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authoribotty <ibotty>2002-10-09 17:40:35 (UTC)
committer ibotty <ibotty>2002-10-09 17:40:35 (UTC)
commitc80818d8388c07c1606a70306aea0c9a1e17ea3c (patch) (side-by-side diff)
treec010af190b398b698299a42ce06217c950d6525d
parente0b4cca74ec611583c38901a83c448592e8ebec6 (diff)
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updated emulationLayer to use WidgetLayer (not Widget, which is b0rked)
default.cpp is broken, because there is still no new widget (coming soon...)
Diffstat (more/less context) (show whitespace changes)
-rw-r--r--noncore/apps/opie-console/common.h10
-rw-r--r--noncore/apps/opie-console/emulation_layer.cpp34
-rw-r--r--noncore/apps/opie-console/emulation_layer.h6
-rw-r--r--noncore/apps/opie-console/screen.cpp16
-rw-r--r--noncore/apps/opie-console/screen.h4
-rw-r--r--noncore/apps/opie-console/vt102emulation.cpp18
-rw-r--r--noncore/apps/opie-console/vt102emulation.h2
-rw-r--r--noncore/apps/opie-console/widget_layer.h11
8 files changed, 57 insertions, 44 deletions
diff --git a/noncore/apps/opie-console/common.h b/noncore/apps/opie-console/common.h
index 979c2bd..a621ff5 100644
--- a/noncore/apps/opie-console/common.h
+++ b/noncore/apps/opie-console/common.h
@@ -1,114 +1,114 @@
/* -------------------------------------------------------------------------- */
/* */
-/* [TECommon.h] Common Definitions */
+/* [Common.h] Common Definitions */
/* */
/* -------------------------------------------------------------------------- */
/* */
/* Copyright (c) 1997,1998 by Lars Doelle <lars.doelle@on-line.de> */
/* */
/* This file is part of Konsole - an X terminal for KDE */
/* */
/* -------------------------------------------------------------------------- */
/* */
/* Ported Konsole to Qt/Embedded */
/* */
/* Copyright (C) 2000 by John Ryland <jryland@trolltech.com> */
/* */
/* -------------------------------------------------------------------------- */
-/*! \file TECommon.h
+/*! \file Common.h
\brief Definitions shared between TEScreen and TEWidget.
*/
-#ifndef TECOMMON_H
-#define TECOMMON_H
+#ifndef COMMON_H
+#define COMMON_H
#include <qcolor.h>
#ifndef BOOL
typedef bool BOOL;
#endif
#ifndef FALSE
#define FALSE 0
#endif
#ifndef TRUE
#define TRUE 1
#endif
#ifndef UINT8
typedef unsigned char UINT8;
#endif
#ifndef UINT16
typedef unsigned short UINT16;
#endif
// Attributed Character Representations ///////////////////////////////
// Colors
#define BASE_COLORS (2+8)
#define INTENSITIES 2
#define TABLE_COLORS (INTENSITIES*BASE_COLORS)
#define DEFAULT_FORE_COLOR 0
#define DEFAULT_BACK_COLOR 1
#define DEFAULT_RENDITION 0
#define RE_BOLD (1 << 0)
#define RE_BLINK (1 << 1)
#define RE_UNDERLINE (1 << 2)
#define RE_REVERSE (1 << 3) // Screen only
#define RE_INTENSIVE (1 << 3) // Widget only
/*! \class Character
* \brief a character with rendition attributes.
*/
class Character
{
public:
inline Character(UINT16 _c = ' ',
UINT8 _f = DEFAULT_FORE_COLOR,
UINT8 _b = DEFAULT_BACK_COLOR,
UINT8 _r = DEFAULT_RENDITION)
: c(_c), f(_f), b(_b), r(_r) {}
public:
UINT16 c; // character
UINT8 f; // foreground color
UINT8 b; // background color
UINT8 r; // rendition
public:
friend BOOL operator == (Character a, Character b);
friend BOOL operator != (Character a, Character b);
};
inline BOOL operator == (Character a, Character b)
{
return a.c == b.c && a.f == b.f && a.b == b.b && a.r == b.r;
}
inline BOOL operator != (Character a, Character b)
{
return a.c != b.c || a.f != b.f || a.b != b.b || a.r != b.r;
}
/*!
*/
struct ColorEntry
{
ColorEntry(QColor c, bool tr, bool b) : color(c), transparent(tr), bold(b) {}
ColorEntry() : transparent(false), bold(false) {} // default constructors
void operator=(const ColorEntry& rhs) {
color = rhs.color;
transparent = rhs.transparent;
bold = rhs.bold;
}
QColor color;
bool transparent; // if used on bg
bool bold; // if used on fg
};
-#endif // TECOMMON_H
+#endif // COMMON_H
diff --git a/noncore/apps/opie-console/emulation_layer.cpp b/noncore/apps/opie-console/emulation_layer.cpp
index 6c420e0..5baf05c 100644
--- a/noncore/apps/opie-console/emulation_layer.cpp
+++ b/noncore/apps/opie-console/emulation_layer.cpp
@@ -1,372 +1,372 @@
/* -------------------------------------------------------------------------- */
/* */
/* [emulation_layer.cpp] Terminal Emulation Decoder */
/* */
/* -------------------------------------------------------------------------- */
/* */
/* Copyright (c) 1997,1998 by Lars Doelle <lars.doelle@on-line.de> */
/* */
/* This file is part of Konsole - an X terminal for KDE */
/* */
/* -------------------------------------------------------------------------- */
/* */
/* Ported Konsole to Qt/Embedded */
/* */
/* Copyright (C) 2000 by John Ryland <jryland@trolltech.com> */
/* */
/* -------------------------------------------------------------------------- */
/* */
/* Modified to suit opie-console */
/* */
/* Copyright (C) 2002 by opie developers <opie@handhelds.org> */
/* */
/* -------------------------------------------------------------------------- */
/*! \class EmulationLayer
\brief Mediator between Widget and Screen.
This class is responsible to scan the escapes sequences of the terminal
emulation and to map it to their corresponding semantic complements.
Thus this module knows mainly about decoding escapes sequences and
is a stateless device w.r.t. the semantics.
It is also responsible to refresh the Widget by certain rules.
\sa Widget \sa Screen
\par A note on refreshing
Although the modifications to the current screen image could immediately
be propagated via `Widget' to the graphical surface, we have chosen
another way here.
The reason for doing so is twofold.
First, experiments show that directly displaying the operation results
in slowing down the overall performance of emulations. Displaying
individual characters using X11 creates a lot of overhead.
Second, by using the following refreshing method, the screen operations
can be completely separated from the displaying. This greatly simplifies
the programmer's task of coding and maintaining the screen operations,
since one need not worry about differential modifications on the
display affecting the operation of concern.
We use a refreshing algorithm here that has been adoped from rxvt/kvt.
By this, refreshing is driven by a timer, which is (re)started whenever
a new bunch of data to be interpreted by the emulation arives at `onRcvBlock'.
As soon as no more data arrive for `BULK_TIMEOUT' milliseconds, we trigger
refresh. This rule suits both bulk display operation as done by curses as
well as individual characters typed.
(BULK_TIMEOUT < 1000 / max characters received from keyboard per second).
Additionally, we trigger refreshing by newlines comming in to make visual
snapshots of lists as produced by `cat', `ls' and likely programs, thereby
producing the illusion of a permanent and immediate display operation.
As a sort of catch-all needed for cases where none of the above
conditions catch, the screen refresh is also triggered by a count
of incoming bulks (`bulk_incnt').
*/
/* FIXME
- evtl. the bulk operations could be made more transparent.
*/
#include "emulation_layer.h"
-#include "widget.h"
+#include "widget_layer.h"
#include "screen.h"
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <qkeycode.h>
/* ------------------------------------------------------------------------- */
/* */
/* EmulationLayer */
/* */
/* ------------------------------------------------------------------------- */
#define CNTL(c) ((c)-'@')
/*!
*/
-EmulationLayer::EmulationLayer(Widget* gui)
+EmulationLayer::EmulationLayer( WidgetLayer* gui )
: decoder((QTextDecoder*)NULL)
{
this->gui = gui;
- screen[0] = new Screen(gui->Lines(),gui->Columns());
- screen[1] = new Screen(gui->Lines(),gui->Columns());
+ screen[0] = new Screen(gui->lines(),gui->columns());
+ screen[1] = new Screen(gui->lines(),gui->columns());
scr = screen[0];
bulk_nlcnt = 0; // reset bulk newline counter
bulk_incnt = 0; // reset bulk counter
connected = FALSE;
QObject::connect(&bulk_timer, SIGNAL(timeout()), this, SLOT(showBulk()) );
- QObject::connect(gui,SIGNAL(changedImageSizeSignal(int,int)),
+ QObject::connect(gui,SIGNAL( imageSizeChanged( int, int ) ),
this,SLOT(onImageSizeChange(int,int)));
QObject::connect(gui,SIGNAL(changedHistoryCursor(int)),
- this,SLOT(onHistoryCursorChange(int)));
- QObject::connect(gui,SIGNAL(keyPressedSignal(QKeyEvent*)),
+ this,SLOT( historyCursorChange( int ) ) );
+ QObject::connect(gui,SIGNAL( keyPressed( QKeyEvent* ) ),
this,SLOT(onKeyPress(QKeyEvent*)));
- QObject::connect(gui,SIGNAL(beginSelectionSignal(const int,const int)),
+ QObject::connect(gui,SIGNAL( selectionBegin( const int, const int) ),
this,SLOT(onSelectionBegin(const int,const int)) );
- QObject::connect(gui,SIGNAL(extendSelectionSignal(const int,const int)),
+ QObject::connect(gui,SIGNAL( selectionExtended( const int, const int ) ),
this,SLOT(onSelectionExtend(const int,const int)) );
- QObject::connect(gui,SIGNAL(endSelectionSignal(const BOOL)),
- this,SLOT(setSelection(const BOOL)) );
- QObject::connect(gui,SIGNAL(clearSelectionSignal()),
+ QObject::connect(gui,SIGNAL( selectionEnd( const bool ) ),
+ this,SLOT( setSelection( const bool ) ) );
+ QObject::connect(gui,SIGNAL( selectionCleared() ),
this,SLOT(clearSelection()) );
}
/*!
*/
EmulationLayer::~EmulationLayer()
{
delete screen[0];
delete screen[1];
bulk_timer.stop();
}
/*! change between primary and alternate screen
*/
void EmulationLayer::setScreen(int n)
{
scr = screen[n&1];
}
void EmulationLayer::setHistory(bool on)
{
screen[0]->setScroll(on);
if (!connected) return;
showBulk();
}
bool EmulationLayer::history()
{
return screen[0]->hasScroll();
}
void EmulationLayer::setCodec(int c)
{
//FIXME: check whether we have to free codec
codec = c ? QTextCodec::codecForName("utf8")
: QTextCodec::codecForLocale();
if (decoder) delete decoder;
decoder = codec->makeDecoder();
}
void EmulationLayer::setKeytrans(int no)
{
keytrans = KeyTrans::find(no);
}
void EmulationLayer::setKeytrans(const char * no)
{
keytrans = KeyTrans::find(no);
}
// Interpreting Codes ---------------------------------------------------------
/*
This section deals with decoding the incoming character stream.
