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authorandyq <andyq>2003-02-28 23:56:03 (UTC)
committer andyq <andyq>2003-02-28 23:56:03 (UTC)
commit7dd36872a3eb63eb1c3c7a17549f3eeba92f1b32 (patch) (unidiff)
treeb0628e9a3c75129d24301e30c44c55a23f03d963
parent64423f1852a13178f23365f2bba995ef2c355b3b (diff)
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Changed keyboard handling to accept UP, ENTER and RETURN for moving ship
Diffstat (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/sfcave-sdl/game.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/noncore/games/sfcave-sdl/game.cpp b/noncore/games/sfcave-sdl/game.cpp
index e41e510..1ee0230 100644
--- a/noncore/games/sfcave-sdl/game.cpp
+++ b/noncore/games/sfcave-sdl/game.cpp
@@ -1,328 +1,332 @@
1#include <stdio.h> 1#include <stdio.h>
2#include <time.h> 2#include <time.h>
3 3
4#include <SDL.h> 4#include <SDL.h>
5#include <SDL_image.h> 5#include <SDL_image.h>
6 6
7#include "font.h" 7#include "font.h"
8 8
9#include "constants.h" 9#include "constants.h"
10#include "game.h" 10#include "game.h"
11#include "player.h" 11#include "player.h"
12#include "random.h" 12#include "random.h"
13#include "sound.h" 13#include "sound.h"
14#include "stringtokenizer.h" 14#include "stringtokenizer.h"
15 15
16#include "sfcave_game.h" 16#include "sfcave_game.h"
17#include "gates_game.h" 17#include "gates_game.h"
18#include "fly_game.h" 18#include "fly_game.h"
19#include "starfield.h" 19#include "starfield.h"
20 20
21Game :: Game( SFCave *p, int w, int h, int diff ) 21Game :: Game( SFCave *p, int w, int h, int diff )
22{ 22{
23 parent = p; 23 parent = p;
24 sHeight = h; 24 sHeight = h;
25 sWidth = w; 25 sWidth = w;
26 difficulty = diff; 26 difficulty = diff;
27 replayIt = 0; 27 replayIt = 0;
28 replay = false; 28 replay = false;
29 terrain = 0; 29 terrain = 0;
30 player = 0; 30 player = 0;
31 thrustChannel = -1; 31 thrustChannel = -1;
32} 32}
33 33
34Game :: ~Game() 34Game :: ~Game()
35{ 35{
36 if ( terrain ) 36 if ( terrain )
37 delete terrain; 37 delete terrain;
38 38
39 if ( player ) 39 if ( player )
40 delete player; 40 delete player;
41 41
42 replayList.clear(); 42 replayList.clear();
43} 43}
44 44
45void Game :: init() 45void Game :: init()
46{ 46{
47 if ( replay ) 47 if ( replay )
48 { 48 {
49 setSeed( currentSeed ); 49 setSeed( currentSeed );
50 replayIt = replayList.begin(); 50 replayIt = replayList.begin();
51 } 51 }
52 else 52 else
53 { 53 {
54 setSeed( -1 ); 54 setSeed( -1 );
55 replayList.clear(); 55 replayList.clear();
56 } 56 }
57 57
58 score = 0; 58 score = 0;
59 nrFrames = 0; 59 nrFrames = 0;
60 press = false; 60 press = false;
61 61
62 // Load highscore 62 // Load highscore
63 string key = getGameName() + "_" + getGameDifficultyText() + "_highscore"; 63 string key = getGameName() + "_" + getGameDifficultyText() + "_highscore";
64 highScore = atoi( parent->loadSetting( key, "0" ).c_str() ); 64 highScore = atoi( parent->loadSetting( key, "0" ).c_str() );
65 65
