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authorhash <hash>2002-08-21 17:54:33 (UTC)
committer hash <hash>2002-08-21 17:54:33 (UTC)
commit0a61be3b42b4b152468a5ef2def4a18baeda9b4f (patch) (side-by-side diff)
treeaa82e34a4d4984ae334ffbd31582ac60a655e499
parent24ca0a148bdb23f5c890661dc2edac7ba6120c67 (diff)
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ctrl and alt keys should work now
Diffstat (more/less context) (ignore whitespace changes)
-rw-r--r--inputmethods/multikey/configdlg.cpp1
-rw-r--r--inputmethods/multikey/keyboard.cpp8
2 files changed, 8 insertions, 1 deletions
diff --git a/inputmethods/multikey/configdlg.cpp b/inputmethods/multikey/configdlg.cpp
index 89b713e..a9137b9 100644
--- a/inputmethods/multikey/configdlg.cpp
+++ b/inputmethods/multikey/configdlg.cpp
@@ -1,196 +1,197 @@
/*
* TODO
* make a font selection thing (size too)
* make a cursor thing
+ * add meta key support for german, etc
*
*
*
*/
#include <iostream.h>
#include <qpe/qpeapplication.h>
#include <qpe/config.h>
#include <qwidget.h>
#include <qdialog.h>
#include <qtabwidget.h>
#include <qvbox.h>
#include <qgrid.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qcheckbox.h>
#include <qsizepolicy.h>
#include <qpushbutton.h>
#include <qlistbox.h>
#include <qstringlist.h>
#include <opie/ofiledialog.h>
#include <opie/colordialog.h>
#include <qdir.h>
#include <qfileinfo.h>
#include "configdlg.h"
#include "keyboard.h"
// ConfigDlg::ConfigDlg() {{{1
ConfigDlg::ConfigDlg () : QTabWidget ()
{
setCaption( tr("Multikey Configuration") );
Config config ("multikey");
config.setGroup("keymaps");
QString current_map = config.readEntry("current", 0);
/*
* 'general config' tab
*/
QVBox *gen_box = new QVBox (this);
gen_box->setMargin(3);
addTab(gen_box, tr("General Settings"));
QGroupBox *map_group = new QGroupBox (2, Qt::Vertical, tr("Keymap File"), gen_box);
keymaps = new QListBox (map_group);
keymaps->setSizePolicy(QSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding));
QString cur(tr("Current Language"));
keymaps->insertItem(cur);
keymaps->setSelected(0, true);
QDir map_dir(QPEApplication::qpeDir() + "/share/multikey", "*.keymap");
default_maps = map_dir.entryList(); // so i can access it in other places
for (uint i = 0; i <map_dir.count(); i++) {
keymaps->insertItem(map_dir.absPath() + "/" + map_dir[i]);
if (map_dir.absPath() + "/" + map_dir[i] == current_map) {
keymaps->setSelected(i + 1, true);
}
}
custom_maps = config.readListEntry("maps", QChar('|'));
for (uint i = 0; i < custom_maps.count(); i++) {
if (map_dir.exists(QFileInfo(custom_maps[i]).fileName(), false)
|| !QFile::exists(custom_maps[i])) {
custom_maps.remove(custom_maps.at(i));
// remove it from the list too
config.writeEntry("maps", custom_maps.join("|"));
} else {
keymaps->insertItem(custom_maps[i]);
if (custom_maps[i] == current_map) {
keymaps->setSelected(map_dir.count() + i + 1, true);
}
}
}
// have to "+1" because the "current language" listItem... remember?
