author | sandman <sandman> | 2002-06-27 22:03:59 (UTC) |
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committer | sandman <sandman> | 2002-06-27 22:03:59 (UTC) |
commit | 49710f20cf0e52ea3393027ed066f11e977e3457 (patch) (side-by-side diff) | |
tree | 9840e5abb500042efdcd857ba837bdfe673e2485 | |
parent | c9871ef295afed6bc4f4cc5451f46bf3b6e8d462 (diff) | |
download | opie-49710f20cf0e52ea3393027ed066f11e977e3457.zip opie-49710f20cf0e52ea3393027ed066f11e977e3457.tar.gz opie-49710f20cf0e52ea3393027ed066f11e977e3457.tar.bz2 |
Workaround for the "LEDs dont't show on 38xx" aka "Qt/E is too dumb to
draw a circle" bug
-rw-r--r-- | core/applets/volumeapplet/oledbox.cpp | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/core/applets/volumeapplet/oledbox.cpp b/core/applets/volumeapplet/oledbox.cpp index 3036929..7547287 100644 --- a/core/applets/volumeapplet/oledbox.cpp +++ b/core/applets/volumeapplet/oledbox.cpp @@ -140,24 +140,26 @@ void OLedBox::paintEvent ( QPaintEvent *e ) p. drawPixmap ( 0, 0, *m_pix [ ind ] ); } // From KDE libkdeui / led.cpp void OLedBox::drawLed ( QPixmap *pix, const QColor &col ) // paint a ROUND SUNKEN led lamp { QPainter paint; QColor color; QBrush brush; QPen pen; + pix-> fill ( black ); + // First of all we want to know what area should be updated // Initialize coordinates, width, and height of the LED int width = pix-> width ( ); // Make sure the LED is round! if ( width > pix-> height ( )) width = pix-> height ( ); width -= 2; // leave one pixel border if ( width < 0 ) width = 0; // maybe we could stop HERE, if width <=0 ? @@ -210,25 +212,28 @@ void OLedBox::drawLed ( QPixmap *pix, const QColor &col ) // paint a ROUND SUNK break; paint.drawEllipse( pos, pos, light_width, light_width ); pos++; light_width--; } // Drawing of bright spot finished, now draw a thin border // around the LED which resembles a shadow with light coming // from the upper left. #ifdef _QTE_IS_TOO_DUMB_TO_DRAW_AN_ARC paint. drawPixmap ( 0, 0, *s_border_pix ); - + paint. end ( ); + + pix-> setMask ( pix-> createHeuristicMask ( )); + #else pen.setWidth( 3 ); brush.setStyle( QBrush::NoBrush ); // Switch off the brush paint.setBrush( brush ); // This avoids filling of the ellipse // Set the initial color value to 200 (bright) and start // drawing the shadow border at 45 (45*16 = 720). int shadow_color = 200, angle; for ( angle = 720; angle < 6480; angle += 240 ) { color.setRgb( shadow_color, shadow_color, shadow_color ); @@ -244,27 +249,27 @@ void OLedBox::drawLed ( QPixmap *pix, const QColor &col ) // paint a ROUND SUNK } else if ( ( angle > 2320 ) && ( angle < 5760 ) ) { shadow_color += 25; // set color to a brighter value if ( shadow_color > 255 ) shadow_color = 255; } else { shadow_color -= 25; // set color to a darker value again if ( shadow_color < 100 ) shadow_color = 100; } // end if ( angle < 2320 ) } // end for ( angle = 720; angle < 6480; angle += 160 ) -#endif paint.end(); // // painting done QBitmap mask ( pix-> width ( ), pix-> height ( ), true ); QPainter mp ( &mask ); mp. setPen ( Qt::NoPen ); mp. setBrush ( Qt::color1 ); mp. drawEllipse ( 0, 0, width + 2, width + 2 ); mp. end ( ); - + pix-> setMask ( mask ); +#endif } |