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authordrw <drw>2005-05-18 14:28:05 (UTC)
committer drw <drw>2005-05-18 14:28:05 (UTC)
commitcb243f00d12c5fc40de02e7f9f20009b52303a66 (patch) (unidiff)
treef85e840af4db55a67a2a057d6a7f4ef59bfb4385
parent600f14a61969ec2edd6d89efecaac997b1c6464f (diff)
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Resource -> OResource
Diffstat (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/qasteroids/toplevel.cpp9
-rw-r--r--noncore/games/qasteroids/view.cpp14
2 files changed, 10 insertions, 13 deletions
diff --git a/noncore/games/qasteroids/toplevel.cpp b/noncore/games/qasteroids/toplevel.cpp
index 9053d3d..d1e1fac 100644
--- a/noncore/games/qasteroids/toplevel.cpp
+++ b/noncore/games/qasteroids/toplevel.cpp
@@ -1,533 +1,534 @@
1/********************************************************************** 1/**********************************************************************
2** Copyright (C) 2000 Trolltech AS. All rights reserved. 2** Copyright (C) 2000 Trolltech AS. All rights reserved.
3** 3**
4** This file is part of Qtopia Environment. 4** This file is part of Qtopia Environment.
5** 5**
6** This file may be distributed and/or modified under the terms of the 6** This file may be distributed and/or modified under the terms of the
7** GNU General Public License version 2 as published by the Free Software 7** GNU General Public License version 2 as published by the Free Software
8** Foundation and appearing in the file LICENSE.GPL included in the 8** Foundation and appearing in the file LICENSE.GPL included in the
9** packaging of this file. 9** packaging of this file.
10** 10**
11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE 11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. 12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
13** 13**
14** See http://www.trolltech.com/gpl/ for GPL licensing information. 14** See http://www.trolltech.com/gpl/ for GPL licensing information.
15** 15**
16** Contact info@trolltech.com if any conditions of this licensing are 16** Contact info@trolltech.com if any conditions of this licensing are
17** not clear to you. 17** not clear to you.
18** 18**
19**********************************************************************//* 19**********************************************************************//*
20 * KAsteroids - Copyright (c) Martin R. Jones 1997 20 * KAsteroids - Copyright (c) Martin R. Jones 1997
21 * 21 *
22 * Part of the KDE project 22 * Part of the KDE project
23 */ 23 */
24 //--- toplevel.cpp --- 24 //--- toplevel.cpp ---
25 25
26#include "toplevel.h" 26#include "toplevel.h"
27#include "ledmeter.h" 27#include "ledmeter.h"
28 28
29#include <opie2/oresource.h>
30
29#include <qpe/qpeapplication.h> 31#include <qpe/qpeapplication.h>
30#include <qpe/resource.h>
31 32
32#include <qlabel.h> 33#include <qlabel.h>
33#include <qlayout.h> 34#include <qlayout.h>
34#include <qlcdnumber.h> 35#include <qlcdnumber.h>
35 36
36#include <sys/utsname.h> 37#include <sys/utsname.h>
37 38
38 39
39 #define SB_SCORE1 40 #define SB_SCORE1
40 #define SB_LEVEL2 41 #define SB_LEVEL2
41 #define SB_SHIPS3 42 #define SB_SHIPS3
42 43
43struct SLevel 44struct SLevel
44{ 45{
45 int nrocks; 46 int nrocks;
46 double rockSpeed; 47 double rockSpeed;
47}; 48};
48 49
49 #define MAX_LEVELS16 50 #define MAX_LEVELS16
50 51
51SLevel levels[MAX_LEVELS] = 52SLevel levels[MAX_LEVELS] =
52{ 53{
53 { 1, 0.4 }, 54 { 1, 0.4 },
54 { 1, 0.6 }, 55 { 1, 0.6 },
55 { 2, 0.5 }, 56 { 2, 0.5 },
56 { 2, 0.7 }, 57 { 2, 0.7 },
57 { 2, 0.8 }, 58 { 2, 0.8 },
58 { 3, 0.6 }, 59 { 3, 0.6 },
59 { 3, 0.7 }, 60 { 3, 0.7 },
60 { 3, 0.8 }, 61 { 3, 0.8 },
61 { 4, 0.6 }, 62 { 4, 0.6 },
62 { 4, 0.7 }, 63 { 4, 0.7 },
63 { 4, 0.8 }, 64 { 4, 0.8 },
64 { 5, 0.7 }, 65 { 5, 0.7 },
65 { 5, 0.8 }, 66 { 5, 0.8 },
66 { 5, 0.9 }, 67 { 5, 0.9 },
67 { 5, 1.0 } 68 { 5, 1.0 }
68}; 69};
69 70
70const char *soundEvents[] = 71const char *soundEvents[] =
71{ 72{
72 "ShipDestroyed", 73 "ShipDestroyed",
73 "RockDestroyed", 74 "RockDestroyed",
74 0 75 0
75}; 76};
76 77
77const char *soundDefaults[] = 78const char *soundDefaults[] =
78{ 79{
79 "Explosion.wav", 80 "Explosion.wav",
80 "ploop.wav", 81 "ploop.wav",
81 0 82 0
82}; 83};
83 84
84 85
85KAstTopLevel::KAstTopLevel( QWidget *parent, const char *_name, WFlags fl ) 86KAstTopLevel::KAstTopLevel( QWidget *parent, const char *_name, WFlags fl )
86 : QMainWindow( parent, _name, fl ) 87 : QMainWindow( parent, _name, fl )
87{ 88{
88 setCaption( tr("Asteroids") ); 89 setCaption( tr("Asteroids") );
89 90
90 QPEApplication::grabKeyboard(); 91 QPEApplication::grabKeyboard();
91 92
92 QWidget *border = new QWidget( this ); 93 QWidget *border = new QWidget( this );
93 border->setBackgroundColor( black ); 94 border->setBackgroundColor( black );
94 setCentralWidget( border ); 95 setCentralWidget( border );
95 96
96 QVBoxLayout *borderLayout = new QVBoxLayout( border ); 97 QVBoxLayout *borderLayout = new QVBoxLayout( border );
97 98
98 QWidget *mainWin = new QWidget( border ); 99 QWidget *mainWin = new QWidget( border );
99 borderLayout->addWidget( mainWin, 2, AlignHCenter ); 100 borderLayout->addWidget( mainWin, 2, AlignHCenter );
100 101
101 view = new KAsteroidsView( mainWin ); 102 view = new KAsteroidsView( mainWin );
102 connect( view, SIGNAL( shipKilled() ), SLOT( slotShipKilled() ) ); 103 connect( view, SIGNAL( shipKilled() ), SLOT( slotShipKilled() ) );
103 connect( view, SIGNAL( rockHit(int) ), SLOT( slotRockHit(int) ) ); 104 connect( view, SIGNAL( rockHit(int) ), SLOT( slotRockHit(int) ) );
104 connect( view, SIGNAL( rocksRemoved() ), SLOT( slotRocksRemoved() ) ); 105 connect( view, SIGNAL( rocksRemoved() ), SLOT( slotRocksRemoved() ) );
105 connect( view, SIGNAL( updateVitals() ), SLOT( slotUpdateVitals() ) ); 106 connect( view, SIGNAL( updateVitals() ), SLOT( slotUpdateVitals() ) );
106 107
107 QVBoxLayout *vb = new QVBoxLayout( mainWin ); 108 QVBoxLayout *vb = new QVBoxLayout( mainWin );
108 QHBoxLayout *hb = new QHBoxLayout; 109 QHBoxLayout *hb = new QHBoxLayout;
109 QHBoxLayout *hbd = new QHBoxLayout; 110 QHBoxLayout *hbd = new QHBoxLayout;
110 vb->addLayout( hb ); 111 vb->addLayout( hb );
111 112
112 QFont labelFont( "helvetica", 12 ); 113 QFont labelFont( "helvetica", 12 );
113 QColorGroup grp( darkGreen, black, QColor( 128, 128, 128 ), 114 QColorGroup grp( darkGreen, black, QColor( 128, 128, 128 ),
114 QColor( 64, 64, 64 ), black, darkGreen, black ); 115 QColor( 64, 64, 64 ), black, darkGreen, black );
115 QPalette pal( grp, grp, grp ); 116 QPalette pal( grp, grp, grp );
116 117
117 mainWin->setPalette( pal ); 118 mainWin->setPalette( pal );
118 119
119 QLabel *label; 120 QLabel *label;
120 label = new QLabel( tr("Score"), mainWin ); 121 label = new QLabel( tr("Score"), mainWin );
121 label->setFont( labelFont ); 122 label->setFont( labelFont );
122 label->setPalette( pal ); 123 label->setPalette( pal );
123// label->setFixedWidth( label->sizeHint().width() ); 124// label->setFixedWidth( label->sizeHint().width() );
124 hb->addWidget( label ); 125 hb->addWidget( label );
125 126
126 scoreLCD = new QLCDNumber( 5, mainWin ); 127 scoreLCD = new QLCDNumber( 5, mainWin );
127 scoreLCD->setFrameStyle( QFrame::NoFrame ); 128 scoreLCD->setFrameStyle( QFrame::NoFrame );
128 scoreLCD->setSegmentStyle( QLCDNumber::Flat ); 129 scoreLCD->setSegmentStyle( QLCDNumber::Flat );
129 scoreLCD->setFixedHeight( 16 ); 130 scoreLCD->setFixedHeight( 16 );
130 scoreLCD->setPalette( pal ); 131 scoreLCD->setPalette( pal );
131 hb->addWidget( scoreLCD ); 132 hb->addWidget( scoreLCD );
132 hb->addStretch( 1 ); 133 hb->addStretch( 1 );
133 134
134 label = new QLabel( tr("Level"), mainWin ); 135 label = new QLabel( tr("Level"), mainWin );
135 label->setFont( labelFont ); 136 label->setFont( labelFont );
136 label->setPalette( pal ); 137 label->setPalette( pal );
137// label->setFixedWidth( label->sizeHint().width() ); 138// label->setFixedWidth( label->sizeHint().width() );
138 hb->addWidget( label ); 139 hb->addWidget( label );
139 140
140 levelLCD = new QLCDNumber( 2, mainWin ); 141 levelLCD = new QLCDNumber( 2, mainWin );
141 levelLCD->setFrameStyle( QFrame::NoFrame ); 142 levelLCD->setFrameStyle( QFrame::NoFrame );
142 levelLCD->setSegmentStyle( QLCDNumber::Flat ); 143 levelLCD->setSegmentStyle( QLCDNumber::Flat );
143 levelLCD->setFixedHeight( 16 ); 144 levelLCD->setFixedHeight( 16 );
144 levelLCD->setPalette( pal ); 145 levelLCD->setPalette( pal );
145 hb->addWidget( levelLCD ); 146 hb->addWidget( levelLCD );
146 hb->addStretch( 1 ); 147 hb->addStretch( 1 );
147 148
148 label = new QLabel( tr("Ships"), mainWin ); 149 label = new QLabel( tr("Ships"), mainWin );
149 label->setFont( labelFont ); 150 label->setFont( labelFont );
150// label->setFixedWidth( label->sizeHint().width() ); 151// label->setFixedWidth( label->sizeHint().width() );
151 label->setPalette( pal ); 152 label->setPalette( pal );
152 hb->addWidget( label ); 153 hb->addWidget( label );