connect(keymaps, SIGNAL(highlighted(int)), SLOT(setMap(int)));
QGrid *add_remove_grid = new QGrid(2, map_group);
add_remove_grid->setMargin(3);
add_remove_grid->setSpacing(3);
add_button = new QPushButton(tr("Add"), add_remove_grid);
add_button->setFlat((bool)1);
connect(add_button, SIGNAL(clicked()), SLOT(addMap()));
remove_button = new QPushButton(tr("Remove"), add_remove_grid);
remove_button->setFlat((bool)1);
if ((int)map_dir.count() >= keymaps->currentItem())
remove_button->setDisabled(true);
connect(remove_button, SIGNAL(clicked()), SLOT(removeMap()));
// make a box that will contain the buttons on the bottom
QGrid *other_grid = new QGrid(2, gen_box);
pick_button = new QCheckBox(tr("Pickboard"), other_grid);
config.setGroup ("general");
bool pick_open = config.readBoolEntry ("usePickboard", (bool)0); // default closed
if (pick_open) {
pick_button->setChecked(true);
}
// by connecting it after checking it, the signal isn't emmited
connect (pick_button, SIGNAL(clicked()), this, SLOT(pickTog()));
repeat_button = new QCheckBox(tr("Key Repeat"), other_grid);
bool repeat_on = config.readBoolEntry ("useRepeat", (bool)1);
if (repeat_on) {
repeat_button->setChecked(true);
}
connect (repeat_button, SIGNAL(clicked()), this, SLOT(repeatTog()));
/*
* 'color' tab
*/
QGrid *color_box = new QGrid(2, this);
color_box->setSizePolicy(QSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed));
color_box->setMargin(3);
color_box->setSpacing(3);
addTab(color_box, tr("Colors"));
QLabel *label;
QStringList color;
config.setGroup("colors");
label = new QLabel(tr("Key Color"), color_box);
keycolor_button = new QPushButton(color_box);
connect(keycolor_button, SIGNAL(clicked()), SLOT(keyColorClicked()));
keycolor_button->setFlat((bool)1);
color = config.readListEntry("keycolor", QChar(','));
/*
* hopefully not required
if (color.isEmpty()) {
color = QStringList::split(",", "240,240,240");
config.writeEntry("keycolor", color.join(","));
}
*/
keycolor_button->setBackgroundColor(QColor(color[0].toInt(), color[1].toInt(), color[2].toInt()));
label = new QLabel(tr("Key Pressed Color"), color_box);
keycolor_pressed_button = new QPushButton(color_box);
connect(keycolor_pressed_button, SIGNAL(clicked()), SLOT(keyColorPressedClicked()));
keycolor_pressed_button->setFlat((bool)1);
color = config.readListEntry("keycolor_pressed", QChar(','));
keycolor_pressed_button->setBackgroundColor(QColor(color[0].toInt(), color[1].toInt(), color[2].toInt()));
label = new QLabel(tr("Line Color"), color_box);
keycolor_lines_button = new QPushButton(color_box);
connect(keycolor_lines_button, SIGNAL(clicked()), SLOT(keyColorLinesClicked()));
keycolor_lines_button->setFlat((bool)1);
color = config.readListEntry("keycolor_lines", QChar(','));
keycolor_lines_button->setBackgroundColor(QColor(color[0].toInt(), color[1].toInt(), color[2].toInt()));
label = new QLabel(tr("Text Color"), color_box);
textcolor_button = new QPushButton(color_box);
connect(textcolor_button, SIGNAL(clicked()), SLOT(textColorClicked()));
textcolor_button->setFlat((bool)1);
color = config.readListEntry("textcolor", QChar(','));
textcolor_button->setBackgroundColor(QColor(color[0].toInt(), color[1].toInt(), color[2].toInt()));
label = new QLabel("", color_box); // a spacer so the above buttons dont expand
label->setSizePolicy(QSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding));
}
diff --git a/inputmethods/multikey/keyboard.cpp b/inputmethods/multikey/keyboard.cpp
index 7334c1c..949164a 100644
--- a/inputmethods/multikey/keyboard.cpp
+++ b/inputmethods/multikey/keyboard.cpp
@@ -169,385 +169,391 @@ void Keyboard::drawKeyboard(QPainter &p, int row, int col)
x += keys->width(row, i) * defaultKeyWidth;
}
int y = (row - 1) * keyHeight + (usePicks ? picks->height() : 0);
int keyWidth = keys->width(row, col);
p.fillRect(x + 1, y + 1,
keyWidth * defaultKeyWidth - 1, keyHeight - 1,
pressed || keys->pressed(row, col) ? keycolor_pressed : keycolor);
QPixmap *pix = keys->pix(row,col);
ushort c = keys->uni(row, col);
