author | andyq <andyq> | 2002-12-13 15:03:41 (UTC) |
---|---|---|
committer | andyq <andyq> | 2002-12-13 15:03:41 (UTC) |
commit | 28a78f938ae995fbc29f76afa84b1bee62178a79 (patch) (side-by-side diff) | |
tree | 47fdf14787de5748acafb151a63222b726a42a20 | |
parent | 18c7cd23a85562cd23a4161e1006138e602a0be7 (diff) | |
download | opie-28a78f938ae995fbc29f76afa84b1bee62178a79.zip opie-28a78f938ae995fbc29f76afa84b1bee62178a79.tar.gz opie-28a78f938ae995fbc29f76afa84b1bee62178a79.tar.bz2 |
Cleanup up some code, replays now know what game they were saved for, moved
the replay stuff into its own menu, and allowed the menus to have3 more items
each.
-rw-r--r-- | noncore/games/sfcave/sfcave.cpp | 367 | ||||
-rw-r--r-- | noncore/games/sfcave/sfcave.h | 10 |
2 files changed, 219 insertions, 158 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp index d551afe..0160d34 100644 --- a/noncore/games/sfcave/sfcave.cpp +++ b/noncore/games/sfcave/sfcave.cpp @@ -34,10 +34,12 @@ #define MENU_MAIN_MENU 0 #define MENU_OPTIONS_MENU 1 +#define MENU_REPLAY_MENU 2 // Main Menu Options #define MENU_START_GAME 0 -#define MENU_OPTIONS 1 -#define MENU_HELP 2 -#define MENU_QUIT 3 +#define MENU_REPLAY 1 +#define MENU_OPTIONS 2 +#define MENU_HELP 3 +#define MENU_QUIT 4 // Option Menu Options @@ -47,4 +49,10 @@ #define MENU_BACK 3 +// Replay Menu Options +#define MENU_REPLAY_START 0 +#define MENU_REPLAY_LOAD 1 +#define MENU_REPLAY_SAVE 2 +#define MENU_REPLAY_BACK 3 + #define NR_GAME_DIFFICULTIES 3 @@ -70,7 +78,11 @@ QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD }; QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME }; -QString SFCave::menuOptions[2][5] = { { "Start Game", "Options", "Help", "Quit", "" }, - { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "" } }; +QString SFCave::menuOptions[NR_MENUS][MAX_MENU_OPTIONS] = { { "Start Game", "Replays", "Options", "Help", "Quit", "", "", "" }, + { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "", "", "", "" }, + { "Play Reply", "Load Replay", "Save Replay", "Back", "", "", "", "" } }; +int SFCave::nrMenuOptions[NR_MENUS] = { 5, 4, 4 }; +int SFCave ::currentMenuOption[NR_MENUS] = { 0, 0, 0 }; + #define UP_THRUST 0.6 #define NO_THRUST 0.8 @@ -95,6 +107,4 @@ double SFCave::MaxDownThrustVals[3][3] = {{ 4.0, 4.0, 4.0 }, // S int SFCave::initialGateGaps[] = { 75, 50, 25 }; -int SFCave::nrMenuOptions[2] = { 4, 4 }; -int SFCave ::currentMenuOption[2] = { 0, 0 }; bool movel; @@ -693,5 +703,5 @@ void SFCave :: draw() text = "Press OK for menu"; p.drawText( (sWidth/2) - (fm.width( text )/2), 135, text ); - +/* text = "Press r to replay"; p.drawText( (sWidth/2) - (fm.width( text )/2), 150, text ); @@ -702,4 +712,5 @@ void SFCave :: draw() text = "Press r to load a saved replay"; p.drawText( (sWidth/2) - (fm.width( text )/2), 180, text ); +*/ } else @@ -763,61 +774,5 @@ void SFCave :: keyPressEvent( QKeyEvent *e ) { if ( state == STATE_MENU ) - { - switch( e->key() ) - { - case Qt::Key_Down: - currentMenuOption[currentMenuNr] ++; - if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" ) - currentMenuOption[currentMenuNr] = 0; - break; - case Qt::Key_Up: - currentMenuOption[currentMenuNr] --; - if ( currentMenuOption[currentMenuNr] < 0 ) - currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1; - break; - - case Qt::Key_Left: - if ( currentMenuNr == MENU_OPTIONS_MENU ) - { - if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) - { - currentGameType --; - if ( currentGameType < 0 ) - currentGameType = NR_GAME_TYPES - 1; - } - else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) - { - currentGameDifficulty --; - if ( currentGameDifficulty < 0 ) - currentGameDifficulty = NR_GAME_DIFFICULTIES - 1; - } - } - break; - - case Qt::Key_Right: - if ( currentMenuNr == MENU_OPTIONS_MENU ) - { - if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) - { - currentGameType ++; - if ( currentGameType == NR_GAME_TYPES ) - currentGameType = 