Decoding means here, that the stream is first seperated into `tokens'
which are then mapped to a `meaning' provided as operations by the
`Screen' class.
*/
/*!
*/
void EmulationLayer::onRcvChar(int c)
// process application unicode input to terminal
// this is a trivial scanner
{
c &= 0xff;
switch (c)
{
case '\b' : scr->BackSpace(); break;
case '\t' : scr->Tabulate(); break;
case '\n' : scr->NewLine(); break;
case '\r' : scr->Return(); break;
- case 0x07 : gui->Bell(); break;
+ case 0x07 : gui->bell(); break;
default : scr->ShowCharacter(c); break;
};
}
/* ------------------------------------------------------------------------- */
/* */
/* Keyboard Handling */
/* */
/* ------------------------------------------------------------------------- */
/*!
*/
void EmulationLayer::onKeyPress( QKeyEvent* ev )
{
if (!connected) return; // someone else gets the keys
if (scr->getHistCursor() != scr->getHistLines());
scr->setHistCursor(scr->getHistLines());
if (!ev->text().isEmpty())
{ // A block of text
// Note that the text is proper unicode.
// We should do a conversion here, but since this
// routine will never be used, we simply emit plain ascii.
sendString( ev->text().ascii() ); //,ev->text().length());
}
else if (ev->ascii()>0)
{
QByteArray c = QByteArray( 1 );
c.at( 0 ) = ev->ascii();
// ibot: qbytearray is emited not char*
emit sndBlock( (QByteArray) c );
}
}
// Unblocking, Byte to Unicode translation --------------------------------- --
/*
We are doing code conversion from locale to unicode first.
*/
void EmulationLayer::onRcvBlock(const QByteArray &s )
{
bulkStart();
bulk_incnt += 1;
for (int i = 0; i < s.size(); i++)
{
//TODO: ibot: maybe decoding qbytearray to unicode in io_layer?
QString result = decoder->toUnicode(&s[i],1);
int reslen = result.length();
for (int j = 0; j < reslen; j++)
onRcvChar(result[j].unicode());
if (s[i] == '\n') bulkNewline();
}
bulkEnd();
}
// Selection --------------------------------------------------------------- --
void EmulationLayer::onSelectionBegin(const int x, const int y) {
if (!connected) return;
scr->setSelBeginXY(x,y);
showBulk();
}
void EmulationLayer::onSelectionExtend(const int x, const int y) {
if (!connected) return;
scr->setSelExtentXY(x,y);
showBulk();
}
void EmulationLayer::setSelection(const BOOL preserve_line_breaks) {
if (!connected) return;
QString t = scr->getSelText(preserve_line_breaks);
if (!t.isNull()) gui->setSelection(t);
}
void EmulationLayer::clearSelection() {
if (!connected) return;
scr->clearSelection();
showBulk();
}
// Refreshing -------------------------------------------------------------- --
#define BULK_TIMEOUT 20
/*!
called when \n comes in. Evtl. triggers showBulk at endBulk
*/
void EmulationLayer::bulkNewline()
{
bulk_nlcnt += 1;
bulk_incnt = 0; // reset bulk counter since `nl' rule applies
}
/*!
*/
void EmulationLayer::showBulk()
{
bulk_nlcnt = 0; // reset bulk newline counter
bulk_incnt = 0; // reset bulk counter
if (connected)
{
- Character* image = scr->getCookedImage(); // get the image
+ QArray<Character> image = scr->getCookedImage(); // get the image
gui->setImage(image,
scr->getLines(),
scr->getColumns()); // actual refresh
- free(image);
+ delete image;
//FIXME: check that we do not trigger other draw event here.
gui->setScroll(scr->getHistCursor(),scr->getHistLines());
}
}
void EmulationLayer::bulkStart()
{
if (bulk_timer.isActive()) bulk_timer.stop();
}
void EmulationLayer::bulkEnd()
{
- if ( bulk_nlcnt > gui->Lines() || bulk_incnt > 20 )
+ if ( bulk_nlcnt > gui->lines() || bulk_incnt > 20 )
showBulk(); // resets bulk_??cnt to 0, too.
else
bulk_timer.start(BULK_TIMEOUT,TRUE);
}
void EmulationLayer::setConnect(bool c)
{
connected = c;
if ( connected)
{
- onImageSizeChange(gui->Lines(), gui->Columns());
+ onImageSizeChange(gui->lines(), gui->columns());
showBulk();
}
else
{
scr->clearSelection();
}
}
// ---------------------------------------------------------------------------
/*! triggered by image size change of the Widget `gui'.
This event is simply propagated to the attached screens
and to the related serial line.
*/
void EmulationLayer::onImageSizeChange(int lines, int columns)
{
if (!connected) return;
screen[0]->resizeImage(lines,columns);
screen[1]->resizeImage(lines,columns);
showBulk();
emit ImageSizeChanged(lines,columns); // propagate event to serial line
}
void EmulationLayer::onHistoryCursorChange(int cursor)
{
if (!connected) return;
scr->setHistCursor(cursor);
showBulk();
}
void EmulationLayer::setColumns(int columns)
{
//FIXME: this goes strange ways.
// Can we put this straight or explain it at least?
emit changeColumns(columns);
}
diff --git a/noncore/apps/opie-console/emulation_layer.h b/noncore/apps/opie-console/emulation_layer.h
index 5781acc..91a4856 100644
--- a/noncore/apps/opie-console/emulation_layer.h
+++ b/noncore/apps/opie-console/emulation_layer.h
@@ -1,146 +1,146 @@
/* -------------------------------------------------------------------------- */
/* */
/* [emulation.h] Fundamental Terminal Emulation */
/* */
/* -------------------------------------------------------------------------- */
/* */
/* Copyright (c) 1997,1998 by Lars Doelle <lars.doelle@on-line.de> */
/* */
/* This file is part of Konsole - an X terminal for KDE */
/* */
/* -------------------------------------------------------------------------- */
/* */
/* Ported Konsole to Qt/Embedded */
/* */
/* Copyright (C) 2000 by John Ryland <jryland@trolltech.com> */
/* */
/* -------------------------------------------------------------------------- */
/* -------------------------------------------------------------------------- */
/* */
/* made to a layer between io_layer and widget */
/* */
/* Copyright (C) 2002 by opie developers <opie@handhelds.org> */
/* */
/* -------------------------------------------------------------------------- */
#ifndef EMULATION_LAYER_H
#define EMULATION_LAYER_H
#include "widget_layer.h"
#include "screen.h"
#include <qtimer.h>
#include <stdio.h>
#include <qtextcodec.h>
#include "keytrans.h"
class EmulationLayer : public QObject
{ Q_OBJECT
public:
- EmulationLayer(Widget* gui);
+ EmulationLayer( WidgetLayer* gui );
~EmulationLayer();
public:
virtual void setHistory(bool on);
virtual bool history();
public slots: // signals incoming from Widget
virtual void onImageSizeChange(int lines, int columns);
virtual void onHistoryCursorChange(int cursor);
virtual void onKeyPress(QKeyEvent*);
virtual void clearSelection();
virtual void onSelectionBegin(const int x, const int y);
virtual void onSelectionExtend(const int x, const int y);
- virtual void setSelection(const BOOL preserve_line_breaks);
+ virtual void setSelection(const bool preserve_line_breaks);
public slots: // signals incoming from data source
/**
* to be called, when new data arrives
*/
void onRcvBlock(const QByteArray&);
signals:
/**
* will send data, encoded to suit emulation
*/
void sndBlock(const QByteArray&);
void ImageSizeChanged(int lines, int columns);
void changeColumns(int columns);
void changeTitle(int arg, const char* str);
public:
/**
* process single char (decode)
*/
virtual void onRcvChar(int);
virtual void setMode (int) = 0;
virtual void resetMode(int) = 0;
/**
* @deprecated use qbytearray instead
*/
virtual void sendString(const char*) = 0;
/**
* sends a string to IOLayer
* encodes to suit emulation before
*/
virtual void sendString(const QByteArray&) = 0;
virtual void setConnect(bool r);
void setColumns(int columns);
void setKeytrans(int no);
void setKeytrans(const char * no);
protected:
- Widget* gui;
+ WidgetLayer* gui;
Screen* scr; // referes to one `screen'
Screen* screen[2]; // 0 = primary, 1 = alternate
void setScreen(int n); // set `scr' to `screen[n]'
bool connected; // communicate with widget
void setCodec(int c); // codec number, 0 = locale, 1=utf8
QTextCodec* codec;
QTextCodec* localeCodec;
QTextDecoder* decoder;
KeyTrans* keytrans;
// refreshing related material.
// this is localized in the class.
private slots: // triggered by timer
void showBulk();
private:
void bulkNewline();
void bulkStart();
void bulkEnd();
private:
QTimer bulk_timer;
int bulk_nlcnt; // bulk newline counter
char* SelectedText;
int bulk_incnt; // bulk counter
};
#endif // ifndef EMULATION_H
diff --git a/noncore/apps/opie-console/screen.cpp b/noncore/apps/opie-console/screen.cpp
index 8ebc47d..a796ba1 100644
--- a/noncore/apps/opie-console/screen.cpp
+++ b/noncore/apps/opie-console/screen.cpp
@@ -1,213 +1,213 @@
/* -------------------------------------------------------------------------- */
/* */
/* [screen.C] Screen Data Type */
/* */
/* -------------------------------------------------------------------------- */
/* */
/* Copyright (c) 1997,1998 by Lars Doelle <lars.doelle@on-line.de> */
/* */
/* This file is part of Konsole - an X terminal for KDE */
/* */
/* -------------------------------------------------------------------------- */
/* */
/* Ported Konsole to Qt/Embedded */
/* */
/* Copyright (C) 2000 by John Ryland <jryland@trolltech.com> */
/* */
/* -------------------------------------------------------------------------- */
/*! \file
*/
/*! \class Screen
\brief The image manipulated by the emulation.
This class implements the operations of the terminal emulation framework.
It is a complete passive device, driven by the emulation decoder
(TEmuVT102). By this it forms in fact an ADT, that defines operations
on a rectangular image.
It does neither know how to display its image nor about escape sequences.
It is further independent of the underlying toolkit. By this, one can even
use this module for an ordinary text surface.
Since the operations are called by a specific emulation decoder, one may
collect their different operations here.
The state manipulated by the operations is mainly kept in `image', though
it is a little more complex bejond this. See the header file of the class.
\sa TEWidget \sa VT102Emulation
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
// #include <kdebug.h>
#include <assert.h>
#include <string.h>
#include <ctype.h>
#include "screen.h"
#define HERE printf("%s(%d): here\n",__FILE__,__LINE__)
//FIXME: this is emulation specific. Use FALSE for xterm, TRUE for ANSI.
