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authorzecke <zecke>2004-11-15 14:36:25 (UTC)
committer zecke <zecke>2004-11-15 14:36:25 (UTC)
commit2423fe1ba41caf6977afaf7df3156522b54db819 (patch) (unidiff)
treec6b6a8952c41c9677150a281c5698655a18e652d
parent5e6ce0ba567dd9c8ae33353fcf1d0554b34241e8 (diff)
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-Safe the replay via Global::applicationFileName
-do not use char casts to go from string to char* but use QFile::encodeName so it works for non latin1 people as well
Diffstat (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/sfcave/sfcave.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp
index 5dca427..d5aa38a 100644
--- a/noncore/games/sfcave/sfcave.cpp
+++ b/noncore/games/sfcave/sfcave.cpp
@@ -1,532 +1,531 @@
1#include <stdio.h> 1#include <stdio.h>
2#include <stdlib.h> 2#include <stdlib.h>
3#include <math.h> 3#include <math.h>
4#include <time.h> 4#include <time.h>
5 5
6#include <opie2/oapplicationfactory.h> 6#include <opie2/oapplicationfactory.h>
7#include <qpe/config.h> 7#include <qpe/config.h>
8#include <qpe/global.h>
8 9
9#include <qapplication.h> 10#include <qapplication.h>
10#include <qdir.h> 11#include <qdir.h>
11 12
12#include "helpwindow.h" 13#include "helpwindow.h"
13#include "sfcave.h" 14#include "sfcave.h"
14 15
15#define CAPTION "SFCave 1.13 by AndyQ" 16#define CAPTION "SFCave 1.13 by AndyQ"
16 17
17#define UP_THRUST 0.6 18#define UP_THRUST 0.6
18#define NO_THRUST 0.8 19#define NO_THRUST 0.8
19#define MAX_DOWN_THRUST 4.0 20#define MAX_DOWN_THRUST 4.0
20#define MAX_UP_THRUST -3.5 21#define MAX_UP_THRUST -3.5
21 22
22// States 23// States
23#define STATE_BOSS 0 24#define STATE_BOSS 0
24#define STATE_RUNNING 1 25#define STATE_RUNNING 1
25#define STATE_CRASHING 2 26#define STATE_CRASHING 2
26#define STATE_CRASHED 3 27#define STATE_CRASHED 3
27#define STATE_NEWGAME 4 28#define STATE_NEWGAME 4
28#define STATE_MENU 5 29#define STATE_MENU 5
29#define STATE_REPLAY 6 30#define STATE_REPLAY 6
30 31
31// Menus 32// Menus
32#define MENU_MAIN_MENU 0 33#define MENU_MAIN_MENU 0
33#define MENU_OPTIONS_MENU 1 34#define MENU_OPTIONS_MENU 1
34#define MENU_REPLAY_MENU 2 35#define MENU_REPLAY_MENU 2
35 36
36// Main Menu Options 37// Main Menu Options
37#define MENU_START_GAME 0 38#define MENU_START_GAME 0
38#define MENU_REPLAY 1 39#define MENU_REPLAY 1
39#define MENU_OPTIONS 2 40#define MENU_OPTIONS 2
40#define MENU_HELP 3 41#define MENU_HELP 3
41#define MENU_QUIT 4 42#define MENU_QUIT 4
42 43
43// Option Menu Options 44// Option Menu Options
44#define MENU_GAME_TYPE 0 45#define MENU_GAME_TYPE 0
45#define MENU_GAME_DIFFICULTY 1 46#define MENU_GAME_DIFFICULTY 1
46#define MENU_CLEAR_HIGHSCORES 2 47#define MENU_CLEAR_HIGHSCORES 2
47#define MENU_BACK 3 48#define MENU_BACK 3
48 49
49// Replay Menu Options 50// Replay Menu Options
50#define MENU_REPLAY_START 0 51#define MENU_REPLAY_START 0
51#define MENU_REPLAY_LOAD 1 52#define MENU_REPLAY_LOAD 1
52#define MENU_REPLAY_SAVE 2 53#define MENU_REPLAY_SAVE 2
53#define MENU_REPLAY_BACK 3 54#define MENU_REPLAY_BACK 3
54 55
55 56
56#define NR_GAME_DIFFICULTIES 3 57#define NR_GAME_DIFFICULTIES 3
57#define NR_GAME_TYPES 3 58#define NR_GAME_TYPES 3
58 59
59#define DIFICULTY_EASY 0 60#define DIFICULTY_EASY 0
60#define DIFICULTY_NORMAL 1 61#define DIFICULTY_NORMAL 1
61#define DIFICULTY_HARD 2 62#define DIFICULTY_HARD 2
62#define EASY "Easy" 63#define EASY "Easy"
63#define NORMAL "Normal" 64#define NORMAL "Normal"
64#define HARD "Hard" 65#define HARD "Hard"
65 66
66#define SFCAVE_GAME_TYPE 0 67#define SFCAVE_GAME_TYPE 0
67#define GATES_GAME_TYPE 1 68#define GATES_GAME_TYPE 1
68#define FLY_GAME_TYPE 2 69#define FLY_GAME_TYPE 2
69#define SFCAVE_GAME "SFCave" 70#define SFCAVE_GAME "SFCave"
70#define GATES_GAME "Gates" 71#define GATES_GAME "Gates"
71#define FLY_GAME "Fly" 72#define FLY_GAME "Fly"
72#define CURRENT_GAME_TYPE gameTypes[currentGameType] 73#define CURRENT_GAME_TYPE gameTypes[currentGameType]
73#define CURRENT_GAME_DIFFICULTY difficultyOption[currentGameDifficulty]; 74#define CURRENT_GAME_DIFFICULTY difficultyOption[currentGameDifficulty];
74 75
75QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD }; 76QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD };
76QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME }; 77QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME };
77 78
78QString SFCave::menuOptions[NR_MENUS][MAX_MENU_OPTIONS] = { { "Start Game", "Replays", "Options", "Help", "Quit", "", "", "" }, 79QString SFCave::menuOptions[NR_MENUS][MAX_MENU_OPTIONS] = { { "Start Game", "Replays", "Options", "Help", "Quit", "", "", "" },
79 { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "", "", "", "" }, 80 { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "", "", "", "" },
80 { "Play Reply", "Load Replay", "Save Replay", "Back", "", "", "", "" } }; 81 { "Play Reply", "Load Replay", "Save Replay", "Back", "", "", "", "" } };
81 82
82int SFCave::nrMenuOptions[NR_MENUS] = { 5, 4, 4 }; 83int SFCave::nrMenuOptions[NR_MENUS] = { 5, 4, 4 };
83int SFCave ::currentMenuOption[NR_MENUS] = { 0, 0, 0 }; 84int SFCave ::currentMenuOption[NR_MENUS] = { 0, 0, 0 };
84 85
85#define UP_THRUST 0.6 86#define UP_THRUST 0.6
86#define NO_THRUST 0.8 87#define NO_THRUST 0.8
87#define MAX_DOWN_THRUST 4.0 88#define MAX_DOWN_THRUST 4.0
88#define MAX_UP_THRUST -3.5 89#define MAX_UP_THRUST -3.5
89double SFCave::UpThrustVals[3][3] = {{ 0.6, 0.6, 0.6 }, // SFCave 90double SFCave::UpThrustVals[3][3] = {{ 0.6, 0.6, 0.6 }, // SFCave
90 { 0.6, 0.6, 0.8 }, // Gates 91 { 0.6, 0.6, 0.8 }, // Gates
91 { 0.4, 0.7, 1.0 } }; // Fly 92 { 0.4, 0.7, 1.0 } }; // Fly
92 93
93double SFCave::DownThrustVals[3][3] = {{ 0.8, 0.8, 0.8 }, // SFCave 94double SFCave::DownThrustVals[3][3] = {{ 0.8, 0.8, 0.8 }, // SFCave
94 { 0.8, 0.8, 1.0 }, // Gates 95 { 0.8, 0.8, 1.0 }, // Gates
95 { 0.4, 0.7, 1.0 } }; // Fly 96 { 0.4, 0.7, 1.0 } }; // Fly
96 97
97double SFCave::MaxUpThrustVals[3][3] = {{ -3.5, -3.5, -3.5 }, // SFCave 98double SFCave::MaxUpThrustVals[3][3] = {{ -3.5, -3.5, -3.5 }, // SFCave
98 { -3.5, -4.0, -5.0 }, // Gates 99 { -3.5, -4.0, -5.0 }, // Gates
99 { -3.5, -4.0, -5.0 } }; // Fly 100 { -3.5, -4.0, -5.0 } }; // Fly
100 101
101double SFCave::MaxDownThrustVals[3][3] = {{ 4.0, 4.0, 4.0 }, // SFCave 102double SFCave::MaxDownThrustVals[3][3] = {{ 4.0, 4.0, 4.0 }, // SFCave
102 { 4.0, 5.0, 5.5 }, // Gates 103 { 4.0, 5.0, 5.5 }, // Gates
103 { 3.5, 4.0, 5.0 } }; // Fly 104 { 3.5, 4.0, 5.0 } }; // Fly
104 105
105int SFCave::flyEasyScores[7][3] = { { 0, 10, 5 }, 106int SFCave::flyEasyScores[7][3] = { { 0, 10, 5 },
106 { 10, 20, 3 }, 107 { 10, 20, 3 },
107 { 20, 30, 2 }, 108 { 20, 30, 2 },
108 { 30, 40, 1 }, 109 { 30, 40, 1 },
109 { 50, 70, -2 }, 110 { 50, 70, -2 },
110 { 70, 300, -5 }, 111 { 70, 300, -5 },
111 { -1, -1, -1 } }; 112 { -1, -1, -1 } };
112int SFCave::flyNormalScores[7][3] = { { 0, 10, 5 }, 113int SFCave::flyNormalScores[7][3] = { { 0, 10, 5 },
113 { 10, 20, 3 }, 114 { 10, 20, 3 },
114 { 20, 30, 2 }, 115 { 20, 30, 2 },
115 { 30, 40, 1 }, 116 { 30, 40, 1 },
