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authorllornkcor <llornkcor>2004-04-26 10:24:35 (UTC)
committer llornkcor <llornkcor>2004-04-26 10:24:35 (UTC)
commitf6a98984fcb0dfc7e176636560b7cc1adacf38f2 (patch) (side-by-side diff)
treef358b16531551035a54c1dac95e16a36f86f8dc9
parent57d7f3faf053786925d2315e43ab6ba8d892f51a (diff)
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turn off silly casino rules solitare
Diffstat (more/less context) (show whitespace changes)
-rw-r--r--noncore/games/solitaire/patiencecardgame.cpp13
-rw-r--r--noncore/games/solitaire/patiencecardgame.h9
2 files changed, 14 insertions, 8 deletions
diff --git a/noncore/games/solitaire/patiencecardgame.cpp b/noncore/games/solitaire/patiencecardgame.cpp
index 756577a..a1e4968 100644
--- a/noncore/games/solitaire/patiencecardgame.cpp
+++ b/noncore/games/solitaire/patiencecardgame.cpp
@@ -104,35 +104,35 @@ void PatienceCardGame::deal(void)
faceDownDealingPile->addCardToTop(card);
card->setCardPile( faceDownDealingPile );
QPoint p = faceDownDealingPile->getCardPos( card );
card->setPos( p.x(), p.y(), highestZ );
card->showCard();
highestZ++;
}
endDealing();
}
void PatienceCardGame::readConfig( Config& cfg )
{
cfg.setGroup("GameState");
+ deckTurns = cfg.readNumEntry("DeckTurns", 2500);
// Do we have a config file to read in?
- if ( !cfg.hasKey("numberOfTimesThroughDeck") )
- {
+ if ( !cfg.hasKey("numberOfTimesThroughDeck") ) {
// if not, create a new game
newGame();
return;
}
// We have a config file, lets read it in and use it
// Create Cards, but don't shuffle or deal them yet
createDeck();
// How many times through the deck have we been
numberOfTimesThroughDeck = cfg.readNumEntry("numberOfTimesThroughDeck");
// restore state to the circle/cross under the dealing pile
if ( canTurnOverDeck() )
circleCross->setCircle();
else
@@ -264,16 +264,25 @@ void PatienceCardGame::mousePress(QPoint p)
card->setFace( FALSE );
faceUpDealingPile->removeCard( card );
faceDownDealingPile->addCardToTop( card );
card->setCardPile( faceDownDealingPile );
card = faceUpDealingPile->cardOnTop();
highestZ++;
}
endDealing();
throughDeck();
moved = TRUE;
}
}
+bool PatienceCardGame::canTurnOverDeck() {
+ return (numberOfTimesThroughDeck != deckTurns);
+}
+
+void PatienceCardGame::throughDeck() {
+ numberOfTimesThroughDeck++;
+ if (numberOfTimesThroughDeck == deckTurns)
+ circleCross->setCross();
+ }
diff --git a/noncore/games/solitaire/patiencecardgame.h b/noncore/games/solitaire/patiencecardgame.h
index 0d0e3d5..b76251a 100644
--- a/noncore/games/solitaire/patiencecardgame.h
+++ b/noncore/games/solitaire/patiencecardgame.h
@@ -160,50 +160,47 @@ public:
virtual QPoint getHypertheticalNextCardPos(void) {
return top;
// return QPoint( getNextX(), getNextY() );
}
private:
QPoint top;
};
class PatienceCardGame : public CanvasCardGame
{
public:
PatienceCardGame(QCanvas *c, bool snap, QWidget *parent = 0);
virtual ~PatienceCardGame();
virtual void deal(void);
+ int deckTurns;
virtual bool haveWeWon() {
return ( discardPiles[0]->kingOnTop() &&
discardPiles[1]->kingOnTop() &&
discardPiles[2]->kingOnTop() &&
discardPiles[3]->kingOnTop() );;
}
virtual void mousePress(QPoint p);
virtual void mouseRelease(QPoint p) { Q_UNUSED(p); }
// virtual void mouseMove(QPoint p);
virtual bool mousePressCard(Card *card, QPoint p);
virtual void mouseReleaseCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); }
// virtual void mouseMoveCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); }
- bool canTurnOverDeck(void) { return (numberOfTimesThroughDeck != 3); }
- void throughDeck(void) {
- numberOfTimesThroughDeck++;
- if (numberOfTimesThroughDeck == 3)
- circleCross->setCross();
- }
+ bool canTurnOverDeck();
+ void throughDeck();
bool snapOn;
virtual void writeConfig( Config& cfg );
virtual void readConfig( Config& cfg );
private:
CanvasCircleOrCross *circleCross;
CanvasRoundRect *rectangle;
PatienceWorkingPile *workingPiles[7];
PatienceDiscardPile *discardPiles[4];
PatienceFaceDownDeck *faceDownDealingPile;
PatienceFaceUpDeck *faceUpDealingPile;
int numberOfTimesThroughDeck;
};
#endif