author | andyq <andyq> | 2002-12-21 18:37:35 (UTC) |
---|---|---|
committer | andyq <andyq> | 2002-12-21 18:37:35 (UTC) |
commit | c32f49c53600fe2aa5d9610221b73c08499ffd69 (patch) (unidiff) | |
tree | 292aa0137fe6b2cd7e7eb7dd84cefa05f36216ab | |
parent | 491ac1e10a2caceb5003b0649f0cb0131e9b81fd (diff) | |
download | opie-c32f49c53600fe2aa5d9610221b73c08499ffd69.zip opie-c32f49c53600fe2aa5d9610221b73c08499ffd69.tar.gz opie-c32f49c53600fe2aa5d9610221b73c08499ffd69.tar.bz2 |
Added bit of eye candy - press 'e' to make smoke trails fade out (at expense of a little speed), and made fly game scoring zones better
-rw-r--r-- | noncore/games/sfcave/sfcave.cpp | 127 | ||||
-rw-r--r-- | noncore/games/sfcave/sfcave.h | 8 |
2 files changed, 104 insertions, 31 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp index c1e4532..d6d28b2 100644 --- a/noncore/games/sfcave/sfcave.cpp +++ b/noncore/games/sfcave/sfcave.cpp | |||
@@ -1,374 +1,407 @@ | |||
1 | #include <stdio.h> | 1 | #include <stdio.h> |
2 | #include <stdlib.h> | 2 | #include <stdlib.h> |
3 | #include <math.h> | 3 | #include <math.h> |
4 | #include <time.h> | 4 | #include <time.h> |
5 | 5 | ||
6 | #ifdef QWS | 6 | #ifdef QWS |
7 | #include <qpe/qpeapplication.h> | 7 | #include <qpe/qpeapplication.h> |
8 | #include <qpe/config.h> | 8 | #include <qpe/config.h> |
9 | #else | 9 | #else |
10 | #include <qapplication.h> | 10 | #include <qapplication.h> |
11 | #endif | 11 | #endif |
12 | #include <qdir.h> | 12 | #include <qdir.h> |
13 | 13 | ||
14 | #include "helpwindow.h" | 14 | #include "helpwindow.h" |
15 | #include "sfcave.h" | 15 | #include "sfcave.h" |
16 | 16 | ||
17 | #define CAPTION "SFCave 1.12 by AndyQ" | 17 | #define CAPTION "SFCave 1.13 by AndyQ" |
18 | 18 | ||
19 | #define UP_THRUST 0.6 | 19 | #define UP_THRUST 0.6 |
20 | #define NO_THRUST 0.8 | 20 | #define NO_THRUST 0.8 |
21 | #define MAX_DOWN_THRUST 4.0 | 21 | #define MAX_DOWN_THRUST 4.0 |
22 | #define MAX_UP_THRUST -3.5 | 22 | #define MAX_UP_THRUST -3.5 |
23 | 23 | ||
24 | // States | 24 | // States |
25 | #define STATE_BOSS 0 | 25 | #define STATE_BOSS 0 |
26 | #define STATE_RUNNING 1 | 26 | #define STATE_RUNNING 1 |
27 | #define STATE_CRASHING 2 | 27 | #define STATE_CRASHING 2 |
28 | #define STATE_CRASHED 3 | 28 | #define STATE_CRASHED 3 |
29 | #define STATE_NEWGAME 4 | 29 | #define STATE_NEWGAME 4 |
30 | #define STATE_MENU 5 | 30 | #define STATE_MENU 5 |
31 | #define STATE_REPLAY 6 | 31 | #define STATE_REPLAY 6 |
32 | 32 | ||
33 | // Menus | 33 | // Menus |
34 | #define MENU_MAIN_MENU 0 | 34 | #define MENU_MAIN_MENU 0 |
35 | #define MENU_OPTIONS_MENU 1 | 35 | #define MENU_OPTIONS_MENU 1 |
36 | #define MENU_REPLAY_MENU 2 | 36 | #define MENU_REPLAY_MENU 2 |
37 | 37 | ||
38 | // Main Menu Options | 38 | // Main Menu Options |
39 | #define MENU_START_GAME 0 | 39 | #define MENU_START_GAME 0 |
40 | #define MENU_REPLAY 1 | 40 | #define MENU_REPLAY 1 |
41 | #define MENU_OPTIONS 2 | 41 | #define MENU_OPTIONS 2 |
42 | #define MENU_HELP 3 | 42 | #define MENU_HELP 3 |
43 | #define MENU_QUIT 4 | 43 | #define MENU_QUIT 4 |
44 | 44 | ||
45 | // Option Menu Options | 45 | // Option Menu Options |
46 | #define MENU_GAME_TYPE 0 | 46 | #define MENU_GAME_TYPE 0 |
47 | #define MENU_GAME_DIFFICULTY 1 | 47 | #define MENU_GAME_DIFFICULTY 1 |
48 | #define MENU_CLEAR_HIGHSCORES 2 | 48 | #define MENU_CLEAR_HIGHSCORES 2 |
49 | #define MENU_BACK 3 | 49 | #define MENU_BACK 3 |
50 | 50 | ||
51 | // Replay Menu Options | 51 | // Replay Menu Options |
52 | #define MENU_REPLAY_START 0 | 52 | #define MENU_REPLAY_START 0 |
53 | #define MENU_REPLAY_LOAD 1 | 53 | #define MENU_REPLAY_LOAD 1 |
54 | #define MENU_REPLAY_SAVE 2 | 54 | #define MENU_REPLAY_SAVE 2 |
55 | #define MENU_REPLAY_BACK 3 | 55 | #define MENU_REPLAY_BACK 3 |
56 | 56 | ||
57 | 57 | ||
58 | #define NR_GAME_DIFFICULTIES 3 | 58 | #define NR_GAME_DIFFICULTIES 3 |
59 | #define NR_GAME_TYPES 3 | 59 | #define NR_GAME_TYPES 3 |
60 | 60 | ||
61 | #define DIFICULTY_EASY 0 | 61 | #define DIFICULTY_EASY 0 |
62 | #define DIFICULTY_NORMAL 1 | 62 | #define DIFICULTY_NORMAL 1 |
63 | #define DIFICULTY_HARD 2 | 63 | #define DIFICULTY_HARD 2 |
64 | #define EASY "Easy" | 64 | #define EASY "Easy" |
65 | #define NORMAL "Normal" | 65 | #define NORMAL "Normal" |
66 | #define HARD "Hard" | 66 | #define HARD "Hard" |
67 | 67 | ||
68 | #define SFCAVE_GAME_TYPE 0 | 68 | #define SFCAVE_GAME_TYPE 0 |
69 | #define GATES_GAME_TYPE 1 | 69 | #define GATES_GAME_TYPE 1 |
70 | #define FLY_GAME_TYPE 2 | 70 | #define FLY_GAME_TYPE 2 |
71 | #define SFCAVE_GAME "SFCave" | 71 | #define SFCAVE_GAME "SFCave" |
72 | #define GATES_GAME "Gates" | 72 | #define GATES_GAME "Gates" |
73 | #define FLY_GAME "Fly" | 73 | #define FLY_GAME "Fly" |
74 | #define CURRENT_GAME_TYPE gameTypes[currentGameType] | 74 | #define CURRENT_GAME_TYPE gameTypes[currentGameType] |
75 | #define CURRENT_GAME_DIFFICULTY difficultyOption[currentGameDifficulty]; | 75 | #define CURRENT_GAME_DIFFICULTY difficultyOption[currentGameDifficulty]; |
76 | 76 | ||
77 | QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD }; | 77 | QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD }; |
78 | QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME }; | 78 | QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME }; |
79 | 79 | ||
80 | QString SFCave::menuOptions[NR_MENUS][MAX_MENU_OPTIONS] = { { "Start Game", "Replays", "Options", "Help", "Quit", "", "", "" }, | 80 | QString SFCave::menuOptions[NR_MENUS][MAX_MENU_OPTIONS] = { { "Start Game", "Replays", "Options", "Help", "Quit", "", "", "" }, |
81 | { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "", "", "", "" }, | 81 | { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "", "", "", "" }, |
82 | { "Play Reply", "Load Replay", "Save Replay", "Back", "", "", "", "" } }; | 82 | { "Play Reply", "Load Replay", "Save Replay", "Back", "", "", "", "" } }; |
83 | 83 | ||
84 | int SFCave::nrMenuOptions[NR_MENUS] = { 5, 4, 4 }; | 84 | int SFCave::nrMenuOptions[NR_MENUS] = { 5, 4, 4 }; |
