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authorllornkcor <llornkcor>2002-06-12 00:33:13 (UTC)
committer llornkcor <llornkcor>2002-06-12 00:33:13 (UTC)
commit8a53908265672bd3feee0ace40f9e5e38de2f30e (patch) (side-by-side diff)
tree9895780102a1f63cbe8cba9550320542f9b0e43b
parentd7c563f849316c7a742769e88136058afb69a2d9 (diff)
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attempted to look at stumbling issues, and pops while starting and stoping audio device. needs to be re done
Diffstat (more/less context) (ignore whitespace changes)
-rw-r--r--core/multimedia/opieplayer/audiodevice.cpp8
-rw-r--r--core/multimedia/opieplayer/loopcontrol.cpp14
2 files changed, 15 insertions, 7 deletions
diff --git a/core/multimedia/opieplayer/audiodevice.cpp b/core/multimedia/opieplayer/audiodevice.cpp
index ad44abb..e0989d0 100644
--- a/core/multimedia/opieplayer/audiodevice.cpp
+++ b/core/multimedia/opieplayer/audiodevice.cpp
@@ -14,357 +14,365 @@
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
// L.J.Potter added better error code Fri 02-15-2002 14:37:47
#include <stdlib.h>
#include <stdio.h>
#include <qpe/qpeapplication.h>
#include <qpe/config.h>
#include "audiodevice.h"
#if ( defined Q_WS_QWS || defined(_WS_QWS_) ) && !defined(QT_NO_COP)
#include "qpe/qcopenvelope_qws.h"
#endif
#ifdef Q_WS_WIN
#include <windows.h>
#include <mmsystem.h>
#include <mmreg.h>
#endif
#if defined(Q_WS_X11) || defined(Q_WS_QWS)
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/soundcard.h>
#include <sys/stat.h>
#include <sys/time.h>
#include <sys/types.h>
#include <unistd.h>
#endif
#if defined(Q_OS_WIN32)
static const int expectedBytesPerMilliSecond = 2 * 2 * 44000 / 1000;
static const int timerResolutionMilliSeconds = 30;
static const int sound_fragment_bytes = timerResolutionMilliSeconds * expectedBytesPerMilliSecond;
#else
# if defined(QT_QWS_IPAQ)
static const int sound_fragment_shift = 14;
# else
static const int sound_fragment_shift = 16;
# endif
static const int sound_fragment_bytes = (1<<sound_fragment_shift);
#endif
class AudioDevicePrivate {
public:
int handle;
unsigned int frequency;
unsigned int channels;
unsigned int bytesPerSample;
unsigned int bufferSize;
#ifndef Q_OS_WIN32
bool can_GETOSPACE;
char* unwrittenBuffer;
unsigned int unwritten;
#endif
static int dspFd;
static bool muted;
static unsigned int leftVolume;
static unsigned int rightVolume;
};
#ifdef Q_WS_QWS
// This is for keeping the device open in-between playing files when
// the device makes clicks and it starts to drive you insane! :)
// Best to have the device not open when not using it though
//#define KEEP_DEVICE_OPEN
#endif
int AudioDevicePrivate::dspFd = 0;
bool AudioDevicePrivate::muted = FALSE;
unsigned int AudioDevicePrivate::leftVolume = 0;
unsigned int AudioDevicePrivate::rightVolume = 0;
void AudioDevice::getVolume( unsigned int& leftVolume, unsigned int& rightVolume, bool &muted ) {
muted = AudioDevicePrivate::muted;
unsigned int volume;
#ifdef Q_OS_WIN32
HWAVEOUT handle;
WAVEFORMATEX formatData;
formatData.cbSize = sizeof(WAVEFORMATEX);
formatData.wFormatTag = WAVE_FORMAT_PCM;