116 { 50, 70, -2 }, 117 { 50, 70, -2 },
117 { 70, 300, -5 }, 118 { 70, 300, -5 },
118 { -1, -1, -1 } }; 119 { -1, -1, -1 } };
119int SFCave::flyHardScores[7][3] = { { 0, 20, 5 }, 120int SFCave::flyHardScores[7][3] = { { 0, 20, 5 },
120 { 20, 40, 3 }, 121 { 20, 40, 3 },
121 { 40, 100, 1 }, 122 { 40, 100, 1 },
122 { 100, 150, -2 }, 123 { 100, 150, -2 },
123 { 150, 300, -5 }, 124 { 150, 300, -5 },
124 { -1, -1, -1 } }; 125 { -1, -1, -1 } };
125 126
126int SFCave::initialGateGaps[] = { 75, 50, 25 }; 127int SFCave::initialGateGaps[] = { 75, 50, 25 };
127 128
128 129
129#define FLYSCORES( x, y ) (*(flyScores + ((x)*3) + y)) 130#define FLYSCORES( x, y ) (*(flyScores + ((x)*3) + y))
130bool movel; 131bool movel;
131 132
132 133
133OPIE_EXPORT_APP( Opie::Core::OApplicationFactory<SFCave> ) 134OPIE_EXPORT_APP( Opie::Core::OApplicationFactory<SFCave> )
134 135
135SFCave :: SFCave( QWidget *w, const char *name, WFlags fl ) 136SFCave :: SFCave( QWidget *w, const char *name, WFlags fl )
136 : QMainWindow( w, name, fl ) 137 : QMainWindow( w, name, fl )
137 138
138{ 139{
139 showMaximized(); 140 showMaximized();
140 movel = true; 141 movel = true;
141 int spd = 3; 142 int spd = 3;
142 143
143 144
144 replayIt = 0; 145 replayIt = 0;
145 146
146 replayFile = QDir::home().path(); 147 replayFile = Global::applicationFileName("sfcave", "replay");
147 replayFile += "/sfcave.replay";
148 printf( "%s\n", (const char *)replayFile );
149 148
150 sWidth = width(); 149 sWidth = width();
151 sHeight = height(); 150 sHeight = height();
152 segSize = sWidth/(MAPSIZE-1)+1; 151 segSize = sWidth/(MAPSIZE-1)+1;
153 152
154 currentMenuNr = 0; 153 currentMenuNr = 0;
155 currentGameType = 0; 154 currentGameType = 0;
156 currentGameDifficulty = 0; 155 currentGameDifficulty = 0;
157 156
158 setCaption( CAPTION ); 157 setCaption( CAPTION );
159 showScoreZones = false; 158 showScoreZones = false;
160 159
161#ifdef QWS 160#ifdef QWS
162 Config cfg( "sfcave" ); 161 Config cfg( "sfcave" );
163 cfg.setGroup( "settings" ); 162 cfg.setGroup( "settings" );
164 QString key = "highScore_"; 163 QString key = "highScore_";
165 164
166 for ( int i = 0 ; i < 3 ; ++i ) 165 for ( int i = 0 ; i < 3 ; ++i )
167 { 166 {
168 for ( int j = 0 ; j < 3 ; ++j ) 167 for ( int j = 0 ; j < 3 ; ++j )
169 highestScore[i][j] = cfg.readNumEntry( key + gameTypes[i] + "_" + dificultyOption[j], 0 ); 168 highestScore[i][j] = cfg.readNumEntry( key + gameTypes[i] + "_" + dificultyOption[j], 0 );
170 } 169 }
171 170
172 currentGameType = cfg.readNumEntry( "gameType", 0 ); 171 currentGameType = cfg.readNumEntry( "gameType", 0 );
173 currentGameDifficulty = cfg.readNumEntry( "difficulty", 0 ); 172 currentGameDifficulty = cfg.readNumEntry( "difficulty", 0 );
174#endif 173#endif
175 speed = spd; // Change to 2 for PC 174 speed = spd; // Change to 2 for PC
176 press = false; 175 press = false;
177 showEyeCandy = false; 176 showEyeCandy = false;
178 177
179 offscreen = new QPixmap( sWidth, sHeight ); 178 offscreen = new QPixmap( sWidth, sHeight );
180 offscreen->fill( Qt::black ); 179 offscreen->fill( Qt::black );
181 180
182// setUp(); 181// setUp();
183 crashLineLength = -1; 182 crashLineLength = -1;
184 state = STATE_MENU; 183 state = STATE_MENU;
185 prevState = STATE_MENU; 184 prevState = STATE_MENU;
186 185
187 gameTimer = new QTimer( this, "game timer" ); 186 gameTimer = new QTimer( this, "game timer" );
188 connect( gameTimer, SIGNAL( timeout() ), 187 connect( gameTimer, SIGNAL( timeout() ),
189 this, SLOT( run() ) ); 188 this, SLOT( run() ) );
190 189
191 QTimer::singleShot(0, this, SLOT(start())); 190 QTimer::singleShot(0, this, SLOT(start()));
192} 191}
193 192
194SFCave :: ~SFCave() 193SFCave :: ~SFCave()
195{ 194{
196} 195}
197 196
198void SFCave :: start() 197void SFCave :: start()
199{ 198{
200 gameTimer->start( 10 ); 199 gameTimer->start( 10 );
201 200
202} 201}
203 202
204void SFCave :: setSeed( int seed ) 203void SFCave :: setSeed( int seed )
205{ 204{
206 if ( seed == -1 ) 205 if ( seed == -1 )
207 currentSeed = ((unsigned long) time((time_t *) NULL)); 206 currentSeed = ((unsigned long) time((time_t *) NULL));
208 else 207 else
209 currentSeed = seed; 208 currentSeed = seed;
210 PutSeed( currentSeed ); 209 PutSeed( currentSeed );
211} 210}
212 211
213int SFCave :: nextInt( int range ) 212int SFCave :: nextInt( int range )
214{ 213{
215 int val = (int)(Random( ) * range); 214 int val = (int)(Random( ) * range);
216 215
217 return val; 216 return val;
218 217
219} 218}
220 219
221void SFCave :: setUp() 220void SFCave :: setUp()
222{ 221{
223 score = 0; 222 score = 0;
224 offset = 0; 223 offset = 0;
225 nrFrames = 0; 224 nrFrames = 0;
226 dir = 1; 225 dir = 1;
227 thrust = 0; 226 thrust = 0;
228 startScoring = false; 227 startScoring = false;
229 press = false; 228 press = false;
230 229
231 if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) 230 if ( CURRENT_GAME_TYPE == SFCAVE_GAME )
232 { 231 {
233 thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; 232 thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
234 noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; 233 noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
235 maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; 234 maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
236 maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; 235 maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
237 236
238 if ( currentGameDifficulty == DIFICULTY_EASY ) 237 if ( currentGameDifficulty == DIFICULTY_EASY )
239 gateDistance = 100; 238 gateDistance = 100;
240 else if ( currentGameDifficulty == DIFICULTY_NORMAL ) 239 else if ( currentGameDifficulty == DIFICULTY_NORMAL )
241 gateDistance = 60; 240 gateDistance = 60;
242 else 241 else
243 gateDistance = 40; 242 gateDistance = 40;
244 } 243 }
245 else if ( CURRENT_GAME_TYPE == GATES_GAME ) 244 else if ( CURRENT_GAME_TYPE == GATES_GAME )
246 { 245 {
247 thrustUp = UpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; 246 thrustUp = UpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];;
248 noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; 247 noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];;
249 maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; 248 maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];;
250 maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; 249 maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];;
251 gateDistance = 75; 250 gateDistance = 75;
252 nextGate = nextInt( 50 ) + gateDistance; 251 nextGate = nextInt( 50 ) + gateDistance;
253 } 252 }
254 else 253 else
255 { 254 {
256 thrustUp = UpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; 255 thrustUp = UpThrustVals[FLY_GAME_TYPE][currentGameDifficulty];
257 noThrust = DownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; 256 noThrust = DownThrustVals[FLY_GAME_TYPE][currentGameDifficulty];
258 maxUpThrust = MaxUpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; 257 maxUpThrust = MaxUpThrustVals[FLY_GAME_TYPE][currentGameDifficulty];