153 154
154 shipsLCD = new QLCDNumber( 1, mainWin ); 155 shipsLCD = new QLCDNumber( 1, mainWin );
155 shipsLCD->setFrameStyle( QFrame::NoFrame ); 156 shipsLCD->setFrameStyle( QFrame::NoFrame );
156 shipsLCD->setSegmentStyle( QLCDNumber::Flat ); 157 shipsLCD->setSegmentStyle( QLCDNumber::Flat );
157 shipsLCD->setFixedHeight( 16 ); 158 shipsLCD->setFixedHeight( 16 );
158 shipsLCD->setPalette( pal ); 159 shipsLCD->setPalette( pal );
159 hb->addWidget( shipsLCD ); 160 hb->addWidget( shipsLCD );
160 161
161// hb->addStrut( 14 ); 162// hb->addStrut( 14 );
162 163
163 vb->addWidget( view, 10 ); 164 vb->addWidget( view, 10 );
164 165
165// -- bottom layout: 166// -- bottom layout:
166 vb->addLayout( hbd ); 167 vb->addLayout( hbd );
167 168
168 QFont smallFont( "helvetica", 12 ); 169 QFont smallFont( "helvetica", 12 );
169 hbd->addSpacing( 5 ); 170 hbd->addSpacing( 5 );
170 171
171/* 172/*
172 label = new QLabel( tr( "T" ), mainWin ); 173 label = new QLabel( tr( "T" ), mainWin );
173 label->setFont( smallFont ); 174 label->setFont( smallFont );
174 label->setFixedWidth( label->sizeHint().width() ); 175 label->setFixedWidth( label->sizeHint().width() );
175 label->setPalette( pal ); 176 label->setPalette( pal );
176 hbd->addWidget( label ); 177 hbd->addWidget( label );
177 178
178 teleportsLCD = new QLCDNumber( 1, mainWin ); 179 teleportsLCD = new QLCDNumber( 1, mainWin );
179 teleportsLCD->setFrameStyle( QFrame::NoFrame ); 180 teleportsLCD->setFrameStyle( QFrame::NoFrame );
180 teleportsLCD->setSegmentStyle( QLCDNumber::Flat ); 181 teleportsLCD->setSegmentStyle( QLCDNumber::Flat );
181 teleportsLCD->setPalette( pal ); 182 teleportsLCD->setPalette( pal );
182 teleportsLCD->setFixedHeight( 18 ); 183 teleportsLCD->setFixedHeight( 18 );
183 hbd->addWidget( teleportsLCD ); 184 hbd->addWidget( teleportsLCD );
184 185
185 hbd->addSpacing( 10 ); 186 hbd->addSpacing( 10 );
186*/ 187*/
187 label = new QLabel( mainWin ); 188 label = new QLabel( mainWin );
188 label->setPixmap( Resource::loadPixmap("qasteroids/powerups/brake.png") ); 189 label->setPixmap( Opie::Core::OResource::loadPixmap("qasteroids/powerups/brake.png") );
189 label->setFixedWidth( 16 ); 190 label->setFixedWidth( 16 );
190 label->setPalette( pal ); 191 label->setPalette( pal );
191 hbd->addWidget( label ); 192 hbd->addWidget( label );
192 193
193 brakesLCD = new QLCDNumber( 1, mainWin ); 194 brakesLCD = new QLCDNumber( 1, mainWin );
194 brakesLCD->setFrameStyle( QFrame::NoFrame ); 195 brakesLCD->setFrameStyle( QFrame::NoFrame );
195 brakesLCD->setSegmentStyle( QLCDNumber::Flat ); 196 brakesLCD->setSegmentStyle( QLCDNumber::Flat );
196 brakesLCD->setPalette( pal ); 197 brakesLCD->setPalette( pal );
197 brakesLCD->setFixedHeight( 16 ); 198 brakesLCD->setFixedHeight( 16 );
198 hbd->addWidget( brakesLCD ); 199 hbd->addWidget( brakesLCD );
199 200
200 hbd->addSpacing( 5 ); 201 hbd->addSpacing( 5 );
201 202
202 label = new QLabel( mainWin ); 203 label = new QLabel( mainWin );
203 label->setPixmap( Resource::loadPixmap("qasteroids/powerups/shield.png") ); 204 label->setPixmap( Opie::Core::OResource::loadPixmap("qasteroids/powerups/shield.png") );
204 label->setFixedWidth( 16 ); 205 label->setFixedWidth( 16 );
205 label->setPalette( pal ); 206 label->setPalette( pal );
206 hbd->addWidget( label ); 207 hbd->addWidget( label );
207 208
208 shieldLCD = new QLCDNumber( 1, mainWin ); 209 shieldLCD = new QLCDNumber( 1, mainWin );
209 shieldLCD->setFrameStyle( QFrame::NoFrame ); 210 shieldLCD->setFrameStyle( QFrame::NoFrame );
210 shieldLCD->setSegmentStyle( QLCDNumber::Flat ); 211 shieldLCD->setSegmentStyle( QLCDNumber::Flat );
211 shieldLCD->setPalette( pal ); 212 shieldLCD->setPalette( pal );
212 shieldLCD->setFixedHeight( 16 ); 213 shieldLCD->setFixedHeight( 16 );
213 hbd->addWidget( shieldLCD ); 214 hbd->addWidget( shieldLCD );
214 215
215 hbd->addSpacing( 5 ); 216 hbd->addSpacing( 5 );
216 217
217 label = new QLabel( mainWin ); 218 label = new QLabel( mainWin );
218 label->setPixmap( Resource::loadPixmap("qasteroids/powerups/shoot.png") ); 219 label->setPixmap( Opie::Core::OResource::loadPixmap("qasteroids/powerups/shoot.png") );
219 label->setFixedWidth( 16 ); 220 label->setFixedWidth( 16 );
220 label->setPalette( pal ); 221 label->setPalette( pal );
221 hbd->addWidget( label ); 222 hbd->addWidget( label );
222 223
223 shootLCD = new QLCDNumber( 1, mainWin ); 224 shootLCD = new QLCDNumber( 1, mainWin );
224 shootLCD->setFrameStyle( QFrame::NoFrame ); 225 shootLCD->setFrameStyle( QFrame::NoFrame );
225 shootLCD->setSegmentStyle( QLCDNumber::Flat ); 226 shootLCD->setSegmentStyle( QLCDNumber::Flat );
226 shootLCD->setPalette( pal ); 227 shootLCD->setPalette( pal );
227 shootLCD->setFixedHeight( 16 ); 228 shootLCD->setFixedHeight( 16 );
228 hbd->addWidget( shootLCD ); 229 hbd->addWidget( shootLCD );
229 230
230 hbd->addStretch( 1 ); 231 hbd->addStretch( 1 );
231 232
232 label = new QLabel( tr( "Fuel" ), mainWin ); 233 label = new QLabel( tr( "Fuel" ), mainWin );
233 label->setFont( smallFont ); 234 label->setFont( smallFont );
234 label->setFixedWidth( label->sizeHint().width() + 5 ); 235 label->setFixedWidth( label->sizeHint().width() + 5 );
235 label->setPalette( pal ); 236 label->setPalette( pal );
236 hbd->addWidget( label ); 237 hbd->addWidget( label );
237 238
238 powerMeter = new KALedMeter( mainWin ); 239 powerMeter = new KALedMeter( mainWin );
239 powerMeter->setFrameStyle( QFrame::Box | QFrame::Plain ); 240 powerMeter->setFrameStyle( QFrame::Box | QFrame::Plain );
240 powerMeter->setRange( MAX_POWER_LEVEL ); 241 powerMeter->setRange( MAX_POWER_LEVEL );
241 powerMeter->addColorRange( 10, darkRed ); 242 powerMeter->addColorRange( 10, darkRed );
242 powerMeter->addColorRange( 20, QColor(160, 96, 0) ); 243 powerMeter->addColorRange( 20, QColor(160, 96, 0) );
243 powerMeter->addColorRange( 70, darkGreen ); 244 powerMeter->addColorRange( 70, darkGreen );
244 powerMeter->setCount( 15 ); 245 powerMeter->setCount( 15 );
245 powerMeter->setPalette( pal ); 246 powerMeter->setPalette( pal );
246 powerMeter->setFixedSize( 60, 12 ); 247 powerMeter->setFixedSize( 60, 12 );
247 hbd->addWidget( powerMeter ); 248 hbd->addWidget( powerMeter );
248 249
249 shipsRemain = 3; 250 shipsRemain = 3;
250 showHiscores = FALSE; 251 showHiscores = FALSE;
251 252
252 actions.insert( Qt::Key_Up, Thrust ); 253 actions.insert( Qt::Key_Up, Thrust );
253 actions.insert( Qt::Key_Left, RotateLeft ); 254 actions.insert( Qt::Key_Left, RotateLeft );
254 actions.insert( Qt::Key_Right, RotateRight ); 255 actions.insert( Qt::Key_Right, RotateRight );
255 actions.insert( Qt::Key_Enter, Shoot ); 256 actions.insert( Qt::Key_Enter, Shoot );
256 actions.insert( Qt::Key_Z, Teleport ); 257 actions.insert( Qt::Key_Z, Teleport );
257 actions.insert( Qt::Key_Down, Brake ); 258 actions.insert( Qt::Key_Down, Brake );
258 actions.insert( Qt::Key_P, Pause ); 259 actions.insert( Qt::Key_P, Pause );
259 260
260 261
261 struct utsname name; /* check for embedix kernel running on the zaurus, if 262 struct utsname name; /* check for embedix kernel running on the zaurus, if
262 lineo change string, this break 263 lineo change string, this break
263 */ 264 */
264 if (uname(&name) != -1) { 265 if (uname(&name) != -1) {
265 QString release=name.release; 266 QString release=name.release;
266 if(release.find("embedix",0,TRUE) !=-1) { 267 if(release.find("embedix",0,TRUE) !=-1) {
267 actions.insert( Key_F12, Launch ); 268 actions.insert( Key_F12, Launch );
268 actions.insert( Key_F11, Shield ); 269 actions.insert( Key_F11, Shield );
269 actions.insert( Key_F9, NewGame ); 270 actions.insert( Key_F9, NewGame );
270 } else { 271 } else {
271 // ipaq 272 // ipaq
272 actions.insert( Key_F12, Shoot ); 273 actions.insert( Key_F12, Shoot );
273 actions.insert( Key_F11, Shield ); 274 actions.insert( Key_F11, Shield );
274 actions.insert( Key_F10, Launch ); 275 actions.insert( Key_F10, Launch );
275 actions.insert( Key_F9, NewGame ); 276 actions.insert( Key_F9, NewGame );
276 } 277 }
277 } 278 }
278 279
279// actions.insert( Qt::Key_S, Shield ); 280// actions.insert( Qt::Key_S, Shield );
280// actions.insert( Qt::Key_X, Brake ); 281// actions.insert( Qt::Key_X, Brake );
281// actions.insert( Qt::Key_L, Launch ); 282// actions.insert( Qt::Key_L, Launch );
282 actions.insert( Qt::Key_Space, Shoot ); 283 actions.insert( Qt::Key_Space, Shoot );
283 284
284 view->showText( tr( "Press Calendar to start playing" ), yellow ); 285 view->showText( tr( "Press Calendar to start playing" ), yellow );
285 286
286 setFocusPolicy( StrongFocus ); 287 setFocusPolicy( StrongFocus );
287 288
288 slotNewGame(); 289 slotNewGame();
289} 290}
290 291
291KAstTopLevel::~KAstTopLevel() 292KAstTopLevel::~KAstTopLevel()
292{ 293{
293} 294}
294 295
295void KAstTopLevel::playSound( const char * ) 296void KAstTopLevel::playSound( const char * )
296{ 297{
297} 298}
298 299
299void KAstTopLevel::keyPressEvent( QKeyEvent *event ) 300void KAstTopLevel::keyPressEvent( QKeyEvent *event )
