author | andyq <andyq> | 2002-12-13 15:04:03 (UTC) |
---|---|---|
committer | andyq <andyq> | 2002-12-13 15:04:03 (UTC) |
commit | 67fa6ca335f261cf60fcf1477514f4cf108d6122 (patch) (unidiff) | |
tree | eecf0eb133b1f8f29f0748f00c2f570f572c0dea | |
parent | 28a78f938ae995fbc29f76afa84b1bee62178a79 (diff) | |
download | opie-67fa6ca335f261cf60fcf1477514f4cf108d6122.zip opie-67fa6ca335f261cf60fcf1477514f4cf108d6122.tar.gz opie-67fa6ca335f261cf60fcf1477514f4cf108d6122.tar.bz2 |
Upped the version
-rw-r--r-- | noncore/games/sfcave/sfcave.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp index 0160d34..929dc41 100644 --- a/noncore/games/sfcave/sfcave.cpp +++ b/noncore/games/sfcave/sfcave.cpp | |||
@@ -1,273 +1,273 @@ | |||
1 | #include <stdio.h> | 1 | #include <stdio.h> |
2 | #include <stdlib.h> | 2 | #include <stdlib.h> |
3 | #include <math.h> | 3 | #include <math.h> |
4 | #include <time.h> | 4 | #include <time.h> |
5 | 5 | ||
6 | #ifdef QWS | 6 | #ifdef QWS |
7 | #include <qpe/qpeapplication.h> | 7 | #include <qpe/qpeapplication.h> |
8 | #include <qpe/config.h> | 8 | #include <qpe/config.h> |
9 | #else | 9 | #else |
10 | #include <qapplication.h> | 10 | #include <qapplication.h> |
11 | #endif | 11 | #endif |
12 | #include <qdir.h> | 12 | #include <qdir.h> |
13 | 13 | ||
14 | #include "helpwindow.h" | 14 | #include "helpwindow.h" |
15 | #include "sfcave.h" | 15 | #include "sfcave.h" |
16 | 16 | ||
17 | #define CAPTION "SFCave 1.10 by AndyQ" | 17 | #define CAPTION "SFCave 1.11 by AndyQ" |
18 | 18 | ||
19 | #define UP_THRUST 0.6 | 19 | #define UP_THRUST 0.6 |
20 | #define NO_THRUST 0.8 | 20 | #define NO_THRUST 0.8 |
21 | #define MAX_DOWN_THRUST 4.0 | 21 | #define MAX_DOWN_THRUST 4.0 |
22 | #define MAX_UP_THRUST -3.5 | 22 | #define MAX_UP_THRUST -3.5 |
23 | 23 | ||
24 | // States | 24 | // States |
25 | #define STATE_BOSS 0 | 25 | #define STATE_BOSS 0 |
26 | #define STATE_RUNNING 1 | 26 | #define STATE_RUNNING 1 |
27 | #define STATE_CRASHING 2 | 27 | #define STATE_CRASHING 2 |
28 | #define STATE_CRASHED 3 | 28 | #define STATE_CRASHED 3 |
29 | #define STATE_NEWGAME 4 | 29 | #define STATE_NEWGAME 4 |
30 | #define STATE_MENU 5 | 30 | #define STATE_MENU 5 |
31 | #define STATE_REPLAY 6 | 31 | #define STATE_REPLAY 6 |
32 | 32 | ||
33 | // Menus | 33 | // Menus |
34 | #define MENU_MAIN_MENU 0 | 34 | #define MENU_MAIN_MENU 0 |
35 | #define MENU_OPTIONS_MENU 1 | 35 | #define MENU_OPTIONS_MENU 1 |
36 | #define MENU_REPLAY_MENU 2 | 36 | #define MENU_REPLAY_MENU 2 |
37 | 37 | ||
38 | // Main Menu Options | 38 | // Main Menu Options |
39 | #define MENU_START_GAME 0 | 39 | #define MENU_START_GAME 0 |
40 | #define MENU_REPLAY 1 | 40 | #define MENU_REPLAY 1 |
41 | #define MENU_OPTIONS 2 | 41 | #define MENU_OPTIONS 2 |
42 | #define MENU_HELP 3 | 42 | #define MENU_HELP 3 |
43 | #define MENU_QUIT 4 | 43 | #define MENU_QUIT 4 |
44 | 44 | ||
45 | // Option Menu Options | 45 | // Option Menu Options |
46 | #define MENU_GAME_TYPE 0 | 46 | #define MENU_GAME_TYPE 0 |
47 | #define MENU_GAME_DIFFICULTY 1 | 47 | #define MENU_GAME_DIFFICULTY 1 |
48 | #define MENU_CLEAR_HIGHSCORES 2 | 48 | #define MENU_CLEAR_HIGHSCORES 2 |
49 | #define MENU_BACK 3 | 49 | #define MENU_BACK 3 |
50 | 50 | ||
51 | // Replay Menu Options | 51 | // Replay Menu Options |
