author | andyq <andyq> | 2003-01-21 21:09:36 (UTC) |
---|---|---|
committer | andyq <andyq> | 2003-01-21 21:09:36 (UTC) |
commit | 6b3b53262213e4e4f73ffab2266ea3b4a7813fe4 (patch) (unidiff) | |
tree | 896759614d5601570f259525c000a8be4db4d68d | |
parent | 0a6563fcc2f49857c581d9def24407a3a4ef526c (diff) | |
download | opie-6b3b53262213e4e4f73ffab2266ea3b4a7813fe4.zip opie-6b3b53262213e4e4f73ffab2266ea3b4a7813fe4.tar.gz opie-6b3b53262213e4e4f73ffab2266ea3b4a7813fe4.tar.bz2 |
Small bug fix
-rw-r--r-- | noncore/games/sfcave-sdl/fly_game.cpp | 3 | ||||
-rw-r--r-- | noncore/games/sfcave-sdl/gates_game.cpp | 4 | ||||
-rw-r--r-- | noncore/games/sfcave-sdl/player.cpp | 2 | ||||
-rw-r--r-- | noncore/games/sfcave-sdl/sfcave_game.cpp | 4 |
4 files changed, 6 insertions, 7 deletions
diff --git a/noncore/games/sfcave-sdl/fly_game.cpp b/noncore/games/sfcave-sdl/fly_game.cpp index 7605c3f..8b05d8f 100644 --- a/noncore/games/sfcave-sdl/fly_game.cpp +++ b/noncore/games/sfcave-sdl/fly_game.cpp | |||
@@ -1,81 +1,80 @@ | |||
1 | #include "SDL_gfxPrimitives.h" | 1 | #include "SDL_gfxPrimitives.h" |
2 | 2 | ||
3 | #include "constants.h" | 3 | #include "constants.h" |
4 | #include "fly_game.h" | 4 | #include "fly_game.h" |
5 | #include "random.h" | 5 | #include "random.h" |
6 | 6 | ||
7 | FlyGame :: FlyGame( SFCave *p, int w, int h, int diff ) | 7 | FlyGame :: FlyGame( SFCave *p, int w, int h, int diff ) |
8 | : Game( p, w, h, diff ) | 8 | : Game( p, w, h, diff ) |
9 | { | 9 | { |
10 | gameName = "Fly"; | 10 | gameName = "Fly"; |
11 | difficulty = MENU_DIFFICULTY_EASY; | 11 | difficulty = MENU_DIFFICULTY_EASY; |
12 | 12 | ||
13 | terrain = new FlyTerrain( w, h ); | 13 | terrain = new FlyTerrain( w, h ); |
14 | player = new Player( w, h ); | 14 | player = new Player( w, h ); |
15 | highScore = 0; | 15 | highScore = 0; |
16 | } | 16 | } |
17 | 17 | ||
18 | FlyGame :: ~FlyGame() | 18 | FlyGame :: ~FlyGame() |
19 | { | 19 | { |
20 | // terrain and player get deleted by parent class | 20 | // terrain and player get deleted by parent class |
21 | } | 21 | } |
22 | 22 | ||
23 | void FlyGame :: init() | 23 | void FlyGame :: init() |
24 | { | 24 | { |
25 | Game :: init(); | ||
26 | |||
27 | switch( difficulty ) | 25 | switch( difficulty ) |
28 | { | 26 | { |
29 | case MENU_DIFFICULTY_EASY: | 27 | case MENU_DIFFICULTY_EASY: |
30 | player->setMovementInfo( 0.3, 0.2, 1.5, 1.5 ); | 28 | player->setMovementInfo( 0.3, 0.2, 1.5, 1.5 ); |
31 | break; | 29 | break; |
32 | case MENU_DIFFICULTY_NORMAL: | 30 | case MENU_DIFFICULTY_NORMAL: |
33 | player->setMovementInfo( 0.35, 0.4, 2.5, 3 ); | 31 | player->setMovementInfo( 0.35, 0.4, 2.5, 3 ); |
34 | break; | 32 | break; |
35 | case MENU_DIFFICULTY_HARD: | 33 | case MENU_DIFFICULTY_HARD: |
