author | andyq <andyq> | 2002-12-20 22:57:16 (UTC) |
---|---|---|
committer | andyq <andyq> | 2002-12-20 22:57:16 (UTC) |
commit | 12a964a2f8837ee981284f3ee902baae0c7b1f77 (patch) (unidiff) | |
tree | c89f1e29e40f8aa1d0b1f2940b7227ce6c75bf01 | |
parent | 48efd0d81aad0c3d0a64baabbc46fde593eb086c (diff) | |
download | opie-12a964a2f8837ee981284f3ee902baae0c7b1f77.zip opie-12a964a2f8837ee981284f3ee902baae0c7b1f77.tar.gz opie-12a964a2f8837ee981284f3ee902baae0c7b1f77.tar.bz2 |
Fixed small bugette with cursor keys
-rw-r--r-- | noncore/games/sfcave/sfcave.cpp | 19 |
1 files changed, 8 insertions, 11 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp index 5633a8f..c1e4532 100644 --- a/noncore/games/sfcave/sfcave.cpp +++ b/noncore/games/sfcave/sfcave.cpp | |||
@@ -1,501 +1,498 @@ | |||
1 | #include <stdio.h> | 1 | #include <stdio.h> |
2 | #include <stdlib.h> | 2 | #include <stdlib.h> |
3 | #include <math.h> | 3 | #include <math.h> |
4 | #include <time.h> | 4 | #include <time.h> |
5 | 5 | ||
6 | #ifdef QWS | 6 | #ifdef QWS |
7 | #include <qpe/qpeapplication.h> | 7 | #include <qpe/qpeapplication.h> |
8 | #include <qpe/config.h> | 8 | #include <qpe/config.h> |
9 | #else | 9 | #else |
10 | #include <qapplication.h> | 10 | #include <qapplication.h> |
11 | #endif | 11 | #endif |
12 | #include <qdir.h> | 12 | #include <qdir.h> |
13 | 13 | ||
14 | #include "helpwindow.h" | 14 | #include "helpwindow.h" |
15 | #include "sfcave.h" | 15 | #include "sfcave.h" |
16 | 16 | ||
17 | #define CAPTION "SFCave 1.12 by AndyQ" | 17 | #define CAPTION "SFCave 1.12 by AndyQ" |
18 | 18 | ||
19 | #define UP_THRUST 0.6 | 19 | #define UP_THRUST 0.6 |
20 | #define NO_THRUST 0.8 | 20 | #define NO_THRUST 0.8 |
21 | #define MAX_DOWN_THRUST 4.0 | 21 | #define MAX_DOWN_THRUST 4.0 |
22 | #define MAX_UP_THRUST -3.5 | 22 | #define MAX_UP_THRUST -3.5 |
23 | 23 | ||
24 | // States | 24 | // States |
25 | #define STATE_BOSS 0 | 25 | #define STATE_BOSS 0 |
26 | #define STATE_RUNNING 1 | 26 | #define STATE_RUNNING 1 |
27 | #define STATE_CRASHING 2 | 27 | #define STATE_CRASHING 2 |
28 | #define STATE_CRASHED 3 | 28 | #define STATE_CRASHED 3 |
29 | #define STATE_NEWGAME 4 | 29 | #define STATE_NEWGAME 4 |
30 | #define STATE_MENU 5 | 30 | #define STATE_MENU 5 |
31 | #define STATE_REPLAY 6 | 31 | #define STATE_REPLAY 6 |
32 | 32 | ||
33 | // Menus | 33 | // Menus |
34 | #define MENU_MAIN_MENU 0 | 34 | #define MENU_MAIN_MENU 0 |
35 | #define MENU_OPTIONS_MENU 1 | 35 | #define MENU_OPTIONS_MENU 1 |
36 | #define MENU_REPLAY_MENU 2 | 36 | #define MENU_REPLAY_MENU 2 |
37 | 37 | ||
38 | // Main Menu Options | 38 | // Main Menu Options |
39 | #define MENU_START_GAME 0 | 39 | #define MENU_START_GAME 0 |
40 | #define MENU_REPLAY 1 | 40 | #define MENU_REPLAY 1 |
41 | #define MENU_OPTIONS 2 | 41 | #define MENU_OPTIONS 2 |
42 | #define MENU_HELP 3 | 42 | #define MENU_HELP 3 |
43 | #define MENU_QUIT 4 | 43 | #define MENU_QUIT 4 |
44 | 44 | ||
45 | // Option Menu Options | 45 | // Option Menu Options |
46 | #define MENU_GAME_TYPE 0 | 46 | #define MENU_GAME_TYPE 0 |
47 | #define MENU_GAME_DIFFICULTY 1 | 47 | #define MENU_GAME_DIFFICULTY 1 |
48 | #define MENU_CLEAR_HIGHSCORES 2 | 48 | #define MENU_CLEAR_HIGHSCORES 2 |
49 | #define MENU_BACK 3 | 49 | #define MENU_BACK 3 |
50 | 50 | ||
51 | // Replay Menu Options | 51 | // Replay Menu Options |
52 | #define MENU_REPLAY_START 0 | 52 | #define MENU_REPLAY_START 0 |
53 | #define MENU_REPLAY_LOAD 1 | 53 | #define MENU_REPLAY_LOAD 1 |
54 | #define MENU_REPLAY_SAVE 2 | 54 | #define MENU_REPLAY_SAVE 2 |
55 | #define MENU_REPLAY_BACK 3 | 55 | #define MENU_REPLAY_BACK 3 |
56 | 56 | ||
57 | 57 | ||
58 | #define NR_GAME_DIFFICULTIES 3 | 58 | #define NR_GAME_DIFFICULTIES 3 |
59 | #define NR_GAME_TYPES 3 | 59 | #define NR_GAME_TYPES 3 |
60 | 60 | ||
61 | #define DIFICULTY_EASY 0 | 61 | #define DIFICULTY_EASY 0 |
62 | #define DIFICULTY_NORMAL 1 | 62 | #define DIFICULTY_NORMAL 1 |
63 | #define DIFICULTY_HARD 2 | 63 | #define DIFICULTY_HARD 2 |
64 | #define EASY "Easy" | 64 | #define EASY "Easy" |
65 | #define NORMAL "Normal" | 65 | #define NORMAL "Normal" |
66 | #define HARD "Hard" | 66 | #define HARD "Hard" |
67 | 67 | ||
68 | #define SFCAVE_GAME_TYPE 0 | 68 | #define SFCAVE_GAME_TYPE 0 |
69 | #define GATES_GAME_TYPE 1 | 69 | #define GATES_GAME_TYPE 1 |
70 | #define FLY_GAME_TYPE 2 | 70 | #define FLY_GAME_TYPE 2 |
71 | #define SFCAVE_GAME "SFCave" | 71 | #define SFCAVE_GAME "SFCave" |
72 | #define GATES_GAME "Gates" | 72 | #define GATES_GAME "Gates" |
73 | #define FLY_GAME "Fly" | 73 | #define FLY_GAME "Fly" |
74 | #define CURRENT_GAME_TYPE gameTypes[currentGameType] | 74 | #define CURRENT_GAME_TYPE gameTypes[currentGameType] |
75 | #define CURRENT_GAME_DIFFICULTY difficultyOption[currentGameDifficulty]; | 75 | #define CURRENT_GAME_DIFFICULTY difficultyOption[currentGameDifficulty]; |
76 | 76 | ||
77 | QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD }; | 77 | QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD }; |
78 | QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME }; | 78 | QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME }; |
79 | 79 | ||
80 | QString SFCave::menuOptions[NR_MENUS][MAX_MENU_OPTIONS] = { { "Start Game", "Replays", "Options", "Help", "Quit", "", "", "" }, | 80 | QString SFCave::menuOptions[NR_MENUS][MAX_MENU_OPTIONS] = { { "Start Game", "Replays", "Options", "Help", "Quit", "", "", "" }, |
81 | { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "", "", "", "" }, | 81 | { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "", "", "", "" }, |
82 | { "Play Reply", "Load Replay", "Save Replay", "Back", "", "", "", "" } }; | 82 | { "Play Reply", "Load Replay", "Save Replay", "Back", "", "", "", "" } }; |
83 | 83 | ||
84 | int SFCave::nrMenuOptions[NR_MENUS] = { 5, 4, 4 }; | 84 | int SFCave::nrMenuOptions[NR_MENUS] = { 5, 4, 4 }; |
85 | int SFCave ::currentMenuOption[NR_MENUS] = { 0, 0, 0 }; | 85 | int SFCave ::currentMenuOption[NR_MENUS] = { 0, 0, 0 }; |
86 | 86 | ||
87 | #define UP_THRUST 0.6 | 87 | #define UP_THRUST 0.6 |
88 | #define NO_THRUST 0.8 | 88 | #define NO_THRUST 0.8 |
89 | #define MAX_DOWN_THRUST 4.0 | 89 | #define MAX_DOWN_THRUST 4.0 |
90 | #define MAX_UP_THRUST -3.5 | 90 | #define MAX_UP_THRUST -3.5 |
91 | double SFCave::UpThrustVals[3][3] = {{ 0.6, 0.6, 0.6 }, // SFCave | 91 | double SFCave::UpThrustVals[3][3] = {{ 0.6, 0.6, 0.6 }, // SFCave |
92 | { 0.6, 0.6, 0.8 }, // Gates | 92 | { 0.6, 0.6, 0.8 }, // Gates |
93 | { 0.4, 0.7, 1.0 } }; // Fly | 93 | { 0.4, 0.7, 1.0 } }; // Fly |
94 | 94 | ||
95 | double SFCave::DownThrustVals[3][3] = {{ 0.8, 0.8, 0.8 }, // SFCave | 95 | double SFCave::DownThrustVals[3][3] = {{ 0.8, 0.8, 0.8 }, // SFCave |
96 | { 0.8, 0.8, 1.0 }, // Gates | 96 | { 0.8, 0.8, 1.0 }, // Gates |
97 | { 0.4, 0.7, 1.0 } }; // Fly | 97 | { 0.4, 0.7, 1.0 } }; // Fly |
98 | 98 | ||
99 | double SFCave::MaxUpThrustVals[3][3] = {{ -3.5, -3.5, -3.5 }, // SFCave | 99 | double SFCave::MaxUpThrustVals[3][3] = {{ -3.5, -3.5, -3.5 }, // SFCave |
100 | { -3.5, -4.0, -5.0 }, // Gates | 100 | { -3.5, -4.0, -5.0 }, // Gates |
101 | { -3.5, -4.0, -5.0 } }; // Fly | 101 | { -3.5, -4.0, -5.0 } }; // Fly |
102 | 102 | ||
103 | double SFCave::MaxDownThrustVals[3][3] = {{ 4.0, 4.0, 4.0 }, // SFCave | 103 | double SFCave::MaxDownThrustVals[3][3] = {{ 4.0, 4.0, 4.0 }, // SFCave |