52 | #define MENU_REPLAY_START 0 | 52 | #define MENU_REPLAY_START 0 |
53 | #define MENU_REPLAY_LOAD 1 | 53 | #define MENU_REPLAY_LOAD 1 |
54 | #define MENU_REPLAY_SAVE 2 | 54 | #define MENU_REPLAY_SAVE 2 |
55 | #define MENU_REPLAY_BACK 3 | 55 | #define MENU_REPLAY_BACK 3 |
56 | 56 | ||
57 | 57 | ||
58 | #define NR_GAME_DIFFICULTIES 3 | 58 | #define NR_GAME_DIFFICULTIES 3 |
59 | #define NR_GAME_TYPES 3 | 59 | #define NR_GAME_TYPES 3 |
60 | 60 | ||
61 | #define DIFICULTY_EASY 0 | 61 | #define DIFICULTY_EASY 0 |
62 | #define DIFICULTY_NORMAL 1 | 62 | #define DIFICULTY_NORMAL 1 |
63 | #define DIFICULTY_HARD 2 | 63 | #define DIFICULTY_HARD 2 |
64 | #define EASY "Easy" | 64 | #define EASY "Easy" |
65 | #define NORMAL "Normal" | 65 | #define NORMAL "Normal" |
66 | #define HARD "Hard" | 66 | #define HARD "Hard" |
67 | 67 | ||
68 | #define SFCAVE_GAME_TYPE 0 | 68 | #define SFCAVE_GAME_TYPE 0 |
69 | #define GATES_GAME_TYPE 1 | 69 | #define GATES_GAME_TYPE 1 |
70 | #define FLY_GAME_TYPE 2 | 70 | #define FLY_GAME_TYPE 2 |
71 | #define SFCAVE_GAME "SFCave" | 71 | #define SFCAVE_GAME "SFCave" |
72 | #define GATES_GAME "Gates" | 72 | #define GATES_GAME "Gates" |
73 | #define FLY_GAME "Fly" | 73 | #define FLY_GAME "Fly" |
74 | #define CURRENT_GAME_TYPE gameTypes[currentGameType] | 74 | #define CURRENT_GAME_TYPE gameTypes[currentGameType] |
75 | #define CURRENT_GAME_DIFFICULTY difficultyOption[currentGameDifficulty]; | 75 | #define CURRENT_GAME_DIFFICULTY difficultyOption[currentGameDifficulty]; |
76 | 76 | ||
77 | QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD }; | 77 | QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD }; |
78 | QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME }; | 78 | QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME }; |
79 | 79 | ||
80 | QString SFCave::menuOptions[NR_MENUS][MAX_MENU_OPTIONS] = { { "Start Game", "Replays", "Options", "Help", "Quit", "", "", "" }, | 80 | QString SFCave::menuOptions[NR_MENUS][MAX_MENU_OPTIONS] = { { "Start Game", "Replays", "Options", "Help", "Quit", "", "", "" }, |
81 | { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "", "", "", "" }, | 81 | { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "", "", "", "" }, |
82 | { "Play Reply", "Load Replay", "Save Replay", "Back", "", "", "", "" } }; | 82 | { "Play Reply", "Load Replay", "Save Replay", "Back", "", "", "", "" } }; |
83 | 83 | ||
84 | int SFCave::nrMenuOptions[NR_MENUS] = { 5, 4, 4 }; | 84 | int SFCave::nrMenuOptions[NR_MENUS] = { 5, 4, 4 }; |
85 | int SFCave ::currentMenuOption[NR_MENUS] = { 0, 0, 0 }; | 85 | int SFCave ::currentMenuOption[NR_MENUS] = { 0, 0, 0 }; |
86 | 86 | ||
87 | #define UP_THRUST 0.6 | 87 | #define UP_THRUST 0.6 |
88 | #define NO_THRUST 0.8 | 88 | #define NO_THRUST 0.8 |
89 | #define MAX_DOWN_THRUST 4.0 | 89 | #define MAX_DOWN_THRUST 4.0 |
90 | #define MAX_UP_THRUST -3.5 | 90 | #define MAX_UP_THRUST -3.5 |
91 | double SFCave::UpThrustVals[3][3] = {{ 0.6, 0.6, 0.6 }, // SFCave | 91 | double SFCave::UpThrustVals[3][3] = {{ 0.6, 0.6, 0.6 }, // SFCave |
92 | { 0.6, 0.6, 0.8 }, // Gates | 92 | { 0.6, 0.6, 0.8 }, // Gates |
93 | { 0.4, 0.7, 1.0 } }; // Fly | 93 | { 0.4, 0.7, 1.0 } }; // Fly |
94 | 94 | ||
95 | double SFCave::DownThrustVals[3][3] = {{ 0.8, 0.8, 0.8 }, // SFCave | 95 | double SFCave::DownThrustVals[3][3] = {{ 0.8, 0.8, 0.8 }, // SFCave |
