author | sandman <sandman> | 2002-10-03 13:01:51 (UTC) |
---|---|---|
committer | sandman <sandman> | 2002-10-03 13:01:51 (UTC) |
commit | ee864e9e055fd23778a8e5dd3c35e3a29cded368 (patch) (unidiff) | |
tree | 4362efd44484c1f9f56104b46fab06e1e51af125 | |
parent | f254ef08b354327d70d80690eff84dda15e592fc (diff) | |
download | opie-ee864e9e055fd23778a8e5dd3c35e3a29cded368.zip opie-ee864e9e055fd23778a8e5dd3c35e3a29cded368.tar.gz opie-ee864e9e055fd23778a8e5dd3c35e3a29cded368.tar.bz2 |
TT fixed a bug in QCanvasPixmapArray in 2.3.4 and qasteroids relied on the
buggy behaviour
-rw-r--r-- | noncore/games/qasteroids/view.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/noncore/games/qasteroids/view.cpp b/noncore/games/qasteroids/view.cpp index ef08343..448a54a 100644 --- a/noncore/games/qasteroids/view.cpp +++ b/noncore/games/qasteroids/view.cpp | |||
@@ -1,272 +1,272 @@ | |||
1 | /********************************************************************** | 1 | /********************************************************************** |
2 | ** Copyright (C) 2000 Trolltech AS. All rights reserved. | 2 | ** Copyright (C) 2000 Trolltech AS. All rights reserved. |
3 | ** | 3 | ** |
4 | ** This file is part of Qtopia Environment. | 4 | ** This file is part of Qtopia Environment. |
5 | ** | 5 | ** |
6 | ** This file may be distributed and/or modified under the terms of the | 6 | ** This file may be distributed and/or modified under the terms of the |
7 | ** GNU General Public License version 2 as published by the Free Software | 7 | ** GNU General Public License version 2 as published by the Free Software |
8 | ** Foundation and appearing in the file LICENSE.GPL included in the | 8 | ** Foundation and appearing in the file LICENSE.GPL included in the |
9 | ** packaging of this file. | 9 | ** packaging of this file. |
10 | ** | 10 | ** |
11 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE | 11 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE |
12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. | 12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. |
13 | ** | 13 | ** |
14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. | 14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. |
15 | ** | 15 | ** |
16 | ** Contact info@trolltech.com if any conditions of this licensing are | 16 | ** Contact info@trolltech.com if any conditions of this licensing are |
17 | ** not clear to you. | 17 | ** not clear to you. |
18 | ** | 18 | ** |
19 | **********************************************************************//* | 19 | **********************************************************************//* |
20 | * KAsteroids - Copyright (c) Martin R. Jones 1997 | 20 | * KAsteroids - Copyright (c) Martin R. Jones 1997 |
21 | * | 21 | * |
22 | * Part of the KDE project | 22 | * Part of the KDE project |
23 | */ | 23 | */ |
24 | 24 | ||
25 | #include "view.h" | 25 | #include "view.h" |
26 | 26 | ||
27 | #include <qpe/resource.h> | 27 | #include <qpe/resource.h> |
28 | 28 | ||
29 | #include <qapplication.h> | 29 | #include <qapplication.h> |
30 | #include <qkeycode.h> | 30 | #include <qkeycode.h> |
