author | harlekin <harlekin> | 2002-03-05 19:03:08 (UTC) |
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committer | harlekin <harlekin> | 2002-03-05 19:03:08 (UTC) |
commit | 3ccfa79645d8bd99c7b559f9fa315d028db2c75d (patch) (side-by-side diff) | |
tree | 54f422c70dd85e16d10d98696c7cdd9ddc8b916f | |
parent | 7f0e92c12b41207fa75c82bc0b6f30fc57e7e77d (diff) | |
download | opie-3ccfa79645d8bd99c7b559f9fa315d028db2c75d.zip opie-3ccfa79645d8bd99c7b559f9fa315d028db2c75d.tar.gz opie-3ccfa79645d8bd99c7b559f9fa315d028db2c75d.tar.bz2 |
the launch key on ipaq is now the fire button
-rw-r--r-- | noncore/games/qasteroids/toplevel.cpp | 26 |
1 files changed, 22 insertions, 4 deletions
diff --git a/noncore/games/qasteroids/toplevel.cpp b/noncore/games/qasteroids/toplevel.cpp index 57242a0..090099f 100644 --- a/noncore/games/qasteroids/toplevel.cpp +++ b/noncore/games/qasteroids/toplevel.cpp @@ -34,8 +34,10 @@ #include <qlayout.h> #include <qlcdnumber.h> #include <qpushbutton.h> +#include <sys/utsname.h> + #define SB_SCORE 1 #define SB_LEVEL 2 #define SB_SHIPS 3 @@ -252,11 +254,27 @@ KAstTopLevel::KAstTopLevel( QWidget *parent, const char *name ) actions.insert( Qt::Key_Enter, Shoot ); actions.insert( Qt::Key_Z, Teleport ); actions.insert( Qt::Key_Down, Brake ); actions.insert( Qt::Key_P, Pause ); - actions.insert( Key_F12, Launch ); - actions.insert( Key_F11, Shield ); - actions.insert( Key_F9, NewGame ); + + + struct utsname name; /* check for embedix kernel running on the zaurus, if + lineo change string, this break + */ + if (uname(&name) != -1) { + QString release=name.release; + if(release.find("embedix",0,TRUE) !=-1) { + actions.insert( Key_F12, Launch ); + actions.insert( Key_F11, Shield ); + actions.insert( Key_F9, NewGame ); + } else { + // ipaq + actions.insert( Key_F12, Shoot ); + actions.insert( Key_F11, Shield ); + actions.insert( Key_F10, Launch ); + actions.insert( Key_F9, NewGame ); + } + } // actions.insert( Qt::Key_S, Shield ); // actions.insert( Qt::Key_X, Brake ); // actions.insert( Qt::Key_L, Launch ); @@ -450,9 +468,9 @@ void KAstTopLevel::slotShipKilled() if ( shipsRemain > 0 ) { waitShip = TRUE; - view->showText( tr( "Ship Destroyed.\nPress Launch/Home key."), yellow ); + view->showText( tr( "Ship Destroyed.\nPress Contacts/Home key."), yellow ); } else { view->endGame(); |