104 | { 4.0, 5.0, 5.5 }, // Gates | 104 | { 4.0, 5.0, 5.5 }, // Gates |
105 | { 3.5, 4.0, 5.0 } }; // Fly | 105 | { 3.5, 4.0, 5.0 } }; // Fly |
106 | 106 | ||
107 | int SFCave::initialGateGaps[] = { 75, 50, 25 }; | 107 | int SFCave::initialGateGaps[] = { 75, 50, 25 }; |
108 | 108 | ||
109 | 109 | ||
110 | bool movel; | 110 | bool movel; |
111 | 111 | ||
112 | 112 | ||
113 | int main( int argc, char *argv[] ) | 113 | int main( int argc, char *argv[] ) |
114 | { | 114 | { |
115 | movel = true; | 115 | movel = true; |
116 | #ifdef QWS | 116 | #ifdef QWS |
117 | QPEApplication a( argc, argv ); | 117 | QPEApplication a( argc, argv ); |
118 | #else | 118 | #else |
119 | QApplication a( argc, argv ); | 119 | QApplication a( argc, argv ); |
120 | #endif | 120 | #endif |
121 | 121 | ||
122 | int speed = 3; | 122 | int speed = 3; |
123 | for ( int i = 0 ; i < argc ; ++i ) | 123 | for ( int i = 0 ; i < argc ; ++i ) |
124 | { | 124 | { |
125 | if ( strcmp( argv[i], "-s" ) == 0 ) | 125 | if ( strcmp( argv[i], "-s" ) == 0 ) |
126 | { | 126 | { |
127 | if ( i+1 < argc ) | 127 | if ( i+1 < argc ) |
128 | speed = atoi( argv[i+1] ); | 128 | speed = atoi( argv[i+1] ); |
129 | } | 129 | } |
130 | } | 130 | } |
131 | 131 | ||
132 | SFCave app( speed ); | 132 | SFCave app( speed ); |
133 | a.setMainWidget( &app ); | 133 | a.setMainWidget( &app ); |
134 | app.show(); | 134 | app.show(); |
135 | app.start(); | 135 | app.start(); |
136 | a.exec(); | 136 | a.exec(); |
137 | } | 137 | } |
138 | 138 | ||
139 | SFCave :: SFCave( int spd, QWidget *w, char *name ) | 139 | SFCave :: SFCave( int spd, QWidget *w, char *name ) |
140 | : QMainWindow( w, name ) | 140 | : QMainWindow( w, name ) |
141 | 141 | ||
142 | { | 142 | { |
143 | replayIt = 0; | 143 | replayIt = 0; |
144 | #ifdef QWS | 144 | #ifdef QWS |
145 | showMaximized(); | 145 | showMaximized(); |
146 | #else | 146 | #else |
147 | resize( 240, 284 ); | 147 | resize( 240, 284 ); |
148 | #endif | 148 | #endif |
149 | 149 | ||
150 | replayFile = QDir::home().path(); | 150 | replayFile = QDir::home().path(); |
151 | replayFile += "/sfcave.replay"; | 151 | replayFile += "/sfcave.replay"; |
152 | printf( "%s\n", (const char *)replayFile ); | 152 | printf( "%s\n", (const char *)replayFile ); |
153 | 153 | ||
154 | sWidth = width(); | 154 | sWidth = width(); |
155 | sHeight = height(); | 155 | sHeight = height(); |
156 | segSize = sWidth/(MAPSIZE-1)+1; | 156 | segSize = sWidth/(MAPSIZE-1)+1; |
157 | 157 | ||
158 | currentMenuNr = 0; | 158 | currentMenuNr = 0; |
159 | currentGameType = 0; | 159 | currentGameType = 0; |
160 | currentGameDifficulty = 0; | 160 | currentGameDifficulty = 0; |
161 | 161 | ||
162 | setCaption( CAPTION ); | 162 | setCaption( CAPTION ); |
163 | showScoreZones = false; | 163 | showScoreZones = false; |
164 | 164 | ||
165 | #ifdef QWS | 165 | #ifdef QWS |
166 | Config cfg( "sfcave" ); | 166 | Config cfg( "sfcave" ); |
167 | cfg.setGroup( "settings" ); | 167 | cfg.setGroup( "settings" ); |
168 | QString key = "highScore_"; | 168 | QString key = "highScore_"; |
169 | 169 | ||
170 | for ( int i = 0 ; i < 3 ; ++i ) | 170 | for ( int i = 0 ; i < 3 ; ++i ) |
171 | { | 171 | { |
172 | for ( int j = 0 ; j < 3 ; ++j ) | 172 | for ( int j = 0 ; j < 3 ; ++j ) |
173 | highestScore[i][j] = cfg.readNumEntry( key + gameTypes[i] + "_" + dificultyOption[j], 0 ); | 173 | highestScore[i][j] = cfg.readNumEntry( key + gameTypes[i] + "_" + dificultyOption[j], 0 ); |
174 | } | 174 | } |
175 | 175 | ||
176 | currentGameType = cfg.readNumEntry( "gameType", 0 ); | 176 | currentGameType = cfg.readNumEntry( "gameType", 0 ); |
177 | currentGameDifficulty = cfg.readNumEntry( "difficulty", 0 ); | 177 | currentGameDifficulty = cfg.readNumEntry( "difficulty", 0 ); |
178 | #endif | 178 | #endif |
179 | speed = spd; // Change to 2 for PC | 179 | speed = spd; // Change to 2 for PC |
180 | press = false; | 180 | press = false; |
181 | 181 | ||
182 | offscreen = new QPixmap( sWidth, sHeight ); | 182 | offscreen = new QPixmap( sWidth, sHeight ); |
183 | offscreen->fill( Qt::black ); | 183 | offscreen->fill( Qt::black ); |
184 | 184 | ||
185 | // setUp(); | 185 | // setUp(); |
186 | crashLineLength = -1; | 186 | crashLineLength = -1; |
187 | state = STATE_MENU; | 187 | state = STATE_MENU; |
188 | prevState = STATE_MENU; | 188 | prevState = STATE_MENU; |
189 | 189 | ||
190 | gameTimer = new QTimer( this, "game timer" ); | 190 | gameTimer = new QTimer( this, "game timer" ); |
191 | connect( gameTimer, SIGNAL( timeout() ), | 191 | connect( gameTimer, SIGNAL( timeout() ), |
192 | this, SLOT( run() ) ); | 192 | this, SLOT( run() ) ); |
193 | } | 193 | } |
194 | 194 | ||
195 | SFCave :: ~SFCave() | 195 | SFCave :: ~SFCave() |
196 | { | 196 | { |
197 | } | 197 | } |
198 | 198 | ||
199 | void SFCave :: start() | 199 | void SFCave :: start() |
200 | { | 200 | { |
201 | gameTimer->start( 10 ); | 201 | gameTimer->start( 10 ); |
202 | 202 | ||
203 | } | 203 | } |
204 | 204 | ||
205 | void SFCave :: setSeed( int seed ) | 205 | void SFCave :: setSeed( int seed ) |
206 | { | 206 | { |
207 | if ( seed == -1 ) | 207 | if ( seed == -1 ) |
208 | currentSeed = ((unsigned long) time((time_t *) NULL)); | 208 | currentSeed = ((unsigned long) time((time_t *) NULL)); |
209 | else | 209 | else |
210 | currentSeed = seed; | 210 | currentSeed = seed; |
211 | PutSeed( currentSeed ); | 211 | PutSeed( currentSeed ); |
212 | } | 212 | } |
213 | 213 | ||
214 | int SFCave :: nextInt( int range ) | 214 | int SFCave :: nextInt( int range ) |
215 | { | 215 | { |
216 | int val = (int)(Random( ) * range); | 216 | int val = (int)(Random( ) * range); |
217 | 217 | ||
218 | return val; | 218 | return val; |
219 | 219 | ||
220 | } | 220 | } |
221 | 221 | ||
222 | void SFCave :: setUp() | 222 | void SFCave :: setUp() |
223 | { | 223 | { |
224 | score = 0; | 224 | score = 0; |
225 | offset = 0; | 225 | offset = 0; |
226 | nrFrames = 0; | 226 | nrFrames = 0; |
227 | dir = 1; | 227 | dir = 1; |
228 | thrust = 0; | 228 | thrust = 0; |
229 | 229 | ||
230 | int dist[] = { 100, 60, 40 }; | ||
231 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) | 230 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) |
232 | { | 231 | { |
233 | thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 232 | thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
234 | noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 233 | noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
235 | maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 234 | maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
236 | maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 235 | maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
237 | 236 | ||
238 | if ( currentCameDifficulty == DIFICULTY_EASY ) | 237 | if ( currentGameDifficulty == DIFICULTY_EASY ) |
239 | gateDistance = 100; | 238 | gateDistance = 100; |
240 | else if ( currentCameDifficulty == DIFICULTY_EASY ) | 239 | else if ( currentGameDifficulty == DIFICULTY_EASY ) |
241 | gateDistance = 60; | 240 | gateDistance = 60; |
242 | else | 241 | else |
243 | gateDistance = 40; | 242 | gateDistance = 40; |
244 | |||
245 | printf( "GD = %d\n", gateDistance ); | ||
246 | } | 243 | } |
247 | else if ( CURRENT_GAME_TYPE == GATES_GAME ) | 244 | else if ( CURRENT_GAME_TYPE == GATES_GAME ) |