300{ 301{
301 if ( event->isAutoRepeat() || !actions.contains( event->key() ) ) 302 if ( event->isAutoRepeat() || !actions.contains( event->key() ) )
302 { 303 {
303 event->ignore(); 304 event->ignore();
304 return; 305 return;
305 } 306 }
306 307
307 Action a = actions[ event->key() ]; 308 Action a = actions[ event->key() ];
308 309
309 switch ( a ) 310 switch ( a )
310 { 311 {
311 case RotateLeft: 312 case RotateLeft:
312 view->rotateLeft( TRUE ); 313 view->rotateLeft( TRUE );
313 break; 314 break;
314 315
315 case RotateRight: 316 case RotateRight:
316 view->rotateRight( TRUE ); 317 view->rotateRight( TRUE );
317 break; 318 break;
318 319
319 case Thrust: 320 case Thrust:
320 view->thrust( TRUE ); 321 view->thrust( TRUE );
321 break; 322 break;
322 323
323 case Shoot: 324 case Shoot:
324 view->shoot( TRUE ); 325 view->shoot( TRUE );
325 break; 326 break;
326 327
327 case Shield: 328 case Shield:
328 view->setShield( TRUE ); 329 view->setShield( TRUE );
329 break; 330 break;
330 331
331 case Teleport: 332 case Teleport:
332 view->teleport( TRUE ); 333 view->teleport( TRUE );
333 break; 334 break;
334 335
335 case Brake: 336 case Brake:
336 view->brake( TRUE ); 337 view->brake( TRUE );
337 break; 338 break;
338 339
339 default: 340 default:
340 event->ignore(); 341 event->ignore();
341 return; 342 return;
342 } 343 }
343 event->accept(); 344 event->accept();
344} 345}
345 346
346void KAstTopLevel::keyReleaseEvent( QKeyEvent *event ) 347void KAstTopLevel::keyReleaseEvent( QKeyEvent *event )
347{ 348{
348 if ( event->isAutoRepeat() || !actions.contains( event->key() ) ) 349 if ( event->isAutoRepeat() || !actions.contains( event->key() ) )
349 { 350 {
350 event->ignore(); 351 event->ignore();
351 return; 352 return;
352 } 353 }
353 354
354 Action a = actions[ event->key() ]; 355 Action a = actions[ event->key() ];
355 356
356 switch ( a ) 357 switch ( a )
357 { 358 {
358 case RotateLeft: 359 case RotateLeft:
359 view->rotateLeft( FALSE ); 360 view->rotateLeft( FALSE );
360 break; 361 break;
361 362
362 case RotateRight: 363 case RotateRight:
363 view->rotateRight( FALSE ); 364 view->rotateRight( FALSE );
364 break; 365 break;
365 366
366 case Thrust: 367 case Thrust:
367 view->thrust( FALSE ); 368 view->thrust( FALSE );
368 break; 369 break;
369 370
370 case Shoot: 371 case Shoot:
371 view->shoot( FALSE ); 372 view->shoot( FALSE );
372 break; 373 break;
373 374
374 case Brake: 375 case Brake:
375 view->brake( FALSE ); 376 view->brake( FALSE );
376 break; 377 break;
377 378
378 case Shield: 379 case Shield:
379 view->setShield( FALSE ); 380 view->setShield( FALSE );
380 break; 381 break;
381 382
382 case Teleport: 383 case Teleport:
383 view->teleport( FALSE ); 384 view->teleport( FALSE );
384 break; 385 break;
385 386
386 case Launch: 387 case Launch:
387 if ( waitShip ) 388 if ( waitShip )
388 { 389 {
389 view->newShip(); 390 view->newShip();
390 waitShip = FALSE; 391 waitShip = FALSE;
391 view->hideText(); 392 view->hideText();
392 } 393 }
393 else 394 else
394 { 395 {
395 event->ignore(); 396 event->ignore();
396 return; 397 return;
397 } 398 }
398 break; 399 break;
399 400
400 case NewGame: 401 case NewGame:
401 slotNewGame(); 402 slotNewGame();
402 break; 403 break;
403/* 404/*
404 case Pause: 405 case Pause:
405 { 406 {
406 view->pause( TRUE ); 407 view->pause( TRUE );
407 QMessageBox::information( this, 408 QMessageBox::information( this,
408 tr("KAsteroids is paused"), 409 tr("KAsteroids is paused"),
409 tr("Paused") ); 410 tr("Paused") );
410 view->pause( FALSE ); 411 view->pause( FALSE );
411 } 412 }
412 break; 413 break;
413*/ 414*/
414 default: 415 default:
415 event->ignore(); 416 event->ignore();
416 return; 417 return;
417 } 418 }
418 419
419 event->accept(); 420 event->accept();
420} 421}
421 422
422void KAstTopLevel::showEvent( QShowEvent *e ) 423void KAstTopLevel::showEvent( QShowEvent *e )
423{ 424{
424 QMainWindow::showEvent( e ); 425 QMainWindow::showEvent( e );
425 view->pause( FALSE ); 426 view->pause( FALSE );
426 setFocus(); 427 setFocus();
427} 428}
428 429
429void KAstTopLevel::hideEvent( QHideEvent *e ) 430void KAstTopLevel::hideEvent( QHideEvent *e )
430{ 431{
431 QMainWindow::hideEvent( e ); 432 QMainWindow::hideEvent( e );
432 view->pause( TRUE ); 433 view->pause( TRUE );
433} 434}
434 435
435void KAstTopLevel::focusInEvent( QFocusEvent * ) 436void KAstTopLevel::focusInEvent( QFocusEvent * )
436{ 437{
437 view->pause( FALSE ); 438 view->pause( FALSE );
438 setFocus(); 439 setFocus();
439} 440}
440 441
441void KAstTopLevel::focusOutEvent( QFocusEvent * ) 442void KAstTopLevel::focusOutEvent( QFocusEvent * )
442{ 443{
443 view->pause( TRUE ); 444 view->pause( TRUE );
444} 445}
445 446
446void KAstTopLevel::slotNewGame() 447void KAstTopLevel::slotNewGame()
447{ 448{
448 shipsRemain = 3; 449 shipsRemain = 3;
449 score = 0; 450 score = 0;
450 scoreLCD->display( 0 ); 451 scoreLCD->display( 0 );
451 level = 0; 452 level = 0;
452 levelLCD->display( level+1 ); 453 levelLCD->display( level+1 );
453 shipsLCD->display( shipsRemain-1 ); 454 shipsLCD->display( shipsRemain-1 );
454 view->newGame(); 455 view->newGame();
455 view->setRockSpeed( levels[0].rockSpeed ); 456 view->setRockSpeed( levels[0].rockSpeed );
456 view->addRocks( levels[0].nrocks ); 457 view->addRocks( levels[0].nrocks );
457 view->newShip(); 458 view->newShip();
458 waitShip = FALSE; 459 waitShip = FALSE;
459 view->hideText(); 460 view->hideText();
460 isPaused = FALSE; 461 isPaused = FALSE;
461} 462}
462 463
463void KAstTopLevel::slotShipKilled() 464void KAstTopLevel::slotShipKilled()
464{ 465{
465 shipsRemain--; 466 shipsRemain--;
466 shipsLCD->display( shipsRemain-1 ); 467 shipsLCD->display( shipsRemain-1 );
467 468
468 playSound( "ShipDestroyed" ); 469 playSound( "ShipDestroyed" );
469 470
470 if ( shipsRemain > 0 ) 471 if ( shipsRemain > 0 )
471 { 472 {
472 waitShip = TRUE; 473 waitShip = TRUE;
473 view->showText( tr( "Ship Destroyed.\nPress Contacts/Home key."), yellow ); 474 view->showText( tr( "Ship Destroyed.\nPress Contacts/Home key."), yellow );
474 } 475 }
475 else 476 else
476 { 477 {
477 view->endGame(); 478 view->endGame();
478 doStats(); 479 doStats();
479 } 480 }
480} 481}
481 482
482void KAstTopLevel::slotRockHit( int size ) 483void KAstTopLevel::slotRockHit( int size )
483{ 484{
484 switch ( size ) 485 switch ( size )
485 { 486 {
486 case 0: 487 case 0:
487 score += 10; 488 score += 10;
488 break; 489 break;
489 490
490 case 1: 491 case 1:
491 score += 20; 492 score += 20;
492 break; 493 break;
493 494
494 default: 495 default:
495 score += 40; 496 score += 40;
496 } 497 }
497 498
498 playSound( "RockDestroyed" ); 499 playSound( "RockDestroyed" );
499 500
500 scoreLCD->display( score ); 501 scoreLCD->display( score );
501} 502}
502 503
503void KAstTopLevel::slotRocksRemoved() 504void KAstTopLevel::slotRocksRemoved()
504{ 505{
505 level++; 506 level++;
506 507
507 if ( level >= MAX_LEVELS ) 508 if ( level >= MAX_LEVELS )
508 level = MAX_LEVELS - 1; 509 level = MAX_LEVELS - 1;
509 510
510 view->setRockSpeed( levels[level-1].rockSpeed ); 511 view->setRockSpeed( levels[level-1].rockSpeed );
511 view->addRocks( levels[level-1].nrocks ); 512 view->addRocks( levels[level-1].nrocks );
512 513
513 levelLCD->display( level+1 ); 514 levelLCD->display( level+1 );
514} 515}
515 516
516void KAstTopLevel::doStats() 517void KAstTopLevel::doStats()
517{ 518{
518 QString r( "0.00" ); 519 QString r( "0.00" );
519 if ( view->shots() ) 520 if ( view->shots() )
520 r = QString::number( (double)view->hits() / view->shots() * 100.0, 521 r = QString::number( (double)view->hits() / view->shots() * 100.0,
521 'g', 2 ); 522 'g', 2 );
522 523
523 view->showText( tr( "Game Over.\nPress Calendar for a new game." ), yellow, FALSE ); 524 view->showText( tr( "Game Over.\nPress Calendar for a new game." ), yellow, FALSE );
524} 525}
525 526
526void KAstTopLevel::slotUpdateVitals() 527void KAstTopLevel::slotUpdateVitals()
527{ 528{
528 brakesLCD->display( view->brakeCount() ); 529 brakesLCD->display( view->brakeCount() );
529 shieldLCD->display( view->shieldCount() ); 530 shieldLCD->display( view->shieldCount() );
530 shootLCD->display( view->shootCount() ); 531 shootLCD->display( view->shootCount() );
531// teleportsLCD->display( view->teleportCount() ); 532// teleportsLCD->display( view->teleportCount() );
532 powerMeter->setValue( view->power() ); 533 powerMeter->setValue( view->power() );
533} 534}
diff --git a/noncore/games/qasteroids/view.cpp b/noncore/games/qasteroids/view.cpp
index 3a4d410..6cab700 100644
--- a/noncore/games/qasteroids/view.cpp
+++ b/noncore/games/qasteroids/view.cpp
@@ -1,882 +1,878 @@
1/********************************************************************** 1/**********************************************************************
2** Copyright (C) 2000 Trolltech AS. All rights reserved. 2** Copyright (C) 2000 Trolltech AS. All rights reserved.