36 | player->setMovementInfo( 0.4, 0.6, 4, 5 ); | 34 | player->setMovementInfo( 0.4, 0.6, 4, 5 ); |
37 | break; | 35 | break; |
38 | case MENU_DIFFICULTY_CUSTOM: | 36 | case MENU_DIFFICULTY_CUSTOM: |
39 | { | 37 | { |
40 | double thrust = parent->loadDoubleSetting( "Fly_custom_player_thrust", 0.3 ); | 38 | double thrust = parent->loadDoubleSetting( "Fly_custom_player_thrust", 0.3 ); |
41 | double gravity = parent->loadDoubleSetting( "Fly_custom_player_gravity", 0.2 ); | 39 | double gravity = parent->loadDoubleSetting( "Fly_custom_player_gravity", 0.2 ); |
42 | double maxUp = parent->loadDoubleSetting( "Fly_custom_player_maxupspeed", 1.5 ); | 40 | double maxUp = parent->loadDoubleSetting( "Fly_custom_player_maxupspeed", 1.5 ); |
43 | double maxDown = parent->loadDoubleSetting( "Fly_custom_player_maxdownspeed", 1.5 ); | 41 | double maxDown = parent->loadDoubleSetting( "Fly_custom_player_maxdownspeed", 1.5 ); |
44 | player->setMovementInfo( thrust, gravity, maxUp, maxDown ); | 42 | player->setMovementInfo( thrust, gravity, maxUp, maxDown ); |
45 | break; | 43 | break; |
46 | } | 44 | } |
47 | } | 45 | } |
48 | 46 | ||
49 | startScoring = false; | 47 | startScoring = false; |
48 | Game :: init(); | ||
50 | } | 49 | } |
51 | 50 | ||
52 | void FlyGame :: update( int state ) | 51 | void FlyGame :: update( int state ) |
53 | { | 52 | { |
54 | Game::update( state ); | 53 | Game::update( state ); |
55 | 54 | ||
56 | if ( state == STATE_PLAYING ) | 55 | if ( state == STATE_PLAYING ) |
57 | { | 56 | { |
58 | 57 | ||
59 | if ( nrFrames % 3 == 0 ) | 58 | if ( nrFrames % 3 == 0 ) |
60 | { | 59 | { |
61 | int diff = terrain->getMapBottom( 10 ) - player->getY(); | 60 | int diff = terrain->getMapBottom( 10 ) - player->getY(); |
62 | int tmpScore = ((FlyTerrain *)terrain)->getScore( 1, diff ); | 61 | int tmpScore = ((FlyTerrain *)terrain)->getScore( 1, diff ); |
63 | 62 | ||
64 | if ( !startScoring ) | 63 | if ( !startScoring ) |
65 | { | 64 | { |
66 | if ( tmpScore > 0 ) | 65 | if ( tmpScore > 0 ) |
67 | startScoring = true; | 66 | startScoring = true; |
68 | } | 67 | } |
69 | 68 | ||
70 | if ( startScoring ) | 69 | if ( startScoring ) |
71 | { | 70 | { |
72 | // Update score | 71 | // Update score |
73 | // get distance between landscape and ship | 72 | // get distance between landscape and ship |
74 | 73 | ||
75 | // the closer the difference is to 0 means more points | 74 | // the closer the difference is to 0 means more points |
76 | score += tmpScore; | 75 | score += tmpScore; |
77 | } | 76 | } |
78 | } | 77 | } |
79 | 78 | ||
80 | if ( checkCollisions() ) | 79 | if ( checkCollisions() ) |
81 | { | 80 | { |