0; - } - else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) - { - currentGameDifficulty ++; - if ( currentGameDifficulty == NR_GAME_DIFFICULTIES ) - currentGameDifficulty = 0; - } - } - break; - - case Qt::Key_Space: - case Qt::Key_Return: - case Qt::Key_Enter: - dealWithMenuSelection(); - break; - } - } + handleMenuKeys( e ); else { @@ -837,5 +792,9 @@ void SFCave :: keyPressEvent( QKeyEvent *e ) case Qt::Key_Enter: if ( state == STATE_CRASHED ) + { state = STATE_MENU; + currentMenuNr = 0; + currentMenuOption[currentMenuNr] = 0; + } break; @@ -900,4 +859,164 @@ void SFCave :: keyReleaseEvent( QKeyEvent *e ) } + +void SFCave :: saveScore() +{ +#ifdef QWS + Config cfg( "sfcave" ); + cfg.setGroup( "settings" ); + QString key = "highScore_"; + + cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] ); + key += CURRENT_GAME_TYPE; + cfg.writeEntry( key, highestScore[currentGameType] ); +#endif +} + +void SFCave :: saveReplay() +{ + FILE *out; + out = fopen( (const char *)replayFile, "w" ); + if ( !out ) + { + printf( "Couldn't write to /home/root/sfcave.replay\n" ); + return; + } + + // Build up string of values + // Format is:: <landscape seed> <game type> <difficulty> <framenr> <framenr>....... + QString val; + val.sprintf( "%d %d %d ", currentSeed, currentGameType, currentGameDifficulty ); + + QListIterator<int> it( replayList ); + while( it.current() ) + { + QString tmp; + tmp.sprintf( "%d ", (*it.current()) ); + val += tmp; + + ++it; + } + val += "\n"; + + QString line; + line.sprintf( "%d\n", val.length() ); + fwrite( (const char *)line, 1, line.length(), out ); + + fwrite( (const char *)val, 1, val.length(), out ); + + fclose( out ); + + printf( "Replay saved to %s\n", (const char *)replayFile ); + +} + +void SFCave :: loadReplay() +{ + FILE *in = fopen( (const char *)replayFile, "r" ); + + if ( in == 0 ) + { + printf( "Couldn't load replay file!\n" ); + return; + } + + // Read next line - contains the size of the options + char line[10+1]; + fgets( line, 10, in ); + + int length = -1; + sscanf( line, "%d", &length ); + char *data = new char[length+1]; + + fread( data, 1, length, in ); +// printf( "data - %s", data ); + + QString sep = " "; + QStringList list = QStringList::split( sep, QString( data ) ); + + // print it out + QStringList::Iterator it = list.begin(); + currentSeed = (*it).toInt(); + ++it; + currentGameType = (*it).toInt(); + ++it; + currentGameDifficulty = (*it).toInt(); + ++it; + + replayList.clear(); + for ( ; it != list.end(); ++it ) + { + int v = (*it).toInt(); + replayList.append( new int( v ) ); + } + + delete data; + + fclose( in ); + + printf( "Replay loaded from %s\n", (const char *)replayFile ); +} + + +//--------------- MENU CODE --------------------- +void SFCave :: handleMenuKeys( QKeyEvent *e ) +{ + switch( e->key() ) + { + case Qt::Key_Down: + currentMenuOption[currentMenuNr] ++; + if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" ) + currentMenuOption[currentMenuNr] = 0; + break; + case Qt::Key_Up: + currentMenuOption[currentMenuNr] --; + if ( currentMenuOption[currentMenuNr] < 0 ) + currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1; + break; + + case Qt::Key_Left: + if ( currentMenuNr == MENU_OPTIONS_MENU ) + { + if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) + { + currentGameType --; + if ( currentGameType < 0 ) + currentGameType = NR_GAME_TYPES - 1; + } + else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) + { + currentGameDifficulty --; + if ( currentGameDifficulty < 0 ) + currentGameDifficulty = NR_GAME_DIFFICULTIES - 1; + } + } + break; + + case Qt::Key_Right: + if ( currentMenuNr == MENU_OPTIONS_MENU ) + { + if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) + { + currentGameType ++; + if ( currentGameType == NR_GAME_TYPES ) + currentGameType = 0; + } + else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) + { + currentGameDifficulty ++; + if ( currentGameDifficulty == NR_GAME_DIFFICULTIES ) + currentGameDifficulty = 0; + } + } + break; + + case Qt::Key_Space: + case Qt::Key_Return: + case Qt::Key_Enter: + dealWithMenuSelection(); + break; + } +} + void SFCave :: displayMenu() { @@ -919,5 +1038,5 @@ void SFCave :: displayMenu() // Draw options - int pos = 170; + int pos = 140; for ( int i = 0 ; menuOptions[currentMenuNr][i] != "" ; ++i, pos += 25 ) { @@ -960,4 +1079,9 @@ void SFCave :: dealWithMenuSelection() break; + case MENU_REPLAY: + currentMenuNr = MENU_REPLAY_MENU; + currentMenuOption[currentMenuNr] = 0; + break; + case MENU_OPTIONS: currentMenuNr = MENU_OPTIONS_MENU; @@ -973,5 +1097,5 @@ void SFCave :: dealWithMenuSelection() break; } - + case MENU_QUIT: QApplication::exit(); @@ -988,5 +1112,5 @@ void SFCave :: dealWithMenuSelection() case MENU_GAME_TYPE: break; - + case MENU_GAME_DIFFICULTY: break; @@ -996,5 +1120,5 @@ void SFCave :: dealWithMenuSelection() highestScore[currentGameType][i] = 0; break; - + case MENU_BACK: currentMenuNr = MENU_MAIN_MENU; @@ -1011,95 +1135,30 @@ void SFCave :: dealWithMenuSelection() break; } - } -} -void SFCave :: saveScore() -{ -#ifdef QWS - Config cfg( "sfcave" ); - cfg.setGroup( "settings" ); - QString key = "highScore_"; + case MENU_REPLAY_MENU: + { + switch( currentMenuOption[currentMenuNr] ) + { + case MENU_REPLAY_START: + if ( currentSeed != 0 ) + state = STATE_REPLAY; + // Display No Replay + break; - cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] ); - key += CURRENT_GAME_TYPE; - cfg.writeEntry( key, highestScore[currentGameType] ); -#endif -} + case MENU_REPLAY_LOAD: + loadReplay(); + break; -void SFCave :: saveReplay() -{ - FILE *out; - out = fopen( (const char *)replayFile, "w" ); - if ( !out ) - { - printf( "Couldn't write to /home/root/sfcave.replay\n" ); - return; - } + case MENU_REPLAY_SAVE: + saveReplay(); + break; - // Build up string of values - // Format is:: <landscape seed> <framenr> <framenr>....... - QString val; - val.sprintf( "%d ", currentSeed ); - - QListIterator<int> it( replayList ); - while( it.current() ) - { - QString tmp; - tmp.sprintf( "%d ", (*it.current()) ); - val += tmp; + case MENU_REPLAY_BACK: + currentMenuNr = MENU_MAIN_MENU; + break; - ++it; + } + } } - val += "\n"; - - QString line; - line.sprintf( "%d\n", val.length() ); - fwrite( (const char *)line, 1, line.length(), out ); - fwrite( (const char *)val, 1, val.length(), out ); - - fclose( out ); - - printf( "Replay saved to %s\n", (const char *)replayFile ); - } -void SFCave :: loadReplay() -{ - FILE *in = fopen( (const char *)replayFile, "r" ); - - if ( in == 0 ) - { - printf( "Couldn't load replay file!\n" ); - return; - } - // Read size of next line - char line[10+1]; - fgets( line, 10, in ); - - int length = -1; - sscanf( line, "%d", &length ); - char *data = new char[length+1]; - - fread( data, 1, length, in ); - - QString sep = " "; - QStringList list = QStringList::split( sep, QString( data ) ); - - // print it out - QStringList::Iterator it = list.begin(); - currentSeed = (*it).toInt(); - ++it; - - replayList.clear(); - for ( ; it != list.end(); ++it ) - { - int v = (*it).toInt(); - replayList.append( new int( v ) ); - } - - delete data; - - fclose( in ); - - printf( "Replay loaded from %s\n", (const char *)replayFile ); -}
\ No newline at end of file diff --git a/noncore/games/sfcave/sfcave.h b/noncore/games/sfcave/sfcave.h index 238a615..65e5ae4 100644 --- a/noncore/games/sfcave/sfcave.h +++ b/noncore/games/sfcave/sfcave.h @@ -13,5 +13,6 @@ #define TRAILSIZE 30 - +#define NR_MENUS 3 +#define MAX_MENU_OPTIONS 8 class SFCave : public QMainWindow @@ -54,8 +55,8 @@ public: int lastGateBottomY; - static QString menuOptions[2][5]; + static QString menuOptions[NR_MENUS][MAX_MENU_OPTIONS]; int currentMenuNr; - static int nrMenuOptions[2]; - static int currentMenuOption[2]; + static int nrMenuOptions[NR_MENUS]; + static int currentMenuOption[NR_MENUS]; static QString dificultyOption[3]; @@ -108,4 +109,5 @@ public: void handleKeys(); + void handleMenuKeys( QKeyEvent * e ); void displayMenu(); void dealWithMenuSelection(); |