248 | { | 245 | { |
249 | thrustUp = UpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 246 | thrustUp = UpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
250 | noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 247 | noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
251 | maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 248 | maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
252 | maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 249 | maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
253 | gateDistance = 75; | 250 | gateDistance = 75; |
254 | nextGate = nextInt( 50 ) + gateDistance; | 251 | nextGate = nextInt( 50 ) + gateDistance; |
255 | } | 252 | } |
256 | else | 253 | else |
257 | { | 254 | { |
258 | thrustUp = UpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 255 | thrustUp = UpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
259 | noThrust = DownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 256 | noThrust = DownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
260 | maxUpThrust = MaxUpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 257 | maxUpThrust = MaxUpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
261 | maxDownThrust = MaxDownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 258 | maxDownThrust = MaxDownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
262 | } | 259 | } |
263 | 260 | ||
264 | crashLineLength = 0; | 261 | crashLineLength = 0; |
265 | lastGateBottomY = 0; | 262 | lastGateBottomY = 0; |
266 | 263 | ||
267 | user.setRect( 50, sWidth/2, 4, 4 ); | 264 | user.setRect( 50, sWidth/2, 4, 4 ); |
268 | 265 | ||
269 | blockWidth = 20; | 266 | blockWidth = 20; |
270 | blockHeight = 70; | 267 | blockHeight = 70; |
271 | gapHeight = initialGateGaps[currentGameDifficulty]; | 268 | gapHeight = initialGateGaps[currentGameDifficulty]; |
272 | 269 | ||
273 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) | 270 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) |
274 | { | 271 | { |
275 | trail[i].setX( -1 ); | 272 | trail[i].setX( -1 ); |
276 | trail[i].setY( 0 ); | 273 | trail[i].setY( 0 ); |
277 | } | 274 | } |
278 | 275 | ||
279 | if ( CURRENT_GAME_TYPE != FLY_GAME ) | 276 | if ( CURRENT_GAME_TYPE != FLY_GAME ) |
280 | { | 277 | { |
281 | maxHeight = 50; | 278 | maxHeight = 50; |
282 | 279 | ||
283 | mapTop[0] = (int)(nextInt(50)) + 5; | 280 | mapTop[0] = (int)(nextInt(50)) + 5; |
284 | mapBottom[0] = (int)(nextInt(50)) + 5; | 281 | mapBottom[0] = (int)(nextInt(50)) + 5; |
285 | for ( int i = 1 ; i < MAPSIZE ; ++i ) | 282 | for ( int i = 1 ; i < MAPSIZE ; ++i ) |
286 | setPoint( i ); | 283 | setPoint( i ); |
287 | } | 284 | } |
288 | else | 285 | else |
289 | { | 286 | { |
290 | maxHeight = 100; | 287 | maxHeight = 100; |
291 | 288 | ||
292 | for ( int i = 0 ; i < MAPSIZE ; ++i ) | 289 | for ( int i = 0 ; i < MAPSIZE ; ++i ) |
293 | mapBottom[i] = sHeight - 10; | 290 | mapBottom[i] = sHeight - 10; |
294 | } | 291 | } |
295 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) | 292 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) |
296 | blocks[i].setY( -1 ); | 293 | blocks[i].setY( -1 ); |
297 | 294 | ||
298 | } | 295 | } |
299 | 296 | ||
300 | void SFCave :: run() | 297 | void SFCave :: run() |
301 | { | 298 | { |
302 | switch ( state ) | 299 | switch ( state ) |
303 | { | 300 | { |
304 | case STATE_MENU: | 301 | case STATE_MENU: |
305 | displayMenu(); | 302 | displayMenu(); |
306 | break; | 303 | break; |
307 | case STATE_NEWGAME: | 304 | case STATE_NEWGAME: |
308 | setSeed( -1 ); | 305 | setSeed( -1 ); |
309 | setUp(); | 306 | setUp(); |
310 | draw(); | 307 | draw(); |
311 | state = STATE_RUNNING; | 308 | state = STATE_RUNNING; |
312 | replay = false; | 309 | replay = false; |
313 | replayList.clear(); | 310 | replayList.clear(); |
314 | break; | 311 | break; |
315 | case STATE_REPLAY: | 312 | case STATE_REPLAY: |
316 | setSeed( currentSeed ); | 313 | setSeed( currentSeed ); |
317 | setUp(); | 314 | setUp(); |
318 | draw(); | 315 | draw(); |
319 | state = STATE_RUNNING; | 316 | state = STATE_RUNNING; |
320 | replay = true; | 317 | replay = true; |
321 | if ( replayIt ) | 318 | if ( replayIt ) |
322 | delete replayIt; | 319 | delete replayIt; |
323 | replayIt = new QListIterator<int>( replayList ); | 320 | replayIt = new QListIterator<int>( replayList ); |
324 | case STATE_BOSS: | 321 | case STATE_BOSS: |
325 | drawBoss(); | 322 | drawBoss(); |
326 | break; | 323 | break; |
327 | 324 | ||
328 | case STATE_CRASHING: | 325 | case STATE_CRASHING: |
329 | case STATE_CRASHED: | 326 | case STATE_CRASHED: |
330 | draw(); | 327 | draw(); |
331 | break; | 328 | break; |
332 | 329 | ||
333 | case STATE_RUNNING: | 330 | case STATE_RUNNING: |
334 | { | 331 | { |
335 | if ( nrFrames % 2 == 0 ) | 332 | if ( nrFrames % 2 == 0 ) |
336 | handleKeys(); | 333 | handleKeys(); |
337 | 334 | ||
338 | // Apply Game rules | 335 | // Apply Game rules |
339 | nrFrames ++; | 336 | nrFrames ++; |
340 | 337 | ||
341 | if ( replay ) | 338 | if ( replay ) |
342 | { | 339 | { |
343 | while( replayIt->current() && *(replayIt->current()) == nrFrames ) | 340 | while( replayIt->current() && *(replayIt->current()) == nrFrames ) |
344 | { | 341 | { |
345 | press = !press; | 342 | press = !press; |
346 | ++(*replayIt); | 343 | ++(*replayIt); |
347 | } | 344 | } |
348 | } | 345 | } |
349 | 346 | ||
350 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) | 347 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) |
351 | handleGameSFCave(); | 348 | handleGameSFCave(); |
352 | else if ( CURRENT_GAME_TYPE == GATES_GAME ) | 349 | else if ( CURRENT_GAME_TYPE == GATES_GAME ) |
353 | handleGameGates(); | 350 | handleGameGates(); |
354 | else if ( CURRENT_GAME_TYPE == FLY_GAME ) | 351 | else if ( CURRENT_GAME_TYPE == FLY_GAME ) |
355 | handleGameFly(); | 352 | handleGameFly(); |
356 | 353 | ||
357 | draw(); | 354 | draw(); |
358 | break; | 355 | break; |
359 | } | 356 | } |
360 | } | 357 | } |
361 | } | 358 | } |
362 | 359 | ||
363 | void SFCave :: handleGameSFCave() | 360 | void SFCave :: handleGameSFCave() |
364 | { | 361 | { |
365 | // Update score | 362 | // Update score |
366 | if ( nrFrames % 5 == 0 ) | 363 | if ( nrFrames % 5 == 0 ) |
367 | score ++; | 364 | score ++; |
368 | 365 | ||
369 | if ( nrFrames % 500 == 0 ) | 366 | if ( nrFrames % 500 == 0 ) |
370 | { | 367 | { |
371 | if ( maxHeight < sHeight - 100 ) | 368 | if ( maxHeight < sHeight - 100 ) |
372 | { | 369 | { |
373 | maxHeight += 10; | 370 | maxHeight += 10; |
374 | 371 | ||
375 | // Reduce block height | 372 | // Reduce block height |
376 | if ( maxHeight > sHeight - 150 ) | 373 | if ( maxHeight > sHeight - 150 ) |
377 | blockHeight -= 5; | 374 | blockHeight -= 5; |
378 | } | 375 | } |
379 | } | 376 | } |
380 | 377 | ||
381 | if ( nrFrames % gateDistance == 0 ) | 378 | if ( nrFrames % gateDistance == 0 ) |
382 | addBlock(); | 379 | addBlock(); |
383 | 380 | ||
384 | if ( checkCollision() ) | 381 | if ( checkCollision() ) |
385 | { | 382 | { |
386 | if ( score > highestScore[currentGameType][currentGameDifficulty] ) | 383 | if ( score > highestScore[currentGameType][currentGameDifficulty] ) |
387 | { | 384 | { |
388 | highestScore[currentGameType][currentGameDifficulty] = score; | 385 | highestScore[currentGameType][currentGameDifficulty] = score; |
