author | zecke <zecke> | 2004-09-10 11:14:02 (UTC) |
---|---|---|
committer | zecke <zecke> | 2004-09-10 11:14:02 (UTC) |
commit | b8baf551919868737c6f56a05e6efa1bad4d97ac (patch) (side-by-side diff) | |
tree | 402c587e55356aff7f13990e1efcf57775bb9670 | |
parent | 046bff8abb6727f5522748a2dc8a259d27b5979b (diff) | |
download | opie-b8baf551919868737c6f56a05e6efa1bad4d97ac.zip opie-b8baf551919868737c6f56a05e6efa1bad4d97ac.tar.gz opie-b8baf551919868737c6f56a05e6efa1bad4d97ac.tar.bz2 |
Remove unused parameter
-rw-r--r-- | noncore/decorations/flat/flat.cpp | 4 | ||||
-rw-r--r-- | noncore/games/bounce/game.cpp | 17 | ||||
-rw-r--r-- | noncore/games/kbill/Game.cc | 14 | ||||
-rw-r--r-- | noncore/games/kbill/Game.h | 2 | ||||
-rw-r--r-- | noncore/games/kbill/field.cpp | 2 | ||||
-rw-r--r-- | noncore/games/kbill/inputbox.cpp | 10 | ||||
-rw-r--r-- | noncore/games/kbill/kbill.h | 42 | ||||
-rw-r--r-- | noncore/games/zsame/ZSameWidget.cpp | 12 |
8 files changed, 53 insertions, 50 deletions
diff --git a/noncore/decorations/flat/flat.cpp b/noncore/decorations/flat/flat.cpp index a2f12be..9a670cc 100644 --- a/noncore/decorations/flat/flat.cpp +++ b/noncore/decorations/flat/flat.cpp @@ -265,84 +265,84 @@ void FlatDecoration::drawArea( Area a, QPainter *p, const WindowData *wd ) const case Title: if ( r.height() < 2 ) { WindowDecorationInterface::drawArea( a, p, wd ); } else { const QColorGroup &cg = wd->palette.active(); QColor c; if ( wd->flags & WindowData::Active ) c = cg.color(QColorGroup::Highlight); else c = cg.color(QColorGroup::Background); p->fillRect( QRect(r.x(),r.y()-th,r.width(),th), c ); } break; case TitleText: p->drawText( r.left()+3+metric(HelpWidth,wd), r.top()-th, r.width()-metric(HelpWidth,wd)-metric(CloseWidth,wd), th, Qt::AlignVCenter, wd->caption ); break; default: FlatDecoration::drawArea( a, p, wd ); break; } } -void FlatDecoration::drawButton( Button b, QPainter *p, const WindowData *wd, int x, int y, int w, int h, QWSButton::State state ) const +void FlatDecoration::drawButton( Button b, QPainter *p, const WindowData *wd, int x, int y, int, int, QWSButton::State state ) const { QColor c; const QColorGroup &cg = wd->palette.active(); if ( wd->flags & WindowDecorationInterface::WindowData::Active ) c = cg.color(QColorGroup::HighlightedText); else c = cg.color(QColorGroup::Foreground); bool r = (state & QWSButton::MouseOver) && (state & QWSButton::Clicked); int th = metric(TitleHeight, wd); QString key( "%1-%2-%3-%4" ); key = key.arg(b).arg(th).arg(c.name()).arg(r ? "1" : "0"); QImage *img = buttonCache.find( key ); if ( !img ) { QImage tmp; switch ( b ) { case OK: tmp = QImage( ok_xpm ); break; case Close: tmp = QImage( close_xpm ); break; case Help: tmp = QImage( help_xpm ); break; case Maximize: tmp = QImage( maximize_xpm ); break; } colorize( tmp, c, r ); img = new QImage( scaleButton(tmp,th) ); FlatDecoration *that = (FlatDecoration *)this; that->buttonCache.insert( key, img, 1 ); } - + p->drawImage( x, y, *img ); } QRegion FlatDecoration::mask( const WindowData *wd ) const { return WindowDecorationInterface::mask( wd ); } QString FlatDecoration::name() const { return qApp->translate( "Decoration", "Flat" ); } QPixmap FlatDecoration::icon() const { return QPixmap(); } QRESULT FlatDecoration::queryInterface( const QUuid &uuid, QUnknownInterface **iface ) { *iface = 0; if ( uuid == IID_QUnknown ) *iface = this; else if ( uuid == IID_WindowDecoration ) diff --git a/noncore/games/bounce/game.cpp b/noncore/games/bounce/game.cpp index bbd3d0b..5ef9f15 100644 --- a/noncore/games/bounce/game.cpp +++ b/noncore/games/bounce/game.cpp @@ -9,144 +9,144 @@ * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "game.h" /* OPIE */ #include <opie2/odebug.h> #include <qpe/qpeapplication.h> using namespace Opie::Core; /* QT */ #include <qtimer.h> /* STD */ #include <stdlib.h> -#define TILE_SIZE 9 +#define TILE_SIZE 9 #define TILE_FIRST ((FIELD_WIDTH-2)*(FIELD_HEIGHT-2)) #define TILE_FREE (TILE_FIRST + 0) #define TILE_BORDER (TILE_FIRST + 1) #define TILE_WALLEND (TILE_FIRST + 2) #define TILE_WALLUP (TILE_FIRST + 3) #define TILE_WALLDOWN (TILE_FIRST + 4) #define TILE_WALLLEFT (TILE_FIRST + 5) #define TILE_WALLRIGHT (TILE_FIRST + 6) #define GAME_DELAY 15 #define BALL_ANIM_DELAY 60 #define WALL_DELAY 100 #define MS2TICKS( ms ) ((ms)/GAME_DELAY) Arrow::Arrow(QCanvasPixmapArray* array, QCanvas* canvas) : QCanvasSprite( array, canvas ) { m_vertical = true; move(3,3); } void Arrow::update() { if ( m_vertical ) setFrame( 0 ); else setFrame( 1 ); } void Arrow::changeDirection() { m_vertical = ! m_vertical; update(); } - + Ball::Ball(QCanvasPixmapArray* array, QCanvas* canvas) : QCanvasSprite( array, canvas ), m_animDelay( 0 ), m_soundDelay( MS2TICKS(BALL_ANIM_DELAY)/2 ) { } void Ball::update() { m_animDelay--; if ( m_animDelay<=0 ) { m_animDelay = MS2TICKS(BALL_ANIM_DELAY); int frameNum = frame(); frameNum++; if ( frameNum>=frameCount() ) frameNum = 0; setFrame( frameNum ); } } void Ball::advance(int stage) { bool reflectX = false; bool reflectY = false; // check for collisions if ( collide(xVelocity(), 0) ) reflectX = true; if ( collide(0, yVelocity()) ) reflectY = true; if ( !reflectX && !reflectY && collide(xVelocity(), yVelocity()) ) reflectX = reflectY = true; // emit collision QRect r = boundingRect(); - r.moveBy( xVelocity(), yVelocity() ); + r.moveBy( static_cast<int>(xVelocity()), static_cast<int>( yVelocity() ) ); JezzField* field = (JezzField *)canvas(); int ul = field->tile( r.left() / TILE_SIZE, r.top() / TILE_SIZE ); int ur = field->tile( r.right() / TILE_SIZE, r.top() / TILE_SIZE ); int bl = field->tile( r.left() / TILE_SIZE, r.bottom() / TILE_SIZE ); int br = field->tile( r.right() / TILE_SIZE, r.bottom() / TILE_SIZE ); if ( ul!=TILE_FREE ) field->emitBallCollisiton( this, r.left() / TILE_SIZE, r.top() / TILE_SIZE, ul ); else if ( ur!=TILE_FREE ) field->emitBallCollisiton( this, r.right() / TILE_SIZE, r.top() / TILE_SIZE, ur ); else if ( bl!=TILE_FREE ) field->emitBallCollisiton( this, r.left() / TILE_SIZE, r.bottom() / TILE_SIZE, bl ); else if ( br!