85 | int SFCave ::currentMenuOption[NR_MENUS] = { 0, 0, 0 }; | 85 | int SFCave ::currentMenuOption[NR_MENUS] = { 0, 0, 0 }; |
86 | 86 | ||
87 | #define UP_THRUST 0.6 | 87 | #define UP_THRUST 0.6 |
88 | #define NO_THRUST 0.8 | 88 | #define NO_THRUST 0.8 |
89 | #define MAX_DOWN_THRUST 4.0 | 89 | #define MAX_DOWN_THRUST 4.0 |
90 | #define MAX_UP_THRUST -3.5 | 90 | #define MAX_UP_THRUST -3.5 |
91 | double SFCave::UpThrustVals[3][3] = {{ 0.6, 0.6, 0.6 }, // SFCave | 91 | double SFCave::UpThrustVals[3][3] = {{ 0.6, 0.6, 0.6 }, // SFCave |
92 | { 0.6, 0.6, 0.8 }, // Gates | 92 | { 0.6, 0.6, 0.8 }, // Gates |
93 | { 0.4, 0.7, 1.0 } }; // Fly | 93 | { 0.4, 0.7, 1.0 } }; // Fly |
94 | 94 | ||
95 | double SFCave::DownThrustVals[3][3] = {{ 0.8, 0.8, 0.8 }, // SFCave | 95 | double SFCave::DownThrustVals[3][3] = {{ 0.8, 0.8, 0.8 }, // SFCave |
96 | { 0.8, 0.8, 1.0 }, // Gates | 96 | { 0.8, 0.8, 1.0 }, // Gates |
97 | { 0.4, 0.7, 1.0 } }; // Fly | 97 | { 0.4, 0.7, 1.0 } }; // Fly |
98 | 98 | ||
99 | double SFCave::MaxUpThrustVals[3][3] = {{ -3.5, -3.5, -3.5 }, // SFCave | 99 | double SFCave::MaxUpThrustVals[3][3] = {{ -3.5, -3.5, -3.5 }, // SFCave |
100 | { -3.5, -4.0, -5.0 }, // Gates | 100 | { -3.5, -4.0, -5.0 }, // Gates |
101 | { -3.5, -4.0, -5.0 } }; // Fly | 101 | { -3.5, -4.0, -5.0 } }; // Fly |
102 | 102 | ||
103 | double SFCave::MaxDownThrustVals[3][3] = {{ 4.0, 4.0, 4.0 }, // SFCave | 103 | double SFCave::MaxDownThrustVals[3][3] = {{ 4.0, 4.0, 4.0 }, // SFCave |
104 | { 4.0, 5.0, 5.5 }, // Gates | 104 | { 4.0, 5.0, 5.5 }, // Gates |
105 | { 3.5, 4.0, 5.0 } }; // Fly | 105 | { 3.5, 4.0, 5.0 } }; // Fly |
106 | 106 | ||
107 | int SFCave::flyEasyScores[7][3] = { { 0, 10, 5 }, | ||
108 | { 10, 20, 3 }, | ||
109 | { 20, 30, 2 }, | ||
110 | { 30, 40, 1 }, | ||
111 | { 50, 70, -2 }, | ||
112 | { 70, 300, -5 }, | ||
113 | { -1, -1, -1 } }; | ||
114 | int SFCave::flyNormalScores[7][3] = { { 0, 10, 5 }, | ||
115 | { 10, 20, 3 }, | ||
116 | { 20, 30, 2 }, | ||
117 | { 30, 40, 1 }, | ||
118 | { 50, 70, -2 }, | ||
119 | { 70, 300, -5 }, | ||
120 | { -1, -1, -1 } }; | ||
121 | int SFCave::flyHardScores[7][3] = { { 0, 20, 5 }, | ||
122 | { 20, 40, 3 }, | ||
123 | { 40, 100, 1 }, | ||
124 | { 100, 150, -2 }, | ||
125 | { 150, 300, -5 }, | ||
126 | { -1, -1, -1 } }; | ||
127 | |||
107 | int SFCave::initialGateGaps[] = { 75, 50, 25 }; | 128 | int SFCave::initialGateGaps[] = { 75, 50, 25 }; |
108 | 129 | ||
109 | 130 | ||
110 | bool movel; | 131 | bool movel; |
111 | 132 | ||
112 | 133 | ||
113 | int main( int argc, char *argv[] ) | 134 | int main( int argc, char *argv[] ) |
114 | { | 135 | { |
115 | movel = true; | 136 | movel = true; |
116 | #ifdef QWS | 137 | #ifdef QWS |
117 | QPEApplication a( argc, argv ); | 138 | QPEApplication a( argc, argv ); |
118 | #else | 139 | #else |
119 | QApplication a( argc, argv ); | 140 | QApplication a( argc, argv ); |
120 | #endif | 141 | #endif |
121 | 142 | ||
122 | int speed = 3; | 143 | int speed = 3; |
123 | for ( int i = 0 ; i < argc ; ++i ) | 144 | for ( int i = 0 ; i < argc ; ++i ) |
124 | { | 145 | { |
125 | if ( strcmp( argv[i], "-s" ) == 0 ) | 146 | if ( strcmp( argv[i], "-s" ) == 0 ) |
126 | { | 147 | { |
127 | if ( i+1 < argc ) | 148 | if ( i+1 < argc ) |
128 | speed = atoi( argv[i+1] ); | 149 | speed = atoi( argv[i+1] ); |
129 | } | 150 | } |
130 | } | 151 | } |
131 | 152 | ||
132 | SFCave app( speed ); | 153 | SFCave app( speed ); |
133 | a.setMainWidget( &app ); | 154 | a.setMainWidget( &app ); |
134 | app.show(); | 155 | app.show(); |
135 | app.start(); | 156 | app.start(); |
136 | a.exec(); | 157 | a.exec(); |
137 | } | 158 | } |
138 | 159 | ||
139 | SFCave :: SFCave( int spd, QWidget *w, char *name ) | 160 | SFCave :: SFCave( int spd, QWidget *w, char *name ) |
140 | : QMainWindow( w, name ) | 161 | : QMainWindow( w, name ) |
141 | 162 | ||
142 | { | 163 | { |
143 | replayIt = 0; | 164 | replayIt = 0; |
144 | #ifdef QWS | 165 | #ifdef QWS |
145 | showMaximized(); | 166 | showMaximized(); |
146 | #else | 167 | #else |
147 | resize( 240, 284 ); | 168 | resize( 240, 284 ); |
148 | #endif | 169 | #endif |
149 | 170 | ||
150 | replayFile = QDir::home().path(); | 171 | replayFile = QDir::home().path(); |
151 | replayFile += "/sfcave.replay"; | 172 | replayFile += "/sfcave.replay"; |
152 | printf( "%s\n", (const char *)replayFile ); | 173 | printf( "%s\n", (const char *)replayFile ); |
153 | 174 | ||
154 | sWidth = width(); | 175 | sWidth = width(); |
155 | sHeight = height(); | 176 | sHeight = height(); |
156 | segSize = sWidth/(MAPSIZE-1)+1; | 177 | segSize = sWidth/(MAPSIZE-1)+1; |
157 | 178 | ||
158 | currentMenuNr = 0; | 179 | currentMenuNr = 0; |
159 | currentGameType = 0; | 180 | currentGameType = 0; |
160 | currentGameDifficulty = 0; | 181 | currentGameDifficulty = 0; |
161 | 182 | ||
162 | setCaption( CAPTION ); | 183 | setCaption( CAPTION ); |
163 | showScoreZones = false; | 184 | showScoreZones = false; |
164 | 185 | ||
165 | #ifdef QWS | 186 | #ifdef QWS |
166 | Config cfg( "sfcave" ); | 187 | Config cfg( "sfcave" ); |
167 | cfg.setGroup( "settings" ); | 188 | cfg.setGroup( "settings" ); |
168 | QString key = "highScore_"; | 189 | QString key = "highScore_"; |
169 | 190 | ||
170 | for ( int i = 0 ; i < 3 ; ++i ) | 191 | for ( int i = 0 ; i < 3 ; ++i ) |
171 | { | 192 | { |
172 | for ( int j = 0 ; j < 3 ; ++j ) | 193 | for ( int j = 0 ; j < 3 ; ++j ) |
173 | highestScore[i][j] = cfg.readNumEntry( key + gameTypes[i] + "_" + dificultyOption[j], 0 ); | 194 | highestScore[i][j] = cfg.readNumEntry( key + gameTypes[i] + "_" + dificultyOption[j], 0 ); |
174 | } | 195 | } |
175 | 196 | ||
176 | currentGameType = cfg.readNumEntry( "gameType", 0 ); | 197 | currentGameType = cfg.readNumEntry( "gameType", 0 ); |
177 | currentGameDifficulty = cfg.readNumEntry( "difficulty", 0 ); | 198 | currentGameDifficulty = cfg.readNumEntry( "difficulty", 0 ); |
178 | #endif | 199 | #endif |
179 | speed = spd; // Change to 2 for PC | 200 | speed = spd; // Change to 2 for PC |
180 | press = false; | 201 | press = false; |