96 | { 0.8, 0.8, 1.0 }, // Gates | 96 | { 0.8, 0.8, 1.0 }, // Gates |
97 | { 0.4, 0.7, 1.0 } }; // Fly | 97 | { 0.4, 0.7, 1.0 } }; // Fly |
98 | 98 | ||
99 | double SFCave::MaxUpThrustVals[3][3] = {{ -3.5, -3.5, -3.5 }, // SFCave | 99 | double SFCave::MaxUpThrustVals[3][3] = {{ -3.5, -3.5, -3.5 }, // SFCave |
100 | { -3.5, -4.0, -5.0 }, // Gates | 100 | { -3.5, -4.0, -5.0 }, // Gates |
101 | { -3.5, -4.0, -5.0 } }; // Fly | 101 | { -3.5, -4.0, -5.0 } }; // Fly |
102 | 102 | ||
103 | double SFCave::MaxDownThrustVals[3][3] = {{ 4.0, 4.0, 4.0 }, // SFCave | 103 | double SFCave::MaxDownThrustVals[3][3] = {{ 4.0, 4.0, 4.0 }, // SFCave |
104 | { 4.0, 5.0, 5.5 }, // Gates | 104 | { 4.0, 5.0, 5.5 }, // Gates |
105 | { 3.5, 4.0, 5.0 } }; // Fly | 105 | { 3.5, 4.0, 5.0 } }; // Fly |
106 | 106 | ||
107 | int SFCave::initialGateGaps[] = { 75, 50, 25 }; | 107 | int SFCave::initialGateGaps[] = { 75, 50, 25 }; |
108 | 108 | ||
109 | 109 | ||
110 | bool movel; | 110 | bool movel; |
111 | 111 | ||
112 | 112 | ||
113 | int main( int argc, char *argv[] ) | 113 | int main( int argc, char *argv[] ) |
114 | { | 114 | { |
115 | movel = true; | 115 | movel = true; |
116 | #ifdef QWS | 116 | #ifdef QWS |
117 | QPEApplication a( argc, argv ); | 117 | QPEApplication a( argc, argv ); |
118 | #else | 118 | #else |
119 | QApplication a( argc, argv ); | 119 | QApplication a( argc, argv ); |
120 | #endif | 120 | #endif |
121 | 121 | ||
122 | int speed = 3; | 122 | int speed = 3; |
123 | for ( int i = 0 ; i < argc ; ++i ) | 123 | for ( int i = 0 ; i < argc ; ++i ) |
124 | { | 124 | { |
125 | if ( strcmp( argv[i], "-s" ) == 0 ) | 125 | if ( strcmp( argv[i], "-s" ) == 0 ) |
126 | { | 126 | { |
127 | if ( i+1 < argc ) | 127 | if ( i+1 < argc ) |
128 | speed = atoi( argv[i+1] ); | 128 | speed = atoi( argv[i+1] ); |
129 | } | 129 | } |
130 | } | 130 | } |
131 | 131 | ||
132 | SFCave app( speed ); | 132 | SFCave app( speed ); |
133 | a.setMainWidget( &app ); | 133 | a.setMainWidget( &app ); |
134 | app.show(); | 134 | app.show(); |
135 | app.start(); | 135 | app.start(); |
136 | a.exec(); | 136 | a.exec(); |
137 | } | 137 | } |
138 | 138 | ||
139 | SFCave :: SFCave( int spd, QWidget *w, char *name ) | 139 | SFCave :: SFCave( int spd, QWidget *w, char *name ) |
140 | : QMainWindow( w, name ) | 140 | : QMainWindow( w, name ) |
141 | 141 | ||
142 | { | 142 | { |
143 | replayIt = 0; | 143 | replayIt = 0; |
144 | #ifdef QWS | 144 | #ifdef QWS |
145 | showMaximized(); | 145 | showMaximized(); |
146 | #else | 146 | #else |
147 | resize( 240, 284 ); | 147 | resize( 240, 284 ); |
148 | #endif | 148 | #endif |
149 | 149 | ||
150 | replayFile = QDir::home().path(); | 150 | replayFile = QDir::home().path(); |
151 | replayFile += "/sfcave.replay"; | 151 | replayFile += "/sfcave.replay"; |
152 | printf( "%s\n", (const char *)replayFile ); | 152 | printf( "%s\n", (const char *)replayFile ); |
153 | 153 | ||
154 | sWidth = width(); | 154 | sWidth = width(); |
155 | sHeight = height(); | 155 | sHeight = height(); |
156 | segSize = sWidth/(MAPSIZE-1)+1; | 156 | segSize = sWidth/(MAPSIZE-1)+1; |
157 | 157 | ||
158 | currentMenuNr = 0; | 158 | currentMenuNr = 0; |
159 | currentGameType = 0; | 159 | currentGameType = 0; |
160 | currentGameDifficulty = 0; | 160 | currentGameDifficulty = 0; |
