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authorandyq <andyq>2003-01-21 21:09:36 (UTC)
committer andyq <andyq>2003-01-21 21:09:36 (UTC)
commit6b3b53262213e4e4f73ffab2266ea3b4a7813fe4 (patch) (side-by-side diff)
tree896759614d5601570f259525c000a8be4db4d68d
parent0a6563fcc2f49857c581d9def24407a3a4ef526c (diff)
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Small bug fix
Diffstat (more/less context) (show whitespace changes)
-rw-r--r--noncore/games/sfcave-sdl/fly_game.cpp3
-rw-r--r--noncore/games/sfcave-sdl/gates_game.cpp4
-rw-r--r--noncore/games/sfcave-sdl/player.cpp2
-rw-r--r--noncore/games/sfcave-sdl/sfcave_game.cpp4
4 files changed, 6 insertions, 7 deletions
diff --git a/noncore/games/sfcave-sdl/fly_game.cpp b/noncore/games/sfcave-sdl/fly_game.cpp
index 7605c3f..8b05d8f 100644
--- a/noncore/games/sfcave-sdl/fly_game.cpp
+++ b/noncore/games/sfcave-sdl/fly_game.cpp
@@ -9,57 +9,56 @@ FlyGame :: FlyGame( SFCave *p, int w, int h, int diff )
{
gameName = "Fly";
difficulty = MENU_DIFFICULTY_EASY;
terrain = new FlyTerrain( w, h );
player = new Player( w, h );
highScore = 0;
}
FlyGame :: ~FlyGame()
{
// terrain and player get deleted by parent class
}
void FlyGame :: init()
{
- Game :: init();
-
switch( difficulty )
{
case MENU_DIFFICULTY_EASY:
player->setMovementInfo( 0.3, 0.2, 1.5, 1.5 );
break;
case MENU_DIFFICULTY_NORMAL:
player->setMovementInfo( 0.35, 0.4, 2.5, 3 );
break;
case MENU_DIFFICULTY_HARD:
player->setMovementInfo( 0.4, 0.6, 4, 5 );
break;
case MENU_DIFFICULTY_CUSTOM:
{
double thrust = parent->loadDoubleSetting( "Fly_custom_player_thrust", 0.3 );
double gravity = parent->loadDoubleSetting( "Fly_custom_player_gravity", 0.2 );
double maxUp = parent->loadDoubleSetting( "Fly_custom_player_maxupspeed", 1.5 );
double maxDown = parent->loadDoubleSetting( "Fly_custom_player_maxdownspeed", 1.5 );
player->setMovementInfo( thrust, gravity, maxUp, maxDown );
break;
}
}
startScoring = false;
+ Game :: init();
}
void FlyGame :: update( int state )
{
Game::update( state );
if ( state == STATE_PLAYING )
{
if ( nrFrames % 3 == 0 )
{
int diff = terrain->getMapBottom( 10 ) - player->getY();
int tmpScore = ((FlyTerrain *)terrain)->getScore( 1, diff );
if ( !startScoring )
{
diff --git a/noncore/games/sfcave-sdl/gates_game.cpp b/noncore/games/sfcave-sdl/gates_game.cpp
index 762801d..700a6ec 100644
--- a/noncore/games/sfcave-sdl/gates_game.cpp
+++ b/noncore/games/sfcave-sdl/gates_game.cpp
@@ -10,34 +10,32 @@ GatesGame :: GatesGame( SFCave *p, int w, int h, int diff )
gameName = "Gates";
difficulty = MENU_DIFFICULTY_EASY;
blockUpdateRate = 200;
terrain = new Terrain( w, h );
player = new Player( w, h );
highScore = 0;
}
GatesGame :: ~GatesGame()
{
// terrain and player get deleted by parent class
}
void GatesGame :: init()
{
- Game :: init();
-
blockHeight = 80;
blockWidth = 20;
lastGateBottomY = 0;
gateDistance = 75;
nextGate = nextInt( 50 ) + gateDistance;
gapHeight = 75;
switch( difficulty )
{
case MENU_DIFFICULTY_EASY:
gapHeight = 75;
player->setMovementInfo( 0.4, 0.6, 4, 5 );
break;
case MENU_DIFFICULTY_NORMAL:
gapHeight = 50;
@@ -51,32 +49,34 @@ void GatesGame :: init()
{
// Read custom difficulty settings for this game