diff --git a/noncore/games/sfcave-sdl/gates_game.cpp b/noncore/games/sfcave-sdl/gates_game.cpp index 762801d..700a6ec 100644 --- a/noncore/games/sfcave-sdl/gates_game.cpp +++ b/noncore/games/sfcave-sdl/gates_game.cpp | |||
@@ -1,98 +1,98 @@ | |||
1 | #include "SDL_gfxPrimitives.h" | 1 | #include "SDL_gfxPrimitives.h" |
2 | 2 | ||
3 | #include "constants.h" | 3 | #include "constants.h" |
4 | #include "gates_game.h" | 4 | #include "gates_game.h" |
5 | #include "random.h" | 5 | #include "random.h" |
6 | 6 | ||
7 | GatesGame :: GatesGame( SFCave *p, int w, int h, int diff ) | 7 | GatesGame :: GatesGame( SFCave *p, int w, int h, int diff ) |
8 | : Game( p, w, h, diff ) | 8 | : Game( p, w, h, diff ) |
9 | { | 9 | { |
10 | gameName = "Gates"; | 10 | gameName = "Gates"; |
11 | difficulty = MENU_DIFFICULTY_EASY; | 11 | difficulty = MENU_DIFFICULTY_EASY; |
12 | blockUpdateRate = 200; | 12 | blockUpdateRate = 200; |
13 | 13 | ||
14 | terrain = new Terrain( w, h ); | 14 | terrain = new Terrain( w, h ); |
15 | player = new Player( w, h ); | 15 | player = new Player( w, h ); |
16 | highScore = 0; | 16 | highScore = 0; |
17 | } | 17 | } |
18 | 18 | ||
19 | GatesGame :: ~GatesGame() | 19 | GatesGame :: ~GatesGame() |
20 | { | 20 | { |
21 | // terrain and player get deleted by parent class | 21 | // terrain and player get deleted by parent class |
22 | } | 22 | } |
23 | 23 | ||
24 | void GatesGame :: init() | 24 | void GatesGame :: init() |
25 | { | 25 | { |
26 | Game :: init(); | ||
27 | |||
28 | blockHeight = 80; | 26 | blockHeight = 80; |
29 | blockWidth = 20; | 27 | blockWidth = 20; |
30 | lastGateBottomY = 0; | 28 | lastGateBottomY = 0; |
31 | 29 | ||
32 | gateDistance = 75; | 30 | gateDistance = 75; |
33 | nextGate = nextInt( 50 ) + gateDistance; | 31 | nextGate = nextInt( 50 ) + gateDistance; |
34 | gapHeight = 75; | 32 | gapHeight = 75; |
35 | 33 | ||
36 | switch( difficulty ) | 34 | switch( difficulty ) |
37 | { | 35 | { |
38 | case MENU_DIFFICULTY_EASY: | 36 | case MENU_DIFFICULTY_EASY: |
39 | gapHeight = 75; | 37 | gapHeight = 75; |
40 | player->setMovementInfo( 0.4, 0.6, 4, 5 ); | 38 | player->setMovementInfo( 0.4, 0.6, 4, 5 ); |
41 | break; | 39 | break; |
42 | case MENU_DIFFICULTY_NORMAL: | 40 | case MENU_DIFFICULTY_NORMAL: |
43 | gapHeight = 50; | 41 | gapHeight = 50; |
44 | player->setMovementInfo( 0.4, 0.6, 4, 5 ); | 42 | player->setMovementInfo( 0.4, 0.6, 4, 5 ); |
45 | break; | 43 | break; |
46 | case MENU_DIFFICULTY_HARD: | 44 | case MENU_DIFFICULTY_HARD: |
47 | gapHeight = 25; | 45 | gapHeight = 25; |
48 | player->setMovementInfo( 0.6, 0.8, 6, 7 ); | 46 | player->setMovementInfo( 0.6, 0.8, 6, 7 ); |
49 | break; | 47 | break; |
50 | case MENU_DIFFICULTY_CUSTOM: | 48 | case MENU_DIFFICULTY_CUSTOM: |
51 | { | 49 | { |
52 | // Read custom difficulty settings for this game | 50 | // Read custom difficulty settings for this game |