=TILE_FREE ) field->emitBallCollisiton( this, r.right() / TILE_SIZE, r.bottom() / TILE_SIZE, br ); // apply reflection if ( reflectX ) setXVelocity( -xVelocity() ); if ( reflectY ) setYVelocity( -yVelocity() ); // update field update(); QCanvasSprite::advance( stage ); } bool Ball::collide( double dx, double dy ) { QRect r = boundingRect(); - r.moveBy( dx, dy ); + r.moveBy( static_cast<int>( dx ), static_cast<int>( dy ) ); JezzField* field = (JezzField *)canvas(); int ul = field->tile( r.left() / TILE_SIZE, r.top() / TILE_SIZE ); int ur = field->tile( r.right() / TILE_SIZE, r.top() / TILE_SIZE ); int bl = field->tile( r.left() / TILE_SIZE, r.bottom() / TILE_SIZE ); int br = field->tile( r.right() / TILE_SIZE, r.bottom() / TILE_SIZE ); return ( ul!=TILE_FREE || ur!=TILE_FREE || bl!=TILE_FREE || br!=TILE_FREE ); } /*************************************************************************/ Wall::Wall( JezzField *field, int x, int y, Direction dir, int tile, QObject *parent, const char *name ) : QObject( parent, name ), m_dir( dir ), m_field( field ), m_startX( x ), m_startY( y ), m_tile( tile ), m_delay( MS2TICKS(WALL_DELAY)/2 ), m_active( true ) { // setup position and direction m_dx = 0; m_dy = 0; switch ( m_dir ) { case Up: m_dy = -1; break; case Down: m_dy = 1; break; case Left: m_dx = -1; break; @@ -278,163 +278,164 @@ void JezzView::viewportMouseReleaseEvent( QMouseEvent *ev ) { emit buildWall( ev->x()/TILE_SIZE, ev->y()/TILE_SIZE, m_vertical ); } } void JezzView::changeCursor() { m_vertical = !m_vertical; if ( m_vertical ) { setCursor( sizeVerCursor ); } else { setCursor( sizeHorCursor ); } } /*************************************************************************/ JezzGame::JezzGame( int ballNum, QWidget *parent, const char *name ) : QWidget( parent, name ), m_wall1( 0 ), m_wall2( 0 ), m_text( 0 ), m_running( false ), m_percent( 0 ), m_pictured( false ) { - QString path = QPEApplication::qpeDir()+"pics/bounce/"; + QString path = QPEApplication::qpeDir()+"pics/bounce/"; // load gfx m_ballPixmaps = new QCanvasPixmapArray( path + "ball%1.png", 25 ); for ( unsigned n=0; n < m_ballPixmaps->count(); n++ ) m_ballPixmaps->image(n)->setOffset( 0, 0 ); m_arrowPixmaps = new QCanvasPixmapArray( path + "arrow%1.png", 2 ); for ( unsigned n=0; n < m_arrowPixmaps->count(); n++ ) m_arrowPixmaps->image(n)->setOffset( 0, 0 ); QPixmap tiles( path + "tiles.png" ); // create field m_field = new JezzField( tiles, this, "m_field" ); m_field->resize( TILE_SIZE*FIELD_WIDTH, TILE_SIZE*FIELD_HEIGHT ); for ( int x=0; x<FIELD_WIDTH; x++ ) m_field->setTile( x, 0, TILE_BORDER ); for ( int y=1; y<FIELD_HEIGHT-1; y++ ) { m_field->setTile( 0, y, TILE_BORDER ); for ( int x=1; x<FIELD_WIDTH-1; x++ ) m_field->setTile( x, y, TILE_FREE ); m_field->setTile( FIELD_WIDTH-1, y, TILE_BORDER ); } for ( int x=0; x<FIELD_WIDTH; x++ ) m_field->setTile( x, FIELD_HEIGHT-1, TILE_BORDER ); connect( m_field, SIGNAL(ballCollision(Ball*,int,int,int)), this, SLOT(ballCollision(Ball*,int,int,int)) ); // create view m_view = new JezzView( m_field, this, "m_view" ); m_view->move( 0, 0 ); m_view->adjustSize(); connect( m_view, SIGNAL(buildWall(int,int,bool)), this, SLOT(buildWall(int,int,bool)) ); // create balls for ( int n=0; n<ballNum; n++ ) { Ball *ball = new Ball( m_ballPixmaps, m_field ); m_balls.append( ball ); ball->setVelocity( ((rand() & 1)*2-1)*2, ((rand() & 1)*2-1)*2 ); ball->setFrame( rand() % 25 ); ball->move( 4*TILE_SIZE + ( rand() - 50 ) % ( (FIELD_WIDTH-8)*TILE_SIZE ), 4*TILE_SIZE + rand() % ( (FIELD_HEIGHT-8)*TILE_SIZE ) ); ball->show(); } - + // create arrow arrow = new Arrow( m_arrowPixmaps, m_field ); arrow->show(); // create text label m_text = new QCanvasText( m_field ); // create game clock m_clock = new QTimer( this ); connect( m_clock, SIGNAL(timeout()), this, SLOT(tick()) ); m_clock->start( GAME_DELAY ); // setup geometry setFixedSize( m_view->size() ); } JezzGame::~JezzGame() { m_balls.clear(); delete m_view; delete m_field; delete m_ballPixmaps; } void JezzGame::display( QString text, int size ) { - odebug << "This function \"display\" shouldn't be called!!!" << oendl; + odebug << "This function \"display\" shouldn't be called!!!" << oendl; if ( !text.isEmpty() ) { QFont font( "Helvetica", size, QFont::Bold ); font.setStyleHint( QFont::Helvetica ); m_text->setFont( font ); m_text->setText( text ); QRect size = m_text->boundingRect(); m_text->move( ( FIELD_WIDTH*TILE_SIZE - size.width() ) / 2, ( FIELD_HEIGHT*TILE_SIZE - size.height() ) / 2 ); m_text->show(); } else { m_text->hide(); } } void JezzGame::start() { m_running = true; } void JezzGame::stop() { m_running = false; } void JezzGame::makeBlack() { // copy current field into buffer for ( int y=0; y<FIELD_HEIGHT; y++ ) for ( int x=0; x<FIELD_WIDTH; x++ ) m_buf[x][y] = m_field->tile( x, y ); // fill areas that contains a ball for ( Ball *ball=m_balls.first(); ball!=0; ball=m_balls.next() ) - fill( ball->x()/TILE_SIZE, ball->y()/TILE_SIZE ); + fill( static_cast<int>( ball->x()/TILE_SIZE ), + static_cast<int>( ball->y()/TILE_SIZE ) ); // areas still free can be blacked now for ( int y=0; y<FIELD_HEIGHT; y++ ) for ( int x=0; x<FIELD_WIDTH; x++ ) { if ( m_buf[x][y]==TILE_FREE ) m_field->setGameTile( x, y, true ); } m_field->update(); m_view->repaint(); // count percent value of occupied area int p = percent(); if ( p!=m_percent ) { m_percent = p; emit newPercent( m_percent ); } } int JezzGame::percent() { int notFree = 0; diff --git a/noncore/games/kbill/Game.cc b/noncore/games/kbill/Game.cc index 624b50b..4cd5322 100644 --- a/noncore/games/kbill/Game.cc +++ b/noncore/games/kbill/Game.cc @@ -37,141 +37,141 @@ void Game::setup_level (unsigned int lev) { iteration = efficiency = 0; } void Game::start(unsigned int lev) { state = PLAYING; score = 0; ui.restart_timer(); ui.set_pausebutton(true); setup_level(lev); } void Game::quit() { exit(0); } void Game::update_info() { static char str[80]; sprintf (str, "Bill:%d/%d System:%d/%d/%d Level:%d Score:%d", bill.on_screen, bill.off_screen, net.base, net.off, net.win, level, score); ui.draw_str(str, 5, scrheight-5); efficiency += ((100*net.base-10*net.win)/net.units); } - + void Game::update_score (int action) { switch (action){ case ENDLEVEL: score+=(level*efficiency/iteration); break; default: score+=(action*action*BILLPOINTS); } } void Game::warp_to_level (unsigned int lev) { if (state==PLAYING) { if (lev <= level) return; setup_level(lev); } else { - if (lev<=0) return; + if (lev <=0) return; start(lev); } } void Game::button_press(int x, int y) { int i, counter=0, flag=0; if (state != PLAYING) return; ui.set_cursor(DOWNC); if (bucket.clicked(x, y)) { ui.set_cursor(BUCKETC); grabbed = BUCKET; } for (i=0; i < bill.MAX_BILLS && !flag; i++) { if (bill.list[i].state == bill.list[i].OFF || bill.list[i].state == bill.list[i].DYING) continue; if (bill.list[i].state == bill.list[i].STRAY && bill.list[i].clickedstray(x, y)) { ui.set_cursor (bill.list[i].cargo); grabbed = i; flag = 1; } else if (bill.list[i].state != bill.list[i].STRAY && bill.list[i].clicked(x, y)) { - if (bill.list[i].state == bill.list[i].AT) + if (bill.list[i].state == bill.list[i].AT) net.computers[bill.list[i].target_c].busy=0; bill.list[i].index = -1; bill.list[i].cels = bill.dcels; bill.list[i].x_offset = -2; bill.list[i].y_offset = -15; bill.list[i].state = bill.list[i].DYING; counter++; } } if (counter) update_score(counter); } void Game::button_release(int x, int y) { int i; ui.set_cursor (DEFAULTC); if (state != PLAYING || grabbed == EMPTY) return; if (grabbed == BUCKET) { grabbed = EMPTY; for (i=0; i<net.ncables; i++) if (net.cables[i].onspark(x, y)) { net.cables[i].active=0; net.cables[i].delay = spark.delay(level); } return; } for (i=0; i<net.units; i++) if (net.computers[i].oncomputer(x, y) && net.computers[i].compatible (bill.list[grabbed].cargo) && - (net.computers[i].os == OS.WINGDOWS || + (net.computers[i].os == OS.WINGDOWS || net.computers[i].os == OS.OFF)) { - net.base++; + net.base++; if (net.computers[i].os == OS.WINGDOWS) net.win--; else net.off--; net.computers[i].os = bill.list[grabbed].cargo; bill.list[grabbed].state = bill.list[grabbed].OFF; grabbed = EMPTY; return; } grabbed = EMPTY; -} +} void Game::update() { switch (state) { case PLAYING: - ui.clear(); + ui.clear(); bucket.draw(); net.update(); net.draw(); bill.update(); bill.draw(); update_info(); if (!(bill.on_screen+bill.off_screen)) { update_score(ENDLEVEL); state = BETWEEN; } if ((net.base+net.off)<=1) state = END; break; case END: ui.clear(); net.toasters(); net.draw(); ui.refresh(); ui.popup_dialog(ENDGAME); /* if (score > scores.score[9]) ui.popup_dialog(ENTERNAME); scores.update();*/ ui.popup_dialog(HIGHSCORE); ui.clear(); ui.draw_centered(logo); ui.kill_timer(); diff --git a/noncore/games/kbill/Game.h b/noncore/games/kbill/Game.h index 4473936..5c9c497 100644 --- a/noncore/games/kbill/Game.h +++ b/noncore/games/kbill/Game.h @@ -1,31 +1,31 @@ #ifndef GAME_H #define GAME_H #include "objects.h" class Game { - unsigned state; + int state; int efficiency; public: unsigned score, level, iteration; Picture logo; int grabbed; static const unsigned short scrwidth = 240; static const unsigned short scrheight = 290; static const int PLAYING = 1; static const int BETWEEN = 2; static const int END = 3; static const int WAITING = 4; static const int DEFAULTC = 0; /* cursors */ static const int DOWNC = -1; static const int BUCKETC = -2; static const int ENDGAME = 200; /* dialog window IDs */ static const int ENTERNAME = 201; static const int HIGHSCORE = 202; static const int SCORE = 203; static const int ENDLEVEL = -1; /* Codes for updating score */ diff --git a/noncore/games/kbill/field.cpp b/noncore/games/kbill/field.cpp index a974ab2..0dd8d72 100644 --- a/noncore/games/kbill/field.cpp +++ b/noncore/games/kbill/field.cpp @@ -59,25 +59,25 @@ void Field::leaveEvent(QEvent *) { if (timer->isActive() && playing) { playing = true; timer->stop(); } } void Field::stopTimer() { playing = false; if (timer->isActive()) timer->stop(); } void Field::startTimer() { playing = true; if (!timer->isActive()) timer->start(250, FALSE); } void Field::Timer(){ game.update(); } void Field::paintEvent(QPaintEvent *) { bitBlt(this, 0, 0, pix); -}