31 | #include <qaccel.h> | 31 | #include <qaccel.h> |
32 | 32 | ||
33 | #include <stdlib.h> | 33 | #include <stdlib.h> |
34 | #include <math.h> | 34 | #include <math.h> |
35 | 35 | ||
36 | #define IMG_BACKGROUND "qasteroids/bg.png" | 36 | #define IMG_BACKGROUND "qasteroids/bg.png" |
37 | 37 | ||
38 | #define REFRESH_DELAY 33 | 38 | #define REFRESH_DELAY 33 |
39 | #define SHIP_SPEED 0.3 | 39 | #define SHIP_SPEED 0.3 |
40 | #define MISSILE_SPEED 10.0 | 40 | #define MISSILE_SPEED 10.0 |
41 | #define SHIP_STEPS 64 | 41 | #define SHIP_STEPS 64 |
42 | #define ROTATE_RATE 2 | 42 | #define ROTATE_RATE 2 |
43 | #define SHIELD_ON_COST 1 | 43 | #define SHIELD_ON_COST 1 |
44 | #define SHIELD_HIT_COST 30 | 44 | #define SHIELD_HIT_COST 30 |
45 | #define BRAKE_ON_COST 4 | 45 | #define BRAKE_ON_COST 4 |
46 | 46 | ||
47 | #define MAX_ROCK_SPEED 2.5 | 47 | #define MAX_ROCK_SPEED 2.5 |
48 | #define MAX_POWERUP_SPEED 1.5 | 48 | #define MAX_POWERUP_SPEED 1.5 |
49 | #define MAX_SHIP_SPEED 8 | 49 | #define MAX_SHIP_SPEED 8 |
50 | #define MAX_BRAKES 5 | 50 | #define MAX_BRAKES 5 |
51 | #define MAX_SHIELDS 5 | 51 | #define MAX_SHIELDS 5 |
52 | #define MAX_FIREPOWER 5 | 52 | #define MAX_FIREPOWER 5 |
53 | 53 | ||
54 | #define TEXT_SPEED 4 | 54 | #define TEXT_SPEED 4 |
55 | 55 | ||
56 | #define PI_X_2 6.283185307 | 56 | #define PI_X_2 6.283185307 |
57 | #ifndef M_PI | 57 | #ifndef M_PI |
58 | #define M_PI 3.141592654 | 58 | #define M_PI 3.141592654 |
59 | #endif | 59 | #endif |
60 | 60 | ||
61 | struct | 61 | struct |
62 | { | 62 | { |
63 | int id; | 63 | int id; |
64 | const char *path; | 64 | const char *path; |
65 | int frames; | 65 | int frames; |
66 | } | 66 | } |
67 | kas_animations [] = | 67 | kas_animations [] = |
68 | { | 68 | { |
69 | // { ID_ROCK_LARGE, "rock1/rock1\%1.png", 32 }, | 69 | // { ID_ROCK_LARGE, "rock1/rock1\%1.png", 32 }, |
70 | { ID_ROCK_MEDIUM, "rock2/rock2\%1.png", 32 }, | 70 | { ID_ROCK_MEDIUM, "rock2/rock2\%1.png", 32 }, |
71 | { ID_ROCK_SMALL, "rock3/rock3\%1.png", 32 }, | 71 | { ID_ROCK_SMALL, "rock3/rock3\%1.png", 32 }, |
72 | { ID_SHIP, "ship/ship\%1.png", 32 }, | 72 | { ID_SHIP, "ship/ship\%1.png", 32 }, |
73 | { ID_MISSILE, "missile/missile.png", 1 }, | 73 | { ID_MISSILE, "missile/missile.png", 0 }, |
74 | { ID_BIT, "bits/bits\%1.png", 16 }, | 74 | { ID_BIT, "bits/bits\%1.png", 16 }, |
75 | { ID_EXHAUST, "exhaust/exhaust.png", 1 }, | 75 | { ID_EXHAUST, "exhaust/exhaust.png", 0 }, |
76 | { ID_ENERGY_POWERUP, "powerups/energy.png", 1 }, | 76 | { ID_ENERGY_POWERUP, "powerups/energy.png", 0 }, |
77 | // { ID_TELEPORT_POWERUP, "powerups/teleport%1.png", 12 }, | 77 | // { ID_TELEPORT_POWERUP, "powerups/teleport%1.png", 12 }, |
78 | { ID_BRAKE_POWERUP, "powerups/brake.png", 1 }, | 78 | { ID_BRAKE_POWERUP, "powerups/brake.png", 0 }, |
79 | { ID_SHIELD_POWERUP, "powerups/shield.png", 1 }, | 79 | { ID_SHIELD_POWERUP, "powerups/shield.png", 0 }, |
80 | { ID_SHOOT_POWERUP, "powerups/shoot.png", 1 }, | 80 | { ID_SHOOT_POWERUP, "powerups/shoot.png", 0 }, |
81 | { ID_SHIELD, "shield/shield\%1.png", 6 }, | 81 | { ID_SHIELD, "shield/shield\%1.png", 6 }, |