//FIXME: see if we can get this from terminfo.
#define BS_CLEARS FALSE
#define loc(X,Y) ((Y)*columns+(X))
/*! creates a `Screen' of `lines' lines and `columns' columns.
*/
Screen::Screen(int lines, int columns)
{
this->lines = lines;
this->columns = columns;
- image = (Character*) malloc(lines*columns*sizeof(Character));
+ image = QArray<Character>( lines*columns );
tabstops = NULL; initTabStops();
histCursor = 0;
clearSelection();
reset();
}
/*! Destructor
*/
Screen::~Screen()
{
- free(image);
+ delete image;
if (tabstops) free(tabstops);
}
/* ------------------------------------------------------------------------- */
/* */
/* Normalized Screen Operations */
/* */
/* ------------------------------------------------------------------------- */
// Cursor Setting --------------------------------------------------------------
/*! \section Cursor
The `cursor' is a location within the screen that is implicitely used in
many operations. The operations within this section allow to manipulate
the cursor explicitly and to obtain it's value.
The position of the cursor is guarantied to be between (including) 0 and
`columns-1' and `lines-1'.
*/
/*!
Move the cursor up.
The cursor will not be moved beyond the top margin.
*/
void Screen::cursorUp(int n)
//=CUU
{
if (n == 0) n = 1; // Default
int stop = cuY < tmargin ? 0 : tmargin;
cuX = QMIN(columns-1,cuX); // nowrap!
cuY = QMAX(stop,cuY-n);
}
/*!
Move the cursor down.
The cursor will not be moved beyond the bottom margin.
*/
void Screen::cursorDown(int n)
//=CUD
{
if (n == 0) n = 1; // Default
int stop = cuY > bmargin ? lines-1 : bmargin;
cuX = QMIN(columns-1,cuX); // nowrap!
cuY = QMIN(stop,cuY+n);
}
/*!
Move the cursor left.
The cursor will not move beyond the first column.
*/
void Screen::cursorLeft(int n)
//=CUB
{
if (n == 0) n = 1; // Default
cuX = QMIN(columns-1,cuX); // nowrap!
cuX = QMAX(0,cuX-n);
}
/*!
Move the cursor left.
The cursor will not move beyond the rightmost column.
*/
void Screen::cursorRight(int n)
//=CUF
{
if (n == 0) n = 1; // Default
cuX = QMIN(columns-1,cuX+n);
}
/*!
Set top and bottom margin.
*/
void Screen::setMargins(int top, int bot)
//=STBM
{
if (top == 0) top = 1; // Default
if (bot == 0) bot = lines; // Default
top = top - 1; // Adjust to internal lineno
bot = bot - 1; // Adjust to internal lineno
if ( !( 0 <= top && top < bot && bot < lines ) )
{ fprintf(stderr,"%s(%d) : setRegion(%d,%d) : bad range.\n",
__FILE__,__LINE__,top,bot);
return; // Default error action: ignore
}
tmargin = top;
bmargin = bot;
cuX = 0;
cuY = getMode(MODE_Origin) ? top : 0;
}
/*!
Move the cursor down one line.
If cursor is on bottom margin, the region between the
actual top and bottom margin is scrolled up instead.
*/
void Screen::index()
//=IND
{
if (cuY == bmargin)
{
if (tmargin == 0 && bmargin == lines-1) addHistLine(); // hist.history
scrollUp(tmargin,1);
}
else if (cuY < lines-1)
cuY += 1;
}
/*!
Move the cursor up one line.
If cursor is on the top margin, the region between the
actual top and bottom margin is scrolled down instead.
*/
void Screen::reverseIndex()
//=RI
@@ -269,410 +269,412 @@ void Screen::deleteChars(int n)
void Screen::insertChars(int n)
{
if (n == 0) n = 1; // Default
int p = QMAX(0,QMIN(columns-1-n,columns-1));
int q = QMAX(0,QMIN(cuX+n,columns-1));
moveImage(loc(q,cuY),loc(cuX,cuY),loc(p,cuY));
clearImage(loc(cuX,cuY),loc(q-1,cuY),' ');
}
/*! delete `n' lines starting from (including) the cursor position.
The cursor is not moved by the operation.
*/
void Screen::deleteLines(int n)
{
if (n == 0) n = 1; // Default
scrollUp(cuY,n);
}
/*! insert `n' lines at the cursor position.
The cursor is not moved by the operation.
*/
void Screen::insertLines(int n)
{
if (n == 0) n = 1; // Default
scrollDown(cuY,n);
}
// Mode Operations -----------------------------------------------------------
/*! Set a specific mode. */
void Screen::setMode(int m)
{
currParm.mode[m] = TRUE;
switch(m)
{
case MODE_Origin : cuX = 0; cuY = tmargin; break; //FIXME: home
}
}
/*! Reset a specific mode. */
void Screen::resetMode(int m)
{
currParm.mode[m] = FALSE;
switch(m)
{
case MODE_Origin : cuX = 0; cuY = 0; break; //FIXME: home
}
}
/*! Save a specific mode. */
void Screen::saveMode(int m)
{
saveParm.mode[m] = currParm.mode[m];
}
/*! Restore a specific mode. */
void Screen::restoreMode(int m)
{
currParm.mode[m] = saveParm.mode[m];
}
//NOTE: this is a helper function
/*! Return the setting a specific mode. */
BOOL Screen::getMode(int m)
{
return currParm.mode[m];
}
/*! Save the cursor position and the rendition attribute settings. */
void Screen::saveCursor()
{
sa_cuX = cuX;
sa_cuY = cuY;
sa_cu_re = cu_re;
sa_cu_fg = cu_fg;
sa_cu_bg = cu_bg;
}
/*! Restore the cursor position and the rendition attribute settings. */
void Screen::restoreCursor()
{
cuX = QMIN(sa_cuX,columns-1);
cuY = QMIN(sa_cuY,lines-1);
cu_re = sa_cu_re;
cu_fg = sa_cu_fg;
cu_bg = sa_cu_bg;
effectiveRendition();
}
/* ------------------------------------------------------------------------- */
/* */
/* Screen Operations */
/* */
/* ------------------------------------------------------------------------- */
/*! Assing a new size to the screen.
The topmost left position is maintained, while lower lines
or right hand side columns might be removed or filled with
spaces to fit the new size.
The region setting is reset to the whole screen and the
tab positions reinitialized.
*/
void Screen::resizeImage(int new_lines, int new_columns)
{
if (cuY > new_lines-1)
{ // attempt to preserve focus and lines
bmargin = lines-1; //FIXME: margin lost
for (int i = 0; i < cuY-(new_lines-1); i++)
{
addHistLine(); scrollUp(0,1);
}
}
// make new image
- Character* newimg = (Character*) malloc(new_lines*new_columns*sizeof(Character));
+ QArray<Character> newimg = QArray<Character>( new_lines * new_columns );
clearSelection();
// clear new image
for (int y = 0; y < new_lines; y++)
for (int x = 0; x < new_columns; x++)
{
newimg[y*new_columns+x].c = ' ';
newimg[y*new_columns+x].f = DEFAULT_FORE_COLOR;
newimg[y*new_columns+x].b = DEFAULT_BACK_COLOR;
newimg[y*new_columns+x].r = DEFAULT_RENDITION;
}
int cpy_lines = QMIN(new_lines, lines);
int cpy_columns = QMIN(new_columns,columns);
// copy to new image
for (int y = 0; y < cpy_lines; y++)
for (int x = 0; x < cpy_columns; x++)
{
newimg[y*new_columns+x].c = image[loc(x,y)].c;
newimg[y*new_columns+x].f = image[loc(x,y)].f;
newimg[y*new_columns+x].b = image[loc(x,y)].b;
newimg[y*new_columns+x].r = image[loc(x,y)].r;
}
- free(image);
+ delete image;
image = newimg;
lines = new_lines;
columns = new_columns;
cuX = QMIN(cuX,columns-1);
cuY = QMIN(cuY,lines-1);
// FIXME: try to keep values, evtl.
tmargin=0;
bmargin=lines-1;
initTabStops();
clearSelection();
}
/*
Clarifying rendition here and in TEWidget.
currently, TEWidget's color table is
0 1 2 .. 9 10 .. 17
dft_fg, dft_bg, dim 0..7, intensive 0..7
cu_fg, cu_bg contain values 0..8;
- 0 = default color
- 1..8 = ansi specified color
re_fg, re_bg contain values 0..17
due to the TEWidget's color table
rendition attributes are
attr widget screen
-------------- ------ ------
RE_UNDERLINE XX XX affects foreground only
RE_BLINK XX XX affects foreground only
RE_BOLD XX XX affects foreground only
RE_REVERSE -- XX
RE_TRANSPARENT XX -- affects background only
RE_INTENSIVE XX -- affects foreground only
Note that RE_BOLD is used in both widget
and screen rendition. Since xterm/vt102
is to poor to distinguish between bold
(which is a font attribute) and intensive
(which is a color attribute), we translate
this and RE_BOLD in falls eventually appart
into RE_BOLD and RE_INTENSIVE.
*/
void Screen::reverseRendition(Character* p)
{ UINT8 f = p->f; UINT8 b = p->b;
p->f = b; p->b = f; //p->r &= ~RE_TRANSPARENT;
}
void Screen::effectiveRendition()
// calculate rendition
{
ef_re = cu_re & (RE_UNDERLINE | RE_BLINK);
if (cu_re & RE_REVERSE)
{
ef_fg = cu_bg;
ef_bg = cu_fg;
}
else
{
ef_fg = cu_fg;
ef_bg = cu_bg;
}
if (cu_re & RE_BOLD)
{
if (ef_fg < BASE_COLORS)
ef_fg += BASE_COLORS;
else
ef_fg -= BASE_COLORS;
}
}
/*!
returns the image.
Get the size of the image by \sa getLines and \sa getColumns.
NOTE that the image returned by this function must later be
freed.
*/
-Character* Screen::getCookedImage()
+QArray<Character> Screen::getCookedImage()
{ int x,y;
Character* merged = (Character*) malloc(lines*columns*sizeof(Character));
Character dft(' ',DEFAULT_FORE_COLOR,DEFAULT_BACK_COLOR,DEFAULT_RENDITION);
for (y = 0; (y < lines) && (y < (hist.getLines()-histCursor)); y++)
{
int len = QMIN(columns,hist.getLineLen(y+histCursor));
int yp = y*columns;
int yq = (y+histCursor)*columns;
hist.getCells(y+histCursor,0,len,merged+yp);
for (x = len; x < columns; x++) merged[yp+x] = dft;
for (x = 0; x < columns; x++)
{ int p=x + yp; int q=x + yq;
if ( ( q >= sel_TL ) && ( q <= sel_BR ) )
reverseRendition(&merged[p]); // for selection
}
}
if (lines >= hist.getLines()-histCursor)
{
for (y = (hist.getLines()-histCursor); y < lines ; y++)
{
int yp = y*columns;
int yq = (y+histCursor)*columns;
int yr = (y-hist.getLines()+histCursor)*columns;
for (x = 0; x < columns; x++)
{ int p = x + yp; int q = x + yq; int r = x + yr;
merged[p] = image[r];
if ( q >= sel_TL && q <= sel_BR )
reverseRendition(&merged[p]); // for selection
}
}
}
// evtl. inverse display
if (getMode(MODE_Screen))
{ int i,n = lines*columns;
for (i = 0; i < n; i++)
reverseRendition(&merged[i]); // for reverse display
}
if (getMode(MODE_Cursor) && (cuY+(hist.getLines()-histCursor) < lines)) // cursor visible
reverseRendition(&merged[loc(cuX,cuY+(hist.getLines()-histCursor))]);
- return merged;
+ QArray<Character> res( sizeof( merged ) / sizeof( Character ) );
+ res.assign( merged, sizeof( merged ) / sizeof( Character ) );
+ return res;
}
/*!