\ No newline at end of file +} diff --git a/noncore/games/kbill/inputbox.cpp b/noncore/games/kbill/inputbox.cpp index 5087fbb..7aaebe7 100644 --- a/noncore/games/kbill/inputbox.cpp +++ b/noncore/games/kbill/inputbox.cpp @@ -1,50 +1,50 @@ /*************************************************************************** inputbox.cpp - description ------------------- begin : Sat Jan 1 2000 copyright : (C) 2000 by Jurrien Loonstra email : j.h.loonstra@st.hanze.nl ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "inputbox.h" -InputBox::InputBox(QWidget *parent, const char *name, const char *caption, const char *text) : QDialog(parent, name, TRUE) { +InputBox::InputBox(QWidget *parent, const char *name, const char *, const char *) : QDialog(parent, name, TRUE) { // setCaption(caption); -// +// // question = new QLabel(this); // question->setText(text); // question->setGeometry(10, 10, 240, 50); -// +// // input = new QLineEdit(this); // input->setGeometry(10, 60, 240, 30); // input->setFocus(); // input->setMaxLength(19); -// +// // ok = new QPushButton( "Ok", this ); // ok->setGeometry(10, 100, 100,30 ); // ok->setDefault(TRUE); // connect( ok, SIGNAL(clicked()), SLOT(accept()) ); -// +// // cancel = new QPushButton( "Cancel", this ); // cancel->setGeometry(150, 100, 100,30 ); // connect( cancel, SIGNAL(clicked()), SLOT(reject()) ); } InputBox::~InputBox(){ delete ok; delete cancel; delete question; delete input; } QString InputBox::getText() const{ return input->text(); } diff --git a/noncore/games/kbill/kbill.h b/noncore/games/kbill/kbill.h index fbc0c6c..da1a111 100644 --- a/noncore/games/kbill/kbill.h +++ b/noncore/games/kbill/kbill.h @@ -7,48 +7,50 @@ ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef KBILL_H #define KBILL_H #include <qmainwindow.h> #include <qwidget.h> #include <qpopupmenu.h> #include "field.h" class KBill : public QMainWindow { - Q_OBJECT - public: + Q_OBJECT +public: KBill(); - ~KBill(); - Field* getField(); - private: - QMenuBar *menu; - QPopupMenu *file, *help; - Field *field; - int pauseid; - protected slots: - void Quit(); - void About(); - void NewGame(); - void Pause(); - void WarpTo(); - void Story(); - void Rules(); - void ViewHighScores(); - - friend class UI; + ~KBill(); + Field* getField(); +private: + QMenuBar *menu; + QPopupMenu *file, *help; + Field *field; + int pauseid; + +protected slots: + void Quit(); + void About(); + void NewGame(); + void Pause(); + void WarpTo(); + void Story(); + void Rules(); + void ViewHighScores(); + +protected: + friend class UI; }; #endif diff --git a/noncore/games/zsame/ZSameWidget.cpp b/noncore/games/zsame/ZSameWidget.cpp index 4fab0f6..04ad825 100644 --- a/noncore/games/zsame/ZSameWidget.cpp +++ b/noncore/games/zsame/ZSameWidget.cpp @@ -88,56 +88,56 @@ ZSameWidget::ZSameWidget( QWidget* parent, const char* name, WFlags fl ) desktop_widget(foo); stone = new