82 | { 0, 0, 0 } | 82 | { 0, 0, 0 } |
83 | }; | 83 | }; |
84 | 84 | ||
85 | 85 | ||
86 | 86 | ||
87 | KAsteroidsView::KAsteroidsView( QWidget *parent, const char *name ) | 87 | KAsteroidsView::KAsteroidsView( QWidget *parent, const char *name ) |
88 | : QWidget( parent, name ), | 88 | : QWidget( parent, name ), |
89 | field(200, 200), | 89 | field(200, 200), |
90 | view(&field,this) | 90 | view(&field,this) |
91 | { | 91 | { |
92 | view.setVScrollBarMode( QScrollView::AlwaysOff ); | 92 | view.setVScrollBarMode( QScrollView::AlwaysOff ); |
93 | view.setHScrollBarMode( QScrollView::AlwaysOff ); | 93 | view.setHScrollBarMode( QScrollView::AlwaysOff ); |
94 | rocks.setAutoDelete( TRUE ); | 94 | rocks.setAutoDelete( TRUE ); |
95 | missiles.setAutoDelete( TRUE ); | 95 | missiles.setAutoDelete( TRUE ); |
96 | bits.setAutoDelete( TRUE ); | 96 | bits.setAutoDelete( TRUE ); |
97 | powerups.setAutoDelete( TRUE ); | 97 | powerups.setAutoDelete( TRUE ); |
98 | exhaust.setAutoDelete( TRUE ); | 98 | exhaust.setAutoDelete( TRUE ); |
99 | 99 | ||
100 | QPixmap pm( Resource::loadPixmap(IMG_BACKGROUND) ); | 100 | QPixmap pm( Resource::loadPixmap(IMG_BACKGROUND) ); |
101 | field.setBackgroundPixmap( pm ); | 101 | field.setBackgroundPixmap( pm ); |
102 | 102 | ||
103 | textSprite = new QCanvasText( &field ); | 103 | textSprite = new QCanvasText( &field ); |
104 | QFont font( "helvetica", 14 ); | 104 | QFont font( "helvetica", 14 ); |
105 | textSprite->setFont( font ); | 105 | textSprite->setFont( font ); |
106 | 106 | ||
107 | shield = 0; | 107 | shield = 0; |
108 | shieldOn = FALSE; | 108 | shieldOn = FALSE; |
109 | refreshRate = REFRESH_DELAY; | 109 | refreshRate = REFRESH_DELAY; |
110 | 110 | ||
111 | readSprites(); | 111 | readSprites(); |
112 | 112 | ||
113 | shieldTimer = new QTimer( this ); | 113 | shieldTimer = new QTimer( this ); |
114 | connect( shieldTimer, SIGNAL(timeout()), this, SLOT(hideShield()) ); | 114 | connect( shieldTimer, SIGNAL(timeout()), this, SLOT(hideShield()) ); |
115 | mTimerId = -1; | 115 | mTimerId = -1; |
116 | 116 | ||
117 | shipPower = MAX_POWER_LEVEL; | 117 | shipPower = MAX_POWER_LEVEL; |
118 | vitalsChanged = TRUE; | 118 | vitalsChanged = TRUE; |
119 | can_destroy_powerups = FALSE; | 119 | can_destroy_powerups = FALSE; |
120 | 120 | ||
121 | mPaused = TRUE; | 121 | mPaused = TRUE; |
122 | } | 122 | } |
123 | 123 | ||
124 | // - - - | 124 | // - - - |
125 | 125 | ||
126 | KAsteroidsView::~KAsteroidsView() | 126 | KAsteroidsView::~KAsteroidsView() |
127 | { | 127 | { |
128 | } | 128 | } |
129 | 129 | ||
130 | // - - - | 130 | // - - - |
131 | 131 | ||
132 | void KAsteroidsView::reset() | 132 | void KAsteroidsView::reset() |
133 | { | 133 | { |
134 | rocks.clear(); | 134 | rocks.clear(); |
135 | missiles.clear(); | 135 | missiles.clear(); |
136 | bits.clear(); | 136 | bits.clear(); |
137 | powerups.clear(); | 137 | powerups.clear(); |
138 | exhaust.clear(); | 138 | exhaust.clear(); |
139 | 139 | ||
140 | shotsFired = 0; | 140 | shotsFired = 0; |
141 | shotsHit = 0; | 141 | shotsHit = 0; |
142 | 142 | ||
