author | andyq <andyq> | 2002-12-13 15:03:41 (UTC) |
---|---|---|
committer | andyq <andyq> | 2002-12-13 15:03:41 (UTC) |
commit | 28a78f938ae995fbc29f76afa84b1bee62178a79 (patch) (unidiff) | |
tree | 47fdf14787de5748acafb151a63222b726a42a20 | |
parent | 18c7cd23a85562cd23a4161e1006138e602a0be7 (diff) | |
download | opie-28a78f938ae995fbc29f76afa84b1bee62178a79.zip opie-28a78f938ae995fbc29f76afa84b1bee62178a79.tar.gz opie-28a78f938ae995fbc29f76afa84b1bee62178a79.tar.bz2 |
Cleanup up some code, replays now know what game they were saved for, moved
the replay stuff into its own menu, and allowed the menus to have3 more items
each.
-rw-r--r-- | noncore/games/sfcave/sfcave.cpp | 367 | ||||
-rw-r--r-- | noncore/games/sfcave/sfcave.h | 10 |
2 files changed, 219 insertions, 158 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp index d551afe..0160d34 100644 --- a/noncore/games/sfcave/sfcave.cpp +++ b/noncore/games/sfcave/sfcave.cpp | |||
@@ -20,95 +20,105 @@ | |||
20 | #define NO_THRUST 0.8 | 20 | #define NO_THRUST 0.8 |
21 | #define MAX_DOWN_THRUST 4.0 | 21 | #define MAX_DOWN_THRUST 4.0 |
22 | #define MAX_UP_THRUST -3.5 | 22 | #define MAX_UP_THRUST -3.5 |
23 | 23 | ||
24 | // States | 24 | // States |
25 | #define STATE_BOSS 0 | 25 | #define STATE_BOSS 0 |
26 | #define STATE_RUNNING 1 | 26 | #define STATE_RUNNING 1 |
27 | #define STATE_CRASHING 2 | 27 | #define STATE_CRASHING 2 |
28 | #define STATE_CRASHED 3 | 28 | #define STATE_CRASHED 3 |
29 | #define STATE_NEWGAME 4 | 29 | #define STATE_NEWGAME 4 |
30 | #define STATE_MENU 5 | 30 | #define STATE_MENU 5 |
31 | #define STATE_REPLAY 6 | 31 | #define STATE_REPLAY 6 |
32 | 32 | ||
33 | // Menus | 33 | // Menus |
34 | #define MENU_MAIN_MENU 0 | 34 | #define MENU_MAIN_MENU 0 |
35 | #define MENU_OPTIONS_MENU 1 | 35 | #define MENU_OPTIONS_MENU 1 |
36 | #define MENU_REPLAY_MENU 2 | ||
36 | 37 | ||
37 | // Main Menu Options | 38 | // Main Menu Options |
38 | #define MENU_START_GAME 0 | 39 | #define MENU_START_GAME 0 |
39 | #define MENU_OPTIONS 1 | 40 | #define MENU_REPLAY 1 |
40 | #define MENU_HELP 2 | 41 | #define MENU_OPTIONS 2 |
41 | #define MENU_QUIT 3 | 42 | #define MENU_HELP 3 |
43 | #define MENU_QUIT 4 | ||
42 | 44 | ||
43 | // Option Menu Options | 45 | // Option Menu Options |
44 | #define MENU_GAME_TYPE 0 | 46 | #define MENU_GAME_TYPE 0 |
45 | #define MENU_GAME_DIFFICULTY 1 | 47 | #define MENU_GAME_DIFFICULTY 1 |
46 | #define MENU_CLEAR_HIGHSCORES 2 | 48 | #define MENU_CLEAR_HIGHSCORES 2 |
47 | #define MENU_BACK 3 | 49 | #define MENU_BACK 3 |
48 | 50 | ||
51 | // Replay Menu Options | ||
52 | #define MENU_REPLAY_START 0 | ||
53 | #define MENU_REPLAY_LOAD 1 | ||
54 | #define MENU_REPLAY_SAVE 2 | ||
55 | #define MENU_REPLAY_BACK 3 | ||
56 | |||
49 | 57 | ||
50 | #define NR_GAME_DIFFICULTIES 3 | 58 | #define NR_GAME_DIFFICULTIES 3 |
51 | #define NR_GAME_TYPES 3 | 59 | #define NR_GAME_TYPES 3 |
52 | 60 | ||
53 | #define DIFICULTY_EASY 0 | 61 | #define DIFICULTY_EASY 0 |
54 | #define DIFICULTY_NORMAL 1 | 62 | #define DIFICULTY_NORMAL 1 |
55 | #define DIFICULTY_HARD 2 | 63 | #define DIFICULTY_HARD 2 |
56 | #define EASY "Easy" | 64 | #define EASY "Easy" |
57 | #define NORMAL "Normal" | 65 | #define NORMAL "Normal" |
58 | #define HARD "Hard" | 66 | #define HARD "Hard" |
59 | 67 | ||
60 | #define SFCAVE_GAME_TYPE 0 | 68 | #define SFCAVE_GAME_TYPE 0 |
61 | #define GATES_GAME_TYPE 1 | 69 | #define GATES_GAME_TYPE 1 |
62 | #define FLY_GAME_TYPE 2 | 70 | #define FLY_GAME_TYPE 2 |
63 | #define SFCAVE_GAME "SFCave" | 71 | #define SFCAVE_GAME "SFCave" |
64 | #define GATES_GAME "Gates" | 72 | #define GATES_GAME "Gates" |
65 | #define FLY_GAME "Fly" | 73 | #define FLY_GAME "Fly" |
66 | #define CURRENT_GAME_TYPE gameTypes[currentGameType] | 74 | #define CURRENT_GAME_TYPE gameTypes[currentGameType] |
67 | #define CURRENT_GAME_DIFFICULTY difficultyOption[currentGameDifficulty]; | 75 | #define CURRENT_GAME_DIFFICULTY difficultyOption[currentGameDifficulty]; |
68 | 76 | ||
69 | QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD }; | 77 | QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD }; |
70 | QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME }; | 78 | QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME }; |
