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authorzecke <zecke>2003-10-07 12:53:39 (UTC)
committer zecke <zecke>2003-10-07 12:53:39 (UTC)
commite65d5c86b5fff521dfb94282a96606546bad9585 (patch) (side-by-side diff)
tree7aee07687deec9dec91031a0a7f70fc802d47c06
parent877f982ab6996b85870befffcacdef84a6700746 (diff)
downloadopie-e65d5c86b5fff521dfb94282a96606546bad9585.zip
opie-e65d5c86b5fff521dfb94282a96606546bad9585.tar.gz
opie-e65d5c86b5fff521dfb94282a96606546bad9585.tar.bz2
-Kill stupid QCOP check
-introduce OPIE_SOUND_FRAGMENT_SHIFT -USE_REALTIME_AUDIO_THREAD is now defined in custom.h
Diffstat (more/less context) (ignore whitespace changes)
-rw-r--r--core/multimedia/opieplayer/audiodevice.cpp37
-rw-r--r--core/multimedia/opieplayer/loopcontrol_threaded.cpp33
2 files changed, 35 insertions, 35 deletions
diff --git a/core/multimedia/opieplayer/audiodevice.cpp b/core/multimedia/opieplayer/audiodevice.cpp
index 6a38fc9..d296d27 100644
--- a/core/multimedia/opieplayer/audiodevice.cpp
+++ b/core/multimedia/opieplayer/audiodevice.cpp
@@ -1,322 +1,323 @@
/**********************************************************************
** Copyright (C) 2000 Trolltech AS. All rights reserved.
**
** This file is part of Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
// L.J.Potter added better error code Fri 02-15-2002 14:37:47
#include <stdlib.h>
#include <stdio.h>
#include <qpe/qpeapplication.h>
#include <qpe/config.h>
+#include <qpe/custom.h>
#include <qmessagebox.h>
#include "audiodevice.h"
#include <errno.h>
-#if ( defined Q_WS_QWS || defined(_WS_QWS_) ) && !defined(QT_NO_COP)
-#include "qpe/qcopenvelope_qws.h"
+#if !defined(QT_NO_COP)
+#include <qpe/qcopenvelope_qws.h>
#endif
#if defined(Q_WS_X11) || defined(Q_WS_QWS)
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/soundcard.h>
#include <sys/stat.h>
#include <sys/time.h>
#include <sys/types.h>
#include <unistd.h>
#endif
-# if defined(QT_QWS_IPAQ)
-static const int sound_fragment_shift = 14;
-# else
+#ifdef OPIE_SOUND_FRAGMENT_SHIFT
+static const int sound_fragment_shift = OPIE_SOUND_FRAGMENT_SHIFT;
+#else
static const int sound_fragment_shift = 16;
-# endif
+#endif
static const int sound_fragment_bytes = (1<<sound_fragment_shift);
//#endif
class AudioDevicePrivate {
public:
int handle;
unsigned int frequency;
unsigned int channels;
unsigned int bytesPerSample;
unsigned int bufferSize;
//#ifndef Q_OS_WIN32
bool can_GETOSPACE;
char* unwrittenBuffer;
unsigned int unwritten;
//#endif
static int dspFd;
static bool muted;
static unsigned int leftVolume;
static unsigned int rightVolume;
};
#ifdef Q_WS_QWS
// This is for keeping the device open in-between playing files when
// the device makes clicks and it starts to drive you insane! :)
// Best to have the device not open when not using it though
//#define KEEP_DEVICE_OPEN
#endif
int AudioDevicePrivate::dspFd = 0;
bool AudioDevicePrivate::muted = FALSE;
unsigned int AudioDevicePrivate::leftVolume = 0;
unsigned int AudioDevicePrivate::rightVolume = 0;
void AudioDevice::getVolume( unsigned int& leftVolume, unsigned int& rightVolume, bool &muted ) {
muted = AudioDevicePrivate::muted;
unsigned int volume;
#ifdef QT_QWS_DEVFS
int mixerHandle = open( "/dev/sound/mixer", O_RDWR );
