author | andyq <andyq> | 2002-12-07 00:30:30 (UTC) |
---|---|---|
committer | andyq <andyq> | 2002-12-07 00:30:30 (UTC) |
commit | ad2a10877ae6e50b1a765a9b7cff14494c65e588 (patch) (side-by-side diff) | |
tree | 261d3461be9861235dff59e908dc650fe98cb346 | |
parent | 22b6762b871b64825e1f8e974636c2d27fef8486 (diff) | |
download | opie-ad2a10877ae6e50b1a765a9b7cff14494c65e588.zip opie-ad2a10877ae6e50b1a765a9b7cff14494c65e588.tar.gz opie-ad2a10877ae6e50b1a765a9b7cff14494c65e588.tar.bz2 |
Upgraded to v1.7 - new menu system, new game types (gates (implemented and working) and fly (not implemented yet)). Also, high scores are persistent and different across game types - not difficultiy yet. Game Difficulty levels added but not yet implemented
-rw-r--r-- | noncore/games/sfcave/sfcave.cpp | 374 | ||||
-rw-r--r-- | noncore/games/sfcave/sfcave.h | 42 |
2 files changed, 371 insertions, 45 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp index 931f393..8b9c844 100644 --- a/noncore/games/sfcave/sfcave.cpp +++ b/noncore/games/sfcave/sfcave.cpp @@ -1,421 +1,733 @@ #include <stdio.h> #include <stdlib.h> #include <math.h> #ifdef QWS #include <qpe/qpeapplication.h> +#include <qpe/config.h> #else #include <qapplication.h> #endif #include "sfcave.h" -#define CAPTION "SFCave 1.6 by AndyQ" +#define CAPTION "SFCave 1.7 by AndyQ" + +// States +#define STATE_BOSS 0 +#define STATE_RUNNING 1 +#define STATE_CRASHED 2 +#define STATE_NEWGAME 3 +#define STATE_MENU 4 + +// Menus +#define MENU_MAIN_MENU 0 +#define MENU_OPTIONS_MENU 1 + +// Main Menu Options +#define MENU_START_GAME 0 +#define MENU_OPTIONS 1 +#define MENU_QUIT 2 + +// Option Menu Options +#define MENU_GAME_TYPE 0 +#define MENU_GAME_DIFFICULTY 1 +#define MENU_BACK 2 + +QString SFCave::menuOptions[2][5] = { { "Start Game", "Options", "Quit", "", "" }, + { "Game Type - %s", "Game Difficulty - %s", "Back", "", "" } }; + + +#define NR_GAME_DIFFICULTIES 3 +#define NR_GAME_TYPES 3 + +#define EASY "Easy" +#define NORMAL "Normal" +#define HARD "Hard" + +#define SFCAVE_GAME_TYPE 0 +#define GATES_GAME_TYPE 1 +#define FLY_GAME_TYPE 2 +#define SFCAVE_GAME "SFCave" +#define GATES_GAME "Gates" +#define FLY_GAME "Fly" +QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD }; +QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME }; + +#define CURRENT_GAME_TYPE gameTypes[currentGameType] +#define CURRENT_GAME_DIFFICULTY difficultyOption[currentGameDifficulty]; + bool movel; + int main( int argc, char *argv[] ) { movel = true; #ifdef QWS QPEApplication a( argc, argv ); #else QApplication a( argc, argv ); #endif int speed = 3; for ( int i = 0 ; i < argc ; ++i ) { if ( strcmp( argv[i], "-s" ) == 0 ) { if ( i+1 < argc ) speed = atoi( argv[i+1] ); } } - Main app( speed ); + SFCave app( speed ); a.setMainWidget( &app ); app.show(); app.start(); a.exec(); } -Main :: Main( int spd, QWidget *w, char *name ) +SFCave :: SFCave( int spd, QWidget *w, char *name ) : QMainWindow( w, name ) + { #ifdef QWS showMaximized(); #else resize( 240, 284 ); #endif sWidth = width(); sHeight = height(); segSize = sWidth/(MAPSIZE-1)+1; -// printf( "width %d, height %d\n", sWidth, sHeight ); -// printf( "segSize = %d\n", segSize ); + currentMenuNr = 0; + nrMenuOptions[0] = 3; + nrMenuOptions[1] = 3; + currentMenuOption[0] = 0; + currentMenuOption[1] = 0; + currentGameType = 0; + currentGameDifficulty = 0; setCaption( CAPTION ); - highestScore = 0; +#ifdef QWS + Config cfg( "sfcave" ); + cfg.setGroup( "settings" ); + QString key = "highScore_"; + highestScore[SFCAVE_GAME_TYPE] = cfg.readNumEntry( key + SFCAVE_GAME, 0 ); + highestScore[GATES_GAME_TYPE] = cfg.readNumEntry( key + GATES_GAME, 0 ); + highestScore[FLY_GAME_TYPE] = cfg.readNumEntry( key + FLY_GAME, 0 ); + currentGameType = cfg.readNumEntry( "gameType", 0 ); + currentGameDifficulty = cfg.readNumEntry( "difficulty", 0 ); +#endif speed = spd; // Change to 2 for PC press = false; offscreen = new QPixmap( sWidth, sHeight ); offscreen->fill( Qt::black ); setUp(); crashLineLength = -1; gameTimer = new QTimer( this, "game timer" ); connect( gameTimer, SIGNAL( timeout() ), this, SLOT( run() ) ); } -Main :: ~Main() +SFCave :: ~SFCave() { } -void Main :: start() +void SFCave :: start() { gameTimer->start( 10 ); } -int Main :: nextInt( int range ) +int SFCave :: nextInt( int range ) { return rand() % range; } -void Main :: setUp() +void SFCave :: setUp() { - state = STATE_CRASHED; - prevState = STATE_CRASHED; + state = STATE_MENU; + prevState = STATE_MENU; score = 0; offset = 0; maxHeight = 50; nrFrames = 0; dir = 1; thrust = 0; crashLineLength = 0; user.setRect( 50, sWidth/2, 4, 4 ); blockWidth = 20; blockHeight = 70; + gapHeight = 125; + gateDistance = 75; + nextGate = nextInt( 50 ) + gateDistance; for ( int i = 0 ; i < TRAILSIZE ; ++i ) { trail[i].setX( -1 ); trail[i].setY( 0 ); } mapTop[0] = (int)(nextInt(50)) + 5; for ( int i = 1 ; i < MAPSIZE ; ++i ) setPoint( i ); for ( int i = 0 ; i < BLOCKSIZE ; ++i ) blocks[i].setY( -1 ); } -void Main :: run() +void SFCave :: run() { //running = true; //setUp(); switch ( state ) { + case STATE_MENU: + displayMenu(); + break; case STATE_NEWGAME: setUp(); draw(); state = STATE_RUNNING; break; case STATE_BOSS: drawBoss(); break; case STATE_CRASHED: draw(); break; case STATE_RUNNING: { if ( nrFrames % 5 == 0 ) score ++; if ( nrFrames % 2 == 0 ) handleKeys(); - if ( ++nrFrames % 500 == 0 ) + // Apply Game rules + nrFrames ++; + if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) + { + if ( nrFrames % 500 == 0 ) { if ( maxHeight < sHeight - 100 ) { maxHeight += 10; // Reduce block height if ( maxHeight > sHeight - 150 ) blockHeight -= 5; } } if ( nrFrames % 100 == 0 ) addBlock(); + } + else if ( CURRENT_GAME_TYPE == GATES_GAME ) + { + // Slightly random gap distance + if ( nrFrames >= nextGate ) + { + nextGate = nrFrames + nextInt( 50 ) + gateDistance; + addGate(); + } + + if ( nrFrames % 500 == 0 ) + { + if ( gapHeight > 75 ) + gapHeight -= 5; + } + } + else if ( CURRENT_GAME_TYPE == FLY_GAME ) + { + } + - // if ( false ) if ( checkCollision() ) { - if ( score > highestScore ) - highestScore = score; + if ( score > highestScore[currentGameType] ) + highestScore[currentGameType] = score; + +#ifdef QWS + Config cfg( "sfcave" ); + cfg.setGroup( "settings" ); + QString key = "highScore_"; + key += CURRENT_GAME_TYPE; + cfg.writeEntry( key, highestScore[currentGameType] ); +#endif state = STATE_CRASHED; } else { if ( movel ) moveLandscape(); //movel = false; } draw(); break; } } } -bool Main :: checkCollision() +bool SFCave :: checkCollision() { if ( (user.y() + user.width()) >= mapBottom[10] || user.y() <= mapTop[10] ) return true; for ( int i = 0 ; i < BLOCKSIZE ; ++i ) { if ( blocks[i].y() != -1 ) { if ( blocks[i].intersects( user ) ) return true; } } return false; } -void Main :: moveLandscape() +void SFCave :: moveLandscape() { offset++; if ( offset >= segSize ) { offset = 0; for ( int i = 0 ; i < MAPSIZE-speed ; ++i ) { mapTop[i] = mapTop[i+speed]; mapBottom[i] = mapBottom[i+speed]; } for ( int i = speed ; i > 0 ; --i ) setPoint( MAPSIZE-i ); } for ( int i = 0 ; i < BLOCKSIZE ; ++i ) { if ( blocks[i].y() != -1 ) { blocks[i].moveBy( -speed, 0 ); if ( blocks[i].x() + blocks[i].width() < 0 ) blocks[i].setY( -1 ); } } } -void Main :: addBlock() +void SFCave :: addBlock() { for ( int i = 0 ; i < BLOCKSIZE ; ++i ) { if ( blocks[i].y() == -1 ) { int x = sWidth; int y = mapTop[50] + (int)(nextInt(mapBottom[50] - mapTop[50] - blockHeight)); blocks[i].setRect( x, y, blockWidth, blockHeight ); -// printf( "Added block @ %d %d\n", x, y ); -// printf( "mapTop = %d, mapBottom = %d", mapTop[50], mapBottom[50] ); + break; + } + } +} + +void SFCave :: addGate() +{ + for ( int i = 0 ; i < BLOCKSIZE ; ++i ) + { + if ( blocks[i].y() == -1 ) + { + int x1 = sWidth; + int y1 = mapTop[50]; + int b1Height = nextInt(mapBottom[50] - mapTop[50] - gateDistance); + + // See if height between last gate and this one is too big + if ( b1Height - 200 > lastGateBottomY ) + b1Height -= 25; + else if ( b1Height + 200 < lastGateBottomY ) + b1Height += 25; + lastGateBottomY = b1Height; + + int x2 = sWidth; + int y2 = y1 + b1Height + gateDistance; + int b2Height = mapBottom[50] - y2; + + + blocks[i].setRect( x1, y1, blockWidth, b1Height ); + blocks[i+1].setRect( x2, y2, blockWidth, b2Height ); break; } } } -void Main :: setPoint( int point ) +void SFCave :: setPoint( int point ) { if ( nextInt(100) >= 80 ) dir *= -1; mapTop[point] = mapTop[point-1] + (dir * nextInt( 5 ) ); if ( mapTop[point] < 0 ) { mapTop[point] = 0; dir *= -1; } else if ( mapTop[point] >= maxHeight ) { mapTop[point] = maxHeight; dir *= -1; } mapBottom[point] = sHeight - (maxHeight - mapBottom[point]); mapBottom[point] = sHeight - (maxHeight - mapTop[point]); } -void Main :: drawBoss() +void SFCave :: drawBoss() { offscreen->fill( Qt::black ); bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); } -void Main :: draw() +void SFCave :: draw() { //printf( "Paint\n" ); offscreen->fill( Qt::black ); QPainter p( offscreen ); + QFontMetrics fm = p.fontMetrics(); p.setPen( Qt::white ); for ( int i = 0 ; i < MAPSIZE -3; ++i ) { p.drawLine( (i*segSize) - (offset*speed), mapTop[i], ((i+1)*segSize)-(offset*speed), mapTop[i+1] ); p.drawLine( (i*segSize) - (offset*speed), mapBottom[i], ((i+1)*segSize)-(offset*speed), mapBottom[i+1] ); } // Draw user p.drawRect( user ); // Draw trails for ( int i = 0 ; i < TRAILSIZE ; ++i ) if ( trail[i].x() >= 0 ) p.drawRect( trail[i].x(), trail[i].y(), 2, 2 ); // Draw blocks for ( int i = 0 ; i < BLOCKSIZE ; ++i ) if ( blocks[i].y() != -1 ) { p.fillRect( blocks[i], Qt::black ); p.drawRect( blocks[i] ); } // draw score QString s; - s.sprintf( "score %06d high score %06d", score, highestScore ); + s.sprintf( "score %06d high score %06d", score, highestScore[currentGameType] ); p.drawText( 5, 10, s ); if ( state == STATE_CRASHED ) { // add next crash line if ( crashLineLength != -1 ) { for ( int i = 0 ; i < 36 ; ++i ) { int x = (int)(user.x() + (crashLineLength+nextInt(10)) * cos( (M_PI/180) * (10.0 * i) ) ); int y = (int)(user.y() + (crashLineLength+nextInt(10)) * sin( (M_PI/180) * (10.0 * i) ) ); p.drawLine( user.x(), user.y(), x, y ); } } if ( crashLineLength >= 15 || crashLineLength == -1 ) - p.drawText( 70, 140, QString( "Press down to start" ) ); + { + QString text = "Press up or down to start"; + p.drawText( (sWidth/2) - (fm.width( text )/2), 140, text ); + + text = "or press OK for menu"; + p.drawText( (sWidth/2) - (fm.width( text )/2), 155, text ); +// p.drawText( 70, 140, QString( "Press down to start" ) ); + } else crashLineLength ++; } p.end(); bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); //printf( "endpaint\n" ); } -void Main :: handleKeys() +void SFCave :: handleKeys() { // Find enpty trail and move others bool done = false; for ( int i = 0 ; i < TRAILSIZE ; ++i ) { if ( trail[i].x() < 0 ) { if ( !done ) { trail[i].setX( user.x() - 5 ); trail[i].setY( user.y() ); done = true; } } else { trail[i].setX( trail[i].x() - (2) ); } } if ( speed <= 3 ) { if ( press ) thrust -= 0.6; else thrust += 0.8; if ( thrust > 4.0 ) thrust = 4.0; else if ( thrust < -3.5 ) thrust = -3.5; } else { if ( press ) thrust -= 0.5; else thrust += 0.8; if ( thrust > 5.0 ) thrust = 5.0; else if ( thrust < -3.5 ) thrust = -3.5; } user.moveBy( 0, (int)thrust ); } -void Main :: keyPressEvent( QKeyEvent *e ) +void SFCave :: keyPressEvent( QKeyEvent *e ) +{ + if ( state == STATE_MENU ) + { + switch( e->key() ) + { + case Qt::Key_Down: + currentMenuOption[currentMenuNr] ++; + if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" ) + currentMenuOption[currentMenuNr] = 0; + break; + case Qt::Key_Up: + currentMenuOption[currentMenuNr] --; + if ( currentMenuOption[currentMenuNr] < 0 ) + currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1; + break; + + case Qt::Key_Left: + if ( currentMenuNr == MENU_OPTIONS_MENU ) + { + if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) + { + currentGameType --; + if ( currentGameType < 0 ) + currentGameType = NR_GAME_TYPES - 1; + } + else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) + { + currentGameDifficulty --; + if ( currentGameDifficulty < 0 ) + currentGameDifficulty = NR_GAME_DIFFICULTIES - 1; + } + } + break; + + case Qt::Key_Right: + if ( currentMenuNr == MENU_OPTIONS_MENU ) + { + if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) + { + currentGameType ++; + if ( currentGameType == NR_GAME_TYPES ) + currentGameType = 0; + } + else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) + { + currentGameDifficulty ++; + if ( currentGameDifficulty == NR_GAME_DIFFICULTIES ) + currentGameDifficulty = 0; + } + } + break; + + case Qt::Key_Space: + case Qt::Key_Return: + case Qt::Key_Enter: + dealWithMenuSelection(); + break; + } + } + else { switch( e->key() ) { case Qt::Key_Up: case Qt::Key_F9: case Qt::Key_Space: press = true; break; + case Qt::Key_M: + case Qt::Key_Return: + case Qt::Key_Enter: + if ( state == STATE_CRASHED && crashLineLength >= 15 || crashLineLength == -1 ) + state = STATE_MENU; default: e->ignore(); break; } } +} -void Main :: keyReleaseEvent( QKeyEvent *e ) +void SFCave :: keyReleaseEvent( QKeyEvent *e ) +{ + if ( state == STATE_MENU ) + { + } + else { switch( e->key() ) { - case Qt::Key_Up: case Qt::Key_F9: case Qt::Key_Space: press = false; break; + + case Qt::Key_Up: + press = false; + case Qt::Key_R: case Qt::Key_Down: if ( state == STATE_CRASHED && crashLineLength >= 15 || crashLineLength == -1 ) { state = STATE_NEWGAME; } else movel = true; + break; + default: e->ignore(); break; } } + +} + +void SFCave :: displayMenu() +{ + offscreen->fill( Qt::black ); + + QPainter p( offscreen ); + p.setPen( Qt::white ); + + QFont f( "Helvetica", 16 ); + p.setFont( f ); + + QFontMetrics fm = p.fontMetrics(); + + QString text = "SFCave"; + p.drawText( (sWidth/2) - (fm.width( text )/2), 60, text ); + + text = "Written by Andy Qua"; + p.drawText( (sWidth/2) - (fm.width( text )/2), 85, text ); + + // Draw options + int pos = 170; + for ( int i = 0 ; menuOptions[currentMenuNr][i] != "" ; ++i, pos += 25 ) + { + if ( currentMenuOption[currentMenuNr] == i ) + p.setPen( Qt::yellow ); + else + p.setPen( Qt::white ); + + QString text; + if ( menuOptions[currentMenuNr][i].find( "%s" ) != -1 ) + { + QString val; + if ( i == MENU_GAME_TYPE ) + val = gameTypes[currentGameType]; + else + val = dificultyOption[currentGameDifficulty]; + + text.sprintf( (const char *)menuOptions[currentMenuNr][i], (const char *)val ); + } + else + text = menuOptions[currentMenuNr][i]; + + p.drawText( (sWidth/2) - (fm.width( text )/2), pos, text ); + } + + p.end(); + bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); +} + +void SFCave :: dealWithMenuSelection() +{ + switch( currentMenuNr ) + { + case MENU_MAIN_MENU: + { + switch( currentMenuOption[currentMenuNr] ) + { + case MENU_START_GAME: + state = STATE_NEWGAME; + break; + + case MENU_OPTIONS: + currentMenuNr = MENU_OPTIONS_MENU; + currentMenuOption[currentMenuNr] = 0; + break; + + case MENU_QUIT: + QApplication::exit(); + break; + } + + break; + } + + case MENU_OPTIONS_MENU: + { + switch( currentMenuOption[currentMenuNr] ) + { + case MENU_GAME_TYPE: + break; + + case MENU_GAME_DIFFICULTY: + break; + + case MENU_BACK: + currentMenuNr = MENU_MAIN_MENU; + +#ifdef QWS + Config cfg( "sfcave" ); + cfg.setGroup( "settings" ); + cfg.writeEntry( "difficulty", currentGameDifficulty ); + cfg.writeEntry( "gameType", currentGameType ); +#endif + break; + } + + break; + } + } +}
\ No newline at end of file diff --git a/noncore/games/sfcave/sfcave.h b/noncore/games/sfcave/sfcave.h index 18eeef9..b19d147 100644 --- a/noncore/games/sfcave/sfcave.h +++ b/noncore/games/sfcave/sfcave.h @@ -1,76 +1,90 @@ #include <qmainwindow.h> #include <qpainter.h> #include <qpixmap.h> #include <qpoint.h> #include <qrect.h> #include <qtimer.h> #define MAPSIZE 52 -#define BLOCKSIZE 5 +#define BLOCKSIZE 6 #define TRAILSIZE 30 -#define STATE_BOSS 0 -#define STATE_RUNNING 1 -#define STATE_CRASHED 2 -#define STATE_NEWGAME 3 - -class Main : public QMainWindow +class SFCave : public QMainWindow { Q_OBJECT public: int sWidth; int sHeight; int segSize; int blockWidth; int blockHeight; + int gapHeight; int state; int prevState; int speed; int crashLineLength; + int gateDistance; + int nextGate; + int lastGateBottomY; + + static QString menuOptions[2][5]; + int currentMenuNr; + int nrMenuOptions[2]; + int currentMenuOption[2]; + + static QString dificultyOption[3]; + static QString gameTypes[3]; + int currentGameType; + int currentGameDifficulty; + QPixmap *offscreen; QTimer *gameTimer; int score; - int highestScore; + int highestScore[3]; - int mapTop[52]; - int mapBottom[52]; - QRect blocks[5]; + int mapTop[MAPSIZE]; + int mapBottom[MAPSIZE]; + QRect blocks[BLOCKSIZE]; QRect user; - QPoint trail[30]; + QPoint trail[TRAILSIZE]; int offset; int maxHeight; int nrFrames; int dir; bool bossMode; bool press; double thrust; bool running; - Main( int speed = 3, QWidget *p = 0, char *name = 0 ); - ~Main(); + SFCave( int speed = 3, QWidget *p = 0, char *name = 0 ); + ~SFCave(); void start(); int nextInt( int range ); void setUp(); bool checkCollision(); void moveLandscape(); void addBlock(); + void addGate(); void setPoint( int point ); void drawBoss(); void draw(); void handleKeys(); + void displayMenu(); + void dealWithMenuSelection(); + void keyPressEvent( QKeyEvent *e ); void keyReleaseEvent( QKeyEvent *e ); private slots: void run(); }; |