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authorandyq <andyq>2002-11-16 17:25:06 (UTC)
committer andyq <andyq>2002-11-16 17:25:06 (UTC)
commita2fb2e7a48b4f52f0eb19ab1f6c18f16ae6bfe11 (patch) (unidiff)
treee3be33241e9835ce5eee9e60ef95fcd7ce2a2152
parent5e1846c71ae7d5254961a52862978f155fe764cf (diff)
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Initial release of SFCave for the Zaurus
Diffstat (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/sfcave/opie-sfcave.control8
-rw-r--r--noncore/games/sfcave/sfcave.cpp421
-rw-r--r--noncore/games/sfcave/sfcave.h76
-rw-r--r--noncore/games/sfcave/sfcave.pro9
4 files changed, 514 insertions, 0 deletions
diff --git a/noncore/games/sfcave/opie-sfcave.control b/noncore/games/sfcave/opie-sfcave.control
new file mode 100644
index 0000000..c97baad
--- a/dev/null
+++ b/noncore/games/sfcave/opie-sfcave.control
@@ -0,0 +1,8 @@
1Files: bin/sfcavee apps/Games/sfcave.desktop pics/sfcave
2Priority: optional
3Section: opie/games
4Maintainer: Andy Qua <andy.qua@blueyonder.co.uk>
5Architecture: arm
6Version: $QPE_VERSION-$SUB_VERSION
7Depends: opie-base ($QPE_VERSION)
8Description: SFCave for the Zaurus. Fly the dot though the cave avoiding the walls.
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp
new file mode 100644
index 0000000..931f393
--- a/dev/null
+++ b/noncore/games/sfcave/sfcave.cpp
@@ -0,0 +1,421 @@
1#include <stdio.h>
2#include <stdlib.h>
3#include <math.h>
4
5#ifdef QWS
6#include <qpe/qpeapplication.h>
7#else
8#include <qapplication.h>
9#endif
10
11#include "sfcave.h"
12
13#define CAPTION "SFCave 1.6 by AndyQ"
14bool movel;
15
16int main( int argc, char *argv[] )
17{
18 movel = true;
19
20#ifdef QWS
21 QPEApplication a( argc, argv );
22#else
23 QApplication a( argc, argv );
24#endif
25
26 int speed = 3;
27 for ( int i = 0 ; i < argc ; ++i )
28 {
29 if ( strcmp( argv[i], "-s" ) == 0 )
30 {
31 if ( i+1 < argc )
32 speed = atoi( argv[i+1] );
33 }
34 }
35
36 Main app( speed );
37 a.setMainWidget( &app );
38 app.show();
39 app.start();
40 a.exec();
41}
42
43Main :: Main( int spd, QWidget *w, char *name )
44 : QMainWindow( w, name )
45{
46#ifdef QWS
47 showMaximized();
48#else
49 resize( 240, 284 );
50#endif
51
52 sWidth = width();
53 sHeight = height();
54 segSize = sWidth/(MAPSIZE-1)+1;
55
56 //printf( "width %d, height %d\n", sWidth, sHeight );
57 //printf( "segSize = %d\n", segSize );
58
59 setCaption( CAPTION );
60
61 highestScore = 0;
62 speed = spd; // Change to 2 for PC
63 press = false;
64
65 offscreen = new QPixmap( sWidth, sHeight );
66 offscreen->fill( Qt::black );
67
68 setUp();
69 crashLineLength = -1;
70
71 gameTimer = new QTimer( this, "game timer" );
72 connect( gameTimer, SIGNAL( timeout() ),
73 this, SLOT( run() ) );
74}
75
76Main :: ~Main()
77{
78}
79
80void Main :: start()
81{
82 gameTimer->start( 10 );