p.setPen(textcolor);
if (!pix)
p.drawText(x, y,
defaultKeyWidth * keyWidth, keyHeight,
AlignCenter, ((shift || lock) && keys->shift(c)) ? (QChar)keys->shift(c) : (QChar)c);
else
// center the image in the middle of the key
p.drawPixmap( x + (defaultKeyWidth * keyWidth - pix->width())/2,
y + (keyHeight - pix->height())/2 + 1,
*pix );
// this fixes the problem that the very right end of the board's vertical line
// gets painted over, because it's one pixel shorter than all other keys
p.setPen(keycolor_lines);
p.drawLine(width() - 1, 0, width() - 1, height());
} else {
p.fillRect(0, 0, width(), height(), keycolor);
for (row = 1; row <= 5; row++) {
int x = 0;
int y = (row - 1) * keyHeight + (usePicks ? picks->height() : 0);
p.setPen(keycolor_lines);
p.drawLine(x, y, x + width(), y);
for (int col = 0; col < keys->numKeys(row); col++) {
QPixmap *pix = keys->pix(row, col);
int keyWidth = keys->width(row, col);
int keyWidthPix = defaultKeyWidth * keyWidth;
if (keys->pressed(row, col))
p.fillRect(x+1, y+1, keyWidthPix - 1,
keyHeight - 1, keycolor_pressed);
ushort c = keys->uni(row, col);
if (!pix) {
p.setPen(textcolor);
p.drawText(x, y,
keyWidthPix, keyHeight,
AlignCenter, ((shift || lock) && keys->shift(c)) ? (QChar)keys->shift(c) : (QChar)c);
}
else {
// center the image in the middle of the key
p.drawPixmap( x + (keyWidthPix - pix->width())/2,
y + (keyHeight - pix->height())/2 + 1,
QPixmap(*pix) );
}
p.setPen(keycolor_lines);
p.drawLine(x, y, x, y + keyHeight);
x += keyWidthPix;
}
}
p.drawLine(0, height() - 1, width(), height() - 1);
p.drawLine(width() - 1, 0, width() - 1, height());
}
}
/* Keyboard::mousePressEvent {{{1 */
void Keyboard::mousePressEvent(QMouseEvent *e)
{
int row = (e->y() - (usePicks ? picks->height() : 0)) / keyHeight + 1;
if (row > 5) row = 5;
// figure out the column
int col = 0;
for (int w = 0; e->x() >= w; col++)
if (col < keys->numKeys(row)) // it segfaults if it trys to read past numKeys
w += keys->width(row,col) * defaultKeyWidth;
else break;
col --; // rewind one...
qkeycode = keys->qcode(row, col);
unicode = keys->uni(row, col);
// might need to repaint if two or more of the same keys.
// should be faster if just paint one key even though multiple keys exist.
bool need_repaint = FALSE;
if (unicode == 0) { // either Qt char, or nothing
if (qkeycode == Qt::Key_F1) { // toggle the pickboard
if ( configdlg ) {
delete (ConfigDlg *) configdlg;
configdlg = 0;
}
else {
configdlg = new ConfigDlg ();
connect(configdlg, SIGNAL(setMapToDefault()),
this, SLOT(setMapToDefault()));
connect(configdlg, SIGNAL(setMapToFile(QString)),
this, SLOT(setMapToFile(QString)));
connect(configdlg, SIGNAL(pickboardToggled(bool)),
this, SLOT(togglePickboard(bool)));
connect(configdlg, SIGNAL(repeatToggled(bool)),
this, SLOT(toggleRepeat(bool)));
connect(configdlg, SIGNAL(reloadKeyboard()),
this, SLOT(reloadKeyboard()));
configdlg->showMaximized();
configdlg->show();
configdlg->raise();
}
} else if (qkeycode == Qt::Key_Control) {
ctrl = keys->pressedPtr(row, col);
need_repaint = TRUE;
*ctrl = !keys->pressed(row, col);
} else if (qkeycode == Qt::Key_Alt) {
alt = keys->pressedPtr(row, col);
need_repaint = TRUE;
*alt = !keys->pressed(row, col);
} else if (qkeycode == Qt::Key_Shift) {
need_repaint = TRUE;
if (shift) {
*shift = 0;
shift = 0;
}
else {
shift = keys->pressedPtr(row, col);
*shift = 1;
if (lock) {
*lock = 0;
lock = 0;
}
}
} else if (qkeycode == Qt::Key_CapsLock) {
need_repaint = TRUE;
if (lock) {
*lock = 0;
lock = 0;
}
else {
lock = keys->pressedPtr(row, col);;
*lock = 1;
if (shift) {
*shift = 0;
shift = 0;
}
}
}
}
else { // normal char
if ((shift || lock) && keys->shift(unicode)) {
unicode = keys->shift(unicode);
}
}
// korean parsing
if (keys->lang == "ko") {
unicode = parseKoreanInput(unicode);
}
modifiers = (ctrl ? Qt::ControlButton : 0) | (alt ? Qt::AltButton : 0);
- emit key(unicode, qkeycode, modifiers, true, false);
+ if ('A' <= unicode && unicode <= 'z' && modifiers) {
+
+ qkeycode = QChar(unicode).upper();