formatData.nAvgBytesPerSec = 4 * 44000;
formatData.nBlockAlign = 4;
formatData.nChannels = 2;
formatData.nSamplesPerSec = 44000;
formatData.wBitsPerSample = 16;
waveOutOpen(&handle, WAVE_MAPPER, &formatData, 0L, 0L, CALLBACK_NULL);
if ( waveOutGetVolume( handle, (LPDWORD)&volume ) )
// qDebug( "get volume of audio device failed" );
waveOutClose( handle );
leftVolume = volume & 0xFFFF;
rightVolume = volume >> 16;
#else
int mixerHandle = open( "/dev/mixer", O_RDWR );
if ( mixerHandle >= 0 ) {
if(ioctl( mixerHandle, MIXER_READ(0), &volume )==-1)
perror("ioctl(\"MIXER_READ\")");
close( mixerHandle );
} else
perror("open(\"/dev/mixer\")");
leftVolume = ((volume & 0x00FF) << 16) / 101;
rightVolume = ((volume & 0xFF00) << 8) / 101;
#endif
}
void AudioDevice::setVolume( unsigned int leftVolume, unsigned int rightVolume, bool muted ) {
AudioDevicePrivate::muted = muted;
if ( muted ) {
AudioDevicePrivate::leftVolume = leftVolume;
AudioDevicePrivate::rightVolume = rightVolume;
leftVolume = 0;
rightVolume = 0;
} else {
leftVolume = ( (int) leftVolume < 0 ) ? 0 : (( leftVolume > 0xFFFF ) ? 0xFFFF : leftVolume );
rightVolume = ( (int)rightVolume < 0 ) ? 0 : (( rightVolume > 0xFFFF ) ? 0xFFFF : rightVolume );
}
#ifdef Q_OS_WIN32
HWAVEOUT handle;
WAVEFORMATEX formatData;
formatData.cbSize = sizeof(WAVEFORMATEX);
formatData.wFormatTag = WAVE_FORMAT_PCM;
formatData.nAvgBytesPerSec = 4 * 44000;
formatData.nBlockAlign = 4;
formatData.nChannels = 2;
formatData.nSamplesPerSec = 44000;
formatData.wBitsPerSample = 16;
waveOutOpen(&handle, WAVE_MAPPER, &formatData, 0L, 0L, CALLBACK_NULL);
unsigned int volume = (rightVolume << 16) | leftVolume;
if ( waveOutSetVolume( handle, volume ) )
// qDebug( "set volume of audio device failed" );
waveOutClose( handle );
#else
// Volume can be from 0 to 100 which is 101 distinct values
unsigned int rV = (rightVolume * 101) >> 16;
# if 0
unsigned int lV = (leftVolume * 101) >> 16;
unsigned int volume = ((rV << 8) & 0xFF00) | (lV & 0x00FF);
int mixerHandle = 0;
if ( ( mixerHandle = open( "/dev/mixer", O_RDWR ) ) >= 0 ) {
if(ioctl( mixerHandle, MIXER_WRITE(0), &volume ) ==-1)
perror("ioctl(\"MIXER_WRITE\")");
close( mixerHandle );
} else
perror("open(\"/dev/mixer\")");
# else
// This is the way this has to be done now I guess, doesn't allow for
// independant right and left channel setting, or setting for different outputs
Config cfg("Sound");
cfg.setGroup("System");
cfg.writeEntry("Volume",(int)rV);
# endif
#endif
// qDebug( "setting volume to: 0x%x", volume );
#if ( defined Q_WS_QWS || defined(_WS_QWS_) ) && !defined(QT_NO_COP)
// Send notification that the volume has changed
QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << muted;
#endif
}
AudioDevice::AudioDevice( unsigned int f, unsigned int chs, unsigned int bps ) {
qDebug("creating new audio device");
d = new AudioDevicePrivate;
d->frequency = f;
d->channels = chs;
d->bytesPerSample = bps;
qDebug("%d",bps);
int format=0;
if( bps == 8) format = AFMT_U8;
else if( bps <= 0) format = AFMT_S16_LE;
else format = AFMT_S16_LE;