StoneWidget(this,foo[0],foo[1]); connect( stone, SIGNAL(s_gameover()), this, SLOT(gameover())); connect( stone, SIGNAL(s_colors(int)), this, SLOT(setColors(int))); connect( stone, SIGNAL(s_board(int)), this, SLOT(setBoard(int))); connect( stone, SIGNAL(s_marked(int)), this, SLOT(setMarked(int))); connect( stone, SIGNAL(s_score(int)), this, SLOT(setScore(int))); connect( stone, SIGNAL(s_remove(int,int)), this, SLOT(stonesRemoved(int,int))); connect(stone, SIGNAL(s_sizechanged()), this, SLOT(sizeChanged())); sizeChanged(); setCentralWidget(stone); setScore(0); } ZSameWidget::~ZSameWidget() { } -void ZSameWidget::readProperties(Config *conf) { +void ZSameWidget::readProperties(Config *) { /* Q_ASSERT(conf); stone->readProperties(conf); */ } -void ZSameWidget::saveProperties(Config *conf) { +void ZSameWidget::saveProperties(Config *) { /* Q_ASSERT(conf); stone->saveProperties(conf); conf->sync(); */ } void ZSameWidget::sizeChanged() { // stone->setFixedSize(stone->sizeHint()); } void ZSameWidget::newGame(unsigned int board,int colors) { while (board>=1000000) board-=1000000; // kdDebug() << "newgame board " << board << " colors " << colors << endl; stone->newGame(board,colors); setScore(0); } bool ZSameWidget::confirmAbort() { return stone->isGameover() || stone->isOriginalBoard() || (QMessageBox::warning(this, i18n("Resign"), i18n("<qt>Do you want to resign?</qt>"), QMessageBox::Yes, QMessageBox::No|QMessageBox::Default|QMessageBox::Escape, 0) == QMessageBox::Yes ); @@ -168,66 +168,66 @@ void ZSameWidget::m_undo() { } void ZSameWidget::m_showhs() { /* Q_ASSERT(stone); stone->unmark(); KScoreDialog d(KScoreDialog::Name | KScoreDialog::Score, this); d.addField(Board, i18n("Board"), "Board"); d.exec(); */ } void ZSameWidget::m_quit() { // Q_ASSERT(stone); stone->unmark(); qApp->quit(); // delete this; } void ZSameWidget::m_tglboard() { // kdDebug() << "toggled" << endl; } -void ZSameWidget::setColors(int colors) { +void ZSameWidget::setColors(int ) { // status->changeItem(i18n("%1 Colors").arg(colors),1); } -void ZSameWidget::setBoard(int board) { +void ZSameWidget::setBoard(int ) { // status->changeItem(i18n("Board: %1").arg(board, 6), 2); } -void ZSameWidget::setMarked(int m) { +void ZSameWidget::setMarked(int ) { // status->changeItem(i18n("Marked: %1").arg(m, 6),3); } void ZSameWidget::stonesRemoved(int,int) { // KNotifyClient::event("stones removed", // i18n("%1 stones removed.").arg(stone->marked())); } -void ZSameWidget::setScore(int score) { +void ZSameWidget::setScore(int ) { // status->changeItem(i18n("Score: %1").arg(score, 6),4); // undo->setEnabled(stone->undoPossible()); // restart->setEnabled(!stone->isOriginalBoard()); } void ZSameWidget::gameover() { // kdDebug() << "GameOver" << endl; if (stone->hasBonus()) { QMessageBox::information(this,i18n("Game won"), i18n("<qt>You even removed the last stone, great job! " "This gave you a score of %1 in total.</qt>").arg(stone->score())); } else { QMessageBox::information(this,i18n("Game over"), i18n("<qt>There are no more removeable stones. " "You got a score of %1 in total.</qt>").arg(stone->score())); } stone->unmark(); } void ZSameWidget::desktop_widget(int *f)const{ QWidget* wid = QApplication::desktop(); /* width > height landscape mode */ if ( wid->width() > wid->height() ) { |