*/
void Screen::reset()
{
setMode(MODE_Wrap ); saveMode(MODE_Wrap ); // wrap at end of margin
resetMode(MODE_Origin); saveMode(MODE_Origin); // position refere to [1,1]
resetMode(MODE_Insert); saveMode(MODE_Insert); // overstroke
setMode(MODE_Cursor); // cursor visible
resetMode(MODE_Screen); // screen not inverse
resetMode(MODE_NewLine);
tmargin=0;
bmargin=lines-1;
setDefaultRendition();
saveCursor();
clear();
}
/*! Clear the entire screen and home the cursor.
*/
void Screen::clear()
{
clearEntireScreen();
home();
}
/*! Moves the cursor left one column.
*/
void Screen::BackSpace()
{
cuX = QMAX(0,cuX-1);
if (BS_CLEARS) image[loc(cuX,cuY)].c = ' ';
}
/*!
*/
void Screen::Tabulate()
{
// note that TAB is a format effector (does not write ' ');
cursorRight(1); while(cuX < columns-1 && !tabstops[cuX]) cursorRight(1);
}
void Screen::clearTabStops()
{
for (int i = 0; i < columns; i++) tabstops[i-1] = FALSE;
}
void Screen::changeTabStop(bool set)
{
if (cuX >= columns) return;
tabstops[cuX] = set;
}
void Screen::initTabStops()
{
if (tabstops) free(tabstops);
tabstops = (bool*)malloc(columns*sizeof(bool));
// Arrg! The 1st tabstop has to be one longer than the other.
// i.e. the kids start counting from 0 instead of 1.
// Other programs might behave correctly. Be aware.
for (int i = 0; i < columns; i++) tabstops[i] = (i%8 == 0 && i != 0);
}
/*!
This behaves either as IND (Screen::Index) or as NEL (Screen::NextLine)
depending on the NewLine Mode (LNM). This mode also
affects the key sequence returned for newline ([CR]LF).
*/
void Screen::NewLine()
{
if (getMode(MODE_NewLine)) Return();
index();
}
/*! put `c' literally onto the screen at the current cursor position.
VT100 uses the convention to produce an automatic newline (am)
with the *first* character that would fall onto the next line (xenl).
*/
void Screen::checkSelection(int from, int to)
{
if (sel_begin == -1) return;
int scr_TL = loc(0, hist.getLines());
//Clear entire selection if it overlaps region [from, to]
if ( (sel_BR > (from+scr_TL) )&&(sel_TL < (to+scr_TL)) )
{
clearSelection();
}
}
void Screen::ShowCharacter(unsigned short c)
{
// Note that VT100 does wrapping BEFORE putting the character.
// This has impact on the assumption of valid cursor positions.
// We indicate the fact that a newline has to be triggered by
// putting the cursor one right to the last column of the screen.
if (cuX >= columns)
{
if (getMode(MODE_Wrap)) NextLine(); else cuX = columns-1;
}
if (getMode(MODE_Insert)) insertChars(1);
int i = loc(cuX,cuY);
checkSelection(i, i); // check if selection is still valid.
image[i].c = c;
image[i].f = ef_fg;
image[i].b = ef_bg;
image[i].r = ef_re;
cuX += 1;
}
// Region commands -------------------------------------------------------------
@@ -1034,164 +1036,164 @@ QString Screen::getSelText(const BOOL preserve_line_breaks)
if (eol == 0)
{
m[d++] = '\n';
}
else
{
// We have a full line.
// FIXME: How can we handle newlines
// at this position?!
}
}
else if ((eol + 1) % columns == 0)
{
// FIXME: We don't know if this was a
// space at the last position or a
// short line!!
m[d++] = ' ';
}
else
{
// We have a short line here. Put a
// newline or a space into the
// buffer.
m[d++] = preserve_line_breaks ? '\n' : ' ';
}
}
hY++;
hX = 0;
s = hY * columns;
}
else
{ // or from screen image.
eol = (s / columns + 1) * columns - 1;
if (eol < sel_BR)
{
while ((eol > s) &&
isspace(image[eol - hist_BR].c))
{
eol--;
}
}
else
{
eol = sel_BR;
}
while (s <= eol)
{
m[d++] = image[s++ - hist_BR].c;
}
if (eol < sel_BR)
{
// eol processing see below ...
if ((eol + 1) % columns == 0)
{
if (image[eol - hist_BR].c == ' ')
{
m[d++] = ' ';
}
}
else
{
m[d++] = ((preserve_line_breaks ||
((eol % columns) == 0)) ?
'\n' : ' ');
}
}
s = (eol / columns + 1) * columns;
}
}
QChar* qc = new QChar[d];
for (int i = 0; i < d; i++)
{
qc[i] = m[i];
}
QString res(qc, d);
delete m;
delete qc;
return res;
}
/* above ... end of line processing for selection -- psilva
cases:
1) (eol+1)%columns == 0 --> the whole line is filled.
If the last char is a space, insert (preserve) space. otherwise
leave the text alone, so that words that are broken by linewrap
are preserved.
FIXME:
* this suppresses \n for command output that is
sized to the exact column width of the screen.
2) eol%columns == 0 --> blank line.
insert a \n unconditionally.
Do it either you would because you are in preserve_line_break mode,
or because it's an ASCII paragraph delimiter, so even when
not preserving line_breaks, you want to preserve paragraph breaks.
3) else --> partially filled line
insert a \n in preserve line break mode, else a space
The space prevents concatenation of the last word of one
line with the first of the next.
*/
void Screen::addHistLine()
{
assert(hasScroll() || histCursor == 0);
// add to hist buffer
// we have to take care about scrolling, too...
if (hasScroll())
{ Character dft;
int end = columns-1;
while (end >= 0 && image[end] == dft)
end -= 1;
- hist.addCells(image,end+1);
+ hist.addCells(image.data(), end+1);
hist.addLine();
// adjust history cursor
histCursor += (hist.getLines()-1 == histCursor);
}
if (!hasScroll()) histCursor = 0; //FIXME: a poor workaround
}
void Screen::setHistCursor(int cursor)
{
histCursor = cursor; //FIXME:rangecheck
}
int Screen::getHistCursor()
{
return histCursor;
}
int Screen::getHistLines()
{
return hist.getLines();
}
void Screen::setScroll(bool on)
{
histCursor = 0;
clearSelection();
hist.setScroll(on);
}
bool Screen::hasScroll()
{
return hist.hasScroll();
}
diff --git a/noncore/apps/opie-console/screen.h b/noncore/apps/opie-console/screen.h
index cd7422a..38b84ab 100644
--- a/noncore/apps/opie-console/screen.h
+++ b/noncore/apps/opie-console/screen.h
@@ -11,249 +11,249 @@
/* -------------------------------------------------------------------------- */
/* */
/* Ported Konsole to Qt/Embedded */
/* */
/* Copyright (C) 2000 by John Ryland <jryland@trolltech.com> */
/* */
/* -------------------------------------------------------------------------- */
#ifndef SCREEN_H
#define SCREEN_H
/*! \file
*/
#include "common.h"
#include "history.h"
#define MODE_Origin 0
#define MODE_Wrap 1
#define MODE_Insert 2
#define MODE_Screen 3
#define MODE_Cursor 4
#define MODE_NewLine 5
#define MODES_SCREEN 6
/*!
*/
struct ScreenParm
{
int mode[MODES_SCREEN];
};
class Screen
{
public:
Screen(int lines, int columns);
~Screen();
public: // these are all `Screen' operations
//
// VT100/2 Operations ------------------
//
// Cursor Movement
//
void cursorUp (int n);
void cursorDown (int n);
void cursorLeft (int n);
void cursorRight (int n);
void setCursorY (int y);
void setCursorX (int x);
void setCursorYX (int y, int x);
void setMargins (int t, int b);
//
// Cursor Movement with Scrolling
//
void NewLine ();
void NextLine ();
void index ();
void reverseIndex();
//
void Return ();
void BackSpace ();
void Tabulate ();
//
// Editing
//
void eraseChars (int n);
void deleteChars (int n);
void insertChars (int n);
void deleteLines (int n);
void insertLines (int n);
//
// -------------------------------------
//
void clearTabStops();
void changeTabStop(bool set);
//
void resetMode (int n);
void setMode (int n);
void saveMode (int n);
void restoreMode (int n);
//
void saveCursor ();
void restoreCursor();
//
// -------------------------------------
//
void clearEntireScreen();
void clearToEndOfScreen();
void clearToBeginOfScreen();
//
void clearEntireLine();
void clearToEndOfLine();
void clearToBeginOfLine();
//
void helpAlign ();
//
// -------------------------------------
//
void setRendition (int rendition);
void resetRendition(int rendition);
void setForeColor (int fgcolor);
void setBackColor (int bgcolor);
//
void setDefaultRendition();
void setForeColorToDefault();
void setBackColorToDefault();
//
// -------------------------------------
//
BOOL getMode (int n);
//
// only for report cursor position
//
int getCursorX();
int getCursorY();
//
// -------------------------------------
//
void clear();
void home();
void reset();
//
void ShowCharacter(unsigned short c);
//
void resizeImage(int new_lines, int new_columns);
//
- Character* getCookedImage();
+ QArray<Character> getCookedImage();
/*! return the number of lines. */
int getLines() { return lines; }
/*! return the number of columns. */
int getColumns() { return columns; }
/*! set the position of the history cursor. */
void setHistCursor(int cursor);
/*! return the position of the history cursor. */
int getHistCursor();
int getHistLines ();
void setScroll(bool on);
bool hasScroll();
//
// Selection
//
void setSelBeginXY(const int x, const int y);
void setSelExtentXY(const int x, const int y);
void clearSelection();
QString getSelText(const BOOL preserve_line_breaks);
void checkSelection(int from, int to);
private: // helper
void clearImage(int loca, int loce, char c);
void moveImage(int dst, int loca, int loce);
void scrollUp(int from, int i);
void scrollDown(int from, int i);
void addHistLine();
void initTabStops();
void effectiveRendition();
void reverseRendition(Character* p);
private:
/*
The state of the screen is more complex as one would
expect first. The screem does really do part of the
emulation providing state informations in form of modes,
margins, tabulators, cursor etc.