#else
int mixerHandle = open( "/dev/mixer", O_RDWR );
#endif
if ( mixerHandle >= 0 ) {
if(ioctl( mixerHandle, MIXER_READ(0), &volume )==-1)
perror("ioctl(\"MIXER_READ\")");
close( mixerHandle );
} else
perror("open(\"/dev/mixer\")");
leftVolume = ((volume & 0x00FF) << 16) / 101;
rightVolume = ((volume & 0xFF00) << 8) / 101;
}
void AudioDevice::setVolume( unsigned int leftVolume, unsigned int rightVolume, bool muted ) {
AudioDevicePrivate::muted = muted;
if ( muted ) {
AudioDevicePrivate::leftVolume = leftVolume;
AudioDevicePrivate::rightVolume = rightVolume;
leftVolume = 0;
rightVolume = 0;
} else {
leftVolume = ( (int) leftVolume < 0 ) ? 0 : (( leftVolume > 0xFFFF ) ? 0xFFFF : leftVolume );
rightVolume = ( (int)rightVolume < 0 ) ? 0 : (( rightVolume > 0xFFFF ) ? 0xFFFF : rightVolume );
}
// Volume can be from 0 to 100 which is 101 distinct values
unsigned int rV = (rightVolume * 101) >> 16;
# if 0
unsigned int lV = (leftVolume * 101) >> 16;
unsigned int volume = ((rV << 8) & 0xFF00) | (lV & 0x00FF);
int mixerHandle = 0;
#ifdef QT_QWS_DEVFS
if ( ( mixerHandle = open( "/dev/sound/mixer", O_RDWR ) ) >= 0 ) {
#else
if ( ( mixerHandle = open( "/dev/mixer", O_RDWR ) ) >= 0 ) {
#endif
if(ioctl( mixerHandle, MIXER_WRITE(0), &volume ) ==-1)
perror("ioctl(\"MIXER_WRITE\")");
close( mixerHandle );
} else
perror("open(\"/dev/mixer\")");
# else
// This is the way this has to be done now I guess, doesn't allow for
// independant right and left channel setting, or setting for different outputs
Config cfg("qpe"); // qtopia is "Sound"
cfg.setGroup("Volume"); // qtopia is "Settings"
cfg.writeEntry("VolumePercent",(int)rV); //qtopia is Volume
# endif
//#endif
-// qDebug( "setting volume to: 0x%x", volume );
+// qDebug( "setting volume to: 0x%x", volume );
#if ( defined Q_WS_QWS || defined(_WS_QWS_) ) && !defined(QT_NO_COP)
// Send notification that the volume has changed
- QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << muted;
+ QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << muted;
#endif
}
AudioDevice::AudioDevice( unsigned int f, unsigned int chs, unsigned int bps ) {
// qDebug("creating new audio device");
-// QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << TRUE;
+// QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << TRUE;
d = new AudioDevicePrivate;
d->frequency = f;
d->channels = chs;
d->bytesPerSample = bps;
// qDebug("%d",bps);
int format=0;
if( bps == 8) format = AFMT_U8;
else if( bps <= 0) format = AFMT_S16_LE;
else format = AFMT_S16_LE;
// qDebug("AD- freq %d, channels %d, b/sample %d, bitrate %d",f,chs,bps,format);
connect( qApp, SIGNAL( volumeChanged(bool) ), this, SLOT( volumeChanged(bool) ) );
int fragments = 0x10000 * 8 + sound_fragment_shift;
int capabilities = 0;
-
+
#ifdef KEEP_DEVICE_OPEN
if ( AudioDevicePrivate::dspFd == 0 ) {
#endif
#ifdef QT_QWS_DEVFS
if ( ( d->handle = ::open( "/dev/sound/dsp", O_WRONLY ) ) < 0 ) {
#else
if ( ( d->handle = ::open( "/dev/dsp", O_WRONLY ) ) < 0 ) {
#endif
perror("open(\"/dev/dsp\")");
QString errorMsg=tr("Somethin's wrong with\nyour sound device.\nopen(\"/dev/dsp\")\n")+(QString)strerror(errno)+tr("\n\nClosing player now.");
QMessageBox::critical(0, "Vmemo", errorMsg, tr("Abort"));
exit(-1); //harsh?