143 | rockSpeed = 1.0; | 143 | rockSpeed = 1.0; |
144 | powerupSpeed = 1.0; | 144 | powerupSpeed = 1.0; |
145 | mFrameNum = 0; | 145 | mFrameNum = 0; |
146 | mPaused = FALSE; | 146 | mPaused = FALSE; |
147 | 147 | ||
148 | ship->hide(); | 148 | ship->hide(); |
149 | shield->hide(); | 149 | shield->hide(); |
150 | /* | 150 | /* |
151 | if ( mTimerId >= 0 ) { | 151 | if ( mTimerId >= 0 ) { |
152 | killTimer( mTimerId ); | 152 | killTimer( mTimerId ); |
153 | mTimerId = -1; | 153 | mTimerId = -1; |
154 | } | 154 | } |
155 | */ | 155 | */ |
156 | } | 156 | } |
157 | 157 | ||
158 | // - -- | 158 | // - -- |
159 | 159 | ||
160 | void KAsteroidsView::newGame() | 160 | void KAsteroidsView::newGame() |
161 | { | 161 | { |
162 | if ( shieldOn ) | 162 | if ( shieldOn ) |
163 | { | 163 | { |
164 | shield->hide(); | 164 | shield->hide(); |
165 | shieldOn = FALSE; | 165 | shieldOn = FALSE; |
166 | } | 166 | } |
167 | reset(); | 167 | reset(); |
168 | if ( mTimerId < 0 ) | 168 | if ( mTimerId < 0 ) |
169 | mTimerId = startTimer( REFRESH_DELAY ); | 169 | mTimerId = startTimer( REFRESH_DELAY ); |
170 | emit updateVitals(); | 170 | emit updateVitals(); |
171 | } | 171 | } |
172 | 172 | ||
173 | // - - - | 173 | // - - - |
174 | 174 | ||
175 | void KAsteroidsView::endGame() | 175 | void KAsteroidsView::endGame() |
176 | { | 176 | { |
177 | } | 177 | } |
178 | 178 | ||
179 | void KAsteroidsView::pause( bool p ) | 179 | void KAsteroidsView::pause( bool p ) |
180 | { | 180 | { |
181 | if ( !mPaused && p ) { | 181 | if ( !mPaused && p ) { |
182 | if ( mTimerId >= 0 ) { | 182 | if ( mTimerId >= 0 ) { |
183 | killTimer( mTimerId ); | 183 | killTimer( mTimerId ); |
184 | mTimerId = -1; | 184 | mTimerId = -1; |
185 | } | 185 | } |
186 | } else if ( mPaused && !p ) | 186 | } else if ( mPaused && !p ) |
187 | mTimerId = startTimer( REFRESH_DELAY ); | 187 | mTimerId = startTimer( REFRESH_DELAY ); |
188 | mPaused = p; | 188 | mPaused = p; |
189 | } | 189 | } |
190 | 190 | ||
191 | // - - - | 191 | // - - - |
192 | 192 | ||
193 | void KAsteroidsView::newShip() | 193 | void KAsteroidsView::newShip() |
194 | { | 194 | { |
195 | ship->move( field.width()/2, field.height()/2, 0 ); | 195 | ship->move( field.width()/2, field.height()/2, 0 ); |
196 | shield->move( field.width()/2, field.height()/2, 0 ); | 196 | shield->move( field.width()/2, field.height()/2, 0 ); |
197 | ship->setVelocity( 0.0, 0.0 ); | 197 | ship->setVelocity( 0.0, 0.0 ); |
198 | shipDx = 0; | 198 | shipDx = 0; |
199 | shipDy = 0; | 199 | shipDy = 0; |
200 | shipAngle = 0; | 200 | shipAngle = 0; |
201 | rotateL = FALSE; | 201 | rotateL = FALSE; |
202 | rotateR = FALSE; | 202 | rotateR = FALSE; |
203 | thrustShip = FALSE; | 203 | thrustShip = FALSE; |
204 | shootShip = FALSE; | 204 | shootShip = FALSE; |
205 | brakeShip = FALSE; | 205 | brakeShip = FALSE; |
206 | teleportShip = FALSE; | 206 | teleportShip = FALSE; |
207 | shieldOn = TRUE; | 207 | shieldOn = TRUE; |
208 | shootDelay = 0; | 208 | shootDelay = 0; |
209 | shipPower = MAX_POWER_LEVEL; | 209 | shipPower = MAX_POWER_LEVEL; |
210 | rotateRate = ROTATE_RATE; | 210 | rotateRate = ROTATE_RATE; |