202 | showEyeCandy = false; | ||
181 | 203 | ||
182 | offscreen = new QPixmap( sWidth, sHeight ); | 204 | offscreen = new QPixmap( sWidth, sHeight ); |
183 | offscreen->fill( Qt::black ); | 205 | offscreen->fill( Qt::black ); |
184 | 206 | ||
185 | // setUp(); | 207 | // setUp(); |
186 | crashLineLength = -1; | 208 | crashLineLength = -1; |
187 | state = STATE_MENU; | 209 | state = STATE_MENU; |
188 | prevState = STATE_MENU; | 210 | prevState = STATE_MENU; |
189 | 211 | ||
190 | gameTimer = new QTimer( this, "game timer" ); | 212 | gameTimer = new QTimer( this, "game timer" ); |
191 | connect( gameTimer, SIGNAL( timeout() ), | 213 | connect( gameTimer, SIGNAL( timeout() ), |
192 | this, SLOT( run() ) ); | 214 | this, SLOT( run() ) ); |
193 | } | 215 | } |
194 | 216 | ||
195 | SFCave :: ~SFCave() | 217 | SFCave :: ~SFCave() |
196 | { | 218 | { |
197 | } | 219 | } |
198 | 220 | ||
199 | void SFCave :: start() | 221 | void SFCave :: start() |
200 | { | 222 | { |
201 | gameTimer->start( 10 ); | 223 | gameTimer->start( 10 ); |
202 | 224 | ||
203 | } | 225 | } |
204 | 226 | ||
205 | void SFCave :: setSeed( int seed ) | 227 | void SFCave :: setSeed( int seed ) |
206 | { | 228 | { |
207 | if ( seed == -1 ) | 229 | if ( seed == -1 ) |
208 | currentSeed = ((unsigned long) time((time_t *) NULL)); | 230 | currentSeed = ((unsigned long) time((time_t *) NULL)); |
209 | else | 231 | else |
210 | currentSeed = seed; | 232 | currentSeed = seed; |
211 | PutSeed( currentSeed ); | 233 | PutSeed( currentSeed ); |
212 | } | 234 | } |
213 | 235 | ||
214 | int SFCave :: nextInt( int range ) | 236 | int SFCave :: nextInt( int range ) |
215 | { | 237 | { |
216 | int val = (int)(Random( ) * range); | 238 | int val = (int)(Random( ) * range); |
217 | 239 | ||
218 | return val; | 240 | return val; |
219 | 241 | ||
220 | } | 242 | } |
221 | 243 | ||
222 | void SFCave :: setUp() | 244 | void SFCave :: setUp() |
223 | { | 245 | { |
224 | score = 0; | 246 | score = 0; |
225 | offset = 0; | 247 | offset = 0; |
226 | nrFrames = 0; | 248 | nrFrames = 0; |
227 | dir = 1; | 249 | dir = 1; |
228 | thrust = 0; | 250 | thrust = 0; |
251 | startScoring = false; | ||
252 | press = false; | ||
229 | 253 | ||
230 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) | 254 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) |
231 | { | 255 | { |
232 | thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 256 | thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
233 | noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 257 | noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
234 | maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 258 | maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
235 | maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 259 | maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
236 | 260 | ||
237 | if ( currentGameDifficulty == DIFICULTY_EASY ) | 261 | if ( currentGameDifficulty == DIFICULTY_EASY ) |
238 | gateDistance = 100; | 262 | gateDistance = 100; |
239 | else if ( currentGameDifficulty == DIFICULTY_EASY ) | 263 | else if ( currentGameDifficulty == DIFICULTY_NORMAL ) |
240 | gateDistance = 60; | 264 | gateDistance = 60; |
241 | else | 265 | else |
242 | gateDistance = 40; | 266 | gateDistance = 40; |
243 | } | 267 | } |
244 | else if ( CURRENT_GAME_TYPE == GATES_GAME ) | 268 | else if ( CURRENT_GAME_TYPE == GATES_GAME ) |
245 | { | 269 | { |
246 | thrustUp = UpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 270 | thrustUp = UpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
247 | noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 271 | noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
248 | maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 272 | maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
249 | maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 273 | maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
250 | gateDistance = 75; | 274 | gateDistance = 75; |
251 | nextGate = nextInt( 50 ) + gateDistance; | 275 | nextGate = nextInt( 50 ) + gateDistance; |
252 | } | 276 | } |
253 | else | 277 | else |
254 | { | 278 | { |
255 | thrustUp = UpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 279 | thrustUp = UpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
256 | noThrust = DownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 280 | noThrust = DownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
257 | maxUpThrust = MaxUpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 281 | maxUpThrust = MaxUpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
258 | maxDownThrust = MaxDownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 282 | maxDownThrust = MaxDownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
283 | |||
284 | if ( currentGameDifficulty == DIFICULTY_EASY ) | ||
285 | flyScores = flyEasyScores; | ||
286 | else if ( currentGameDifficulty == DIFICULTY_NORMAL ) | ||
287 | flyScores = flyNormalScores; | ||
288 | else | ||
289 | flyScores = flyHardScores; | ||
259 | } | 290 | } |
260 | 291 | ||
261 | crashLineLength = 0; | 292 | crashLineLength = 0; |
262 | lastGateBottomY = 0; | 293 | lastGateBottomY = 0; |
263 | 294 | ||
264 | user.setRect( 50, sWidth/2, 4, 4 ); | 295 | user.setRect( 50, sWidth/2, 4, 4 ); |
265 | 296 | ||
266 | blockWidth = 20; | 297 | blockWidth = 20; |
267 | blockHeight = 70; | 298 | blockHeight = 70; |
268 | gapHeight = initialGateGaps[currentGameDifficulty]; | 299 | gapHeight = initialGateGaps[currentGameDifficulty]; |
269 | 300 | ||
270 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) | 301 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) |
271 | { | 302 | { |
272 | trail[i].setX( -1 ); | 303 | trail[i].setX( -1 ); |
273 | trail[i].setY( 0 ); | 304 | trail[i].setY( 0 ); |
274 | } | 305 | } |
275 | 306 | ||
276 | if ( CURRENT_GAME_TYPE != FLY_GAME ) | 307 | if ( CURRENT_GAME_TYPE != FLY_GAME ) |
277 | { | 308 | { |
278 | maxHeight = 50; | 309 | maxHeight = 50; |
279 | 310 | ||
