author | imm <imm> | 2002-08-31 22:42:59 (UTC) |
---|---|---|
committer | imm <imm> | 2002-08-31 22:42:59 (UTC) |
commit | 89587f7c6ae60715644d06a60c16bc5c88075e29 (patch) (unidiff) | |
tree | b0f3a208ac1eabe2d8789149a088404f1981d7a7 | |
parent | 6bc6410a6a54ef2477562336e63dfca3cce74cf6 (diff) | |
download | opie-89587f7c6ae60715644d06a60c16bc5c88075e29.zip opie-89587f7c6ae60715644d06a60c16bc5c88075e29.tar.gz opie-89587f7c6ae60715644d06a60c16bc5c88075e29.tar.bz2 |
zbounce -> bounce
-rw-r--r-- | noncore/games/bounce/kbounce.cpp | 302 |
1 files changed, 302 insertions, 0 deletions
diff --git a/noncore/games/bounce/kbounce.cpp b/noncore/games/bounce/kbounce.cpp new file mode 100644 index 0000000..c1c0f70 --- a/dev/null +++ b/noncore/games/bounce/kbounce.cpp | |||
@@ -0,0 +1,302 @@ | |||
1 | /* | ||
2 | * Copyright (C) 2000 Stefan Schimanski <1Stein@gmx.de> | ||
3 | * | ||
4 | * This program is free software; you can redistribute it and/or | ||
5 | * modify it under the terms of the GNU Library General Public | ||
6 | * License as published by the Free Software Foundation; either | ||
7 | * version 2 of the License,Life or (at your option) any later version. | ||
8 | * | ||
9 | * This program is distributed in the hope that it will be useful, | ||
10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
12 | * Library General Public License for more details. | ||
13 | * | ||
14 | * You should have received a copy of the GNU Library General Public | ||
15 | * License along with this program; if not, write to the Free | ||
16 | * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. | ||
17 | */ | ||
18 | |||
19 | #include <qlayout.h> | ||
20 | #include <qtimer.h> | ||
21 | #include <qlcdnumber.h> | ||
22 | #include <qmessagebox.h> | ||
23 | #include <qmainwindow.h> | ||
24 | #include <qpe/qpeapplication.h> | ||
25 | |||
26 | #include "kbounce.h" | ||
27 | #include "game.h" | ||
28 | #include <qlabel.h> | ||
29 | |||
30 | KJezzball::KJezzball() : QMainWindow(0), m_gameWidget( 0 ) | ||
31 | { | ||
32 | setCaption(tr("ZBounce")); | ||
33 | // setup variables | ||
34 | m_game.level = 1; | ||
35 | m_game.score = 0; | ||
36 | m_state = Idle; | ||
37 | |||
38 | |||
39 | menu = menuBar(); | ||
40 | game = new QPopupMenu; | ||
41 | game->insertItem(tr("&New game"), this, SLOT(newGame()), Key_N ); | ||
42 | game->insertItem(tr("&Pause game"), this, SLOT(pauseGame()), Key_P ); | ||
43 | game->insertSeparator(); | ||
44 | game->insertItem(tr("&About"), this, SLOT(about())); | ||
45 | menu->insertItem( tr("&Game"), game ); | ||
46 | |||
47 | // create widgets | ||
48 | m_view = new QWidget( this, "m_view" ); | ||
49 | setCentralWidget( m_view ); | ||
50 | |||
51 | m_layout = new QGridLayout( m_view ); | ||
52 | m_layout->setSpacing( 0 ); | ||
53 | m_layout->setMargin( 0 ); | ||
54 | |||
55 | ScoreLabel = new QLabel( m_view, "ScoreLabel" ); | ||
56 | ScoreLabel->setText( tr( "Score: 00" ) ); | ||
57 | ScoreLabel->setAlignment( int( QLabel::AlignCenter ) ); | ||
58 | |||
59 | m_layout->addWidget( ScoreLabel, 1, 0 ); | ||
60 | |||
61 | LivesLabel = new QLabel( m_view, "LivesLabel" ); | ||
62 | LivesLabel->setText( tr( "Lives: 0%" ) ); | ||
63 | LivesLabel->setAlignment( int( QLabel::AlignCenter ) ); | ||
64 | |||
65 | m_layout->addWidget( LivesLabel, 1, 2 ); | ||
66 | |||
67 | FilledLabel = new QLabel( m_view, "FilledLabel" ); | ||
68 | FilledLabel->setText( tr( "Filled: 00%" ) ); | ||
69 | FilledLabel->setAlignment( int( QLabel::AlignCenter ) ); | ||