66 terrain->initTerrain(); 66 terrain->initTerrain();
67 player->init(); 67 player->init();
68} 68}
69 69
70void Game :: handleKeys( SDL_KeyboardEvent &key ) 70void Game :: handleKeys( SDL_KeyboardEvent &key )
71{ 71{
72 if ( !replay && key.keysym.sym == SDLK_SPACE ) 72 if ( !replay &&
73 (key.keysym.sym == SDLK_SPACE ||
74 key.keysym.sym == SDLK_KP_ENTER ||
75 key.keysym.sym == SDLK_RETURN ||
76 key.keysym.sym == SDLK_UP) )
73 { 77 {
74 if ( key.type == SDL_KEYDOWN ) 78 if ( key.type == SDL_KEYDOWN )
75 { 79 {
76 if ( !press ) 80 if ( !press )
77 replayList.push_back( nrFrames ); 81 replayList.push_back( nrFrames );
78 press = true; 82 press = true;
79 } 83 }
80 else 84 else
81 { 85 {
82 if ( press ) 86 if ( press )
83 replayList.push_back( nrFrames ); 87 replayList.push_back( nrFrames );
84 press = false; 88 press = false;
85 89
86 } 90 }
87 } 91 }
88} 92}
89 93
90 94
91 95
92string Game :: getGameDifficultyText() 96string Game :: getGameDifficultyText()
93{ 97{
94 string ret; 98 string ret;
95 99
96 if ( difficulty == MENU_DIFFICULTY_EASY ) 100 if ( difficulty == MENU_DIFFICULTY_EASY )
97 ret = "Easy"; 101 ret = "Easy";
98 else if ( difficulty == MENU_DIFFICULTY_NORMAL ) 102 else if ( difficulty == MENU_DIFFICULTY_NORMAL )
99 ret = "Medium"; 103 ret = "Medium";
100 else if ( difficulty == MENU_DIFFICULTY_HARD ) 104 else if ( difficulty == MENU_DIFFICULTY_HARD )
101 ret = "Hard"; 105 ret = "Hard";
102 else if ( difficulty == MENU_DIFFICULTY_CUSTOM ) 106 else if ( difficulty == MENU_DIFFICULTY_CUSTOM )
103 ret = "Custom"; 107 ret = "Custom";
104 108
105 return ret; 109 return ret;
106} 110}
107 111
108void Game :: setDifficulty( string diff ) 112void Game :: setDifficulty( string diff )
109{ 113{
110 if ( diff == "Easy" ) 114 if ( diff == "Easy" )
111 difficulty = MENU_DIFFICULTY_EASY; 115 difficulty = MENU_DIFFICULTY_EASY;
112 else if ( diff == "Medium" ) 116 else if ( diff == "Medium" )
113 difficulty = MENU_DIFFICULTY_NORMAL; 117 difficulty = MENU_DIFFICULTY_NORMAL;
114 else if ( diff == "Hard" ) 118 else if ( diff == "Hard" )
115 difficulty = MENU_DIFFICULTY_HARD; 119 difficulty = MENU_DIFFICULTY_HARD;
116 else if ( diff == "Custom" ) 120 else if ( diff == "Custom" )
117 difficulty = MENU_DIFFICULTY_CUSTOM; 121 difficulty = MENU_DIFFICULTY_CUSTOM;
118 122
119 init(); 123 init();
120} 124}
121 125
122void Game :: setDifficulty( int diff ) 126void Game :: setDifficulty( int diff )
123{ 127{
124 difficulty = diff; 128 difficulty = diff;
125 init(); 129 init();
126} 130}
127 131
128void Game :: update( int state ) 132void Game :: update( int state )
129{ 133{
130 nrFrames ++; 134 nrFrames ++;
131 135
132 if ( score > highScore ) 136 if ( score > highScore )
133 highScore = score; 137 highScore = score;
134 138
135 139
136 if ( state == STATE_PLAYING ) 140 if ( state == STATE_PLAYING )
137 { 141 {
138 if ( replay ) 142 if ( replay )
139 { 143 {
140 while( replayIt != replayList.end() && (*replayIt) == nrFrames-1 ) 144 while( replayIt != replayList.end() && (*replayIt) == nrFrames-1 )