}
-#ifdef KEEP_DEVICE_OPEN
+#ifdef KEEP_DEVICE_OPEN
AudioDevicePrivate::dspFd = d->handle;
} else {
d->handle = AudioDevicePrivate::dspFd;
}
#endif
if(ioctl( d->handle, SNDCTL_DSP_GETCAPS, &capabilities )==-1)
perror("ioctl(\"SNDCTL_DSP_GETCAPS\")");
if(ioctl( d->handle, SNDCTL_DSP_SETFRAGMENT, &fragments )==-1)
perror("ioctl(\"SNDCTL_DSP_SETFRAGMENT\")");
if(ioctl( d->handle, SNDCTL_DSP_SETFMT, & format )==-1)
perror("ioctl(\"SNDCTL_DSP_SETFMT\")");
// qDebug("freq %d", d->frequency);
if(ioctl( d->handle, SNDCTL_DSP_SPEED, &d->frequency )==-1)
perror("ioctl(\"SNDCTL_DSP_SPEED\")");
// qDebug("channels %d",d->channels);
if ( ioctl( d->handle, SNDCTL_DSP_CHANNELS, &d->channels ) == -1 ) {
d->channels = ( d->channels == 1 ) ? 2 : d->channels;
if(ioctl( d->handle, SNDCTL_DSP_CHANNELS, &d->channels )==-1)
perror("ioctl(\"SNDCTL_DSP_CHANNELS\")");
}
-// QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << FALSE;
+// QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << FALSE;
d->bufferSize = sound_fragment_bytes;
d->unwrittenBuffer = new char[d->bufferSize];
d->unwritten = 0;
d->can_GETOSPACE = TRUE; // until we find otherwise
-
+
//if ( chs != d->channels ) qDebug( "Wanted %d, got %d channels", chs, d->channels );
//if ( f != d->frequency ) qDebug( "wanted %dHz, got %dHz", f, d->frequency );
//if ( capabilities & DSP_CAP_BATCH ) qDebug( "Sound card has local buffer" );
//if ( capabilities & DSP_CAP_REALTIME )qDebug( "Sound card has realtime sync" );
//if ( capabilities & DSP_CAP_TRIGGER ) qDebug( "Sound card has precise trigger" );
//if ( capabilities & DSP_CAP_MMAP ) qDebug( "Sound card can mmap" );
-
+
}
-
+
AudioDevice::~AudioDevice() {
// qDebug("destryo audiodevice");
// QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << TRUE;
-
-# ifndef KEEP_DEVICE_OPEN
+
+# ifndef KEEP_DEVICE_OPEN
close( d->handle ); // Now it should be safe to shut the handle
# endif
delete d->unwrittenBuffer;
delete d;
// QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << FALSE;
-
+
}
void AudioDevice::volumeChanged( bool muted )
{
AudioDevicePrivate::muted = muted;
}
void AudioDevice::write( char *buffer, unsigned int length )
{
int t = ::write( d->handle, buffer, length );
if ( t<0 ) t = 0;
if ( t != (int)length) {
// qDebug("Ahhh!! memcpys 1");
memcpy(d->unwrittenBuffer,buffer+t,length-t);
d->unwritten = length-t;
}
//#endif
}
unsigned int AudioDevice::channels() const
{
return d->channels;
}
unsigned int AudioDevice::frequency() const
{
return d->frequency;
}
unsigned int AudioDevice::bytesPerSample() const
{
return d->bytesPerSample;
}
unsigned int AudioDevice::bufferSize() const
{
return d->bufferSize;
}
unsigned int AudioDevice::canWrite() const
{
audio_buf_info info;
if ( d->can_GETOSPACE && ioctl(d->handle,SNDCTL_DSP_GETOSPACE,&info) ) {
d->can_GETOSPACE = FALSE;
fcntl( d->handle, F_SETFL, O_NONBLOCK );
}
if ( d->can_GETOSPACE ) {
int t = info.fragments * sound_fragment_bytes;
return QMIN(t,(int)bufferSize());
} else {
if ( d->unwritten ) {
int t = ::write( d->handle, d->unwrittenBuffer, d->unwritten );
if ( t<0 ) t = 0;
if ( (unsigned)t!=d->unwritten ) {
memcpy(d->unwrittenBuffer,d->unwrittenBuffer+t,d->unwritten-t);
d->unwritten -= t;
} else {
d->unwritten = 0;
}
}
if ( d->unwritten )