3** 3**
4** This file is part of Qtopia Environment. 4** This file is part of Qtopia Environment.
5** 5**
6** This file may be distributed and/or modified under the terms of the 6** This file may be distributed and/or modified under the terms of the
7** GNU General Public License version 2 as published by the Free Software 7** GNU General Public License version 2 as published by the Free Software
8** Foundation and appearing in the file LICENSE.GPL included in the 8** Foundation and appearing in the file LICENSE.GPL included in the
9** packaging of this file. 9** packaging of this file.
10** 10**
11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE 11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. 12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
13** 13**
14** See http://www.trolltech.com/gpl/ for GPL licensing information. 14** See http://www.trolltech.com/gpl/ for GPL licensing information.
15** 15**
16** Contact info@trolltech.com if any conditions of this licensing are 16** Contact info@trolltech.com if any conditions of this licensing are
17** not clear to you. 17** not clear to you.
18** 18**
19**********************************************************************//* 19**********************************************************************//*
20 * KAsteroids - Copyright (c) Martin R. Jones 1997 20 * KAsteroids - Copyright (c) Martin R. Jones 1997
21 * 21 *
22 * Part of the KDE project 22 * Part of the KDE project
23 */ 23 */
24 24
25#include "view.h" 25#include "view.h"
26 26
27#include <qpe/resource.h> 27#include <opie2/oresource.h>
28 28#include <qpe/qpeapplication.h>
29 29
30#include <stdlib.h> 30#include <stdlib.h>
31#include <math.h> 31#include <math.h>
32 32
33#define IMG_BACKGROUND "qasteroids/bg.png" 33#define IMG_BACKGROUND "qasteroids/bg"
34 34
35#define REFRESH_DELAY 33 35#define REFRESH_DELAY 33
36#define SHIP_SPEED 0.3 36#define SHIP_SPEED 0.3
37#define MISSILE_SPEED 10.0 37#define MISSILE_SPEED 10.0
38#define SHIP_STEPS 64 38#define SHIP_STEPS 64
39#define ROTATE_RATE 2 39#define ROTATE_RATE 2
40#define SHIELD_ON_COST 1 40#define SHIELD_ON_COST 1
41#define SHIELD_HIT_COST 30 41#define SHIELD_HIT_COST 30
42#define BRAKE_ON_COST 4 42#define BRAKE_ON_COST 4
43 43
44#define MAX_ROCK_SPEED 2.5 44#define MAX_ROCK_SPEED 2.5
45#define MAX_POWERUP_SPEED 1.5 45#define MAX_POWERUP_SPEED 1.5
46 #define MAX_SHIP_SPEED 8 46 #define MAX_SHIP_SPEED 8
47#define MAX_BRAKES 5 47#define MAX_BRAKES 5
48#define MAX_SHIELDS 5 48#define MAX_SHIELDS 5
49 #define MAX_FIREPOWER 5 49 #define MAX_FIREPOWER 5
50 50
51#define TEXT_SPEED 4 51#define TEXT_SPEED 4
52 52
53#define PI_X_2 6.283185307 53#define PI_X_2 6.283185307
54#ifndef M_PI 54#ifndef M_PI
55#define M_PI 3.141592654 55#define M_PI 3.141592654
56#endif 56#endif
57 57
58struct kas_animations_t 58struct kas_animations_t
59{ 59{
60 int id; 60 int id;
61 const char *path; 61 const char *path;
62 int frames; 62 int frames;
63}; 63};
64 64
65static const kas_animations_t kas_animations [] = 65static const kas_animations_t kas_animations [] =
66{ 66{
67// { ID_ROCK_LARGE, "rock1/rock1\%1.png", 32 }, 67// { ID_ROCK_LARGE, "rock1/rock1\%1.png", 32 },
68 { ID_ROCK_MEDIUM, "rock2/rock2\%1.png", 32 }, 68 { ID_ROCK_MEDIUM, "rock2/rock2\%1.png", 32 },
69 { ID_ROCK_SMALL, "rock3/rock3\%1.png", 32 }, 69 { ID_ROCK_SMALL, "rock3/rock3\%1.png", 32 },
70 { ID_SHIP, "ship/ship\%1.png", 32 }, 70 { ID_SHIP, "ship/ship\%1.png", 32 },
71 { ID_MISSILE, "missile/missile.png", 0 }, 71 { ID_MISSILE, "missile/missile.png", 0 },
72 { ID_BIT, "bits/bits\%1.png", 16 }, 72 { ID_BIT, "bits/bits\%1.png", 16 },
73 { ID_EXHAUST, "exhaust/exhaust.png", 0 }, 73 { ID_EXHAUST, "exhaust/exhaust.png", 0 },
74 { ID_ENERGY_POWERUP, "powerups/energy.png", 0 }, 74 { ID_ENERGY_POWERUP, "powerups/energy.png", 0 },
75// { ID_TELEPORT_POWERUP, "powerups/teleport%1.png", 12 }, 75// { ID_TELEPORT_POWERUP, "powerups/teleport%1.png", 12 },
76 { ID_BRAKE_POWERUP, "powerups/brake.png", 0 }, 76 { ID_BRAKE_POWERUP, "powerups/brake.png", 0 },
77 { ID_SHIELD_POWERUP, "powerups/shield.png", 0 }, 77 { ID_SHIELD_POWERUP, "powerups/shield.png", 0 },
78 { ID_SHOOT_POWERUP, "powerups/shoot.png", 0 }, 78 { ID_SHOOT_POWERUP, "powerups/shoot.png", 0 },
79 { ID_SHIELD, "shield/shield\%1.png", 6 }, 79 { ID_SHIELD, "shield/shield\%1.png", 6 },
80 { 0, 0, 0 } 80 { 0, 0, 0 }
81}; 81};
82 82
83 83
84 84
85KAsteroidsView::KAsteroidsView( QWidget *parent, const char *name ) 85KAsteroidsView::KAsteroidsView( QWidget *parent, const char *name )
86 : QWidget( parent, name ), 86 : QWidget( parent, name ),
87 field(200, 200), 87 field(200, 200),
88 view(&field,this) 88 view(&field,this)
89{ 89{
90 view.setVScrollBarMode( QScrollView::AlwaysOff ); 90 view.setVScrollBarMode( QScrollView::AlwaysOff );
91 view.setHScrollBarMode( QScrollView::AlwaysOff ); 91 view.setHScrollBarMode( QScrollView::AlwaysOff );
92 rocks.setAutoDelete( TRUE ); 92 rocks.setAutoDelete( TRUE );
93 missiles.setAutoDelete( TRUE ); 93 missiles.setAutoDelete( TRUE );
94 bits.setAutoDelete( TRUE ); 94 bits.setAutoDelete( TRUE );
95 powerups.setAutoDelete( TRUE ); 95 powerups.setAutoDelete( TRUE );
96 exhaust.setAutoDelete( TRUE ); 96 exhaust.setAutoDelete( TRUE );
97 97
98 QPixmap pm( Resource::loadPixmap(IMG_BACKGROUND) ); 98 field.setBackgroundPixmap( Opie::Core::OResource::loadPixmap(IMG_BACKGROUND) );
99 field.setBackgroundPixmap( pm );
100 99
101 textSprite = new QCanvasText( &field ); 100 textSprite = new QCanvasText( &field );
102 QFont font( "helvetica", 14 ); 101 QFont font( "helvetica", 14 );
103 textSprite->setFont( font ); 102 textSprite->setFont( font );
104 103
105 shield = 0; 104 shield = 0;
106 shieldOn = FALSE; 105 shieldOn = FALSE;
107 refreshRate = REFRESH_DELAY; 106 refreshRate = REFRESH_DELAY;
108 107
109 readSprites(); 108 readSprites();
110 109
111 shieldTimer = new QTimer( this ); 110 shieldTimer = new QTimer( this );
112 connect( shieldTimer, SIGNAL(timeout()), this, SLOT(hideShield()) ); 111 connect( shieldTimer, SIGNAL(timeout()), this, SLOT(hideShield()) );
113 mTimerId = -1; 112 mTimerId = -1;
114 113
115 shipPower = MAX_POWER_LEVEL; 114 shipPower = MAX_POWER_LEVEL;
116 vitalsChanged = TRUE; 115 vitalsChanged = TRUE;
117 can_destroy_powerups = FALSE; 116 can_destroy_powerups = FALSE;
118 117
119 mPaused = TRUE; 118 mPaused = TRUE;
120} 119}
121 120
122// - - - 121// - - -
123 122
124KAsteroidsView::~KAsteroidsView() 123KAsteroidsView::~KAsteroidsView()
125{ 124{
126} 125}
127 126
128// - - - 127// - - -
129 128
130void KAsteroidsView::reset() 129void KAsteroidsView::reset()
131{ 130{
132 rocks.clear(); 131 rocks.clear();
133 missiles.clear(); 132 missiles.clear();
134 bits.clear(); 133 bits.clear();
135 powerups.clear(); 134 powerups.clear();
136 exhaust.clear(); 135 exhaust.clear();
137 136
138 shotsFired = 0; 137 shotsFired = 0;
139 shotsHit = 0; 138 shotsHit = 0;
140 139
141 rockSpeed = 1.0; 140 rockSpeed = 1.0;
142 powerupSpeed = 1.0; 141 powerupSpeed = 1.0;
143 mFrameNum = 0; 142 mFrameNum = 0;
144 mPaused = FALSE; 143 mPaused = FALSE;
145 144
146 ship->hide(); 145 ship->hide();
147 shield->hide(); 146 shield->hide();
148/* 147/*
149 if ( mTimerId >= 0 ) { 148 if ( mTimerId >= 0 ) {
150 killTimer( mTimerId ); 149 killTimer( mTimerId );
151 mTimerId = -1; 150 mTimerId = -1;
152 } 151 }
153*/ 152*/
154} 153}
155 154
156// - -- 155// - --
157 156
158void KAsteroidsView::newGame() 157void KAsteroidsView::newGame()
159{ 158{
160 if ( shieldOn ) 159 if ( shieldOn )
161 { 160 {
162 shield->hide(); 161 shield->hide();
163 shieldOn = FALSE; 162 shieldOn = FALSE;
164 } 163 }
165 reset(); 164 reset();
166 if ( mTimerId < 0 ) 165 if ( mTimerId < 0 )
167 mTimerId = startTimer( REFRESH_DELAY ); 166 mTimerId = startTimer( REFRESH_DELAY );
168 emit updateVitals(); 167 emit updateVitals();
169} 168}
170 169
171// - - - 170// - - -
172 171
173void KAsteroidsView::endGame() 172void KAsteroidsView::endGame()
174{ 173{
175} 174}
176 175
177void KAsteroidsView::pause( bool p ) 176void KAsteroidsView::pause( bool p )
178{ 177{
179 if ( !mPaused && p ) { 178 if ( !mPaused && p ) {
180 if ( mTimerId >= 0 ) { 179 if ( mTimerId >= 0 ) {
181 killTimer( mTimerId ); 180 killTimer( mTimerId );
182 mTimerId = -1; 181 mTimerId = -1;
183 } 182 }
184 } else if ( mPaused && !p ) 183 } else if ( mPaused && !p )
185 mTimerId = startTimer( REFRESH_DELAY ); 184 mTimerId = startTimer( REFRESH_DELAY );
186 mPaused = p; 185 mPaused = p;
187} 186}
188 187
189// - - - 188// - - -
190 189
191void KAsteroidsView::newShip() 190void KAsteroidsView::newShip()
192{ 191{
193 ship->move( field.width()/2, field.height()/2, 0 ); 192 ship->move( field.width()/2, field.height()/2, 0 );
194 shield->move( field.width()/2, field.height()/2, 0 ); 193 shield->move( field.width()/2, field.height()/2, 0 );
195 ship->setVelocity( 0.0, 0.0 ); 194 ship->setVelocity( 0.0, 0.0 );
196 shipDx = 0; 195 shipDx = 0;
197 shipDy = 0; 196 shipDy = 0;
198 shipAngle = 0; 197 shipAngle = 0;
199 rotateL = FALSE; 198 rotateL = FALSE;
200 rotateR = FALSE; 199 rotateR = FALSE;
201 thrustShip = FALSE; 200 thrustShip = FALSE;
202 shootShip = FALSE; 201 shootShip = FALSE;
203 brakeShip = FALSE; 202 brakeShip = FALSE;
204 teleportShip = FALSE; 203 teleportShip = FALSE;
205 shieldOn = TRUE; 204 shieldOn = TRUE;
206 shootDelay = 0; 205 shootDelay = 0;
207 shipPower = MAX_POWER_LEVEL; 206 shipPower = MAX_POWER_LEVEL;
208 rotateRate = ROTATE_RATE; 207 rotateRate = ROTATE_RATE;
209 rotateSlow = 0; 208 rotateSlow = 0;
210 209
211 mBrakeCount = 0; 210 mBrakeCount = 0;
212 mTeleportCount = 0; 211 mTeleportCount = 0;
213 mShootCount = 0; 212 mShootCount = 0;
214 213
215 ship->show(); 214 ship->show();
216 shield->show(); 215 shield->show();
217 mShieldCount = 1; // just in case the ship appears on a rock. 216 mShieldCount = 1; // just in case the ship appears on a rock.