71 | 79 | ||
72 | QString SFCave::menuOptions[2][5] = { { "Start Game", "Options", "Help", "Quit", "" }, | 80 | QString SFCave::menuOptions[NR_MENUS][MAX_MENU_OPTIONS] = { { "Start Game", "Replays", "Options", "Help", "Quit", "", "", "" }, |
73 | { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "" } }; | 81 | { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "", "", "", "" }, |
82 | { "Play Reply", "Load Replay", "Save Replay", "Back", "", "", "", "" } }; | ||
74 | 83 | ||
84 | int SFCave::nrMenuOptions[NR_MENUS] = { 5, 4, 4 }; | ||
85 | int SFCave ::currentMenuOption[NR_MENUS] = { 0, 0, 0 }; | ||
86 | |||
75 | #define UP_THRUST 0.6 | 87 | #define UP_THRUST 0.6 |
76 | #define NO_THRUST 0.8 | 88 | #define NO_THRUST 0.8 |
77 | #define MAX_DOWN_THRUST 4.0 | 89 | #define MAX_DOWN_THRUST 4.0 |
78 | #define MAX_UP_THRUST -3.5 | 90 | #define MAX_UP_THRUST -3.5 |
79 | double SFCave::UpThrustVals[3][3] = {{ 0.6, 0.6, 0.6 }, // SFCave | 91 | double SFCave::UpThrustVals[3][3] = {{ 0.6, 0.6, 0.6 }, // SFCave |
80 | { 0.6, 0.6, 0.8 }, // Gates | 92 | { 0.6, 0.6, 0.8 }, // Gates |
81 | { 0.4, 0.7, 1.0 } }; // Fly | 93 | { 0.4, 0.7, 1.0 } }; // Fly |
82 | 94 | ||
83 | double SFCave::DownThrustVals[3][3] = {{ 0.8, 0.8, 0.8 }, // SFCave | 95 | double SFCave::DownThrustVals[3][3] = {{ 0.8, 0.8, 0.8 }, // SFCave |
84 | { 0.8, 0.8, 1.0 }, // Gates | 96 | { 0.8, 0.8, 1.0 }, // Gates |
85 | { 0.4, 0.7, 1.0 } }; // Fly | 97 | { 0.4, 0.7, 1.0 } }; // Fly |
86 | 98 | ||
87 | double SFCave::MaxUpThrustVals[3][3] = {{ -3.5, -3.5, -3.5 }, // SFCave | 99 | double SFCave::MaxUpThrustVals[3][3] = {{ -3.5, -3.5, -3.5 }, // SFCave |
88 | { -3.5, -4.0, -5.0 }, // Gates | 100 | { -3.5, -4.0, -5.0 }, // Gates |
89 | { -3.5, -4.0, -5.0 } }; // Fly | 101 | { -3.5, -4.0, -5.0 } }; // Fly |
90 | 102 | ||
91 | double SFCave::MaxDownThrustVals[3][3] = {{ 4.0, 4.0, 4.0 }, // SFCave | 103 | double SFCave::MaxDownThrustVals[3][3] = {{ 4.0, 4.0, 4.0 }, // SFCave |
92 | { 4.0, 5.0, 5.5 }, // Gates | 104 | { 4.0, 5.0, 5.5 }, // Gates |
93 | { 3.5, 4.0, 5.0 } }; // Fly | 105 | { 3.5, 4.0, 5.0 } }; // Fly |
94 | 106 | ||
95 | int SFCave::initialGateGaps[] = { 75, 50, 25 }; | 107 | int SFCave::initialGateGaps[] = { 75, 50, 25 }; |
96 | 108 | ||
97 | int SFCave::nrMenuOptions[2] = { 4, 4 }; | ||
98 | int SFCave ::currentMenuOption[2] = { 0, 0 }; | ||
99 | 109 | ||
100 | bool movel; | 110 | bool movel; |
101 | 111 | ||
102 | 112 | ||
103 | int main( int argc, char *argv[] ) | 113 | int main( int argc, char *argv[] ) |
104 | { | 114 | { |
105 | movel = true; | 115 | movel = true; |
106 | #ifdef QWS | 116 | #ifdef QWS |
107 | QPEApplication a( argc, argv ); | 117 | QPEApplication a( argc, argv ); |
108 | #else | 118 | #else |
109 | QApplication a( argc, argv ); | 119 | QApplication a( argc, argv ); |
110 | #endif | 120 | #endif |
111 | 121 | ||
112 | int speed = 3; | 122 | int speed = 3; |
113 | for ( int i = 0 ; i < argc ; ++i ) | 123 | for ( int i = 0 ; i < argc ; ++i ) |
114 | { | 124 | { |
@@ -679,41 +689,42 @@ void SFCave :: draw() | |||
679 | { | 689 | { |
680 | int x = (int)(user.x() + (crashLineLength+nextInt(10)) * cos( (M_PI/180) * (10.0 * i) ) ); | 690 | int x = (int)(user.x() + (crashLineLength+nextInt(10)) * cos( (M_PI/180) * (10.0 * i) ) ); |
681 | int y = (int)(user.y() + (crashLineLength+nextInt(10)) * sin( (M_PI/180) * (10.0 * i) ) ); p.drawLine( user.x(), user.y(), x, y ); | 691 | int y = (int)(user.y() + (crashLineLength+nextInt(10)) * sin( (M_PI/180) * (10.0 * i) ) ); p.drawLine( user.x(), user.y(), x, y ); |
682 | } | 692 | } |
683 | } | 693 | } |
684 | 694 | ||
685 | if ( state == STATE_CRASHING && crashLineLength >= 15 ) //|| crashLineLength == -1) ) | 695 | if ( state == STATE_CRASHING && crashLineLength >= 15 ) //|| crashLineLength == -1) ) |
686 | state = STATE_CRASHED; | 696 | state = STATE_CRASHED; |
687 | 697 | ||
688 | if ( state == STATE_CRASHED ) | 698 | if ( state == STATE_CRASHED ) |
689 | { | 699 | { |
690 | QString text = "Press up or down to start"; | 700 | QString text = "Press up or down to start"; |
691 | p.drawText( (sWidth/2) - (fm.width( text )/2), 120, text ); | 701 | p.drawText( (sWidth/2) - (fm.width( text )/2), 120, text ); |