Even more unexpected are variables to save and restore
parts of the state.
*/
// screen image ----------------
int lines;
int columns;
- Character *image; // [lines][columns]
+ QArray<Character> image; // [lines][columns]
// history buffer ---------------
int histCursor; // display position relative to start of the history buffer
HistoryScroll hist;
// cursor location
int cuX;
int cuY;
// cursor color and rendition info
UINT8 cu_fg; // foreground
UINT8 cu_bg; // background
UINT8 cu_re; // rendition
// margins ----------------
int tmargin; // top margin
int bmargin; // bottom margin
// states ----------------
ScreenParm currParm;
// ----------------------------
bool* tabstops;
// selection -------------------
int sel_begin; // The first location selected.
int sel_TL; // TopLeft Location.
int sel_BR; // Bottom Right Location.
// effective colors and rendition ------------
UINT8 ef_fg; // These are derived from
UINT8 ef_bg; // the cu_* variables above
UINT8 ef_re; // to speed up operation
//
// save cursor, rendition & states ------------
//
// cursor location
int sa_cuX;
int sa_cuY;
// rendition info
UINT8 sa_cu_re;
UINT8 sa_cu_fg;
UINT8 sa_cu_bg;
// modes
ScreenParm saveParm;
};
#endif // TESCREEN_H
diff --git a/noncore/apps/opie-console/vt102emulation.cpp b/noncore/apps/opie-console/vt102emulation.cpp
index 2220f4e..7eecef3 100644
--- a/noncore/apps/opie-console/vt102emulation.cpp
+++ b/noncore/apps/opie-console/vt102emulation.cpp
@@ -1,196 +1,196 @@
/* ------------------------------------------------------------------------- */
/* */
/* [vt102emulation.cpp] VT102 Terminal Emulation */
/* */
/* ------------------------------------------------------------------------- */
/* */
/* Copyright (c) 1997,1998 by Lars Doelle <lars.doelle@on-line.de> */
/* */
/* This file is part of Konsole - an X terminal for KDE */
/* */
/* ------------------------------------------------------------------------- */
/* */
/* Ported Konsole to Qt/Embedded */
/* */
/* Copyright (C) 2000 by John Ryland <jryland@trolltech.com> */
/* */
/* -------------------------------------------------------------------------- */
/*! \class Vt102Emulation
\brief Actual Emulation for Konsole
\sa Widget \sa Screen \sa EmulationLayer
*/
#include "vt102emulation.h"
#include "widget.h"
#include "screen.h"
#include "keytrans.h"
#include <stdio.h>
#include <unistd.h>
#include <qkeycode.h>
#include <qtextcodec.h>
/* VT102 Terminal Emulation
This class puts together the screens, the pty and the widget to a
complete terminal emulation. Beside combining it's componentes, it
handles the emulations's protocol.
This module consists of the following sections:
- Constructor/Destructor
- Incoming Bytes Event pipeline
- Outgoing Bytes
- Mouse Events
- Keyboard Events
- Modes and Charset State
- Diagnostics
*/
/* ------------------------------------------------------------------------- */
/* */
/* Constructor / Destructor */
/* */
/* ------------------------------------------------------------------------- */
/*
Nothing really intesting happens here.
*/
/*!
*/
-Vt102Emulation::Vt102Emulation(Widget* gui) : EmulationLayer(gui)
+Vt102Emulation::Vt102Emulation(WidgetLayer* gui) : EmulationLayer(gui)
{
QObject::connect(gui,SIGNAL(mouseSignal(int,int,int)),
this,SLOT(onMouse(int,int,int)));
initTokenizer();
reset();
}
/*!
*/
Vt102Emulation::~Vt102Emulation()
{
}
/*!
*/
void Vt102Emulation::reset()
{
resetToken();
resetModes();
resetCharset(0); screen[0]->reset();
resetCharset(1); screen[0]->reset();
setCodec(0);
setKeytrans("linux.keytab");
}
/* ------------------------------------------------------------------------- */
/* */
/* Processing the incoming byte stream */
/* */
/* ------------------------------------------------------------------------- */
/* Incoming Bytes Event pipeline
This section deals with decoding the incoming character stream.
Decoding means here, that the stream is first seperated into `tokens'
which are then mapped to a `meaning' provided as operations by the
`TEScreen' class or by the emulation class itself.
The pipeline proceeds as follows:
- Tokenizing the ESC codes (onRcvChar)
- VT100 code page translation of plain characters (applyCharset)
- Interpretation of ESC codes (tau)
The escape codes and their meaning are described in the
technical reference of this program.
*/
// Tokens ------------------------------------------------------------------ --
/*
Since the tokens are the central notion if this section, we've put them
in front. They provide the syntactical elements used to represent the
terminals operations as byte sequences.
They are encodes here into a single machine word, so that we can later
switch over them easily. Depending on the token itself, additional
argument variables are filled with parameter values.
The tokens are defined below:
- CHR - Printable characters (32..255 but DEL (=127))
- CTL - Control characters (0..31 but ESC (= 27), DEL)
- ESC - Escape codes of the form <ESC><CHR but `[]()+*#'>
- ESC_DE - Escape codes of the form <ESC><any of `()+*#%'> C
- CSI_PN - Escape codes of the form <ESC>'[' {Pn} ';' {Pn} C
- CSI_PS - Escape codes of the form <ESC>'[' {Pn} ';' ... C
- CSI_PR - Escape codes of the form <ESC>'[' '?' {Pn} ';' ... C
- VT52 - VT52 escape codes
- <ESC><Chr>
- <ESC>'Y'{Pc}{Pc}
- XTE_HA - Xterm hacks <ESC>`]' {Pn} `;' {Text} <BEL>
note that this is handled differently
The last two forms allow list of arguments. Since the elements of
the lists are treated individually the same way, they are passed
as individual tokens to the interpretation. Further, because the
meaning of the parameters are names (althought represented as numbers),
they are includes within the token ('N').
*/
#define TY_CONSTR(T,A,N) ( ((((int)N) & 0xffff) << 16) | ((((int)A) & 0xff) << 8) | (((int)T) & 0xff) )
#define TY_CHR___( ) TY_CONSTR(0,0,0)
#define TY_CTL___(A ) TY_CONSTR(1,A,0)
#define TY_ESC___(A ) TY_CONSTR(2,A,0)
#define TY_ESC_CS(A,B) TY_CONSTR(3,A,B)
#define TY_ESC_DE(A ) TY_CONSTR(4,A,0)
#define TY_CSI_PS(A,N) TY_CONSTR(5,A,N)
#define TY_CSI_PN(A ) TY_CONSTR(6,A,0)
#define TY_CSI_PR(A,N) TY_CONSTR(7,A,N)
#define TY_VT52__(A ) TY_CONSTR(8,A,0)
// Tokenizer --------------------------------------------------------------- --
/* The tokenizers state
The state is represented by the buffer (pbuf, ppos),
and accompanied by decoded arguments kept in (argv,argc).
Note that they are kept internal in the tokenizer.
*/
void Vt102Emulation::resetToken()
{
ppos = 0; argc = 0; argv[0] = 0; argv[1] = 0;
}
void Vt102Emulation::addDigit(int dig)
{
argv[argc] = 10*argv[argc] + dig;
}
void Vt102Emulation::addArgument()
{
argc = QMIN(argc+1,MAXARGS-1);
argv[argc] = 0;
}
void Vt102Emulation::pushToToken(int cc)
{
pbuf[ppos] = cc;
ppos = QMIN(ppos+1,MAXPBUF-1);
}
@@ -224,257 +224,257 @@ void Vt102Emulation::initTokenizer()
This is done by the following defines.
- P is the length of the token scanned so far.
- L (often P-1) is the position on which contents we base a decision.
- C is a character or a group of characters (taken from 'tbl').
Note that they need to applied in proper order.
*/
#define lec(P,L,C) (p == (P) && s[(L)] == (C))
#define lun( ) (p == 1 && cc >= 32 )
#define les(P,L,C) (p == (P) && s[L] < 256 && (tbl[s[(L)]] & (C)) == (C))
#define eec(C) (p >= 3 && cc == (C))
#define ees(C) (p >= 3 && cc < 256 && (tbl[ cc ] & (C)) == (C))
#define eps(C) (p >= 3 && s[2] != '?' && cc < 256 && (tbl[ cc ] & (C)) == (C))
#define epp( ) (p >= 3 && s[2] == '?' )
#define egt( ) (p == 3 && s[2] == '>' )
#define Xpe (ppos>=2 && pbuf[1] == ']' )
#define Xte (Xpe && cc == 7 )
#define ces(C) ( cc < 256 && (tbl[ cc ] & (C)) == (C) && !Xte)
#define ESC 27
#define CNTL(c) ((c)-'@')
// process an incoming unicode character
void Vt102Emulation::onRcvChar(int cc)
{ int i;
if (cc == 127) return; //VT100: ignore.
if (ces( CTL))
{ // DEC HACK ALERT! Control Characters are allowed *within* esc sequences in VT100
// This means, they do neither a resetToken nor a pushToToken. Some of them, do
// of course. Guess this originates from a weakly layered handling of the X-on
// X-off protocol, which comes really below this level.
if (cc == CNTL('X') || cc == CNTL('Z') || cc == ESC) resetToken(); //VT100: CAN or SUB
if (cc != ESC) { tau( TY_CTL___(cc+'@' ), 0, 0); return; }
}
pushToToken(cc); // advance the state
int* s = pbuf;
int p = ppos;
if (getMode(MODE_Ansi)) // decide on proper action
{
if (lec(1,0,ESC)) { return; }
if (les(2,1,GRP)) { return; }
if (Xte ) { XtermHack(); resetToken(); return; }
if (Xpe ) { return; }
if (lec(3,2,'?')) { return; }
if (lec(3,2,'>')) { return; }
if (lun( )) { tau( TY_CHR___(), applyCharset(cc), 0); resetToken(); return; }
if (lec(2,0,ESC)) { tau( TY_ESC___(s[1]), 0, 0); resetToken(); return; }
if (les(3,1,SCS)) { tau( TY_ESC_CS(s[1],s[2]), 0, 0); resetToken(); return; }
if (lec(3,1,'#')) { tau( TY_ESC_DE(s[2]), 0, 0); resetToken(); return; }
// if (egt( )) { tau( TY_CSI_PG(cc ), '>', 0); resetToken(); return; }
if (eps( CPN)) { tau( TY_CSI_PN(cc), argv[0],argv[1]); resetToken(); return; }
if (ees( DIG)) { addDigit(cc-'0'); return; }
if (eec( ';')) { addArgument(); return; }
for (i=0;i<=argc;i++)
if (epp( )) tau( TY_CSI_PR(cc,argv[i]), 0, 0); else
tau( TY_CSI_PS(cc,argv[i]), 0, 0);
resetToken();
}
else // mode VT52
{
if (lec(1,0,ESC)) return;
if (les(1,0,CHR)) { tau( TY_CHR___( ), s[0], 0); resetToken(); return; }
if (lec(2,1,'Y')) return;
if (lec(3,1,'Y')) return;
if (p < 4) { tau( TY_VT52__(s[1] ), 0, 0); resetToken(); return; }
tau( TY_VT52__(s[1] ), s[2],s[3]); resetToken(); return;
}
}
void Vt102Emulation::XtermHack()
{ int i,arg = 0;
for (i = 2; i < ppos && '0'<=pbuf[i] && pbuf[i]<'9' ; i++)
arg = 10*arg + (pbuf[i]-'0');
if (pbuf[i] != ';') { ReportErrorToken(); return; }
QChar *str = new QChar[ppos-i-2];
for (int j = 0; j < ppos-i-2; j++) str[j] = pbuf[i+1+j];
QString unistr(str,ppos-i-2);
// arg == 1 doesn't change the title. In XTerm it only changes the icon name
// (btw: arg=0 changes title and icon, arg=1 only icon, arg=2 only title
if (arg == 0 || arg == 2) emit changeTitle(arg,unistr);
delete [] str;
}
// Interpreting Codes ---------------------------------------------------------
/*
Now that the incoming character stream is properly tokenized,
meaning is assigned to them. These are either operations of
the current screen, or of the emulation class itself.