70 | |||
71 | m_layout->addWidget( FilledLabel, 1, 1 ); | ||
72 | |||
73 | TimeLabel = new QLabel( m_view, "TimeLabel" ); | ||
74 | TimeLabel->setText( tr( "Time: 00" ) ); | ||
75 | TimeLabel->setAlignment( int( QLabel::AlignCenter ) ); | ||
76 | |||
77 | m_layout->addWidget( TimeLabel, 1, 3 ); | ||
78 | |||
79 | // create timers | ||
80 | m_nextLevelTimer = new QTimer( this, "m_nextLevelTimer" ); | ||
81 | connect( m_nextLevelTimer, SIGNAL(timeout()), this, SLOT(switchLevel()) ); | ||
82 | |||
83 | m_gameOverTimer = new QTimer( this, "m_gameOverTimer" ); | ||
84 | connect( m_gameOverTimer, SIGNAL(timeout()), this, SLOT(gameOverNow()) ); | ||
85 | |||
86 | m_timer = new QTimer( this, "m_timer" ); | ||
87 | connect( m_timer, SIGNAL(timeout()), this, SLOT(second()) ); | ||
88 | |||
89 | // create demo game | ||
90 | createLevel( 1 ); | ||
91 | } | ||
92 | |||
93 | void KJezzball::newGame() | ||
94 | { | ||
95 | // Check for running game | ||
96 | closeGame(); | ||
97 | if ( m_state==Idle ) | ||
98 | { | ||
99 | // update displays | ||
100 | m_game.level = 1; | ||
101 | m_game.score = 0; | ||
102 | |||
103 | setCaption(tr("ZBounce Level %1").arg(m_game.level)); | ||
104 | ScoreLabel->setText( tr( "Score: %1" ).arg(m_game.score) ); | ||
105 | |||
106 | // start new game | ||
107 | m_state = Running; | ||
108 | |||
109 | createLevel( m_game.level ); | ||
110 | startLevel(); | ||
111 | } | ||
112 | } | ||
113 | |||
114 | void KJezzball::about() | ||
115 | { | ||
116 | QMessageBox::information( this, "About", "Written by: Stefan Schimanski\nPorted by: Martin Imobersteg\n\nThis program is distributed under\nthe terms of the GPL v2." ); | ||
117 | } | ||
118 | |||
119 | void KJezzball::closeGame() | ||
120 | { | ||
121 | if ( m_state!=Idle ) | ||
122 | { | ||
123 | stopLevel(); | ||
124 | m_state = Idle; | ||
125 | } | ||
126 | } | ||
127 | |||
128 | void KJezzball::pauseGame() | ||
129 | { | ||
130 | switch ( m_state ) | ||
131 | { | ||
132 | case Running: | ||
133 | m_state = Paused; | ||
134 | m_gameWidget->display( tr("Game paused.\nPress P to continue!") ); | ||
135 | stopLevel(); | ||
136 | break; | ||
137 | |||
138 | case Paused: | ||
139 | case Suspend: | ||
140 | m_state = Running; | ||
141 | m_gameWidget->display( QString::null ); | ||
142 | startLevel(); | ||
143 | break; | ||
144 | |||
145 | case Idle: | ||
146 | break; | ||
147 | } | ||
148 | } | ||
149 | |||
150 | void KJezzball::gameOver() | ||
151 | { | ||
152 | stopLevel(); | ||
153 | m_gameOverTimer->start( 100, TRUE ); | ||
154 | } | ||
155 | |||
156 | |||
157 | void KJezzball::gameOverNow() | ||
158 | { | ||
159 | m_state = Idle; | ||
160 | |||
161 | QString score; | ||
162 | score.setNum( m_game.score ); | ||
163 | QMessageBox::information( this, "Game Over", tr("Game Over!\nScore: %1").arg(score) ); | ||
164 | } | ||
165 | |||
166 | void KJezzball::focusOutEvent( QFocusEvent *ev ) | ||
167 | { | ||
168 | if ( m_state==Running ) | ||
169 | { | ||
170 | stopLevel(); | ||
171 | m_state = Suspend; | ||
172 | } | ||
173 | |||
174 | QMainWindow::focusOutEvent( ev ); | ||
175 | } | ||
176 | |||
177 | void KJezzball::focusInEvent ( QFocusEvent *ev ) | ||
178 | { | ||
179 | if ( m_state==Suspend ) | ||
180 | { | ||
181 | startLevel(); | ||
182 | m_state = Running; | ||
183 | } | ||
184 | |||
185 | QMainWindow::focusInEvent( ev ); | ||
186 | } | ||
187 | |||
188 | void KJezzball::second() | ||
189 | { | ||
190 | m_level.time--; | ||