53 | gapHeight = parent->loadIntSetting( "Gates_custom_gapHeight", 75 ); | 51 | gapHeight = parent->loadIntSetting( "Gates_custom_gapHeight", 75 ); |
54 | 52 | ||
55 | double thrust = parent->loadDoubleSetting( "Gates_custom_player_thrust", 0.4 ); | 53 | double thrust = parent->loadDoubleSetting( "Gates_custom_player_thrust", 0.4 ); |
56 | double gravity = parent->loadDoubleSetting( "Gates_custom_player_gravity", 0.6 ); | 54 | double gravity = parent->loadDoubleSetting( "Gates_custom_player_gravity", 0.6 ); |
57 | double maxUp = parent->loadDoubleSetting( "Gates_custom_player_maxupspeed", 4.0 ); | 55 | double maxUp = parent->loadDoubleSetting( "Gates_custom_player_maxupspeed", 4.0 ); |
58 | double maxDown = parent->loadDoubleSetting( "Gates_custom_player_maxdownspeed", 5.0 ); | 56 | double maxDown = parent->loadDoubleSetting( "Gates_custom_player_maxdownspeed", 5.0 ); |
59 | player->setMovementInfo( thrust, gravity, maxUp, maxDown ); | 57 | player->setMovementInfo( thrust, gravity, maxUp, maxDown ); |
60 | 58 | ||
61 | break; | 59 | break; |
62 | } | 60 | } |
63 | } | 61 | } |
64 | 62 | ||
65 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) | 63 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) |
66 | blocks[i].y( -1 ); | 64 | blocks[i].y( -1 ); |
65 | |||
66 | Game :: init(); | ||
67 | } | 67 | } |
68 | 68 | ||
69 | void GatesGame :: update( int state ) | 69 | void GatesGame :: update( int state ) |
70 | { | 70 | { |
71 | Game::update( state ); | 71 | Game::update( state ); |
72 | 72 | ||
73 | // Game logic goes here | 73 | // Game logic goes here |
74 | if ( state == STATE_PLAYING ) | 74 | if ( state == STATE_PLAYING ) |
75 | { | 75 | { |
76 | if ( nrFrames % 3 == 0 ) | 76 | if ( nrFrames % 3 == 0 ) |
77 | score ++; | 77 | score ++; |
78 | 78 | ||
79 | if ( nrFrames % 500 == 0 ) | 79 | if ( nrFrames % 500 == 0 ) |
80 | { | 80 | { |
81 | if ( gapHeight > 75 ) | 81 | if ( gapHeight > 75 ) |
82 | gapHeight -= 5; | 82 | gapHeight -= 5; |
83 | } | 83 | } |
84 | 84 | ||
85 | // Slightly random gap distance | 85 | // Slightly random gap distance |
86 | if ( nrFrames >= nextGate ) | 86 | if ( nrFrames >= nextGate ) |
87 | { | 87 | { |
88 | nextGate = nrFrames + nextInt( 50 ) + gateDistance; | 88 | nextGate = nrFrames + nextInt( 50 ) + gateDistance; |
89 | addGate(); | 89 | addGate(); |
90 | } | 90 | } |
91 | 91 | ||
92 | if ( checkCollisions() ) | 92 | if ( checkCollisions() ) |
93 | { | 93 | { |
94 | parent->changeState( STATE_CRASHING ); | 94 | parent->changeState( STATE_CRASHING ); |
95 | return; | 95 | return; |
96 | } | 96 | } |
97 | 97 | ||
98 | terrain->moveTerrain( 5 ); | 98 | terrain->moveTerrain( 5 ); |