218 shieldTimer->start( 1000, TRUE ); 217 shieldTimer->start( 1000, TRUE );
219} 218}
220 219
221void KAsteroidsView::setShield( bool s ) 220void KAsteroidsView::setShield( bool s )
222{ 221{
223 if ( shieldTimer->isActive() && !s ) { 222 if ( shieldTimer->isActive() && !s ) {
224 shieldTimer->stop(); 223 shieldTimer->stop();
225 hideShield(); 224 hideShield();
226 } else { 225 } else {
227 shieldOn = s && mShieldCount; 226 shieldOn = s && mShieldCount;
228 } 227 }
229} 228}
230 229
231void KAsteroidsView::brake( bool b ) 230void KAsteroidsView::brake( bool b )
232{ 231{
233 if ( mBrakeCount ) 232 if ( mBrakeCount )
234 { 233 {
235 if ( brakeShip && !b ) 234 if ( brakeShip && !b )
236 { 235 {
237 rotateL = FALSE; 236 rotateL = FALSE;
238 rotateR = FALSE; 237 rotateR = FALSE;
239 thrustShip = FALSE; 238 thrustShip = FALSE;
240 rotateRate = ROTATE_RATE; 239 rotateRate = ROTATE_RATE;
241 } 240 }
242 241
243 brakeShip = b; 242 brakeShip = b;
244 } 243 }
245} 244}
246 245
247// - - - 246// - - -
248 247
249void KAsteroidsView::readSprites() 248void KAsteroidsView::readSprites()
250{ 249{
251 QString sprites_prefix = Resource::findPixmap( IMG_BACKGROUND ); 250 QString sprites_prefix = QPEApplication::qpeDir() + "pics/qasteroids";
252 int sep = sprites_prefix.findRev( "/" );
253
254 sprites_prefix.truncate( sep );
255 251
256 int i = 0; 252 int i = 0;
257 while ( kas_animations[i].id ) 253 while ( kas_animations[i].id )
258 { 254 {
259 animation.insert( kas_animations[i].id, 255 animation.insert( kas_animations[i].id,
260 new QCanvasPixmapArray( sprites_prefix + "/" + kas_animations[i].path, 256 new QCanvasPixmapArray( sprites_prefix + "/" + kas_animations[i].path,
261 kas_animations[i].frames ) ); 257 kas_animations[i].frames ) );
262 i++; 258 i++;
263 } 259 }
264 260
265 ship = new QCanvasSprite( animation[ID_SHIP], &field ); 261 ship = new QCanvasSprite( animation[ID_SHIP], &field );
266 ship->hide(); 262 ship->hide();
267 263
268 shield = new KShield( animation[ID_SHIELD], &field ); 264 shield = new KShield( animation[ID_SHIELD], &field );
269 shield->hide(); 265 shield->hide();
270} 266}
271 267
272// - - - 268// - - -
273 269
274void KAsteroidsView::addRocks( int num ) 270void KAsteroidsView::addRocks( int num )
275{ 271{
276 for ( int i = 0; i < num; i++ ) 272 for ( int i = 0; i < num; i++ )
277 { 273 {
278 KRock *rock = new KRock( animation[ID_ROCK_MEDIUM], &field, 274 KRock *rock = new KRock( animation[ID_ROCK_MEDIUM], &field,
279 ID_ROCK_MEDIUM, randInt(2), randInt(2) ? -1 : 1 ); 275 ID_ROCK_MEDIUM, randInt(2), randInt(2) ? -1 : 1 );
280 double dx = (2.0 - randDouble()*4.0) * rockSpeed; 276 double dx = (2.0 - randDouble()*4.0) * rockSpeed;
281 double dy = (2.0 - randDouble()*4.0) * rockSpeed; 277 double dy = (2.0 - randDouble()*4.0) * rockSpeed;
282 rock->setVelocity( dx, dy ); 278 rock->setVelocity( dx, dy );
283 rock->setFrame( randInt( rock->frameCount() ) ); 279 rock->setFrame( randInt( rock->frameCount() ) );
284 if ( dx > 0 ) 280 if ( dx > 0 )
285 { 281 {
286 if ( dy > 0 ) 282 if ( dy > 0 )
287 rock->move( 5, 5, 0 ); 283 rock->move( 5, 5, 0 );
288 else 284 else
289 rock->move( 5, field.height() - 25, 0 ); 285 rock->move( 5, field.height() - 25, 0 );
290 } 286 }
291 else 287 else
292 { 288 {
293 if ( dy > 0 ) 289 if ( dy > 0 )
294 rock->move( field.width() - 25, 5, 0 ); 290 rock->move( field.width() - 25, 5, 0 );
295 else 291 else
296 rock->move( field.width() - 25, field.height() - 25, 0 ); 292 rock->move( field.width() - 25, field.height() - 25, 0 );
297 } 293 }
298 rock->show( ); 294 rock->show( );
299 rocks.append( rock ); 295 rocks.append( rock );
300 } 296 }
301} 297}
302 298
303// - - - 299// - - -
304 300
305void KAsteroidsView::showText( const QString &text, const QColor &color, bool scroll ) 301void KAsteroidsView::showText( const QString &text, const QColor &color, bool scroll )
306{ 302{
307 textSprite->setTextFlags( AlignLeft | AlignVCenter ); 303 textSprite->setTextFlags( AlignLeft | AlignVCenter );
308 textSprite->setText( text ); 304 textSprite->setText( text );
309 textSprite->setColor( color ); 305 textSprite->setColor( color );
310 306
311 if ( scroll ) { 307 if ( scroll ) {
312 textSprite->move( (field.width()-textSprite->boundingRect().width()) / 2, 308 textSprite->move( (field.width()-textSprite->boundingRect().width()) / 2,
313 -textSprite->boundingRect().height() ); 309 -textSprite->boundingRect().height() );
314 textDy = TEXT_SPEED; 310 textDy = TEXT_SPEED;
315 } else { 311 } else {
316 textSprite->move( (field.width()-textSprite->boundingRect().width()) / 2, 312 textSprite->move( (field.width()-textSprite->boundingRect().width()) / 2,
317 (field.height()-textSprite->boundingRect().height()) / 2 ); 313 (field.height()-textSprite->boundingRect().height()) / 2 );
318 textDy = 0; 314 textDy = 0;
319 } 315 }
320 textSprite->show(); 316 textSprite->show();
321} 317}
322 318
323// - - - 319// - - -
324 320
325void KAsteroidsView::hideText() 321void KAsteroidsView::hideText()
326{ 322{
327 textDy = -TEXT_SPEED; 323 textDy = -TEXT_SPEED;
328} 324}
329 325
330// - - - 326// - - -
331 327
332void KAsteroidsView::resizeEvent(QResizeEvent* event) 328void KAsteroidsView::resizeEvent(QResizeEvent* event)
333{ 329{
334 QWidget::resizeEvent(event); 330 QWidget::resizeEvent(event);
335 field.resize(width()-4, height()-4); 331 field.resize(width()-4, height()-4);
336 view.resize(width(),height()); 332 view.resize(width(),height());
337} 333}
338 334
339// - - - 335// - - -
340 336
341void KAsteroidsView::timerEvent( QTimerEvent * ) 337void KAsteroidsView::timerEvent( QTimerEvent * )
342{ 338{
343 field.advance(); 339 field.advance();
344 340
345 QCanvasSprite *rock; 341 QCanvasSprite *rock;
346 342
347 // move rocks forward 343 // move rocks forward
348 for ( rock = rocks.first(); rock; rock = rocks.next() ) { 344 for ( rock = rocks.first(); rock; rock = rocks.next() ) {
349 ((KRock *)rock)->nextFrame(); 345 ((KRock *)rock)->nextFrame();
350 wrapSprite( rock ); 346 wrapSprite( rock );
351 } 347 }
352 348
353 wrapSprite( ship ); 349 wrapSprite( ship );
354 350
355 // check for missile collision with rocks. 351 // check for missile collision with rocks.