qDebug("AD- freq %d, channels %d, b/sample %d, bitrate %d",f,chs,bps,format);
connect( qApp, SIGNAL( volumeChanged(bool) ), this, SLOT( volumeChanged(bool) ) );
int fragments = 0x10000 * 8 + sound_fragment_shift;
int capabilities = 0;
+ QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << TRUE;
+
#ifdef KEEP_DEVICE_OPEN
if ( AudioDevicePrivate::dspFd == 0 ) {
#endif
if ( ( d->handle = ::open( "/dev/dsp", O_WRONLY ) ) < 0 ) {
perror("open(\"/dev/dsp\") sending to /dev/null instead");
d->handle = ::open( "/dev/null", O_WRONLY );
}
#ifdef KEEP_DEVICE_OPEN
AudioDevicePrivate::dspFd = d->handle;
} else {
d->handle = AudioDevicePrivate::dspFd;
}
#endif
if(ioctl( d->handle, SNDCTL_DSP_GETCAPS, &capabilities )==-1)
perror("ioctl(\"SNDCTL_DSP_GETCAPS\")");
if(ioctl( d->handle, SNDCTL_DSP_SETFRAGMENT, &fragments )==-1)
perror("ioctl(\"SNDCTL_DSP_SETFRAGMENT\")");
if(ioctl( d->handle, SNDCTL_DSP_SETFMT, & format )==-1)
perror("ioctl(\"SNDCTL_DSP_SETFMT\")");
qDebug("freq %d", d->frequency);
if(ioctl( d->handle, SNDCTL_DSP_SPEED, &d->frequency )==-1)
perror("ioctl(\"SNDCTL_DSP_SPEED\")");
qDebug("channels %d",d->channels);
if ( ioctl( d->handle, SNDCTL_DSP_CHANNELS, &d->channels ) == -1 ) {
d->channels = ( d->channels == 1 ) ? 2 : d->channels;
if(ioctl( d->handle, SNDCTL_DSP_CHANNELS, &d->channels )==-1)
perror("ioctl(\"SNDCTL_DSP_CHANNELS\")");
}
d->bufferSize = sound_fragment_bytes;
d->unwrittenBuffer = new char[d->bufferSize];
d->unwritten = 0;
d->can_GETOSPACE = TRUE; // until we find otherwise
//if ( chs != d->channels ) qDebug( "Wanted %d, got %d channels", chs, d->channels );
//if ( f != d->frequency ) qDebug( "wanted %dHz, got %dHz", f, d->frequency );
//if ( capabilities & DSP_CAP_BATCH ) qDebug( "Sound card has local buffer" );
//if ( capabilities & DSP_CAP_REALTIME )qDebug( "Sound card has realtime sync" );
//if ( capabilities & DSP_CAP_TRIGGER ) qDebug( "Sound card has precise trigger" );
//if ( capabilities & DSP_CAP_MMAP ) qDebug( "Sound card can mmap" );
+ QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << FALSE;
+
}
AudioDevice::~AudioDevice() {
qDebug("destryo audiodevice");
+ QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << TRUE;
+
#ifdef Q_OS_WIN32
waveOutClose( (HWAVEOUT)d->handle );
#else
# ifndef KEEP_DEVICE_OPEN
close( d->handle ); // Now it should be safe to shut the handle
# endif
delete d->unwrittenBuffer;
delete d;
#endif
+ QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << FALSE;
+
}
void AudioDevice::volumeChanged( bool muted )
{
AudioDevicePrivate::muted = muted;
}
void AudioDevice::write( char *buffer, unsigned int length )
{
#ifdef Q_OS_WIN32
// returns immediately and (to be implemented) emits completedIO() when finished writing
WAVEHDR *lpWaveHdr = (WAVEHDR *)malloc( sizeof(WAVEHDR) );
// maybe the buffer should be copied so that this fool proof, but its a performance hit
lpWaveHdr->lpData = buffer;
lpWaveHdr->dwBufferLength = length;
lpWaveHdr->dwFlags = 0L;
lpWaveHdr->dwLoops = 0L;
waveOutPrepareHeader( (HWAVEOUT)d->handle, lpWaveHdr, sizeof(WAVEHDR) );
// waveOutWrite returns immediately. the data is sent in the background.