259 maxDownThrust = MaxDownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; 258 maxDownThrust = MaxDownThrustVals[FLY_GAME_TYPE][currentGameDifficulty];
260 259
261 if ( currentGameDifficulty == DIFICULTY_EASY ) 260 if ( currentGameDifficulty == DIFICULTY_EASY )
262 flyScores = (int*)flyEasyScores; 261 flyScores = (int*)flyEasyScores;
263 else if ( currentGameDifficulty == DIFICULTY_NORMAL ) 262 else if ( currentGameDifficulty == DIFICULTY_NORMAL )
264 flyScores = (int*)flyNormalScores; 263 flyScores = (int*)flyNormalScores;
265 else 264 else
266 flyScores = (int*)flyHardScores; 265 flyScores = (int*)flyHardScores;
267 } 266 }
268 267
269 crashLineLength = 0; 268 crashLineLength = 0;
270 lastGateBottomY = 0; 269 lastGateBottomY = 0;
271 270
272 user.setRect( 50, sWidth/2, 4, 4 ); 271 user.setRect( 50, sWidth/2, 4, 4 );
273 272
274 blockWidth = 20; 273 blockWidth = 20;
275 blockHeight = 70; 274 blockHeight = 70;
276 gapHeight = initialGateGaps[currentGameDifficulty]; 275 gapHeight = initialGateGaps[currentGameDifficulty];
277 276
278 for ( int i = 0 ; i < TRAILSIZE ; ++i ) 277 for ( int i = 0 ; i < TRAILSIZE ; ++i )
279 { 278 {
280 trail[i].setX( -1 ); 279 trail[i].setX( -1 );
281 trail[i].setY( 0 ); 280 trail[i].setY( 0 );
282 } 281 }
283 282
284 if ( CURRENT_GAME_TYPE != FLY_GAME ) 283 if ( CURRENT_GAME_TYPE != FLY_GAME )
285 { 284 {
286 maxHeight = 50; 285 maxHeight = 50;
287 286
288 mapTop[0] = (int)(nextInt(50)) + 5; 287 mapTop[0] = (int)(nextInt(50)) + 5;
289 mapBottom[0] = (int)(nextInt(50)) + 5; 288 mapBottom[0] = (int)(nextInt(50)) + 5;
290 for ( int i = 1 ; i < MAPSIZE ; ++i ) 289 for ( int i = 1 ; i < MAPSIZE ; ++i )
291 setPoint( i ); 290 setPoint( i );
292 } 291 }
293 else 292 else
294 { 293 {
295 maxHeight = 100; 294 maxHeight = 100;
296 295
297 for ( int i = 0 ; i < MAPSIZE ; ++i ) 296 for ( int i = 0 ; i < MAPSIZE ; ++i )
298 mapBottom[i] = sHeight - 10; 297 mapBottom[i] = sHeight - 10;
299 } 298 }
300 for ( int i = 0 ; i < BLOCKSIZE ; ++i ) 299 for ( int i = 0 ; i < BLOCKSIZE ; ++i )
301 blocks[i].setY( -1 ); 300 blocks[i].setY( -1 );
302 301
303} 302}
304 303
305void SFCave :: run() 304void SFCave :: run()
306{ 305{
307 switch ( state ) 306 switch ( state )
308 { 307 {
309 case STATE_MENU: 308 case STATE_MENU:
310 displayMenu(); 309 displayMenu();
311 break; 310 break;
312 case STATE_NEWGAME: 311 case STATE_NEWGAME:
313 setSeed( -1 ); 312 setSeed( -1 );
314 setUp(); 313 setUp();
315 draw(); 314 draw();
316 state = STATE_RUNNING; 315 state = STATE_RUNNING;
317 replay = false; 316 replay = false;
318 replayList.clear(); 317 replayList.clear();
319 break; 318 break;
320 case STATE_REPLAY: 319 case STATE_REPLAY:
321 setSeed( currentSeed ); 320 setSeed( currentSeed );
322 setUp(); 321 setUp();
323 draw(); 322 draw();
324 state = STATE_RUNNING; 323 state = STATE_RUNNING;
325 replay = true; 324 replay = true;
326 if ( replayIt ) 325 if ( replayIt )
327 delete replayIt; 326 delete replayIt;
328 replayIt = new QListIterator<int>( replayList ); 327 replayIt = new QListIterator<int>( replayList );
329 break; 328 break;
330 case STATE_BOSS: 329 case STATE_BOSS:
331 drawBoss(); 330 drawBoss();
332 break; 331 break;
333 332
334 case STATE_CRASHING: 333 case STATE_CRASHING:
335 case STATE_CRASHED: 334 case STATE_CRASHED:
336 press = false; 335 press = false;
337 draw(); 336 draw();
338 break; 337 break;
339 338
340 case STATE_RUNNING: 339 case STATE_RUNNING:
341 { 340 {
342 if ( nrFrames % 2 == 0 ) 341 if ( nrFrames % 2 == 0 )
343 handleKeys(); 342 handleKeys();
344 343
345 // Apply Game rules 344 // Apply Game rules
346 nrFrames ++; 345 nrFrames ++;
347 346
348 if ( replay ) 347 if ( replay )
349 { 348 {
350 while( replayIt->current() && *(replayIt->current()) == nrFrames ) 349 while( replayIt->current() && *(replayIt->current()) == nrFrames )
351 { 350 {
352 press = !press; 351 press = !press;
353 ++(*replayIt); 352 ++(*replayIt);
354 } 353 }
355 } 354 }
356 355
357 if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) 356 if ( CURRENT_GAME_TYPE == SFCAVE_GAME )
358 handleGameSFCave(); 357 handleGameSFCave();
359 else if ( CURRENT_GAME_TYPE == GATES_GAME ) 358 else if ( CURRENT_GAME_TYPE == GATES_GAME )
360 handleGameGates(); 359 handleGameGates();
361 else if ( CURRENT_GAME_TYPE == FLY_GAME ) 360 else if ( CURRENT_GAME_TYPE == FLY_GAME )
362 handleGameFly(); 361 handleGameFly();
363 362
364 draw(); 363 draw();
365 break; 364 break;
366 } 365 }
367 } 366 }
368} 367}
369 368
370void SFCave :: handleGameSFCave() 369void SFCave :: handleGameSFCave()
371{ 370{
372 // Update score 371 // Update score
373 if ( nrFrames % 5 == 0 ) 372 if ( nrFrames % 5 == 0 )
374 score ++; 373 score ++;
375 374
376 if ( nrFrames % 500 == 0 ) 375 if ( nrFrames % 500 == 0 )
377 { 376 {
378 if ( maxHeight < sHeight - 100 ) 377 if ( maxHeight < sHeight - 100 )
379 { 378 {
380 maxHeight += 10; 379 maxHeight += 10;
381 380
382 // Reduce block height 381 // Reduce block height
383 if ( maxHeight > sHeight - 150 ) 382 if ( maxHeight > sHeight - 150 )
384 blockHeight -= 5; 383 blockHeight -= 5;
385 } 384 }
386 } 385 }
387 386
388 if ( nrFrames % gateDistance == 0 ) 387 if ( nrFrames % gateDistance == 0 )
389 addBlock(); 388 addBlock();
390 389
391 if ( checkCollision() ) 390 if ( checkCollision() )
392 { 391 {
393 if ( score > highestScore[currentGameType][currentGameDifficulty] ) 392 if ( score > highestScore[currentGameType][currentGameDifficulty] )
394 { 393 {
395 highestScore[currentGameType][currentGameDifficulty] = score; 394 highestScore[currentGameType][currentGameDifficulty] = score;
396 saveScore(); 395 saveScore();
397 } 396 }
398 state = STATE_CRASHING; 397 state = STATE_CRASHING;
399 } 398 }
400 else 399 else
401 { 400 {
402 moveLandscape(); 401 moveLandscape();
403 } 402 }
404 403
405} 404}
406 405
407 406
408void SFCave :: handleGameGates() 407void SFCave :: handleGameGates()
409{ 408{
410 // Update score 409 // Update score
411 if ( nrFrames % 5 == 0 ) 410 if ( nrFrames % 5 == 0 )
412 score ++; 411 score ++;
413 412
414 // Slightly random gap distance 413 // Slightly random gap distance
415 if ( nrFrames >= nextGate ) 414 if ( nrFrames >= nextGate )
416 { 415 {
417 nextGate = nrFrames + nextInt( 50 ) + gateDistance; 416 nextGate = nrFrames + nextInt( 50 ) + gateDistance;
418 addGate(); 417 addGate();
419 } 418 }
420 419
421 if ( nrFrames % 500 == 0 ) 420 if ( nrFrames % 500 == 0 )
422 { 421 {
423 if ( gapHeight > 75 ) 422 if ( gapHeight > 75 )
424 gapHeight -= 5; 423 gapHeight -= 5;
425 } 424 }
426 425
427 if ( checkCollision() ) 426 if ( checkCollision() )
428 { 427 {
429 if ( score > highestScore[currentGameType][currentGameDifficulty] ) 428 if ( score > highestScore[currentGameType][currentGameDifficulty] )
430 { 429 {
431 highestScore[currentGameType][currentGameDifficulty] = score; 430 highestScore[currentGameType][currentGameDifficulty] = score;
432 saveScore(); 431 saveScore();
433 } 432 }
434 state = STATE_CRASHING; 433 state = STATE_CRASHING;
435 } 434 }
436 else 435 else
437 { 436 {
438 moveLandscape(); 437 moveLandscape();
439 } 438 }
440 439
441} 440}
442 441