161 | 161 | ||
162 | setCaption( CAPTION ); | 162 | setCaption( CAPTION ); |
163 | showScoreZones = false; | 163 | showScoreZones = false; |
164 | 164 | ||
165 | #ifdef QWS | 165 | #ifdef QWS |
166 | Config cfg( "sfcave" ); | 166 | Config cfg( "sfcave" ); |
167 | cfg.setGroup( "settings" ); | 167 | cfg.setGroup( "settings" ); |
168 | QString key = "highScore_"; | 168 | QString key = "highScore_"; |
169 | 169 | ||
170 | for ( int i = 0 ; i < 3 ; ++i ) | 170 | for ( int i = 0 ; i < 3 ; ++i ) |
171 | { | 171 | { |
172 | for ( int j = 0 ; j < 3 ; ++j ) | 172 | for ( int j = 0 ; j < 3 ; ++j ) |
173 | highestScore[i][j] = cfg.readNumEntry( key + gameTypes[i] + "_" + dificultyOption[j], 0 ); | 173 | highestScore[i][j] = cfg.readNumEntry( key + gameTypes[i] + "_" + dificultyOption[j], 0 ); |
174 | } | 174 | } |
175 | 175 | ||
176 | currentGameType = cfg.readNumEntry( "gameType", 0 ); | 176 | currentGameType = cfg.readNumEntry( "gameType", 0 ); |
177 | currentGameDifficulty = cfg.readNumEntry( "difficulty", 0 ); | 177 | currentGameDifficulty = cfg.readNumEntry( "difficulty", 0 ); |
178 | #endif | 178 | #endif |
179 | speed = spd; // Change to 2 for PC | 179 | speed = spd; // Change to 2 for PC |
180 | press = false; | 180 | press = false; |
181 | 181 | ||
182 | offscreen = new QPixmap( sWidth, sHeight ); | 182 | offscreen = new QPixmap( sWidth, sHeight ); |
183 | offscreen->fill( Qt::black ); | 183 | offscreen->fill( Qt::black ); |
184 | 184 | ||
185 | // setUp(); | 185 | // setUp(); |
186 | crashLineLength = -1; | 186 | crashLineLength = -1; |
187 | state = STATE_MENU; | 187 | state = STATE_MENU; |
188 | prevState = STATE_MENU; | 188 | prevState = STATE_MENU; |
189 | 189 | ||
190 | gameTimer = new QTimer( this, "game timer" ); | 190 | gameTimer = new QTimer( this, "game timer" ); |
191 | connect( gameTimer, SIGNAL( timeout() ), | 191 | connect( gameTimer, SIGNAL( timeout() ), |
192 | this, SLOT( run() ) ); | 192 | this, SLOT( run() ) ); |
193 | } | 193 | } |
194 | 194 | ||
195 | SFCave :: ~SFCave() | 195 | SFCave :: ~SFCave() |
196 | { | 196 | { |
197 | } | 197 | } |
198 | 198 | ||
199 | void SFCave :: start() | 199 | void SFCave :: start() |
200 | { | 200 | { |
201 | gameTimer->start( 10 ); | 201 | gameTimer->start( 10 ); |
202 | 202 | ||
203 | } | 203 | } |
204 | 204 | ||
205 | void SFCave :: setSeed( int seed ) | 205 | void SFCave :: setSeed( int seed ) |
206 | { | 206 | { |
207 | if ( seed == -1 ) | 207 | if ( seed == -1 ) |
208 | currentSeed = ((unsigned long) time((time_t *) NULL)); | 208 | currentSeed = ((unsigned long) time((time_t *) NULL)); |
209 | else | 209 | else |
210 | currentSeed = seed; | 210 | currentSeed = seed; |
211 | PutSeed( currentSeed ); | 211 | PutSeed( currentSeed ); |
212 | } | 212 | } |
213 | 213 | ||
214 | int SFCave :: nextInt( int range ) | 214 | int SFCave :: nextInt( int range ) |
215 | { | 215 | { |
216 | int val = (int)(Random( ) * range); | 216 | int val = (int)(Random( ) * range); |
217 | 217 | ||
218 | return val; | 218 | return val; |
219 | 219 | ||
220 | } | 220 | } |
221 | 221 | ||
222 | void SFCave :: setUp() | 222 | void SFCave :: setUp() |
223 | { | 223 | { |
224 | score = 0; | 224 | score = 0; |
225 | offset = 0; | 225 | offset = 0; |
226 | nrFrames = 0; | 226 | nrFrames = 0; |