+ unicode = qkeycode - '@';
+ }
+
+ QWSServer::sendKeyEvent(unicode, qkeycode, modifiers, true, false);
// pickboard stuff
if (usePicks) {
KeyboardConfig *dc = picks->dc;
if (dc) {
if (qkeycode == Qt::Key_Backspace) {
dc->input.remove(dc->input.last()); // remove last input
dc->decBackspaces();
} else if ( qkeycode == Qt::Key_Return || QChar(unicode).isPunct() || QChar(unicode).isSpace() || unicode == 0) {
dc->input.clear();
dc->resetBackspaces();
} else {
dc->add(QString(QChar(unicode)));
dc->incBackspaces();
}
}
picks->repaint();
}
// painting
pressed = TRUE;
pressedKeyRow = row;
pressedKeyCol = col;
if (need_repaint) repaint(FALSE);
else { // just paint the one key pressed
QPainter p(this);
drawKeyboard(p, row, col);
}
if (useRepeat) repeatTimer->start( 800 );
//pressTid = startTimer(80);
}
/* Keyboard::mouseReleaseEvent {{{1 */
void Keyboard::mouseReleaseEvent(QMouseEvent*)
{
pressed = FALSE;
//if ( pressTid == 0 )
#if defined(Q_WS_QWS) || defined(_WS_QWS_)
if ( unicode != -1 ) {
emit key( unicode, qkeycode, modifiers, false, false );
repeatTimer->stop();
}
#endif
if (shift && unicode != 0) {
*shift = 0; // unpress shift key
shift = 0; // reset the shift pointer
repaint(FALSE);
}
else
clearHighlight();
}
/* Keyboard::timerEvent {{{1 */
/* dont know what this does, but i think it is here so that if your screen
* sticks (like on an ipaq) then it will stop repeating if you click another
* key... but who knows what anything does in this thing anyway?
void Keyboard::timerEvent(QTimerEvent* e)
{
if ( e->timerId() == pressTid ) {
killTimer(pressTid);
pressTid = 0;
if ( !pressed )
cout << "calling clearHighlight from timerEvent\n";
//clearHighlight();
}
}
*/
void Keyboard::repeat()
{
repeatTimer->start( 200 );
emit key( unicode, qkeycode, modifiers, true, true );
}
void Keyboard::clearHighlight()
{
if ( pressedKeyRow >= 0 && pressedKeyCol >= 0) {
int tmpRow = pressedKeyRow;
int tmpCol = pressedKeyCol;
pressedKeyRow = -1;
pressedKeyCol = -1;
QPainter p(this);
drawKeyboard(p, tmpRow, tmpCol);
}
}
/* Keyboard::sizeHint {{{1 */
QSize Keyboard::sizeHint() const
{
QFontMetrics fm=fontMetrics();
int keyHeight = fm.lineSpacing() + 2;
return QSize( 240, keyHeight * 5 + (usePicks ? picks->sizeHint().height() : 0) + 1);
}
void Keyboard::resetState()
{
schar = mchar = echar = 0;
picks->resetState();
}
/* Keyboard::togglePickboard {{{1 */
void Keyboard::togglePickboard(bool on_off)
{
usePicks = on_off;
if (usePicks) {
picks->show();
//move(x(), y() - picks->height()); // not required anymore because QCopChannel::send
//adjustSize();
QObject::connect( picks, SIGNAL(key(ushort,ushort,ushort,bool,bool) ),
this, SIGNAL(key(ushort,ushort,ushort,bool,bool)) );
} else {
picks->hide();
picks->resetState();
//move(x(), y() + picks->height());
//adjustSize();
QObject::disconnect( picks, SIGNAL(key(ushort,ushort,ushort,bool,bool) ),
this, SIGNAL(key(ushort,ushort,ushort,bool,bool)) );
}
/*
* this closes && opens the input method
*/
QCopChannel::send ("QPE/TaskBar", "hideInputMethod()");
QCopChannel::send ("QPE/TaskBar", "showInputMethod()");
}
void Keyboard::toggleRepeat(bool on) {
useRepeat = on;
cout << "setting useRepeat to: " << useRepeat << "\n";
}
/* Keyboard::setMapTo ... {{{1 */
void Keyboard::setMapToDefault() {
/* load current locale language map */
Config *config = new Config("locale");
config->setGroup( "Language" );
QString l = config->readEntry( "Language" , "en" );
delete config;
QString key_map = QPEApplication::qpeDir() + "/share/multikey/"
+ l + ".keymap";
/* save change to multikey config file */
config = new Config("multikey");
config->setGroup ("keymaps");
config->writeEntry ("current", key_map); // default closed
delete config;
delete keys;
keys = new Keys(key_map);
// have to repaint the keyboard
repaint(FALSE);
}
void Keyboard::setMapToFile(QString map) {
/* save change to multikey config file */
Config *config = new Config("multikey");
config->setGroup ("keymaps");
config->writeEntry ("current", map); // default closed
delete config;