356 processMissiles(); 352 processMissiles();
357 353
358 // these are generated when a ship explodes 354 // these are generated when a ship explodes
359 for ( KBit *bit = bits.first(); bit; bit = bits.next() ) 355 for ( KBit *bit = bits.first(); bit; bit = bits.next() )
360 { 356 {
361 if ( bit->expired() ) 357 if ( bit->expired() )
362 { 358 {
363 bits.removeRef( bit ); 359 bits.removeRef( bit );
364 } 360 }
365 else 361 else
366 { 362 {
367 bit->growOlder(); 363 bit->growOlder();
368 bit->setFrame( ( bit->frame()+1 ) % bit->frameCount() ); 364 bit->setFrame( ( bit->frame()+1 ) % bit->frameCount() );
369 } 365 }
370 } 366 }
371 367
372 for ( KExhaust *e = exhaust.first(); e; e = exhaust.next() ) 368 for ( KExhaust *e = exhaust.first(); e; e = exhaust.next() )
373 exhaust.removeRef( e ); 369 exhaust.removeRef( e );
374 370
375 // move / rotate ship. 371 // move / rotate ship.
376 // check for collision with a rock. 372 // check for collision with a rock.
377 processShip(); 373 processShip();
378 374
379 // move powerups and check for collision with player and missiles 375 // move powerups and check for collision with player and missiles
380 processPowerups(); 376 processPowerups();
381 377
382 if ( textSprite->visible() ) 378 if ( textSprite->visible() )
383 { 379 {
384 if ( textDy < 0 && 380 if ( textDy < 0 &&
385 textSprite->boundingRect().y() <= -textSprite->boundingRect().height() ) { 381 textSprite->boundingRect().y() <= -textSprite->boundingRect().height() ) {
386 textSprite->hide(); 382 textSprite->hide();
387 } else { 383 } else {
388 textSprite->moveBy( 0, textDy ); 384 textSprite->moveBy( 0, textDy );
389 } 385 }
390 if ( textSprite->boundingRect().y() > (field.height()-textSprite->boundingRect().height())/2 ) 386 if ( textSprite->boundingRect().y() > (field.height()-textSprite->boundingRect().height())/2 )
391 textDy = 0; 387 textDy = 0;
392 } 388 }
393 389
394 if ( vitalsChanged && !(mFrameNum % 10) ) { 390 if ( vitalsChanged && !(mFrameNum % 10) ) {
395 emit updateVitals(); 391 emit updateVitals();
396 vitalsChanged = FALSE; 392 vitalsChanged = FALSE;
397 } 393 }
398 394
399 mFrameNum++; 395 mFrameNum++;
400} 396}
401 397
402void KAsteroidsView::wrapSprite( QCanvasItem *s ) 398void KAsteroidsView::wrapSprite( QCanvasItem *s )
403{ 399{
404 int x = int(s->x() + s->boundingRect().width() / 2); 400 int x = int(s->x() + s->boundingRect().width() / 2);
405 int y = int(s->y() + s->boundingRect().height() / 2); 401 int y = int(s->y() + s->boundingRect().height() / 2);
406 402
407 if ( x > field.width() ) 403 if ( x > field.width() )
408 s->move( s->x() - field.width(), s->y() ); 404 s->move( s->x() - field.width(), s->y() );
409 else if ( x < 0 ) 405 else if ( x < 0 )
410 s->move( field.width() + s->x(), s->y() ); 406 s->move( field.width() + s->x(), s->y() );
411 407
412 if ( y > field.height() ) 408 if ( y > field.height() )
413 s->move( s->x(), s->y() - field.height() ); 409 s->move( s->x(), s->y() - field.height() );
414 else if ( y < 0 ) 410 else if ( y < 0 )
415 s->move( s->x(), field.height() + s->y() ); 411 s->move( s->x(), field.height() + s->y() );
416} 412}
417 413
418// - - - 414// - - -
419 415
420void KAsteroidsView::rockHit( QCanvasItem *hit ) 416void KAsteroidsView::rockHit( QCanvasItem *hit )
421{ 417{
422 KPowerup *nPup = 0; 418 KPowerup *nPup = 0;
423 int rnd = static_cast<int>(randDouble()*30.0) % 30; 419 int rnd = static_cast<int>(randDouble()*30.0) % 30;
424 switch( rnd ) 420 switch( rnd )
425 { 421 {
426 case 4: 422 case 4:
427 case 5: 423 case 5:
428 nPup = new KPowerup( animation[ID_ENERGY_POWERUP], &field, 424 nPup = new KPowerup( animation[ID_ENERGY_POWERUP], &field,
429 ID_ENERGY_POWERUP ); 425 ID_ENERGY_POWERUP );
430 break; 426 break;
431 case 10: 427 case 10:
432// nPup = new KPowerup( animation[ID_TELEPORT_POWERUP], &field, 428// nPup = new KPowerup( animation[ID_TELEPORT_POWERUP], &field,
433// ID_TELEPORT_POWERUP ); 429// ID_TELEPORT_POWERUP );
434 break; 430 break;
435 case 15: 431 case 15:
436 nPup = new KPowerup( animation[ID_BRAKE_POWERUP], &field, 432 nPup = new KPowerup( animation[ID_BRAKE_POWERUP], &field,
437 ID_BRAKE_POWERUP ); 433 ID_BRAKE_POWERUP );
438 break; 434 break;
439 case 20: 435 case 20:
440 nPup = new KPowerup( animation[ID_SHIELD_POWERUP], &field, 436 nPup = new KPowerup( animation[ID_SHIELD_POWERUP], &field,
441 ID_SHIELD_POWERUP ); 437 ID_SHIELD_POWERUP );
442 break; 438 break;
443 case 24: 439 case 24:
444 case 25: 440 case 25:
445 nPup = new KPowerup( animation[ID_SHOOT_POWERUP], &field, 441 nPup = new KPowerup( animation[ID_SHOOT_POWERUP], &field,
446 ID_SHOOT_POWERUP ); 442 ID_SHOOT_POWERUP );
447 break; 443 break;
448 } 444 }
449 if ( nPup ) 445 if ( nPup )
450 { 446 {
451 double r = 0.5 - randDouble(); 447 double r = 0.5 - randDouble();
452 nPup->move( hit->x(), hit->y(), 0 ); 448 nPup->move( hit->x(), hit->y(), 0 );
453 nPup->setVelocity( hit->xVelocity() + r, hit->yVelocity() + r ); 449 nPup->setVelocity( hit->xVelocity() + r, hit->yVelocity() + r );
454 nPup->show( ); 450 nPup->show( );
455 powerups.append( nPup ); 451 powerups.append( nPup );
456 } 452 }
457 453
458 if ( hit->rtti() == ID_ROCK_LARGE || hit->rtti() == ID_ROCK_MEDIUM ) 454 if ( hit->rtti() == ID_ROCK_LARGE || hit->rtti() == ID_ROCK_MEDIUM )
459 { 455 {
460 // break into smaller rocks 456 // break into smaller rocks
461 double addx[4] = { 1.0, 1.0, -1.0, -1.0 }; 457 double addx[4] = { 1.0, 1.0, -1.0, -1.0 };
462 double addy[4] = { -1.0, 1.0, -1.0, 1.0 }; 458 double addy[4] = { -1.0, 1.0, -1.0, 1.0 };
463 459
464 double dx = hit->xVelocity(); 460 double dx = hit->xVelocity();
465 double dy = hit->yVelocity(); 461 double dy = hit->yVelocity();
466 462
467 double maxRockSpeed = MAX_ROCK_SPEED * rockSpeed; 463 double maxRockSpeed = MAX_ROCK_SPEED * rockSpeed;
468 if ( dx > maxRockSpeed ) 464 if ( dx > maxRockSpeed )
469 dx = maxRockSpeed; 465 dx = maxRockSpeed;
470 else if ( dx < -maxRockSpeed ) 466 else if ( dx < -maxRockSpeed )
471 dx = -maxRockSpeed; 467 dx = -maxRockSpeed;
472 if ( dy > maxRockSpeed ) 468 if ( dy > maxRockSpeed )
473 dy = maxRockSpeed; 469 dy = maxRockSpeed;
474 else if ( dy < -maxRockSpeed ) 470 else if ( dy < -maxRockSpeed )
475 dy = -maxRockSpeed; 471 dy = -maxRockSpeed;
476 472
477 QCanvasSprite *nrock; 473 QCanvasSprite *nrock;
478 474
479 for ( int i = 0; i < 4; i++ ) 475 for ( int i = 0; i < 4; i++ )
480 { 476 {
481 double r = rockSpeed/2 - randDouble()*rockSpeed; 477 double r = rockSpeed/2 - randDouble()*rockSpeed;
482 if ( hit->rtti() == ID_ROCK_LARGE ) 478 if ( hit->rtti() == ID_ROCK_LARGE )
483 { 479 {
484 nrock = new KRock( animation[ID_ROCK_MEDIUM], &field, 480 nrock = new KRock( animation[ID_ROCK_MEDIUM], &field,
485 ID_ROCK_MEDIUM, randInt(2), randInt(2) ? -1 : 1 ); 481 ID_ROCK_MEDIUM, randInt(2), randInt(2) ? -1 : 1 );
486 emit rockHit( 0 ); 482 emit rockHit( 0 );
487 } 483 }
488 else 484 else
489 { 485 {
490 nrock = new KRock( animation[ID_ROCK_SMALL], &field, 486 nrock = new KRock( animation[ID_ROCK_SMALL], &field,
491 ID_ROCK_SMALL, randInt(2), randInt(2) ? -1 : 1 ); 487 ID_ROCK_SMALL, randInt(2), randInt(2) ? -1 : 1 );
492 emit rockHit( 1 ); 488 emit rockHit( 1 );
493 } 489 }
494 490
495 nrock->move( hit->x(), hit->y(), 0 ); 491 nrock->move( hit->x(), hit->y(), 0 );
496 nrock->setVelocity( dx+addx[i]*rockSpeed+r, dy+addy[i]*rockSpeed+r ); 492 nrock->setVelocity( dx+addx[i]*rockSpeed+r, dy+addy[i]*rockSpeed+r );
497 nrock->setFrame( randInt( nrock->frameCount() ) ); 493 nrock->setFrame( randInt( nrock->frameCount() ) );
498 nrock->show( ); 494 nrock->show( );
499 rocks.append( nrock ); 495 rocks.append( nrock );
500 } 496 }
501 } 497 }
502 else if ( hit->rtti() == ID_ROCK_SMALL ) 498 else if ( hit->rtti() == ID_ROCK_SMALL )
503 emit rockHit( 2 ); 499 emit rockHit( 2 );
504 rocks.removeRef( (QCanvasSprite *)hit ); 500 rocks.removeRef( (QCanvasSprite *)hit );
505 if ( rocks.count() == 0 ) 501 if ( rocks.count() == 0 )
506 emit rocksRemoved(); 502 emit rocksRemoved();
507} 503}
508 504
509void KAsteroidsView::reducePower( int val ) 505void KAsteroidsView::reducePower( int val )
510{ 506{
511 shipPower -= val; 507 shipPower -= val;
512 if ( shipPower <= 0 ) 508 if ( shipPower <= 0 )
513 { 509 {
514 shipPower = 0; 510 shipPower = 0;
515 thrustShip = FALSE; 511 thrustShip = FALSE;
516 if ( shieldOn ) 512 if ( shieldOn )
517 { 513 {
518 shieldOn = FALSE; 514 shieldOn = FALSE;
519 shield->hide(); 515 shield->hide();
520 } 516 }
521 } 517 }
522 vitalsChanged = TRUE; 518 vitalsChanged = TRUE;
523} 519}
524 520
525void KAsteroidsView::addExhaust( double x, double y, double dx, 521void KAsteroidsView::addExhaust( double x, double y, double dx,
526 double dy, int count ) 522 double dy, int count )
527{ 523{
528 for ( int i = 0; i < count; i++ ) 524 for ( int i = 0; i < count; i++ )
529 { 525 {
530 KExhaust *e = new KExhaust( animation[ID_EXHAUST], &field ); 526 KExhaust *e = new KExhaust( animation[ID_EXHAUST], &field );
531 e->move( x + 2 - randDouble()*4, y + 2 - randDouble()*4 ); 527 e->move( x + 2 - randDouble()*4, y + 2 - randDouble()*4 );
532 e->setVelocity( dx, dy ); 528 e->setVelocity( dx, dy );
533 e->show( ); 529 e->show( );
534 exhaust.append( e ); 530 exhaust.append( e );
535 } 531 }
536} 532}
537 533
538void KAsteroidsView::processMissiles() 534void KAsteroidsView::processMissiles()
539{ 535{
540 KMissile *missile; 536 KMissile *missile;
541 537
542 // if a missile has hit a rock, remove missile and break rock into smaller 538 // if a missile has hit a rock, remove missile and break rock into smaller
543 // rocks or remove completely. 539 // rocks or remove completely.