692 | 702 | ||
693 | text = "Press OK for menu"; | 703 | text = "Press OK for menu"; |
694 | p.drawText( (sWidth/2) - (fm.width( text )/2), 135, text ); | 704 | p.drawText( (sWidth/2) - (fm.width( text )/2), 135, text ); |
695 | 705 | /* | |
696 | text = "Press r to replay"; | 706 | text = "Press r to replay"; |
697 | p.drawText( (sWidth/2) - (fm.width( text )/2), 150, text ); | 707 | p.drawText( (sWidth/2) - (fm.width( text )/2), 150, text ); |
698 | 708 | ||
699 | text = "Press s to save the replay"; | 709 | text = "Press s to save the replay"; |
700 | p.drawText( (sWidth/2) - (fm.width( text )/2), 165, text ); | 710 | p.drawText( (sWidth/2) - (fm.width( text )/2), 165, text ); |
701 | 711 | ||
702 | text = "Press r to load a saved replay"; | 712 | text = "Press r to load a saved replay"; |
703 | p.drawText( (sWidth/2) - (fm.width( text )/2), 180, text ); | 713 | p.drawText( (sWidth/2) - (fm.width( text )/2), 180, text ); |
714 | */ | ||
704 | } | 715 | } |
705 | else | 716 | else |
706 | crashLineLength ++; | 717 | crashLineLength ++; |
707 | } | 718 | } |
708 | 719 | ||
709 | p.end(); | 720 | p.end(); |
710 | bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); | 721 | bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); |
711 | //printf( "endpaint\n" ); | 722 | //printf( "endpaint\n" ); |
712 | } | 723 | } |
713 | 724 | ||
714 | void SFCave :: handleKeys() | 725 | void SFCave :: handleKeys() |
715 | { | 726 | { |
716 | // Find enpty trail and move others | 727 | // Find enpty trail and move others |
717 | bool done = false; | 728 | bool done = false; |
718 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) | 729 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) |
719 | { | 730 | { |
@@ -749,107 +760,55 @@ void SFCave :: handleKeys() | |||
749 | if ( press ) | 760 | if ( press ) |
750 | thrust -= 0.5; | 761 | thrust -= 0.5; |
751 | else | 762 | else |
752 | thrust += 0.8; | 763 | thrust += 0.8; |
753 | 764 | ||
754 | if ( thrust > 5.0 ) | 765 | if ( thrust > 5.0 ) |
755 | thrust = 5.0; | 766 | thrust = 5.0; |
756 | else if ( thrust < -3.5 ) | 767 | else if ( thrust < -3.5 ) |
757 | thrust = -3.5; | 768 | thrust = -3.5; |
758 | } | 769 | } |
759 | user.moveBy( 0, (int)thrust ); | 770 | user.moveBy( 0, (int)thrust ); |
760 | } | 771 | } |
761 | 772 | ||
762 | void SFCave :: keyPressEvent( QKeyEvent *e ) | 773 | void SFCave :: keyPressEvent( QKeyEvent *e ) |
763 | { | 774 | { |
764 | if ( state == STATE_MENU ) | 775 | if ( state == STATE_MENU ) |
765 | { | 776 | handleMenuKeys( e ); |
766 | switch( e->key() ) | ||
767 | { | ||
768 | case Qt::Key_Down: | ||
769 | currentMenuOption[currentMenuNr] ++; | ||
770 | if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" ) | ||
771 | currentMenuOption[currentMenuNr] = 0; | ||
772 | break; | ||
773 | case Qt::Key_Up: | ||
774 | currentMenuOption[currentMenuNr] --; | ||
775 | if ( currentMenuOption[currentMenuNr] < 0 ) | ||
776 | currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1; | ||
777 | break; | ||
778 | |||
779 | case Qt::Key_Left: | ||
780 | if ( currentMenuNr == MENU_OPTIONS_MENU ) | ||
781 | { | ||
782 | if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) | ||
783 | { | ||
784 | currentGameType --; | ||
785 | if ( currentGameType < 0 ) | ||
786 | currentGameType = NR_GAME_TYPES - 1; | ||
787 | } | ||
788 | else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) | ||
789 | { | ||
790 | currentGameDifficulty --; | ||
791 | if ( currentGameDifficulty < 0 ) | ||
792 | currentGameDifficulty = NR_GAME_DIFFICULTIES - 1; | ||
793 | } | ||
794 | } | ||
795 | break; | ||
796 | |||
797 | case Qt::Key_Right: | ||
798 | if ( currentMenuNr == MENU_OPTIONS_MENU ) | ||
799 | { | ||
800 | if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) | ||
801 | { | ||
802 | currentGameType ++; | ||
803 | if ( currentGameType == NR_GAME_TYPES ) | ||
804 | currentGameType = 0; | ||
805 | } | ||
806 | else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) | ||
807 | { | ||
808 | currentGameDifficulty ++; | ||
809 | if ( currentGameDifficulty == NR_GAME_DIFFICULTIES ) | ||
810 | currentGameDifficulty = 0; | ||
811 | } | ||
812 | } | ||
813 | break; | ||
814 | |||
815 | case Qt::Key_Space: | ||