227 | dir = 1; | 227 | dir = 1; |
228 | thrust = 0; | 228 | thrust = 0; |
229 | 229 | ||
230 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) | 230 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) |
231 | { | 231 | { |
232 | thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 232 | thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
233 | noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 233 | noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
234 | maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 234 | maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
235 | maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 235 | maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
236 | } | 236 | } |
237 | else if ( CURRENT_GAME_TYPE == GATES_GAME ) | 237 | else if ( CURRENT_GAME_TYPE == GATES_GAME ) |
238 | { | 238 | { |
239 | thrustUp = UpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 239 | thrustUp = UpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
240 | noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 240 | noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
241 | maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 241 | maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
242 | maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 242 | maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
243 | } | 243 | } |
244 | else | 244 | else |
245 | { | 245 | { |
246 | thrustUp = UpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 246 | thrustUp = UpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
247 | noThrust = DownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 247 | noThrust = DownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
248 | maxUpThrust = MaxUpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 248 | maxUpThrust = MaxUpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
249 | maxDownThrust = MaxDownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 249 | maxDownThrust = MaxDownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
250 | } | 250 | } |
251 | 251 | ||
252 | crashLineLength = 0; | 252 | crashLineLength = 0; |
253 | lastGateBottomY = 0; | 253 | lastGateBottomY = 0; |
254 | 254 | ||
255 | user.setRect( 50, sWidth/2, 4, 4 ); | 255 | user.setRect( 50, sWidth/2, 4, 4 ); |
256 | 256 | ||
257 | blockWidth = 20; | 257 | blockWidth = 20; |
258 | blockHeight = 70; | 258 | blockHeight = 70; |
259 | gapHeight = initialGateGaps[currentGameDifficulty]; | 259 | gapHeight = initialGateGaps[currentGameDifficulty]; |
260 | gateDistance = 75; | 260 | gateDistance = 75; |
261 | nextGate = nextInt( 50 ) + gateDistance; | 261 | nextGate = nextInt( 50 ) + gateDistance; |
262 | 262 | ||
263 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) | 263 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) |
264 | { | 264 | { |
265 | trail[i].setX( -1 ); | 265 | trail[i].setX( -1 ); |
266 | trail[i].setY( 0 ); | 266 | trail[i].setY( 0 ); |
267 | } | 267 | } |
268 | 268 | ||
269 | if ( CURRENT_GAME_TYPE != FLY_GAME ) | 269 | if ( CURRENT_GAME_TYPE != FLY_GAME ) |
270 | { | 270 | { |
271 | maxHeight = 50; | 271 | maxHeight = 50; |
272 | 272 | ||
273 | mapTop[0] = (int)(nextInt(50)) + 5; | 273 | mapTop[0] = (int)(nextInt(50)) + 5; |