544 QPtrListIterator<KMissile> it(missiles); 540 QPtrListIterator<KMissile> it(missiles);
545 541
546 for ( ; it.current(); ++it ) 542 for ( ; it.current(); ++it )
547 { 543 {
548 missile = it.current(); 544 missile = it.current();
549 missile->growOlder(); 545 missile->growOlder();
550 546
551 if ( missile->expired() ) 547 if ( missile->expired() )
552 { 548 {
553 missiles.removeRef( missile ); 549 missiles.removeRef( missile );
554 continue; 550 continue;
555 } 551 }
556 552
557 wrapSprite( missile ); 553 wrapSprite( missile );
558 554
559 QCanvasItemList hits = missile->collisions( TRUE ); 555 QCanvasItemList hits = missile->collisions( TRUE );
560 QCanvasItemList::Iterator hit; 556 QCanvasItemList::Iterator hit;
561 for ( hit = hits.begin(); hit != hits.end(); ++hit ) 557 for ( hit = hits.begin(); hit != hits.end(); ++hit )
562 { 558 {
563 if ( (*hit)->rtti() >= ID_ROCK_LARGE && 559 if ( (*hit)->rtti() >= ID_ROCK_LARGE &&
564 (*hit)->rtti() <= ID_ROCK_SMALL ) 560 (*hit)->rtti() <= ID_ROCK_SMALL )
565 { 561 {
566 shotsHit++; 562 shotsHit++;
567 rockHit( *hit ); 563 rockHit( *hit );
568 missiles.removeRef( missile ); 564 missiles.removeRef( missile );
569 break; 565 break;
570 } 566 }
571 } 567 }
572 } 568 }
573} 569}
574 570
575// - - - 571// - - -
576 572
577void KAsteroidsView::processShip() 573void KAsteroidsView::processShip()
578{ 574{
579 if ( ship->visible() ) 575 if ( ship->visible() )
580 { 576 {
581 if ( shieldOn ) 577 if ( shieldOn )
582 { 578 {
583 shield->show(); 579 shield->show();
584 reducePower( SHIELD_ON_COST ); 580 reducePower( SHIELD_ON_COST );
585 static int sf = 0; 581 static int sf = 0;
586 sf++; 582 sf++;
587 583
588 if ( sf % 2 ) 584 if ( sf % 2 )
589 shield->setFrame( (shield->frame()+1) % shield->frameCount() ); 585 shield->setFrame( (shield->frame()+1) % shield->frameCount() );
590 shield->move( ship->x() - 5, ship->y() - 5 ); 586 shield->move( ship->x() - 5, ship->y() - 5 );
591 587
592 QCanvasItemList hits = shield->collisions( TRUE ); 588 QCanvasItemList hits = shield->collisions( TRUE );
593 QCanvasItemList::Iterator it; 589 QCanvasItemList::Iterator it;
594 for ( it = hits.begin(); it != hits.end(); ++it ) 590 for ( it = hits.begin(); it != hits.end(); ++it )
595 { 591 {
596 if ( (*it)->rtti() >= ID_ROCK_LARGE && 592 if ( (*it)->rtti() >= ID_ROCK_LARGE &&
597 (*it)->rtti() <= ID_ROCK_SMALL ) 593 (*it)->rtti() <= ID_ROCK_SMALL )
598 { 594 {
599 int factor; 595 int factor;
600 switch ( (*it)->rtti() ) 596 switch ( (*it)->rtti() )
601 { 597 {
602 case ID_ROCK_LARGE: 598 case ID_ROCK_LARGE:
603 factor = 3; 599 factor = 3;
604 break; 600 break;
605 601
606 case ID_ROCK_MEDIUM: 602 case ID_ROCK_MEDIUM:
607 factor = 2; 603 factor = 2;
608 break; 604 break;
609 605
610 default: 606 default:
611 factor = 1; 607 factor = 1;
612 } 608 }
613 609
614 if ( factor > mShieldCount ) 610 if ( factor > mShieldCount )
615 { 611 {
616 // shield not strong enough 612 // shield not strong enough
617 shieldOn = FALSE; 613 shieldOn = FALSE;
618 break; 614 break;
619 } 615 }
620 rockHit( *it ); 616 rockHit( *it );
621 // the more shields we have the less costly 617 // the more shields we have the less costly
622 reducePower( factor * (SHIELD_HIT_COST - mShieldCount*2) ); 618 reducePower( factor * (SHIELD_HIT_COST - mShieldCount*2) );
623 } 619 }
624 } 620 }
625 } 621 }
626 622
627 if ( !shieldOn ) 623 if ( !shieldOn )
628 { 624 {
629 shield->hide(); 625 shield->hide();
630 QCanvasItemList hits = ship->collisions( TRUE ); 626 QCanvasItemList hits = ship->collisions( TRUE );
631 QCanvasItemList::Iterator it; 627 QCanvasItemList::Iterator it;
632 for ( it = hits.begin(); it != hits.end(); ++it ) 628 for ( it = hits.begin(); it != hits.end(); ++it )
633 { 629 {
634 if ( (*it)->rtti() >= ID_ROCK_LARGE && 630 if ( (*it)->rtti() >= ID_ROCK_LARGE &&
635 (*it)->rtti() <= ID_ROCK_SMALL ) 631 (*it)->rtti() <= ID_ROCK_SMALL )
636 { 632 {
637 KBit *bit; 633 KBit *bit;
638 for ( int i = 0; i < 8; i++ ) 634 for ( int i = 0; i < 8; i++ )
639 { 635 {
640 bit = new KBit( animation[ID_BIT], &field ); 636 bit = new KBit( animation[ID_BIT], &field );
641 bit->move( ship->x() + 5 - randDouble() * 10, 637 bit->move( ship->x() + 5 - randDouble() * 10,
642 ship->y() + 5 - randDouble() * 10, 638 ship->y() + 5 - randDouble() * 10,
643 randInt(bit->frameCount()) ); 639 randInt(bit->frameCount()) );
644 bit->setVelocity( 1-randDouble()*2, 640 bit->setVelocity( 1-randDouble()*2,
645 1-randDouble()*2 ); 641 1-randDouble()*2 );
646 bit->setDeath( 60 + randInt(60) ); 642 bit->setDeath( 60 + randInt(60) );
647 bit->show( ); 643 bit->show( );
648 bits.append( bit ); 644 bits.append( bit );
649 } 645 }
650 ship->hide(); 646 ship->hide();
651 shield->hide(); 647 shield->hide();
652 emit shipKilled(); 648 emit shipKilled();
653 break; 649 break;
654 } 650 }
655 } 651 }
656 } 652 }
657 653
658 654
659 if ( rotateSlow ) 655 if ( rotateSlow )
660 rotateSlow--; 656 rotateSlow--;
661 657
662 if ( rotateL ) 658 if ( rotateL )
663 { 659 {
664 shipAngle -= rotateSlow ? 1 : rotateRate; 660 shipAngle -= rotateSlow ? 1 : rotateRate;
665 if ( shipAngle < 0 ) 661 if ( shipAngle < 0 )
666 shipAngle += SHIP_STEPS; 662 shipAngle += SHIP_STEPS;
667 } 663 }
668 664
669 if ( rotateR ) 665 if ( rotateR )
670 { 666 {
671 shipAngle += rotateSlow ? 1 : rotateRate; 667 shipAngle += rotateSlow ? 1 : rotateRate;
672 if ( shipAngle >= SHIP_STEPS ) 668 if ( shipAngle >= SHIP_STEPS )
673 shipAngle -= SHIP_STEPS; 669 shipAngle -= SHIP_STEPS;
674 } 670 }
675 671
676 double angle = shipAngle * PI_X_2 / SHIP_STEPS; 672 double angle = shipAngle * PI_X_2 / SHIP_STEPS;
677 double cosangle = cos( angle ); 673 double cosangle = cos( angle );
678 double sinangle = sin( angle ); 674 double sinangle = sin( angle );
679 675
680 if ( brakeShip ) 676 if ( brakeShip )
681 { 677 {
682 thrustShip = FALSE; 678 thrustShip = FALSE;
683 rotateL = FALSE; 679 rotateL = FALSE;
684 rotateR = FALSE; 680 rotateR = FALSE;
685 rotateRate = ROTATE_RATE; 681 rotateRate = ROTATE_RATE;
686 if ( fabs(shipDx) < 2.5 && fabs(shipDy) < 2.5 ) 682 if ( fabs(shipDx) < 2.5 && fabs(shipDy) < 2.5 )
687 { 683 {
688 shipDx = 0.0; 684 shipDx = 0.0;
689 shipDy = 0.0; 685 shipDy = 0.0;
690 ship->setVelocity( shipDx, shipDy ); 686 ship->setVelocity( shipDx, shipDy );
691 brakeShip = FALSE; 687 brakeShip = FALSE;
692 } 688 }
693 else 689 else
694 { 690 {
695 double motionAngle = atan2( -shipDy, -shipDx ); 691 double motionAngle = atan2( -shipDy, -shipDx );
696 if ( angle > M_PI ) 692 if ( angle > M_PI )
697 angle -= PI_X_2; 693 angle -= PI_X_2;
698 double angleDiff = angle - motionAngle; 694 double angleDiff = angle - motionAngle;
699 if ( angleDiff > M_PI ) 695 if ( angleDiff > M_PI )
700 angleDiff = PI_X_2 - angleDiff; 696 angleDiff = PI_X_2 - angleDiff;
701 else if ( angleDiff < -M_PI ) 697 else if ( angleDiff < -M_PI )
702 angleDiff = PI_X_2 + angleDiff; 698 angleDiff = PI_X_2 + angleDiff;
703 double fdiff = fabs( angleDiff ); 699 double fdiff = fabs( angleDiff );
704 if ( fdiff > 0.08 ) 700 if ( fdiff > 0.08 )
705 { 701 {
706 if ( angleDiff > 0 ) 702 if ( angleDiff > 0 )
707 rotateL = TRUE; 703 rotateL = TRUE;
708 else if ( angleDiff < 0 ) 704 else if ( angleDiff < 0 )
709 rotateR = TRUE; 705 rotateR = TRUE;
710 if ( fdiff > 0.6 ) 706 if ( fdiff > 0.6 )
711 rotateRate = mBrakeCount + 1; 707 rotateRate = mBrakeCount + 1;
712 else if ( fdiff > 0.4 ) 708 else if ( fdiff > 0.4 )
713 rotateRate = 2; 709 rotateRate = 2;
714 else 710 else
715 rotateRate = 1; 711 rotateRate = 1;
716 712
717 if ( rotateRate > 5 ) 713 if ( rotateRate > 5 )
718 rotateRate = 5; 714 rotateRate = 5;
719 } 715 }
720 else if ( fabs(shipDx) > 1 || fabs(shipDy) > 1 ) 716 else if ( fabs(shipDx) > 1 || fabs(shipDy) > 1 )
721 { 717 {
722 thrustShip = TRUE; 718 thrustShip = TRUE;
723 // we'll make braking a bit faster 719 // we'll make braking a bit faster
724 shipDx += cosangle/6 * (mBrakeCount - 1); 720 shipDx += cosangle/6 * (mBrakeCount - 1);
725 shipDy += sinangle/6 * (mBrakeCount - 1); 721 shipDy += sinangle/6 * (mBrakeCount - 1);
726 reducePower( BRAKE_ON_COST ); 722 reducePower( BRAKE_ON_COST );
727 addExhaust( ship->x() + 10 - cosangle*11, 723 addExhaust( ship->x() + 10 - cosangle*11,
728 ship->y() + 10 - sinangle*11, 724 ship->y() + 10 - sinangle*11,
729 shipDx-cosangle, shipDy-sinangle, 725 shipDx-cosangle, shipDy-sinangle,
730 mBrakeCount+1 ); 726 mBrakeCount+1 );
731 } 727 }
732 } 728 }
733 } 729 }
734 730
735 if ( thrustShip ) 731 if ( thrustShip )
736 { 732 {
737 // The ship has a terminal velocity, but trying to go faster 733 // The ship has a terminal velocity, but trying to go faster
738 // still uses fuel (can go faster diagonally - don't care). 734 // still uses fuel (can go faster diagonally - don't care).