83
84}
85
86int Main :: nextInt( int range )
87{
88 return rand() % range;
89}
90
91void Main :: setUp()
92{
93 state = STATE_CRASHED;
94 prevState = STATE_CRASHED;
95
96 score = 0;
97 offset = 0;
98 maxHeight = 50;
99 nrFrames = 0;
100 dir = 1;
101 thrust = 0;
102 crashLineLength = 0;
103
104 user.setRect( 50, sWidth/2, 4, 4 );
105
106 blockWidth = 20;
107 blockHeight = 70;
108
109 for ( int i = 0 ; i < TRAILSIZE ; ++i )
110 {
111 trail[i].setX( -1 );
112 trail[i].setY( 0 );
113 }
114
115 mapTop[0] = (int)(nextInt(50)) + 5;
116 for ( int i = 1 ; i < MAPSIZE ; ++i )
117 setPoint( i );
118
119 for ( int i = 0 ; i < BLOCKSIZE ; ++i )
120 blocks[i].setY( -1 );
121}
122
123void Main :: run()
124{
125 //running = true;
126 //setUp();
127 switch ( state )
128 {
129 case STATE_NEWGAME:
130 setUp();
131 draw();
132 state = STATE_RUNNING;
133 break;
134 case STATE_BOSS:
135 drawBoss();
136 break;
137
138 case STATE_CRASHED:
139 draw();
140 break;
141
142 case STATE_RUNNING:
143 {
144 if ( nrFrames % 5 == 0 )
145 score ++;
146 if ( nrFrames % 2 == 0 )
147 handleKeys();
148
149 if ( ++nrFrames % 500 == 0 )
150 {
151 if ( maxHeight < sHeight - 100 )
152 {
153 maxHeight += 10;
154
155 // Reduce block height
156 if ( maxHeight > sHeight - 150 )
157 blockHeight -= 5;
158 }
159 }
160
161 if ( nrFrames % 100 == 0 )
162 addBlock();
163
164 // if ( false )
165 if ( checkCollision() )
166 {
167 if ( score > highestScore )
168 highestScore = score;
169
170 state = STATE_CRASHED;
171 }
172 else
173 {
174 if ( movel )
175 moveLandscape();
176 //movel = false;
177 }
178
179 draw();
180 break;
181 }
182 }
183}
184
185bool Main :: checkCollision()
186{
187 if ( (user.y() + user.width()) >= mapBottom[10] || user.y() <= mapTop[10] )
188 return true;
189
190 for ( int i = 0 ; i < BLOCKSIZE ; ++i )
191 {
192 if ( blocks[i].y() != -1 )
193 {
194 if ( blocks[i].intersects( user ) )
195 return true;
196 }
197 }
198 return false;
199}
200
201void Main :: moveLandscape()
202{
203 offset++;
204
205 if ( offset >= segSize )
206 {
207 offset = 0;
208 for ( int i = 0 ; i < MAPSIZE-speed ; ++i )
209 {
210 mapTop[i] = mapTop[i+speed];
211 mapBottom[i] = mapBottom[i+speed];
212 }
213
214 for ( int i = speed ; i > 0 ; --i )
215 setPoint( MAPSIZE-i );
216 }
217
218 for ( int i = 0 ; i < BLOCKSIZE ; ++i )
219 {
220 if ( blocks[i].y() != -1 )
221 {
222 blocks[i].moveBy( -speed, 0 );
223 if ( blocks[i].x() + blocks[i].width() < 0 )
224 blocks[i].setY( -1 );
225 }
226 }
227}
228
229void Main :: addBlock()
230{
231 for ( int i = 0 ; i < BLOCKSIZE ; ++i )
232 {
233 if ( blocks[i].y() == -1 )
234 {
235 int x = sWidth;
236
237 int y = mapTop[50] + (int)(nextInt(mapBottom[50] - mapTop[50] - blockHeight));
238
239 blocks[i].setRect( x, y, blockWidth, blockHeight );
240 // printf( "Added block @ %d %d\n", x, y );