diff --git a/noncore/games/sfcave-sdl/player.cpp b/noncore/games/sfcave-sdl/player.cpp index 2d52ae2..f024d6b 100644 --- a/noncore/games/sfcave-sdl/player.cpp +++ b/noncore/games/sfcave-sdl/player.cpp | |||
@@ -4,65 +4,65 @@ | |||
4 | #include "constants.h" | 4 | #include "constants.h" |
5 | #include "player.h" | 5 | #include "player.h" |
6 | #include "random.h" | 6 | #include "random.h" |
7 | #include "animatedimage.h" | 7 | #include "animatedimage.h" |
8 | 8 | ||
9 | Player :: Player( int w, int h ) | 9 | Player :: Player( int w, int h ) |
10 | { | 10 | { |
11 | sWidth = w; | 11 | sWidth = w; |
12 | sHeight = h; | 12 | sHeight = h; |
13 | 13 | ||
14 | thrust = 0.4; | 14 | thrust = 0.4; |
15 | gravity = 0.6; | 15 | gravity = 0.6; |
16 | maxUpSpeed = 4.0; | 16 | maxUpSpeed = 4.0; |
17 | maxDownSpeed = 5.0; | 17 | maxDownSpeed = 5.0; |
18 | 18 | ||
19 | explosion = new AnimatedImage( IMAGES_PATH "explosion.bmp", 15 ); | 19 | explosion = new AnimatedImage( IMAGES_PATH "explosion.bmp", 15 ); |
20 | init(); | 20 | init(); |
21 | } | 21 | } |
22 | 22 | ||
23 | Player :: ~Player() | 23 | Player :: ~Player() |
24 | { | 24 | { |
25 | if ( explosion ) | 25 | if ( explosion ) |
26 | delete explosion; | 26 | delete explosion; |
27 | } | 27 | } |
28 | 28 | ||
29 | void Player :: init() | 29 | void Player :: init() |
30 | { | 30 | { |
31 | // Set player position | 31 | // Set player position |
32 | pos.x( 50 ); | 32 | pos.x( 50 ); |
33 | pos.y( sWidth/2 ); | 33 | pos.y( sWidth/2 ); |
34 | pos.h( 2 ); | 34 | pos.h( 2 ); |
35 | pos.w( 4 ); | 35 | pos.w( 4 ); |
36 | thrust = 0; | 36 | currentThrust = 0; |
37 | crashing = false; | 37 | crashing = false; |
38 | crashLineLength = 0; | 38 | crashLineLength = 0; |
39 | crashed = false; | 39 | crashed = false; |
40 | explosion->reset(); | 40 | explosion->reset(); |
41 | allFaded = false; | 41 | allFaded = false; |
42 | expNextFrame = false; | 42 | expNextFrame = false; |
43 | 43 | ||
44 | // Reset Trail | 44 | // Reset Trail |
45 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) | 45 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) |
46 | { | 46 | { |
47 | trail[i].x( -1 ); | 47 | trail[i].x( -1 ); |
48 | trail[i].y( 0 ); | 48 | trail[i].y( 0 ); |
49 | trail[i].w( 2 ); | 49 | trail[i].w( 2 ); |
50 | trail[i].h( 2 ); | 50 | trail[i].h( 2 ); |
51 | } | 51 | } |
52 | } | 52 | } |
53 | 53 | ||
54 | void Player :: draw( SDL_Surface *screen ) | 54 | void Player :: draw( SDL_Surface *screen ) |
55 | { | 55 | { |
56 | if ( !crashing ) | 56 | if ( !crashing ) |
57 | { | 57 | { |
58 | // Draw Player | 58 | // Draw Player |
59 | // ellipseRGBA( screen, pos.x(), pos.y(), pos.x()+ pos.width(), pos.y()+pos.height(), 0, 255, 255, 255 ); | 59 | // ellipseRGBA( screen, pos.x(), pos.y(), pos.x()+ pos.width(), pos.y()+pos.height(), 0, 255, 255, 255 ); |