389 | saveScore(); | 386 | saveScore(); |
390 | } | 387 | } |
391 | state = STATE_CRASHING; | 388 | state = STATE_CRASHING; |
392 | } | 389 | } |
393 | else | 390 | else |
394 | { | 391 | { |
395 | moveLandscape(); | 392 | moveLandscape(); |
396 | } | 393 | } |
397 | 394 | ||
398 | } | 395 | } |
399 | 396 | ||
400 | 397 | ||
401 | void SFCave :: handleGameGates() | 398 | void SFCave :: handleGameGates() |
402 | { | 399 | { |
403 | // Update score | 400 | // Update score |
404 | if ( nrFrames % 5 == 0 ) | 401 | if ( nrFrames % 5 == 0 ) |
405 | score ++; | 402 | score ++; |
406 | 403 | ||
407 | // Slightly random gap distance | 404 | // Slightly random gap distance |
408 | if ( nrFrames >= nextGate ) | 405 | if ( nrFrames >= nextGate ) |
409 | { | 406 | { |
410 | nextGate = nrFrames + nextInt( 50 ) + gateDistance; | 407 | nextGate = nrFrames + nextInt( 50 ) + gateDistance; |
411 | addGate(); | 408 | addGate(); |
412 | } | 409 | } |
413 | 410 | ||
414 | if ( nrFrames % 500 == 0 ) | 411 | if ( nrFrames % 500 == 0 ) |
415 | { | 412 | { |
416 | if ( gapHeight > 75 ) | 413 | if ( gapHeight > 75 ) |
417 | gapHeight -= 5; | 414 | gapHeight -= 5; |
418 | } | 415 | } |
419 | 416 | ||
420 | if ( checkCollision() ) | 417 | if ( checkCollision() ) |
421 | { | 418 | { |
422 | if ( score > highestScore[currentGameType][currentGameDifficulty] ) | 419 | if ( score > highestScore[currentGameType][currentGameDifficulty] ) |
423 | { | 420 | { |
424 | highestScore[currentGameType][currentGameDifficulty] = score; | 421 | highestScore[currentGameType][currentGameDifficulty] = score; |
425 | saveScore(); | 422 | saveScore(); |
426 | } | 423 | } |
427 | state = STATE_CRASHING; | 424 | state = STATE_CRASHING; |
428 | } | 425 | } |
429 | else | 426 | else |
430 | { | 427 | { |
431 | moveLandscape(); | 428 | moveLandscape(); |
432 | } | 429 | } |
433 | 430 | ||
434 | } | 431 | } |
435 | 432 | ||
436 | void SFCave :: handleGameFly() | 433 | void SFCave :: handleGameFly() |
437 | { | 434 | { |
438 | if ( nrFrames % 4 == 0 ) | 435 | if ( nrFrames % 4 == 0 ) |
439 | { | 436 | { |
440 | // Update score | 437 | // Update score |
441 | // get distance between landscape and ship | 438 | // get distance between landscape and ship |
442 | int diff = mapBottom[10] - user.y(); | 439 | int diff = mapBottom[10] - user.y(); |
443 | 440 | ||
444 | // the closer the difference is to 0 means more points | 441 | // the closer the difference is to 0 means more points |
445 | if ( diff < 10 ) | 442 | if ( diff < 10 ) |
446 | score += 5; | 443 | score += 5; |
447 | else if ( diff < 20 ) | 444 | else if ( diff < 20 ) |
448 | score += 3; | 445 | score += 3; |
449 | else if ( diff < 30 ) | 446 | else if ( diff < 30 ) |
450 | score += 2; | 447 | score += 2; |
451 | else if ( diff < 40 ) | 448 | else if ( diff < 40 ) |
452 | score += 1; | 449 | score += 1; |
453 | } | 450 | } |
454 | 451 | ||
455 | if ( checkFlyGameCollision() ) | 452 | if ( checkFlyGameCollision() ) |
456 | { | 453 | { |
457 | if ( score > highestScore[currentGameType][currentGameDifficulty] ) | 454 | if ( score > highestScore[currentGameType][currentGameDifficulty] ) |
458 | { | 455 | { |
459 | highestScore[currentGameType][currentGameDifficulty] = score; | 456 | highestScore[currentGameType][currentGameDifficulty] = score; |
460 | saveScore(); | 457 | saveScore(); |
461 | } | 458 | } |
462 | state = STATE_CRASHING; | 459 | state = STATE_CRASHING; |
463 | } | 460 | } |
464 | else | 461 | else |
465 | { | 462 | { |
466 | moveFlyGameLandscape(); | 463 | moveFlyGameLandscape(); |
467 | } | 464 | } |
468 | } | 465 | } |
469 | 466 | ||
470 | bool SFCave :: checkFlyGameCollision() | 467 | bool SFCave :: checkFlyGameCollision() |
471 | { | 468 | { |
472 | if ( (user.y() + user.width()) >= mapBottom[11] ) | 469 | if ( (user.y() + user.width()) >= mapBottom[11] ) |
473 | return true; | 470 | return true; |
474 | 471 | ||
475 | return false; | 472 | return false; |
476 | } | 473 | } |
477 | 474 | ||
478 | void SFCave :: moveFlyGameLandscape() | 475 | void SFCave :: moveFlyGameLandscape() |
479 | { | 476 | { |
480 | offset++; | 477 | offset++; |
481 | 478 | ||
482 | if ( offset >= segSize ) | 479 | if ( offset >= segSize ) |
483 | { | 480 | { |
484 | offset = 0; | 481 | offset = 0; |
485 | for ( int i = 0 ; i < MAPSIZE-speed ; ++i ) | 482 | for ( int i = 0 ; i < MAPSIZE-speed ; ++i ) |
486 | mapBottom[i] = mapBottom[i+speed]; | 483 | mapBottom[i] = mapBottom[i+speed]; |
487 | 484 | ||
488 | for ( int i = speed ; i > 0 ; --i ) | 485 | for ( int i = speed ; i > 0 ; --i ) |
489 | setFlyPoint( MAPSIZE-i ); | 486 | setFlyPoint( MAPSIZE-i ); |
490 | } | 487 | } |
491 | } | 488 | } |
492 | 489 | ||
493 | void SFCave :: setFlyPoint( int point ) | 490 | void SFCave :: setFlyPoint( int point ) |
494 | { | 491 | { |
495 | static int fly_difficulty_levels[] = { 5, 10, 15 }; | 492 | static int fly_difficulty_levels[] = { 5, 10, 15 }; |
496 | if ( nextInt(100) >= 75 ) | 493 | if ( nextInt(100) >= 75 ) |
497 | dir *= -1; | 494 | dir *= -1; |
498 | 495 | ||
499 | int prevPoint = mapBottom[point-1]; | 496 | int prevPoint = mapBottom[point-1]; |
500 | 497 | ||
501 | int nextPoint = prevPoint + (dir * nextInt( fly_difficulty_levels[currentGameDifficulty] ) ); | 498 | int nextPoint = prevPoint + (dir * nextInt( fly_difficulty_levels[currentGameDifficulty] ) ); |
@@ -538,558 +535,558 @@ void SFCave :: moveLandscape() | |||
538 | { | 535 | { |
539 | offset = 0; | 536 | offset = 0; |
540 | for ( int i = 0 ; i < MAPSIZE-speed ; ++i ) | 537 | for ( int i = 0 ; i < MAPSIZE-speed ; ++i ) |
541 | { | 538 | { |
542 | mapTop[i] = mapTop[i+speed]; | 539 | mapTop[i] = mapTop[i+speed]; |
543 | mapBottom[i] = mapBottom[i+speed]; | 540 | mapBottom[i] = mapBottom[i+speed]; |
544 | } | 541 | } |
545 | 542 | ||
546 | for ( int i = speed ; i > 0 ; --i ) | 543 | for ( int i = speed ; i > 0 ; --i ) |
547 | setPoint( MAPSIZE-i ); | 544 | setPoint( MAPSIZE-i ); |
548 | } | 545 | } |
549 | 546 | ||
550 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) | 547 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) |
551 | { | 548 | { |
552 | if ( blocks[i].y() != -1 ) | 549 | if ( blocks[i].y() != -1 ) |
553 | { | 550 | { |
554 | blocks[i].moveBy( -speed, 0 ); | 551 | blocks[i].moveBy( -speed, 0 ); |
555 | if ( blocks[i].x() + blocks[i].width() < 0 ) | 552 | if ( blocks[i].x() + blocks[i].width() < 0 ) |
556 | blocks[i].setY( -1 ); | 553 | blocks[i].setY( -1 ); |
557 | } | 554 | } |
558 | } | 555 | } |
559 | } | 556 | } |
560 | 557 | ||
561 | void SFCave :: addBlock() | 558 | void SFCave :: addBlock() |
562 | { | 559 | { |
563 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) | 560 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) |
564 | { | 561 | { |
565 | if ( blocks[i].y() == -1 ) | 562 | if ( blocks[i].y() == -1 ) |
566 | { | 563 | { |
567 | int x = sWidth; | 564 | int x = sWidth; |
568 | 565 | ||
569 | int y = mapTop[50] + (int)(nextInt(mapBottom[50] - mapTop[50] - blockHeight)); | 566 | int y = mapTop[50] + (int)(nextInt(mapBottom[50] - mapTop[50] - blockHeight)); |
570 | 567 | ||
571 | blocks[i].setRect( x, y, blockWidth, blockHeight ); | 568 | blocks[i].setRect( x, y, blockWidth, blockHeight ); |
572 | 569 | ||
573 | break; | 570 | break; |
