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authorllornkcor <llornkcor>2002-04-21 03:39:22 (UTC)
committer llornkcor <llornkcor>2002-04-21 03:39:22 (UTC)
commite22eee22120129209bf91c91bd3176f977c75493 (patch) (side-by-side diff)
treed11225387cde06f3c22019f7ea6837b4a2d1ffe7
parent6818807a46b80774de328b4c3001d4bc9d788666 (diff)
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REALLY fixed when playing stream..., stopped stream
Diffstat (more/less context) (show whitespace changes)
-rw-r--r--core/multimedia/opieplayer/loopcontrol.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/core/multimedia/opieplayer/loopcontrol.cpp b/core/multimedia/opieplayer/loopcontrol.cpp
index 45c2d3e..15175d0 100644
--- a/core/multimedia/opieplayer/loopcontrol.cpp
+++ b/core/multimedia/opieplayer/loopcontrol.cpp
@@ -218,64 +218,66 @@ void LoopControl::startVideo() {
}
void LoopControl::startAudio() {
//qDebug("start audio");
audioMutex->lock();
if ( moreAudio ) {
if ( !isMuted && mediaPlayerState->curDecoder() ) {
currentSample = audioSampleCounter + 1;
if ( currentSample != audioSampleCounter + 1 )
qDebug("out of sync with decoder %i %i", currentSample, audioSampleCounter);
long samplesRead = 0;
bool readOk=mediaPlayerState->curDecoder()->audioReadSamples( (short*)audioBuffer, channels, 1024, samplesRead, stream );
long sampleWeShouldBeAt = long( playtime.elapsed() ) * freq / 1000;
long sampleWaitTime = currentSample - sampleWeShouldBeAt;
// this causes drop outs not sure why its even here
// if ( ( sampleWaitTime > 2000 ) && ( sampleWaitTime < 20000 ) ) {
// usleep( (long)((double)sampleWaitTime * 1000000.0 / freq) );
// }
// else if ( sampleWaitTime <= -5000 ) {
// qDebug("need to catch up by: %li (%i,%li)", -sampleWaitTime, currentSample, sampleWeShouldBeAt );
// //mediaPlayerState->curDecoder()->audioSetSample( sampleWeShouldBeAt, stream );
// currentSample = sampleWeShouldBeAt;
// }
audioDevice->write( audioBuffer, samplesRead * 2 * channels );
+ if( mediaPlayerState->isStreaming == FALSE);
+
audioSampleCounter = currentSample + samplesRead - 1;
moreAudio = readOk && (audioSampleCounter <= total_audio_samples);
} else {
moreAudio = FALSE;
}
}
audioMutex->unlock();
}
void LoopControl::killTimers() {
audioMutex->lock();
if ( hasVideoChannel )
killTimer( videoId );
killTimer( sliderId );
threadOkToGo = FALSE;
audioMutex->unlock();
}
void LoopControl::startTimers() {
audioMutex->lock();