60 | filledEllipseRGBA( screen, pos.x() + pos.w(), pos.y(), pos.w(), pos.h(), 0, 255, 255, 255 ); | 60 | filledEllipseRGBA( screen, pos.x() + pos.w(), pos.y(), pos.w(), pos.h(), 0, 255, 255, 255 ); |
61 | 61 | ||
62 | // Draw Trail | 62 | // Draw Trail |
63 | drawTrails( screen ); | 63 | drawTrails( screen ); |
64 | } | 64 | } |
65 | else | 65 | else |
66 | { | 66 | { |
67 | drawTrails( screen ); | 67 | drawTrails( screen ); |
68 | 68 | ||
diff --git a/noncore/games/sfcave-sdl/sfcave_game.cpp b/noncore/games/sfcave-sdl/sfcave_game.cpp index 1b00e14..8fdbbe5 100644 --- a/noncore/games/sfcave-sdl/sfcave_game.cpp +++ b/noncore/games/sfcave-sdl/sfcave_game.cpp | |||
@@ -1,90 +1,90 @@ | |||
1 | #include "SDL_gfxPrimitives.h" | 1 | #include "SDL_gfxPrimitives.h" |
2 | 2 | ||
3 | #include "constants.h" | 3 | #include "constants.h" |
4 | #include "sfcave_game.h" | 4 | #include "sfcave_game.h" |
5 | #include "random.h" | 5 | #include "random.h" |
6 | 6 | ||
7 | SFCaveGame :: SFCaveGame( SFCave *p, int w, int h, int diff ) | 7 | SFCaveGame :: SFCaveGame( SFCave *p, int w, int h, int diff ) |
8 | : Game( p, w, h, diff ) | 8 | : Game( p, w, h, diff ) |
9 | { | 9 | { |
10 | gameName = "SFCave"; | 10 | gameName = "SFCave"; |
11 | difficulty = MENU_DIFFICULTY_EASY; | 11 | difficulty = MENU_DIFFICULTY_EASY; |
12 | blockUpdateRate = 200; | 12 | blockUpdateRate = 200; |
13 | 13 | ||
14 | terrain = new Terrain( w, h ); | 14 | terrain = new Terrain( w, h ); |
15 | player = new Player( w, h ); | 15 | player = new Player( w, h ); |
16 | highScore = 0; | 16 | highScore = 0; |
17 | } | 17 | } |
18 | 18 | ||
19 | SFCaveGame :: ~SFCaveGame() | 19 | SFCaveGame :: ~SFCaveGame() |
20 | { | 20 | { |
21 | } | 21 | } |
22 | 22 | ||
23 | void SFCaveGame :: init() | 23 | void SFCaveGame :: init() |
24 | { | 24 | { |
25 | Game :: init(); | ||
26 | |||
27 | blockDistance = 50; | 25 | blockDistance = 50; |
28 | blockHeight = 80; | 26 | blockHeight = 80; |
29 | blockWidth = 20; | 27 | blockWidth = 20; |
30 | 28 | ||
31 | switch( difficulty ) | 29 | switch( difficulty ) |
32 | { | 30 | { |
33 | case MENU_DIFFICULTY_EASY: | 31 | case MENU_DIFFICULTY_EASY: |
34 | blockDistance = 50; | 32 | blockDistance = 50; |
35 | break; | 33 | break; |
36 | case MENU_DIFFICULTY_NORMAL: | 34 | case MENU_DIFFICULTY_NORMAL: |
37 | blockDistance = 40; | 35 | blockDistance = 40; |
38 | break; | 36 | break; |
39 | case MENU_DIFFICULTY_HARD: | 37 | case MENU_DIFFICULTY_HARD: |
40 | blockDistance = 30; | 38 | blockDistance = 30; |
41 | break; | 39 | break; |
42 | case MENU_DIFFICULTY_CUSTOM: | 40 | case MENU_DIFFICULTY_CUSTOM: |
43 | { | 41 | { |
44 | // Read custom difficulty settings for this game | 42 | // Read custom difficulty settings for this game |
