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authorimm <imm>2002-09-22 18:30:29 (UTC)
committer imm <imm>2002-09-22 18:30:29 (UTC)
commit4904161b6b043e1397db4affd7930fd999ff742e (patch) (side-by-side diff)
treebb46b289fb71af969cf48810c1795ad023252bf9
parentf8aeb3c2e6b32600329ebbaeb0b4b7a2f371eca2 (diff)
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-rw-r--r--noncore/games/kpacman/referee.cpp18
1 files changed, 2 insertions, 16 deletions
diff --git a/noncore/games/kpacman/referee.cpp b/noncore/games/kpacman/referee.cpp
index 81f331b..6d8f3fb 100644
--- a/noncore/games/kpacman/referee.cpp
+++ b/noncore/games/kpacman/referee.cpp
@@ -705,65 +705,51 @@ void Referee::setScheme(int Scheme, int Mode, Bitfont *font)
pix->setScheme(scheme, mode, font);
pacman->setMaxPixmaps(pix->maxPixmaps(PacmanPix));
fruit->setMaxPixmaps(pix->maxPixmaps(FruitPix));
for (Monster *m = monsters->first(); m != 0; m = monsters->next())
if (m)
m->setMaxPixmaps(pix->maxPixmaps(MonsterPix), pix->maxPixmaps(EyesPix));
for (Energizer *e = energizers->first(); e != 0; e = energizers->next())
if (e)
e->setMaxPixmaps(pix->maxPixmaps(EnergizerPix));
if (gameState.testBit(Introducing))
for (int i = 0; i < (gameState.testBit(Init) ? timerCount : 15); i++)
introPaint(i);
setFixedSize(pix->levelPix().size());
repaint();
}
void Referee::keyPressEvent( QKeyEvent *k )
{
uint key = k->key();
-#ifdef QWS
- // "OK" => new game
- if ( key == Key_F33 || key == Key_F2 || key == Key_Enter )
- play();
- else if ( !gameState.testBit(Playing) &&
- ( key == Key_Up ||
- key == Key_Down ||
- key == Key_Right ||
- key == Key_Left ))
+
+ if ( !gameState.testBit(Playing) && ( key == Key_Up || key == Key_Down || key == Key_Left || key == Key_Right ) )
play();
- // "Space" => pause
- //else if ( key == Key_Space || key == Key_F3 )
- // pause();
- // "Menu" => hall of fame
- //else if ( key == Key_F11 || key == Key_F4 )
- // toggleHallOfFame();
-#endif
if (gameState.testBit(Paused) || gameState.testBit(HallOfFame) ||
gameState.testBit(Demonstration) || gameState.testBit(Dying) ||
gameState.testBit(Ready) || gameState.testBit(LevelDone) ||
!gameState.testBit(Playing))
return;
if (key == UpKey)
pacman->setDirection(N);
else if (key == DownKey)
pacman->setDirection(S);
else if (key == RightKey)
pacman->setDirection(E);
else if (key == LeftKey)
pacman->setDirection(W);
#ifdef CHEATS
else if (key == Key_L) { printf("levelUp()\n"); levelUp(); }
else if (key == Key_F) { printf("fruit->move(TRUE)\n"); fruit->move(TRUE); repaint(FALSE); }
else if (key == Key_E) { printf("setLifes(++lifes)\n"); emit setLifes(++lifes); }
#endif
else {
k->ignore();