if ( waveOutWrite( (HWAVEOUT)d->handle, lpWaveHdr, sizeof(WAVEHDR) ) )
qDebug( "failed to write block to audio device" );
// emit completedIO();
#else
int t = ::write( d->handle, buffer, length );
if ( t<0 ) t = 0;
if ( t != (int)length) {
qDebug("Ahhh!! memcpys 1");
memcpy(d->unwrittenBuffer,buffer+t,length-t);
d->unwritten = length-t;
}
#endif
}
unsigned int AudioDevice::channels() const
{
return d->channels;
}
unsigned int AudioDevice::frequency() const
{
return d->frequency;
}
unsigned int AudioDevice::bytesPerSample() const
{
return d->bytesPerSample;
}
unsigned int AudioDevice::bufferSize() const
{
return d->bufferSize;
}
unsigned int AudioDevice::canWrite() const
{
#ifdef Q_OS_WIN32
return bufferSize(); // Any better?
#else
audio_buf_info info;
if ( d->can_GETOSPACE && ioctl(d->handle,SNDCTL_DSP_GETOSPACE,&info) ) {
d->can_GETOSPACE = FALSE;
fcntl( d->handle, F_SETFL, O_NONBLOCK );
}
if ( d->can_GETOSPACE ) {
int t = info.fragments * sound_fragment_bytes;
return QMIN(t,(int)bufferSize());
} else {
if ( d->unwritten ) {
int t = ::write( d->handle, d->unwrittenBuffer, d->unwritten );
if ( t<0 ) t = 0;
if ( (unsigned)t!=d->unwritten ) {
memcpy(d->unwrittenBuffer,d->unwrittenBuffer+t,d->unwritten-t);
d->unwritten -= t;
} else {
d->unwritten = 0;
}
}
if ( d->unwritten )
return 0;
else
return d->bufferSize;
}
#endif
}
int AudioDevice::bytesWritten() {
#ifdef Q_OS_WIN32
MMTIME pmmt = { TIME_BYTES, 0 };
if ( ( waveOutGetPosition( (HWAVEOUT)d->handle, &pmmt, sizeof(MMTIME) ) != MMSYSERR_NOERROR ) || ( pmmt.wType != TIME_BYTES ) ) {
qDebug( "failed to get audio device position" );
return -1;
}
return pmmt.u.cb;
#else
int buffered = 0;
if ( ioctl( d->handle, SNDCTL_DSP_GETODELAY, &buffered ) ) {
qDebug( "failed to get audio device position" );
return -1;
}
return buffered;
#endif
}
diff --git a/core/multimedia/opieplayer/loopcontrol.cpp b/core/multimedia/opieplayer/loopcontrol.cpp
index 6f86b4a..3171c4b 100644
--- a/core/multimedia/opieplayer/loopcontrol.cpp
+++ b/core/multimedia/opieplayer/loopcontrol.cpp
@@ -48,392 +48,392 @@ extern MediaPlayerState *mediaPlayerState;
static char *audioBuffer = NULL;
static AudioDevice *audioDevice = NULL;
static bool disabledSuspendScreenSaver = FALSE;
static bool previousSuspendMode = FALSE;
pthread_t audio_tid;
pthread_attr_t audio_attr;
bool threadOkToGo = FALSE;
class Mutex {
public:
Mutex() {
pthread_mutexattr_t attr;
pthread_mutexattr_init( &attr );
pthread_mutex_init( &mutex, &attr );
pthread_mutexattr_destroy( &attr );
}
~Mutex() {
pthread_mutex_destroy( &mutex );
}
void lock() {
pthread_mutex_lock( &mutex );
}
void unlock() {
pthread_mutex_unlock( &mutex );
}
private:
pthread_mutex_t mutex;
};
void *startAudioThread( void *ptr ) {
LoopControl *mpegView = (LoopControl *)ptr;
while ( TRUE ) {
if ( threadOkToGo && mpegView->moreAudio )
mpegView->startAudio();
else
usleep( 10000 ); // Semi-buzy-wait till we are playing again
}
return 0;
}
Mutex *audioMutex;