241 // printf( "mapTop = %d, mapBottom = %d", mapTop[50], mapBottom[50] );
242
243
244 break;
245 }
246 }
247}
248
249void Main :: setPoint( int point )
250{
251 if ( nextInt(100) >= 80 )
252 dir *= -1;
253
254 mapTop[point] = mapTop[point-1] + (dir * nextInt( 5 ) );
255 if ( mapTop[point] < 0 )
256 {
257 mapTop[point] = 0;
258 dir *= -1;
259 }
260 else if ( mapTop[point] >= maxHeight )
261 {
262 mapTop[point] = maxHeight;
263 dir *= -1;
264 }
265
266 mapBottom[point] = sHeight - (maxHeight - mapBottom[point]);
267 mapBottom[point] = sHeight - (maxHeight - mapTop[point]);
268}
269
270void Main :: drawBoss()
271{
272 offscreen->fill( Qt::black );
273
274 bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true );
275}
276
277void Main :: draw()
278{
279 //printf( "Paint\n" );
280 offscreen->fill( Qt::black );
281
282 QPainter p( offscreen );
283 p.setPen( Qt::white );
284
285 for ( int i = 0 ; i < MAPSIZE -3; ++i )
286 {
287 p.drawLine( (i*segSize) - (offset*speed), mapTop[i], ((i+1)*segSize)-(offset*speed), mapTop[i+1] );
288 p.drawLine( (i*segSize) - (offset*speed), mapBottom[i], ((i+1)*segSize)-(offset*speed), mapBottom[i+1] );
289 }
290
291 // Draw user
292 p.drawRect( user );
293
294 // Draw trails
295 for ( int i = 0 ; i < TRAILSIZE ; ++i )
296 if ( trail[i].x() >= 0 )
297 p.drawRect( trail[i].x(), trail[i].y(), 2, 2 );
298
299 // Draw blocks
300 for ( int i = 0 ; i < BLOCKSIZE ; ++i )
301 if ( blocks[i].y() != -1 )
302 {
303 p.fillRect( blocks[i], Qt::black );
304 p.drawRect( blocks[i] );
305 }
306
307 // draw score
308 QString s;
309 s.sprintf( "score %06d high score %06d", score, highestScore );
310 p.drawText( 5, 10, s );
311
312
313 if ( state == STATE_CRASHED )
314 {
315 // add next crash line
316
317 if ( crashLineLength != -1 )
318 {
319 for ( int i = 0 ; i < 36 ; ++i )
320 {
321 int x = (int)(user.x() + (crashLineLength+nextInt(10)) * cos( (M_PI/180) * (10.0 * i) ) );
322 int y = (int)(user.y() + (crashLineLength+nextInt(10)) * sin( (M_PI/180) * (10.0 * i) ) ); p.drawLine( user.x(), user.y(), x, y );
323 }
324 }
325
326 if ( crashLineLength >= 15 || crashLineLength == -1 )
327 p.drawText( 70, 140, QString( "Press down to start" ) );
328 else
329 crashLineLength ++;
330 }
331
332 p.end();
333 bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true );
334 //printf( "endpaint\n" );
335}
336
337void Main :: handleKeys()
338{
339 // Find enpty trail and move others
340 bool done = false;
341 for ( int i = 0 ; i < TRAILSIZE ; ++i )
342 {
343 if ( trail[i].x() < 0 )
344 {
345 if ( !done )
346 {
347 trail[i].setX( user.x() - 5 );
348 trail[i].setY( user.y() );
349 done = true;
350 }
351 }
352 else
353 {
354 trail[i].setX( trail[i].x() - (2) );
355 }
356 }
357
358 if ( speed <= 3 )
359 {
360 if ( press )
361 thrust -= 0.6;
362 else
363 thrust += 0.8;
364
365 if ( thrust > 4.0 )