The token to be interpreteted comes in as a machine word
possibly accompanied by two parameters.
Likewise, the operations assigned to, come with up to two
arguments. One could consider to make up a proper table
from the function below.
The technical reference manual provides more informations
about this mapping.
*/
void Vt102Emulation::tau( int token, int p, int q )
{
//scan_buffer_report();
//if (token == TY_CHR___()) printf("%c",p); else
//printf("tau(%d,%d,%d, %d,%d)\n",(token>>0)&0xff,(token>>8)&0xff,(token>>16)&0xffff,p,q);
switch (token)
{
case TY_CHR___( ) : scr->ShowCharacter (p ); break; //UTF16
// 127 DEL : ignored on input
case TY_CTL___('@' ) : /* NUL: ignored */ break;
case TY_CTL___('A' ) : /* SOH: ignored */ break;
case TY_CTL___('B' ) : /* STX: ignored */ break;
case TY_CTL___('C' ) : /* ETX: ignored */ break;
case TY_CTL___('D' ) : /* EOT: ignored */ break;
case TY_CTL___('E' ) : reportAnswerBack ( ); break; //VT100
case TY_CTL___('F' ) : /* ACK: ignored */ break;
- case TY_CTL___('G' ) : gui->Bell ( ); break; //VT100
+ case TY_CTL___('G' ) : gui->bell ( ); break; //VT100
case TY_CTL___('H' ) : scr->BackSpace ( ); break; //VT100
case TY_CTL___('I' ) : scr->Tabulate ( ); break; //VT100
case TY_CTL___('J' ) : scr->NewLine ( ); break; //VT100
case TY_CTL___('K' ) : scr->NewLine ( ); break; //VT100
case TY_CTL___('L' ) : scr->NewLine ( ); break; //VT100
case TY_CTL___('M' ) : scr->Return ( ); break; //VT100
case TY_CTL___('N' ) : useCharset ( 1); break; //VT100
case TY_CTL___('O' ) : useCharset ( 0); break; //VT100
case TY_CTL___('P' ) : /* DLE: ignored */ break;
case TY_CTL___('Q' ) : /* DC1: XON continue */ break; //VT100
case TY_CTL___('R' ) : /* DC2: ignored */ break;
case TY_CTL___('S' ) : /* DC3: XOFF halt */ break; //VT100
case TY_CTL___('T' ) : /* DC4: ignored */ break;
case TY_CTL___('U' ) : /* NAK: ignored */ break;
case TY_CTL___('V' ) : /* SYN: ignored */ break;
case TY_CTL___('W' ) : /* ETB: ignored */ break;
case TY_CTL___('X' ) : scr->ShowCharacter ( 0x2592); break; //VT100
case TY_CTL___('Y' ) : /* EM : ignored */ break;
case TY_CTL___('Z' ) : scr->ShowCharacter ( 0x2592); break; //VT100
case TY_CTL___('[' ) : /* ESC: cannot be seen here. */ break;
case TY_CTL___('\\' ) : /* FS : ignored */ break;
case TY_CTL___(']' ) : /* GS : ignored */ break;
case TY_CTL___('^' ) : /* RS : ignored */ break;
case TY_CTL___('_' ) : /* US : ignored */ break;
case TY_ESC___('D' ) : scr->index ( ); break; //VT100
case TY_ESC___('E' ) : scr->NextLine ( ); break; //VT100
case TY_ESC___('H' ) : scr->changeTabStop (TRUE ); break; //VT100
case TY_ESC___('M' ) : scr->reverseIndex ( ); break; //VT100
case TY_ESC___('Z' ) : reportTerminalType ( ); break;
case TY_ESC___('c' ) : reset ( ); break;
case TY_ESC___('n' ) : useCharset ( 2); break;
case TY_ESC___('o' ) : useCharset ( 3); break;
case TY_ESC___('7' ) : saveCursor ( ); break;
case TY_ESC___('8' ) : restoreCursor ( ); break;
case TY_ESC___('=' ) : setMode (MODE_AppKeyPad); break;
case TY_ESC___('>' ) : resetMode (MODE_AppKeyPad); break;
case TY_ESC___('<' ) : setMode (MODE_Ansi ); break; //VT100
case TY_ESC_CS('(', '0') : setCharset (0, '0'); break; //VT100
case TY_ESC_CS('(', 'A') : setCharset (0, 'A'); break; //VT100
case TY_ESC_CS('(', 'B') : setCharset (0, 'B'); break; //VT100
case TY_ESC_CS(')', '0') : setCharset (1, '0'); break; //VT100
case TY_ESC_CS(')', 'A') : setCharset (1, 'A'); break; //VT100
case TY_ESC_CS(')', 'B') : setCharset (1, 'B'); break; //VT100
case TY_ESC_CS('*', '0') : setCharset (2, '0'); break; //VT100
case TY_ESC_CS('*', 'A') : setCharset (2, 'A'); break; //VT100
case TY_ESC_CS('*', 'B') : setCharset (2, 'B'); break; //VT100
case TY_ESC_CS('+', '0') : setCharset (3, '0'); break; //VT100
case TY_ESC_CS('+', 'A') : setCharset (3, 'A'); break; //VT100
case TY_ESC_CS('+', 'B') : setCharset (3, 'B'); break; //VT100
case TY_ESC_CS('%', 'G') : setCodec (1 ); break; //LINUX
case TY_ESC_CS('%', '@') : setCodec (0 ); break; //LINUX
case TY_ESC_DE('3' ) : /* IGNORED: double high, top half */ break;
case TY_ESC_DE('4' ) : /* IGNORED: double high, bottom half */ break;
case TY_ESC_DE('5' ) : /* IGNORED: single width, single high*/ break;
case TY_ESC_DE('6' ) : /* IGNORED: double width, single high*/ break;
case TY_ESC_DE('8' ) : scr->helpAlign ( ); break;
case TY_CSI_PS('K', 0) : scr->clearToEndOfLine ( ); break;
case TY_CSI_PS('K', 1) : scr->clearToBeginOfLine ( ); break;
case TY_CSI_PS('K', 2) : scr->clearEntireLine ( ); break;
case TY_CSI_PS('J', 0) : scr->clearToEndOfScreen ( ); break;
case TY_CSI_PS('J', 1) : scr->clearToBeginOfScreen ( ); break;
case TY_CSI_PS('J', 2) : scr->clearEntireScreen ( ); break;
case TY_CSI_PS('g', 0) : scr->changeTabStop (FALSE ); break; //VT100
case TY_CSI_PS('g', 3) : scr->clearTabStops ( ); break; //VT100
case TY_CSI_PS('h', 4) : scr-> setMode (MODE_Insert ); break;
case TY_CSI_PS('h', 20) : setMode (MODE_NewLine ); break;
case TY_CSI_PS('i', 0) : /* IGNORE: attached printer */ break; //VT100
case TY_CSI_PS('l', 4) : scr-> resetMode (MODE_Insert ); break;
case TY_CSI_PS('l', 20) : resetMode (MODE_NewLine ); break;
case TY_CSI_PS('m', 0) : scr->setDefaultRendition ( ); break;
case TY_CSI_PS('m', 1) : scr-> setRendition (RE_BOLD ); break; //VT100
case TY_CSI_PS('m', 4) : scr-> setRendition (RE_UNDERLINE); break; //VT100
case TY_CSI_PS('m', 5) : scr-> setRendition (RE_BLINK ); break; //VT100
case TY_CSI_PS('m', 7) : scr-> setRendition (RE_REVERSE ); break;
case TY_CSI_PS('m', 10) : /* IGNORED: mapping related */ break; //LINUX
case TY_CSI_PS('m', 11) : /* IGNORED: mapping related */ break; //LINUX
case TY_CSI_PS('m', 12) : /* IGNORED: mapping related */ break; //LINUX
case TY_CSI_PS('m', 22) : scr->resetRendition (RE_BOLD ); break;
case TY_CSI_PS('m', 24) : scr->resetRendition (RE_UNDERLINE); break;
case TY_CSI_PS('m', 25) : scr->resetRendition (RE_BLINK ); break;
case TY_CSI_PS('m', 27) : scr->resetRendition (RE_REVERSE ); break;
case TY_CSI_PS('m', 30) : scr->setForeColor ( 0); break;
case TY_CSI_PS('m', 31) : scr->setForeColor ( 1); break;
case TY_CSI_PS('m', 32) : scr->setForeColor ( 2); break;
case TY_CSI_PS('m', 33) : scr->setForeColor ( 3); break;
case TY_CSI_PS('m', 34) : scr->setForeColor ( 4); break;
case TY_CSI_PS('m', 35) : scr->setForeColor ( 5); break;
case TY_CSI_PS('m', 36) : scr->setForeColor ( 6); break;
case TY_CSI_PS('m', 37) : scr->setForeColor ( 7); break;
case TY_CSI_PS('m', 39) : scr->setForeColorToDefault( ); break;
case TY_CSI_PS('m', 40) : scr->setBackColor ( 0); break;
case TY_CSI_PS('m', 41) : scr->setBackColor ( 1); break;
case TY_CSI_PS('m', 42) : scr->setBackColor ( 2); break;
case TY_CSI_PS('m', 43) : scr->setBackColor ( 3); break;
case TY_CSI_PS('m', 44) : scr->setBackColor ( 4); break;
case TY_CSI_PS('m', 45) : scr->setBackColor ( 5); break;
case TY_CSI_PS('m', 46) : scr->setBackColor ( 6); break;
case TY_CSI_PS('m', 47) : scr->setBackColor ( 7); break;
case TY_CSI_PS('m', 49) : scr->setBackColorToDefault( ); break;
case TY_CSI_PS('m', 90) : scr->setForeColor ( 8); break;
case TY_CSI_PS('m', 91) : scr->setForeColor ( 9); break;
case TY_CSI_PS('m', 92) : scr->setForeColor ( 10); break;
case TY_CSI_PS('m', 93) : scr->setForeColor ( 11); break;
case TY_CSI_PS('m', 94) : scr->setForeColor ( 12); break;
case TY_CSI_PS('m', 95) : scr->setForeColor ( 13); break;
case TY_CSI_PS('m', 96) : scr->setForeColor ( 14); break;
case TY_CSI_PS('m', 97) : scr->setForeColor ( 15); break;
case TY_CSI_PS('m', 100) : scr->setBackColor ( 8); break;
case TY_CSI_PS('m', 101) : scr->setBackColor ( 9); break;
case TY_CSI_PS('m', 102) : scr->setBackColor ( 10); break;
case TY_CSI_PS('m', 103) : scr->setBackColor ( 11); break;
@@ -612,418 +612,418 @@ void Vt102Emulation::tau( int token, int p, int q )
- Keyboard Events
*/
/*!