280 | mapTop[0] = (int)(nextInt(50)) + 5; | 311 | mapTop[0] = (int)(nextInt(50)) + 5; |
281 | mapBottom[0] = (int)(nextInt(50)) + 5; | 312 | mapBottom[0] = (int)(nextInt(50)) + 5; |
282 | for ( int i = 1 ; i < MAPSIZE ; ++i ) | 313 | for ( int i = 1 ; i < MAPSIZE ; ++i ) |
283 | setPoint( i ); | 314 | setPoint( i ); |
284 | } | 315 | } |
285 | else | 316 | else |
286 | { | 317 | { |
287 | maxHeight = 100; | 318 | maxHeight = 100; |
288 | 319 | ||
289 | for ( int i = 0 ; i < MAPSIZE ; ++i ) | 320 | for ( int i = 0 ; i < MAPSIZE ; ++i ) |
290 | mapBottom[i] = sHeight - 10; | 321 | mapBottom[i] = sHeight - 10; |
291 | } | 322 | } |
292 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) | 323 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) |
293 | blocks[i].setY( -1 ); | 324 | blocks[i].setY( -1 ); |
294 | 325 | ||
295 | } | 326 | } |
296 | 327 | ||
297 | void SFCave :: run() | 328 | void SFCave :: run() |
298 | { | 329 | { |
299 | switch ( state ) | 330 | switch ( state ) |
300 | { | 331 | { |
301 | case STATE_MENU: | 332 | case STATE_MENU: |
302 | displayMenu(); | 333 | displayMenu(); |
303 | break; | 334 | break; |
304 | case STATE_NEWGAME: | 335 | case STATE_NEWGAME: |
305 | setSeed( -1 ); | 336 | setSeed( -1 ); |
306 | setUp(); | 337 | setUp(); |
307 | draw(); | 338 | draw(); |
308 | state = STATE_RUNNING; | 339 | state = STATE_RUNNING; |
309 | replay = false; | 340 | replay = false; |
310 | replayList.clear(); | 341 | replayList.clear(); |
311 | break; | 342 | break; |
312 | case STATE_REPLAY: | 343 | case STATE_REPLAY: |
313 | setSeed( currentSeed ); | 344 | setSeed( currentSeed ); |
314 | setUp(); | 345 | setUp(); |
315 | draw(); | 346 | draw(); |
316 | state = STATE_RUNNING; | 347 | state = STATE_RUNNING; |
317 | replay = true; | 348 | replay = true; |
318 | if ( replayIt ) | 349 | if ( replayIt ) |
319 | delete replayIt; | 350 | delete replayIt; |
320 | replayIt = new QListIterator<int>( replayList ); | 351 | replayIt = new QListIterator<int>( replayList ); |
352 | break; | ||
321 | case STATE_BOSS: | 353 | case STATE_BOSS: |
322 | drawBoss(); | 354 | drawBoss(); |
323 | break; | 355 | break; |
324 | 356 | ||
325 | case STATE_CRASHING: | 357 | case STATE_CRASHING: |
326 | case STATE_CRASHED: | 358 | case STATE_CRASHED: |
359 | press = false; | ||
327 | draw(); | 360 | draw(); |
328 | break; | 361 | break; |
329 | 362 | ||
330 | case STATE_RUNNING: | 363 | case STATE_RUNNING: |
331 | { | 364 | { |
332 | if ( nrFrames % 2 == 0 ) | 365 | if ( nrFrames % 2 == 0 ) |
333 | handleKeys(); | 366 | handleKeys(); |
334 | 367 | ||
335 | // Apply Game rules | 368 | // Apply Game rules |
336 | nrFrames ++; | 369 | nrFrames ++; |
337 | 370 | ||
338 | if ( replay ) | 371 | if ( replay ) |
339 | { | 372 | { |
340 | while( replayIt->current() && *(replayIt->current()) == nrFrames ) | 373 | while( replayIt->current() && *(replayIt->current()) == nrFrames ) |
341 | { | 374 | { |
342 | press = !press; | 375 | press = !press; |
343 | ++(*replayIt); | 376 | ++(*replayIt); |
344 | } | 377 | } |
345 | } | 378 | } |
346 | 379 | ||
347 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) | 380 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) |
348 | handleGameSFCave(); | 381 | handleGameSFCave(); |
349 | else if ( CURRENT_GAME_TYPE == GATES_GAME ) | 382 | else if ( CURRENT_GAME_TYPE == GATES_GAME ) |
350 | handleGameGates(); | 383 | handleGameGates(); |
351 | else if ( CURRENT_GAME_TYPE == FLY_GAME ) | 384 | else if ( CURRENT_GAME_TYPE == FLY_GAME ) |
352 | handleGameFly(); | 385 | handleGameFly(); |
353 | 386 | ||
354 | draw(); | 387 | draw(); |
355 | break; | 388 | break; |
356 | } | 389 | } |
357 | } | 390 | } |
358 | } | 391 | } |
359 | 392 | ||
360 | void SFCave :: handleGameSFCave() | 393 | void SFCave :: handleGameSFCave() |
361 | { | 394 | { |
362 | // Update score | 395 | // Update score |
363 | if ( nrFrames % 5 == 0 ) | 396 | if ( nrFrames % 5 == 0 ) |
364 | score ++; | 397 | score ++; |
365 | 398 | ||
366 | if ( nrFrames % 500 == 0 ) | 399 | if ( nrFrames % 500 == 0 ) |
367 | { | 400 | { |
368 | if ( maxHeight < sHeight - 100 ) | 401 | if ( maxHeight < sHeight - 100 ) |
369 | { | 402 | { |
370 | maxHeight += 10; | 403 | maxHeight += 10; |
371 | 404 | ||
372 | // Reduce block height | 405 | // Reduce block height |
373 | if ( maxHeight > sHeight - 150 ) | 406 | if ( maxHeight > sHeight - 150 ) |
374 | blockHeight -= 5; | 407 | blockHeight -= 5; |
@@ -387,111 +420,121 @@ void SFCave :: handleGameSFCave() | |||
387 | } | 420 | } |
388 | state = STATE_CRASHING; | 421 | state = STATE_CRASHING; |
389 | } | 422 | } |
390 | else | 423 | else |
391 | { | 424 | { |
392 | moveLandscape(); | 425 | moveLandscape(); |
393 | } | 426 | } |
394 | 427 | ||
395 | } | 428 | } |
396 | 429 | ||
397 | 430 | ||
398 | void SFCave :: handleGameGates() | 431 | void SFCave :: handleGameGates() |
399 | { | 432 | { |
400 | // Update score | 433 | // Update score |
401 | if ( nrFrames % 5 == 0 ) | 434 | if ( nrFrames % 5 == 0 ) |
402 | score ++; | 435 | score ++; |
403 | 436 | ||
404 | // Slightly random gap distance | 437 | // Slightly random gap distance |
405 | if ( nrFrames >= nextGate ) | 438 | if ( nrFrames >= nextGate ) |
406 | { | 439 | { |
407 | nextGate = nrFrames + nextInt( 50 ) + gateDistance; | 440 | nextGate = nrFrames + nextInt( 50 ) + gateDistance; |
408 | addGate(); | 441 | addGate(); |
409 | } | 442 | } |
410 | 443 | ||
411 | if ( nrFrames % 500 == 0 ) | 444 | if ( nrFrames % 500 == 0 ) |
412 | { | 445 | { |
413 | if ( gapHeight > 75 ) | 446 | if ( gapHeight > 75 ) |
414 | gapHeight -= 5; | 447 | gapHeight -= 5; |
415 | } | 448 | } |
416 | 449 | ||
417 | if ( checkCollision() ) | 450 | if ( checkCollision() ) |
418 | { | 451 | { |
419 | if ( score > highestScore[currentGameType][currentGameDifficulty] ) | 452 | if ( score > highestScore[currentGameType][currentGameDifficulty] ) |
420 | { | 453 | { |
421 | highestScore[currentGameType][currentGameDifficulty] = score; | 454 | highestScore[currentGameType][currentGameDifficulty] = score; |