211 | rotateSlow = 0; | 211 | rotateSlow = 0; |
212 | 212 | ||
213 | mBrakeCount = 0; | 213 | mBrakeCount = 0; |
214 | mTeleportCount = 0; | 214 | mTeleportCount = 0; |
215 | mShootCount = 0; | 215 | mShootCount = 0; |
216 | 216 | ||
217 | ship->show(); | 217 | ship->show(); |
218 | shield->show(); | 218 | shield->show(); |
219 | mShieldCount = 1; // just in case the ship appears on a rock. | 219 | mShieldCount = 1; // just in case the ship appears on a rock. |
220 | shieldTimer->start( 1000, TRUE ); | 220 | shieldTimer->start( 1000, TRUE ); |
221 | } | 221 | } |
222 | 222 | ||
223 | void KAsteroidsView::setShield( bool s ) | 223 | void KAsteroidsView::setShield( bool s ) |
224 | { | 224 | { |
225 | if ( shieldTimer->isActive() && !s ) { | 225 | if ( shieldTimer->isActive() && !s ) { |
226 | shieldTimer->stop(); | 226 | shieldTimer->stop(); |
227 | hideShield(); | 227 | hideShield(); |
228 | } else { | 228 | } else { |
229 | shieldOn = s && mShieldCount; | 229 | shieldOn = s && mShieldCount; |
230 | } | 230 | } |
231 | } | 231 | } |
232 | 232 | ||
233 | void KAsteroidsView::brake( bool b ) | 233 | void KAsteroidsView::brake( bool b ) |
234 | { | 234 | { |
235 | if ( mBrakeCount ) | 235 | if ( mBrakeCount ) |
236 | { | 236 | { |
237 | if ( brakeShip && !b ) | 237 | if ( brakeShip && !b ) |
238 | { | 238 | { |
239 | rotateL = FALSE; | 239 | rotateL = FALSE; |
240 | rotateR = FALSE; | 240 | rotateR = FALSE; |
241 | thrustShip = FALSE; | 241 | thrustShip = FALSE; |
242 | rotateRate = ROTATE_RATE; | 242 | rotateRate = ROTATE_RATE; |
243 | } | 243 | } |
244 | 244 | ||
245 | brakeShip = b; | 245 | brakeShip = b; |
246 | } | 246 | } |
247 | } | 247 | } |
248 | 248 | ||
249 | // - - - | 249 | // - - - |
250 | 250 | ||
251 | void KAsteroidsView::readSprites() | 251 | void KAsteroidsView::readSprites() |
252 | { | 252 | { |
253 | QString sprites_prefix = Resource::findPixmap( IMG_BACKGROUND ); | 253 | QString sprites_prefix = Resource::findPixmap( IMG_BACKGROUND ); |
254 | int sep = sprites_prefix.findRev( "/" ); | 254 | int sep = sprites_prefix.findRev( "/" ); |
255 | 255 | ||
256 | sprites_prefix.truncate( sep ); | 256 | sprites_prefix.truncate( sep ); |
257 | 257 | ||
258 | int i = 0; | 258 | int i = 0; |
259 | while ( kas_animations[i].id ) | 259 | while ( kas_animations[i].id ) |
260 | { | 260 | { |
261 | animation.insert( kas_animations[i].id, | 261 | animation.insert( kas_animations[i].id, |
262 | new QCanvasPixmapArray( sprites_prefix + "/" + kas_animations[i].path, | 262 | new QCanvasPixmapArray( sprites_prefix + "/" + kas_animations[i].path, |
263 | kas_animations[i].frames ) ); | 263 | kas_animations[i].frames ) ); |
264 | i++; | 264 | i++; |
265 | } | 265 | } |
266 | 266 | ||
267 | ship = new QCanvasSprite( animation[ID_SHIP], &field ); | 267 | ship = new QCanvasSprite( animation[ID_SHIP], &field ); |
268 | ship->hide(); | 268 | ship->hide(); |
269 | 269 | ||
270 | shield = new KShield( animation[ID_SHIELD], &field ); | 270 | shield = new KShield( animation[ID_SHIELD], &field ); |
271 | shield->hide(); | 271 | shield->hide(); |
272 | } | 272 | } |