443void SFCave :: handleGameFly() 442void SFCave :: handleGameFly()
444{ 443{
445 int diff = mapBottom[10] - user.y(); 444 int diff = mapBottom[10] - user.y();
446 445
447 if ( nrFrames % 4 == 0 ) 446 if ( nrFrames % 4 == 0 )
448 { 447 {
449 if ( !startScoring ) 448 if ( !startScoring )
450 { 449 {
451 if ( diff < 40 ) 450 if ( diff < 40 )
452 startScoring = true; 451 startScoring = true;
453 } 452 }
454 453
455 if ( startScoring ) 454 if ( startScoring )
456 { 455 {
457 // Update score 456 // Update score
458 // get distance between landscape and ship 457 // get distance between landscape and ship
459 458
460 // the closer the difference is to 0 means more points 459 // the closer the difference is to 0 means more points
461 for ( int i = 0 ; i < 10 && FLYSCORES( i, 0 ) != -1 ; ++i ) 460 for ( int i = 0 ; i < 10 && FLYSCORES( i, 0 ) != -1 ; ++i )
462 { 461 {
463 if ( FLYSCORES( i, 0 ) <= diff && FLYSCORES(i, 1 ) > diff ) 462 if ( FLYSCORES( i, 0 ) <= diff && FLYSCORES(i, 1 ) > diff )
464 { 463 {
465 score += FLYSCORES( i, 2 ); 464 score += FLYSCORES( i, 2 );
466 break; 465 break;
467 } 466 }
468 } 467 }
469 } 468 }
470 } 469 }
471 470
472 if ( checkFlyGameCollision() ) 471 if ( checkFlyGameCollision() )
473 { 472 {
474 if ( score > highestScore[currentGameType][currentGameDifficulty] ) 473 if ( score > highestScore[currentGameType][currentGameDifficulty] )
475 { 474 {
476 highestScore[currentGameType][currentGameDifficulty] = score; 475 highestScore[currentGameType][currentGameDifficulty] = score;
477 saveScore(); 476 saveScore();
478 } 477 }
479 state = STATE_CRASHING; 478 state = STATE_CRASHING;
480 } 479 }
481 else 480 else
482 { 481 {
483 moveFlyGameLandscape(); 482 moveFlyGameLandscape();
484 } 483 }
485} 484}
486 485
487bool SFCave :: checkFlyGameCollision() 486bool SFCave :: checkFlyGameCollision()
488{ 487{
489 if ( (user.y() + user.width()) >= mapBottom[11] ) 488 if ( (user.y() + user.width()) >= mapBottom[11] )
490 return true; 489 return true;
491 490
492 return false; 491 return false;
493} 492}
494 493
495void SFCave :: moveFlyGameLandscape() 494void SFCave :: moveFlyGameLandscape()
496{ 495{
497 offset++; 496 offset++;
498 497
499 if ( offset >= segSize ) 498 if ( offset >= segSize )
500 { 499 {
501 offset = 0; 500 offset = 0;
502 for ( int i = 0 ; i < MAPSIZE-speed ; ++i ) 501 for ( int i = 0 ; i < MAPSIZE-speed ; ++i )
503 mapBottom[i] = mapBottom[i+speed]; 502 mapBottom[i] = mapBottom[i+speed];
504 503
505 for ( int i = speed ; i > 0 ; --i ) 504 for ( int i = speed ; i > 0 ; --i )
506 setFlyPoint( MAPSIZE-i ); 505 setFlyPoint( MAPSIZE-i );
507 } 506 }
508} 507}
509 508
510void SFCave :: setFlyPoint( int point ) 509void SFCave :: setFlyPoint( int point )
511{ 510{
512 static int fly_difficulty_levels[] = { 5, 10, 15 }; 511 static int fly_difficulty_levels[] = { 5, 10, 15 };
513 if ( nextInt(100) >= 75 ) 512 if ( nextInt(100) >= 75 )
514 dir *= -1; 513 dir *= -1;
515 514
516 int prevPoint = mapBottom[point-1]; 515 int prevPoint = mapBottom[point-1];
517 516
518 int nextPoint = prevPoint + (dir * nextInt( fly_difficulty_levels[currentGameDifficulty] ) ); 517 int nextPoint = prevPoint + (dir * nextInt( fly_difficulty_levels[currentGameDifficulty] ) );
519 518
520 if ( nextPoint > sHeight ) 519 if ( nextPoint > sHeight )
521 { 520 {
522 nextPoint = sHeight; 521 nextPoint = sHeight;
523 dir *= -1; 522 dir *= -1;
524 } 523 }
525 else if ( nextPoint < maxHeight ) 524 else if ( nextPoint < maxHeight )
526 { 525 {
527 nextPoint = maxHeight; 526 nextPoint = maxHeight;
528 dir *= 1; 527 dir *= 1;
529 } 528 }
530 529
531 mapBottom[point] = nextPoint; 530 mapBottom[point] = nextPoint;
532} 531}
@@ -543,671 +542,671 @@ bool SFCave :: checkCollision()
543 if ( blocks[i].intersects( user ) ) 542 if ( blocks[i].intersects( user ) )
544 return true; 543 return true;
545 } 544 }
546 } 545 }
547 return false; 546 return false;
548} 547}
549 548
550void SFCave :: moveLandscape() 549void SFCave :: moveLandscape()
551{ 550{
552 offset++; 551 offset++;
553 552
554 if ( offset >= segSize ) 553 if ( offset >= segSize )
555 { 554 {
556 offset = 0; 555 offset = 0;
557 for ( int i = 0 ; i < MAPSIZE-speed ; ++i ) 556 for ( int i = 0 ; i < MAPSIZE-speed ; ++i )
558 { 557 {
559 mapTop[i] = mapTop[i+speed]; 558 mapTop[i] = mapTop[i+speed];
560 mapBottom[i] = mapBottom[i+speed]; 559 mapBottom[i] = mapBottom[i+speed];
561 } 560 }
562 561
563 for ( int i = speed ; i > 0 ; --i ) 562 for ( int i = speed ; i > 0 ; --i )
564 setPoint( MAPSIZE-i ); 563 setPoint( MAPSIZE-i );
565 } 564 }
566 565
567 for ( int i = 0 ; i < BLOCKSIZE ; ++i ) 566 for ( int i = 0 ; i < BLOCKSIZE ; ++i )
568 { 567 {
569 if ( blocks[i].y() != -1 ) 568 if ( blocks[i].y() != -1 )
570 { 569 {
571 blocks[i].moveBy( -speed, 0 ); 570 blocks[i].moveBy( -speed, 0 );
572 if ( blocks[i].x() + blocks[i].width() < 0 ) 571 if ( blocks[i].x() + blocks[i].width() < 0 )
573 blocks[i].setY( -1 ); 572 blocks[i].setY( -1 );
574 } 573 }
575 } 574 }
576} 575}
577 576
578void SFCave :: addBlock() 577void SFCave :: addBlock()
579{ 578{
580 for ( int i = 0 ; i < BLOCKSIZE ; ++i ) 579 for ( int i = 0 ; i < BLOCKSIZE ; ++i )
581 { 580 {
582 if ( blocks[i].y() == -1 ) 581 if ( blocks[i].y() == -1 )
583 { 582 {
584 int x = sWidth; 583 int x = sWidth;
585 584
586 int y = mapTop[50] + (int)(nextInt(mapBottom[50] - mapTop[50] - blockHeight)); 585 int y = mapTop[50] + (int)(nextInt(mapBottom[50] - mapTop[50] - blockHeight));
587 586
588 blocks[i].setRect( x, y, blockWidth, blockHeight ); 587 blocks[i].setRect( x, y, blockWidth, blockHeight );
589 588
590 break; 589 break;
591 } 590 }
592 } 591 }
593} 592}
594 593
595void SFCave :: addGate() 594void SFCave :: addGate()
596{ 595{
597 for ( int i = 0 ; i < BLOCKSIZE ; ++i ) 596 for ( int i = 0 ; i < BLOCKSIZE ; ++i )
598 { 597 {
599 if ( blocks[i].y() == -1 ) 598 if ( blocks[i].y() == -1 )
600 { 599 {
601 int x1 = sWidth; 600 int x1 = sWidth;
602 int y1 = mapTop[50]; 601 int y1 = mapTop[50];
603 int b1Height = nextInt(mapBottom[50] - mapTop[50] - gapHeight); 602 int b1Height = nextInt(mapBottom[50] - mapTop[50] - gapHeight);
604 603
605 // See if height between last gate and this one is too big 604 // See if height between last gate and this one is too big
606 if ( b1Height - 100 > lastGateBottomY ) 605 if ( b1Height - 100 > lastGateBottomY )
607 b1Height -= 25; 606 b1Height -= 25;
608 else if ( b1Height + 100 < lastGateBottomY ) 607 else if ( b1Height + 100 < lastGateBottomY )
609 b1Height += 25; 608 b1Height += 25;
610 lastGateBottomY = b1Height; 609 lastGateBottomY = b1Height;
611 610
612 611
613 int x2 = sWidth; 612 int x2 = sWidth;
614 int y2 = y1 + b1Height + gapHeight; 613 int y2 = y1 + b1Height + gapHeight;
615 int b2Height = mapBottom[50] - y2; 614 int b2Height = mapBottom[50] - y2;
616 615
617 616
618 blocks[i].setRect( x1, y1, blockWidth, b1Height ); 617 blocks[i].setRect( x1, y1, blockWidth, b1Height );
619 blocks[i+1].setRect( x2, y2, blockWidth, b2Height ); 618 blocks[i+1].setRect( x2, y2, blockWidth, b2Height );
620 619
621 break; 620 break;
622 } 621 }
623 } 622 }
624} 623}
625 624