574 | } | 571 | } |
575 | } | 572 | } |
576 | } | 573 | } |
577 | 574 | ||
578 | void SFCave :: addGate() | 575 | void SFCave :: addGate() |
579 | { | 576 | { |
580 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) | 577 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) |
581 | { | 578 | { |
582 | if ( blocks[i].y() == -1 ) | 579 | if ( blocks[i].y() == -1 ) |
583 | { | 580 | { |
584 | int x1 = sWidth; | 581 | int x1 = sWidth; |
585 | int y1 = mapTop[50]; | 582 | int y1 = mapTop[50]; |
586 | int b1Height = nextInt(mapBottom[50] - mapTop[50] - gapHeight); | 583 | int b1Height = nextInt(mapBottom[50] - mapTop[50] - gapHeight); |
587 | 584 | ||
588 | // See if height between last gate and this one is too big | 585 | // See if height between last gate and this one is too big |
589 | if ( b1Height - 100 > lastGateBottomY ) | 586 | if ( b1Height - 100 > lastGateBottomY ) |
590 | b1Height -= 25; | 587 | b1Height -= 25; |
591 | else if ( b1Height + 100 < lastGateBottomY ) | 588 | else if ( b1Height + 100 < lastGateBottomY ) |
592 | b1Height += 25; | 589 | b1Height += 25; |
593 | lastGateBottomY = b1Height; | 590 | lastGateBottomY = b1Height; |
594 | 591 | ||
595 | 592 | ||
596 | int x2 = sWidth; | 593 | int x2 = sWidth; |
597 | int y2 = y1 + b1Height + gapHeight; | 594 | int y2 = y1 + b1Height + gapHeight; |
598 | int b2Height = mapBottom[50] - y2; | 595 | int b2Height = mapBottom[50] - y2; |
599 | 596 | ||
600 | 597 | ||
601 | blocks[i].setRect( x1, y1, blockWidth, b1Height ); | 598 | blocks[i].setRect( x1, y1, blockWidth, b1Height ); |
602 | blocks[i+1].setRect( x2, y2, blockWidth, b2Height ); | 599 | blocks[i+1].setRect( x2, y2, blockWidth, b2Height ); |
603 | 600 | ||
604 | break; | 601 | break; |
605 | } | 602 | } |
606 | } | 603 | } |
607 | } | 604 | } |
608 | 605 | ||
609 | void SFCave :: setPoint( int point ) | 606 | void SFCave :: setPoint( int point ) |
610 | { | 607 | { |
611 | if ( nextInt(100) >= 80 ) | 608 | if ( nextInt(100) >= 80 ) |
612 | dir *= -1; | 609 | dir *= -1; |
613 | 610 | ||
614 | mapTop[point] = mapTop[point-1] + (dir * nextInt( 5 ) ); | 611 | mapTop[point] = mapTop[point-1] + (dir * nextInt( 5 ) ); |
615 | if ( mapTop[point] < 0 ) | 612 | if ( mapTop[point] < 0 ) |
616 | { | 613 | { |
617 | mapTop[point] = 0; | 614 | mapTop[point] = 0; |
618 | dir *= -1; | 615 | dir *= -1; |
619 | } | 616 | } |
620 | else if ( mapTop[point] >= maxHeight ) | 617 | else if ( mapTop[point] >= maxHeight ) |
621 | { | 618 | { |
622 | mapTop[point] = maxHeight; | 619 | mapTop[point] = maxHeight; |
623 | dir *= -1; | 620 | dir *= -1; |
624 | } | 621 | } |
625 | 622 | ||
626 | // mapBottom[point] = sHeight - (maxHeight - mapBottom[point]); | 623 | // mapBottom[point] = sHeight - (maxHeight - mapBottom[point]); |
627 | mapBottom[point] = sHeight - (maxHeight - mapTop[point]); | 624 | mapBottom[point] = sHeight - (maxHeight - mapTop[point]); |
628 | } | 625 | } |
629 | 626 | ||
630 | void SFCave :: drawBoss() | 627 | void SFCave :: drawBoss() |
631 | { | 628 | { |
632 | offscreen->fill( Qt::black ); | 629 | offscreen->fill( Qt::black ); |
633 | 630 | ||
634 | bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); | 631 | bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); |
635 | } | 632 | } |
636 | 633 | ||
637 | void SFCave :: draw() | 634 | void SFCave :: draw() |
638 | { | 635 | { |
639 | //printf( "Paint\n" ); | 636 | //printf( "Paint\n" ); |
640 | offscreen->fill( Qt::black ); | 637 | offscreen->fill( Qt::black ); |
641 | 638 | ||
642 | QPainter p( offscreen ); | 639 | QPainter p( offscreen ); |
643 | QFontMetrics fm = p.fontMetrics(); | 640 | QFontMetrics fm = p.fontMetrics(); |
644 | p.setPen( Qt::white ); | 641 | p.setPen( Qt::white ); |
645 | 642 | ||
646 | for ( int i = 0 ; i < MAPSIZE -3; ++i ) | 643 | for ( int i = 0 ; i < MAPSIZE -3; ++i ) |
647 | { | 644 | { |
648 | // Only display top landscape if not running FLY_GAME | 645 | // Only display top landscape if not running FLY_GAME |
649 | if ( CURRENT_GAME_TYPE != FLY_GAME ) | 646 | if ( CURRENT_GAME_TYPE != FLY_GAME ) |
650 | p.drawLine( (i*segSize) - (offset*speed), mapTop[i], ((i+1)*segSize)-(offset*speed), mapTop[i+1] ); | 647 | p.drawLine( (i*segSize) - (offset*speed), mapTop[i], ((i+1)*segSize)-(offset*speed), mapTop[i+1] ); |
651 | 648 | ||
652 | p.drawLine( (i*segSize) - (offset*speed), mapBottom[i], ((i+1)*segSize)-(offset*speed), mapBottom[i+1] ); | 649 | p.drawLine( (i*segSize) - (offset*speed), mapBottom[i], ((i+1)*segSize)-(offset*speed), mapBottom[i+1] ); |
653 | 650 | ||
654 | if ( CURRENT_GAME_TYPE == FLY_GAME && showScoreZones ) | 651 | if ( CURRENT_GAME_TYPE == FLY_GAME && showScoreZones ) |
655 | { | 652 | { |
656 | p.setPen( Qt::red ); | 653 | p.setPen( Qt::red ); |
657 | p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-10, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-10 ); | 654 | p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-10, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-10 ); |
658 | p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-20, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-20 ); | 655 | p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-20, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-20 ); |
659 | p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-30, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-30 ); | 656 | p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-30, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-30 ); |
660 | p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-40, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-40 ); | 657 | p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-40, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-40 ); |
661 | p.setPen( Qt::white ); | 658 | p.setPen( Qt::white ); |
662 | } | 659 | } |
663 | } | 660 | } |
664 | 661 | ||
665 | // Uncomment this to show user segment (usful for checking collision boundary with landscape | 662 | // Uncomment this to show user segment (usful for checking collision boundary with landscape |
666 | // p.setPen( Qt::red ); | 663 | // p.setPen( Qt::red ); |
667 | // p.drawLine( (11*segSize) - (offset*speed), 0, ((11)*segSize)-(offset*speed), sHeight ); | 664 | // p.drawLine( (11*segSize) - (offset*speed), 0, ((11)*segSize)-(offset*speed), sHeight ); |
668 | // p.setPen( Qt::white ); | 665 | // p.setPen( Qt::white ); |
669 | 666 | ||
670 | // Draw user | 667 | // Draw user |
671 | p.drawRect( user ); | 668 | p.drawRect( user ); |
672 | 669 | ||
673 | // Draw trails | 670 | // Draw trails |
674 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) | 671 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) |
675 | if ( trail[i].x() >= 0 ) | 672 | if ( trail[i].x() >= 0 ) |
676 | p.drawRect( trail[i].x(), trail[i].y(), 2, 2 ); | 673 | p.drawRect( trail[i].x(), trail[i].y(), 2, 2 ); |
677 | 674 | ||
678 | // Draw blocks | 675 | // Draw blocks |
679 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) | 676 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) |
680 | if ( blocks[i].y() != -1 ) | 677 | if ( blocks[i].y() != -1 ) |
681 | { | 678 | { |
682 | p.fillRect( blocks[i], Qt::black ); | 679 | p.fillRect( blocks[i], Qt::black ); |
683 | p.drawRect( blocks[i] ); | 680 | p.drawRect( blocks[i] ); |