422 | saveScore(); | 455 | saveScore(); |
423 | } | 456 | } |
424 | state = STATE_CRASHING; | 457 | state = STATE_CRASHING; |
425 | } | 458 | } |
426 | else | 459 | else |
427 | { | 460 | { |
428 | moveLandscape(); | 461 | moveLandscape(); |
429 | } | 462 | } |
430 | 463 | ||
431 | } | 464 | } |
432 | 465 | ||
433 | void SFCave :: handleGameFly() | 466 | void SFCave :: handleGameFly() |
434 | { | 467 | { |
468 | int diff = mapBottom[10] - user.y(); | ||
469 | |||
435 | if ( nrFrames % 4 == 0 ) | 470 | if ( nrFrames % 4 == 0 ) |
436 | { | 471 | { |
437 | // Update score | 472 | if ( !startScoring ) |
438 | // get distance between landscape and ship | 473 | { |
439 | int diff = mapBottom[10] - user.y(); | 474 | if ( diff < 40 ) |
440 | 475 | startScoring = true; | |
441 | // the closer the difference is to 0 means more points | 476 | } |
442 | if ( diff < 10 ) | 477 | |
443 | score += 5; | 478 | if ( startScoring ) |
444 | else if ( diff < 20 ) | 479 | { |
445 | score += 3; | 480 | // Update score |
446 | else if ( diff < 30 ) | 481 | // get distance between landscape and ship |
447 | score += 2; | 482 | |
448 | else if ( diff < 40 ) | 483 | // the closer the difference is to 0 means more points |
449 | score += 1; | 484 | for ( int i = 0 ; i < 10 && flyScores[i][0] != -1 ; ++i ) |
485 | { | ||
486 | if ( flyScores[i][0] <= diff && flyScores[i][1] > diff ) | ||
487 | { | ||
488 | score += flyScores[i][2]; | ||
489 | break; | ||
490 | } | ||
491 | } | ||
492 | } | ||
450 | } | 493 | } |
451 | 494 | ||
452 | if ( checkFlyGameCollision() ) | 495 | if ( checkFlyGameCollision() ) |
453 | { | 496 | { |
454 | if ( score > highestScore[currentGameType][currentGameDifficulty] ) | 497 | if ( score > highestScore[currentGameType][currentGameDifficulty] ) |
455 | { | 498 | { |
456 | highestScore[currentGameType][currentGameDifficulty] = score; | 499 | highestScore[currentGameType][currentGameDifficulty] = score; |
457 | saveScore(); | 500 | saveScore(); |
458 | } | 501 | } |
459 | state = STATE_CRASHING; | 502 | state = STATE_CRASHING; |
460 | } | 503 | } |
461 | else | 504 | else |
462 | { | 505 | { |
463 | moveFlyGameLandscape(); | 506 | moveFlyGameLandscape(); |
464 | } | 507 | } |
465 | } | 508 | } |
466 | 509 | ||
467 | bool SFCave :: checkFlyGameCollision() | 510 | bool SFCave :: checkFlyGameCollision() |
468 | { | 511 | { |
469 | if ( (user.y() + user.width()) >= mapBottom[11] ) | 512 | if ( (user.y() + user.width()) >= mapBottom[11] ) |
470 | return true; | 513 | return true; |
471 | 514 | ||
472 | return false; | 515 | return false; |
473 | } | 516 | } |
474 | 517 | ||
475 | void SFCave :: moveFlyGameLandscape() | 518 | void SFCave :: moveFlyGameLandscape() |
476 | { | 519 | { |
477 | offset++; | 520 | offset++; |
478 | 521 | ||
479 | if ( offset >= segSize ) | 522 | if ( offset >= segSize ) |
480 | { | 523 | { |
481 | offset = 0; | 524 | offset = 0; |
482 | for ( int i = 0 ; i < MAPSIZE-speed ; ++i ) | 525 | for ( int i = 0 ; i < MAPSIZE-speed ; ++i ) |
483 | mapBottom[i] = mapBottom[i+speed]; | 526 | mapBottom[i] = mapBottom[i+speed]; |
484 | 527 | ||
485 | for ( int i = speed ; i > 0 ; --i ) | 528 | for ( int i = speed ; i > 0 ; --i ) |
486 | setFlyPoint( MAPSIZE-i ); | 529 | setFlyPoint( MAPSIZE-i ); |
487 | } | 530 | } |
488 | } | 531 | } |
489 | 532 | ||
490 | void SFCave :: setFlyPoint( int point ) | 533 | void SFCave :: setFlyPoint( int point ) |
491 | { | 534 | { |
492 | static int fly_difficulty_levels[] = { 5, 10, 15 }; | 535 | static int fly_difficulty_levels[] = { 5, 10, 15 }; |
493 | if ( nextInt(100) >= 75 ) | 536 | if ( nextInt(100) >= 75 ) |
494 | dir *= -1; | 537 | dir *= -1; |
495 | 538 | ||
496 | int prevPoint = mapBottom[point-1]; | 539 | int prevPoint = mapBottom[point-1]; |
497 | 540 | ||
@@ -605,118 +648,127 @@ void SFCave :: addGate() | |||
605 | 648 | ||
606 | void SFCave :: setPoint( int point ) | 649 | void SFCave :: setPoint( int point ) |
607 | { | 650 | { |
608 | if ( nextInt(100) >= 80 ) | 651 | if ( nextInt(100) >= 80 ) |
609 | dir *= -1; | 652 | dir *= -1; |
610 | 653 | ||
611 | mapTop[point] = mapTop[point-1] + (dir * nextInt( 5 ) ); | 654 | mapTop[point] = mapTop[point-1] + (dir * nextInt( 5 ) ); |
612 | if ( mapTop[point] < 0 ) | 655 | if ( mapTop[point] < 0 ) |
613 | { | 656 | { |
614 | mapTop[point] = 0; | 657 | mapTop[point] = 0; |
615 | dir *= -1; | 658 | dir *= -1; |
616 | } | 659 | } |
617 | else if ( mapTop[point] >= maxHeight ) | 660 | else if ( mapTop[point] >= maxHeight ) |
618 | { | 661 | { |
619 | mapTop[point] = maxHeight; | 662 | mapTop[point] = maxHeight; |
620 | dir *= -1; | 663 | dir *= -1; |
621 | } | 664 | } |
622 | 665 | ||
623 | // mapBottom[point] = sHeight - (maxHeight - mapBottom[point]); | 666 | // mapBottom[point] = sHeight - (maxHeight - mapBottom[point]); |
624 | mapBottom[point] = sHeight - (maxHeight - mapTop[point]); | 667 | mapBottom[point] = sHeight - (maxHeight - mapTop[point]); |
625 | } | 668 | } |
626 | 669 | ||
627 | void SFCave :: drawBoss() | 670 | void SFCave :: drawBoss() |
628 | { | 671 | { |
629 | offscreen->fill( Qt::black ); | 672 | offscreen->fill( Qt::black ); |
630 | 673 | ||
631 | bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); | 674 | bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); |
632 | } | 675 | } |
633 | 676 | ||
634 | void SFCave :: draw() | 677 | void SFCave :: draw() |
635 | { | 678 | { |
636 | //printf( "Paint\n" ); | 679 | //printf( "Paint\n" ); |
637 | offscreen->fill( Qt::black ); | 680 | offscreen->fill( Qt::black ); |
638 | 681 | ||
639 | QPainter p( offscreen ); | 682 | QPainter p( offscreen ); |
640 | QFontMetrics fm = p.fontMetrics(); | 683 | QFontMetrics fm = p.fontMetrics(); |
641 | p.setPen( Qt::white ); | 684 | p.setPen( Qt::white ); |
642 | 685 | ||
643 | for ( int i = 0 ; i < MAPSIZE -3; ++i ) | 686 | for ( int i = 0 ; i < MAPSIZE -3; ++i ) |
644 | { | 687 | { |
645 | // Only display top landscape if not running FLY_GAME | 688 | // Only display top landscape if not running FLY_GAME |