626void SFCave :: setPoint( int point ) 625void SFCave :: setPoint( int point )
627{ 626{
628 if ( nextInt(100) >= 80 ) 627 if ( nextInt(100) >= 80 )
629 dir *= -1; 628 dir *= -1;
630 629
631 mapTop[point] = mapTop[point-1] + (dir * nextInt( 5 ) ); 630 mapTop[point] = mapTop[point-1] + (dir * nextInt( 5 ) );
632 if ( mapTop[point] < 0 ) 631 if ( mapTop[point] < 0 )
633 { 632 {
634 mapTop[point] = 0; 633 mapTop[point] = 0;
635 dir *= -1; 634 dir *= -1;
636 } 635 }
637 else if ( mapTop[point] >= maxHeight ) 636 else if ( mapTop[point] >= maxHeight )
638 { 637 {
639 mapTop[point] = maxHeight; 638 mapTop[point] = maxHeight;
640 dir *= -1; 639 dir *= -1;
641 } 640 }
642 641
643// mapBottom[point] = sHeight - (maxHeight - mapBottom[point]); 642// mapBottom[point] = sHeight - (maxHeight - mapBottom[point]);
644 mapBottom[point] = sHeight - (maxHeight - mapTop[point]); 643 mapBottom[point] = sHeight - (maxHeight - mapTop[point]);
645} 644}
646 645
647void SFCave :: drawBoss() 646void SFCave :: drawBoss()
648{ 647{
649 offscreen->fill( Qt::black ); 648 offscreen->fill( Qt::black );
650 649
651 bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); 650 bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true );
652} 651}
653 652
654void SFCave :: draw() 653void SFCave :: draw()
655{ 654{
656 //printf( "Paint\n" ); 655 //printf( "Paint\n" );
657 offscreen->fill( Qt::black ); 656 offscreen->fill( Qt::black );
658 657
659 QPainter p( offscreen ); 658 QPainter p( offscreen );
660 QFontMetrics fm = p.fontMetrics(); 659 QFontMetrics fm = p.fontMetrics();
661 p.setPen( Qt::white ); 660 p.setPen( Qt::white );
662 661
663 for ( int i = 0 ; i < MAPSIZE -3; ++i ) 662 for ( int i = 0 ; i < MAPSIZE -3; ++i )
664 { 663 {
665 // Only display top landscape if not running FLY_GAME 664 // Only display top landscape if not running FLY_GAME
666 if ( CURRENT_GAME_TYPE != FLY_GAME ) 665 if ( CURRENT_GAME_TYPE != FLY_GAME )
667 p.drawLine( (i*segSize) - (offset*speed), mapTop[i], ((i+1)*segSize)-(offset*speed), mapTop[i+1] ); 666 p.drawLine( (i*segSize) - (offset*speed), mapTop[i], ((i+1)*segSize)-(offset*speed), mapTop[i+1] );
668 667
669 p.drawLine( (i*segSize) - (offset*speed), mapBottom[i], ((i+1)*segSize)-(offset*speed), mapBottom[i+1] ); 668 p.drawLine( (i*segSize) - (offset*speed), mapBottom[i], ((i+1)*segSize)-(offset*speed), mapBottom[i+1] );
670 669
671 if ( CURRENT_GAME_TYPE == FLY_GAME && showScoreZones ) 670 if ( CURRENT_GAME_TYPE == FLY_GAME && showScoreZones )
672 { 671 {
673 p.setPen( Qt::blue ); 672 p.setPen( Qt::blue );
674 for ( int j = 1 ; j < 10 && FLYSCORES( j, 0 ) != -1 ; ++j ) 673 for ( int j = 1 ; j < 10 && FLYSCORES( j, 0 ) != -1 ; ++j )
675 { 674 {
676 if ( FLYSCORES( j, 2 ) < 0 ) 675 if ( FLYSCORES( j, 2 ) < 0 )
677 p.setPen( Qt::red ); 676 p.setPen( Qt::red );
678 677
679 p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-FLYSCORES( j, 0 ), ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-FLYSCORES( j, 0 ) ); 678 p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-FLYSCORES( j, 0 ), ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-FLYSCORES( j, 0 ) );
680 } 679 }
681 680
682 p.setPen( Qt::white ); 681 p.setPen( Qt::white );
683 } 682 }
684 } 683 }
685 684
686 // Uncomment this to show user segment (usful for checking collision boundary with landscape 685 // Uncomment this to show user segment (usful for checking collision boundary with landscape
687// p.setPen( Qt::red ); 686// p.setPen( Qt::red );
688// p.drawLine( (11*segSize) - (offset*speed), 0, ((11)*segSize)-(offset*speed), sHeight ); 687// p.drawLine( (11*segSize) - (offset*speed), 0, ((11)*segSize)-(offset*speed), sHeight );
689// p.setPen( Qt::white ); 688// p.setPen( Qt::white );
690 689
691 // Draw user 690 // Draw user
692 p.drawRect( user ); 691 p.drawRect( user );
693 692
694 // Draw trails 693 // Draw trails
695 for ( int i = 0 ; i < TRAILSIZE ; ++i ) 694 for ( int i = 0 ; i < TRAILSIZE ; ++i )
696 if ( trail[i].x() >= 0 ) 695 if ( trail[i].x() >= 0 )
697 { 696 {
698 if ( showEyeCandy ) 697 if ( showEyeCandy )
699 p.setPen( Qt::white.light((int)(100.0-3*(user.x()/100.0)* (user.x()-trail[i].x())) ) ); 698 p.setPen( Qt::white.light((int)(100.0-3*(user.x()/100.0)* (user.x()-trail[i].x())) ) );
700 p.drawRect( trail[i].x(), trail[i].y(), 2, 2 ); 699 p.drawRect( trail[i].x(), trail[i].y(), 2, 2 );
701 } 700 }
702 701
703 p.setPen( Qt::white ); 702 p.setPen( Qt::white );
704 // Draw blocks 703 // Draw blocks
705 for ( int i = 0 ; i < BLOCKSIZE ; ++i ) 704 for ( int i = 0 ; i < BLOCKSIZE ; ++i )
706 if ( blocks[i].y() != -1 ) 705 if ( blocks[i].y() != -1 )
707 { 706 {
708 p.fillRect( blocks[i], Qt::black ); 707 p.fillRect( blocks[i], Qt::black );
709 p.drawRect( blocks[i] ); 708 p.drawRect( blocks[i] );
710 } 709 }
711 710
712 // draw score 711 // draw score
713 QString s; 712 QString s;
714 s.sprintf( "score %06d high score %06d", score, highestScore[currentGameType][currentGameDifficulty] ); 713 s.sprintf( "score %06d high score %06d", score, highestScore[currentGameType][currentGameDifficulty] );
715 p.drawText( 5, 10, s ); 714 p.drawText( 5, 10, s );
716 715
717 716
718 if ( state == STATE_CRASHING || state == STATE_CRASHED ) 717 if ( state == STATE_CRASHING || state == STATE_CRASHED )
719 { 718 {
720 // add next crash line 719 // add next crash line
721 720
722 if ( crashLineLength != -1 ) 721 if ( crashLineLength != -1 )
723 { 722 {
724 for ( int i = 0 ; i < 36 ; ++i ) 723 for ( int i = 0 ; i < 36 ; ++i )
725 { 724 {
726 int x = (int)(user.x() + (crashLineLength+nextInt(10)) * cos( (M_PI/180) * (10.0 * i) ) ); 725 int x = (int)(user.x() + (crashLineLength+nextInt(10)) * cos( (M_PI/180) * (10.0 * i) ) );
727 int y = (int)(user.y() + (crashLineLength+nextInt(10)) * sin( (M_PI/180) * (10.0 * i) ) ); p.drawLine( user.x(), user.y(), x, y ); 726 int y = (int)(user.y() + (crashLineLength+nextInt(10)) * sin( (M_PI/180) * (10.0 * i) ) ); p.drawLine( user.x(), user.y(), x, y );
728 } 727 }
729 } 728 }
730 729
731 if ( state == STATE_CRASHING && crashLineLength >= 15 ) //|| crashLineLength == -1) ) 730 if ( state == STATE_CRASHING && crashLineLength >= 15 ) //|| crashLineLength == -1) )
732 state = STATE_CRASHED; 731 state = STATE_CRASHED;
733 732
734 if ( state == STATE_CRASHED ) 733 if ( state == STATE_CRASHED )
735 { 734 {
736 QString text = "Press up or down to start"; 735 QString text = "Press up or down to start";
737 p.drawText( (sWidth/2) - (fm.width( text )/2), 120, text ); 736 p.drawText( (sWidth/2) - (fm.width( text )/2), 120, text );
738 737
739 text = "Press OK for menu"; 738 text = "Press OK for menu";
740 p.drawText( (sWidth/2) - (fm.width( text )/2), 135, text ); 739 p.drawText( (sWidth/2) - (fm.width( text )/2), 135, text );
741/* 740/*
742 text = "Press r to replay"; 741 text = "Press r to replay";
743 p.drawText( (sWidth/2) - (fm.width( text )/2), 150, text ); 742 p.drawText( (sWidth/2) - (fm.width( text )/2), 150, text );
744 743
745 text = "Press s to save the replay"; 744 text = "Press s to save the replay";