141 { 145 {
142 press = !press; 146 press = !press;
143 replayIt ++; 147 replayIt ++;
144 } 148 }
145 } 149 }
146 150
147 if ( press && thrustChannel == -1 ) 151 if ( press && thrustChannel == -1 )
148 thrustChannel = SoundHandler :: playSound( SND_THRUST, -1, -1, false ); 152 thrustChannel = SoundHandler :: playSound( SND_THRUST, -1, -1, false );
149 153
150 if ( !press &&thrustChannel != -1 ) 154 if ( !press &&thrustChannel != -1 )
151 { 155 {
152 SoundHandler :: stopSound( thrustChannel, true, 300 ); 156 SoundHandler :: stopSound( thrustChannel, true, 300 );
153 thrustChannel = -1; 157 thrustChannel = -1;
154 } 158 }
155 } 159 }
156 160
157 if ( state == STATE_CRASHING || state == STATE_CRASHED ) 161 if ( state == STATE_CRASHING || state == STATE_CRASHED )
158 { 162 {
159 // fade out any trail marks remainin 163 // fade out any trail marks remainin
160 if ( player->updateCrashing() ) 164 if ( player->updateCrashing() )
161 parent->changeState( STATE_CRASHED ); 165 parent->changeState( STATE_CRASHED );
162 166
163 } 167 }
164} 168}
165 169
166void Game :: preDraw( SDL_Surface *screen ) 170void Game :: preDraw( SDL_Surface *screen )
167{ 171{
168} 172}
169 173
170void Game :: draw( SDL_Surface *screen ) 174void Game :: draw( SDL_Surface *screen )
171{ 175{
172 char tmp[100]; 176 char tmp[100];
173 string scoreText; 177 string scoreText;
174 sprintf( tmp, "Score: %06ld High Score: %06ld", score, highScore ); 178 sprintf( tmp, "Score: %06ld High Score: %06ld", score, highScore );
175 FontHandler::draw( screen, FONT_WHITE_TEXT, tmp, 3, 10 ); 179 FontHandler::draw( screen, FONT_WHITE_TEXT, tmp, 3, 10 );
176 180
177 if ( parent->getState() == STATE_CRASHED ) 181 if ( parent->getState() == STATE_CRASHED )
178 { 182 {
179 string crashText; 183 string crashText;
180 crashText = "Game Over"; 184 crashText = "Game Over";
181 int x = (240 - FontHandler::TextWidth( FONT_WHITE_TEXT, (const char *)crashText.c_str() )) / 2; 185 int x = (240 - FontHandler::TextWidth( FONT_WHITE_TEXT, (const char *)crashText.c_str() )) / 2;
182 FontHandler::draw( screen, FONT_WHITE_TEXT, (const char *)crashText.c_str(), x, 150 ); 186 FontHandler::draw( screen, FONT_WHITE_TEXT, (const char *)crashText.c_str(), x, 150 );
183 187
184 int fontHeight = FontHandler::FontHeight( FONT_WHITE_TEXT ); 188 int fontHeight = FontHandler::FontHeight( FONT_WHITE_TEXT );
185 crashText = "Press Middle Button to play again"; 189 crashText = "Press Middle Button to play again";
186 x = (240 - FontHandler::TextWidth( FONT_WHITE_TEXT, (const char *)crashText.c_str() )) / 2; 190 x = (240 - FontHandler::TextWidth( FONT_WHITE_TEXT, (const char *)crashText.c_str() )) / 2;
187 FontHandler::draw( screen, FONT_WHITE_TEXT, (const char *)crashText.c_str(), x, 150 + fontHeight ); 191 FontHandler::draw( screen, FONT_WHITE_TEXT, (const char *)crashText.c_str(), x, 150 + fontHeight );
188 192
189 crashText = "or OK for menu"; 193 crashText = "or OK for menu";