646 | if ( CURRENT_GAME_TYPE != FLY_GAME ) | 689 | if ( CURRENT_GAME_TYPE != FLY_GAME ) |
647 | p.drawLine( (i*segSize) - (offset*speed), mapTop[i], ((i+1)*segSize)-(offset*speed), mapTop[i+1] ); | 690 | p.drawLine( (i*segSize) - (offset*speed), mapTop[i], ((i+1)*segSize)-(offset*speed), mapTop[i+1] ); |
648 | 691 | ||
649 | p.drawLine( (i*segSize) - (offset*speed), mapBottom[i], ((i+1)*segSize)-(offset*speed), mapBottom[i+1] ); | 692 | p.drawLine( (i*segSize) - (offset*speed), mapBottom[i], ((i+1)*segSize)-(offset*speed), mapBottom[i+1] ); |
650 | 693 | ||
651 | if ( CURRENT_GAME_TYPE == FLY_GAME && showScoreZones ) | 694 | if ( CURRENT_GAME_TYPE == FLY_GAME && showScoreZones ) |
652 | { | 695 | { |
653 | p.setPen( Qt::red ); | 696 | p.setPen( Qt::blue ); |
654 | p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-10, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-10 ); | 697 | for ( int j = 1 ; j < 10 && flyScores[j][0] != -1 ; ++j ) |
655 | p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-20, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-20 ); | 698 | { |
656 | p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-30, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-30 ); | 699 | if ( flyScores[j][2] < 0 ) |
657 | p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-40, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-40 ); | 700 | p.setPen( Qt::red ); |
701 | |||
702 | p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-flyScores[j][0], ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-flyScores[j][0] ); | ||
703 | } | ||
704 | |||
658 | p.setPen( Qt::white ); | 705 | p.setPen( Qt::white ); |
659 | } | 706 | } |
660 | } | 707 | } |
661 | 708 | ||
662 | // Uncomment this to show user segment (usful for checking collision boundary with landscape | 709 | // Uncomment this to show user segment (usful for checking collision boundary with landscape |
663 | // p.setPen( Qt::red ); | 710 | // p.setPen( Qt::red ); |
664 | // p.drawLine( (11*segSize) - (offset*speed), 0, ((11)*segSize)-(offset*speed), sHeight ); | 711 | // p.drawLine( (11*segSize) - (offset*speed), 0, ((11)*segSize)-(offset*speed), sHeight ); |
665 | // p.setPen( Qt::white ); | 712 | // p.setPen( Qt::white ); |
666 | 713 | ||
667 | // Draw user | 714 | // Draw user |
668 | p.drawRect( user ); | 715 | p.drawRect( user ); |
669 | 716 | ||
670 | // Draw trails | 717 | // Draw trails |
671 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) | 718 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) |
672 | if ( trail[i].x() >= 0 ) | 719 | if ( trail[i].x() >= 0 ) |
720 | { | ||
721 | if ( showEyeCandy ) | ||
722 | p.setPen( Qt::white.light((int)(100.0-3*(user.x()/100.0)* (user.x()-trail[i].x())) ) ); | ||
673 | p.drawRect( trail[i].x(), trail[i].y(), 2, 2 ); | 723 | p.drawRect( trail[i].x(), trail[i].y(), 2, 2 ); |
724 | } | ||
674 | 725 | ||
726 | p.setPen( Qt::white ); | ||
675 | // Draw blocks | 727 | // Draw blocks |
676 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) | 728 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) |
677 | if ( blocks[i].y() != -1 ) | 729 | if ( blocks[i].y() != -1 ) |
678 | { | 730 | { |
679 | p.fillRect( blocks[i], Qt::black ); | 731 | p.fillRect( blocks[i], Qt::black ); |
680 | p.drawRect( blocks[i] ); | 732 | p.drawRect( blocks[i] ); |
681 | } | 733 | } |
682 | 734 | ||
683 | // draw score | 735 | // draw score |
684 | QString s; | 736 | QString s; |
685 | s.sprintf( "score %06d high score %06d", score, highestScore[currentGameType][currentGameDifficulty] ); | 737 | s.sprintf( "score %06d high score %06d", score, highestScore[currentGameType][currentGameDifficulty] ); |
686 | p.drawText( 5, 10, s ); | 738 | p.drawText( 5, 10, s ); |
687 | 739 | ||
688 | 740 | ||
689 | if ( state == STATE_CRASHING || state == STATE_CRASHED ) | 741 | if ( state == STATE_CRASHING || state == STATE_CRASHED ) |
690 | { | 742 | { |
691 | // add next crash line | 743 | // add next crash line |
692 | 744 | ||
693 | if ( crashLineLength != -1 ) | 745 | if ( crashLineLength != -1 ) |
694 | { | 746 | { |
695 | for ( int i = 0 ; i < 36 ; ++i ) | 747 | for ( int i = 0 ; i < 36 ; ++i ) |
696 | { | 748 | { |
697 | int x = (int)(user.x() + (crashLineLength+nextInt(10)) * cos( (M_PI/180) * (10.0 * i) ) ); | 749 | int x = (int)(user.x() + (crashLineLength+nextInt(10)) * cos( (M_PI/180) * (10.0 * i) ) ); |
698 | int y = (int)(user.y() + (crashLineLength+nextInt(10)) * sin( (M_PI/180) * (10.0 * i) ) ); p.drawLine( user.x(), user.y(), x, y ); | 750 | int y = (int)(user.y() + (crashLineLength+nextInt(10)) * sin( (M_PI/180) * (10.0 * i) ) ); p.drawLine( user.x(), user.y(), x, y ); |
699 | } | 751 | } |
700 | } | 752 | } |
701 | 753 | ||
702 | if ( state == STATE_CRASHING && crashLineLength >= 15 ) //|| crashLineLength == -1) ) | 754 | if ( state == STATE_CRASHING && crashLineLength >= 15 ) //|| crashLineLength == -1) ) |
703 | state = STATE_CRASHED; | 755 | state = STATE_CRASHED; |
704 | 756 | ||
705 | if ( state == STATE_CRASHED ) | 757 | if ( state == STATE_CRASHED ) |
706 | { | 758 | { |
707 | QString text = "Press up or down to start"; | 759 | QString text = "Press up or down to start"; |
708 | p.drawText( (sWidth/2) - (fm.width( text )/2), 120, text ); | 760 | p.drawText( (sWidth/2) - (fm.width( text )/2), 120, text ); |
709 | 761 | ||
710 | text = "Press OK for menu"; | 762 | text = "Press OK for menu"; |
711 | p.drawText( (sWidth/2) - (fm.width( text )/2), 135, text ); | 763 | p.drawText( (sWidth/2) - (fm.width( text )/2), 135, text ); |
712 | /* | 764 | /* |
713 | text = "Press r to replay"; | 765 | text = "Press r to replay"; |
714 | p.drawText( (sWidth/2) - (fm.width( text )/2), 150, text ); | 766 | p.drawText( (sWidth/2) - (fm.width( text )/2), 150, text ); |
715 | 767 | ||
716 | text = "Press s to save the replay"; | 768 | text = "Press s to save the replay"; |
717 | p.drawText( (sWidth/2) - (fm.width( text )/2), 165, text ); | 769 | p.drawText( (sWidth/2) - (fm.width( text )/2), 165, text ); |