return 0;
else
return d->bufferSize;
}
}
int AudioDevice::bytesWritten() {
int buffered = 0;
if ( ioctl( d->handle, SNDCTL_DSP_GETODELAY, &buffered ) ) {
// qDebug( "failed to get audio device position" );
return -1;
}
return buffered;
}
diff --git a/core/multimedia/opieplayer/loopcontrol_threaded.cpp b/core/multimedia/opieplayer/loopcontrol_threaded.cpp
index 364e77b..3796549 100644
--- a/core/multimedia/opieplayer/loopcontrol_threaded.cpp
+++ b/core/multimedia/opieplayer/loopcontrol_threaded.cpp
@@ -1,625 +1,624 @@
/**********************************************************************
** Copyright (C) 2000 Trolltech AS. All rights reserved.
**
** This file is part of Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#define _REENTRANT
#include <qpe/qpeapplication.h>
+#include <qpe/custom.h>
#include <qimage.h>
#include <qpainter.h>
-#ifdef Q_WS_QWS
+#if !defined(QT_NO_COP)
#include <qpe/qcopenvelope_qws.h>
#endif
#include "mediaplayerplugininterface.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
#include <pthread.h>
#include "loopcontrol.h"
#include "audiodevice.h"
#include "videowidget.h"
#include "audiowidget.h"
#include "mediaplayerstate.h"
-#if defined(QT_QWS_SL5XXX) || defined(QT_QWS_IPAQ) || defined(QT_QWS_RAMSES)
-#define USE_REALTIME_AUDIO_THREAD
-#endif
+
extern VideoWidget *videoUI; // now only needed to tell it to play a frame
extern MediaPlayerState *mediaPlayerState;
#define DecodeLoopDebug(x) qDebug x
//#define DecodeLoopDebug(x)
static char *audioBuffer = NULL;
static AudioDevice *audioDevice = NULL;
static bool disabledSuspendScreenSaver = FALSE;
pthread_t video_tid;
pthread_attr_t video_attr;
pthread_t audio_tid;
pthread_attr_t audio_attr;
bool emitPlayFinished = FALSE;
bool emitChangePos = FALSE;
class Mutex {
public:
Mutex() {
pthread_mutexattr_t attr;
pthread_mutexattr_init( &attr );
pthread_mutex_init( &mutex, &attr );
pthread_mutexattr_destroy( &attr );
}
~Mutex() {
pthread_mutex_destroy( &mutex );
}
void lock() {
pthread_mutex_lock( &mutex );
}
void unlock() {
pthread_mutex_unlock( &mutex );
}
/*
bool locked() {
switch ( pthread_mutex_trylock( &mutex ) ) {
case EBUSY:
return TRUE;
case 0:
pthread_mutex_unlock( &mutex );
default:
return FALSE;
}
}
*/
private:
pthread_mutex_t mutex;
};
class currentFrameObj {
public:
currentFrameObj() : value( 0 ) { }
void set( long f ) {
mutex.lock();
value = f;
mediaPlayerState->curDecoder()->videoSetFrame( f, 0 );
mutex.unlock();
}
long get() {
return value;
}
private:
long value;
Mutex mutex;
};
Mutex *videoMutex;
Mutex *audioMutex;
Mutex *globalMutex;
clock_t begin;
LoopControl::LoopControl( QObject *parent, const char *name )
: QObject( parent, name ) {
isMuted = FALSE;
connect( qApp, SIGNAL( volumeChanged(bool) ), this, SLOT( setMute(bool) ) );
timerid = startTimer( 200 );
videoMutex = new Mutex;
audioMutex = new Mutex;
globalMutex = new Mutex;
//begin = clock();
}
LoopControl::~LoopControl() {
stop();
killTimer( timerid );
}
static bool sendingNewPos = FALSE;
static long prev_frame = 0;
static int currentSample = 0;
void LoopControl::timerEvent( QTimerEvent* ) {
// We need to emit playFinished from the main thread, not one of the
// decoding threads else we'll have all kinds of yucky things happen (reentrance).