45 | blockDistance = parent->loadIntSetting( "SFCave_custom_blockdistance", 50 ); | 43 | blockDistance = parent->loadIntSetting( "SFCave_custom_blockdistance", 50 ); |
46 | 44 | ||
47 | double thrust = parent->loadDoubleSetting( "SFCave_custom_player_thrust", 0.4 ); | 45 | double thrust = parent->loadDoubleSetting( "SFCave_custom_player_thrust", 0.4 ); |
48 | double gravity = parent->loadDoubleSetting( "SFCave_custom_player_gravity", 0.6 ); | 46 | double gravity = parent->loadDoubleSetting( "SFCave_custom_player_gravity", 0.6 ); |
49 | double maxUp = parent->loadDoubleSetting( "SFCave_custom_player_maxupspeed", 4.0 ); | 47 | double maxUp = parent->loadDoubleSetting( "SFCave_custom_player_maxupspeed", 4.0 ); |
50 | double maxDown = parent->loadDoubleSetting( "SFCave_custom_player_maxdownspeed", 5.0 ); | 48 | double maxDown = parent->loadDoubleSetting( "SFCave_custom_player_maxdownspeed", 5.0 ); |
51 | player->setMovementInfo( thrust, gravity, maxUp, maxDown ); | 49 | player->setMovementInfo( thrust, gravity, maxUp, maxDown ); |
52 | 50 | ||
53 | break; | 51 | break; |
54 | } | 52 | } |
55 | } | 53 | } |
56 | 54 | ||
57 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) | 55 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) |
58 | blocks[i].y( -1 ); | 56 | blocks[i].y( -1 ); |
57 | |||
58 | Game :: init(); | ||
59 | } | 59 | } |
60 | 60 | ||
61 | void SFCaveGame :: update( int state ) | 61 | void SFCaveGame :: update( int state ) |
62 | { | 62 | { |
63 | Game::update( state ); | 63 | Game::update( state ); |
64 | 64 | ||
65 | if ( state == STATE_PLAYING ) | 65 | if ( state == STATE_PLAYING ) |
66 | { | 66 | { |
67 | if ( nrFrames % 3 == 0 ) | 67 | if ( nrFrames % 3 == 0 ) |
68 | score ++; | 68 | score ++; |
69 | 69 | ||
70 | if ( nrFrames % 200 == 0 ) | 70 | if ( nrFrames % 200 == 0 ) |
71 | { | 71 | { |
72 | if ( terrain->getMaxHeight() < sHeight - 100 ) | 72 | if ( terrain->getMaxHeight() < sHeight - 100 ) |
73 | { | 73 | { |
74 | terrain->increaseMaxHeight( 10 ); | 74 | terrain->increaseMaxHeight( 10 ); |
75 | 75 | ||
76 | // Reduce block height | 76 | // Reduce block height |
77 | if ( terrain->getMaxHeight() > sHeight - 150 ) | 77 | if ( terrain->getMaxHeight() > sHeight - 150 ) |
78 | blockHeight -= 5; | 78 | blockHeight -= 5; |
79 | } | 79 | } |
80 | } | 80 | } |
81 | 81 | ||
82 | if ( checkCollisions() ) | 82 | if ( checkCollisions() ) |
83 | { | 83 | { |
84 | parent->changeState( STATE_CRASHING ); | 84 | parent->changeState( STATE_CRASHING ); |
85 | return; | 85 | return; |
86 | } | 86 | } |
87 | 87 | ||
88 | if ( nrFrames % blockDistance == 0 ) | 88 | if ( nrFrames % blockDistance == 0 ) |
89 | addBlock(); | 89 | addBlock(); |
90 | 90 | ||