746 p.drawText( (sWidth/2) - (fm.width( text )/2), 165, text ); 745 p.drawText( (sWidth/2) - (fm.width( text )/2), 165, text );
747 746
748 text = "Press r to load a saved replay"; 747 text = "Press r to load a saved replay";
749 p.drawText( (sWidth/2) - (fm.width( text )/2), 180, text ); 748 p.drawText( (sWidth/2) - (fm.width( text )/2), 180, text );
750*/ 749*/
751 } 750 }
752 else 751 else
753 crashLineLength ++; 752 crashLineLength ++;
754 } 753 }
755 754
756 p.end(); 755 p.end();
757 bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); 756 bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true );
758 //printf( "endpaint\n" ); 757 //printf( "endpaint\n" );
759} 758}
760 759
761void SFCave :: handleKeys() 760void SFCave :: handleKeys()
762{ 761{
763 // Find enpty trail and move others 762 // Find enpty trail and move others
764 bool done = false; 763 bool done = false;
765 for ( int i = 0 ; i < TRAILSIZE ; ++i ) 764 for ( int i = 0 ; i < TRAILSIZE ; ++i )
766 { 765 {
767 if ( trail[i].x() < 0 ) 766 if ( trail[i].x() < 0 )
768 { 767 {
769 if ( !done ) 768 if ( !done )
770 { 769 {
771 trail[i].setX( user.x() - 5 ); 770 trail[i].setX( user.x() - 5 );
772 trail[i].setY( user.y() ); 771 trail[i].setY( user.y() );
773 done = true; 772 done = true;
774 } 773 }
775 } 774 }
776 else 775 else
777 { 776 {
778 trail[i].setX( trail[i].x() - (2) ); 777 trail[i].setX( trail[i].x() - (2) );
779 } 778 }
780 } 779 }
781 780
782 if ( speed <= 3 ) 781 if ( speed <= 3 )
783 { 782 {
784 if ( press ) 783 if ( press )
785 thrust -= thrustUp; 784 thrust -= thrustUp;
786 else 785 else
787 thrust += noThrust; 786 thrust += noThrust;
788 787
789 if ( thrust > maxDownThrust ) 788 if ( thrust > maxDownThrust )
790 thrust = maxDownThrust; 789 thrust = maxDownThrust;
791 else if ( thrust < maxUpThrust ) 790 else if ( thrust < maxUpThrust )
792 thrust = maxUpThrust; 791 thrust = maxUpThrust;
793 } 792 }
794 else 793 else
795 { 794 {
796 if ( press ) 795 if ( press )
797 thrust -= 0.5; 796 thrust -= 0.5;
798 else 797 else
799 thrust += 0.8; 798 thrust += 0.8;
800 799
801 if ( thrust > 5.0 ) 800 if ( thrust > 5.0 )
802 thrust = 5.0; 801 thrust = 5.0;
803 else if ( thrust < -3.5 ) 802 else if ( thrust < -3.5 )
804 thrust = -3.5; 803 thrust = -3.5;
805 } 804 }
806 user.moveBy( 0, (int)thrust ); 805 user.moveBy( 0, (int)thrust );
807} 806}
808 807
809void SFCave :: keyPressEvent( QKeyEvent *e ) 808void SFCave :: keyPressEvent( QKeyEvent *e )
810{ 809{
811 if ( state == STATE_MENU ) 810 if ( state == STATE_MENU )
812 handleMenuKeys( e ); 811 handleMenuKeys( e );
813 else 812 else
814 { 813 {
815 switch( e->key() ) 814 switch( e->key() )
816 { 815 {
817 case Qt::Key_Up: 816 case Qt::Key_Up:
818 case Qt::Key_F9: 817 case Qt::Key_F9:
819 case Qt::Key_Space: 818 case Qt::Key_Space:
820 if ( state == STATE_RUNNING ) 819 if ( state == STATE_RUNNING )
821 { 820 {
822 if ( !replay && !press ) 821 if ( !replay && !press )
823 { 822 {
824 press = true; 823 press = true;
825 replayList.append( new int( nrFrames ) ); 824 replayList.append( new int( nrFrames ) );
826 } 825 }
827 } 826 }
828 else if ( state == STATE_CRASHED ) 827 else if ( state == STATE_CRASHED )
829 { 828 {
830 if ( e->key() == Key_Up ) 829 if ( e->key() == Key_Up )
831 state = STATE_NEWGAME; 830 state = STATE_NEWGAME;
832 } 831 }
833 832
834 break; 833 break;
835 case Qt::Key_M: 834 case Qt::Key_M:
836 case Qt::Key_Return: 835 case Qt::Key_Return:
837 case Qt::Key_Enter: 836 case Qt::Key_Enter:
838 if ( state == STATE_CRASHED ) 837 if ( state == STATE_CRASHED )
839 { 838 {
840 state = STATE_MENU; 839 state = STATE_MENU;
841 currentMenuNr = 0; 840 currentMenuNr = 0;
842 currentMenuOption[currentMenuNr] = 0; 841 currentMenuOption[currentMenuNr] = 0;
843 } 842 }
844 break; 843 break;
845 844
846 case Qt::Key_Z: 845 case Qt::Key_Z:
847 showScoreZones = !showScoreZones; 846 showScoreZones = !showScoreZones;
848 break; 847 break;
849 848
850 default: 849 default:
851 e->ignore(); 850 e->ignore();
852 break; 851 break;
853 } 852 }
854 } 853 }
855} 854}
856 855
857void SFCave :: keyReleaseEvent( QKeyEvent *e ) 856void SFCave :: keyReleaseEvent( QKeyEvent *e )
858{ 857{
859 if ( state == STATE_MENU ) 858 if ( state == STATE_MENU )
860 { 859 {
861 } 860 }
862 else 861 else
863 { 862 {
864 switch( e->key() ) 863 switch( e->key() )
865 { 864 {
866 case Qt::Key_F9: 865 case Qt::Key_F9:
867 case Qt::Key_Space: 866 case Qt::Key_Space:
868 case Qt::Key_Up: 867 case Qt::Key_Up:
869 if ( state == STATE_RUNNING ) 868 if ( state == STATE_RUNNING )
870 { 869 {
871 if ( !replay && press ) 870 if ( !replay && press )
872 { 871 {
873 press = false; 872 press = false;
874 replayList.append( new int( nrFrames ) ); 873 replayList.append( new int( nrFrames ) );
875 } 874 }
876 } 875 }
877 break; 876 break;
878 877
879 case Qt::Key_E: 878 case Qt::Key_E:
880 showEyeCandy = !showEyeCandy; 879 showEyeCandy = !showEyeCandy;
881 break; 880 break;
882 881
883 case Qt::Key_R: 882 case Qt::Key_R:
884 if ( state == STATE_CRASHED ) 883 if ( state == STATE_CRASHED )
885 state = STATE_REPLAY; 884 state = STATE_REPLAY;
886 break; 885 break;
887 886
888 case Qt::Key_Down: 887 case Qt::Key_Down:
889 if ( state == STATE_CRASHED ) 888 if ( state == STATE_CRASHED )
890 state = STATE_NEWGAME; 889 state = STATE_NEWGAME;
891 break; 890 break;
892 891
893 case Qt::Key_S: 892 case Qt::Key_S:
894 if ( state == STATE_CRASHED ) 893 if ( state == STATE_CRASHED )
895 saveReplay(); 894 saveReplay();
896 break; 895 break;
897 896
898 case Qt::Key_L: 897 case Qt::Key_L:
899 if ( state == STATE_CRASHED ) 898 if ( state == STATE_CRASHED )
900 loadReplay(); 899 loadReplay();
901 break; 900 break;
902 default: 901 default:
903 e->ignore(); 902 e->ignore();
904 break; 903 break;
905 } 904 }
906 } 905 }
907 906
908} 907}
909 908
910 909
911void SFCave :: saveScore() 910void SFCave :: saveScore()
912{ 911{
913#ifdef QWS 912#ifdef QWS
914 Config cfg( "sfcave" ); 913 Config cfg( "sfcave" );
915 cfg.setGroup( "settings" ); 914 cfg.setGroup( "settings" );
916 QString key = "highScore_"; 915 QString key = "highScore_";
917 916
918 cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] ); 917 cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] );
919 key += CURRENT_GAME_TYPE; 918 key += CURRENT_GAME_TYPE;
920 cfg.writeEntry( key, highestScore[currentGameType] ); 919 cfg.writeEntry( key, highestScore[currentGameType] );
921#endif 920#endif
922} 921}
923 922
924void SFCave :: saveReplay() 923void SFCave :: saveReplay()
925{ 924{
926 FILE *out; 925 FILE *out;
927 out = fopen( (const char *)replayFile, "w" ); 926 out = fopen( QFile::encodeName(replayFile).data(), "w" );
928 if ( !out ) 927 if ( !out )
929 { 928 {
930 printf( "Couldn't write to /home/root/sfcave.replay\n" ); 929 printf( "Couldn't write to %s\n", QFile::encodeName(replayFile).data() );
931 return; 930 return;
932 } 931 }
933 932
934 // Build up string of values 933 // Build up string of values
935 // Format is:: <landscape seed> <game type> <difficulty> <framenr> <framenr>....... 934 // Format is:: <landscape seed> <game type> <difficulty> <framenr> <framenr>.......