// playFinished will eventually call stop() which stops these threads.
if ( emitPlayFinished ) {
emitPlayFinished = FALSE;
mediaPlayerState->setPlaying( FALSE );
}
if ( emitChangePos ) {
emitChangePos = FALSE;
if ( hasVideoChannel && hasAudioChannel ) {
sendingNewPos = TRUE;
mediaPlayerState->setPosition( current_frame );
} else if ( hasVideoChannel ) {
sendingNewPos = TRUE;
mediaPlayerState->setPosition( current_frame );
} else if ( hasAudioChannel ) {
sendingNewPos = TRUE;
mediaPlayerState->setPosition( audioSampleCounter );
}
}
}
void LoopControl::setPosition( long pos ) {
if ( sendingNewPos ) {
sendingNewPos = FALSE;
return;
}
if ( hasVideoChannel && hasAudioChannel ) {
videoMutex->lock();
audioMutex->lock();
//qDebug("setting position");
playtime.restart();
playtime = playtime.addMSecs( -pos * 1000 / framerate );
//begin = clock() - (double)pos * CLOCKS_PER_SEC / framerate;
current_frame = pos + 1;
mediaPlayerState->curDecoder()->videoSetFrame( current_frame, stream );
prev_frame = current_frame - 1;
currentSample = (int)( current_frame * freq / framerate );
mediaPlayerState->curDecoder()->audioSetSample( currentSample, stream );
audioSampleCounter = currentSample - 1;
audioMutex->unlock();
videoMutex->unlock();
} else if ( hasVideoChannel ) {
videoMutex->lock();
playtime.restart();
playtime = playtime.addMSecs( -pos * 1000 / framerate );
//begin = clock() - (double)pos * CLOCKS_PER_SEC / framerate;
current_frame = pos + 1;
mediaPlayerState->curDecoder()->videoSetFrame( current_frame, stream );
videoMutex->unlock();
prev_frame = current_frame - 1;
} else if ( hasAudioChannel ) {
audioMutex->lock();
playtime.restart();
playtime = playtime.addMSecs( -pos * 1000 / freq );
//begin = clock() - (double)pos * CLOCKS_PER_SEC / freq;
currentSample = pos + 1; // (int)( current_frame * freq / framerate );
mediaPlayerState->curDecoder()->audioSetSample( currentSample, stream );
audioSampleCounter = currentSample - 1;
audioMutex->unlock();
}
}
void *startVideoThread( void *ptr ) {
LoopControl *mpegView = (LoopControl *)ptr;
mpegView->startVideo();
return 0;
}
void *startAudioThread( void *ptr ) {
LoopControl *mpegView = (LoopControl *)ptr;
mpegView->startAudio();
return 0;
}
void LoopControl::startVideo() {
moreVideo = TRUE;
while ( moreVideo ) {
if ( mediaPlayerState->curDecoder() && hasVideoChannel ) {
if ( hasAudioChannel && !isMuted ) {
bool done = FALSE;
do {
/*
videoMutex->lock();
current_frame = int( (double)playtime.elapsed() * (double)framerate / 1000.0 );
//current_frame = ( clock() - begin ) * (double)framerate / CLOCKS_PER_SEC;
-
+
// Sync to Audio
// current_frame = (long)((double)(audioSampleCounter - 1000) * framerate / (double)freq);
long mSecsToNextFrame = 0;
if ( current_frame == prev_frame ) {
int nf = current_frame + 1;
if ( nf > 0 && nf != total_video_frames )
// mSecsToNextFrame = long(double(nf * CLOCKS_PER_SEC) / framerate) - ( clock() - begin );
mSecsToNextFrame = long(double(nf * 1000) / framerate) - ( playtime.elapsed() );
}
videoMutex->unlock();
if ( mSecsToNextFrame ) {
usleep( mSecsToNextFrame ); // wait a bit
videoMutex->lock();
// This should now be the next frame