739 double thrustx = cosangle/8; 735 double thrustx = cosangle/8;
740 double thrusty = sinangle/8; 736 double thrusty = sinangle/8;
741 if ( fabs(shipDx + thrustx) < MAX_SHIP_SPEED ) 737 if ( fabs(shipDx + thrustx) < MAX_SHIP_SPEED )
742 shipDx += thrustx; 738 shipDx += thrustx;
743 if ( fabs(shipDy + thrusty) < MAX_SHIP_SPEED ) 739 if ( fabs(shipDy + thrusty) < MAX_SHIP_SPEED )
744 shipDy += thrusty; 740 shipDy += thrusty;
745 ship->setVelocity( shipDx, shipDy ); 741 ship->setVelocity( shipDx, shipDy );
746 reducePower( 1 ); 742 reducePower( 1 );
747 addExhaust( ship->x() + 10 - cosangle*10, 743 addExhaust( ship->x() + 10 - cosangle*10,
748 ship->y() + 10 - sinangle*10, 744 ship->y() + 10 - sinangle*10,
749 shipDx-cosangle, shipDy-sinangle, 3 ); 745 shipDx-cosangle, shipDy-sinangle, 3 );
750 } 746 }
751 747
752 ship->setFrame( shipAngle >> 1 ); 748 ship->setFrame( shipAngle >> 1 );
753 749
754 if ( shootShip ) 750 if ( shootShip )
755 { 751 {
756 if ( !shootDelay && (int)missiles.count() < mShootCount + 2 ) 752 if ( !shootDelay && (int)missiles.count() < mShootCount + 2 )
757 { 753 {
758 KMissile *missile = new KMissile( animation[ID_MISSILE], &field ); 754 KMissile *missile = new KMissile( animation[ID_MISSILE], &field );
759 missile->move( 11+ship->x()+cosangle*11, 755 missile->move( 11+ship->x()+cosangle*11,
760 11+ship->y()+sinangle*11, 0 ); 756 11+ship->y()+sinangle*11, 0 );
761 missile->setVelocity( shipDx + cosangle*MISSILE_SPEED, 757 missile->setVelocity( shipDx + cosangle*MISSILE_SPEED,
762 shipDy + sinangle*MISSILE_SPEED ); 758 shipDy + sinangle*MISSILE_SPEED );
763 missile->show( ); 759 missile->show( );
764 missiles.append( missile ); 760 missiles.append( missile );
765 shotsFired++; 761 shotsFired++;
766 reducePower( 1 ); 762 reducePower( 1 );
767 763
768 shootDelay = 5; 764 shootDelay = 5;
769 } 765 }
770 766
771 if ( shootDelay ) 767 if ( shootDelay )
772 shootDelay--; 768 shootDelay--;
773 } 769 }
774 770
775 if ( teleportShip ) 771 if ( teleportShip )
776 { 772 {
777 int ra = rand() % 10; 773 int ra = rand() % 10;
778 if( ra == 0 ) 774 if( ra == 0 )
779 ra += rand() % 20; 775 ra += rand() % 20;
780 int xra = ra * 60 + ( (rand() % 20) * (rand() % 20) ); 776 int xra = ra * 60 + ( (rand() % 20) * (rand() % 20) );
781 int yra = ra * 50 - ( (rand() % 20) * (rand() % 20) ); 777 int yra = ra * 50 - ( (rand() % 20) * (rand() % 20) );
782 ship->move( xra, yra ); 778 ship->move( xra, yra );
783 } 779 }
784 780
785 vitalsChanged = TRUE; 781 vitalsChanged = TRUE;
786 } 782 }
787} 783}
788 784
789// - - - 785// - - -
790 786
791void KAsteroidsView::processPowerups() 787void KAsteroidsView::processPowerups()
792{ 788{
793 if ( !powerups.isEmpty() ) 789 if ( !powerups.isEmpty() )
794 { 790 {
795 // if player gets the powerup remove it from the screen, if option 791 // if player gets the powerup remove it from the screen, if option
796 // "Can destroy powerups" is enabled and a missile hits the powerup 792 // "Can destroy powerups" is enabled and a missile hits the powerup
797 // destroy it 793 // destroy it
798 794
799 KPowerup *pup; 795 KPowerup *pup;
800 QPtrListIterator<KPowerup> it( powerups ); 796 QPtrListIterator<KPowerup> it( powerups );
801 797
802 for( ; it.current(); ++it ) 798 for( ; it.current(); ++it )
803 { 799 {
804 pup = it.current(); 800 pup = it.current();
805 pup->growOlder(); 801 pup->growOlder();
806 802
807 if( pup->expired() ) 803 if( pup->expired() )
808 { 804 {
809 powerups.removeRef( pup ); 805 powerups.removeRef( pup );
810 continue; 806 continue;
811 } 807 }
812 808
813 wrapSprite( pup ); 809 wrapSprite( pup );
814 810
815 QCanvasItemList hits = pup->collisions( TRUE ); 811 QCanvasItemList hits = pup->collisions( TRUE );
816 QCanvasItemList::Iterator it; 812 QCanvasItemList::Iterator it;
817 for ( it = hits.begin(); it != hits.end(); ++it ) 813 for ( it = hits.begin(); it != hits.end(); ++it )
818 { 814 {
819 if ( (*it) == ship ) 815 if ( (*it) == ship )
820 { 816 {
821 switch( pup->rtti() ) 817 switch( pup->rtti() )
822 { 818 {
823 case ID_ENERGY_POWERUP: 819 case ID_ENERGY_POWERUP:
824 shipPower += 150; 820 shipPower += 150;
825 if ( shipPower > MAX_POWER_LEVEL ) 821 if ( shipPower > MAX_POWER_LEVEL )
826 shipPower = MAX_POWER_LEVEL; 822 shipPower = MAX_POWER_LEVEL;
827 break; 823 break;
828 case ID_TELEPORT_POWERUP: 824 case ID_TELEPORT_POWERUP:
829 mTeleportCount++; 825 mTeleportCount++;
830 break; 826 break;
831 case ID_BRAKE_POWERUP: 827 case ID_BRAKE_POWERUP:
832 if ( mBrakeCount < MAX_BRAKES ) 828 if ( mBrakeCount < MAX_BRAKES )
833 mBrakeCount++; 829 mBrakeCount++;
834 break; 830 break;
835 case ID_SHIELD_POWERUP: 831 case ID_SHIELD_POWERUP:
836 if ( mShieldCount < MAX_SHIELDS ) 832 if ( mShieldCount < MAX_SHIELDS )
837 mShieldCount++; 833 mShieldCount++;
838 break; 834 break;
839 case ID_SHOOT_POWERUP: 835 case ID_SHOOT_POWERUP:
840 if ( mShootCount < MAX_FIREPOWER ) 836 if ( mShootCount < MAX_FIREPOWER )
841 mShootCount++; 837 mShootCount++;
842 break; 838 break;
843 } 839 }
844 840
845 powerups.removeRef( pup ); 841 powerups.removeRef( pup );
846 vitalsChanged = TRUE; 842 vitalsChanged = TRUE;
847 } 843 }
848 else if ( (*it) == shield ) 844 else if ( (*it) == shield )
849 { 845 {
850 powerups.removeRef( pup ); 846 powerups.removeRef( pup );
851 } 847 }
852 else if ( (*it)->rtti() == ID_MISSILE ) 848 else if ( (*it)->rtti() == ID_MISSILE )
853 { 849 {
854 if ( can_destroy_powerups ) 850 if ( can_destroy_powerups )
855 { 851 {
856 powerups.removeRef( pup ); 852 powerups.removeRef( pup );
857 } 853 }
858 } 854 }
859 } 855 }
860 } 856 }
861 } // -- if( powerups.isEmpty() ) 857 } // -- if( powerups.isEmpty() )
862} 858}
863 859
864// - - - 860// - - -
865 861
866void KAsteroidsView::hideShield() 862void KAsteroidsView::hideShield()
867{ 863{
868 shield->hide(); 864 shield->hide();
869 mShieldCount = 0; 865 mShieldCount = 0;
870 shieldOn = FALSE; 866 shieldOn = FALSE;
871} 867}
872 868
873double KAsteroidsView::randDouble() 869double KAsteroidsView::randDouble()
874{ 870{
875 int v = rand(); 871 int v = rand();
876 return (double)v / (double)RAND_MAX; 872 return (double)v / (double)RAND_MAX;
877} 873}
878 874
879int KAsteroidsView::randInt( int range ) 875int KAsteroidsView::randInt( int range )
880{ 876{
881 return rand() % range; 877 return rand() % range;
882} 878}