LoopControl::LoopControl( QObject *parent, const char *name )
: QObject( parent, name ) {
isMuted = FALSE;
connect( qApp, SIGNAL( volumeChanged(bool) ), this, SLOT( setMute(bool) ) );
//qDebug("starting loopcontrol");
audioMutex = new Mutex;
pthread_attr_init(&audio_attr);
#define USE_REALTIME_AUDIO_THREAD
#ifdef USE_REALTIME_AUDIO_THREAD
// Attempt to set it to real-time round robin
if ( pthread_attr_setschedpolicy( &audio_attr, SCHED_RR ) == 0 ) {
sched_param params;
params.sched_priority = 50;
pthread_attr_setschedparam(&audio_attr,&params);
} else {
qDebug( "Error setting up a realtime thread, reverting to using a normal thread." );
pthread_attr_destroy(&audio_attr);
pthread_attr_init(&audio_attr);
}
#endif
//qDebug("create audio thread");
pthread_create(&audio_tid, &audio_attr, (void * (*)(void *))startAudioThread, this);
}
LoopControl::~LoopControl() {
stop();
}
static long prev_frame = 0;
static int currentSample = 0;
void LoopControl::timerEvent( QTimerEvent *te ) {
if ( te->timerId() == videoId )
startVideo();
if ( te->timerId() == sliderId ) {
if ( hasAudioChannel && !hasVideoChannel && moreAudio ) {
mediaPlayerState->updatePosition( audioSampleCounter );
} else if ( hasVideoChannel && moreVideo ) {
mediaPlayerState->updatePosition( current_frame );
}
}
if ( !moreVideo && !moreAudio ) {
mediaPlayerState->setPlaying( FALSE );
mediaPlayerState->setNext();
}
}
void LoopControl::setPosition( long pos ) {
audioMutex->lock();
if ( hasVideoChannel && hasAudioChannel ) {
playtime.restart();
playtime = playtime.addMSecs( long((double)-pos * 1000.0 / framerate) );
current_frame = pos + 1;
mediaPlayerState->curDecoder()->videoSetFrame( current_frame, stream );
prev_frame = current_frame - 1;
currentSample = (int)( (double)current_frame * freq / framerate );
mediaPlayerState->curDecoder()->audioSetSample( currentSample, stream );
audioSampleCounter = currentSample - 1;
} else if ( hasVideoChannel ) {
playtime.restart();
playtime = playtime.addMSecs( long((double)-pos * 1000.0 / framerate) );
current_frame = pos + 1;
mediaPlayerState->curDecoder()->videoSetFrame( current_frame, stream );
prev_frame = current_frame - 1;
} else if ( hasAudioChannel ) {
playtime.restart();
playtime = playtime.addMSecs( long((double)-pos * 1000.0 / freq) );
currentSample = pos + 1;
mediaPlayerState->curDecoder()->audioSetSample( currentSample, stream );
audioSampleCounter = currentSample - 1;
}
audioMutex->unlock();
}
void LoopControl::startVideo() {
if ( moreVideo ) {
if ( mediaPlayerState->curDecoder() ) {
if ( hasAudioChannel && !isMuted ) {
current_frame = long( playtime.elapsed() * framerate / 1000 );
if ( prev_frame != -1 && current_frame <= prev_frame )
return;
} else {
// Don't skip
current_frame++;
}
if ( prev_frame == -1 || current_frame > prev_frame ) {
if ( current_frame > prev_frame + 1 ) {
mediaPlayerState->curDecoder()->videoSetFrame( current_frame, stream );
}
moreVideo = videoUI->playVideo();
prev_frame = current_frame;
}
} else {
moreVideo = FALSE;