816 | case Qt::Key_Return: | ||
817 | case Qt::Key_Enter: | ||
818 | dealWithMenuSelection(); | ||
819 | break; | ||
820 | } | ||
821 | } | ||
822 | else | 777 | else |
823 | { | 778 | { |
824 | switch( e->key() ) | 779 | switch( e->key() ) |
825 | { | 780 | { |
826 | case Qt::Key_Up: | 781 | case Qt::Key_Up: |
827 | case Qt::Key_F9: | 782 | case Qt::Key_F9: |
828 | case Qt::Key_Space: | 783 | case Qt::Key_Space: |
829 | if ( !replay && !press ) | 784 | if ( !replay && !press ) |
830 | { | 785 | { |
831 | press = true; | 786 | press = true; |
832 | replayList.append( new int( nrFrames ) ); | 787 | replayList.append( new int( nrFrames ) ); |
833 | } | 788 | } |
834 | break; | 789 | break; |
835 | case Qt::Key_M: | 790 | case Qt::Key_M: |
836 | case Qt::Key_Return: | 791 | case Qt::Key_Return: |
837 | case Qt::Key_Enter: | 792 | case Qt::Key_Enter: |
838 | if ( state == STATE_CRASHED ) | 793 | if ( state == STATE_CRASHED ) |
794 | { | ||
839 | state = STATE_MENU; | 795 | state = STATE_MENU; |
796 | currentMenuNr = 0; | ||
797 | currentMenuOption[currentMenuNr] = 0; | ||
798 | } | ||
840 | break; | 799 | break; |
841 | 800 | ||
842 | case Qt::Key_Z: | 801 | case Qt::Key_Z: |
843 | showScoreZones = !showScoreZones; | 802 | showScoreZones = !showScoreZones; |
844 | break; | 803 | break; |
845 | 804 | ||
846 | default: | 805 | default: |
847 | e->ignore(); | 806 | e->ignore(); |
848 | break; | 807 | break; |
849 | } | 808 | } |
850 | } | 809 | } |
851 | } | 810 | } |
852 | 811 | ||
853 | void SFCave :: keyReleaseEvent( QKeyEvent *e ) | 812 | void SFCave :: keyReleaseEvent( QKeyEvent *e ) |
854 | { | 813 | { |
855 | if ( state == STATE_MENU ) | 814 | if ( state == STATE_MENU ) |
@@ -886,52 +845,212 @@ void SFCave :: keyReleaseEvent( QKeyEvent *e ) | |||
886 | if ( state == STATE_CRASHED ) | 845 | if ( state == STATE_CRASHED ) |
887 | saveReplay(); | 846 | saveReplay(); |
888 | break; | 847 | break; |
889 | 848 | ||
890 | case Qt::Key_L: | 849 | case Qt::Key_L: |
891 | if ( state == STATE_CRASHED ) | 850 | if ( state == STATE_CRASHED ) |
892 | loadReplay(); | 851 | loadReplay(); |
893 | break; | 852 | break; |
894 | default: | 853 | default: |
895 | e->ignore(); | 854 | e->ignore(); |
896 | break; | 855 | break; |
897 | } | 856 | } |
898 | } | 857 | } |
899 | 858 | ||
900 | } | 859 | } |
901 | 860 | ||
861 | |||
862 | void SFCave :: saveScore() | ||
863 | { | ||
864 | #ifdef QWS | ||
865 | Config cfg( "sfcave" ); | ||
866 | cfg.setGroup( "settings" ); | ||
867 | QString key = "highScore_"; | ||
868 | |||
869 | cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] ); | ||
870 | key += CURRENT_GAME_TYPE; | ||
871 | cfg.writeEntry( key, highestScore[currentGameType] ); | ||
872 | #endif | ||
873 | } | ||
874 | |||
875 | void SFCave :: saveReplay() | ||
876 | { | ||
877 | FILE *out; | ||
878 | out = fopen( (const char *)replayFile, "w" ); | ||
879 | if ( !out ) | ||
880 | { | ||
881 | printf( "Couldn't write to /home/root/sfcave.replay\n" ); | ||
882 | return; | ||
883 | } | ||
884 | |||
885 | // Build up string of values | ||
886 | // Format is:: <landscape seed> <game type> <difficulty> <framenr> <framenr>....... | ||
887 | QString val; | ||
888 | val.sprintf( "%d %d %d ", currentSeed, currentGameType, currentGameDifficulty ); | ||
889 | |||
890 | QListIterator<int> it( replayList ); | ||
891 | while( it.current() ) | ||
892 | { | ||
893 | QString tmp; | ||
894 | tmp.sprintf( "%d ", (*it.current()) ); | ||
895 | val += tmp; | ||
896 | |||
897 | ++it; | ||
898 | } | ||
899 | val += "\n"; | ||
900 | |||
901 | QString line; | ||
902 | line.sprintf( "%d\n", val.length() ); | ||
903 | fwrite( (const char *)line, 1, line.length(), out ); | ||
904 | |||
905 | fwrite( (const char *)val, 1, val.length(), out ); | ||
906 | |||
907 | fclose( out ); | ||
908 | |||
909 | printf( "Replay saved to %s\n", (const char *)replayFile ); | ||
910 | |||
911 | } | ||
912 | |||
913 | void SFCave :: loadReplay() | ||
914 | { | ||
915 | FILE *in = fopen( (const char *)replayFile, "r" ); | ||
916 | |||
917 | if ( in == 0 ) | ||
918 | { | ||
919 | printf( "Couldn't load replay file!\n" ); | ||
920 | return; | ||
921 | } | ||
922 | |||
923 | // Read next line - contains the size of the options | ||
