author | kergoth <kergoth> | 2003-03-27 05:26:47 (UTC) |
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committer | kergoth <kergoth> | 2003-03-27 05:26:47 (UTC) |
commit | a16e4becf2de9b5e26e179a6c664e830a06406a9 (patch) (side-by-side diff) | |
tree | 329141983db204e7fb6b78d82e2e7107080d0bf6 | |
parent | 06bcd227c2806a35d77e9da4c1338d578680e3ed (diff) | |
download | opie-a16e4becf2de9b5e26e179a6c664e830a06406a9.zip opie-a16e4becf2de9b5e26e179a6c664e830a06406a9.tar.gz opie-a16e4becf2de9b5e26e179a6c664e830a06406a9.tar.bz2 |
1) now that setCurrentRotation sets QWS_DISPLAY, dont call setDefaultRotation
2) now that we arent calling setDefaultRotation, we can rely on
defaultRotation() returning the actual original default rotation (deforient).
So in turn, we can simply 'flip back' to the original rotation, rather than
trying to calculate what the original rotation would have been.
-rw-r--r-- | core/applets/rotateapplet/rotate.cpp | 24 |
1 files changed, 10 insertions, 14 deletions
diff --git a/core/applets/rotateapplet/rotate.cpp b/core/applets/rotateapplet/rotate.cpp index 3a5a3c9..42406da 100644 --- a/core/applets/rotateapplet/rotate.cpp +++ b/core/applets/rotateapplet/rotate.cpp @@ -40,7 +40,6 @@ RotateApplet::RotateApplet ( ) - : QObject ( 0, "RotateApplet" ), ref ( 0 ) + : QObject ( 0, "RotateApplet" ), ref ( 0 ), m_flipped( false ) { - m_flipped = false; } @@ -91,5 +90,5 @@ QPopupMenu *RotateApplet::popup ( QWidget * ) const void RotateApplet::activated ( ) { - int currentRotation = QPEApplication::defaultRotation(); + int defaultRotation = QPEApplication::defaultRotation(); int newRotation; @@ -99,5 +98,5 @@ void RotateApplet::activated ( ) // 0 -> 90° clockwise, 1 -> 90° counterclockwise - bool rotDirection = cfg.readBoolEntry( "rotatedir" ); + bool rotDirection = cfg.readBoolEntry( "rotatedir", 0 ); // hide inputs methods before rotation @@ -105,20 +104,17 @@ void RotateApplet::activated ( ) if ( m_flipped ) { - if ( rotDirection ) { - newRotation = ( currentRotation + 270 ) % 360; - } else { - newRotation = ( currentRotation + 90 ) % 360; - } + // if flipped, flip back to the original state, + // regardless of rotation direction + newRotation = defaultRotation; } else { if ( rotDirection ) { - newRotation = ( currentRotation + 90 ) % 360; + newRotation = ( defaultRotation + 90 ) % 360; } else { - newRotation = ( currentRotation + 270 ) % 360; - } + newRotation = ( defaultRotation + 270 ) % 360; + } } + QCopEnvelope env( "QPE/System", "setCurrentRotation(int)" ); env << newRotation; - QCopEnvelope env2( "QPE/System", "setDefaultRotation(int)" ); - env2 << newRotation; m_flipped = !m_flipped; |