current_frame = int( (double)playtime.elapsed() * (double)framerate / 1000.0 );
//current_frame = ( clock() - begin ) * (double)framerate / CLOCKS_PER_SEC;
videoMutex->unlock();
}
videoMutex->lock();
done = current_frame >= prev_frame;
videoMutex->unlock();
*/
videoMutex->lock();
current_frame = int( (double)playtime.elapsed() * (double)framerate / 1000.0 );
done = current_frame >= prev_frame;
videoMutex->unlock();
if ( !done )
usleep( 1000 ); // wait a bit
} while ( !done );
// qDebug("elapsed: %i %i (%f)", int( playtime.elapsed() ), current_frame, framerate );
} else {
videoMutex->lock();
current_frame++;
videoMutex->unlock();
}
videoMutex->lock();
bool check = current_frame && current_frame > prev_frame;
videoMutex->unlock();
if ( check ) {
videoMutex->lock();
if ( current_frame > prev_frame + 1 ) {
// qDebug("skipped a frame");
mediaPlayerState->curDecoder()->videoSetFrame( current_frame, stream );
}
prev_frame = current_frame;
- if ( moreVideo = videoUI->playVideo() )
+ if ( moreVideo = videoUI->playVideo() )
emitChangePos = TRUE;
videoMutex->unlock();
}
- } else
+ } else
moreVideo = FALSE;
}
- if ( !moreVideo && !moreAudio )
+ if ( !moreVideo && !moreAudio )
emitPlayFinished = TRUE;
pthread_exit(NULL);
}
void LoopControl::startAudio() {
moreAudio = TRUE;
-
+
while ( moreAudio ) {
if ( !isMuted && mediaPlayerState->curDecoder() && hasAudioChannel ) {
audioMutex->lock();
currentSample = mediaPlayerState->curDecoder()->audioGetSample( stream );
if ( currentSample == 0 )
currentSample = audioSampleCounter + 1;
// if ( currentSample != audioSampleCounter + 1 )
// qDebug("out of sync with decoder %i %i", currentSample, audioSampleCounter);
audioMutex->unlock();
/*
int sampleWeShouldBeAt = int( playtime.elapsed() ) * freq / 1000;
if ( sampleWeShouldBeAt - currentSample > 20000 ) {
mediaPlayerState->curDecoder()->audioSetSample( sampleWeShouldBeAt, stream );
currentSample = sampleWeShouldBeAt;
}
*/
long samplesRead = 0;
const long samples = 1024;
moreAudio = !mediaPlayerState->curDecoder()->audioReadSamples( (short*)audioBuffer, channels, samples, samplesRead, stream );
audioMutex->lock();
long sampleWeShouldBeAt = long( playtime.elapsed() ) * freq / 1000;
//long sampleWeShouldBeAt = long( clock() - begin ) * (double) freq / CLOCKS_PER_SEC;
long sampleWaitTime = currentSample - sampleWeShouldBeAt;
audioMutex->unlock();
if ( sampleWaitTime >= 0 && sampleWaitTime <= 2000 ) {
//qDebug("sampleWaitTime: %i", sampleWaitTime);
usleep( ( sampleWaitTime * 1000000 ) / ( freq ) );
} else {
audioMutex->lock();
if ( sampleWaitTime <= -2000 ) {
// qDebug("need to catch up by: %li (%i,%li)", -sampleWaitTime, currentSample, sampleWeShouldBeAt );
mediaPlayerState->curDecoder()->audioSetSample( sampleWeShouldBeAt, stream );
currentSample = sampleWeShouldBeAt;
}
audioMutex->unlock();
}
audioDevice->write( audioBuffer, samplesRead * 2 * channels );
audioMutex->lock();
// audioSampleCounter += samplesRead;
audioSampleCounter = currentSample + samplesRead - 1;
audioMutex->unlock();
if ( !hasVideoChannel )
emitChangePos = TRUE;
//qDebug("currentSample: %i audioSampleCounter: %i total_audio_samples: %i", currentSample, audioSampleCounter, total_audio_samples);