*/
void Vt102Emulation::sendString(const char* s)
{
QByteArray tmp;
tmp.setRawData( s, strlen( s ));
emit sndBlock( tmp);
}
void Vt102Emulation::sendString(const QByteArray& s)
{
emit sndBlock( s );
}
// Replies ----------------------------------------------------------------- --
// This section copes with replies send as response to an enquiery control code.
/*!
*/
void Vt102Emulation::reportCursorPosition()
{ char tmp[20];
sprintf(tmp,"\033[%d;%dR",scr->getCursorY()+1,scr->getCursorX()+1);
sendString(tmp);
}
/*
What follows here is rather obsolete and faked stuff.
The correspondent enquieries are neverthenless issued.
*/
/*!
*/
void Vt102Emulation::reportTerminalType()
{
//FIXME: should change?
if (getMode(MODE_Ansi))
// sendString("\033[?1;2c"); // I'm a VT100 with AP0 //FIXME: send only in response to ^[[0c
sendString("\033[>0;115;0c"); // I'm a VT220 //FIXME: send only in response to ^[[>c
else
sendString("\033/Z"); // I'm a VT52
}
void Vt102Emulation::reportTerminalParms(int p)
// DECREPTPARM
{ char tmp[100];
sprintf(tmp,"\033[%d;1;1;112;112;1;0x",p); // not really true.
sendString(tmp);
}
/*!
*/
void Vt102Emulation::reportStatus()
{
sendString("\033[0n"); //VT100. Device status report. 0 = Ready.
}
/*!
*/
#define ANSWER_BACK "" // This is really obsolete VT100 stuff.
void Vt102Emulation::reportAnswerBack()
{
sendString(ANSWER_BACK);
}
// Mouse Handling ---------------------------------------------------------- --
/*!
Mouse clicks are possibly reported to the client
application if it has issued interest in them.
They are normally consumed by the widget for copy
and paste, but may be propagated from the widget
when gui->setMouseMarks is set via setMode(MODE_Mouse1000).
`x',`y' are 1-based.
`ev' (event) indicates the button pressed (0-2)
or a general mouse release (3).
*/
void Vt102Emulation::onMouse( int cb, int cx, int cy )
{ char tmp[20];
if (!connected) return;
sprintf(tmp,"\033[M%c%c%c",cb+040,cx+040,cy+040);
sendString(tmp);
}
// Keyboard Handling ------------------------------------------------------- --
#define encodeMode(M,B) BITS(B,getMode(M))
#define encodeStat(M,B) BITS(B,((ev->state() & (M)) == (M)))
/*
Keyboard event handling has been simplified somewhat by pushing
the complications towards a configuration file [see KeyTrans class].
*/
void Vt102Emulation::onKeyPress( QKeyEvent* ev )
{
if (!connected) return; // someone else gets the keys
//printf("State/Key: 0x%04x 0x%04x (%d,%d)\n",ev->state(),ev->key(),ev->text().length(),ev->text().length()?ev->text().ascii()[0]:0);
// revert to non-history when typing
if (scr->getHistCursor() != scr->getHistLines());
scr->setHistCursor(scr->getHistLines());
// lookup in keyboard translation table ...
int cmd; const char* txt; int len;
if (keytrans->findEntry(ev->key(), encodeMode(MODE_NewLine , BITS_NewLine ) + // OLD,
encodeMode(MODE_Ansi , BITS_Ansi ) + // OBSOLETE,
encodeMode(MODE_AppCuKeys, BITS_AppCuKeys ) + // VT100 stuff
encodeStat(ControlButton , BITS_Control ) +
encodeStat(ShiftButton , BITS_Shift ) +
encodeStat(AltButton , BITS_Alt ),
&cmd, &txt, &len ))
//printf("cmd: %d, %s, %d\n",cmd,txt,len);
{
switch(cmd) // ... and execute if found.
{
- case CMD_emitSelection : gui->emitSelection(); return;
- case CMD_scrollPageUp : gui->doScroll(-gui->Lines()/2); return;
- case CMD_scrollPageDown : gui->doScroll(+gui->Lines()/2); return;
- case CMD_scrollLineUp : gui->doScroll(-1 ); return;
- case CMD_scrollLineDown : gui->doScroll(+1 ); return;
+ case CMD_emitSelection : gui->insertSelection(); return;
+ case CMD_scrollPageUp : gui->scroll(-gui->lines()/2); return;
+ case CMD_scrollPageDown : gui->scroll(+gui->lines()/2); return;
+ case CMD_scrollLineUp : gui->scroll(-1 ); return;
+ case CMD_scrollLineDown : gui->scroll(+1 ); return;
case CMD_send : sendString( txt ); return;
case CMD_prevSession : emit prevSession(); return;
case CMD_nextSession : emit nextSession(); return;
}
}
// fall back handling
if (!ev->text().isEmpty())
{
if (ev->state() & AltButton) sendString("\033"); // ESC, this is the ALT prefix
/// very hacky
if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='A')) sendString("\01");
else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='B')) sendString("\02");
else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='C')) sendString("\03");
else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='D')) sendString("\04");
else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='E')) sendString("\05");
else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='F')) sendString("\06");
else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='G')) sendString("\07");
else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='H')) sendString("\010");
else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='I')) sendString("\011");
else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='J')) sendString("\012");
else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='K')) sendString("\013");
else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='L')) sendString("\014");
else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='M')) sendString("\015");
else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='N')) sendString("\016");
else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='O')) sendString("\017");
else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='P')) sendString("\020");
else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='Q')) sendString("\021");
else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='R')) sendString("\022");
else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='S')) sendString("\023");
else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='T')) sendString("\024");
else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='U')) sendString("\025");
else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='V')) sendString("\026");
else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='W')) sendString("\027");
else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='X')) sendString("\030");
else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='Y')) sendString("\031");
else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='Z')) sendString("\032");
else
{
QCString s = codec->fromUnicode(ev->text()); // encode for application
sendString( s ); // we may well have s.length() > 1
}
return;
}
}
/* ------------------------------------------------------------------------- */
/* */
/* VT100 Charsets */
/* */
/* ------------------------------------------------------------------------- */
// Character Set Conversion ------------------------------------------------ --
/*
The processing contains a VT100 specific code translation layer.
It's still in use and mainly responsible for the line drawing graphics.
These and some other glyphs are assigned to codes (0x5f-0xfe)
normally occupied by the latin letters. Since this codes also
appear within control sequences, the extra code conversion
does not permute with the tokenizer and is placed behind it
in the pipeline. It only applies to tokens, which represent
plain characters.
This conversion it eventually continued in TEWidget.C, since
it might involve VT100 enhanced fonts, which have these
particular glyphs allocated in (0x00-0x1f) in their code page.
*/
#define CHARSET charset[scr==screen[1]]
// Apply current character map.
unsigned short Vt102Emulation::applyCharset(unsigned short c)
{
if (CHARSET.graphic && 0x5f <= c && c <= 0x7e) return vt100_graphics[c-0x5f];
if (CHARSET.pound && c == '#' ) return 0xa3; //This mode is obsolete
return c;
}
/*
"Charset" related part of the emulation state.
This configures the VT100 charset filter.
While most operation work on the current screen,
the following two are different.
*/
void Vt102Emulation::resetCharset(int scrno)
{
charset[scrno].cu_cs = 0;
strncpy(charset[scrno].charset,"BBBB",4);
charset[scrno].sa_graphic = FALSE;
charset[scrno].sa_pound = FALSE;
charset[scrno].graphic = FALSE;
charset[scrno].pound = FALSE;
}
/*!
*/
void Vt102Emulation::setCharset(int n, int cs) // on both screens.
{
charset[0].charset[n&3] = cs; useCharset(charset[0].cu_cs);
charset[1].charset[n&3] = cs; useCharset(charset[1].cu_cs);
}
/*!
*/
void Vt102Emulation::setAndUseCharset(int n, int cs)
{
CHARSET.charset[n&3] = cs;
useCharset(n&3);
}
/*!
*/
void Vt102Emulation::useCharset(int n)
{
CHARSET.cu_cs = n&3;
CHARSET.graphic = (CHARSET.charset[n&3] == '0');
CHARSET.pound = (CHARSET.charset[n&3] == 'A'); //This mode is obsolete
}
/*! Save the cursor position and the rendition attribute settings. */
void Vt102Emulation::saveCursor()
{
CHARSET.sa_graphic = CHARSET.graphic;
CHARSET.sa_pound = CHARSET.pound; //This mode is obsolete
// we are not clear about these
//sa_charset = charsets[cScreen->charset];
//sa_charset_num = cScreen->charset;
scr->saveCursor();
}
/*! Restore the cursor position and the rendition attribute settings. */
void Vt102Emulation::restoreCursor()
{
CHARSET.graphic = CHARSET.sa_graphic;
CHARSET.pound = CHARSET.sa_pound; //This mode is obsolete
scr->restoreCursor();
}
/* ------------------------------------------------------------------------- */
/* */
/* Mode Operations */
/* */
/* ------------------------------------------------------------------------- */
/*
Some of the emulations state is either added to the state of the screens.
This causes some scoping problems, since different emulations choose to
located the mode either to the current screen or to both.
For strange reasons, the extend of the rendition attributes ranges over
all screens and not over the actual screen.
We decided on the precise precise extend, somehow.