924 | char line[10+1]; | ||
925 | fgets( line, 10, in ); | ||
926 | |||
927 | int length = -1; | ||
928 | sscanf( line, "%d", &length ); | ||
929 | char *data = new char[length+1]; | ||
930 | |||
931 | fread( data, 1, length, in ); | ||
932 | // printf( "data - %s", data ); | ||
933 | |||
934 | QString sep = " "; | ||
935 | QStringList list = QStringList::split( sep, QString( data ) ); | ||
936 | |||
937 | // print it out | ||
938 | QStringList::Iterator it = list.begin(); | ||
939 | currentSeed = (*it).toInt(); | ||
940 | ++it; | ||
941 | currentGameType = (*it).toInt(); | ||
942 | ++it; | ||
943 | currentGameDifficulty = (*it).toInt(); | ||
944 | ++it; | ||
945 | |||
946 | replayList.clear(); | ||
947 | for ( ; it != list.end(); ++it ) | ||
948 | { | ||
949 | int v = (*it).toInt(); | ||
950 | replayList.append( new int( v ) ); | ||
951 | } | ||
952 | |||
953 | delete data; | ||
954 | |||
955 | fclose( in ); | ||
956 | |||
957 | printf( "Replay loaded from %s\n", (const char *)replayFile ); | ||
958 | } | ||
959 | |||
960 | |||
961 | //--------------- MENU CODE --------------------- | ||
962 | void SFCave :: handleMenuKeys( QKeyEvent *e ) | ||
963 | { | ||
964 | switch( e->key() ) | ||
965 | { | ||
966 | case Qt::Key_Down: | ||
967 | currentMenuOption[currentMenuNr] ++; | ||
968 | if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" ) | ||
969 | currentMenuOption[currentMenuNr] = 0; | ||
970 | break; | ||
971 | case Qt::Key_Up: | ||
972 | currentMenuOption[currentMenuNr] --; | ||
973 | if ( currentMenuOption[currentMenuNr] < 0 ) | ||
974 | currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1; | ||
975 | break; | ||
976 | |||
977 | case Qt::Key_Left: | ||
978 | if ( currentMenuNr == MENU_OPTIONS_MENU ) | ||
979 | { | ||
980 | if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) | ||
981 | { | ||
982 | currentGameType --; | ||
983 | if ( currentGameType < 0 ) | ||
984 | currentGameType = NR_GAME_TYPES - 1; | ||
985 | } | ||
986 | else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) | ||
987 | { | ||
988 | currentGameDifficulty --; | ||
989 | if ( currentGameDifficulty < 0 ) | ||
990 | currentGameDifficulty = NR_GAME_DIFFICULTIES - 1; | ||
991 | } | ||
992 | } | ||
993 | break; | ||
994 | |||
995 | case Qt::Key_Right: | ||
996 | if ( currentMenuNr == MENU_OPTIONS_MENU ) | ||
997 | { | ||
998 | if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) | ||
999 | { | ||
1000 | currentGameType ++; | ||
1001 | if ( currentGameType == NR_GAME_TYPES ) | ||
1002 | currentGameType = 0; | ||
1003 | } | ||
1004 | else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) | ||
1005 | { | ||
1006 | currentGameDifficulty ++; | ||
1007 | if ( currentGameDifficulty == NR_GAME_DIFFICULTIES ) | ||
1008 | currentGameDifficulty = 0; | ||
1009 | } | ||
1010 | } | ||
1011 | break; | ||
1012 | |||
1013 | case Qt::Key_Space: | ||
1014 | case Qt::Key_Return: | ||
1015 | case Qt::Key_Enter: | ||
1016 | dealWithMenuSelection(); | ||
1017 | break; | ||
1018 | } | ||
1019 | } | ||
1020 | |||
902 | void SFCave :: displayMenu() | 1021 | void SFCave :: displayMenu() |
903 | { | 1022 | { |
904 | offscreen->fill( Qt::black ); | 1023 | offscreen->fill( Qt::black ); |
905 | 1024 | ||
906 | QPainter p( offscreen ); | 1025 | QPainter p( offscreen ); |
907 | p.setPen( Qt::white ); | 1026 | p.setPen( Qt::white ); |
908 | 1027 | ||
909 | QFont f( "Helvetica", 16 ); | 1028 | QFont f( "Helvetica", 16 ); |
910 | p.setFont( f ); | 1029 | p.setFont( f ); |
911 | 1030 | ||
912 | QFontMetrics fm = p.fontMetrics(); | 1031 | QFontMetrics fm = p.fontMetrics(); |
913 | 1032 | ||
914 | QString text = "SFCave"; | 1033 | QString text = "SFCave"; |
915 | p.drawText( (sWidth/2) - (fm.width( text )/2), 60, text ); | 1034 | p.drawText( (sWidth/2) - (fm.width( text )/2), 60, text ); |
916 | 1035 | ||
917 | text = "Written by Andy Qua"; | 1036 | text = "Written by Andy Qua"; |
918 | p.drawText( (sWidth/2) - (fm.width( text )/2), 85, text ); | 1037 | p.drawText( (sWidth/2) - (fm.width( text )/2), 85, text ); |
919 | 1038 | ||
920 | // Draw options | 1039 | // Draw options |
921 | int pos = 170; | 1040 | int pos = 140; |