684 | } | 681 | } |
685 | 682 | ||
686 | // draw score | 683 | // draw score |
687 | QString s; | 684 | QString s; |
688 | s.sprintf( "score %06d high score %06d", score, highestScore[currentGameType][currentGameDifficulty] ); | 685 | s.sprintf( "score %06d high score %06d", score, highestScore[currentGameType][currentGameDifficulty] ); |
689 | p.drawText( 5, 10, s ); | 686 | p.drawText( 5, 10, s ); |
690 | 687 | ||
691 | 688 | ||
692 | if ( state == STATE_CRASHING || state == STATE_CRASHED ) | 689 | if ( state == STATE_CRASHING || state == STATE_CRASHED ) |
693 | { | 690 | { |
694 | // add next crash line | 691 | // add next crash line |
695 | 692 | ||
696 | if ( crashLineLength != -1 ) | 693 | if ( crashLineLength != -1 ) |
697 | { | 694 | { |
698 | for ( int i = 0 ; i < 36 ; ++i ) | 695 | for ( int i = 0 ; i < 36 ; ++i ) |
699 | { | 696 | { |
700 | int x = (int)(user.x() + (crashLineLength+nextInt(10)) * cos( (M_PI/180) * (10.0 * i) ) ); | 697 | int x = (int)(user.x() + (crashLineLength+nextInt(10)) * cos( (M_PI/180) * (10.0 * i) ) ); |
701 | int y = (int)(user.y() + (crashLineLength+nextInt(10)) * sin( (M_PI/180) * (10.0 * i) ) ); p.drawLine( user.x(), user.y(), x, y ); | 698 | int y = (int)(user.y() + (crashLineLength+nextInt(10)) * sin( (M_PI/180) * (10.0 * i) ) ); p.drawLine( user.x(), user.y(), x, y ); |
702 | } | 699 | } |
703 | } | 700 | } |
704 | 701 | ||
705 | if ( state == STATE_CRASHING && crashLineLength >= 15 ) //|| crashLineLength == -1) ) | 702 | if ( state == STATE_CRASHING && crashLineLength >= 15 ) //|| crashLineLength == -1) ) |
706 | state = STATE_CRASHED; | 703 | state = STATE_CRASHED; |
707 | 704 | ||
708 | if ( state == STATE_CRASHED ) | 705 | if ( state == STATE_CRASHED ) |
709 | { | 706 | { |
710 | QString text = "Press up or down to start"; | 707 | QString text = "Press up or down to start"; |
711 | p.drawText( (sWidth/2) - (fm.width( text )/2), 120, text ); | 708 | p.drawText( (sWidth/2) - (fm.width( text )/2), 120, text ); |
712 | 709 | ||
713 | text = "Press OK for menu"; | 710 | text = "Press OK for menu"; |
714 | p.drawText( (sWidth/2) - (fm.width( text )/2), 135, text ); | 711 | p.drawText( (sWidth/2) - (fm.width( text )/2), 135, text ); |
715 | /* | 712 | /* |
716 | text = "Press r to replay"; | 713 | text = "Press r to replay"; |
717 | p.drawText( (sWidth/2) - (fm.width( text )/2), 150, text ); | 714 | p.drawText( (sWidth/2) - (fm.width( text )/2), 150, text ); |
718 | 715 | ||
719 | text = "Press s to save the replay"; | 716 | text = "Press s to save the replay"; |
720 | p.drawText( (sWidth/2) - (fm.width( text )/2), 165, text ); | 717 | p.drawText( (sWidth/2) - (fm.width( text )/2), 165, text ); |
721 | 718 | ||
722 | text = "Press r to load a saved replay"; | 719 | text = "Press r to load a saved replay"; |
723 | p.drawText( (sWidth/2) - (fm.width( text )/2), 180, text ); | 720 | p.drawText( (sWidth/2) - (fm.width( text )/2), 180, text ); |
724 | */ | 721 | */ |
725 | } | 722 | } |
726 | else | 723 | else |
727 | crashLineLength ++; | 724 | crashLineLength ++; |
728 | } | 725 | } |
729 | 726 | ||
730 | p.end(); | 727 | p.end(); |
731 | bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); | 728 | bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); |
732 | //printf( "endpaint\n" ); | 729 | //printf( "endpaint\n" ); |
733 | } | 730 | } |
734 | 731 | ||
735 | void SFCave :: handleKeys() | 732 | void SFCave :: handleKeys() |
736 | { | 733 | { |
737 | // Find enpty trail and move others | 734 | // Find enpty trail and move others |
738 | bool done = false; | 735 | bool done = false; |
739 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) | 736 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) |
740 | { | 737 | { |
741 | if ( trail[i].x() < 0 ) | 738 | if ( trail[i].x() < 0 ) |
742 | { | 739 | { |
743 | if ( !done ) | 740 | if ( !done ) |
744 | { | 741 | { |
745 | trail[i].setX( user.x() - 5 ); | 742 | trail[i].setX( user.x() - 5 ); |
746 | trail[i].setY( user.y() ); | 743 | trail[i].setY( user.y() ); |
747 | done = true; | 744 | done = true; |
748 | } | 745 | } |
749 | } | 746 | } |
750 | else | 747 | else |
751 | { | 748 | { |
752 | trail[i].setX( trail[i].x() - (2) ); | 749 | trail[i].setX( trail[i].x() - (2) ); |
753 | } | 750 | } |
754 | } | 751 | } |
755 | 752 | ||
756 | if ( speed <= 3 ) | 753 | if ( speed <= 3 ) |
757 | { | 754 | { |
758 | if ( press ) | 755 | if ( press ) |
759 | thrust -= thrustUp; | 756 | thrust -= thrustUp; |
760 | else | 757 | else |
761 | thrust += noThrust; | 758 | thrust += noThrust; |
762 | 759 | ||
763 | if ( thrust > maxDownThrust ) | 760 | if ( thrust > maxDownThrust ) |
764 | thrust = maxDownThrust; | 761 | thrust = maxDownThrust; |
765 | else if ( thrust < maxUpThrust ) | 762 | else if ( thrust < maxUpThrust ) |
766 | thrust = maxUpThrust; | 763 | thrust = maxUpThrust; |
767 | } | 764 | } |
768 | else | 765 | else |
769 | { | 766 | { |
770 | if ( press ) | 767 | if ( press ) |
771 | thrust -= 0.5; | 768 | thrust -= 0.5; |
772 | else | 769 | else |
773 | thrust += 0.8; | 770 | thrust += 0.8; |
774 | 771 | ||
775 | if ( thrust > 5.0 ) | 772 | if ( thrust > 5.0 ) |
776 | thrust = 5.0; | 773 | thrust = 5.0; |
777 | else if ( thrust < -3.5 ) | 774 | else if ( thrust < -3.5 ) |
778 | thrust = -3.5; | 775 | thrust = -3.5; |
779 | } | 776 | } |
780 | user.moveBy( 0, (int)thrust ); | 777 | user.moveBy( 0, (int)thrust ); |
781 | } | 778 | } |
782 | 779 | ||
783 | void SFCave :: keyPressEvent( QKeyEvent *e ) | 780 | void SFCave :: keyPressEvent( QKeyEvent *e ) |
784 | { | 781 | { |
785 | if ( state == STATE_MENU ) | 782 | if ( state == STATE_MENU ) |
786 | handleMenuKeys( e ); | 783 | handleMenuKeys( e ); |
787 | else | 784 | else |
788 | { | 785 | { |
789 | switch( e->key() ) | 786 | switch( e->key() ) |
790 | { | 787 | { |
791 | case Qt::Key_Up: | 788 | case Qt::Key_Up: |
792 | case Qt::Key_F9: | 789 | case Qt::Key_F9: |
793 | case Qt::Key_Space: | 790 | case Qt::Key_Space: |
794 | if ( !replay && !press ) | 791 | if ( state == STATE_RUNNING && !replay && !press ) |
795 | { | 792 | { |
796 | press = true; | 793 | press = true; |
797 | replayList.append( new int( nrFrames ) ); | 794 | replayList.append( new int( nrFrames ) ); |
798 | } | 795 | } |
796 | else if ( state == STATE_CRASHED && e->key() == Key_Up ) | ||
797 | state = STATE_NEWGAME; | ||
799 | break; | 798 | break; |
800 | case Qt::Key_M: | 799 | case Qt::Key_M: |
801 | case Qt::Key_Return: | 800 | case Qt::Key_Return: |
802 | case Qt::Key_Enter: | 801 | case Qt::Key_Enter: |
803 | if ( state == STATE_CRASHED ) | 802 | if ( state == STATE_CRASHED ) |
804 | { | 803 | { |
805 | state = STATE_MENU; | 804 | state = STATE_MENU; |
806 | currentMenuNr = 0; | 805 | currentMenuNr = 0; |
807 | currentMenuOption[currentMenuNr] = 0; | 806 | currentMenuOption[currentMenuNr] = 0; |
808 | } | 807 | } |
809 | break; | 808 | break; |
810 | 809 | ||
811 | case Qt::Key_Z: | 810 | case Qt::Key_Z: |
812 | showScoreZones = !showScoreZones; | 811 | showScoreZones = !showScoreZones; |
813 | break; | 812 | break; |
814 | 813 | ||
815 | default: | 814 | default: |
816 | e->ignore(); | 815 | e->ignore(); |
817 | break; | 816 | break; |
818 | } | 817 | } |
819 | } | 818 | } |
820 | } | 819 | } |
821 | 820 | ||