718 | 770 | ||
719 | text = "Press r to load a saved replay"; | 771 | text = "Press r to load a saved replay"; |
720 | p.drawText( (sWidth/2) - (fm.width( text )/2), 180, text ); | 772 | p.drawText( (sWidth/2) - (fm.width( text )/2), 180, text ); |
721 | */ | 773 | */ |
722 | } | 774 | } |
@@ -743,149 +795,162 @@ void SFCave :: handleKeys() | |||
743 | trail[i].setY( user.y() ); | 795 | trail[i].setY( user.y() ); |
744 | done = true; | 796 | done = true; |
745 | } | 797 | } |
746 | } | 798 | } |
747 | else | 799 | else |
748 | { | 800 | { |
749 | trail[i].setX( trail[i].x() - (2) ); | 801 | trail[i].setX( trail[i].x() - (2) ); |
750 | } | 802 | } |
751 | } | 803 | } |
752 | 804 | ||
753 | if ( speed <= 3 ) | 805 | if ( speed <= 3 ) |
754 | { | 806 | { |
755 | if ( press ) | 807 | if ( press ) |
756 | thrust -= thrustUp; | 808 | thrust -= thrustUp; |
757 | else | 809 | else |
758 | thrust += noThrust; | 810 | thrust += noThrust; |
759 | 811 | ||
760 | if ( thrust > maxDownThrust ) | 812 | if ( thrust > maxDownThrust ) |
761 | thrust = maxDownThrust; | 813 | thrust = maxDownThrust; |
762 | else if ( thrust < maxUpThrust ) | 814 | else if ( thrust < maxUpThrust ) |
763 | thrust = maxUpThrust; | 815 | thrust = maxUpThrust; |
764 | } | 816 | } |
765 | else | 817 | else |
766 | { | 818 | { |
767 | if ( press ) | 819 | if ( press ) |
768 | thrust -= 0.5; | 820 | thrust -= 0.5; |
769 | else | 821 | else |
770 | thrust += 0.8; | 822 | thrust += 0.8; |
771 | 823 | ||
772 | if ( thrust > 5.0 ) | 824 | if ( thrust > 5.0 ) |
773 | thrust = 5.0; | 825 | thrust = 5.0; |
774 | else if ( thrust < -3.5 ) | 826 | else if ( thrust < -3.5 ) |
775 | thrust = -3.5; | 827 | thrust = -3.5; |
776 | } | 828 | } |
777 | user.moveBy( 0, (int)thrust ); | 829 | user.moveBy( 0, (int)thrust ); |
778 | } | 830 | } |
779 | 831 | ||
780 | void SFCave :: keyPressEvent( QKeyEvent *e ) | 832 | void SFCave :: keyPressEvent( QKeyEvent *e ) |
781 | { | 833 | { |
782 | if ( state == STATE_MENU ) | 834 | if ( state == STATE_MENU ) |
783 | handleMenuKeys( e ); | 835 | handleMenuKeys( e ); |
784 | else | 836 | else |
785 | { | 837 | { |
786 | switch( e->key() ) | 838 | switch( e->key() ) |
787 | { | 839 | { |
788 | case Qt::Key_Up: | 840 | case Qt::Key_Up: |
789 | case Qt::Key_F9: | 841 | case Qt::Key_F9: |
790 | case Qt::Key_Space: | 842 | case Qt::Key_Space: |
791 | if ( state == STATE_RUNNING && !replay && !press ) | 843 | if ( state == STATE_RUNNING ) |
792 | { | 844 | { |
793 | press = true; | 845 | if ( !replay && !press ) |
794 | replayList.append( new int( nrFrames ) ); | 846 | { |
847 | press = true; | ||
848 | replayList.append( new int( nrFrames ) ); | ||
849 | } | ||
795 | } | 850 | } |
796 | else if ( state == STATE_CRASHED && e->key() == Key_Up ) | 851 | else if ( state == STATE_CRASHED ) |
797 | state = STATE_NEWGAME; | 852 | { |
853 | if ( e->key() == Key_Up ) | ||
854 | state = STATE_NEWGAME; | ||
855 | } | ||
856 | |||
798 | break; | 857 | break; |
799 | case Qt::Key_M: | 858 | case Qt::Key_M: |
800 | case Qt::Key_Return: | 859 | case Qt::Key_Return: |
801 | case Qt::Key_Enter: | 860 | case Qt::Key_Enter: |
802 | if ( state == STATE_CRASHED ) | 861 | if ( state == STATE_CRASHED ) |
803 | { | 862 | { |
804 | state = STATE_MENU; | 863 | state = STATE_MENU; |
805 | currentMenuNr = 0; | 864 | currentMenuNr = 0; |
806 | currentMenuOption[currentMenuNr] = 0; | 865 | currentMenuOption[currentMenuNr] = 0; |
807 | } | 866 | } |
808 | break; | 867 | break; |
809 | 868 | ||
810 | case Qt::Key_Z: | 869 | case Qt::Key_Z: |
811 | showScoreZones = !showScoreZones; | 870 | showScoreZones = !showScoreZones; |
812 | break; | 871 | break; |
813 | 872 | ||
814 | default: | 873 | default: |
815 | e->ignore(); | 874 | e->ignore(); |
816 | break; | 875 | break; |
817 | } | 876 | } |
818 | } | 877 | } |
819 | } | 878 | } |
820 | 879 | ||
821 | void SFCave :: keyReleaseEvent( QKeyEvent *e ) | 880 | void SFCave :: keyReleaseEvent( QKeyEvent *e ) |
822 | { | 881 | { |
823 | if ( state == STATE_MENU ) | 882 | if ( state == STATE_MENU ) |
824 | { | 883 | { |
825 | } | 884 | } |
826 | else | 885 | else |
827 | { | 886 | { |
828 | switch( e->key() ) | 887 | switch( e->key() ) |
829 | { | 888 | { |
830 | case Qt::Key_F9: | 889 | case Qt::Key_F9: |
831 | case Qt::Key_Space: | 890 | case Qt::Key_Space: |
832 | case Qt::Key_Up: | 891 | case Qt::Key_Up: |
833 | press = false; | 892 | if ( state == STATE_RUNNING ) |
834 | if ( state == STATE_RUNNING && !replay && press ) | 893 | { |
835 | replayList.append( new int( nrFrames ) ); | 894 | if ( !replay && press ) |
836 | 895 | { | |
896 | press = false; | ||
897 | replayList.append( new int( nrFrames ) ); | ||
898 | } | ||
899 | } | ||
837 | break; | 900 | break; |
838 | 901 | ||
902 | case Qt::Key_E: | ||
903 | showEyeCandy = !showEyeCandy; | ||
904 | break; | ||
905 | |||
839 | case Qt::Key_R: | 906 | case Qt::Key_R: |
840 | if ( state == STATE_CRASHED ) | 907 | if ( state == STATE_CRASHED ) |
841 | { | ||
842 | state = STATE_REPLAY; | 908 | state = STATE_REPLAY; |
843 | } | ||
844 | break; | 909 | break; |
845 | 910 | ||
846 | case Qt::Key_Down: | 911 | case Qt::Key_Down: |
847 | if ( state == STATE_CRASHED ) | 912 | if ( state == STATE_CRASHED ) |
848 | state = STATE_NEWGAME; | 913 | state = STATE_NEWGAME; |
849 | break; | 914 | break; |
850 | 915 | ||
851 | case Qt::Key_S: | 916 | case Qt::Key_S: |
852 | if ( state == STATE_CRASHED ) | 917 | if ( state == STATE_CRASHED ) |
853 | saveReplay(); | 918 | saveReplay(); |
854 | break; | 919 | break; |
855 | 920 | ||
856 | case Qt::Key_L: | 921 | case Qt::Key_L: |
857 | if ( state == STATE_CRASHED ) | 922 | if ( state == STATE_CRASHED ) |
858 | loadReplay(); | 923 | loadReplay(); |
859 | break; | 924 | break; |
860 | default: | 925 | default: |
861 | e->ignore(); | 926 | e->ignore(); |
862 | break; | 927 | break; |
863 | } | 928 | } |
864 | } | 929 | } |
865 | 930 | ||
866 | } | 931 | } |
867 | 932 | ||
868 | 933 | ||
869 | void SFCave :: saveScore() | 934 | void SFCave :: saveScore() |