922 | for ( int i = 0 ; menuOptions[currentMenuNr][i] != "" ; ++i, pos += 25 ) | 1041 | for ( int i = 0 ; menuOptions[currentMenuNr][i] != "" ; ++i, pos += 25 ) |
923 | { | 1042 | { |
924 | if ( currentMenuOption[currentMenuNr] == i ) | 1043 | if ( currentMenuOption[currentMenuNr] == i ) |
925 | p.setPen( Qt::yellow ); | 1044 | p.setPen( Qt::yellow ); |
926 | else | 1045 | else |
927 | p.setPen( Qt::white ); | 1046 | p.setPen( Qt::white ); |
928 | 1047 | ||
929 | QString text; | 1048 | QString text; |
930 | if ( menuOptions[currentMenuNr][i].find( "%s" ) != -1 ) | 1049 | if ( menuOptions[currentMenuNr][i].find( "%s" ) != -1 ) |
931 | { | 1050 | { |
932 | QString val; | 1051 | QString val; |
933 | if ( i == MENU_GAME_TYPE ) | 1052 | if ( i == MENU_GAME_TYPE ) |
934 | val = gameTypes[currentGameType]; | 1053 | val = gameTypes[currentGameType]; |
935 | else | 1054 | else |
936 | val = dificultyOption[currentGameDifficulty]; | 1055 | val = dificultyOption[currentGameDifficulty]; |
937 | 1056 | ||
@@ -946,160 +1065,100 @@ void SFCave :: displayMenu() | |||
946 | p.end(); | 1065 | p.end(); |
947 | bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); | 1066 | bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); |
948 | } | 1067 | } |
949 | 1068 | ||
950 | void SFCave :: dealWithMenuSelection() | 1069 | void SFCave :: dealWithMenuSelection() |
951 | { | 1070 | { |
952 | switch( currentMenuNr ) | 1071 | switch( currentMenuNr ) |
953 | { | 1072 | { |
954 | case MENU_MAIN_MENU: | 1073 | case MENU_MAIN_MENU: |
955 | { | 1074 | { |
956 | switch( currentMenuOption[currentMenuNr] ) | 1075 | switch( currentMenuOption[currentMenuNr] ) |
957 | { | 1076 | { |
958 | case MENU_START_GAME: | 1077 | case MENU_START_GAME: |
959 | state = STATE_NEWGAME; | 1078 | state = STATE_NEWGAME; |
960 | break; | 1079 | break; |
961 | 1080 | ||
1081 | case MENU_REPLAY: | ||
1082 | currentMenuNr = MENU_REPLAY_MENU; | ||
1083 | currentMenuOption[currentMenuNr] = 0; | ||
1084 | break; | ||
1085 | |||
962 | case MENU_OPTIONS: | 1086 | case MENU_OPTIONS: |
963 | currentMenuNr = MENU_OPTIONS_MENU; | 1087 | currentMenuNr = MENU_OPTIONS_MENU; |
964 | currentMenuOption[currentMenuNr] = 0; | 1088 | currentMenuOption[currentMenuNr] = 0; |
965 | break; | 1089 | break; |
966 | 1090 | ||
967 | case MENU_HELP: | 1091 | case MENU_HELP: |
968 | { | 1092 | { |
969 | // Display Help Menu | 1093 | // Display Help Menu |
970 | HelpWindow *dlg = new HelpWindow( this ); | 1094 | HelpWindow *dlg = new HelpWindow( this ); |
971 | dlg->exec(); | 1095 | dlg->exec(); |
972 | delete dlg; | 1096 | delete dlg; |
973 | break; | 1097 | break; |
974 | } | 1098 | } |
975 | 1099 | ||
976 | case MENU_QUIT: | 1100 | case MENU_QUIT: |
977 | QApplication::exit(); | 1101 | QApplication::exit(); |
978 | break; | 1102 | break; |
979 | } | 1103 | } |
980 | 1104 | ||
981 | break; | 1105 | break; |
982 | } | 1106 | } |
983 | 1107 | ||
984 | case MENU_OPTIONS_MENU: | 1108 | case MENU_OPTIONS_MENU: |
985 | { | 1109 | { |
986 | switch( currentMenuOption[currentMenuNr] ) | 1110 | switch( currentMenuOption[currentMenuNr] ) |
987 | { | 1111 | { |
988 | case MENU_GAME_TYPE: | 1112 | case MENU_GAME_TYPE: |
989 | break; | 1113 | break; |
990 | 1114 | ||
991 | case MENU_GAME_DIFFICULTY: | 1115 | case MENU_GAME_DIFFICULTY: |
992 | break; | 1116 | break; |
993 | 1117 | ||
994 | case MENU_CLEAR_HIGHSCORES: | 1118 | case MENU_CLEAR_HIGHSCORES: |
995 | for ( int i = 0 ; i < 3 ; ++i ) | 1119 | for ( int i = 0 ; i < 3 ; ++i ) |
996 | highestScore[currentGameType][i] = 0; | 1120 | highestScore[currentGameType][i] = 0; |
997 | break; | 1121 | break; |
998 | 1122 | ||
999 | case MENU_BACK: | 1123 | case MENU_BACK: |
1000 | currentMenuNr = MENU_MAIN_MENU; | 1124 | currentMenuNr = MENU_MAIN_MENU; |
1001 | 1125 | ||
1002 | #ifdef QWS | 1126 | #ifdef QWS |
1003 | Config cfg( "sfcave" ); | 1127 | Config cfg( "sfcave" ); |
1004 | cfg.setGroup( "settings" ); | 1128 | cfg.setGroup( "settings" ); |
1005 | cfg.writeEntry( "difficulty", currentGameDifficulty ); | 1129 | cfg.writeEntry( "difficulty", currentGameDifficulty ); |
1006 | cfg.writeEntry( "gameType", currentGameType ); | 1130 | cfg.writeEntry( "gameType", currentGameType ); |
1007 | #endif | 1131 | #endif |
1008 | break; | 1132 | break; |