936 QString val; 935 QString val;
937 val.sprintf( "%d %d %d ", currentSeed, currentGameType, currentGameDifficulty ); 936 val.sprintf( "%d %d %d ", currentSeed, currentGameType, currentGameDifficulty );
938 937
939 QListIterator<int> it( replayList ); 938 QListIterator<int> it( replayList );
940 while( it.current() ) 939 while( it.current() )
941 { 940 {
942 QString tmp; 941 QString tmp;
943 tmp.sprintf( "%d ", (*it.current()) ); 942 tmp.sprintf( "%d ", (*it.current()) );
944 val += tmp; 943 val += tmp;
945 944
946 ++it; 945 ++it;
947 } 946 }
948 val += "\n"; 947 val += "\n";
949 948
950 QString line; 949 QString line;
951 line.sprintf( "%d\n", val.length() ); 950 line.sprintf( "%d\n", val.length() );
952 fwrite( (const char *)line, 1, line.length(), out ); 951 fwrite( (const char *)line, 1, line.length(), out );
953 952
954 fwrite( (const char *)val, 1, val.length(), out ); 953 fwrite( (const char *)val, 1, val.length(), out );
955 954
956 fclose( out ); 955 fclose( out );
957 956
958 printf( "Replay saved to %s\n", (const char *)replayFile ); 957 printf( "Replay saved to %s\n", QFile::encodeName(replayFile).data() );
959 958
960} 959}
961 960
962void SFCave :: loadReplay() 961void SFCave :: loadReplay()
963{ 962{
964 FILE *in = fopen( (const char *)replayFile, "r" ); 963 FILE *in = fopen( QFile::encodeName(replayFile).data() , "r" );
965 964
966 if ( in == 0 ) 965 if ( in == 0 )
967 { 966 {
968 printf( "Couldn't load replay file!\n" ); 967 printf( "Couldn't load replay file!\n" );
969 return; 968 return;
970 } 969 }
971 970
972 // Read next line - contains the size of the options 971 // Read next line - contains the size of the options
973 char line[10+1]; 972 char line[10+1];
974 fgets( line, 10, in ); 973 fgets( line, 10, in );
975 974
976 int length = -1; 975 int length = -1;
977 sscanf( line, "%d", &length ); 976 sscanf( line, "%d", &length );
978 char *data = new char[length+1]; 977 char *data = new char[length+1];
979 978
980 fread( data, 1, length, in ); 979 fread( data, 1, length, in );
981// printf( "data - %s", data ); 980// printf( "data - %s", data );
982 981
983 QString sep = " "; 982 QString sep = " ";
984 QStringList list = QStringList::split( sep, QString( data ) ); 983 QStringList list = QStringList::split( sep, QString( data ) );
985 984
986 // print it out 985 // print it out
987 QStringList::Iterator it = list.begin(); 986 QStringList::Iterator it = list.begin();
988 currentSeed = (*it).toInt(); 987 currentSeed = (*it).toInt();
989 ++it; 988 ++it;
990 currentGameType = (*it).toInt(); 989 currentGameType = (*it).toInt();
991 ++it; 990 ++it;
992 currentGameDifficulty = (*it).toInt(); 991 currentGameDifficulty = (*it).toInt();
993 ++it; 992 ++it;
994 993
995 replayList.clear(); 994 replayList.clear();
996 for ( ; it != list.end(); ++it ) 995 for ( ; it != list.end(); ++it )
997 { 996 {
998 int v = (*it).toInt(); 997 int v = (*it).toInt();
999 replayList.append( new int( v ) ); 998 replayList.append( new int( v ) );
1000 } 999 }
1001 1000
1002 delete data; 1001 delete data;
1003 1002
1004 fclose( in ); 1003 fclose( in );
1005 1004
1006 printf( "Replay loaded from %s\n", (const char *)replayFile ); 1005 printf( "Replay loaded from %s\n", QFile::encodeName(replayFile).data() );
1007} 1006}
1008 1007
1009 1008
1010//--------------- MENU CODE --------------------- 1009//--------------- MENU CODE ---------------------
1011void SFCave :: handleMenuKeys( QKeyEvent *e ) 1010void SFCave :: handleMenuKeys( QKeyEvent *e )
1012{ 1011{
1013 switch( e->key() ) 1012 switch( e->key() )
1014 { 1013 {
1015 case Qt::Key_Down: 1014 case Qt::Key_Down:
1016 currentMenuOption[currentMenuNr] ++; 1015 currentMenuOption[currentMenuNr] ++;
1017 if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" ) 1016 if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" )
1018 currentMenuOption[currentMenuNr] = 0; 1017 currentMenuOption[currentMenuNr] = 0;
1019 break; 1018 break;
1020 case Qt::Key_Up: 1019 case Qt::Key_Up:
1021 currentMenuOption[currentMenuNr] --; 1020 currentMenuOption[currentMenuNr] --;
1022 if ( currentMenuOption[currentMenuNr] < 0 ) 1021 if ( currentMenuOption[currentMenuNr] < 0 )
1023 currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1; 1022 currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1;
1024 break; 1023 break;
1025 1024
1026 case Qt::Key_Left: 1025 case Qt::Key_Left:
1027 if ( currentMenuNr == MENU_OPTIONS_MENU ) 1026 if ( currentMenuNr == MENU_OPTIONS_MENU )
1028 { 1027 {
1029 if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) 1028 if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE )
1030 { 1029 {
1031 currentGameType --; 1030 currentGameType --;
1032 if ( currentGameType < 0 ) 1031 if ( currentGameType < 0 )
1033 currentGameType = NR_GAME_TYPES - 1; 1032 currentGameType = NR_GAME_TYPES - 1;
1034 } 1033 }
1035 else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) 1034 else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY )
1036 { 1035 {
1037 currentGameDifficulty --; 1036 currentGameDifficulty --;
1038 if ( currentGameDifficulty < 0 ) 1037 if ( currentGameDifficulty < 0 )
1039 currentGameDifficulty = NR_GAME_DIFFICULTIES - 1; 1038 currentGameDifficulty = NR_GAME_DIFFICULTIES - 1;
1040 } 1039 }
1041 } 1040 }
1042 break; 1041 break;
1043 1042
1044 case Qt::Key_Right: 1043 case Qt::Key_Right:
1045 if ( currentMenuNr == MENU_OPTIONS_MENU ) 1044 if ( currentMenuNr == MENU_OPTIONS_MENU )
1046 { 1045 {
1047 if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) 1046 if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE )
1048 { 1047 {
1049 currentGameType ++; 1048 currentGameType ++;
1050 if ( currentGameType == NR_GAME_TYPES ) 1049 if ( currentGameType == NR_GAME_TYPES )
1051 currentGameType = 0; 1050 currentGameType = 0;
1052 } 1051 }
1053 else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) 1052 else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY )
1054 { 1053 {
1055 currentGameDifficulty ++; 1054 currentGameDifficulty ++;
1056 if ( currentGameDifficulty == NR_GAME_DIFFICULTIES ) 1055 if ( currentGameDifficulty == NR_GAME_DIFFICULTIES )
1057 currentGameDifficulty = 0; 1056 currentGameDifficulty = 0;
1058 } 1057 }
1059 } 1058 }
1060 break; 1059 break;
1061 1060
1062 case Qt::Key_Space: 1061 case Qt::Key_Space:
1063 case Qt::Key_Return: 1062 case Qt::Key_Return:
1064 case Qt::Key_Enter: 1063 case Qt::Key_Enter:
1065 dealWithMenuSelection(); 1064 dealWithMenuSelection();
1066 break; 1065 break;
1067 } 1066 }
1068} 1067}
1069 1068
1070void SFCave :: displayMenu() 1069void SFCave :: displayMenu()
1071{ 1070{
1072 offscreen->fill( Qt::black ); 1071 offscreen->fill( Qt::black );
1073 1072
1074 QPainter p( offscreen ); 1073 QPainter p( offscreen );
1075 p.setPen( Qt::white ); 1074 p.setPen( Qt::white );
1076 1075
1077 QFont f( "Helvetica", 16 ); 1076 QFont f( "Helvetica", 16 );
1078 p.setFont( f ); 1077 p.setFont( f );
1079 1078
1080 QFontMetrics fm = p.fontMetrics(); 1079 QFontMetrics fm = p.fontMetrics();
1081 1080
1082 QString text = "SFCave"; 1081 QString text = "SFCave";
1083 p.drawText( (sWidth/2) - (fm.width( text )/2), 60, text ); 1082 p.drawText( (sWidth/2) - (fm.width( text )/2), 60, text );
1084 1083
1085 text = "Written by Andy Qua"; 1084 text = "Written by Andy Qua";
1086 p.drawText( (sWidth/2) - (fm.width( text )/2), 85, text ); 1085 p.drawText( (sWidth/2) - (fm.width( text )/2), 85, text );
1087 1086
1088 // Draw options 1087 // Draw options
1089 int pos = 140; 1088 int pos = 140;
1090 for ( int i = 0 ; menuOptions[currentMenuNr][i] != "" ; ++i, pos += 25 ) 1089 for ( int i = 0 ; menuOptions[currentMenuNr][i] != "" ; ++i, pos += 25 )
1091 { 1090 {
1092 if ( currentMenuOption[currentMenuNr] == i ) 1091 if ( currentMenuOption[currentMenuNr] == i )
1093 p.setPen( Qt::yellow ); 1092 p.setPen( Qt::yellow );
1094 else 1093 else
1095 p.setPen( Qt::white ); 1094 p.setPen( Qt::white );
1096 1095
1097 QString text; 1096 QString text;
1098 if ( menuOptions[currentMenuNr][i].find( "%s" ) != -1 ) 1097 if ( menuOptions[currentMenuNr][i].find( "%s" ) != -1 )
1099 { 1098 {
1100 QString val; 1099 QString val;
1101 if ( i == MENU_GAME_TYPE ) 1100 if ( i == MENU_GAME_TYPE )
1102 val = gameTypes[currentGameType]; 1101 val = gameTypes[currentGameType];
1103 else 1102 else
1104 val = dificultyOption[currentGameDifficulty]; 1103 val = dificultyOption[currentGameDifficulty];
1105 1104
1106 text.sprintf( (const char *)menuOptions[currentMenuNr][i], (const char *)val ); 1105 text.sprintf( (const char *)menuOptions[currentMenuNr][i], (const char *)val );
1107 } 1106 }
1108 else 1107 else
1109 text = menuOptions[currentMenuNr][i]; 1108 text = menuOptions[currentMenuNr][i];
1110 1109
1111 p.drawText( (sWidth/2) - (fm.width( text )/2), pos, text ); 1110 p.drawText( (sWidth/2) - (fm.width( text )/2), pos, text );
1112 } 1111 }
1113 1112
1114 p.end(); 1113 p.end();
1115 bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); 1114 bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true );
1116} 1115}
1117 1116
1118void SFCave :: dealWithMenuSelection() 1117void SFCave :: dealWithMenuSelection()
1119{ 1118{
1120 switch( currentMenuNr ) 1119 switch( currentMenuNr )
1121 { 1120 {
1122 case MENU_MAIN_MENU: 1121 case MENU_MAIN_MENU:
1123 { 1122 {
1124 switch( currentMenuOption[currentMenuNr] ) 1123 switch( currentMenuOption[currentMenuNr] )
1125 { 1124 {
1126 case MENU_START_GAME: 1125 case MENU_START_GAME:
1127 state = STATE_NEWGAME; 1126 state = STATE_NEWGAME;
1128 break; 1127 break;
1129 1128
1130 case MENU_REPLAY: 1129 case MENU_REPLAY:
1131 currentMenuNr = MENU_REPLAY_MENU; 1130 currentMenuNr = MENU_REPLAY_MENU;
1132 currentMenuOption[currentMenuNr] = 0; 1131 currentMenuOption[currentMenuNr] = 0;
1133 break; 1132 break;
1134 1133
1135 case MENU_OPTIONS: 1134 case MENU_OPTIONS:
1136 currentMenuNr = MENU_OPTIONS_MENU; 1135 currentMenuNr = MENU_OPTIONS_MENU;
1137 currentMenuOption[currentMenuNr] = 0; 1136 currentMenuOption[currentMenuNr] = 0;
1138 break; 1137 break;
1139 1138
1140 case MENU_HELP: 1139 case MENU_HELP:
1141 { 1140 {
1142 // Display Help Menu 1141 // Display Help Menu
1143 HelpWindow *dlg = new HelpWindow( this ); 1142 HelpWindow *dlg = new HelpWindow( this );
1144 dlg->exec(); 1143 dlg->exec();
1145 delete dlg; 1144 delete dlg;
1146 break; 1145 break;
1147 } 1146 }
1148 1147
1149 case MENU_QUIT: 1148 case MENU_QUIT:
1150 QApplication::exit(); 1149 QApplication::exit();
1151 break; 1150 break;
1152 } 1151 }
1153 1152
1154 break; 1153 break;
1155 } 1154 }
1156 1155
1157 case MENU_OPTIONS_MENU: 1156 case MENU_OPTIONS_MENU:
1158 { 1157 {
1159 switch( currentMenuOption[currentMenuNr] ) 1158 switch( currentMenuOption[currentMenuNr] )
1160 { 1159 {
1161 case MENU_GAME_TYPE: 1160 case MENU_GAME_TYPE:
1162 break; 1161 break;
1163 1162
1164 case MENU_GAME_DIFFICULTY: 1163 case MENU_GAME_DIFFICULTY:
1165 break; 1164 break;
1166 1165
1167 case MENU_CLEAR_HIGHSCORES: 1166 case MENU_CLEAR_HIGHSCORES:
1168 for ( int i = 0 ; i < 3 ; ++i ) 1167 for ( int i = 0 ; i < 3 ; ++i )
1169 highestScore[currentGameType][i] = 0; 1168 highestScore[currentGameType][i] = 0;
1170 break; 1169 break;
1171 1170
1172 case MENU_BACK: 1171 case MENU_BACK:
1173 currentMenuNr = MENU_MAIN_MENU; 1172 currentMenuNr = MENU_MAIN_MENU;
1174 1173
1175#ifdef QWS 1174#ifdef QWS
1176 Config cfg( "sfcave" ); 1175 Config cfg( "sfcave" );
1177 cfg.setGroup( "settings" ); 1176 cfg.setGroup( "settings" );
1178 cfg.writeEntry( "difficulty", currentGameDifficulty ); 1177 cfg.writeEntry( "difficulty", currentGameDifficulty );
1179 cfg.writeEntry( "gameType", currentGameType ); 1178 cfg.writeEntry( "gameType", currentGameType );
1180#endif 1179#endif
1181 break; 1180 break;
1182 } 1181 }
1183 1182
1184 break; 1183 break;
1185 } 1184 }
1186 1185
1187 case MENU_REPLAY_MENU: 1186 case MENU_REPLAY_MENU:
1188 { 1187 {
1189 switch( currentMenuOption[currentMenuNr] ) 1188 switch( currentMenuOption[currentMenuNr] )
1190 { 1189 {
1191 case MENU_REPLAY_START: 1190 case MENU_REPLAY_START:
1192 if ( currentSeed != 0 ) 1191 if ( currentSeed != 0 )
1193 state = STATE_REPLAY; 1192 state = STATE_REPLAY;
1194 // Display No Replay 1193 // Display No Replay
1195 break; 1194 break;
1196 1195
1197 case MENU_REPLAY_LOAD: 1196 case MENU_REPLAY_LOAD:
1198 loadReplay(); 1197 loadReplay();
1199 break; 1198 break;
1200 1199
1201 case MENU_REPLAY_SAVE: 1200 case MENU_REPLAY_SAVE:
1202 saveReplay(); 1201 saveReplay();
1203 break; 1202 break;
1204 1203
1205 case MENU_REPLAY_BACK: 1204 case MENU_REPLAY_BACK:
1206 currentMenuNr = MENU_MAIN_MENU; 1205 currentMenuNr = MENU_MAIN_MENU;
1207 break; 1206 break;
1208 1207
1209 } 1208 }
1210 } 1209 }
1211 } 1210 }
1212} 1211}
1213 1212