// qDebug("current: %i counter: %i total: %i", currentSample, audioSampleCounter, (int)total_audio_samples);
moreAudio = audioSampleCounter <= total_audio_samples;
} else {
if ( mediaPlayerState->curDecoder() && hasAudioChannel )
usleep( 100000 ); // Check every 1/10 sec to see if mute is off
else
moreAudio = FALSE;
}
}
// qDebug( "End of file" );
- if ( !moreVideo && !moreAudio )
+ if ( !moreVideo && !moreAudio )
emitPlayFinished = TRUE;
pthread_exit(NULL);
}
void LoopControl::killTimers() {
if ( hasVideoChannel ) {
if ( pthread_self() != video_tid ) {
if ( pthread_cancel(video_tid) == 0 ) {
void *thread_result = 0;
if ( pthread_join(video_tid,&thread_result) != 0 )
// qDebug("thread join error 1");
pthread_attr_destroy(&video_attr);
}
}
}
if ( hasAudioChannel ) {
if ( pthread_self() != audio_tid ) {
if ( pthread_cancel(audio_tid) == 0 ) {
void *thread_result = 0;
if ( pthread_join(audio_tid,&thread_result) != 0 )
// qDebug("thread join error 2");
pthread_attr_destroy(&audio_attr);
}
}
}
}
void LoopControl::startTimers() {
moreVideo = FALSE;
moreAudio = FALSE;
if ( hasVideoChannel ) {
moreVideo = TRUE;
pthread_attr_init(&video_attr);
pthread_create(&video_tid, &video_attr, (void * (*)(void *))startVideoThread, this);
}
if ( hasAudioChannel ) {
moreAudio = TRUE;
pthread_attr_init(&audio_attr);
#ifdef USE_REALTIME_AUDIO_THREAD
pthread_attr_setschedpolicy(&audio_attr,SCHED_RR); // Real-time round robin
//qDebug("min: %i, max: %i", sched_get_priority_min( SCHED_RR ), sched_get_priority_max( SCHED_RR ) );
sched_param params;
params.sched_priority = 50;
pthread_attr_setschedparam(&audio_attr,&params);
#endif
pthread_create(&audio_tid, &audio_attr, (void * (*)(void *))startAudioThread, this);
}
}
void LoopControl::setPaused( bool pause ) {
static int whenPaused = 0;
if ( !mediaPlayerState->curDecoder() || !mediaPlayerState->curDecoder()->isOpen() )
return;
if ( pause ) {
// Remember where we are
whenPaused = playtime.elapsed();
killTimers();
} else {
// Just like we never stopped
playtime.restart();
playtime = playtime.addMSecs( -whenPaused );
whenPaused = 0;
startTimers();
}
}
void LoopControl::stop( bool willPlayAgainShortly ) {
#if defined(Q_WS_QWS) && !defined(QT_NO_COP)
if ( !willPlayAgainShortly && disabledSuspendScreenSaver ) {
- disabledSuspendScreenSaver = FALSE;
+ disabledSuspendScreenSaver = FALSE;
// Re-enable the suspend mode
QCopEnvelope("QPE/System", "setScreenSaverMode(int)" ) << QPEApplication::Enable;
}
#endif
if ( mediaPlayerState->curDecoder() && mediaPlayerState->curDecoder()->isOpen() ) {
killTimers();
mediaPlayerState->curDecoder()->close();
if ( audioDevice ) {
delete audioDevice;
delete audioBuffer;
audioDevice = 0;
audioBuffer = 0;
}
}
}
bool LoopControl::init( const QString& filename ) {
stop();
fileName = filename;
stream = 0; // only play stream 0 for now
current_frame = total_video_frames = total_audio_samples = 0;
-
+
// qDebug( "Using the %s decoder", mediaPlayerState->curDecoder()->pluginName() );
-
+
// ### Hack to use libmpeg3plugin to get the number of audio samples if we are using the libmad plugin