killTimer( videoId );
}
}
}
void LoopControl::startAudio() {
//qDebug("start audio");
audioMutex->lock();
if ( moreAudio ) {
if ( !isMuted && mediaPlayerState->curDecoder() ) {
currentSample = audioSampleCounter + 1;
if ( currentSample != audioSampleCounter + 1 )
qDebug("out of sync with decoder %i %i", currentSample, audioSampleCounter);
long samplesRead = 0;
bool readOk=mediaPlayerState->curDecoder()->audioReadSamples( (short*)audioBuffer, channels, 1024, samplesRead, stream );
long sampleWeShouldBeAt = long( playtime.elapsed() ) * freq / 1000;
long sampleWaitTime = currentSample - sampleWeShouldBeAt;
// this causes drop outs not sure why its even here
-// if ( ( sampleWaitTime > 2000 ) && ( sampleWaitTime < 20000 ) ) {
-// usleep( (long)((double)sampleWaitTime * 1000000.0 / freq) );
-// }
-// else if ( sampleWaitTime <= -5000 ) {
-// qDebug("need to catch up by: %li (%i,%li)", -sampleWaitTime, currentSample, sampleWeShouldBeAt );
+ if ( ( sampleWaitTime > 2000 ) && ( sampleWaitTime < 20000 ) ) {
+ usleep( (long)((double)sampleWaitTime * 1000000.0 / freq) );
+ }
+ else if ( sampleWaitTime <= -5000 ) {
+ qDebug("need to catch up by: %li (%i,%li)", -sampleWaitTime, currentSample, sampleWeShouldBeAt );
// //mediaPlayerState->curDecoder()->audioSetSample( sampleWeShouldBeAt, stream );
-// currentSample = sampleWeShouldBeAt;
-// }
+ currentSample = sampleWeShouldBeAt;
+ }
audioDevice->write( audioBuffer, samplesRead * 2 * channels );
if( mediaPlayerState->isStreaming == FALSE)
audioSampleCounter = currentSample + samplesRead - 1;
moreAudio = readOk && (audioSampleCounter <= total_audio_samples);
} else {
moreAudio = FALSE;
}
}
audioMutex->unlock();
}
void LoopControl::killTimers() {
audioMutex->lock();
if ( hasVideoChannel )
killTimer( videoId );
killTimer( sliderId );
threadOkToGo = FALSE;
audioMutex->unlock();
}
void LoopControl::startTimers() {
audioMutex->lock();
moreVideo = FALSE;
moreAudio = FALSE;
if ( hasVideoChannel ) {
moreVideo = TRUE;
int mSecsBetweenFrames = (int)(100 / framerate); // 10% of the real value
videoId = startTimer( mSecsBetweenFrames );
}
if ( hasAudioChannel ) {
moreAudio = TRUE;
threadOkToGo = TRUE;
}
sliderId = startTimer( 300 ); // update slider every 1/3 second
audioMutex->unlock();
}
void LoopControl::setPaused( bool pause ) {
if ( !mediaPlayerState->curDecoder() || !mediaPlayerState->curDecoder()->isOpen() )
return;
if ( pause ) {
killTimers();
} else {
// Force an update of the position
mediaPlayerState->setPosition( mediaPlayerState->position() + 1 );
mediaPlayerState->setPosition( mediaPlayerState->position() - 1 );
// Just like we never stopped
startTimers();
}
}
void LoopControl::stop( bool willPlayAgainShortly ) {
#if defined(Q_WS_QWS) && !defined(QT_NO_COP)
if ( !willPlayAgainShortly && disabledSuspendScreenSaver ) {
disabledSuspendScreenSaver = FALSE;
// Re-enable the suspend mode
QCopEnvelope("QPE/System", "setScreenSaverMode(int)" ) << QPEApplication::Enable;
}
#endif