870 | { | 935 | { |
871 | #ifdef QWS | 936 | #ifdef QWS |
872 | Config cfg( "sfcave" ); | 937 | Config cfg( "sfcave" ); |
873 | cfg.setGroup( "settings" ); | 938 | cfg.setGroup( "settings" ); |
874 | QString key = "highScore_"; | 939 | QString key = "highScore_"; |
875 | 940 | ||
876 | cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] ); | 941 | cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] ); |
877 | key += CURRENT_GAME_TYPE; | 942 | key += CURRENT_GAME_TYPE; |
878 | cfg.writeEntry( key, highestScore[currentGameType] ); | 943 | cfg.writeEntry( key, highestScore[currentGameType] ); |
879 | #endif | 944 | #endif |
880 | } | 945 | } |
881 | 946 | ||
882 | void SFCave :: saveReplay() | 947 | void SFCave :: saveReplay() |
883 | { | 948 | { |
884 | FILE *out; | 949 | FILE *out; |
885 | out = fopen( (const char *)replayFile, "w" ); | 950 | out = fopen( (const char *)replayFile, "w" ); |
886 | if ( !out ) | 951 | if ( !out ) |
887 | { | 952 | { |
888 | printf( "Couldn't write to /home/root/sfcave.replay\n" ); | 953 | printf( "Couldn't write to /home/root/sfcave.replay\n" ); |
889 | return; | 954 | return; |
890 | } | 955 | } |
891 | 956 | ||
diff --git a/noncore/games/sfcave/sfcave.h b/noncore/games/sfcave/sfcave.h index 65e5ae4..f95558d 100644 --- a/noncore/games/sfcave/sfcave.h +++ b/noncore/games/sfcave/sfcave.h | |||
@@ -1,94 +1,102 @@ | |||
1 | #include <qmainwindow.h> | 1 | #include <qmainwindow.h> |
2 | #include <qpainter.h> | 2 | #include <qpainter.h> |
3 | #include <qpixmap.h> | 3 | #include <qpixmap.h> |
4 | #include <qpoint.h> | 4 | #include <qpoint.h> |
5 | #include <qrect.h> | 5 | #include <qrect.h> |
6 | #include <qtimer.h> | 6 | #include <qtimer.h> |
7 | #include <qlist.h> | 7 | #include <qlist.h> |
8 | 8 | ||
9 | #include "random.h" | 9 | #include "random.h" |
10 | 10 | ||
11 | #define MAPSIZE 52 | 11 | #define MAPSIZE 52 |
12 | #define BLOCKSIZE 6 | 12 | #define BLOCKSIZE 6 |
13 | #define TRAILSIZE 30 | 13 | #define TRAILSIZE 30 |
14 | 14 | ||
15 | #define NR_MENUS 3 | 15 | #define NR_MENUS 3 |
16 | #define MAX_MENU_OPTIONS 8 | 16 | #define MAX_MENU_OPTIONS 8 |
17 | 17 | ||
18 | class SFCave : public QMainWindow | 18 | class SFCave : public QMainWindow |
19 | { | 19 | { |
20 | Q_OBJECT | 20 | Q_OBJECT |
21 | 21 | ||
22 | public: | 22 | public: |
23 | int sWidth; | 23 | int sWidth; |
24 | int sHeight; | 24 | int sHeight; |
25 | int segSize; | 25 | int segSize; |
26 | 26 | ||
27 | int currentSeed; | 27 | int currentSeed; |
28 | 28 | ||
29 | QList<int> replayList; | 29 | QList<int> replayList; |
30 | QListIterator<int> *replayIt; | 30 | QListIterator<int> *replayIt; |
31 | bool replay; | 31 | bool replay; |
32 | QString replayFile; | 32 | QString replayFile; |
33 | 33 | ||
34 | int blockWidth; | 34 | int blockWidth; |
35 | int blockHeight; | 35 | int blockHeight; |
36 | int gapHeight; | 36 | int gapHeight; |
37 | int state; | 37 | int state; |
38 | int prevState; | 38 | int prevState; |
39 | int speed; | 39 | int speed; |
40 | int crashLineLength; | 40 | int crashLineLength; |
41 | bool startScoring; | ||
42 | bool showEyeCandy; | ||
41 | 43 | ||
42 | static double UpThrustVals[3][3]; | 44 | static double UpThrustVals[3][3]; |
43 | static double DownThrustVals[3][3]; | 45 | static double DownThrustVals[3][3]; |
44 | static double MaxUpThrustVals[3][3]; | 46 | static double MaxUpThrustVals[3][3]; |
45 | static double MaxDownThrustVals[3][3]; | 47 | static double MaxDownThrustVals[3][3]; |
46 | static int initialGateGaps[]; | 48 | static int initialGateGaps[]; |
49 | |||
50 | static int flyEasyScores[7][3]; | ||
51 | static int flyNormalScores[7][3]; | ||
52 | static int flyHardScores[7][3]; | ||
53 | int flyScores[7][3]; | ||
54 | |||
47 | 55 | ||
48 | double thrustUp; | 56 | double thrustUp; |
49 | double noThrust; | 57 | double noThrust; |
50 | double maxUpThrust; | 58 | double maxUpThrust; |
51 | double maxDownThrust; | 59 | double maxDownThrust; |
52 | 60 | ||
53 | int gateDistance; | 61 | int gateDistance; |
54 | int nextGate; | 62 | int nextGate; |
55 | int lastGateBottomY; | 63 | int lastGateBottomY; |
56 | 64 | ||
57 | static QString menuOptions[NR_MENUS][MAX_MENU_OPTIONS]; | 65 | static QString menuOptions[NR_MENUS][MAX_MENU_OPTIONS]; |
58 | int currentMenuNr; | 66 | int currentMenuNr; |
59 | static int nrMenuOptions[NR_MENUS]; | 67 | static int nrMenuOptions[NR_MENUS]; |
60 | static int currentMenuOption[NR_MENUS]; | 68 | static int currentMenuOption[NR_MENUS]; |
61 | 69 | ||
62 | static QString dificultyOption[3]; | 70 | static QString dificultyOption[3]; |
63 | static QString gameTypes[3]; | 71 | static QString gameTypes[3]; |
64 | int currentGameType; | 72 | int currentGameType; |
65 | int currentGameDifficulty; | 73 | int currentGameDifficulty; |
66 | 74 | ||
67 | QPixmap *offscreen; | 75 | QPixmap *offscreen; |
68 | QTimer *gameTimer; | 76 | QTimer *gameTimer; |
69 | 77 | ||
70 | int score; | 78 | int score; |
71 | int highestScore[3][3]; | 79 | int highestScore[3][3]; |
72 | 80 | ||
73 | int mapTop[MAPSIZE]; | 81 | int mapTop[MAPSIZE]; |
74 | int mapBottom[MAPSIZE]; | 82 | int mapBottom[MAPSIZE]; |
75 | QRect blocks[BLOCKSIZE]; | 83 | QRect blocks[BLOCKSIZE]; |
76 | QRect user; | 84 | QRect user; |
77 | QPoint trail[TRAILSIZE]; | 85 | QPoint trail[TRAILSIZE]; |
78 | 86 | ||
79 | int offset; | 87 | int offset; |
80 | int maxHeight; | 88 | int maxHeight; |
81 | int nrFrames; | 89 | int nrFrames; |
82 | int dir; | 90 | int dir; |
83 | 91 | ||
84 | bool showScoreZones; | 92 | bool showScoreZones; |
85 | 93 | ||
86 | bool press; | 94 | bool press; |
87 | double thrust; | 95 | double thrust; |
88 | bool running; | 96 | bool running; |
89 | 97 | ||
90 | SFCave( int speed = 3, QWidget *p = 0, char *name = 0 ); | 98 | SFCave( int speed = 3, QWidget *p = 0, char *name = 0 ); |
91 | ~SFCave(); | 99 | ~SFCave(); |
92 | void start(); | 100 | void start(); |
93 | void setSeed( int seed ); | 101 | void setSeed( int seed ); |
94 | int nextInt( int range ); | 102 | int nextInt( int range ); |