTable::slotCustomImage( const QString& _str , bool upd ) { +void PiecesTable::slotCustomImage( const QString& _str ) { QString str = _str; @@ -168,12 +187,14 @@ void PiecesTable::slotCustomImage( const QString& _str , bool upd ) { QImage img = QImage(str); + QPixmap pix; if(img.isNull()) str = QString::null; - else + else{ img = img.smoothScale( width(),height() ); - - QPixmap pix; pix.convertFromImage( img ); + } + /* initialize base point */ uint image=0; + /* clear the old tiles */ clear(); @@ -192,5 +213,6 @@ void PiecesTable::slotCustomImage( const QString& _str , bool upd ) { - /* border polygon */ + /* border polygon calculation*/ initPolygon(cellW, cellH, x_offset, y_offset ); + /* avoid crashes with isNull() pixmap later */ if ( cellW == 0 || cellH == 0 ) { @@ -200,2 +222,3 @@ void PiecesTable::slotCustomImage( const QString& _str , bool upd ) { + /* make it bold and bigger */ QFont f = font(); @@ -237,5 +260,2 @@ void PiecesTable::slotCustomImage( const QString& _str , bool upd ) { _image = str; - - if ( upd ) - update(); } @@ -268,2 +288,10 @@ void PiecesTable::paintCell(QPainter *p, int row, int col) + uint pos = col+row*numCols(); + + /* sanity check. setNumRows()/setNumCols() calls repaint() directly */ + if ( pos >= _map.count() ) { + p->drawRect(0, 0, w, h); + return; + } + int number = _map[col + row * numCols()] + 1; @@ -271,3 +299,3 @@ void PiecesTable::paintCell(QPainter *p, int row, int col) // draw cell background - if(number == 16) { + if(number == numCols()*numRows() ) { p->setBrush(colorGroup().background()); @@ -278,2 +306,3 @@ void PiecesTable::paintCell(QPainter *p, int row, int col) + /* no tiles then contentRect() is not visible or too small anyway */ if( _pixmap.count() == 0 ) @@ -286,6 +315,11 @@ void PiecesTable::resizeEvent(QResizeEvent *e) { + /* + * null if we faked it after the config dialog ran to + * regenerate everything + */ + if ( e ) QTableView::resizeEvent(e); - setCellWidth(contentsRect().width()/ numRows()); - setCellHeight(contentsRect().height() / numCols()); + setCellWidth(contentsRect().width()/ numCols()); + setCellHeight(contentsRect().height() / numRows()); @@ -302,3 +336,3 @@ void PiecesTable::initColors() for (int c = 0; c < numCols(); c++) - _colors[c + r *numCols()] = QColor(255 - 70 * c,255 - 70 * r, 150); + _colors[c + r *numCols()] = QColor( 255 - (70 * c)%255 ,255 - (70 * r)%255, 150); } @@ -307,4 +341,5 @@ void PiecesTable::initMap() { - _map.resize(16); - for ( int i = 0; i < 16; i++) + int items = numCols()*numRows(); + _map.resize( items ); + for ( int i = 0; i < items; i++) _map[i] = i; @@ -319,3 +354,5 @@ void PiecesTable::randomizeMap() // find the free position - int pos = _map.find(15); + int cols = numCols(); + int rows = numRows(); + int pos = _map.find( cols*rows -1 ); @@ -324,12 +361,12 @@ void PiecesTable::randomizeMap() - int frow = pos / numCols(); - int fcol = pos - frow * numCols(); + int frow = pos / cols; + int fcol = pos - frow * cols; // find click position - int row = rand()%4; - int col = rand()%4; + int row = rand()%rows; + int col = rand()%cols; // sanity check - if ( row < 0 || row >= numRows() ) continue; - if ( col < 0 || col >= numCols() ) continue; + if ( row < 0 || row >= rows ) continue; + if ( col < 0 || col >= cols ) continue; if ( row != frow && col != fcol ) continue; @@ -343,3 +380,3 @@ void PiecesTable::randomizeMap() for(int c = fcol; c > col; c--) { - _map[c + row * numCols()] = _map[ c-1 + row *numCols()]; + _map[c + row * cols] = _map[ c-1 + row *cols]; } @@ -348,3 +385,3 @@ void PiecesTable::randomizeMap() for(int c = fcol; c < col; c++) { - _map[c + row * numCols()] = _map[ c+1 + row *numCols()]; + _map[c + row * cols] = _map[ c+1 + row *cols]; } @@ -357,3 +394,3 @@ void PiecesTable::randomizeMap() for(int r = frow; r > row; r--) { - _map[col + r * numCols()] = _map[ col + (r-1) *numCols()]; + _map[col + r * cols] = _map[ col + (r-1) *cols]; } @@ -362,3 +399,3 @@ void PiecesTable::randomizeMap() for(int r = frow; r < row; r++) { - _map[col + r * numCols()] = _map[ col + (r+1) *numCols()]; + _map[col + r * cols] = _map[ col + (r+1) *cols]; } @@ -367,3 +404,3 @@ void PiecesTable::randomizeMap() // move free cell to click position - _map[pos=(col + row * numCols())] = 15; + _map[pos=(col + row * cols)] = rows*cols-1; } @@ -376,4 +413,5 @@ void PiecesTable::checkwin() + int items=numCols()*numRows(); int i; - for (i = 0; i < 16; i++) + for (i = 0; i < items; i++) if(i != _map[i]) @@ -381,3 +419,3 @@ void PiecesTable::checkwin() - if (i == 16) { + if (i == items) { QMessageBox::information(this, tr("Fifteen Pieces"), @@ -429,9 +467,12 @@ void PiecesTable::mousePressEvent(QMouseEvent* e) // GAME LOGIC + int cols = numCols(); + int rows = numRows(); + int item = cols*rows -1; // find the free position - int pos = _map.find(15); + int pos = _map.find(item); if(pos < 0) return; - int frow = pos / numCols(); - int fcol = pos - frow * numCols(); + int frow = pos / cols; + int fcol = pos - frow * cols; @@ -442,4 +483,4 @@ void PiecesTable::mousePressEvent(QMouseEvent* e) // sanity check - if (row < 0 || row >= numRows()) return; - if (col < 0 || col >= numCols()) return; + if (row < 0 || row >= rows) return; + if (col < 0 || col >= cols) return; if ( row != frow && col != fcol ) return; @@ -454,3 +495,3 @@ void PiecesTable::mousePressEvent(QMouseEvent* e) for(int c = fcol; c > col; c--) { - _map[c + row * numCols()] = _map[ c-1 + row *numCols()]; + _map[c + row * cols] = _map[ c-1 + row *cols]; updateCell(row, c, false); @@ -460,3 +501,3 @@ void PiecesTable::mousePressEvent(QMouseEvent* e) for(int c = fcol; c < col; c++) { - _map[c + row * numCols()] = _map[ c+1 + row *numCols()]; + _map[c + row * cols] = _map[ c+1 + row *cols]; updateCell(row, c, false); @@ -470,3 +511,3 @@ void PiecesTable::mousePressEvent(QMouseEvent* e) for(int r = frow; r > row; r--) { - _map[col + r * numCols()] = _map[ col + (r-1) *numCols()]; + _map[col + r * cols] = _map[ col + (r-1) *cols]; updateCell(r, col, false); @@ -476,3 +517,3 @@ void PiecesTable::mousePressEvent(QMouseEvent* e) for(int r = frow; r < row; r++) { - _map[col + r * numCols()] = _map[ col + (r+1) *numCols()]; + _map[col + r * cols] = _map[ col + (r+1) *cols]; updateCell(r, col, false); @@ -482,3 +523,3 @@ void PiecesTable::mousePressEvent(QMouseEvent* e) // move free cell to click position - _map[col + row * numCols()] = 15; + _map[col + row * cols] = item; updateCell(row, col, false); @@ -496,4 +537,22 @@ void PiecesTable::slotConfigure() { _dialog->setImageSrc( _image ); - if ( QPEApplication::execDialog(_dialog) == QDialog::Accepted ) - slotCustomImage( _dialog->imageSrc(), true ); + _dialog->setGameboard( numRows(), numCols() ); + + if ( QPEApplication::execDialog(_dialog) == QDialog::Accepted ) { + /* + * update the board grid and reinit the game if changed + * First set new columns so the update will regenerate the + * tiles with slotCustomImage + */ + _image = _dialog->imageSrc(); + if (numRows() != _dialog->rows() || + numCols() != _dialog->columns() ) { + setNumCols(_dialog->columns()); + setNumRows(_dialog->rows()); + slotReset(); + } + resizeEvent( 0l ); + + + update(); + } } diff --git a/noncore/games/fifteen/fifteen.h b/noncore/games/fifteen/fifteen.h index 4b8702d..c70afc8 100644 --- a/noncore/games/fifteen/fifteen.h +++ b/noncore/games/fifteen/fifteen.h @@ -43,3 +43,3 @@ class PiecesTable : public QTableView void slotConfigure(); - void slotCustomImage(const QString &str, bool upd = false); + void slotCustomImage(const QString &str); void slotRandomize(); diff --git a/noncore/games/fifteen/fifteenconfigdialog.cpp b/noncore/games/fifteen/fifteenconfigdialog.cpp index 3f974f8..8539e0e 100644 --- a/noncore/games/fifteen/fifteenconfigdialog.cpp +++ b/noncore/games/fifteen/fifteenconfigdialog.cpp @@ -47,5 +47,3 @@ FifteenConfigDialog::FifteenConfigDialog( QWidget* parent, const char* name, boo : FifteenConfigDialogBase( parent, name, modal ) -{ - grpGameGrid->hide(); -} +{} |