1009 | } | 1133 | } |
1010 | 1134 | ||
1011 | break; | 1135 | break; |
1012 | } | 1136 | } |
1013 | } | ||
1014 | } | ||
1015 | 1137 | ||
1016 | void SFCave :: saveScore() | 1138 | case MENU_REPLAY_MENU: |
1017 | { | 1139 | { |
1018 | #ifdef QWS | 1140 | switch( currentMenuOption[currentMenuNr] ) |
1019 | Config cfg( "sfcave" ); | 1141 | { |
1020 | cfg.setGroup( "settings" ); | 1142 | case MENU_REPLAY_START: |
1021 | QString key = "highScore_"; | 1143 | if ( currentSeed != 0 ) |
1144 | state = STATE_REPLAY; | ||
1145 | // Display No Replay | ||
1146 | break; | ||
1022 | 1147 | ||
1023 | cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] ); | 1148 | case MENU_REPLAY_LOAD: |
1024 | key += CURRENT_GAME_TYPE; | 1149 | loadReplay(); |
1025 | cfg.writeEntry( key, highestScore[currentGameType] ); | 1150 | break; |
1026 | #endif | ||
1027 | } | ||
1028 | 1151 | ||
1029 | void SFCave :: saveReplay() | 1152 | case MENU_REPLAY_SAVE: |
1030 | { | 1153 | saveReplay(); |
1031 | FILE *out; | 1154 | break; |
1032 | out = fopen( (const char *)replayFile, "w" ); | ||
1033 | if ( !out ) | ||
1034 | { | ||
1035 | printf( "Couldn't write to /home/root/sfcave.replay\n" ); | ||
1036 | return; | ||
1037 | } | ||
1038 | 1155 | ||
1039 | // Build up string of values | 1156 | case MENU_REPLAY_BACK: |
1040 | // Format is:: <landscape seed> <framenr> <framenr>....... | 1157 | currentMenuNr = MENU_MAIN_MENU; |
1041 | QString val; | 1158 | break; |
1042 | val.sprintf( "%d ", currentSeed ); | ||
1043 | |||
1044 | QListIterator<int> it( replayList ); | ||
1045 | while( it.current() ) | ||
1046 | { | ||
1047 | QString tmp; | ||
1048 | tmp.sprintf( "%d ", (*it.current()) ); | ||
1049 | val += tmp; | ||
1050 | 1159 | ||
1051 | ++it; | 1160 | } |
1161 | } | ||
1052 | } | 1162 | } |
1053 | val += "\n"; | ||
1054 | |||
1055 | QString line; | ||
1056 | line.sprintf( "%d\n", val.length() ); | ||
1057 | fwrite( (const char *)line, 1, line.length(), out ); | ||
1058 | fwrite( (const char *)val, 1, val.length(), out ); | ||
1059 | |||
1060 | fclose( out ); | ||
1061 | |||
1062 | printf( "Replay saved to %s\n", (const char *)replayFile ); | ||
1063 | |||
1064 | } | 1163 | } |
1065 | 1164 | ||
1066 | void SFCave :: loadReplay() | ||
1067 | { | ||
1068 | FILE *in = fopen( (const char *)replayFile, "r" ); | ||
1069 | |||
1070 | if ( in == 0 ) | ||
1071 | { | ||
1072 | printf( "Couldn't load replay file!\n" ); | ||
1073 | return; | ||
1074 | } | ||
1075 | // Read size of next line | ||
1076 | char line[10+1]; | ||
1077 | fgets( line, 10, in ); | ||
1078 | |||
1079 | int length = -1; | ||
1080 | sscanf( line, "%d", &length ); | ||
1081 | char *data = new char[length+1]; | ||
1082 | |||
1083 | fread( data, 1, length, in ); | ||
1084 | |||
1085 | QString sep = " "; | ||
1086 | QStringList list = QStringList::split( sep, QString( data ) ); | ||
1087 | |||
1088 | // print it out | ||
1089 | QStringList::Iterator it = list.begin(); | ||
1090 | currentSeed = (*it).toInt(); | ||
1091 | ++it; | ||
1092 | |||
1093 | replayList.clear(); | ||
1094 | for ( ; it != list.end(); ++it ) | ||
1095 | { | ||
1096 | int v = (*it).toInt(); | ||
1097 | replayList.append( new int( v ) ); | ||
1098 | } | ||
1099 | |||
1100 | delete data; | ||
1101 | |||
1102 | fclose( in ); | ||
1103 | |||
1104 | printf( "Replay loaded from %s\n", (const char *)replayFile ); | ||
1105 | } \ No newline at end of file | ||
diff --git a/noncore/games/sfcave/sfcave.h b/noncore/games/sfcave/sfcave.h index 238a615..65e5ae4 100644 --- a/noncore/games/sfcave/sfcave.h +++ b/noncore/games/sfcave/sfcave.h | |||
@@ -1,31 +1,32 @@ | |||
1 | #include <qmainwindow.h> | 1 | #include <qmainwindow.h> |
2 | #include <qpainter.h> | 2 | #include <qpainter.h> |
3 | #include <qpixmap.h> | 3 | #include <qpixmap.h> |
4 | #include <qpoint.h> | 4 | #include <qpoint.h> |
5 | #include <qrect.h> | 5 | #include <qrect.h> |
6 | #include <qtimer.h> | 6 | #include <qtimer.h> |
7 | #include <qlist.h> | 7 | #include <qlist.h> |
8 | 8 | ||
9 | #include "random.h" | 9 | #include "random.h" |
10 | 10 | ||
11 | #define MAPSIZE 52 | 11 | #define MAPSIZE 52 |
12 | #define BLOCKSIZE 6 | 12 | #define BLOCKSIZE 6 |
13 | #define TRAILSIZE 30 | 13 | #define TRAILSIZE 30 |