191 | TimeLabel->setText( tr( "Time: %1" ).arg(m_level.time) ); | ||
192 | if ( m_level.time<=0 ) | ||
193 | { | ||
194 | gameOver(); | ||
195 | } | ||
196 | } | ||
197 | |||
198 | void KJezzball::died() | ||
199 | { | ||
200 | m_level.lifes--; | ||
201 | LivesLabel->setText( tr( "Lives: %1" ).arg(m_level.lifes) ); | ||
202 | if ( m_level.lifes==0 ) gameOver(); | ||
203 | } | ||
204 | |||
205 | void KJezzball::newPercent( int percent ) | ||
206 | { | ||
207 | FilledLabel->setText( tr( "Filled: %1%" ).arg(percent) ); | ||
208 | if ( percent>=75 ) | ||
209 | { | ||
210 | m_level.score = m_level.lifes*15 + (percent-75)*2*(m_game.level+5); | ||
211 | nextLevel(); | ||
212 | } | ||
213 | } | ||
214 | |||
215 | void KJezzball::createLevel( int level ) | ||
216 | { | ||
217 | // destroy old game | ||
218 | if ( m_gameWidget ) delete m_gameWidget; | ||
219 | |||
220 | m_gameWidget = new JezzGame( level+1, m_view, "m_gameWidget" ); | ||
221 | |||
222 | m_gameWidget->show(); | ||
223 | m_layout->addMultiCellWidget( m_gameWidget, 0, 0, 0, 3 ); | ||
224 | connect( m_gameWidget, SIGNAL(died()), this, SLOT(died()) ); | ||
225 | connect( m_gameWidget, SIGNAL(newPercent(int)), this, SLOT(newPercent(int)) ); | ||
226 | |||
227 | // update displays | ||
228 | m_level.lifes = level+1; | ||
229 | LivesLabel->setText( tr( "Lives: %1" ).arg(m_level.lifes) ); | ||
230 | FilledLabel->setText( tr( "Filled: 0%" ) ); | ||
231 | |||
232 | m_level.time = (level+2)*30; | ||
233 | TimeLabel->setText( tr( "Time: %1" ).arg(m_level.time) ); | ||
234 | |||
235 | m_level.score = 0; | ||
236 | } | ||
237 | |||
238 | void KJezzball::startLevel() | ||
239 | { | ||
240 | if ( m_gameWidget ) | ||
241 | { | ||
242 | m_timer->start( 1000 ); | ||
243 | m_gameWidget->start(); | ||
244 | } | ||
245 | } | ||
246 | |||
247 | void KJezzball::stopLevel() | ||
248 | { | ||
249 | if ( m_gameWidget ) | ||
250 | { | ||
251 | m_gameWidget->stop(); | ||
252 | m_timer->stop(); | ||
253 | } | ||
254 | } | ||
255 | |||
256 | void KJezzball::nextLevel() | ||
257 | { | ||
258 | stopLevel(); | ||
259 | m_nextLevelTimer->start( 100, TRUE ); | ||
260 | } | ||
261 | |||
262 | void KJezzball::switchLevel() | ||
263 | { | ||
264 | m_game.score += m_level.score; | ||
265 | ScoreLabel->setText( tr( "Score: %1" ).arg(m_game.score) ); | ||
266 | |||
267 | QString score; | ||
268 | score.setNum( m_level.score ); | ||
269 | |||
270 | QString level; | ||
271 | level.setNum( m_game.level ); | ||
272 | |||
273 | QString foo = QString( | ||
274 | tr("Successfully cleared more than 75%.\n") + | ||
275 | tr("%1 points: 15 points per life\n").arg(m_level.lifes*15) + | ||
276 | tr("%1 points: Bonus\n").arg((m_gameWidget->percent()-75)*2*(m_game.level+5)) + | ||
277 | tr("%1 points: Total score\n").arg(score) + | ||
278 | tr("On to level %1.\nYou get %2 lives this time!")).arg(m_game.level+1).arg(m_game.level+2); | ||
279 | |||
280 | QMessageBox::information( this, "Success", foo ); | ||
281 | |||
282 | m_game.level++; | ||
283 | |||
284 | createLevel( m_game.level ); | ||
285 | startLevel(); | ||
286 | } | ||
287 | |||
288 | void KJezzball::keyPressEvent( QKeyEvent *ev ) | ||
289 | { | ||
290 | if ( ev->key() == Key_Space || | ||
291 | ev->key() == Key_Up || | ||
292 | ev->key() == Key_Down || | ||
293 | ev->key() == Key_Right || | ||
294 | ev->key() == Key_Left ) | ||
295 | { | ||
296 | m_gameWidget->changeCursor(); | ||
297 | } | ||
298 | else | ||
299 | { | ||
300 | ev->ignore(); | ||
301 | } | ||
302 | } | ||