if ( mediaPlayerState->curDecoder()->pluginName() == QString("LibMadPlugin") ) {
if ( mediaPlayerState->libMpeg3Decoder() && mediaPlayerState->libMpeg3Decoder()->open( filename ) ) {
total_audio_samples = mediaPlayerState->libMpeg3Decoder()->audioSamples( 0 );
mediaPlayerState->libMpeg3Decoder()->close();
}
}
if ( !mediaPlayerState->curDecoder()|| !mediaPlayerState->curDecoder()->open( filename ) )
return FALSE;
hasAudioChannel = mediaPlayerState->curDecoder()->audioStreams() > 0;
hasVideoChannel = mediaPlayerState->curDecoder()->videoStreams() > 0;
if ( hasAudioChannel ) {
int astream = 0;
channels = mediaPlayerState->curDecoder()->audioChannels( astream );
DecodeLoopDebug(( "channels = %d\n", channels ));
-
+
if ( !total_audio_samples )
total_audio_samples = mediaPlayerState->curDecoder()->audioSamples( astream );
mediaPlayerState->setLength( total_audio_samples );
-
+
freq = mediaPlayerState->curDecoder()->audioFrequency( astream );
DecodeLoopDebug(( "frequency = %d\n", freq ));
audioSampleCounter = 0;
static const int bytes_per_sample = 2; //16 bit
audioDevice = new AudioDevice( freq, channels, bytes_per_sample );
audioBuffer = new char[ audioDevice->bufferSize() ];
channels = audioDevice->channels();
//### must check which frequency is actually used.
static const int size = 1;
short int buf[size];
long samplesRead = 0;
mediaPlayerState->curDecoder()->audioReadSamples( buf, channels, size, samplesRead, stream );
}
if ( hasVideoChannel ) {
total_video_frames = mediaPlayerState->curDecoder()->videoFrames( stream );
mediaPlayerState->setLength( total_video_frames );
framerate = mediaPlayerState->curDecoder()->videoFrameRate( stream );
DecodeLoopDebug(( "Frame rate %g total %ld", framerate, total_video_frames ));
if ( framerate <= 1.0 ) {
DecodeLoopDebug(( "Crazy frame rate, resetting to sensible" ));
framerate = 25;
}
if ( total_video_frames == 1 ) {
DecodeLoopDebug(( "Cannot seek to frame" ));
}
}
videoMutex->lock();
current_frame = 0;
prev_frame = -1;
videoMutex->unlock();
connect( mediaPlayerState, SIGNAL( positionChanged( long ) ), this, SLOT( setPosition( long ) ) );
connect( mediaPlayerState, SIGNAL( pausedToggled( bool ) ), this, SLOT( setPaused( bool ) ) );
//setBackgroundColor( black );
return TRUE;
}
void LoopControl::play() {
#if defined(Q_WS_QWS) && !defined(QT_NO_COP)
if ( !disabledSuspendScreenSaver ) {
- disabledSuspendScreenSaver = TRUE;
+ disabledSuspendScreenSaver = TRUE;
// Stop the screen from blanking and power saving state
- QCopEnvelope("QPE/System", "setScreenSaverMode(int)" )
+ QCopEnvelope("QPE/System", "setScreenSaverMode(int)" )
<< ( hasVideoChannel ? QPEApplication::Disable : QPEApplication::DisableSuspend );
}
#endif
//begin = clock();
playtime.start();
startTimers();
//updateGeometry();
}
void LoopControl::setMute( bool on ) {
if ( isMuted != on ) {
isMuted = on;
if ( isMuted ) {
} else {
int frame = current_frame; // mediaPlayerState->curDecoder()->videoGetFrame( stream );
playtime.restart();
playtime = playtime.addMSecs( -frame * 1000 / framerate );
//begin = clock() - (double)frame * CLOCKS_PER_SEC / framerate;
mediaPlayerState->curDecoder()->audioSetSample( frame*freq/framerate, stream );
}
}
}