14 | 14 | ||
15 | 15 | #define NR_MENUS 3 | |
16 | #define MAX_MENU_OPTIONS 8 | ||
16 | 17 | ||
17 | class SFCave : public QMainWindow | 18 | class SFCave : public QMainWindow |
18 | { | 19 | { |
19 | Q_OBJECT | 20 | Q_OBJECT |
20 | 21 | ||
21 | public: | 22 | public: |
22 | int sWidth; | 23 | int sWidth; |
23 | int sHeight; | 24 | int sHeight; |
24 | int segSize; | 25 | int segSize; |
25 | 26 | ||
26 | int currentSeed; | 27 | int currentSeed; |
27 | 28 | ||
28 | QList<int> replayList; | 29 | QList<int> replayList; |
29 | QListIterator<int> *replayIt; | 30 | QListIterator<int> *replayIt; |
30 | bool replay; | 31 | bool replay; |
31 | QString replayFile; | 32 | QString replayFile; |
@@ -40,36 +41,36 @@ public: | |||
40 | 41 | ||
41 | static double UpThrustVals[3][3]; | 42 | static double UpThrustVals[3][3]; |
42 | static double DownThrustVals[3][3]; | 43 | static double DownThrustVals[3][3]; |
43 | static double MaxUpThrustVals[3][3]; | 44 | static double MaxUpThrustVals[3][3]; |
44 | static double MaxDownThrustVals[3][3]; | 45 | static double MaxDownThrustVals[3][3]; |
45 | static int initialGateGaps[]; | 46 | static int initialGateGaps[]; |
46 | 47 | ||
47 | double thrustUp; | 48 | double thrustUp; |
48 | double noThrust; | 49 | double noThrust; |
49 | double maxUpThrust; | 50 | double maxUpThrust; |
50 | double maxDownThrust; | 51 | double maxDownThrust; |
51 | 52 | ||
52 | int gateDistance; | 53 | int gateDistance; |
53 | int nextGate; | 54 | int nextGate; |
54 | int lastGateBottomY; | 55 | int lastGateBottomY; |
55 | 56 | ||
56 | static QString menuOptions[2][5]; | 57 | static QString menuOptions[NR_MENUS][MAX_MENU_OPTIONS]; |
57 | int currentMenuNr; | 58 | int currentMenuNr; |
58 | static int nrMenuOptions[2]; | 59 | static int nrMenuOptions[NR_MENUS]; |
59 | static int currentMenuOption[2]; | 60 | static int currentMenuOption[NR_MENUS]; |
60 | 61 | ||
61 | static QString dificultyOption[3]; | 62 | static QString dificultyOption[3]; |
62 | static QString gameTypes[3]; | 63 | static QString gameTypes[3]; |
63 | int currentGameType; | 64 | int currentGameType; |
64 | int currentGameDifficulty; | 65 | int currentGameDifficulty; |
65 | 66 | ||
66 | QPixmap *offscreen; | 67 | QPixmap *offscreen; |
67 | QTimer *gameTimer; | 68 | QTimer *gameTimer; |
68 | 69 | ||
69 | int score; | 70 | int score; |
70 | int highestScore[3][3]; | 71 | int highestScore[3][3]; |
71 | 72 | ||
72 | int mapTop[MAPSIZE]; | 73 | int mapTop[MAPSIZE]; |
73 | int mapBottom[MAPSIZE]; | 74 | int mapBottom[MAPSIZE]; |
74 | QRect blocks[BLOCKSIZE]; | 75 | QRect blocks[BLOCKSIZE]; |
75 | QRect user; | 76 | QRect user; |
@@ -94,28 +95,29 @@ public: | |||
94 | void setUp(); | 95 | void setUp(); |
95 | void handleGameSFCave(); | 96 | void handleGameSFCave(); |
96 | void handleGameGates(); | 97 | void handleGameGates(); |
97 | void handleGameFly(); | 98 | void handleGameFly(); |
98 | bool checkFlyGameCollision(); | 99 | bool checkFlyGameCollision(); |
99 | void moveFlyGameLandscape(); | 100 | void moveFlyGameLandscape(); |
100 | void setFlyPoint( int point ); | 101 | void setFlyPoint( int point ); |
101 | bool checkCollision(); | 102 | bool checkCollision(); |
102 | void moveLandscape(); | 103 | void moveLandscape(); |
103 | void addBlock(); | 104 | void addBlock(); |
104 | void addGate(); | 105 | void addGate(); |
105 | void setPoint( int point ); | 106 | void setPoint( int point ); |
106 | void drawBoss(); | 107 | void drawBoss(); |
107 | void draw(); | 108 | void draw(); |
108 | void handleKeys(); | 109 | void handleKeys(); |
109 | 110 | ||
111 | void handleMenuKeys( QKeyEvent * e ); | ||
110 | void displayMenu(); | 112 | void displayMenu(); |
111 | void dealWithMenuSelection(); | 113 | void dealWithMenuSelection(); |
112 | 114 | ||
113 | void keyPressEvent( QKeyEvent *e ); | 115 | void keyPressEvent( QKeyEvent *e ); |
114 | void keyReleaseEvent( QKeyEvent *e ); | 116 | void keyReleaseEvent( QKeyEvent *e ); |
115 | void saveScore(); | 117 | void saveScore(); |
116 | void saveReplay(); | 118 | void saveReplay(); |
117 | void loadReplay(); | 119 | void loadReplay(); |
118 | 120 | ||
119 | private slots: | 121 | private slots: |
120 | void run(); | 122 | void run(); |
121 | }; | 123 | }; |