822 | void SFCave :: keyReleaseEvent( QKeyEvent *e ) | 821 | void SFCave :: keyReleaseEvent( QKeyEvent *e ) |
823 | { | 822 | { |
824 | if ( state == STATE_MENU ) | 823 | if ( state == STATE_MENU ) |
825 | { | 824 | { |
826 | } | 825 | } |
827 | else | 826 | else |
828 | { | 827 | { |
829 | switch( e->key() ) | 828 | switch( e->key() ) |
830 | { | 829 | { |
831 | case Qt::Key_F9: | 830 | case Qt::Key_F9: |
832 | case Qt::Key_Space: | 831 | case Qt::Key_Space: |
833 | case Qt::Key_Up: | 832 | case Qt::Key_Up: |
834 | if ( !replay && press ) | 833 | press = false; |
835 | { | 834 | if ( state == STATE_RUNNING && !replay && press ) |
836 | press = false; | ||
837 | |||
838 | replayList.append( new int( nrFrames ) ); | 835 | replayList.append( new int( nrFrames ) ); |
839 | } | 836 | |
840 | break; | 837 | break; |
841 | 838 | ||
842 | case Qt::Key_R: | 839 | case Qt::Key_R: |
843 | if ( state == STATE_CRASHED ) | 840 | if ( state == STATE_CRASHED ) |
844 | { | 841 | { |
845 | state = STATE_REPLAY; | 842 | state = STATE_REPLAY; |
846 | } | 843 | } |
847 | break; | 844 | break; |
848 | 845 | ||
849 | case Qt::Key_Down: | 846 | case Qt::Key_Down: |
850 | if ( state == STATE_CRASHED ) | 847 | if ( state == STATE_CRASHED ) |
851 | state = STATE_NEWGAME; | 848 | state = STATE_NEWGAME; |
852 | break; | 849 | break; |
853 | 850 | ||
854 | case Qt::Key_S: | 851 | case Qt::Key_S: |
855 | if ( state == STATE_CRASHED ) | 852 | if ( state == STATE_CRASHED ) |
856 | saveReplay(); | 853 | saveReplay(); |
857 | break; | 854 | break; |
858 | 855 | ||
859 | case Qt::Key_L: | 856 | case Qt::Key_L: |
860 | if ( state == STATE_CRASHED ) | 857 | if ( state == STATE_CRASHED ) |
861 | loadReplay(); | 858 | loadReplay(); |
862 | break; | 859 | break; |
863 | default: | 860 | default: |
864 | e->ignore(); | 861 | e->ignore(); |
865 | break; | 862 | break; |
866 | } | 863 | } |
867 | } | 864 | } |
868 | 865 | ||
869 | } | 866 | } |
870 | 867 | ||
871 | 868 | ||
872 | void SFCave :: saveScore() | 869 | void SFCave :: saveScore() |
873 | { | 870 | { |
874 | #ifdef QWS | 871 | #ifdef QWS |
875 | Config cfg( "sfcave" ); | 872 | Config cfg( "sfcave" ); |
876 | cfg.setGroup( "settings" ); | 873 | cfg.setGroup( "settings" ); |
877 | QString key = "highScore_"; | 874 | QString key = "highScore_"; |
878 | 875 | ||
879 | cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] ); | 876 | cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] ); |
880 | key += CURRENT_GAME_TYPE; | 877 | key += CURRENT_GAME_TYPE; |
881 | cfg.writeEntry( key, highestScore[currentGameType] ); | 878 | cfg.writeEntry( key, highestScore[currentGameType] ); |
882 | #endif | 879 | #endif |
883 | } | 880 | } |
884 | 881 | ||
885 | void SFCave :: saveReplay() | 882 | void SFCave :: saveReplay() |
886 | { | 883 | { |
887 | FILE *out; | 884 | FILE *out; |
888 | out = fopen( (const char *)replayFile, "w" ); | 885 | out = fopen( (const char *)replayFile, "w" ); |
889 | if ( !out ) | 886 | if ( !out ) |
890 | { | 887 | { |
891 | printf( "Couldn't write to /home/root/sfcave.replay\n" ); | 888 | printf( "Couldn't write to /home/root/sfcave.replay\n" ); |
892 | return; | 889 | return; |
893 | } | 890 | } |
894 | 891 | ||
895 | // Build up string of values | 892 | // Build up string of values |
896 | // Format is:: <landscape seed> <game type> <difficulty> <framenr> <framenr>....... | 893 | // Format is:: <landscape seed> <game type> <difficulty> <framenr> <framenr>....... |
897 | QString val; | 894 | QString val; |
898 | val.sprintf( "%d %d %d ", currentSeed, currentGameType, currentGameDifficulty ); | 895 | val.sprintf( "%d %d %d ", currentSeed, currentGameType, currentGameDifficulty ); |
899 | 896 | ||
900 | QListIterator<int> it( replayList ); | 897 | QListIterator<int> it( replayList ); |
901 | while( it.current() ) | 898 | while( it.current() ) |
902 | { | 899 | { |
903 | QString tmp; | 900 | QString tmp; |
904 | tmp.sprintf( "%d ", (*it.current()) ); | 901 | tmp.sprintf( "%d ", (*it.current()) ); |
905 | val += tmp; | 902 | val += tmp; |
906 | 903 | ||
907 | ++it; | 904 | ++it; |
908 | } | 905 | } |
909 | val += "\n"; | 906 | val += "\n"; |
910 | 907 | ||
911 | QString line; | 908 | QString line; |
912 | line.sprintf( "%d\n", val.length() ); | 909 | line.sprintf( "%d\n", val.length() ); |
913 | fwrite( (const char *)line, 1, line.length(), out ); | 910 | fwrite( (const char *)line, 1, line.length(), out ); |
914 | 911 | ||
915 | fwrite( (const char *)val, 1, val.length(), out ); | 912 | fwrite( (const char *)val, 1, val.length(), out ); |
916 | 913 | ||
917 | fclose( out ); | 914 | fclose( out ); |
918 | 915 | ||
919 | printf( "Replay saved to %s\n", (const char *)replayFile ); | 916 | printf( "Replay saved to %s\n", (const char *)replayFile ); |
920 | 917 | ||
921 | } | 918 | } |
922 | 919 | ||
923 | void SFCave :: loadReplay() | 920 | void SFCave :: loadReplay() |
924 | { | 921 | { |
925 | FILE *in = fopen( (const char *)replayFile, "r" ); | 922 | FILE *in = fopen( (const char *)replayFile, "r" ); |
926 | 923 | ||
927 | if ( in == 0 ) | 924 | if ( in == 0 ) |
928 | { | 925 | { |
929 | printf( "Couldn't load replay file!\n" ); | 926 | printf( "Couldn't load replay file!\n" ); |
930 | return; | 927 | return; |
931 | } | 928 | } |
932 | 929 | ||
933 | // Read next line - contains the size of the options | 930 | // Read next line - contains the size of the options |
934 | char line[10+1]; | 931 | char line[10+1]; |
935 | fgets( line, 10, in ); | 932 | fgets( line, 10, in ); |
936 | 933 | ||
937 | int length = -1; | 934 | int length = -1; |
938 | sscanf( line, "%d", &length ); | 935 | sscanf( line, "%d", &length ); |
939 | char *data = new char[length+1]; | 936 | char *data = new char[length+1]; |
940 | 937 | ||
941 | fread( data, 1, length, in ); | 938 | fread( data, 1, length, in ); |
942 | // printf( "data - %s", data ); | 939 | // printf( "data - %s", data ); |
943 | 940 | ||
944 | QString sep = " "; | 941 | QString sep = " "; |
945 | QStringList list = QStringList::split( sep, QString( data ) ); | 942 | QStringList list = QStringList::split( sep, QString( data ) ); |
946 | 943 | ||
947 | // print it out | 944 | // print it out |
948 | QStringList::Iterator it = list.begin(); | 945 | QStringList::Iterator it = list.begin(); |
949 | currentSeed = (*it).toInt(); | 946 | currentSeed = (*it).toInt(); |
950 | ++it; | 947 | ++it; |
951 | currentGameType = (*it).toInt(); | 948 | currentGameType = (*it).toInt(); |
952 | ++it; | 949 | ++it; |
953 | currentGameDifficulty = (*it).toInt(); | 950 | currentGameDifficulty = (*it).toInt(); |
954 | ++it; | 951 | ++it; |
955 | 952 | ||
956 | replayList.clear(); | 953 | replayList.clear(); |
957 | for ( ; it != list.end(); ++it ) | 954 | for ( ; it != list.end(); ++it ) |
958 | { | 955 | { |
959 | int v = (*it).toInt(); | 956 | int v = (*it).toInt(); |
960 | replayList.append( new int( v ) ); | 957 | replayList.append( new int( v ) ); |
961 | } | 958 | } |
962 | 959 | ||
963 | delete data; | 960 | delete data; |
964 | 961 | ||
965 | fclose( in ); | 962 | fclose( in ); |
966 | 963 | ||
967 | printf( "Replay loaded from %s\n", (const char *)replayFile ); | 964 | printf( "Replay loaded from %s\n", (const char *)replayFile ); |
968 | } | 965 | } |
969 | 966 | ||
970 | 967 | ||
971 | //--------------- MENU CODE --------------------- | 968 | //--------------- MENU CODE --------------------- |