366 thrust = 4.0;
367 else if ( thrust < -3.5 )
368 thrust = -3.5;
369 }
370 else
371 {
372 if ( press )
373 thrust -= 0.5;
374 else
375 thrust += 0.8;
376
377 if ( thrust > 5.0 )
378 thrust = 5.0;
379 else if ( thrust < -3.5 )
380 thrust = -3.5;
381 }
382 user.moveBy( 0, (int)thrust );
383}
384
385void Main :: keyPressEvent( QKeyEvent *e )
386{
387 switch( e->key() )
388 {
389 case Qt::Key_Up:
390 case Qt::Key_F9:
391 case Qt::Key_Space:
392 press = true;
393 break;
394 default:
395 e->ignore();
396 break;
397 }
398}
399
400void Main :: keyReleaseEvent( QKeyEvent *e )
401{
402 switch( e->key() )
403 {
404 case Qt::Key_Up:
405 case Qt::Key_F9:
406 case Qt::Key_Space:
407 press = false;
408 break;
409 case Qt::Key_R:
410 case Qt::Key_Down:
411 if ( state == STATE_CRASHED && crashLineLength >= 15 || crashLineLength == -1 )
412 {
413 state = STATE_NEWGAME;
414 }
415 else
416 movel = true;
417 default:
418 e->ignore();
419 break;
420 }
421}
diff --git a/noncore/games/sfcave/sfcave.h b/noncore/games/sfcave/sfcave.h
new file mode 100644
index 0000000..18eeef9
--- a/dev/null
+++ b/noncore/games/sfcave/sfcave.h
@@ -0,0 +1,76 @@
1#include <qmainwindow.h>
2#include <qpainter.h>
3#include <qpixmap.h>
4#include <qpoint.h>
5#include <qrect.h>
6#include <qtimer.h>
7
8
9
10#define MAPSIZE 52
11#define BLOCKSIZE 5
12#define TRAILSIZE 30
13
14#define STATE_BOSS 0
15#define STATE_RUNNING 1
16#define STATE_CRASHED 2
17#define STATE_NEWGAME 3
18
19class Main : public QMainWindow
20{
21Q_OBJECT
22
23public:
24 int sWidth;
25 int sHeight;
26 int segSize;
27
28 int blockWidth;
29 int blockHeight;
30 int state;
31 int prevState;
32 int speed;
33 int crashLineLength;
34
35 QPixmap *offscreen;
36 QTimer *gameTimer;
37
38 int score;
39 int highestScore;
40
41 int mapTop[52];
42 int mapBottom[52];
43 QRect blocks[5];
44 QRect user;
45 QPoint trail[30];
46
47 int offset;
48 int maxHeight;
49 int nrFrames;
50 int dir;
51
52 bool bossMode;
53
54 bool press;
55 double thrust;
56 bool running;
57
58 Main( int speed = 3, QWidget *p = 0, char *name = 0 );
59 ~Main();
60 void start();
61 int nextInt( int range );
62 void setUp();
63 bool checkCollision();
64 void moveLandscape();
65 void addBlock();
66 void setPoint( int point );
67 void drawBoss();
68 void draw();
69 void handleKeys();
70
71 void keyPressEvent( QKeyEvent *e );
72 void keyReleaseEvent( QKeyEvent *e );
73
74private slots:
75 void run();
76};
diff --git a/noncore/games/sfcave/sfcave.pro b/noncore/games/sfcave/sfcave.pro
new file mode 100644
index 0000000..b1c96b6
--- a/dev/null
+++ b/noncore/games/sfcave/sfcave.pro
@@ -0,0 +1,9 @@
1 TEMPLATE= app
2 CONFIG += qt warn_on release
3 DESTDIR = $(OPIEDIR)/bin
4 SOURCES = sfcave.cpp
5 HEADERS = sfcave.h
6 TARGET = sfcave
7 INCLUDEPATH += $(OPIEDIR)/include
8 DEPENDPATH+= $(OPIEDIR)/include
9LIBS += -lqpe