*/
// "Mode" related part of the state. These are all booleans.
void Vt102Emulation::resetModes()
{
resetMode(MODE_Mouse1000); saveMode(MODE_Mouse1000);
resetMode(MODE_AppScreen); saveMode(MODE_AppScreen);
// here come obsolete modes
resetMode(MODE_AppCuKeys); saveMode(MODE_AppCuKeys);
resetMode(MODE_NewLine );
setMode(MODE_Ansi );
}
void Vt102Emulation::setMode(int m)
{
currParm.mode[m] = TRUE;
switch (m)
{
- case MODE_Mouse1000 : gui->setMouseMarks(FALSE);
+ case MODE_Mouse1000 : //gui->setMouseMarks(FALSE);
break;
case MODE_AppScreen : screen[1]->clearSelection();
screen[1]->clearEntireScreen();
setScreen(1);
break;
}
if (m < MODES_SCREEN || m == MODE_NewLine)
{
screen[0]->setMode(m);
screen[1]->setMode(m);
}
}
void Vt102Emulation::resetMode(int m)
{
currParm.mode[m] = FALSE;
switch (m)
{
- case MODE_Mouse1000 : gui->setMouseMarks(TRUE);
+ case MODE_Mouse1000 : //gui->setMouseMarks(TRUE);
break;
case MODE_AppScreen : screen[0]->clearSelection();
setScreen(0);
break;
}
if (m < MODES_SCREEN || m == MODE_NewLine)
{
screen[0]->resetMode(m);
screen[1]->resetMode(m);
}
}
void Vt102Emulation::saveMode(int m)
{
saveParm.mode[m] = currParm.mode[m];
}
void Vt102Emulation::restoreMode(int m)
{
if(saveParm.mode[m]) setMode(m); else resetMode(m);
}
BOOL Vt102Emulation::getMode(int m)
{
return currParm.mode[m];
}
void Vt102Emulation::setConnect(bool c)
{
EmulationLayer::setConnect(c);
if (c)
{ // refresh mouse mode
if (getMode(MODE_Mouse1000))
setMode(MODE_Mouse1000);
else
resetMode(MODE_Mouse1000);
}
}
/* ------------------------------------------------------------------------- */
/* */
/* Diagnostic */
/* */
/* ------------------------------------------------------------------------- */
/*! shows the contents of the scan buffer.
This functions is used for diagnostics. It is called by \e ReportErrorToken
to inform about strings that cannot be decoded or handled by the emulation.
\sa ReportErrorToken
*/
/*!
*/
static void hexdump(int* s, int len)
{ int i;
for (i = 0; i < len; i++)
{
if (s[i] == '\\')
printf("\\\\");
else
if ((s[i]) > 32 && s[i] < 127)
printf("%c",s[i]);
else
printf("\\%04x(hex)",s[i]);
}
}
void Vt102Emulation::scan_buffer_report()
{
if (ppos == 0 || ppos == 1 && (pbuf[0] & 0xff) >= 32) return;
printf("token: "); hexdump(pbuf,ppos); printf("\n");
}
/*!
*/
void Vt102Emulation::ReportErrorToken()
{
printf("undecodable "); scan_buffer_report();
}
diff --git a/noncore/apps/opie-console/vt102emulation.h b/noncore/apps/opie-console/vt102emulation.h
index a3d0ae6..de4a62f 100644
--- a/noncore/apps/opie-console/vt102emulation.h
+++ b/noncore/apps/opie-console/vt102emulation.h
@@ -1,153 +1,153 @@
/* -------------------------------------------------------------------------- */
/* */
/* [TEmuVt102.h] X Terminal Emulation */
/* */
/* -------------------------------------------------------------------------- */
/* */
/* Copyright (c) 1997,1998 by Lars Doelle <lars.doelle@on-line.de> */
/* */
/* This file is part of Konsole - an X terminal for KDE */
/* */
/* -------------------------------------------------------------------------- */
/* */
/* Ported Konsole to Qt/Embedded */
/* */
/* Copyright (C) 2000 by John Ryland <jryland@trolltech.com> */
/* */
/* -------------------------------------------------------------------------- */
/* Ported embedded-konsole to opie-terminal */
/* */
/* Copyright (C) 2002 by opie developers <opie@handhelds.org> */
/* */
/* -------------------------------------------------------------------------- */
#ifndef VT102EMU_H
#define VT102EMU_H
#include "widget.h"
#include "screen.h"
#include "emulation_layer.h"
#include <qtimer.h>
#include <stdio.h>
//
#define MODE_AppScreen (MODES_SCREEN+0)
#define MODE_AppCuKeys (MODES_SCREEN+1)
#define MODE_AppKeyPad (MODES_SCREEN+2)
#define MODE_Mouse1000 (MODES_SCREEN+3)
#define MODE_Ansi (MODES_SCREEN+4)
#define MODE_total (MODES_SCREEN+5)
struct DECpar
{
BOOL mode[MODE_total];
};
struct CharCodes
{
// coding info
char charset[4]; //
int cu_cs; // actual charset.
bool graphic; // Some VT100 tricks
bool pound ; // Some VT100 tricks
bool sa_graphic; // saved graphic
bool sa_pound; // saved pound
};
class Vt102Emulation: public EmulationLayer
{ Q_OBJECT
public:
- Vt102Emulation(Widget* gui);
+ Vt102Emulation(WidgetLayer* gui);
~Vt102Emulation();
public slots: // signals incoming from Widget
void onKeyPress(QKeyEvent*);
void onMouse(int cb, int cx, int cy);
signals:
void changeTitle(int,const QString&);
void prevSession();
void nextSession();
public:
void reset();
/**
* receive a char from IOLayer
*/
void onRcvChar(int cc);
/**
* sends a list of bytes to the IOLayer
*/
void sendString(const QByteArray&);
/**
* @deprecated use QByteArray instead
* see sendString() above
*/
void sendString(const char *);
public:
BOOL getMode (int m);
void setMode (int m);
void resetMode (int m);
void saveMode (int m);
void restoreMode(int m);
void resetModes();
void setConnect(bool r);
private:
void resetToken();
#define MAXPBUF 80
void pushToToken(int cc);
int pbuf[MAXPBUF]; //FIXME: overflow?
int ppos;
#define MAXARGS 15
void addDigit(int dig);
void addArgument();
int argv[MAXARGS];
int argc;
void initTokenizer();
int tbl[256];
void scan_buffer_report(); //FIXME: rename
void ReportErrorToken(); //FIXME: rename
void tau(int code, int p, int q);
void XtermHack();
//
void reportTerminalType();
void reportStatus();
void reportAnswerBack();
void reportCursorPosition();
void reportTerminalParms(int p);
protected:
unsigned short applyCharset(unsigned short c);
void setCharset(int n, int cs);
void useCharset(int n);
void setAndUseCharset(int n, int cs);
void saveCursor();
void restoreCursor();
void resetCharset(int scrno);
CharCodes charset[2];
DECpar currParm;
DECpar saveParm;
};
#endif // ifndef ANSIEMU_H
diff --git a/noncore/apps/opie-console/widget_layer.h b/noncore/apps/opie-console/widget_layer.h
index 6e2e61e..5bd2ef9 100644
--- a/noncore/apps/opie-console/widget_layer.h
+++ b/noncore/apps/opie-console/widget_layer.h
@@ -1,236 +1,247 @@
/* -------------------------------------------------------------------------- */
/* */
/* [widget_layer.h] Widget Layer */
/* */
/* -------------------------------------------------------------------------- */
// proposal of a widget Layer in opie-console
//
// fellow devels:
// just mail me (ibotty@web.de), what you additionally need from the main widget
// (or say in chat)
#ifndef WIDGET_LAYER_H
#define WIDGET_LAYER_H
// qt includes
#include <qapplication.h>
#include <qframe.h>
#include <qarray.h>
#include <qtimer.h>
#include <qkeycode.h>
#include <qclipboard.h>
// opie-console includes
#include "session.h"
#include "common.h"
#include "profile.h"
/*
* given a pseudo location ( column, line ),
* returns the actual index, in the QArray<Character>
*/
#define loc(X,Y) ((Y)*m_columns+(X))
class WidgetLayer : public QFrame
{ Q_OBJECT
public:
/**
* constructor
* @param const Profile &config, the configuration for this widget
* @param QWidget *parent, the parent widget
* @param const char *name, the name of the widget, defaults to ""
*/
WidgetLayer( const Profile& config, QWidget *parent=0, const char *name=0 );
/**
* destructor
*/
virtual ~WidgetLayer();
public:
/**
* sets the image
* @param QArray<Character> const newimg, the new image
* @param int lines, lines count of newimg
* @param int columns, columns count of newimg
*/
virtual void setImage( QArray<Character> const newimg, int lines, int colums ) = 0;
/**
* annoy the user
*/
void bell();
/**
* @return int m_lines, the lines count
*/
int lines() { return m_lines; }
/**
* @return int m_columns, the columns count
*/
int columns() { return m_columns; }
/**
* insert current selection (currently this is only the clipboard)
*/
void insertSelection();
/**
* insert text
* @param QString text, the text to be inserted
*/
void insertText( QString text );
/**
* set selection (clipboard) to text
* @param const QString &text, the text to be selected
*/
void setSelection( const QString &text );
/**
* paste content of clipboard
*/
void pasteClipboard();
/**
* reload configuration
*/
virtual void reloadConfig() = 0;
+ /**
+ * sets the scrollbar (if implemented by successor of this class)
+ */
+ virtual void setScroll( int cursor, int slines );
+
+ /**
+ * scrolls (if implemented, by successor of this class)
+ * @param int value, how much the widget should scroll up (positive value) or down (negative value)
+ */
+ virtual void scroll( int value );
+
signals:
/**
* key was pressed
*/
void keyPressed( QKeyEvent *e );
/**
* whenever Mouse selects something
* @param int button, the button that us pressed :
* 0 left Button
* 3 Button released
* @param int x, x position
* @param int y, y position
*
* // numbering due to layout in old TEWidget
*/
void mousePressed( int button, int x, int y );
/**
* size of image changed
* @param int lines, line count of new size
* @param int columns, column count of new size
*/
void imageSizeChanged( int lines, int columns );
/**
* cursor in history changed
* @param int value, value of history cursor
*/
void historyCursorChanged( int value );
/**
* selection should be cleared
*/
void selectionCleared();
/**
* selection begin
* @param const int x, x position
* @param const int y, y position
*/
void selectionBegin( const int x, const int y );
/**
* selection extended
* (from begin (s.a.) to x, y)
* @param const int x, x position
* @param const int y, y position
*/
void selectionExtended( const int x, const int y );
/**
* selection end
* @param const bool lineBreakPreserve, preserve line breaks in selection
*/
void selectionEnd( const bool lineBreakPreserve );
// protected methods
protected:
// image operations
/**
* changes image, to suit new size
* TODO: find meaningful name!
*/
void propagateSize();
/**
*determines count of lines and columns
*/
virtual void calcGeometry() = 0;
/**
* makes an empty image
*/
void makeImage();
/**
* clears the image
*/
void clearImage();
protected slots:
/**
* clear selection
*/
void onClearSelection();
// protected vars
protected:
/**
* current Session
*/
Session *m_session;
/**
* current character image
*
* a Character at loc( column, line )
* has the actual index:
* ix = line * m_columns + column;
*
* use loc( x, y ) macro to access.
*/
QArray<Character> m_image;
/**
* lines count
*/
int m_lines;
/**
* columns count
*/
int m_columns;
/**
* clipboard
*/
QClipboard* m_clipboard;