190 x = (240 - FontHandler::TextWidth( FONT_WHITE_TEXT, (const char *)crashText.c_str() )) / 2; 194 x = (240 - FontHandler::TextWidth( FONT_WHITE_TEXT, (const char *)crashText.c_str() )) / 2;
191 FontHandler::draw( screen, FONT_WHITE_TEXT, (const char *)crashText.c_str(), x, 150 + 2*fontHeight ); 195 FontHandler::draw( screen, FONT_WHITE_TEXT, (const char *)crashText.c_str(), x, 150 + 2*fontHeight );
192 } 196 }
193 197
194 if ( parent->showFPS() ) 198 if ( parent->showFPS() )
195 { 199 {
196 sprintf( tmp, "FPS : %d", parent->getFPS() ); 200 sprintf( tmp, "FPS : %d", parent->getFPS() );
197 FontHandler::draw( screen, FONT_WHITE_TEXT, tmp, 20, 300 ); 201 FontHandler::draw( screen, FONT_WHITE_TEXT, tmp, 20, 300 );
198 } 202 }
199} 203}
200 204
201void Game :: stateChanged( int from, int to ) 205void Game :: stateChanged( int from, int to )
202{ 206{
203 if ( from != STATE_CRASHING && to == STATE_CRASHING ) 207 if ( from != STATE_CRASHING && to == STATE_CRASHING )
204 { 208 {
205 // play explosion sound 209 // play explosion sound
206 SoundHandler :: stopSound( -1, false ); 210 SoundHandler :: stopSound( -1, false );
207 SoundHandler :: playSound( SND_EXPLOSION ); 211 SoundHandler :: playSound( SND_EXPLOSION );
208 212
209 // Check and save highscore 213 // Check and save highscore
210 printf( "Got Highscore = %d\n", gotHighScore() ); 214 printf( "Got Highscore = %d\n", gotHighScore() );
211 if ( gotHighScore() ) 215 if ( gotHighScore() )
212 { 216 {
213 string key = getGameName() + "_" + getGameDifficultyText() + "_highscore"; 217 string key = getGameName() + "_" + getGameDifficultyText() + "_highscore";
214 parent->saveSetting( key, getHighScore() ); 218 parent->saveSetting( key, getHighScore() );
215 } 219 }
216 220
217 } 221 }
218} 222}
219 223
220void Game :: setSeed( int seed ) 224void Game :: setSeed( int seed )
221{ 225{
222 if ( seed == -1 ) 226 if ( seed == -1 )
223 currentSeed = ((unsigned long) time((time_t *) NULL)); 227 currentSeed = ((unsigned long) time((time_t *) NULL));
224 else 228 else
225 currentSeed = seed; 229 currentSeed = seed;
226 PutSeed( currentSeed ); 230 PutSeed( currentSeed );
227} 231}
228 232
229void Game :: saveReplay( string file ) 233void Game :: saveReplay( string file )
230{ 234{
231 FILE *out; 235 FILE *out;
232 out = fopen( file.c_str(), "w" ); 236 out = fopen( file.c_str(), "w" );
233 if ( !out ) 237 if ( !out )
234 { 238 {
235 printf( "Couldn't write to /home/root/%s\n", file.c_str() ); 239 printf( "Couldn't write to /home/root/%s\n", file.c_str() );
236 parent->setMenuStatusText( "Couldn't save replay file" ); 240 parent->setMenuStatusText( "Couldn't save replay file" );
237 return; 241 return;
238 } 242 }
239 243
240 // Build up string of values 244 // Build up string of values
241 // Format is:: <landscape seed> <game type> <difficulty> <framenr> <framenr>....... 245 // Format is:: <landscape seed> <game type> <difficulty> <framenr> <framenr>.......