if ( mediaPlayerState->curDecoder() && mediaPlayerState->curDecoder()->isOpen() ) {
killTimers();
audioMutex->lock();
mediaPlayerState->curDecoder()->close();
if ( audioDevice ) {
delete audioDevice;
delete audioBuffer;
audioDevice = 0;
audioBuffer = 0;
}
audioMutex->unlock();
}
}
bool LoopControl::init( const QString& filename ) {
stop();
audioMutex->lock();
fileName = filename;
stream = 0; // only play stream 0 for now
current_frame = total_video_frames = total_audio_samples = 0;
qDebug( "Using the %s decoder", mediaPlayerState->curDecoder()->pluginName() );
// ### Hack to use libmpeg3plugin to get the number of audio samples if we are using the libmad plugin
if ( mediaPlayerState->curDecoder()->pluginName() == QString("LibMadPlugin") ) {
if ( mediaPlayerState->libMpeg3Decoder() && mediaPlayerState->libMpeg3Decoder()->open( filename )) {
total_audio_samples = mediaPlayerState->libMpeg3Decoder()->audioSamples( 0 );
mediaPlayerState->libMpeg3Decoder()->close();
}
}
if ( !mediaPlayerState->curDecoder()|| !mediaPlayerState->curDecoder()->open( filename ) ) {
audioMutex->unlock();
return FALSE;
}
hasAudioChannel = mediaPlayerState->curDecoder()->audioStreams() > 0;
hasVideoChannel = mediaPlayerState->curDecoder()->videoStreams() > 0;
if ( hasAudioChannel ) {
int astream = 0;
if ( mediaPlayerState->curDecoder()->pluginName() == QString("LibMpeg3Plugin") )
channels = 2; //dont akx me why, but it needs this hack
else
channels = mediaPlayerState->curDecoder()->audioChannels( astream );
qDebug( "LC- channels = %d", channels );
if ( !total_audio_samples )
total_audio_samples = mediaPlayerState->curDecoder()->audioSamples( astream );
total_audio_samples += 1000;
mediaPlayerState->setLength( total_audio_samples );
freq = mediaPlayerState->curDecoder()->audioFrequency( astream );
qDebug( "LC- frequency = %d", freq );
audioSampleCounter = 0;
int bits_per_sample;
if ( mediaPlayerState->curDecoder()->pluginName() == QString("LibWavPlugin") ) {
bits_per_sample =(int) mediaPlayerState->curDecoder()->getTime();
qDebug("using stupid hack");
} else {
bits_per_sample=0;
}
audioDevice = new AudioDevice( freq, channels, bits_per_sample);
audioBuffer = new char[ audioDevice->bufferSize() ];
channels = audioDevice->channels();
//### must check which frequency is actually used.
static const int size = 1;
short int buf[size];
long samplesRead = 0;
mediaPlayerState->curDecoder()->audioReadSamples( buf, channels, size, samplesRead, stream );
}
if ( hasVideoChannel ) {
total_video_frames = mediaPlayerState->curDecoder()->videoFrames( stream );
mediaPlayerState->setLength( total_video_frames );
framerate = mediaPlayerState->curDecoder()->videoFrameRate( stream );
DecodeLoopDebug(( "Frame rate %g total %ld", framerate, total_video_frames ));
if ( framerate <= 1.0 ) {
DecodeLoopDebug(( "Crazy frame rate, resetting to sensible" ));
framerate = 25;
}
if ( total_video_frames == 1 ) {
DecodeLoopDebug(( "Cannot seek to frame" ));
}
}
current_frame = 0;