972 | void SFCave :: handleMenuKeys( QKeyEvent *e ) | 969 | void SFCave :: handleMenuKeys( QKeyEvent *e ) |
973 | { | 970 | { |
974 | switch( e->key() ) | 971 | switch( e->key() ) |
975 | { | 972 | { |
976 | case Qt::Key_Down: | 973 | case Qt::Key_Down: |
977 | currentMenuOption[currentMenuNr] ++; | 974 | currentMenuOption[currentMenuNr] ++; |
978 | if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" ) | 975 | if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" ) |
979 | currentMenuOption[currentMenuNr] = 0; | 976 | currentMenuOption[currentMenuNr] = 0; |
980 | break; | 977 | break; |
981 | case Qt::Key_Up: | 978 | case Qt::Key_Up: |
982 | currentMenuOption[currentMenuNr] --; | 979 | currentMenuOption[currentMenuNr] --; |
983 | if ( currentMenuOption[currentMenuNr] < 0 ) | 980 | if ( currentMenuOption[currentMenuNr] < 0 ) |
984 | currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1; | 981 | currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1; |
985 | break; | 982 | break; |
986 | 983 | ||
987 | case Qt::Key_Left: | 984 | case Qt::Key_Left: |
988 | if ( currentMenuNr == MENU_OPTIONS_MENU ) | 985 | if ( currentMenuNr == MENU_OPTIONS_MENU ) |
989 | { | 986 | { |
990 | if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) | 987 | if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) |
991 | { | 988 | { |
992 | currentGameType --; | 989 | currentGameType --; |
993 | if ( currentGameType < 0 ) | 990 | if ( currentGameType < 0 ) |
994 | currentGameType = NR_GAME_TYPES - 1; | 991 | currentGameType = NR_GAME_TYPES - 1; |
995 | } | 992 | } |
996 | else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) | 993 | else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) |
997 | { | 994 | { |
998 | currentGameDifficulty --; | 995 | currentGameDifficulty --; |
999 | if ( currentGameDifficulty < 0 ) | 996 | if ( currentGameDifficulty < 0 ) |
1000 | currentGameDifficulty = NR_GAME_DIFFICULTIES - 1; | 997 | currentGameDifficulty = NR_GAME_DIFFICULTIES - 1; |
1001 | } | 998 | } |
1002 | } | 999 | } |
1003 | break; | 1000 | break; |
1004 | 1001 | ||
1005 | case Qt::Key_Right: | 1002 | case Qt::Key_Right: |
1006 | if ( currentMenuNr == MENU_OPTIONS_MENU ) | 1003 | if ( currentMenuNr == MENU_OPTIONS_MENU ) |
1007 | { | 1004 | { |
1008 | if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) | 1005 | if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) |
1009 | { | 1006 | { |
1010 | currentGameType ++; | 1007 | currentGameType ++; |
1011 | if ( currentGameType == NR_GAME_TYPES ) | 1008 | if ( currentGameType == NR_GAME_TYPES ) |
1012 | currentGameType = 0; | 1009 | currentGameType = 0; |
1013 | } | 1010 | } |
1014 | else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) | 1011 | else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) |
1015 | { | 1012 | { |
1016 | currentGameDifficulty ++; | 1013 | currentGameDifficulty ++; |
1017 | if ( currentGameDifficulty == NR_GAME_DIFFICULTIES ) | 1014 | if ( currentGameDifficulty == NR_GAME_DIFFICULTIES ) |
1018 | currentGameDifficulty = 0; | 1015 | currentGameDifficulty = 0; |
1019 | } | 1016 | } |
1020 | } | 1017 | } |
1021 | break; | 1018 | break; |
1022 | 1019 | ||
1023 | case Qt::Key_Space: | 1020 | case Qt::Key_Space: |
1024 | case Qt::Key_Return: | 1021 | case Qt::Key_Return: |
1025 | case Qt::Key_Enter: | 1022 | case Qt::Key_Enter: |
1026 | dealWithMenuSelection(); | 1023 | dealWithMenuSelection(); |
1027 | break; | 1024 | break; |
1028 | } | 1025 | } |
1029 | } | 1026 | } |
1030 | 1027 | ||
1031 | void SFCave :: displayMenu() | 1028 | void SFCave :: displayMenu() |
1032 | { | 1029 | { |
1033 | offscreen->fill( Qt::black ); | 1030 | offscreen->fill( Qt::black ); |
1034 | 1031 | ||
1035 | QPainter p( offscreen ); | 1032 | QPainter p( offscreen ); |
1036 | p.setPen( Qt::white ); | 1033 | p.setPen( Qt::white ); |
1037 | 1034 | ||
1038 | QFont f( "Helvetica", 16 ); | 1035 | QFont f( "Helvetica", 16 ); |
1039 | p.setFont( f ); | 1036 | p.setFont( f ); |
1040 | 1037 | ||
1041 | QFontMetrics fm = p.fontMetrics(); | 1038 | QFontMetrics fm = p.fontMetrics(); |
1042 | 1039 | ||
1043 | QString text = "SFCave"; | 1040 | QString text = "SFCave"; |
1044 | p.drawText( (sWidth/2) - (fm.width( text )/2), 60, text ); | 1041 | p.drawText( (sWidth/2) - (fm.width( text )/2), 60, text ); |
1045 | 1042 | ||
1046 | text = "Written by Andy Qua"; | 1043 | text = "Written by Andy Qua"; |
1047 | p.drawText( (sWidth/2) - (fm.width( text )/2), 85, text ); | 1044 | p.drawText( (sWidth/2) - (fm.width( text )/2), 85, text ); |
1048 | 1045 | ||
1049 | // Draw options | 1046 | // Draw options |
1050 | int pos = 140; | 1047 | int pos = 140; |
1051 | for ( int i = 0 ; menuOptions[currentMenuNr][i] != "" ; ++i, pos += 25 ) | 1048 | for ( int i = 0 ; menuOptions[currentMenuNr][i] != "" ; ++i, pos += 25 ) |
1052 | { | 1049 | { |
1053 | if ( currentMenuOption[currentMenuNr] == i ) | 1050 | if ( currentMenuOption[currentMenuNr] == i ) |
1054 | p.setPen( Qt::yellow ); | 1051 | p.setPen( Qt::yellow ); |
1055 | else | 1052 | else |
1056 | p.setPen( Qt::white ); | 1053 | p.setPen( Qt::white ); |
1057 | 1054 | ||
1058 | QString text; | 1055 | QString text; |
1059 | if ( menuOptions[currentMenuNr][i].find( "%s" ) != -1 ) | 1056 | if ( menuOptions[currentMenuNr][i].find( "%s" ) != -1 ) |
1060 | { | 1057 | { |
1061 | QString val; | 1058 | QString val; |
1062 | if ( i == MENU_GAME_TYPE ) | 1059 | if ( i == MENU_GAME_TYPE ) |
1063 | val = gameTypes[currentGameType]; | 1060 | val = gameTypes[currentGameType]; |
1064 | else | 1061 | else |
1065 | val = dificultyOption[currentGameDifficulty]; | 1062 | val = dificultyOption[currentGameDifficulty]; |
1066 | 1063 | ||
1067 | text.sprintf( (const char *)menuOptions[currentMenuNr][i], (const char *)val ); | 1064 | text.sprintf( (const char *)menuOptions[currentMenuNr][i], (const char *)val ); |
1068 | } | 1065 | } |
1069 | else | 1066 | else |
1070 | text = menuOptions[currentMenuNr][i]; | 1067 | text = menuOptions[currentMenuNr][i]; |
1071 | 1068 | ||
1072 | p.drawText( (sWidth/2) - (fm.width( text )/2), pos, text ); | 1069 | p.drawText( (sWidth/2) - (fm.width( text )/2), pos, text ); |
1073 | } | 1070 | } |
1074 | 1071 | ||
1075 | p.end(); | 1072 | p.end(); |
1076 | bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); | 1073 | bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); |
1077 | } | 1074 | } |
1078 | 1075 | ||
1079 | void SFCave :: dealWithMenuSelection() | 1076 | void SFCave :: dealWithMenuSelection() |
1080 | { | 1077 | { |
1081 | switch( currentMenuNr ) | 1078 | switch( currentMenuNr ) |
1082 | { | 1079 | { |
1083 | case MENU_MAIN_MENU: | 1080 | case MENU_MAIN_MENU: |
1084 | { | 1081 | { |
1085 | switch( currentMenuOption[currentMenuNr] ) | 1082 | switch( currentMenuOption[currentMenuNr] ) |
1086 | { | 1083 | { |
1087 | case MENU_START_GAME: | 1084 | case MENU_START_GAME: |
1088 | state = STATE_NEWGAME; | 1085 | state = STATE_NEWGAME; |
1089 | break; | 1086 | break; |
1090 | 1087 | ||
1091 | case MENU_REPLAY: | 1088 | case MENU_REPLAY: |
1092 | currentMenuNr = MENU_REPLAY_MENU; | 1089 | currentMenuNr = MENU_REPLAY_MENU; |
1093 | currentMenuOption[currentMenuNr] = 0; | 1090 | currentMenuOption[currentMenuNr] = 0; |
1094 | break; | 1091 | break; |
1095 | 1092 | ||