242 string val; 246 string val;
243 char tmp[20]; 247 char tmp[20];
244 sprintf( tmp, "%d %d ", currentSeed, difficulty ); 248 sprintf( tmp, "%d %d ", currentSeed, difficulty );
245 val = tmp; 249 val = tmp;
246 250
247 list<int>::iterator it = replayList.begin(); 251 list<int>::iterator it = replayList.begin();
248 while( it != replayList.end() ) 252 while( it != replayList.end() )
249 { 253 {
250 sprintf( tmp, "%d ", *it ); 254 sprintf( tmp, "%d ", *it );
251 val += tmp; 255 val += tmp;
252 256
253 it++; 257 it++;
254 } 258 }
255 val += "\n"; 259 val += "\n";
256 260
257 string line; 261 string line;
258 sprintf( tmp, "%d\n", val.length() ); 262 sprintf( tmp, "%d\n", val.length() );
259 line = tmp; 263 line = tmp;
260 fwrite( line.c_str(), 1, line.length(), out ); 264 fwrite( line.c_str(), 1, line.length(), out );
261 265
262 fwrite( val.c_str(), 1, val.length(), out ); 266 fwrite( val.c_str(), 1, val.length(), out );
263 267
264 fclose( out ); 268 fclose( out );
265} 269}
266 270
267void Game :: loadReplay( string file ) 271void Game :: loadReplay( string file )
268{ 272{
269 273
270 FILE *in = fopen( (const char *)file.c_str(), "r" ); 274 FILE *in = fopen( (const char *)file.c_str(), "r" );
271 275
272 if ( in == 0 ) 276 if ( in == 0 )
273 { 277 {
274 printf( "Couldn't load replay file %s!\n", (const char *)file.c_str() ); 278 printf( "Couldn't load replay file %s!\n", (const char *)file.c_str() );
275 parent->setMenuStatusText( "Couldn't load replay file" ); 279 parent->setMenuStatusText( "Couldn't load replay file" );
276 return; 280 return;
277 } 281 }
278 282
279 // Read next line - contains the size of the options 283 // Read next line - contains the size of the options
280 char line[10+1]; 284 char line[10+1];
281 fgets( line, 10, in ); 285 fgets( line, 10, in );
282 286
283 int length = -1; 287 int length = -1;
284 sscanf( line, "%d", &length ); 288 sscanf( line, "%d", &length );
285 char *data = new char[length+1]; 289 char *data = new char[length+1];
286 290
287 fread( data, 1, length, in ); 291 fread( data, 1, length, in );
288 292
289 string sep = " "; 293 string sep = " ";
290 294
291 StringTokenizer st( data, sep ); 295 StringTokenizer st( data, sep );
292 296
293 // print it out 297 // print it out
294 vector<string>::iterator it = st.begin(); 298 vector<string>::iterator it = st.begin();
295 currentSeed = atoi( (*it).c_str() ); 299 currentSeed = atoi( (*it).c_str() );
296 ++it; 300 ++it;
297 difficulty = atoi( (*it).c_str() ); 301 difficulty = atoi( (*it).c_str() );
298 ++it; 302 ++it;
299 303
300 replayList.clear(); 304 replayList.clear();
301 for ( ; it != st.end(); ++it ) 305 for ( ; it != st.end(); ++it )
302 { 306 {
303 int v = atoi( (*it).c_str() ); 307 int v = atoi( (*it).c_str() );
304 replayList.push_back( v ); 308 replayList.push_back( v );
305 } 309 }
306 310
307 delete data; 311 delete data;
308 312
309 fclose( in ); 313 fclose( in );
310} 314}
311 315
312 316
313Game *Game :: createGame( SFCave *p, int w, int h, string game, string difficulty ) 317Game *Game :: createGame( SFCave *p, int w, int h, string game, string difficulty )
314{ 318{
315 Game *g; 319 Game *g;
316 320
317 if ( game == "SFCave" ) 321 if ( game == "SFCave" )
318 g = new SFCaveGame( p, w, h, 0 ); 322 g = new SFCaveGame( p, w, h, 0 );
319 else if ( game == "Gates" ) 323 else if ( game == "Gates" )
320 g = new GatesGame( p, w, h, 0 ); 324 g = new GatesGame( p, w, h, 0 );
321 else if ( game == "Fly" ) 325 else if ( game == "Fly" )
322 g = new FlyGame( p, w, h, 0 ); 326 g = new FlyGame( p, w, h, 0 );
323 327
324 if ( g ) 328 if ( g )
325 g->setDifficulty( difficulty ); 329 g->setDifficulty( difficulty );
326 330
327 return g; 331 return g;
328} 332}