gapHeight = parent->loadIntSetting( "Gates_custom_gapHeight", 75 );
double thrust = parent->loadDoubleSetting( "Gates_custom_player_thrust", 0.4 );
double gravity = parent->loadDoubleSetting( "Gates_custom_player_gravity", 0.6 );
double maxUp = parent->loadDoubleSetting( "Gates_custom_player_maxupspeed", 4.0 );
double maxDown = parent->loadDoubleSetting( "Gates_custom_player_maxdownspeed", 5.0 );
player->setMovementInfo( thrust, gravity, maxUp, maxDown );
break;
}
}
for ( int i = 0 ; i < BLOCKSIZE ; ++i )
blocks[i].y( -1 );
+
+ Game :: init();
}
void GatesGame :: update( int state )
{
Game::update( state );
// Game logic goes here
if ( state == STATE_PLAYING )
{
if ( nrFrames % 3 == 0 )
score ++;
if ( nrFrames % 500 == 0 )
{
if ( gapHeight > 75 )
gapHeight -= 5;
diff --git a/noncore/games/sfcave-sdl/player.cpp b/noncore/games/sfcave-sdl/player.cpp
index 2d52ae2..f024d6b 100644
--- a/noncore/games/sfcave-sdl/player.cpp
+++ b/noncore/games/sfcave-sdl/player.cpp
@@ -20,33 +20,33 @@ Player :: Player( int w, int h )
init();
}
Player :: ~Player()
{
if ( explosion )
delete explosion;
}
void Player :: init()
{
// Set player position
pos.x( 50 );
pos.y( sWidth/2 );
pos.h( 2 );
pos.w( 4 );
- thrust = 0;
+ currentThrust = 0;
crashing = false;
crashLineLength = 0;
crashed = false;
explosion->reset();
allFaded = false;
expNextFrame = false;
// Reset Trail
for ( int i = 0 ; i < TRAILSIZE ; ++i )
{
trail[i].x( -1 );
trail[i].y( 0 );
trail[i].w( 2 );
trail[i].h( 2 );
}
}
diff --git a/noncore/games/sfcave-sdl/sfcave_game.cpp b/noncore/games/sfcave-sdl/sfcave_game.cpp
index 1b00e14..8fdbbe5 100644
--- a/noncore/games/sfcave-sdl/sfcave_game.cpp
+++ b/noncore/games/sfcave-sdl/sfcave_game.cpp
@@ -9,66 +9,66 @@ SFCaveGame :: SFCaveGame( SFCave *p, int w, int h, int diff )
{
gameName = "SFCave";
difficulty = MENU_DIFFICULTY_EASY;
blockUpdateRate = 200;
terrain = new Terrain( w, h );
player = new Player( w, h );
highScore = 0;
}
SFCaveGame :: ~SFCaveGame()
{
}
void SFCaveGame :: init()
{
- Game :: init();
-
blockDistance = 50;
blockHeight = 80;
blockWidth = 20;
switch( difficulty )
{
case MENU_DIFFICULTY_EASY:
blockDistance = 50;
break;
case MENU_DIFFICULTY_NORMAL:
blockDistance = 40;
break;
case MENU_DIFFICULTY_HARD:
blockDistance = 30;
break;
case MENU_DIFFICULTY_CUSTOM:
{
// Read custom difficulty settings for this game
blockDistance = parent->loadIntSetting( "SFCave_custom_blockdistance", 50 );
double thrust = parent->loadDoubleSetting( "SFCave_custom_player_thrust", 0.4 );
double gravity = parent->loadDoubleSetting( "SFCave_custom_player_gravity", 0.6 );
double maxUp = parent->loadDoubleSetting( "SFCave_custom_player_maxupspeed", 4.0 );
double maxDown = parent->loadDoubleSetting( "SFCave_custom_player_maxdownspeed", 5.0 );
player->setMovementInfo( thrust, gravity, maxUp, maxDown );
break;
}
}
for ( int i = 0 ; i < BLOCKSIZE ; ++i )
blocks[i].y( -1 );
+
+ Game :: init();
}
void SFCaveGame :: update( int state )
{
Game::update( state );
if ( state == STATE_PLAYING )
{
if ( nrFrames % 3 == 0 )
score ++;
if ( nrFrames % 200 == 0 )
{
if ( terrain->getMaxHeight() < sHeight - 100 )
{
terrain->increaseMaxHeight( 10 );