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authormickeyl <mickeyl>2005-02-17 14:35:19 (UTC)
committer mickeyl <mickeyl>2005-02-17 14:35:19 (UTC)
commit87cbafeb59d0505b631be811bd96fb1d0b1df1f7 (patch) (side-by-side diff)
tree144376344f4c1c88a1b3eeacc2d778bd0465668d
parentfaaa7b79330fe3c5647182fafdb2bb584dc70638 (diff)
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recommend qte 2.3.10
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@@ -1,54 +1,54 @@
1. How to use the Opie build system
====================================
There's a tutorial document at:
http://www.uv-ac.de/opiedev/opiedev.html
The API reference currently is at:
http://handhelds.org/~zecke/apidocs/index.html
You will need qvfb, uic and
(if you want to develop applications) designer
compiled and linked against Qt/X11.
That means you must download and configure/make it:
wget ftp://ftp.trolltech.com/qt/source/qt-x11-2.3.2.tar.gz
(Alternatively, you can get static binaries from http://www.vanille.de/tools)
-The recommended version of Qt/Embedded is 2.3.7
+The recommended version of Qt/Embedded is 2.3.10
You can get it from:
-ftp://ftp.trolltech.com/qt/source/qt-embedded-2.3.7.tar.bz2
+ftp://ftp.trolltech.com/qt/source/qt-embedded-2.3.10-free.tar.bz2
Set QTDIR to point to your qt/embedded source tree, such as:
-export QTDIR=/opt/qt-2.3.7
+export QTDIR=/opt/qt-2.3.10
You need to do set the OPIEDIR environment variable:
export OPIEDIR=`pwd`
or
export OPIEDIR=~/projects/sources/opie
or whereever you placed the Opie sources.
You need to adjust your runtime library search path,
so that the Qt/Embedded and Opie libraries can be found:
export LD_LIBRARY_PATH=$OPIEDIR/lib:$QTDIR/lib:$LD_LIBRARY_PATH
You have to apply the patches corresponding to your Qt/Embedded version
and copy the qconfig-qpe.h file to $QTDIR/src/tools:
cd $QTDIR; cat $OPIEDIR/qt/qt-<version>.patch/qte<version>-all.patch | patch -p1
cp $OPIEDIR/qt/qconfig-qpe.h $QTDIR/src/tools
You are now ready to configure and build Qt/Embedded
cd $QTDIR
echo 'yes' | ./configure -qconfig qpe -depths 4,16,24,32 -system-jpeg -system-libpng -system-zlib -no-xkb -no-sm -no-xft -qvfb
make
Note that the above command ( -qvfb ) compiles in the Virtual
Framebuffer and is mostly meant for development on your host system.
For cross compiling, you will need to use the -xplatform switch.
See ./configure --help for details about the possible options.
Once you have these compiled, be sure to set the PATH to ensure your (cross)compiler
is available.
Then do the following in the opie source tree: