author | zecke <zecke> | 2004-02-06 12:14:56 (UTC) |
---|---|---|
committer | zecke <zecke> | 2004-02-06 12:14:56 (UTC) |
commit | 0c74629e8f5c12a9b5a282b817f884fa10dee491 (patch) (side-by-side diff) | |
tree | 3294663b92023f8d24d68a01022e011a3c94002d | |
parent | 46ce5afcfbe7be19f4d5ac0fed6886a0759f1a25 (diff) | |
download | opie-0c74629e8f5c12a9b5a282b817f884fa10dee491.zip opie-0c74629e8f5c12a9b5a282b817f884fa10dee491.tar.gz opie-0c74629e8f5c12a9b5a282b817f884fa10dee491.tar.bz2 |
Merge from the 1.0.x release
63 files changed, 489 insertions, 405 deletions
diff --git a/noncore/games/backgammon/backgammon.control b/noncore/games/backgammon/backgammon.control index 6468181..d78b547 100644 --- a/noncore/games/backgammon/backgammon.control +++ b/noncore/games/backgammon/backgammon.control @@ -1,10 +1,10 @@ Package: backgammon -Files: bin/backgammon apps/Games/backgammon.desktop pics/backgammon help/en/html/backgammon.html +Files: plugins/application/libbackgammon.so* bin/backgammon apps/Games/backgammon.desktop pics/backgammon help/en/html/backgammon.html Priority: optional Section: opie/games Maintainer: Ralf Waspe <rwaspe@web.de> Architecture: arm Depends: task-opie-minimal Description: Backgammon Game A Backgammon game for the Opie environment. Version: $QPE_VERSION$EXTRAVERSION diff --git a/noncore/games/backgammon/backgammon.h b/noncore/games/backgammon/backgammon.h index e3276f1..fb50500 100644 --- a/noncore/games/backgammon/backgammon.h +++ b/noncore/games/backgammon/backgammon.h @@ -1,120 +1,121 @@ #ifndef BACKGAMMON_H #define BACKGAMMON_H #include "backgammonview.h" #include "canvasimageitem.h" //#include "rulesdialog.h" #include "moveengine.h" #include <qlabel.h> #include <qmainwindow.h> //#include <qwidget.h> class BackGammon : public QMainWindow { Q_OBJECT private: //GUI //the "status" bar QLabel* message; //the main drawing area QCanvas* area; BackGammonView* boardview; CanvasImageItem* board; CanvasImageItem* table; CanvasImageItem** p1; CanvasImageItem** p2; CanvasImageItem** p1_side; CanvasImageItem** p2_side; CanvasImageItem** diceA1; CanvasImageItem** diceA2; CanvasImageItem** diceB1; CanvasImageItem** diceB2; //CanvasImageItem** oddsDice; CanvasImageItem* nomove_marker; QCanvasRectangle* marker_current; QCanvasRectangle* marker_next[4]; //ENGINE MoveEngine* move; //the dice values int diceA1_value; int diceA2_value; int diceA3_value; int diceA4_value; int diceB1_value; int diceB2_value; int diceB3_value; int diceB4_value; int player; bool dice1_played; bool dice2_played; bool dice3_played; bool dice4_played; bool dice_rolled; //computer opponent bool player1_auto; bool player2_auto; //the images; QString theme_name; QString board_name; QString piecesA_name; QString piecesB_name; QString diceA_name; QString diceB_name; QString odds_name; QString table_name; //save game QString game_name; //the rules Rules rules; //display settings Display display; //is the game finished ? bool gameFinished; public: + static QString appName() { return QString::fromLatin1("backgammon"); } BackGammon( QWidget* parent = 0, const char* name = 0, WFlags fl = 0 ); ~BackGammon(); private slots: void newgame(); void playerselect(); void loadgame(); void savegame(); void deletegame(); void newtheme(); void loadtheme(); void savetheme(); void themedefault(); void deletetheme(); void modify_AI(); void setrules(); void mouse(int x,int y); void done_dice1(); void done_dice2(); void done_dice3(); void done_dice4(); void nomove(); void nomove2(); void finished(int theplayer); void autoroll_dice1(); void autoroll_dice2(); private: void draw(); void showdice(); void setplayer(); void applytheme(); }; #endif //BACKGAMMON_H diff --git a/noncore/games/backgammon/backgammon.pro b/noncore/games/backgammon/backgammon.pro index 4be9491..063d617 100644 --- a/noncore/games/backgammon/backgammon.pro +++ b/noncore/games/backgammon/backgammon.pro @@ -1,34 +1,32 @@ -TEMPLATE = app -CONFIG = qt warn_on release +CONFIG = qt warn_on release quick-app HEADERS = backgammon.h \ backgammonview.h \ canvasimageitem.h \ themedialog.h \ moveengine.h \ filedialog.h \ playerdialog.h \ aidialog.h \ rulesdialog.h \ definition.h SOURCES = main.cpp \ backgammon.cpp \ backgammonview.cpp \ canvasimageitem.cpp \ themedialog.cpp \ moveengine.cpp \ filedialog.cpp \ playerdialog.cpp \ aidialog.cpp \ rulesdialog.cpp \ definition.cpp TARGET = backgammon INCLUDEPATH += $(OPIEDIR)/include DEPENDPATH += $(OPIEDIR)/include LIBS += -lqpe -lstdc++ -DESTDIR = $(OPIEDIR)/bin include ( $(OPIEDIR)/include.pro ) diff --git a/noncore/games/backgammon/main.cpp b/noncore/games/backgammon/main.cpp index 86b452d..58ced10 100644 --- a/noncore/games/backgammon/main.cpp +++ b/noncore/games/backgammon/main.cpp @@ -1,14 +1,8 @@ #include <qpe/qpeapplication.h> #include "backgammon.h" +#include <opie/oapplicationfactory.h> -int main( int argc, char** argv ) -{ - QPEApplication app( argc, argv ); +OPIE_EXPORT_APP( OApplicationFactory<BackGammon> ) - BackGammon* view= new BackGammon(); - app.showMainWidget(view); - - return app.exec(); -} diff --git a/noncore/games/bounce/bounce.pro b/noncore/games/bounce/bounce.pro index 338daf6..75e4a6b 100644 --- a/noncore/games/bounce/bounce.pro +++ b/noncore/games/bounce/bounce.pro @@ -1,12 +1,10 @@ -TEMPLATE = app #CONFIG = qt warn_on debug -CONFIG = qt warn_on release +CONFIG = qt warn_on release quick-app HEADERS = game.h kbounce.h SOURCES = game.cpp kbounce.cpp main.cpp INCLUDEPATH += $(OPIEDIR)/include DEPENDPATH += $(OPIEDIR)/include LIBS += -lqpe -DESTDIR = $(OPIEDIR)/bin TARGET = bounce include ( $(OPIEDIR)/include.pro ) diff --git a/noncore/games/bounce/kbounce.cpp b/noncore/games/bounce/kbounce.cpp index 50f4ef6..211f0ff 100644 --- a/noncore/games/bounce/kbounce.cpp +++ b/noncore/games/bounce/kbounce.cpp @@ -1,311 +1,312 @@ /* * Copyright (C) 2000 Stefan Schimanski <1Stein@gmx.de> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License,Life or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include <qlayout.h> #include <qtimer.h> #include <qlcdnumber.h> #include <qmessagebox.h> #include <qmainwindow.h> #include <qpe/qpeapplication.h> #include "kbounce.h" #include "game.h" #include <qlabel.h> -KJezzball::KJezzball() : QMainWindow(0), m_gameWidget( 0 ) +KJezzball::KJezzball(QWidget *p, const char* n, WFlags f) + : QMainWindow(p,n,f), m_gameWidget( 0 ) { setCaption(tr("Bounce")); // setup variables m_game.level = 1; m_game.score = 0; m_state = Idle; menu = menuBar(); game = new QPopupMenu; game->insertItem(tr("&New game"), this, SLOT(newGame()), Key_N ); game->insertItem(tr("&Pause game"), this, SLOT(pauseGame()), Key_P ); game->insertSeparator(); game->insertItem(tr("&About"), this, SLOT(about())); menu->insertItem( tr("&Game"), game ); // create widgets m_view = new QWidget( this, "m_view" ); setCentralWidget( m_view ); m_layout = new QGridLayout( m_view ); m_layout->setSpacing( 0 ); m_layout->setMargin( 0 ); ScoreLabel = new QLabel( m_view, "ScoreLabel" ); ScoreLabel->setText( tr( "Score: 00" ) ); ScoreLabel->setAlignment( int( QLabel::AlignCenter ) ); m_layout->addWidget( ScoreLabel, 1, 0 ); LivesLabel = new QLabel( m_view, "LivesLabel" ); LivesLabel->setText( tr( "Lives: 0%" ) ); LivesLabel->setAlignment( int( QLabel::AlignCenter ) ); m_layout->addWidget( LivesLabel, 1, 2 ); FilledLabel = new QLabel( m_view, "FilledLabel" ); FilledLabel->setText( tr( "Filled: 00%" ) ); FilledLabel->setAlignment( int( QLabel::AlignCenter ) ); m_layout->addWidget( FilledLabel, 1, 1 ); TimeLabel = new QLabel( m_view, "TimeLabel" ); TimeLabel->setText( tr( "Time: 00" ) ); TimeLabel->setAlignment( int( QLabel::AlignCenter ) ); m_layout->addWidget( TimeLabel, 1, 3 ); // create timers m_nextLevelTimer = new QTimer( this, "m_nextLevelTimer" ); connect( m_nextLevelTimer, SIGNAL(timeout()), this, SLOT(switchLevel()) ); m_gameOverTimer = new QTimer( this, "m_gameOverTimer" ); connect( m_gameOverTimer, SIGNAL(timeout()), this, SLOT(gameOverNow()) ); m_timer = new QTimer( this, "m_timer" ); connect( m_timer, SIGNAL(timeout()), this, SLOT(second()) ); // create demo game createLevel( 1 ); } void KJezzball::newGame() { // Check for running game closeGame(); if ( m_state==Idle ) { // update displays m_game.level = 1; m_game.score = 0; setCaption(tr("Bounce Level %1").arg(m_game.level)); ScoreLabel->setText( tr( "Score: %1" ).arg(m_game.score) ); // start new game m_state = Running; createLevel( m_game.level ); startLevel(); } } void KJezzball::about() { QMessageBox::information( this, tr("About"), tr("Written by: Stefan Schimanski\n" "Ported by: Martin Imobersteg\n" "\n" "Click to form walls.\n" "Hit space to switch wall direction.\n" "Try to reduce total space by 75%.\n" "\n" "This program is distributed under\n" "the terms of the GPL v2.") ); } void KJezzball::closeGame() { if ( m_state!=Idle ) { stopLevel(); m_state = Idle; } } void KJezzball::pauseGame() { switch ( m_state ) { case Running: m_state = Paused; m_gameWidget->display( tr("Game paused.\nPress P to continue!") ); stopLevel(); break; case Paused: case Suspend: m_state = Running; m_gameWidget->display( QString::null ); startLevel(); break; case Idle: break; } } void KJezzball::gameOver() { stopLevel(); m_gameOverTimer->start( 100, TRUE ); } void KJezzball::gameOverNow() { m_state = Idle; QString score; score.setNum( m_game.score ); QMessageBox::information( this, "Game Over", tr("Game Over!\nScore: %1").arg(score) ); } void KJezzball::focusOutEvent( QFocusEvent *ev ) { if ( m_state==Running ) { stopLevel(); m_state = Suspend; } QMainWindow::focusOutEvent( ev ); } void KJezzball::focusInEvent ( QFocusEvent *ev ) { if ( m_state==Suspend ) { startLevel(); m_state = Running; } QMainWindow::focusInEvent( ev ); } void KJezzball::second() { m_level.time--; TimeLabel->setText( tr( "Time: %1" ).arg(m_level.time) ); if ( m_level.time<=0 ) { gameOver(); } } void KJezzball::died() { m_level.lifes--; LivesLabel->setText( tr( "Lives: %1" ).arg(m_level.lifes) ); if ( m_level.lifes==0 ) gameOver(); } void KJezzball::newPercent( int percent ) { FilledLabel->setText( tr( "Filled: %1%" ).arg(percent) ); if ( percent>=75 ) { m_level.score = m_level.lifes*15 + (percent-75)*2*(m_game.level+5); nextLevel(); } } void KJezzball::createLevel( int level ) { // destroy old game if ( m_gameWidget ) delete m_gameWidget; m_gameWidget = new JezzGame( level+1, m_view, "m_gameWidget" ); m_gameWidget->show(); m_layout->addMultiCellWidget( m_gameWidget, 0, 0, 0, 3 ); connect( m_gameWidget, SIGNAL(died()), this, SLOT(died()) ); connect( m_gameWidget, SIGNAL(newPercent(int)), this, SLOT(newPercent(int)) ); // update displays m_level.lifes = level+1; LivesLabel->setText( tr( "Lives: %1" ).arg(m_level.lifes) ); FilledLabel->setText( tr( "Filled: 0%" ) ); m_level.time = (level+2)*30; TimeLabel->setText( tr( "Time: %1" ).arg(m_level.time) ); m_level.score = 0; } void KJezzball::startLevel() { if ( m_gameWidget ) { m_timer->start( 1000 ); m_gameWidget->start(); } } void KJezzball::stopLevel() { if ( m_gameWidget ) { m_gameWidget->stop(); m_timer->stop(); } } void KJezzball::nextLevel() { stopLevel(); m_nextLevelTimer->start( 100, TRUE ); } void KJezzball::switchLevel() { m_game.score += m_level.score; ScoreLabel->setText( tr( "Score: %1" ).arg(m_game.score) ); QString score; score.setNum( m_level.score ); QString level; level.setNum( m_game.level ); QString foo = QString( tr("Successfully cleared more than 75%.\n") + tr("%1 points: 15 points per life\n").arg(m_level.lifes*15) + tr("%1 points: Bonus\n").arg((m_gameWidget->percent()-75)*2*(m_game.level+5)) + tr("%1 points: Total score\n").arg(score) + tr("On to level %1.\nYou get %2 lives this time!")).arg(m_game.level+1).arg(m_game.level+2); QMessageBox::information( this, "Success", foo ); m_game.level++; createLevel( m_game.level ); startLevel(); } void KJezzball::keyPressEvent( QKeyEvent *ev ) { if ( ev->key() == Key_Space || ev->key() == Key_Up || ev->key() == Key_Down || ev->key() == Key_Right || ev->key() == Key_Left ) { m_gameWidget->changeCursor(); } else { ev->ignore(); } } diff --git a/noncore/games/bounce/kbounce.h b/noncore/games/bounce/kbounce.h index de41710..c59109f 100644 --- a/noncore/games/bounce/kbounce.h +++ b/noncore/games/bounce/kbounce.h @@ -1,99 +1,100 @@ /* * Copyright (C) 2000 Stefan Schimanski <1Stein@gmx.de> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef KJEZZBALL_H_INCLUDED #define KJEZZBALL_H_INCLUDED #include <qmainwindow.h> #include <qmenubar.h> #include <qlabel.h> class JezzGame; class QLCDNumber; class QGridLayout; class KJezzball : public QMainWindow { Q_OBJECT public: - KJezzball(); + static QString appName() { return QString::fromLatin1("bounce"); } + KJezzball(QWidget *, const char*, WFlags ); public slots: void newGame(); void pauseGame(); void closeGame(); void about(); protected slots: void died(); void newPercent( int percent ); void second(); void switchLevel(); void gameOverNow(); protected: void createLevel( int level ); void startLevel(); void stopLevel(); void nextLevel(); void gameOver(); void initXMLUI(); void focusOutEvent( QFocusEvent * ); void focusInEvent ( QFocusEvent * ); void keyPressEvent( QKeyEvent *ev ); JezzGame *m_gameWidget; QWidget *m_view; QGridLayout *m_layout; QLCDNumber *m_levelLCD; QLCDNumber *m_lifesLCD; QLCDNumber *m_scoreLCD; QLCDNumber *m_percentLCD; QLCDNumber *m_timeLCD; QTimer *m_timer; QTimer *m_nextLevelTimer; QTimer *m_gameOverTimer; enum { Idle, Running, Paused, Suspend } m_state; struct { int lifes; int time; int score; } m_level; struct { int level; int score; } m_game; private: QMenuBar *menu; QPopupMenu *game; QLabel* ScoreLabel; QLabel* LivesLabel; QLabel* FilledLabel; QLabel* TimeLabel; }; #endif diff --git a/noncore/games/bounce/main.cpp b/noncore/games/bounce/main.cpp index a6b7c1a..9ea86a6 100644 --- a/noncore/games/bounce/main.cpp +++ b/noncore/games/bounce/main.cpp @@ -1,29 +1,24 @@ /* * Copyright (C) 2000 Stefan Schimanski <schimmi@kde.org> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include <qpe/qpeapplication.h> #include "kbounce.h" +#include <opie/oapplicationfactory.h> -int main(int argc, char **argv) -{ - QPEApplication a( argc, argv ); - KJezzball *top = new KJezzball; - a.showMainWidget(top); +OPIE_EXPORT_APP( OApplicationFactory<KJezzball> ) - return a.exec(); -} diff --git a/noncore/games/bounce/opie-bounce.control b/noncore/games/bounce/opie-bounce.control index 8b3fdb9..bfe85d3 100644 --- a/noncore/games/bounce/opie-bounce.control +++ b/noncore/games/bounce/opie-bounce.control @@ -1,11 +1,11 @@ Package: opie-bounce -Files: bin/bounce apps/Games/bounce.desktop pics/bounce/*.png +Files: plugins/application/libbounce.so* bin/bounce apps/Games/bounce.desktop pics/bounce/*.png Version: 0.6-$SUB_VERSION Depends: task-opie-minimal Priority: optional Section: opie/games Maintainer: Martin Imobersteg <imm@gmx.ch> Architecture: arm License: GPL Description: bounce A JezzGame like game for Qtopia. diff --git a/noncore/games/buzzword/buzzword.cpp b/noncore/games/buzzword/buzzword.cpp index 97a17a1..f746065 100644 --- a/noncore/games/buzzword/buzzword.cpp +++ b/noncore/games/buzzword/buzzword.cpp @@ -1,182 +1,182 @@ /* * Copyright (C) 2002 Martin Imobersteg <imm@gmx.ch> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License,Life or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include <qlayout.h> #include <qmessagebox.h> #include <qmainwindow.h> #include <qlabel.h> #include <qgrid.h> #include <qcolor.h> #include <qbutton.h> #include <qfile.h> #include <qtextstream.h> #include <qstringlist.h> #include <qmessagebox.h> #include <qdir.h> #include <math.h> #include <stdlib.h> #include <qpe/qpeapplication.h> #include "buzzword.h" BuzzLabel::BuzzLabel( QWidget *parent, const char *name ) : QLabel( parent, name ) { } void BuzzLabel::mousePressEvent(QMouseEvent *e) { if(e->button() == LeftButton) { emit clicked(); } } BuzzItem::BuzzItem( int row, int column, QString text, QWidget *parent, const char *name ) : QVBox( parent, name ), _row(row), _column(column) { setFrameStyle( QFrame::Panel | QFrame::Raised ); setLineWidth( 1 ); label = new BuzzLabel(this, "label"); label->setText(text); label->setAlignment( int( QLabel::AlignCenter ) ); connect( label, SIGNAL(clicked()), this, SLOT(flip()) ); } void BuzzItem::flip() { setLineWidth( 1 ); label->setBackgroundColor(label->colorGroup().highlight()); emit clicked(_row, _column); } -BuzzWord::BuzzWord() : QMainWindow(0) +BuzzWord::BuzzWord(QWidget* parent, const char* name, WFlags fl ) : QMainWindow( parent, name, fl ) { setCaption(tr("buZzword")); menu = menuBar(); game = new QPopupMenu; game->insertItem(tr("&New game"), this, SLOT(newGame()), Key_N ); menu->insertItem( tr("&Game"), game ); gridVal = 4; grid = NULL; gameOver = false; newGame(); } void BuzzWord::drawGrid() { QStringList l; QString path = QPEApplication::qpeDir()+"share/buzzword/"; QFile f( path + "buzzwords" ); if ( !f.open( IO_ReadOnly ) ) return; QTextStream t( &f ); while (!t.atEnd()) { l << t.readLine(); } f.close(); grid = new QGrid(gridVal, this); // grid->setFixedSize( 480, 480 ); for( int c = 0 ; c < gridVal ; c++ ) { for( int r = 0 ; r < gridVal ; r++ ) { uint pos = rand() % l. count(); QString word = QStringList::split(" ", l[pos]).join("\n"); BuzzItem* bi = new BuzzItem( c, r, word, grid ); connect( bi, SIGNAL(clicked(int, int)), this, SLOT(clicked(int,int)) ); map[c][r] = 0; l.remove( l.at( pos )); } } } void BuzzWord::clicked(int row, int column) { if ( ! gameOver ) { int rowTotal = 0; int columnTotal = 0; map[column][row] = 1; for( int c = 0 ; c < gridVal ; c++ ) { for( int r = 0 ; r < gridVal ; r++ ) { if ( map[c][r] == 1 ) rowTotal++; if ( rowTotal == 4 ) { bingo(); } } rowTotal = 0; } for( int r = 0 ; r < gridVal ; r++ ) { for( int c = 0 ; c < gridVal ; c++ ) { if ( map[c][r] == 1 ) columnTotal++; if ( columnTotal == 4 ) { bingo(); } } columnTotal = 0; } if ( map[0][0] && map[1][1] && map[2][2] && map[3][3] ) bingo(); if ( map[0][3] && map[1][2] && map[2][1] && map[3][0] ) bingo(); } } void BuzzWord::bingo() { gameOver = true; QMessageBox::information( this, "BUZZWORD", tr("<h1><b>BINGO !</b></h1>")); } void BuzzWord::newGame() { gameOver = false; delete grid; drawGrid(); setCentralWidget(grid); } diff --git a/noncore/games/buzzword/buzzword.h b/noncore/games/buzzword/buzzword.h index 37dd5b4..c0e43d0 100644 --- a/noncore/games/buzzword/buzzword.h +++ b/noncore/games/buzzword/buzzword.h @@ -1,88 +1,89 @@ /* * Copyright (C) 2002 Martin Imobersteg <imm@gmx.ch> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License,Life or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef BUZZWORD_H #define BUZZWORD_H #include <qmainwindow.h> #include <qmenubar.h> #include <qlabel.h> #include <qvbox.h> class QGrid; class BuzzLabel : public QLabel { Q_OBJECT public: BuzzLabel( QWidget *parent=0, const char *name=0 ); protected: virtual void mousePressEvent(QMouseEvent *e); signals: void clicked(); }; class BuzzItem : public QVBox { Q_OBJECT public: BuzzItem( int row, int column, QString text, QWidget *parent=0, const char *name=0 ); private: QLabel* label; int _row; int _column; public slots: void flip(); signals: void clicked(int row,int column); }; class BuzzWord : public QMainWindow { Q_OBJECT public: - BuzzWord(); + BuzzWord( QWidget* parent = 0, const char* name = 0, WFlags fl = 0 ); + static QString appName() { return QString::fromLatin1("buzzword"); } private: void drawGrid(); void bingo(); QString getWord(); QMenuBar *menu; QPopupMenu *game; QGrid *grid; int gridVal; int map[4][4]; bool gameOver; public slots: void newGame(); void clicked(int row, int column); }; #endif diff --git a/noncore/games/buzzword/buzzword.pro b/noncore/games/buzzword/buzzword.pro index 0faede8..247b593 100644 --- a/noncore/games/buzzword/buzzword.pro +++ b/noncore/games/buzzword/buzzword.pro @@ -1,11 +1,10 @@ -TEMPLATE = app -CONFIG = qt warn_on release +CONFIG = qt warn_on release quick-app HEADERS = buzzword.h SOURCES = buzzword.cpp main.cpp INCLUDEPATH += $(OPIEDIR)/include DEPENDPATH += $(OPIEDIR)/include -DESTDIR = $(OPIEDIR)/bin LIBS += -lqpe -TARGET = buzzword + +TARGET = buzzword include ( $(OPIEDIR)/include.pro ) diff --git a/noncore/games/buzzword/main.cpp b/noncore/games/buzzword/main.cpp index 2d9ff81..67f2c26 100644 --- a/noncore/games/buzzword/main.cpp +++ b/noncore/games/buzzword/main.cpp @@ -1,35 +1,24 @@ /* * Copyright (C) 2002 Martin Imobersteg <imm@gmx.ch> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License,Life or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include <qpe/qpeapplication.h> - -#include <stdlib.h> -#include <time.h> +#include <opie/oapplicationfactory.h> #include "buzzword.h" -int main(int argc, char **argv) -{ - srand(time(0)); - - QPEApplication a( argc, argv ); - BuzzWord *top = new BuzzWord; - a.showMainWidget(top); - - return a.exec(); -} +OPIE_EXPORT_APP( OApplicationFactory<BuzzWord> ) diff --git a/noncore/games/buzzword/opie-buzzword.control b/noncore/games/buzzword/opie-buzzword.control index 08b442b..b3e2496 100644 --- a/noncore/games/buzzword/opie-buzzword.control +++ b/noncore/games/buzzword/opie-buzzword.control @@ -1,11 +1,11 @@ Package: opie-buzzword -Files: bin/buzzword apps/Games/buzzword.desktop pics/buzzword/buzzword.png share/buzzword/buzzwords +Files: plugins/application/libbuzzword.so* bin/buzzword apps/Games/buzzword.desktop pics/buzzword/buzzword.png share/buzzword/buzzwords Version: 1.1-$SUB_VERSION Depends: task-opie-minimal Priority: optional Section: opie/games Maintainer: Martin Imobersteg <imm@gmx.ch> Architecture: arm License: GPL Description: BuzzWord A BuzzWord Bingo for Qtopia. diff --git a/noncore/games/fifteen/opie-fifteen.control b/noncore/games/fifteen/opie-fifteen.control index 8fa355f..a6e8314 100644 --- a/noncore/games/fifteen/opie-fifteen.control +++ b/noncore/games/fifteen/opie-fifteen.control @@ -1,11 +1,11 @@ Package: opie-fifteen -Files: bin/fifteen apps/Games/fifteen.desktop pics/fifteen +Files: plugins/application/libfifteen.so* bin/fifteen apps/Games/fifteen.desktop pics/fifteen Priority: optional Section: opie/games Maintainer: Martin Imobersteg <imm@gmx.ch> Architecture: arm Arch: iPAQ Depends: task-opie-minimal Description: Fifteen pieces game A game for the Opie environment. Version: $QPE_VERSION$EXTRAVERSION diff --git a/noncore/games/go/go.pro b/noncore/games/go/go.pro index 2bc0787..f6c6a54 100644 --- a/noncore/games/go/go.pro +++ b/noncore/games/go/go.pro @@ -1,19 +1,19 @@ -DESTDIR = $(OPIEDIR)/bin -TEMPLATE = app -CONFIG = qt warn_on release +CONFIG = qt warn_on release quick-app HEADERS = amigo.h \ go.h \ goplayutils.h \ gowidget.h SOURCES = amigo.c \ goplayer.c \ goplayutils.c \ killable.c \ gowidget.cpp \ main.cpp INCLUDEPATH += $(OPIEDIR)/include DEPENDPATH += $(OPIEDIR)/include LIBS += -lqpe TARGET = go + + include ( $(OPIEDIR)/include.pro ) diff --git a/noncore/games/go/gowidget.cpp b/noncore/games/go/gowidget.cpp index 6d06f3b..cf89267 100644 --- a/noncore/games/go/gowidget.cpp +++ b/noncore/games/go/gowidget.cpp @@ -1,464 +1,464 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "gowidget.h" #include <qpe/config.h> #include <qpe/resource.h> #include <qpainter.h> #include <qpixmap.h> #include <qpe/qpetoolbar.h> #include <qmenubar.h> #include <qpopupmenu.h> #include <qaction.h> #include <qapplication.h> //processEvents() #include <qlabel.h> //#include <stdio.h> #include "amigo.h" #include "goplayutils.h" static const enum bVal computer_color = BLACK; static int current_handicap = 1; static QBrush *goBrush; //static QImage *newBlackStone; //static QImage *blackStone; //static QImage *whiteStone; static QPixmap *newBlackStone; static QPixmap *blackStone; static QPixmap *whiteStone; static bool smallStones = FALSE; -GoMainWidget::GoMainWidget( QWidget *parent, const char* name) : - QMainWindow( parent, name ) +GoMainWidget::GoMainWidget( QWidget *parent, const char* name, WFlags fl) : + QMainWindow( parent, name, fl ) { setToolBarsMovable( FALSE ); GoWidget *go = new GoWidget(this); setCentralWidget(go); toolbar = new QToolBar(this); toolbar->setHorizontalStretchable( TRUE ); addToolBar(toolbar); QMenuBar *mb = new QMenuBar( toolbar ); mb->setMargin(0); QPopupMenu *file = new QPopupMenu( this ); QAction *a = new QAction( tr( "New Game" ), QString::null, 0, this, 0 ); connect( a, SIGNAL( activated() ), go, SLOT( newGame() ) ); a->addTo( file ); a = new QAction( tr( "Pass" ), Resource::loadPixmap( "pass" ), QString::null, 0, this, 0 ); connect( a, SIGNAL( activated() ), go, SLOT( pass() ) ); a->addTo( file ); a->addTo( toolbar ); a = new QAction( tr( "Resign" ), Resource::loadPixmap( "reset" ), QString::null, 0, this, 0 ); connect( a, SIGNAL( activated() ), go, SLOT( resign() ) ); a->addTo( file ); a = new QAction( tr( "Two player option" ), QString::null, 0, this, 0 ); a->setToggleAction( TRUE ); connect( a, SIGNAL( toggled(bool) ), go, SLOT( setTwoplayer(bool) ) ); a->addTo( file ); mb->insertItem( tr( "Game" ), file ); QLabel *turnLabel = new QLabel( toolbar ); turnLabel->setBackgroundMode( PaletteButton ); connect( go, SIGNAL(showTurn(const QPixmap&)), turnLabel, SLOT(setPixmap(const QPixmap&)) ); QLabel * scoreLabel = new QLabel( toolbar ); scoreLabel->setBackgroundMode( PaletteButton ); connect( go, SIGNAL(showScore(const QString&)), scoreLabel, SLOT(setText(const QString&)) ); toolbar->setStretchableWidget( scoreLabel ); go->readConfig(); } void GoMainWidget::resizeEvent( QResizeEvent * ) { //### this won't work because of the text label... /* if ( width() > height() ) moveToolBar( toolbar, Left ); else moveToolBar( toolbar, Top ); */ } GoWidget *GoWidget::self = 0; GoWidget::GoWidget( QWidget *parent, const char* name) : QWidget( parent, name ) { if ( self ) fatal( "Only one Go widget allowed" ); self = this; twoplayer = FALSE; d = bx = by = 1; QPixmap pix = Resource::loadPixmap( "go/pine" ); goBrush = new QBrush( black, pix ); /* QString fn = Resource::findPixmap("Go-black"); blackStone = new QImage( fn ); fn = Resource::findPixmap("Go-black-highlight"); newBlackStone = new QImage( fn ); fn = Resource::findPixmap("Go-white"); whiteStone = new QImage( fn ); */ blackStone = new QPixmap(Resource::loadPixmap( "Go-black" )); whiteStone = new QPixmap(Resource::loadPixmap( "Go-white" )); newBlackStone = new QPixmap(Resource::loadPixmap( "Go-black-highlight" )); init(); } GoWidget::~GoWidget() { writeConfig(); } void GoWidget::writeConfig() { Config cfg("Go"); cfg.setGroup("Game"); cfg.writeEntry("TwoPlayer", twoplayer); cfg.writeEntry("CurrentPlayer", currentPlayer); cfg.writeEntry("NPassed", nPassed); QString b; for (int i=0; i<19; i++) for (int j=0; j<19; j++) b += board[i][j] == BLACK ? 'B' : board[i][j] == WHITE ? 'W' : '.'; cfg.writeEntry("Board", b); cfg.writeEntry("LastX", lastX); cfg.writeEntry("LastY", lastY); extern int blackPrisoners, whitePrisoners; cfg.writeEntry("BlackPrisoners", blackPrisoners); cfg.writeEntry("WhitePrisoners", whitePrisoners); } void GoWidget::readConfig() { init(); Config cfg("Go"); cfg.setGroup("Game"); twoplayer = cfg.readBoolEntry("TwoPlayer"); currentPlayer = (bVal)cfg.readNumEntry("CurrentPlayer",1); nPassed = cfg.readNumEntry("NPassed",0); QString b = cfg.readEntry("Board"); if ( b.length() == 19*19 ) for (int i=0; i<19; i++) for (int j=0; j<19; j++) { QChar ch = b[j+19*i]; if ( ch != '.' ) GoPlaceStone( ch == 'B' ? BLACK : WHITE, i, j ); } lastX = cfg.readNumEntry("LastX"); lastY = cfg.readNumEntry("LastY"); extern int blackPrisoners, whitePrisoners; blackPrisoners = cfg.readNumEntry("BlackPrisoners",0); whitePrisoners = cfg.readNumEntry("WhitePrisoners",0); reportPrisoners(blackPrisoners,whitePrisoners); emit showTurn( currentPlayer == WHITE ? *whiteStone : *blackStone ); } void GoWidget::resizeEvent( QResizeEvent * ) { d = QMIN(width(),height())/19; // int r = (d/2-1); bx = (width() - 18*d)/2 ; by = (height() - 18*d)/2 ; if ( d < 10 && !smallStones ) { blackStone->convertFromImage( blackStone->convertToImage().smoothScale(8,8) ); whiteStone->convertFromImage( whiteStone->convertToImage().smoothScale(8,8) ); newBlackStone->convertFromImage( newBlackStone->convertToImage().smoothScale(8,8) ); smallStones = TRUE; } else if ( d >= 10 && smallStones ) { blackStone = new QPixmap(Resource::loadPixmap( "Go-black" )); whiteStone = new QPixmap(Resource::loadPixmap( "Go-white" )); newBlackStone = new QPixmap(Resource::loadPixmap( "Go-black-highlight" )); smallStones = FALSE; } } void GoWidget::init() { lastX = lastY = newX = newY = -1; nPassed = 0; for ( int i = 0; i < 19; i++ ) for ( int j = 0; j < 19; j++ ) board[i][j]=-1; gameActive = TRUE; goRestart(current_handicap); if ( twoplayer ) { currentPlayer = BLACK; } else { doComputerMove(); currentPlayer = WHITE; } emit showTurn( currentPlayer == WHITE ? *whiteStone : *blackStone ); } void GoWidget::paintEvent( QPaintEvent *e ) { int i,j; int r = whiteStone->width()/2; QPainter p(this); p.fillRect( bx - d/2, by - d/2, 19*d, 19*d, *goBrush ); int xMin = QMAX( x2board(e->rect().left()), 0 ); int xMax = QMIN( x2board(e->rect().right()), 18 ); int yMin = QMAX( y2board(e->rect().top()), 0 ); int yMax = QMIN( y2board(e->rect().bottom()), 18 ); QColor pine( 255, 186, 89 ); p.setPen( pine.dark() ); for ( i = xMin; i < xMax+1 ; i ++ ) { p.drawLine( bx+i*d, by, bx+i*d, by+18*d ); } for ( j = yMin; j < yMax+1 ; j ++ ) { p.drawLine( bx, by+j*d, bx+18*d, by+j*d); } // dots are at (3,3), (3,9), (3,15) and so on p.setBrush( black ); for ( i = 3; i < xMax+1; i+=6 ) for ( j = 3; j < yMax+1; j+=6 ) p.drawEllipse( bx+i*d-2, by+j*d-2, 5, 5 ); for ( i = xMin; i < xMax+1; i++ ) for ( j = yMin; j < yMax+1; j++ ) { if ( board[i][j] == WHITE || currentPlayer==WHITE && newX == i && newY == j ) p.drawPixmap( bx+i*d - r, by+j*d - r, *whiteStone ); else if ( i == lastX && j == lastY ) p.drawPixmap( bx+i*d - r, by+j*d - r, *newBlackStone ); else if ( board[i][j] == BLACK || currentPlayer==BLACK && newX == i && newY == j) p.drawPixmap( bx+i*d - r, by+j*d - r, *blackStone ); } } void GoWidget::doMove( int x, int y ) { if ( !GoPlaceStone( currentPlayer, x, y ) ) { //printf( "Illegal move (%d,%d)\n", x, y ); return; } //printf( "you do (%d,%d)\n", x, y ); nPassed = 0; if ( twoplayer ) currentPlayer = (currentPlayer==WHITE) ? BLACK : WHITE; else doComputerMove(); emit showTurn( currentPlayer == WHITE ? *whiteStone : *blackStone ); } void GoWidget::pass() { if ( !gameActive ) return; nPassed++; if ( nPassed >= 2 ) endGame(); else if ( !twoplayer ) doComputerMove(); } void GoWidget::resign() { if ( gameActive ) endGame(); } void GoWidget::newGame() { init(); update(); } void GoWidget::endGame() { gameActive = FALSE; int w,b; CountUp( &w, &b); QString s = tr("White %1, Black %2. ").arg(w).arg(b); if ( w > b ) s += tr("White wins."); else if ( w < b ) s += tr("Black wins."); else s += tr("A draw."); emit showScore( s ); } void GoWidget::doComputerMove() { int ox = lastX; int oy = lastY; lastX = lastY = -1; emit showTurn( *blackStone ); refresh( ox, oy); qApp->processEvents(); short int x,y; if ( genMove( computer_color, &x, &y ) ) { lastX = x; lastY = y; //printf( "I do (%d,%d)\n", x, y ); GoPlaceStone(computer_color,x,y); nPassed = 0; } else { emit showScore( tr("I pass") ); nPassed++; if ( nPassed >= 2 ) endGame(); } } void GoWidget::mousePressEvent( QMouseEvent *me ) { if ( !gameActive ) return; int x = x2board(me->x()); int y = y2board(me->y()); showStone(x,y,currentPlayer); } void GoWidget::mouseMoveEvent( QMouseEvent *me ) { if ( !gameActive ) return; int x = x2board(me->x()); int y = y2board(me->y()); if ( x != newX || y != newY ) showStone(x,y,currentPlayer); } void GoWidget::showStone( int x, int y, enum bVal c ) { if ( newX > -1 ) { refresh( newX, newY ); newY = newX = -1; } if ( x < 0 || x > 18 || y < 0 || y > 18 ) { newX = newY = -1; return; } if ( board[x][y] == -1 && !Suicide( c, x, y ) ) { newX = x; newY = y; refresh(x,y); } } void GoWidget::mouseReleaseEvent( QMouseEvent * ) { if ( gameActive && newX > -1 ) doMove( newX, newY ); newX = newY = -1; } void GoWidget::refresh( int x, int y ) { update( bx+d*x-d/2-1, by+d*y-d/2-1, d+2, d+2 ); } void GoWidget::removeStone(short x, short y) { board[x][y]=-1; refresh( x, y ); } void GoWidget::placeStone (enum bVal c, short x, short y ) { board[x][y]=c; refresh( x, y ); } void GoWidget::reportPrisoners( int blackcnt, int whitecnt ) { QString s = tr( "Prisoners: black %1, white %2" ).arg(blackcnt).arg(whitecnt); emit showScore( s ); } void GoWidget::setTwoplayer( bool b ) { twoplayer = b; } void GoWidget::setHandicap( int h ) { current_handicap = h; } extern "C" { void removestone(short x, short y) { GoWidget::self->removeStone(x,y); } void placestone (enum bVal c, short x, short y ) { GoWidget::self->placeStone(c,x,y); } void intrMoveReport(enum bVal c ,char *coord ,char *reason ) { qDebug( "intrMoveReport colour %d, %s %s", c, coord, reason ); } void intrPrisonerReport( short blackcnt, short whitecnt ) { GoWidget::self->reportPrisoners(blackcnt,whitecnt); } } diff --git a/noncore/games/go/gowidget.h b/noncore/games/go/gowidget.h index 94de2cc..429dc33 100644 --- a/noncore/games/go/gowidget.h +++ b/noncore/games/go/gowidget.h @@ -1,111 +1,112 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef GOWIDGET_H #define GOWIDGET_H #include <qmainwindow.h> #include "amigo.h" class QToolBar; class GoMainWidget : public QMainWindow { Q_OBJECT public: - GoMainWidget( QWidget *parent=0, const char* name=0); + static QString appName() { return QString::fromLatin1("go"); } + GoMainWidget( QWidget *parent=0, const char* name=0, WFlags fl = 0); protected: void resizeEvent( QResizeEvent * ); private: QToolBar *toolbar; }; class QLabel; class GoWidget : public QWidget { Q_OBJECT public: GoWidget( QWidget *parent=0, const char* name=0); ~GoWidget(); void doMove( int x, int y ); void doComputerMove(); void readConfig(); void writeConfig(); public slots: void pass(); void resign(); void newGame(); void setTwoplayer( bool ); void setHandicap( int ); signals: void showScore( const QString& ); void showTurn( const QPixmap& ); protected: void paintEvent( QPaintEvent * ); void mousePressEvent( QMouseEvent * ); void mouseMoveEvent( QMouseEvent * ); void mouseReleaseEvent( QMouseEvent * ); void resizeEvent( QResizeEvent * ); private: void init(); void removeStone(short x, short y); void placeStone (enum bVal c, short x, short y ); void refresh( int x, int y ); void showStone( int x, int y, enum bVal ); void reportPrisoners(int,int); inline int x2board( int x ) { return (x-bx+d/2)/d; } inline int y2board( int y ) { return (y-by+d/2)/d; } void endGame(); bool twoplayer; enum bVal currentPlayer; bool gameActive; int nPassed; signed char board[19][19]; int d; //distance between lines int bx; //vertical baseline int by; //horizontal baseline int lastX,lastY; int newX,newY; static GoWidget *self; friend void removestone(short x, short y); friend void intrPrisonerReport( short, short ); friend void placestone(enum bVal c, short x, short y ); }; #endif diff --git a/noncore/games/go/main.cpp b/noncore/games/go/main.cpp index c7e2669..f24e3c3 100644 --- a/noncore/games/go/main.cpp +++ b/noncore/games/go/main.cpp @@ -1,35 +1,28 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "gowidget.h" #include <qpe/qpeapplication.h> -#include <stdio.h> +#include <opie/oapplicationfactory.h> + +OPIE_EXPORT_APP( OApplicationFactory<GoMainWidget> ) -int main( int argc, char ** argv) -{ - QPEApplication app( argc, argv ); - - GoMainWidget m; - m.setCaption( GoWidget::tr("Go") ); - app.showMainWidget( &m ); - return app.exec(); -} diff --git a/noncore/games/go/opie-go.control b/noncore/games/go/opie-go.control index b07e8be..95b319e 100644 --- a/noncore/games/go/opie-go.control +++ b/noncore/games/go/opie-go.control @@ -1,10 +1,10 @@ Package: opie-go -Files: bin/go apps/Games/go.desktop pics/go +Files: plugins/application/libgo.so* bin/go apps/Games/go.desktop pics/go Priority: optional Section: opie/games -Maintainer: Opie Project <opie@handhelds.org> +Maintainer: Warwick Allison <warwick@trolltech.com> Architecture: arm Depends: task-opie-minimal Description: The game of Go A game for the Opie environment. Version: $QPE_VERSION$EXTRAVERSION diff --git a/noncore/games/kcheckers/kcheckers.cpp b/noncore/games/kcheckers/kcheckers.cpp index c2eba0d..2eb37e5 100644 --- a/noncore/games/kcheckers/kcheckers.cpp +++ b/noncore/games/kcheckers/kcheckers.cpp @@ -1,559 +1,560 @@ #include <qimage.h> #include <qframe.h> #include <qlayout.h> #include <qmenubar.h> #include <qtoolbar.h> #include <qpe/config.h> #include <qwhatsthis.h> #include <qtoolbutton.h> #include <qmessagebox.h> #include <qapplication.h> #include "kcheckers.h" #include "echeckers.h" #include "rcheckers.h" #include "pics/logo.xpm" #include "pics/undo.xpm" #include "pics/exit.xpm" #include "pics/help.xpm" #include "pics/wood1.xpm" #include "pics/wood2.xpm" #include "pics/wood3.xpm" #include "pics/green1.xpm" #include "pics/green2.xpm" #include "pics/green3.xpm" #include "pics/marble1.xpm" #include "pics/marble2.xpm" #include "pics/marble3.xpm" #include "pics/biglogo.xpm" #include "pics/man_black.xpm" #include "pics/man_white.xpm" #include "pics/king_black.xpm" #include "pics/king_white.xpm" #include "pics/contexthelp.xpm" QString KCheckers::enNumeration="1 2 3 4 5 6 7 8 9 1011121314151617181920212223242526272829303132"; QString KCheckers::ruNumeration="B8D8F8H8A7C7E7G7B6D6F6H6A5C5E5G5B4D4F4H4A3C3E3G3B2D2F2H2A1C1E1G1"; const int KCheckers::t[]={6,7,8,9,11,12,13,14,17,18,19,20,22,23, 24,25,28,29,30,31,33,34,35,36,39,40,41,42,44,45,46,47}; -KCheckers::KCheckers():QMainWindow(0,0,WStyle_DialogBorder) +KCheckers::KCheckers(QWidget *p, const char* n, WFlags ) + :QMainWindow(p,n,WStyle_DialogBorder) { - setCaption("KCheckers"); + setCaption(tr("KCheckers") ); setIcon(QPixmap(biglogo_xpm)); setToolBarsMovable(false); // Make a menubar gameMenu=new QPopupMenu; CHECK_PTR(gameMenu); gameMenu->insertItem(QPixmap(logo_xpm),tr("&New"),this,SLOT(newGame()),CTRL+Key_N); gameMenu->insertSeparator(); undoID=gameMenu->insertItem(QPixmap(undo_xpm),tr("&Undo Move"),this,SLOT(undoMove()),CTRL+Key_Z); gameMenu->insertSeparator(); gameMenu->insertItem(QPixmap(exit_xpm),tr("&Quit"),qApp,SLOT(closeAllWindows()),CTRL+Key_Q); skillMenu=new QPopupMenu; CHECK_PTR(skillMenu); skillMenu->insertItem(tr("&Beginner"),this,SLOT(setSkillBeginner()),CTRL+Key_1,BEGINNER); skillMenu->insertItem(tr("&Novice"), this,SLOT(setSkillNovice()), CTRL+Key_2,NOVICE); skillMenu->insertItem(tr("&Average"), this,SLOT(setSkillAverage()), CTRL+Key_3,AVERAGE); skillMenu->insertItem(tr("&Good"), this,SLOT(setSkillGood()), CTRL+Key_4,GOOD); skillMenu->insertItem(tr("&Expert"), this,SLOT(setSkillExpert()), CTRL+Key_5,EXPERT); skillMenu->insertItem(tr("&Master"), this,SLOT(setSkillMaster()), CTRL+Key_6,MASTER); optionsMenu=new QPopupMenu; CHECK_PTR(optionsMenu); numID=optionsMenu->insertItem(tr("&Show Numeration"),this,SLOT(showNumeration())); optionsMenu->insertSeparator(); optionsMenu->insertItem(tr("&English Rules"),this,SLOT(setRulesEnglish()),0,ENGLISH); optionsMenu->insertItem(tr("&Russian Rules"),this,SLOT(setRulesRussian()),0,RUSSIAN); optionsMenu->insertSeparator(); optionsMenu->insertItem(tr("&Green Board"), this,SLOT(setPatternGreen()), 0,GREEN); optionsMenu->insertItem(tr("&Marble Board"),this,SLOT(setPatternMarble()),0,MARBLE); optionsMenu->insertItem(tr("&Wooden Board"),this,SLOT(setPatternWooden()),0,WOODEN); QPopupMenu* helpMenu=new QPopupMenu; CHECK_PTR(helpMenu); helpMenu->insertItem(QPixmap(contexthelp_xpm),tr("What's This"),this,SLOT(whatsThis()),SHIFT+Key_F1); helpMenu->insertItem(QPixmap(help_xpm),tr("&Rules of Play"),this,SLOT(help()),Key_F1); helpMenu->insertSeparator(); helpMenu->insertItem(QPixmap(logo_xpm),tr("&About KCheckers"),this,SLOT(about())); helpMenu->insertItem(tr("About &Qt"),this,SLOT(aboutQt())); QToolBar* menuToolBar=new QToolBar(this); CHECK_PTR(menuToolBar); QMenuBar* menuBar=new QMenuBar(menuToolBar); CHECK_PTR(menuBar); menuBar->insertItem(tr("&Game"), gameMenu); menuBar->insertItem(tr("&Skill"), skillMenu); menuBar->insertItem(tr("&Options"),optionsMenu); menuBar->insertItem(tr("&Help"), helpMenu); // Restore a settings readConfig(); skillMenu->setItemChecked(skill,true); optionsMenu->setItemChecked(rules,true); optionsMenu->setItemChecked(numID,false); // Make a toolbar QToolBar* emptyToolBar=new QToolBar(this); emptyToolBar->setHorizontalStretchable(true); QToolBar* toolBar=new QToolBar(this); CHECK_PTR(toolBar); QSize buttonSize(24,24); QToolButton* gameButton=new QToolButton(QPixmap(logo_xpm),tr(" New Game ") ,"",this,SLOT(newGame()),toolBar); CHECK_PTR(gameButton); gameButton->setMinimumSize(buttonSize); undoButton=new QToolButton(QPixmap(undo_xpm),tr(" Undo Move "),"",this,SLOT(undoMove()),toolBar); CHECK_PTR(undoButton); undoButton->setMinimumSize(buttonSize); QToolButton* helpButton=new QToolButton(QPixmap(help_xpm),tr(" Rules of Play "),"",this,SLOT(help()),toolBar); CHECK_PTR(helpButton); helpButton->setMinimumSize(buttonSize); // Make a checkers board imageMan1=new QImage(man_black_xpm); CHECK_PTR(imageMan1); imageMan2=new QImage(man_white_xpm); CHECK_PTR(imageMan2); imageKing1=new QImage(king_black_xpm); CHECK_PTR(imageKing1); imageKing2=new QImage(king_white_xpm); CHECK_PTR(imageKing2); imageWood1=new QImage(wood1_xpm); CHECK_PTR(imageWood1); imageWood2=new QImage(wood2_xpm); CHECK_PTR(imageWood2); imageWood3=new QImage(wood3_xpm); CHECK_PTR(imageWood3); imageGreen1=new QImage(green1_xpm); CHECK_PTR(imageGreen1); imageGreen2=new QImage(green2_xpm); CHECK_PTR(imageGreen2); imageGreen3=new QImage(green3_xpm); CHECK_PTR(imageGreen3); imageMarble1=new QImage(marble1_xpm); CHECK_PTR(imageMarble1); imageMarble2=new QImage(marble2_xpm); CHECK_PTR(imageMarble2); imageMarble3=new QImage(marble3_xpm); CHECK_PTR(imageMarble3); QWidget* centralWidget=new QWidget(this); setCentralWidget(centralWidget); QFrame* frame=new QFrame(centralWidget); CHECK_PTR(frame); frame->setFrameStyle(QFrame::Box|QFrame::Plain); frame->setFixedSize(SIZE*8+2,SIZE*8+2); statusLabel = new QLabel(centralWidget); statusLabel->setAlignment(Qt::AlignHCenter); QVBoxLayout* vlayout=new QVBoxLayout(centralWidget); vlayout->addStretch(); vlayout->addWidget(frame); vlayout->addStretch(); vlayout->addWidget(statusLabel); vlayout->addStretch(); for(int i=0;i<64;i++) { field[i]=new Field(frame,i); CHECK_PTR(field[i]); } QGridLayout* grid=new QGridLayout(frame,8,8,1,0); CHECK_PTR(grid); for(int i=0;i<4;i++) { for(int k=0;k<4;k++) { grid->addWidget(field[i*8+k+32],i*2, k*2 ); grid->addWidget(field[i*8+k ],i*2, k*2+1); grid->addWidget(field[i*8+k+4 ],i*2+1,k*2 ); grid->addWidget(field[i*8+k+36],i*2+1,k*2+1); } } for(int i=0;i<32;i++) connect(field[i],SIGNAL(click(int)),this,SLOT(click(int))); selected=false; setPattern(pattern); QWhatsThis::add(frame,"A checkers board"); userFirst=false; game=NULL; newGame(); } void KCheckers::readConfig() { Config config("KCheckers"); config.setGroup("KCheckers"); QString entry; entry=config.readEntry("skill","novice"); if(entry=="beginner") skill=BEGINNER; else if(entry=="average") skill=AVERAGE; else if(entry=="good") skill=GOOD; else if(entry=="expert") skill=EXPERT; else if(entry=="master") skill=MASTER; else skill=NOVICE; entry=config.readEntry("rules","english"); if(entry=="russian") rules=RUSSIAN; else rules=ENGLISH; entry=config.readEntry("theme","wooden"); if(entry=="green") pattern=GREEN; else if(entry=="marble") pattern=MARBLE; else pattern=WOODEN; } void KCheckers::closeEvent(QCloseEvent* event) { Config config("KCheckers"); config.setGroup("KCheckers"); QString entry; if(skill==BEGINNER) entry="beginner"; if(skill==NOVICE) entry="novice"; if(skill==AVERAGE) entry="average"; if(skill==GOOD) entry="good"; if(skill==EXPERT) entry="expert"; if(skill==MASTER) entry="master"; config.writeEntry("skill",entry); if(rules==ENGLISH) entry="english"; if(rules==RUSSIAN) entry="russian"; config.writeEntry("rules",entry); if(pattern==GREEN) entry="green"; if(pattern==MARBLE) entry="marble"; if(pattern==WOODEN) entry="wooden"; config.writeEntry("theme",entry); event->accept(); } void KCheckers::setSkill(int set) { skillMenu->setItemChecked(skill,false); skill=set; skillMenu->setItemChecked(skill,true); game->setLevel(skill); } void KCheckers::setRules(int set) { optionsMenu->setItemChecked(rules,false); rules=set; optionsMenu->setItemChecked(rules,true); colorChange(); newGame(); } void KCheckers::setPattern(int set) { optionsMenu->setItemChecked(pattern,false); pattern=set; optionsMenu->setItemChecked(pattern,true); switch(pattern) { case GREEN: imagePat1=imageGreen1; imagePat2=imageGreen2; imageFrame=imageGreen3; break; case MARBLE: imagePat1=imageMarble1; imagePat2=imageMarble2; imageFrame=imageMarble3; break; case WOODEN: imagePat1=imageWood1; imagePat2=imageWood2; imageFrame=imageWood3; } for(int i=0; i<32;i++) field[i]->setPattern(imagePat2); for(int i=32;i<64;i++) field[i]->setPattern(imagePat1); if(selected) field[from]->setFrame(imageFrame); } void KCheckers::showNumeration() { if(optionsMenu->isItemChecked(numID)) { optionsMenu->setItemChecked(numID,false); for(int i=0;i<32;i++) field[i]->setLabel(""); } else { optionsMenu->setItemChecked(numID,true); drawNumeration(); } } void KCheckers::drawNumeration() { if(rules==ENGLISH) { if(userFirst) for(int i=0;i<32;i++) field[i]->setLabel(enNumeration.mid(i*2,2)); else for(int i=0;i<32;i++) field[i]->setLabel(enNumeration.mid(62-i*2,2)); } else { if(userFirst) for(int i=0;i<32;i++) field[i]->setLabel(ruNumeration.mid(i*2,2)); else for(int i=0;i<32;i++) field[i]->setLabel(ruNumeration.mid(62-i*2,2)); } } void KCheckers::drawBoard(int i) { switch(game->board[t[i]]) { case MAN1: field[i]->setPicture(imageMan1); break; case MAN2: field[i]->setPicture(imageMan2); break; case KING1: field[i]->setPicture(imageKing1); break; case KING2: field[i]->setPicture(imageKing2); break; default: field[i]->setPicture(NULL); } } void KCheckers::help() { QMessageBox::information(this,"Rules of Play", "In the beginning of game you have\n" "12 checkers (men).\n" "The men move forward only.\n" "The men can capture:\n" "- by jumping forward only (english\n" " rules);\n" "- by jumping forward or backward\n" " (russian rules).\n" "A man which reaches the far side of\n" "the board becomes a king.\n" "The kings move forward or\n" "backward:\n" "- to one square only (english rules);\n" "- to any number of squares (russian\n" " rules).\n" "The kings capture by jumping\n" "forward or backward.\n" "Whenever a player is able to make a\n" "capture he must do so.", QMessageBox::Ok|QMessageBox::Default); } void KCheckers::about() { QMessageBox::about(this,"About KCheckers", "KCheckers, a board game. Ver 0.3\n" "(C) 2002, A. Peredri <andi@ukr.net>\n\n" "http://kcheckers.tuxfamily.org\n\n" "Contributors:\n" "S. Rosen <srosen@erols.com>\n\n" "Qtopia version: S.Prud'homme\n" "<prudhomme@laposte.net>\n\n" "This program is distributed under the\n" "terms of the GNU General Public\n" "License."); } void KCheckers::aboutQt() { QMessageBox::aboutQt(this); } void KCheckers::newGame() { if(game) delete game; switch(rules) { case ENGLISH: game=new ECheckers(skill); CHECK_PTR(game); break; case RUSSIAN: game=new RCheckers(skill); CHECK_PTR(game); } unselect(); gameOver=false; gameMenu->setItemEnabled(undoID,false); undoButton->setEnabled(false); colorChange(); for(int i=0;i<32;i++) drawBoard(i); if(optionsMenu->isItemChecked(numID)) drawNumeration(); if(!userFirst) compGo(); statusLabel->setText(tr("Go!")); } // Undo the last computer and user moves void KCheckers::undoMove() { for(int i=0;i<32;i++) { game->board[t[i]]=undoBoard[i]; drawBoard(i); } unselect(); gameOver=false; gameMenu->setItemEnabled(undoID,false); undoButton->setEnabled(false); statusLabel->setText(tr("Go!")); } void KCheckers::colorChange() { userFirst=!userFirst; QImage* image; image=imageMan1; imageMan1=imageMan2; imageMan2=image; image=imageKing1; imageKing1=imageKing2; imageKing2=image; } void KCheckers::unselect() { if(selected) field[from]->setFrame(NULL); selected=false; } void KCheckers::click(int fieldNumber) { if(gameOver) return; switch(game->board[t[fieldNumber]]) { case MAN1: case KING1: // User selected if(!selected) { from=fieldNumber; selected=true; field[fieldNumber]->setFrame(imageFrame); return; } // User reselected else { field[from]->setFrame(NULL); from=fieldNumber; field[fieldNumber]->setFrame(imageFrame); return; } case FREE: if(!selected) return; if(!userGo(fieldNumber)) return; unselect(); if(!(game->checkMove2() || game->checkCapture2())) { gameOver=true; statusLabel->setText(tr("Congratulation! You have won!")); return; } statusLabel->setText(tr("Please wait...")); qApp->processEvents(); compGo(); if(!(game->checkMove1() || game->checkCapture1())) { gameOver=true; statusLabel->setText(tr("You have lost. Game over.")); return; } statusLabel->setText(tr("Go!")); } } void KCheckers::compGo() { int save[32]; for(int i=0;i<32;i++) save[i]=game->board[t[i]]; game->go2(); for(int i=0;i<32;i++) { if(game->board[t[i]]==save[i]) continue; drawBoard(i); } } diff --git a/noncore/games/kcheckers/kcheckers.h b/noncore/games/kcheckers/kcheckers.h index ccf5bae..bd4afc7 100644 --- a/noncore/games/kcheckers/kcheckers.h +++ b/noncore/games/kcheckers/kcheckers.h @@ -1,125 +1,126 @@ #ifndef KCHECKERS_H #define KCHECKERS_H #include <qmainwindow.h> #include <qlabel.h> #include "field.h" #include "checkers.h" #define WOODEN 1 #define GREEN 2 #define MARBLE 3 #define ENGLISH 11 #define RUSSIAN 12 #define BEGINNER 2 #define NOVICE 4 #define AVERAGE 6 #define GOOD 7 #define EXPERT 8 #define MASTER 9 class QToolButton; class KCheckers:public QMainWindow { Q_OBJECT public: - KCheckers(); + static QString appName() { return QString::fromLatin1("kcheckers"); } + KCheckers(QWidget *parent, const char* name, WFlags fl); protected: void closeEvent(QCloseEvent*); private slots: void help(); void about(); void aboutQt(); void newGame(); void undoMove(); void click(int); void showNumeration(); void setSkillBeginner() {setSkill(BEGINNER);}; void setSkillNovice() {setSkill(NOVICE);}; void setSkillAverage() {setSkill(AVERAGE);}; void setSkillGood() {setSkill(GOOD);}; void setSkillExpert() {setSkill(EXPERT);}; void setSkillMaster() {setSkill(MASTER);}; void setPatternWooden() {setPattern(WOODEN);}; void setPatternGreen() {setPattern(GREEN);}; void setPatternMarble() {setPattern(MARBLE);}; void setRulesEnglish() {setRules(ENGLISH);}; void setRulesRussian() {setRules(RUSSIAN);}; private: void compGo(); bool userGo(int); void drawBoard(int); void drawNumeration(); void colorChange(); void unselect(); void readConfig(); void setSkill(int); void setRules(int); void setPattern(int); int from; // Selected by user int skill; int rules; int pattern; int numID; // Show Numeration int undoID; // Undo Move int undoBoard[32]; bool gameOver; bool selected; bool userFirst; Field* field[64]; // Fields of board QImage* imagePat1; // Patterns QImage* imagePat2; QImage* imageFrame; // Frame of selected field QImage* imageWood1; QImage* imageWood2; QImage* imageWood3; QImage* imageGreen1; QImage* imageGreen2; QImage* imageGreen3; QImage* imageMarble1; QImage* imageMarble2; QImage* imageMarble3; QImage* imageMan1; QImage* imageMan2; QImage* imageKing1; QImage* imageKing2; Checkers* game; QPopupMenu* gameMenu; QPopupMenu* skillMenu; QPopupMenu* optionsMenu; QToolButton* undoButton; QLabel* statusLabel; static QString enNumeration; static QString ruNumeration; static const int t[32]; // Translate table }; #endif diff --git a/noncore/games/kcheckers/kcheckers.pro b/noncore/games/kcheckers/kcheckers.pro index a23e83a..0d417bf 100644 --- a/noncore/games/kcheckers/kcheckers.pro +++ b/noncore/games/kcheckers/kcheckers.pro @@ -1,20 +1,19 @@ -TEMPLATE = app -CONFIG = qt warn_on release +CONFIG = qt warn_on release quick-app HEADERS = checkers.h \ echeckers.h \ field.h \ kcheckers.h \ rcheckers.h SOURCES = checkers.cpp \ echeckers.cpp \ field.cpp \ kcheckers.cpp \ main.cpp \ rcheckers.cpp INTERFACES = INCLUDEPATH += $(OPIEDIR)/include LIBS += -lqpe -DESTDIR = $(OPIEDIR)/bin TARGET = kcheckers + include ( $(OPIEDIR)/include.pro ) diff --git a/noncore/games/kcheckers/main.cpp b/noncore/games/kcheckers/main.cpp index b8dd620..6ac570a 100644 --- a/noncore/games/kcheckers/main.cpp +++ b/noncore/games/kcheckers/main.cpp @@ -1,18 +1,10 @@ #include <qpe/qpeapplication.h> #include <qfont.h> #include "kcheckers.h" +#include <opie/oapplicationfactory.h> +OPIE_EXPORT_APP( OApplicationFactory<KCheckers> ) -int main(int argc, char *argv[]) -{ - QPEApplication app(argc,argv); - - KCheckers kcheckers; - app.setMainWidget(&kcheckers); - kcheckers.showMaximized(); - - return app.exec(); -} diff --git a/noncore/games/kcheckers/opie-kcheckers.control b/noncore/games/kcheckers/opie-kcheckers.control index e228209..71f83af 100644 --- a/noncore/games/kcheckers/opie-kcheckers.control +++ b/noncore/games/kcheckers/opie-kcheckers.control @@ -1,10 +1,10 @@ Package: opie-kcheckers -Files: bin/kcheckers apps/Games/kcheckers.desktop pics/kcheckers +Files: plugins/application/libkcheckers.so* bin/kcheckers apps/Games/kcheckers.desktop pics/kcheckers Priority: optional Section: opie/games Maintainer: leseb <prudhomme@laposte.net> Architecture: arm Version: 0.3-$SUB_VERSION Depends: task-opie-minimal Description: The game of Checkers A game for the Opie environment. diff --git a/noncore/games/mindbreaker/main.cpp b/noncore/games/mindbreaker/main.cpp index 8ba0fde..2ca16e3 100644 --- a/noncore/games/mindbreaker/main.cpp +++ b/noncore/games/mindbreaker/main.cpp @@ -1,35 +1,35 @@ /********************************************************************** -** Copyright (C) 2000 Trolltech AS. All rights reserved. +** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. ** -** This file is part of Qtopia Environment. +** This file is part of the Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "mindbreaker.h" -#include <qpe/qpeapplication.h> +#include <qtopia/qpeapplication.h> int main( int argc, char **argv ) { QPEApplication a( argc, argv ); - MindBreaker w(0, "new window"); - w.setCaption("Mind Breaker"); + MindBreaker w; + w.setCaption(MindBreaker::tr("Mind Breaker")); QPEApplication::setInputMethodHint( &w, QPEApplication::AlwaysOff ); a.showMainWidget(&w); return a.exec(); } diff --git a/noncore/games/mindbreaker/mindbreaker.cpp b/noncore/games/mindbreaker/mindbreaker.cpp index 7802e38..e1f43d0 100644 --- a/noncore/games/mindbreaker/mindbreaker.cpp +++ b/noncore/games/mindbreaker/mindbreaker.cpp @@ -1,818 +1,957 @@ /********************************************************************** -** Copyright (C) 2000 Trolltech AS. All rights reserved. +** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. ** -** This file is part of Qtopia Environment. +** This file is part of the Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "mindbreaker.h" -#include <qpe/resource.h> -#include <qpe/config.h> +#include <qtopia/resource.h> +#include <qtopia/config.h> +#include <qtopia/qpeapplication.h> +#include <qtoolbar.h> #include <qpainter.h> #include <qpixmap.h> -#include <qpe/qpetoolbar.h> #include <qtoolbutton.h> #include <qpushbutton.h> #include <qmessagebox.h> #include <qlabel.h> -#include <qstyle.h> +#include <qlayout.h> +#include <qtimer.h> #include <stdlib.h> #include <sys/time.h> #include <unistd.h> static int pegRTTI = 3393393; +static int adjusted_panel_height; +static int adjusted_panel_width; + +static int adjusted_bin_margin; +static int adjusted_peg_size; +static int adjusted_answerpeg_size; + +static int adjusted_title_height; +static int adjusted_title_width; + +static int adjusted_first_peg_x_diff; +static int adjusted_first_peg_y_diff; +static int adjusted_peg_spacing; + +static int adjusted_answerpegx; +static int adjusted_answerpegy; +static int adjusted_answerpeg_xdiff; +static int adjusted_answerpeg_ydiff; + +static int adjusted_board_height; +static int adjusted_board_width; + +static void setupBoardSize(int w, int h) +{ + adjusted_panel_width = w * 3/4; + adjusted_title_width = w * 3/4; + + adjusted_title_height = h/10; + adjusted_panel_height = (h-adjusted_title_height)/9; + + adjusted_bin_margin = w * 10/240; + adjusted_peg_size = adjusted_panel_height*3/4; + adjusted_answerpeg_size = QMIN(adjusted_panel_width*15/180,adjusted_panel_height*15/25); + + // looks a bit dodgy on larger sizes + if ( adjusted_peg_size > 40 ) + adjusted_peg_size = 40; + + adjusted_first_peg_x_diff = w * 31/240-adjusted_peg_size/2; + adjusted_first_peg_y_diff = (adjusted_panel_height - adjusted_peg_size)/2; + adjusted_peg_spacing = w * 30/240; + + // looks a bit dodgy on larger sizes (still does though, but not as much...) + if ( adjusted_answerpeg_size > 22 ) + adjusted_answerpeg_size = 22; + + adjusted_answerpegx = adjusted_panel_width * 159/180 - adjusted_answerpeg_size/2; + adjusted_answerpegy = adjusted_panel_height/3 - adjusted_answerpeg_size/2; + adjusted_answerpeg_xdiff = adjusted_panel_width * 10/180; + adjusted_answerpeg_ydiff = adjusted_panel_height * 9/25; + + adjusted_board_height = adjusted_title_height + (adjusted_panel_height * 9); + adjusted_board_width = adjusted_panel_width + (adjusted_bin_margin * 2) + adjusted_peg_size; + +// qDebug("Adjusted width %d height %d", adjusted_board_width, adjusted_board_height); +} + + /* helper class, */ class Peg : public QCanvasRectangle { public: Peg(QCanvas *canvas, int type, int go = -1, int pos = -1); int rtti() const {return pegRTTI; } void advance(int phase); bool hit( const QPoint &) const; -/* a placed peg is one that has been set down on the board correctly and +/* a placed peg is one that has been set down on the board correctly and should not be moved, only copied */ bool placed() const; void setPlaced(bool); int pegGo() const; int pegPos() const; void setPegPos(int); int type() const; static void buildImages(); static QImage imageForType(int t); static int eggLevel; protected: void drawShape(QPainter &); private: static QVector<QImage> normalPegs; static QVector<QImage> specialPegs; bool isplaced; int pegtype; int peg_go; int peg_pos; int aniStep; }; - int Peg::eggLevel = 0; QVector<QImage> Peg::normalPegs; QVector<QImage> Peg::specialPegs; void Peg::buildImages() { - QImage pegs = Resource::loadImage("mindbreaker/pegs"); - int x = 0; + int x = 0; int y = 0; int i; eggLevel = 0; normalPegs.resize(10); for (i = 0; i < 6; i++) { - normalPegs.insert(i, new QImage(pegs.copy(x, y, peg_size, peg_size))); + normalPegs.insert(i, new QImage(pegs.copy(x, y, peg_size, peg_size). + smoothScale(adjusted_peg_size, adjusted_peg_size) )); x += peg_size; } specialPegs.resize(5); for (i = 0; i < 5; i++) { - specialPegs.insert(i, new QImage(pegs.copy(x,y,peg_size, peg_size))); + specialPegs.insert(i, new QImage(pegs.copy(x,y,peg_size, peg_size). + smoothScale(adjusted_peg_size, adjusted_peg_size) )); x += peg_size; } QImage image = Resource::loadImage("mindbreaker/mindbreaker"); /* copy from master image to functional images */ x = 0; y = panel_height; - normalPegs.insert(8, - new QImage(image.copy(x, y, panel_width, panel_height))); + normalPegs.insert(8, + new QImage( image.copy(x, y, panel_width, panel_height). + smoothScale( adjusted_panel_width, adjusted_panel_height) + )); y += panel_height; y += title_height; - normalPegs.insert(9, - new QImage(image.copy(x, y, title_width, title_height))); + normalPegs.insert(9, + new QImage(image.copy(x, y, title_width, title_height). + smoothScale( adjusted_title_width, adjusted_title_height) + )); y += title_height; x = 6 * peg_size; - normalPegs.insert(6, - new QImage(image.copy(x, y, answerpeg_size, answerpeg_size))); + normalPegs.insert(6, + new QImage(image.copy(x, y, answerpeg_size, answerpeg_size). + smoothScale( adjusted_answerpeg_size, adjusted_answerpeg_size) )); x += answerpeg_size; - normalPegs.insert(7, - new QImage(image.copy(x, y, answerpeg_size, answerpeg_size))); + normalPegs.insert(7, + new QImage(image.copy(x, y, answerpeg_size, answerpeg_size). + smoothScale( adjusted_answerpeg_size, adjusted_answerpeg_size) )); } -QImage Peg::imageForType(int t) +QImage Peg::imageForType(int t) { if (eggLevel > t ) { if( t < 5) { return *specialPegs[t]; } else { return *normalPegs[rand() % 6]; } } return *normalPegs[t]; } -Peg::Peg(QCanvas *canvas , int t, int g, int p) +Peg::Peg(QCanvas *canvas , int t, int g, int p) : QCanvasRectangle(canvas) { setSize(normalPegs[t]->width(), normalPegs[t]->height() ); pegtype = t; isplaced = FALSE; peg_pos = p; peg_go = g; aniStep = rand() % 6; setAnimated(TRUE); } void Peg::advance(int phase) { if (phase == 0) aniStep = (++aniStep) % 6; else { hide(); show(); } } void Peg::drawShape(QPainter &p ) { if ((pegtype == 5) && eggLevel > 5) { - p.drawImage(x(), y(), *normalPegs[aniStep]); - } else - p.drawImage(x(), y(), imageForType(pegtype)); + p.drawImage(int(x()), int(y()), *normalPegs[aniStep]); + } else + p.drawImage(int(x()), int(y()), imageForType(pegtype)); } bool Peg::hit( const QPoint &p ) const { int ix = p.x() - int(x()); int iy = p.y() - int(y()); if (!normalPegs[pegtype]->valid(ix, iy)) return FALSE; QRgb pixel = normalPegs[pegtype]->pixel(ix, iy); return (qAlpha(pixel ) != 0); } inline bool Peg::placed() const { return isplaced; } inline int Peg::pegGo() const { return peg_go; } inline int Peg::pegPos() const { return peg_pos; } -inline void Peg::setPegPos(int p) +inline void Peg::setPegPos(int p) { peg_pos = p; } -inline void Peg::setPlaced(bool p) +inline void Peg::setPlaced(bool p) { isplaced = p; } -inline int Peg::type() const +inline int Peg::type() const { return pegtype; } -/* Load the main image, copy from it the pegs, the board, and the answer image +/* Load the main image, copy from it the pegs, the board, and the answer image * and use these to create the tray, answer and board */ MindBreaker::MindBreaker( QWidget *parent, const char *name, int wFlags ) -: QMainWindow(parent, name, wFlags), - canvas(board_height, board_width) + : QMainWindow(parent, name, wFlags) { - MindBreakerBoard *m = new MindBreakerBoard(canvas, this); - setCentralWidget(m); - + setCaption( tr("Mind Breaker")); + QPEApplication::setInputMethodHint( this, QPEApplication::AlwaysOff ); + setMinimumSize(160,210); + + QWidget *w = new QWidget( this ); + w->setBackgroundColor( black ); + QHBoxLayout *hb = new QHBoxLayout( w ); + hb->addStretch(); + board = new MindBreakerBoard(w); + hb->addWidget( board, 100 ); + hb->addStretch(); + + setCentralWidget(w); + setToolBarsMovable( FALSE ); QToolBar *tb = new QToolBar(this); tb->setHorizontalStretchable( TRUE ); - QPixmap newicon = Resource::loadPixmap("new"); - new QToolButton(newicon, tr("New Game"), 0, - m, SLOT(clear()), tb, "NewGame"); + QIconSet newicon = Resource::loadIconSet("new"); + new QToolButton(newicon, tr("New Game"), 0, + board, SLOT(clear()), tb, "NewGame"); score = new QToolButton(tb); score->setText(""); score->setMaximumHeight(20); score->setUsesTextLabel(TRUE); tb->setStretchableWidget(score); - connect(m, SIGNAL(scoreChanged(int, int)), this, SLOT(setScore(int, int))); - connect(score, SIGNAL(clicked()), m, SLOT(resetScore())); + connect(board, SIGNAL(scoreChanged(int,int)), this, SLOT(setScore(int,int))); + connect(score, SIGNAL(clicked()), board, SLOT(resetScore())); int a, b; - m->getScore(&a, &b); + board->getScore(&a, &b); setScore(a,b); + + layout()->setResizeMode(QLayout::FreeResize); } void MindBreaker::setScore(int turns, int games) { double average; double total_turns = turns; double total_games = games; - if(total_games > 0) + if(total_games > 0) average = total_turns / total_games; - else + else average = 0.0; score->setText(tr("win avg: %1 turns (%2 games)").arg(average).arg(games)); } +void MindBreaker::resizeEvent( QResizeEvent *e ) +{ + board->fixSize(); + QMainWindow::resizeEvent( e ); +} + -MindBreakerBoard::MindBreakerBoard( QCanvas &canv, QWidget *parent, +MindBreakerBoard::MindBreakerBoard( QWidget *parent, const char *name, int wFlags ) - : QCanvasView(&canv, parent, name, wFlags) + : QCanvasView(0, parent, name, wFlags), + moving(0), game_over(FALSE), total_turns(0), total_games(0) { - int i, x, y; + setFrameStyle( NoFrame ); + setupBoardSize(qApp->desktop()->width(),qApp->desktop()->height()); + cnv.resize(100,100); + setCanvas(&cnv); + setBackgroundColor( black ); + struct timeval tv; current_go = 0; gettimeofday(&tv, 0); - srand(tv.tv_usec); canvas()->setAdvancePeriod(500); + current_highlight = 0; - QImage image = Resource::loadImage("mindbreaker/mindbreaker"); - - /* copy from master image to functional images */ - x = 0; - y = 0; - panelImage = image.copy(x,y, panel_width, panel_height); - y += panel_height; - y += panel_height; - - titleImage = image.copy(x, y, title_width, title_height); - - Peg::buildImages(); // must be done BEFORE any pegs are made - - current_highlight = new Peg(canvas(), 8); - current_highlight->setPlaced(TRUE); - current_highlight->setX(0); - current_highlight->setY(board_height - ((current_go + 1) * panel_height)); - current_highlight->setZ(0); - current_highlight->show(); + widthTimer = new QTimer( this ); + connect(widthTimer, SIGNAL(timeout()), this, SLOT(doFixSize()) ); + setMaximumWidth( QMIN(qApp->desktop()->height(),qApp->desktop()->width()) ); + //doFixSize(); // build images... needs to be done before reading config. + //readConfig(); // first read... to ensure initial labels and side look right. +} - /* set up the game */ +void MindBreakerBoard::readConfig() +{ Config c("MindBreaker", Config::User); c.setGroup("Board"); game_over = FALSE; + int i; if (c.readNumEntry("Answer0") < 0) { for (i = 0; i < 4; i++) { answer[i] = rand() % 6; current_guess[i] = 6; } total_turns = 0; total_games = 0; } else { int j; c.setGroup("Score"); total_turns = c.readNumEntry("Turns"); total_games = c.readNumEntry("Games"); if(total_turns < 0) total_turns = 0; if(total_games < 0) total_games = 0; checkScores(); c.setGroup("Board"); - for(i = 0; i < 4; i++) + for(i = 0; i < 4; i++) answer[i] = c.readNumEntry(QString("Answer%1").arg(i)); /* read, and parse past guesses */ current_go = 0; for(j=0; j < 9; j++) { current_guess[0] = c.readNumEntry(QString("Go%1p0").arg(j)); if (current_guess[0] < 0) break; placeGuessPeg(0, current_guess[0]); current_guess[1] = c.readNumEntry(QString("Go%1p1").arg(j)); placeGuessPeg(1, current_guess[1]); current_guess[2] = c.readNumEntry(QString("Go%1p2").arg(j)); placeGuessPeg(2, current_guess[2]); current_guess[3] = c.readNumEntry(QString("Go%1p3").arg(j)); placeGuessPeg(3, current_guess[3]); checkGuess(); } for(i = 0; i < 4; i++) { current_guess[i] = c.readNumEntry(QString("CurrentGo%1").arg(i)); - if (current_guess[i] != 6) + if (current_guess[i] != 6) placeGuessPeg(i, current_guess[i]); } } - - /* draw initial screen */ - drawBackground(); - canvas()->update(); } MindBreakerBoard::~MindBreakerBoard() { - int i, j; + int i; if (game_over) { current_go = 0; /* clear the answer, clear the guess */ for (i = 0; i < 4; i++) { answer[i] = rand() % 6; current_guess[i] = 6; } } - + writeConfig(); +} + +void MindBreakerBoard::writeConfig() +{ Config c("MindBreaker", Config::User); c.setGroup("Board"); c.clearGroup(); /* write the board */ + int i,j; for (i = 0; i < current_go; i++) { for(j = 0; j < 4; j++) - c.writeEntry(tr("Go%1p%2").arg(i).arg(j), past_guesses[4*i+j]); + c.writeEntry(QString("Go%1p%2").arg(i).arg(j), past_guesses[4*i+j]); } - for(j = 0; j < 4; j++) - c.writeEntry(tr("CurrentGo%1").arg(j), current_guess[j]); - for(j = 0; j < 4; j++) - c.writeEntry(tr("Answer%1").arg(j), answer[j]); + for(j = 0; j < 4; j++) + c.writeEntry(QString("CurrentGo%1").arg(j), current_guess[j]); + for(j = 0; j < 4; j++) + c.writeEntry(QString("Answer%1").arg(j), answer[j]); c.setGroup("Score"); /* write the score */ c.writeEntry("Turns", total_turns); c.writeEntry("Games", total_games); } void MindBreakerBoard::getScore(int *a, int *b) { *a = total_turns; *b = total_games; return; } +void MindBreakerBoard::fixSize() +{ + hide(); + setMaximumWidth( parentWidget()->height() ); + widthTimer->start( 20, TRUE ); +} + +void MindBreakerBoard::doFixSize() +{ + QSize s = size(); + int fw = frameWidth(); + s.setWidth(s.width() - fw); + s.setHeight(s.height() - fw); + + /* min size is 200 x 260 */ +/* + if (s.width() < adjusted_board_width) + s.setWidth(adjusted_board_width); + + if (s.height() < adjusted_board_height) + s.setHeight(adjusted_board_height); +*/ + + if ( current_highlight ) // non-first resize + writeConfig(); + + setupBoardSize(s.width() - fw, s.height() - fw); + canvas()->resize(s.width() - fw, s.height() - fw); + Peg::buildImages(); // must be done BEFORE any pegs are made + + QImage image = Resource::loadImage("mindbreaker/mindbreaker"); + + /* copy from master image to functional images */ + int x = 0; + int y = 0; + panelImage = image.copy(x, y, panel_width, panel_height). + smoothScale( adjusted_panel_width, adjusted_panel_height); + + y += panel_height; + y += panel_height; + + titleImage = image.copy(x, y, title_width, title_height). + smoothScale( adjusted_title_width, adjusted_title_height); + show(); + + delete current_highlight; + current_highlight = new Peg(canvas(), 8); + current_highlight->setPlaced(TRUE); + current_highlight->setX(0); + current_highlight->setY(adjusted_board_height - ((current_go + 1) * adjusted_panel_height)); + current_highlight->setZ(0); + current_highlight->show(); + + /* set up the game */ + //readConfig(); + + /* draw initial screen */ + //drawBackground(); + //canvas()->update(); + clear(); + + readConfig(); +} + void MindBreakerBoard::placeGuessPeg(int pos, int pegId) { - int x = first_peg_x_diff + (pos * peg_spacing); - int y = board_height - ((current_go + 1) * panel_height) - + first_peg_y_diff; + int x = adjusted_first_peg_x_diff + (pos * adjusted_peg_spacing); + int y = adjusted_board_height - ((current_go + 1) * adjusted_panel_height) + + adjusted_first_peg_y_diff; Peg *peg = new Peg(canvas(), pegId, current_go, pos); peg->setPegPos(pos); peg->setPlaced(TRUE); peg->setX(x); peg->setY(y); peg->setZ(2); peg->show(); } void MindBreakerBoard::drawBackground() { int i, j, x, y, x_gap, y_gap; QPixmap background = QPixmap(canvas()->width(), canvas()->height()); QPainter painter(&background); painter.fillRect(0, 0, canvas()->width(), canvas()->height(), QColor(0,0,0)); /* very first thing is to draw the bins, as everything else needs * to be drawn over them */ QPen pen(QColor(85, 45, 27), 4); painter.setPen(pen); - x_gap = canvas()->width() - (panel_width + (2 * bin_margin)); + x_gap = canvas()->width() - (adjusted_panel_width + (2 * adjusted_bin_margin)); //x_gap += peg_size >> 1; - if (x_gap < 1) + if (x_gap < 1) x_gap = 1; - y_gap = board_height / 6; - y_gap -= (2 * bin_margin); + y_gap = adjusted_board_height / 6; + y_gap -= (2 * adjusted_bin_margin); //y_gap += peg_size >> 1; - if (y_gap < 1) + if (y_gap < 1) y_gap = 1; - x = panel_width + bin_margin - (peg_size >> 1); - y = bin_margin - (peg_size >> 1) + 2; + x = adjusted_panel_width + adjusted_bin_margin - (adjusted_peg_size >> 1); + y = adjusted_bin_margin - (adjusted_peg_size >> 1) + 2; for (i = 0; i < 6; i++) { for (j = 0; j < 10; j++) { int rx = x + (rand() % x_gap); int ry = y + (rand() % y_gap); painter.drawImage(rx,ry, Peg::imageForType(i)); } - y += board_height / 6; + y += adjusted_board_height / 6; } /* now draw the surrounding boxes */ - x_gap = canvas()->width() - panel_width; + x_gap = canvas()->width() - adjusted_panel_width; if (x_gap < 1) x_gap = 1; - y_gap = board_height / 6; - x = panel_width; + y_gap = adjusted_board_height / 6; + x = adjusted_panel_width; y = 1; for (i = 0; i < 6; i++) { - painter.drawRect(x, y, x_gap, y_gap); + painter.drawRect(x, y, x_gap, y_gap); y += y_gap; } x = 0; y = 0; painter.drawImage(x,y, titleImage); - y = title_height; + y = adjusted_title_height; /* now nine gues panels */ for (i = 0; i < 9; i ++) { painter.drawImage(x, y, panelImage); - y += panel_height; + y += adjusted_panel_height; } painter.flush(); canvas()->setBackgroundPixmap(background); } void MindBreakerBoard::checkGuess() { int i,j; int num_white = 0; int num_black = 0; int copy_answer[4]; int copy_guess[4]; for(i = 0; i < 4; i++) { copy_answer[i] = answer[i]; copy_guess[i] = current_guess[i]; if (current_guess[i] == 6) return; if (answer[i] == current_guess[i]) { num_black++; copy_answer[i] = 6; - copy_guess[i] = 7; + copy_guess[i] = 7; } } /* now sure that user has completed a 'guess' */ for (i = 0; i < 4; i++) { if (copy_guess[i] == 7) continue; // already marked for a black for (j = 0; j < 4; j++) { if(copy_guess[i] == copy_answer[j]) { copy_answer[j] = 6; num_white++; break; } } } - int x = answerpegx; - int y = (board_height - ((current_go + 1) * panel_height)) + answerpegy; - + int x = adjusted_answerpegx; + int y = (adjusted_board_height - ((current_go + 1) * adjusted_panel_height)) + adjusted_answerpegy; + if (num_black == 4) game_over = TRUE; while(num_black > 0) { Peg *p = new Peg(canvas(), 7); p->setPlaced(TRUE); p->setX(x); p->setY(y); p->setZ(1); p->show(); num_black--; - - if (x == answerpegx) - x = answerpegx + answerpeg_diff; + + if (x == adjusted_answerpegx) + x = adjusted_answerpegx + adjusted_answerpeg_xdiff; else { - x = answerpegx; - y += answerpeg_diff; + x = adjusted_answerpegx; + y += adjusted_answerpeg_ydiff; } } while(num_white > 0){ Peg *p = new Peg(canvas(), 6); p->setPlaced(TRUE); p->setX(x); p->setY(y); p->setZ(1); p->show(); num_white--; - - if (x == answerpegx) - x = answerpegx + answerpeg_diff; + + if (x == adjusted_answerpegx) + x = adjusted_answerpegx + adjusted_answerpeg_xdiff; else { - x = answerpegx; - y += answerpeg_diff; + x = adjusted_answerpegx; + y += adjusted_answerpeg_ydiff; } } /* move to next go */ for(i = 0; i < 4; i++) { past_guesses[4*current_go+i] = current_guess[i]; current_guess[i] = 6; } current_go++; if((current_go > 8) || game_over) { total_games++; if(!game_over) total_turns += 10; - else + else total_turns += current_go; emit scoreChanged(total_turns, total_games); Peg *p = new Peg(canvas(), 9); game_over = TRUE; p->setPlaced(TRUE); p->setX(0); p->setY(0); p->setZ(0); p->show(); - + for (i = 0; i < 4; i++) { p = new Peg(canvas(), answer[i], -1); - p->setX(first_peg_x_diff + (i * peg_spacing)); - p->setY(5); + p->setX(adjusted_first_peg_x_diff + (i * adjusted_peg_spacing)); + p->setY(adjusted_first_peg_y_diff); p->setZ(3); p->show(); } } else { - current_highlight->setY(board_height - ((current_go + 1) * panel_height)); + current_highlight->setY(adjusted_board_height - ((current_go + 1) * adjusted_panel_height)); } canvas()->update(); } void MindBreakerBoard::clear() { if(!game_over) { total_games++; total_turns += 10; emit scoreChanged(total_turns, total_games); } int i; /* reset the game board */ game_over = FALSE; /* clear the answer, clear the guess */ for (i = 0; i < 4; i++) { answer[i] = rand() % 6; current_guess[i] = 6; } current_go = 0; QCanvasItemList list = canvas()->allItems(); QCanvasItemList::Iterator it = list.begin(); for (; it != list.end(); ++it) { if (*it == current_highlight) continue; if (*it) delete *it; } - current_highlight->setY(board_height - ((current_go + 1) * panel_height)); + current_highlight->setY(adjusted_board_height - ((current_go + 1) * adjusted_panel_height)); checkScores(); drawBackground(); canvas()->update(); } -void MindBreakerBoard::resetScore() +void MindBreakerBoard::resetScore() { /* are u sure */ - if (QMessageBox::information(this, tr( "Reset Statistics" ), + if (QMessageBox::information(this, tr( "Reset Statistics" ), tr( "Reset the win ratio?" ), tr( "OK" ), tr( "Cancel" ) ) == 0) { total_turns = 0; total_games = 0; Peg::eggLevel = 0; drawBackground(); canvas()->update(); emit scoreChanged(total_turns, total_games); } } /* EVENTS */ void MindBreakerBoard::contentsMousePressEvent(QMouseEvent *e) { + if (game_over) { + null_press = TRUE; + null_point = e->pos(); + moving = 0; + return; + } + copy_press = FALSE; null_press = FALSE; /* ok, first work out if it is one of the bins that got clicked */ - if (e->x() > panel_width) { + if (e->x() > adjusted_panel_width) { /* its a bin, but which bin */ - if(e->y() > board_height) + int bin = (e->y() + 2) / (adjusted_board_height / 6); + if (bin > 5) return; // missed everything - int bin = (e->y() + 2) / (board_height / 6); /* make new peg... set it moving */ moving_pos = e->pos(); moving = new Peg(canvas(), bin, current_go); - moving->setX(e->x() - (peg_size >> 1)); - moving->setY(e->y() - (peg_size >> 1)); + moving->setX(e->x() - (adjusted_peg_size >> 1)); + moving->setY(e->y() - (adjusted_peg_size >> 1)); moving->setZ(5); moving->show(); canvas()->update(); return; } QCanvasItemList l = canvas()->collisions(e->pos()); for (QCanvasItemList::Iterator it=l.begin(); it !=l.end(); ++it) { if ( (*it)->rtti() == pegRTTI ) { Peg *item = (Peg *)(*it); if (!item->hit(e->pos())) continue; if (item->type() > 5) { null_press = TRUE; null_point = e->pos(); continue; /* not a color peg */ } if (item->placed()) { /* copy */ if(item->pegGo() == -1) return; if(item->pegGo() == current_go) { copy_press = TRUE; copy_peg = item; } - moving = new Peg(canvas(), + moving = new Peg(canvas(), item->type(), current_go); - moving->setX(e->x() - (peg_size >> 1)); - moving->setY(e->y() - (peg_size >> 1)); + moving->setX(e->x() - (adjusted_peg_size >> 1)); + moving->setY(e->y() - (adjusted_peg_size >> 1)); moving->setZ(5); moving->show(); moving_pos = QPoint(e->x(), e->y()); canvas()->update(); return; } moving = (Peg *)*it; moving_pos = e->pos(); canvas()->update(); return; } } null_press = TRUE; null_point = e->pos(); moving = 0; } void MindBreakerBoard::contentsMouseMoveEvent(QMouseEvent* e) { if (moving ) { moving->moveBy(e->pos().x() - moving_pos.x(), e->pos().y() - moving_pos.y()); moving_pos = e->pos(); canvas()->update(); return; - } + } } void MindBreakerBoard::contentsMouseReleaseEvent(QMouseEvent* e) { /* time to put down the peg */ if(moving) { if(copy_press) { /* check if collided with original. if so, delete both */ copy_press = FALSE; QCanvasItemList l = canvas()->collisions(e->pos()); for (QCanvasItemList::Iterator it=l.begin(); it !=l.end(); ++it) { - if (*it == copy_peg) + if (*it == copy_peg) copy_press = TRUE; } if (copy_press) { current_guess[copy_peg->pegPos()] = 6; delete copy_peg; delete moving; copy_press = FALSE; moving = 0; copy_peg = 0; canvas()->update(); return; } } - + /* first work out if in y */ - if (e->y() > (board_height - (current_go * panel_height))) { + if (e->y() > (adjusted_board_height - (current_go * adjusted_panel_height))) { delete moving; moving = 0; canvas()->update(); return; } - if (e->y() < (board_height - ((current_go + 1) * panel_height))) { + if (e->y() < (adjusted_board_height - ((current_go + 1) * adjusted_panel_height))) { delete moving; moving = 0; canvas()->update(); return; } /* ok, a valid go, but which peg */ - int x_bar = first_peg_x_diff - (peg_size >> 1); - x_bar += peg_spacing; + int x_bar = adjusted_first_peg_x_diff - (adjusted_peg_size >> 1); + x_bar += adjusted_peg_spacing; int pos = 0; - if (e->x() > x_bar) + if (e->x() > x_bar) pos = 1; - x_bar += peg_spacing; + x_bar += adjusted_peg_spacing; if (e->x() > x_bar) pos = 2; - x_bar += peg_spacing; + x_bar += adjusted_peg_spacing; if (e->x() > x_bar) pos = 3; - x_bar += peg_spacing; + x_bar += adjusted_peg_spacing; if (e->x() > x_bar) { /* invalid x */ delete moving; moving = 0; canvas()->update(); return; } - int x = first_peg_x_diff + (pos * peg_spacing); - int y = board_height - ((current_go + 1) * panel_height) - + first_peg_y_diff; + int x = adjusted_first_peg_x_diff + (pos * adjusted_peg_spacing); + int y = adjusted_board_height - ((current_go + 1) * adjusted_panel_height) + + adjusted_first_peg_y_diff; moving->setPegPos(pos); moving->setX(x); moving->setY(y); moving->setZ(2); /* remove all other pegs from this position */ QCanvasItemList l = canvas()->collisions(QPoint(x,y)); for (QCanvasItemList::Iterator it=l.begin(); it !=l.end(); ++it) { if ( (*it)->rtti() == pegRTTI ) { Peg *item = (Peg *)(*it); if ((item != moving) && (item != current_highlight)) delete item; } } current_guess[pos] = ((Peg *)moving)->type(); ((Peg *)moving)->setPlaced(true); canvas()->update(); return; } moving = 0; null_point -= e->pos(); if(null_point.manhattanLength() < 6) { - if (game_over) + if (game_over) clear(); - else + else checkGuess(); } } void MindBreakerBoard::resizeEvent(QResizeEvent *e) { - QSize s = e->size(); - int fw = style().defaultFrameWidth(); - s.setWidth(s.width() - fw); - s.setHeight(s.height() - fw); - - /* min size is 200 x 260 */ - if (s.width() < board_width) - s.setWidth(board_width); - - if (s.height() < board_height) - s.setHeight(board_height); - - canvas()->resize(s.width() - fw, s.height() - fw); - drawBackground(); + QCanvasView::resizeEvent(e); + fixSize(); } /* Easter egg function... beat the clock */ void MindBreakerBoard::checkScores() { double games = total_games; double turns = total_turns; double g = games / 10.0; Peg::eggLevel = 0; double break_even = 5.0; - if (g < 1.0) + if (g < 1.0) return; double avg = turns / games; g--; while (break_even >= 0.0) { - if (avg >= (break_even + g)) + if (avg >= (break_even + g)) return; // score a peg. break_even -= 1.0; Peg::eggLevel = int(5.0 - break_even); } } diff --git a/noncore/games/mindbreaker/mindbreaker.h b/noncore/games/mindbreaker/mindbreaker.h index fca649a..3132e80 100644 --- a/noncore/games/mindbreaker/mindbreaker.h +++ b/noncore/games/mindbreaker/mindbreaker.h @@ -1,122 +1,139 @@ /********************************************************************** -** Copyright (C) 2000 Trolltech AS. All rights reserved. +** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. ** -** This file is part of Qtopia Environment. +** This file is part of the Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef MINDBREAKER_H #define MINDBREAKER_H #include <qwidget.h> #include <qmainwindow.h> #include <qimage.h> #include <qvector.h> #include <qcanvas.h> #include <qlabel.h> static const int panel_height = 26; static const int panel_width = 180; static const int title_height = 25; static const int title_width = 180; static const int bin_margin = 10; static const int peg_size = 20; static const int answerpeg_size = 13; static const int first_peg_x_diff = 21; static const int first_peg_y_diff = ((panel_height - peg_size) >> 1); static const int peg_spacing = 30; static const int answerpegx = 152; static const int answerpegy = 2; static const int answerpeg_diff = 9; static const int board_height = (title_height + (panel_height * 9)); static const int board_width = (panel_width + (bin_margin * 2) + peg_size); class Peg; class QToolButton; +class QTimer; class MindBreakerBoard : public QCanvasView // QWidget { Q_OBJECT public: - MindBreakerBoard(QCanvas &c, QWidget *parent=0, const char *name=0, int wFlags=0 ); + MindBreakerBoard(QWidget *parent=0, const char *name=0, int wFlags=0 ); ~MindBreakerBoard(); void getScore(int *, int *); + + void resizeEvent(QResizeEvent*); + void fixSize(); + signals: void scoreChanged(int, int); public slots: void clear(); void resetScore(); +private slots: + void doFixSize(); + protected: void contentsMousePressEvent(QMouseEvent *); void contentsMouseMoveEvent(QMouseEvent *); void contentsMouseReleaseEvent(QMouseEvent *); - void resizeEvent(QResizeEvent *); private: + QCanvas cnv; + + void readConfig(); + void writeConfig(); + void drawBackground(); void checkGuess(); void checkScores(); void placeGuessPeg(int pos, int pegId); QImage panelImage; QImage titleImage; Peg *moving; Peg *current_highlight; QPoint moving_pos; // the game stuff int answer[4]; int current_guess[4]; int past_guesses[4*9]; int current_go; int null_press; QPoint null_point; bool copy_press; Peg *copy_peg; bool game_over; int total_turns; int total_games; + + QTimer *widthTimer; }; class MindBreaker : public QMainWindow // QWidget { Q_OBJECT public: MindBreaker(QWidget *parent=0, const char *name=0, int wFlags=0 ); - + static QString appName() { return QString::fromLatin1("mindbreaker"); } public slots: void setScore(int, int); +protected: + void resizeEvent( QResizeEvent * ); + private: QCanvas canvas; MindBreakerBoard *board; QToolButton *score; }; #endif diff --git a/noncore/games/mindbreaker/mindbreaker.pro b/noncore/games/mindbreaker/mindbreaker.pro index 4ca3b84..0a37fa7 100644 --- a/noncore/games/mindbreaker/mindbreaker.pro +++ b/noncore/games/mindbreaker/mindbreaker.pro @@ -1,12 +1,11 @@ -TEMPLATE = app -CONFIG += qt warn_on release -DESTDIR = $(OPIEDIR)/bin +CONFIG += qt warn_on release quick-app HEADERS = mindbreaker.h SOURCES = main.cpp \ mindbreaker.cpp TARGET = mindbreaker INCLUDEPATH += $(OPIEDIR)/include DEPENDPATH += $(OPIEDIR)/include LIBS += -lqpe + include ( $(OPIEDIR)/include.pro ) diff --git a/noncore/games/mindbreaker/opie-mindbreaker.control b/noncore/games/mindbreaker/opie-mindbreaker.control index 7b5ead6..5b342da 100644 --- a/noncore/games/mindbreaker/opie-mindbreaker.control +++ b/noncore/games/mindbreaker/opie-mindbreaker.control @@ -1,10 +1,10 @@ Package: opie-mindbreaker -Files: bin/mindbreaker apps/Games/mindbreaker.desktop pics/mindbreaker +Files: plugins/application/libmindbreaker.so* bin/mindbreaker apps/Games/mindbreaker.desktop pics/mindbreaker Priority: optional Section: opie/games Maintainer: Martin Imobersteg <imm@gmx.ch> Architecture: arm Depends: task-opie-minimal Description: Game: crack the coloured code A game for the Opie environment. Version: $QPE_VERSION$EXTRAVERSION diff --git a/noncore/games/minesweep/main.cpp b/noncore/games/minesweep/main.cpp index 83de9a3..bd70f7c 100644 --- a/noncore/games/minesweep/main.cpp +++ b/noncore/games/minesweep/main.cpp @@ -1,34 +1,27 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "minesweep.h" #include <qpe/qpeapplication.h> +#include <opie/oapplicationfactory.h> -int main( int argc, char** argv ) -{ - QPEApplication a( argc, argv ); +OPIE_EXPORT_APP( OApplicationFactory<MineSweep> ) - MineSweep ms; - QPEApplication::setInputMethodHint( &ms, QPEApplication::AlwaysOff ); - a.showMainWidget( &ms ); - - return a.exec(); -} diff --git a/noncore/games/minesweep/minefield.cpp b/noncore/games/minesweep/minefield.cpp index eca1a36..04cfb97 100644 --- a/noncore/games/minesweep/minefield.cpp +++ b/noncore/games/minesweep/minefield.cpp @@ -1,725 +1,725 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "minefield.h" #include <qpe/config.h> #include <qpainter.h> #include <qdrawutil.h> #include <qpixmap.h> #include <qimage.h> #include <qtimer.h> #include <stdlib.h> static const char *pix_flag[]={ "13 13 3 1", "# c #000000", "x c #ff0000", ". c None", ".............", ".............", ".....#xxxxxx.", ".....#xxxxxx.", ".....#xxxxxx.", ".....#xxxxxx.", ".....#.......", ".....#.......", ".....#.......", ".....#.......", "...#####.....", "..#######....", "............."}; static const char *pix_mine[]={ "13 13 3 1", "# c #000000", ". c None", "a c #ffffff", "......#......", "......#......", "..#.#####.#..", "...#######...", "..##aa#####..", "..##aa#####..", "#############", "..#########..", "..#########..", "...#######...", "..#.#####.#..", "......#......", "......#......"}; static const int maxGrid = 28; static const int minGrid = 9; class Mine : public Qt { public: enum MineState { Hidden = 0, Empty, Mined, Flagged, #ifdef MARK_UNSURE Unsure, #endif Exploded, Wrong }; Mine( MineField* ); void paint( QPainter * p, const QColorGroup & cg, const QRect & cr ); QSize sizeHint() const { return QSize( maxGrid, maxGrid ); } void activate( bool sure = TRUE ); void setHint( int ); void setState( MineState ); MineState state() const { return st; } bool isMined() const { return mined; } void setMined( bool m ) { mined = m; } static void paletteChange(); private: bool mined; int hint; MineState st; MineField *field; static QPixmap* knownField; static QPixmap* unknownField; static QPixmap* flag_pix; static QPixmap* mine_pix; }; QPixmap* Mine::knownField = 0; QPixmap* Mine::unknownField = 0; QPixmap* Mine::flag_pix = 0; QPixmap* Mine::mine_pix = 0; Mine::Mine( MineField *f ) { mined = FALSE; st = Hidden; hint = 0; field = f; } void Mine::activate( bool sure ) { if ( !sure ) { switch ( st ) { case Hidden: setState( Flagged ); break; case Flagged: #ifdef MARK_UNSURE setState( Unsure ); break; case Unsure: #endif setState( Hidden ); default: break; } } else if ( st == Flagged ) { return; } else { if ( mined ) { setState( Exploded ); } else { setState( Empty ); } } } void Mine::setState( MineState s ) { st = s; } void Mine::setHint( int h ) { hint = h; } void Mine::paletteChange() { delete knownField; knownField = 0; delete unknownField; unknownField = 0; delete mine_pix; mine_pix = 0; delete flag_pix; flag_pix = 0; } void Mine::paint( QPainter* p, const QColorGroup &cg, const QRect& cr ) { int x = cr.x(); int y = cr.y(); if ( !knownField ) { knownField = new QPixmap( cr.width(), cr.height() ); QPainter pp( knownField ); QBrush br( cg.button().dark(115) ); qDrawWinButton( &pp, cr, cg, TRUE, &br ); } const int pmmarg=cr.width()/5; if ( !unknownField ) { unknownField = new QPixmap( cr.width(), cr.height() ); QPainter pp( unknownField ); QBrush br( cg.button() ); qDrawWinButton( &pp, cr, cg, FALSE, &br ); } if ( !flag_pix ) { flag_pix = new QPixmap( cr.width()-pmmarg*2, cr.height()-pmmarg*2 ); flag_pix->convertFromImage( QImage(pix_flag).smoothScale(cr.width()-pmmarg*2, cr.height()-pmmarg*2) ); } if ( !mine_pix ) { mine_pix = new QPixmap( cr.width()-pmmarg*2, cr.height()-pmmarg*2 ); mine_pix->convertFromImage( QImage(pix_mine).smoothScale(cr.width()-pmmarg*2, cr.height()-pmmarg*2) ); } p->save(); switch(st) { case Hidden: p->drawPixmap( x, y, *unknownField ); break; case Empty: p->drawPixmap( x, y, *knownField ); if ( hint > 0 ) { switch( hint ) { case 1: p->setPen( blue ); break; case 2: p->setPen( green.dark() ); break; case 3: p->setPen( red ); break; case 4: p->setPen( darkYellow.dark() ); break; case 5: p->setPen( darkMagenta ); break; case 6: p->setPen( darkRed ); break; default: p->setPen( black ); break; } p->drawText( cr, AlignHCenter | AlignVCenter, QString::number( hint ) ); } break; case Mined: p->drawPixmap( x, y, *knownField ); p->drawPixmap( x+pmmarg, y+pmmarg, *mine_pix ); break; case Exploded: p->drawPixmap( x, y, *knownField ); p->drawPixmap( x+pmmarg, y+pmmarg, *mine_pix ); p->setPen( red ); p->drawText( cr, AlignHCenter | AlignVCenter, "X" ); break; case Flagged: p->drawPixmap( x, y, *unknownField ); p->drawPixmap( x+pmmarg, y+pmmarg, *flag_pix ); break; #ifdef MARK_UNSURE case Unsure: p->drawPixmap( x, y, *unknownField ); p->drawText( cr, AlignHCenter | AlignVCenter, "?" ); break; #endif case Wrong: p->drawPixmap( x, y, *unknownField ); p->drawPixmap( x+pmmarg, y+pmmarg, *flag_pix ); p->setPen( red ); p->drawText( cr, AlignHCenter | AlignVCenter, "X" ); break; } p->restore(); } /* MineField implementation */ MineField::MineField( QWidget* parent, const char* name ) : QScrollView( parent, name ) { setState( GameOver ); setSizePolicy( QSizePolicy( QSizePolicy::Maximum, QSizePolicy::Maximum ) ); setFocusPolicy( QWidget::NoFocus ); holdTimer = new QTimer( this ); connect( holdTimer, SIGNAL( timeout() ), this, SLOT( held() ) ); flagAction = NoAction; ignoreClick = FALSE; currRow = currCol = -1; minecount=0; mineguess=0; nonminecount=0; cellSize = -1; mines = 0; } MineField::~MineField() { int i; if ( mines ) { for ( i = 0; i < numCols*numRows; i++ ) { delete mines[i]; } delete[] mines; } } void MineField::setState( State st ) { stat = st; } void MineField::setup( int level ) { lev = level; setState( Waiting ); //viewport()->setUpdatesEnabled( FALSE ); int i; if ( mines ) { for ( i = 0; i < numCols*numRows; i++ ) { delete mines[i]; } delete[] mines; } switch( lev ) { case 1: numRows = 9 ; numCols = 9 ; minecount = 12; break; case 2: numRows = 16; numCols = 16; minecount = 45; break; case 3: numCols = 18; numRows = 18; minecount = 66 ; break; } - mines = new (Mine*)[numRows*numCols]; + mines = new Mine*[numRows*numCols]; for ( i = 0; i < numCols*numRows; i++ ) mines[i] = new Mine( this ); nonminecount = numRows*numCols - minecount; mineguess = minecount; emit mineCount( mineguess ); Mine::paletteChange(); if ( availableRect.isValid() ) setCellSize(findCellSize()); // viewport()->setUpdatesEnabled( TRUE ); //viewport()->repaint( TRUE ); updateContents( 0, 0, numCols*cellSize, numRows*cellSize ); updateGeometry(); } void MineField::drawContents( QPainter * p, int clipx, int clipy, int clipw, int cliph ) { int c1 = clipx / cellSize; int c2 = ( clipx + clipw - 1 ) / cellSize; int r1 = clipy / cellSize; int r2 = ( clipy + cliph - 1 ) / cellSize; for ( int c = c1; c <= c2 ; c++ ) { for ( int r = r1; r <= r2 ; r++ ) { int x = c * cellSize; int y = r * cellSize; Mine *m = mine( r, c ); if ( m ) m->paint( p, colorGroup(), QRect(x, y, cellSize, cellSize ) ); } } } // Chicken and egg problem: We need to know how big the parent is // before we can decide how big to make the table. void MineField::setAvailableRect( const QRect &r ) { availableRect = r; int newCellSize = findCellSize(); if ( newCellSize != cellSize ) { viewport()->setUpdatesEnabled( FALSE ); setCellSize( newCellSize ); viewport()->setUpdatesEnabled( TRUE ); viewport()->repaint( TRUE ); } } int MineField::findCellSize() { int w = availableRect.width() - 1; int h = availableRect.height() - 1; int cellsize; cellsize = QMIN( w/numCols, h/numRows ); cellsize = QMIN( QMAX( cellsize, minGrid ), maxGrid ); return cellsize; } void MineField::setCellSize( int cellsize ) { cellSize = cellsize; int w = availableRect.width(); int h = availableRect.height(); int w2 = cellsize*numCols; int h2 = cellsize*numRows; resizeContents( w2, h2 ); int b = 5; setGeometry( availableRect.x() + (w-w2)/2, availableRect.y() + (h-h2)/2, w2+b, h2+b ); // QMIN(w,w2+b), QMIN(h,h2+b) ); } void MineField::placeMines() { int mines = minecount; while ( mines ) { int col = int((double(rand()) / double(RAND_MAX)) * numCols); int row = int((double(rand()) / double(RAND_MAX)) * numRows); Mine* m = mine( row, col ); if ( m && !m->isMined() && m->state() == Mine::Hidden ) { m->setMined( TRUE ); mines--; } } } void MineField::updateCell( int r, int c ) { updateContents( c*cellSize, r*cellSize, cellSize, cellSize ); } void MineField::contentsMousePressEvent( QMouseEvent* e ) { int c = e->pos().x() / cellSize; int r = e->pos().y() / cellSize; if ( onBoard( r, c ) ) cellPressed( r, c ); else currCol = currRow = -1; } void MineField::contentsMouseReleaseEvent( QMouseEvent* e ) { int c = e->pos().x() / cellSize; int r = e->pos().y() / cellSize; if ( onBoard( r, c ) && c == currCol && r == currRow ) cellClicked( r, c ); if ( flagAction == FlagNext ) { flagAction = NoAction; } } /* state == Waiting means no "hold" */ void MineField::cellPressed( int row, int col ) { if ( state() == GameOver ) return; currRow = row; currCol = col; if ( state() == Playing ) holdTimer->start( 150, TRUE ); } void MineField::held() { flagAction = FlagNext; updateMine( currRow, currCol ); ignoreClick = TRUE; } void MineField::keyPressEvent( QKeyEvent* e ) { #if defined(Q_WS_QWS) || defined(_WS_QWS_) flagAction = ( e->key() == Key_Up ) ? FlagOn : NoAction; #else flagAction = ( ( e->state() & ShiftButton ) == ShiftButton ) ? FlagOn : NoAction; #endif } void MineField::keyReleaseEvent( QKeyEvent* ) { flagAction = NoAction; } int MineField::getHint( int row, int col ) { int hint = 0; for ( int c = col-1; c <= col+1; c++ ) for ( int r = row-1; r <= row+1; r++ ) { Mine* m = mine( r, c ); if ( m && m->isMined() ) hint++; } return hint; } void MineField::setHint( int row, int col ) { Mine *m = mine( row, col ); if ( !m ) return; int hint = getHint( row, col ); if ( !hint ) { for ( int c = col-1; c <= col+1; c++ ) for ( int r = row-1; r <= row+1; r++ ) { Mine* m = mine( r, c ); if ( m && m->state() == Mine::Hidden ) { m->activate( TRUE ); nonminecount--; setHint( r, c ); updateCell( r, c ); } } } m->setHint( hint ); updateCell( row, col ); } /* Only place mines after first click, since it is pointless to kill the player before the game has started. */ void MineField::cellClicked( int row, int col ) { if ( state() == GameOver ) return; if ( state() == Waiting ) { Mine* m = mine( row, col ); if ( !m ) return; m->setState( Mine::Empty ); nonminecount--; placeMines(); setState( Playing ); emit gameStarted(); updateMine( row, col ); } else { // state() == Playing holdTimer->stop(); if ( ignoreClick ) ignoreClick = FALSE; else updateMine( row, col ); } } void MineField::updateMine( int row, int col ) { Mine* m = mine( row, col ); if ( !m ) return; bool wasFlagged = m->state() == Mine::Flagged; bool wasEmpty = m->state() == Mine::Empty; m->activate( flagAction == NoAction ); if ( m->state() == Mine::Exploded ) { emit gameOver( FALSE ); setState( GameOver ); return; } else if ( m->state() == Mine::Empty ) { setHint( row, col ); if ( !wasEmpty ) nonminecount--; } if ( flagAction != NoAction ) { if ( m->state() == Mine::Flagged ) { --mineguess; emit mineCount( mineguess ); if ( m->isMined() ) --minecount; } else if ( wasFlagged ) { ++mineguess; emit mineCount( mineguess ); if ( m->isMined() ) ++minecount; } } updateCell( row, col ); if ( !minecount && !mineguess || !nonminecount ) { emit gameOver( TRUE ); setState( GameOver ); } } void MineField::showMines() { for ( int c = 0; c < numCols; c++ ) for ( int r = 0; r < numRows; r++ ) { Mine* m = mine( r, c ); if ( !m ) continue; if ( m->isMined() && m->state() == Mine::Hidden ) m->setState( Mine::Mined ); if ( !m->isMined() && m->state() == Mine::Flagged ) m->setState( Mine::Wrong ); updateCell( r, c ); } } void MineField::paletteChange( const QPalette &o ) { Mine::paletteChange(); QScrollView::paletteChange( o ); } void MineField::writeConfig(Config& cfg) const { cfg.setGroup("Field"); cfg.writeEntry("Level",lev); QString grid=""; if ( stat == Playing ) { for ( int x = 0; x < numCols; x++ ) for ( int y = 0; y < numRows; y++ ) { char code='A'+(x*17+y*101)%21; // Reduce the urge to cheat const Mine* m = mine( y, x ); int st = (int)m->state(); if ( m->isMined() ) st+=5; grid += code + st; } } cfg.writeEntry("Grid",grid); } void MineField::readConfig(Config& cfg) { cfg.setGroup("Field"); lev = cfg.readNumEntry("Level",1); setup(lev); flagAction = NoAction; ignoreClick = FALSE; currRow = currCol = 0; QString grid = cfg.readEntry("Grid"); if ( !grid.isEmpty() ) { int i=0; minecount=0; mineguess=0; for ( int x = 0; x < numCols; x++ ) { for ( int y = 0; y < numRows; y++ ) { char code='A'+(x*17+y*101)%21; // Reduce the urge to cheat int st = (char)(QChar)grid[i++]-code; Mine* m = mine( y, x ); if ( st >= 5 ) { st-=5; m->setMined(TRUE); minecount++; mineguess++; } m->setState((Mine::MineState)st); switch ( m->state() ) { case Mine::Flagged: if (m->isMined()) minecount--; mineguess--; break; case Mine::Empty: --nonminecount; break; default: break; } } } for ( int x = 0; x < numCols; x++ ) { for ( int y = 0; y < numRows; y++ ) { Mine* m = mine( y, x ); if ( m->state() == Mine::Empty ) m->setHint(getHint(y,x)); } } } setState( Playing ); emit mineCount( mineguess ); } diff --git a/noncore/games/minesweep/minesweep.cpp b/noncore/games/minesweep/minesweep.cpp index 48644b3..7214a73 100644 --- a/noncore/games/minesweep/minesweep.cpp +++ b/noncore/games/minesweep/minesweep.cpp @@ -1,405 +1,407 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "minesweep.h" #include "minefield.h" +#include <qpe/qpeapplication.h> #include <qpe/resource.h> #include <qpe/config.h> #include <qpe/qpetoolbar.h> #include <qmenubar.h> #include <qpopupmenu.h> #include <qpushbutton.h> #include <qlcdnumber.h> #include <qmessagebox.h> #include <qtimer.h> #include <qpalette.h> #include <qapplication.h> #include <qlayout.h> #include <qlabel.h> #include <stdlib.h> #include <time.h> static const char *pix_new[]={ "20 20 3 1", " c None", "# c #00FF00", ". c #000000", " ", " ...... ", " ..######.. ", " .##########. ", " .############. ", " .##############. ", " .##############. ", " .################. ", " .################. ", " .################. ", " .################. ", " .################. ", " .################. ", " .##############. ", " .##############. ", " .############. ", " .##########. ", " ..######.. ", " ...... ", " "}; /* XPM */ static const char * happy_xpm[] = { "20 20 3 1", " c None", ". c #ffff3f ", "# c #000000", " ", " ###### ", " ##......## ", " #..........# ", " #............# ", " #..............# ", " #..............# ", " #....##....##....# ", " #....##....##....# ", " #................# ", " #................# ", " #................# ", " #...#........#...# ", " #.##........##.# ", " #...########...# ", " #...######...# ", " #..........# ", " ##......## ", " ###### ", " "}; /* XPM */ static const char * worried_xpm[] = { "20 20 3 1", " c None", ". c #ffff3f", "# c #000000", " ", " ###### ", " ##......## ", " #..........# ", " #............# ", " #..............# ", " #..............# ", " #....##....##....# ", " #....##....##....# ", " #................# ", " #................# ", " #................# ", " #................# ", " #....######....# ", " #..............# ", " #............# ", " #..........# ", " ##......## ", " ###### ", " "}; /* XPM */ static const char * dead_xpm[] = { "20 20 3 1", " c None", ". c #ffff3f", "# c #000000", " ", " ###### ", " ##......## ", " #..........# ", " #............# ", " #..............# ", " #..#.#...#.#...# ", " #....#.....#.....# ", " #...#.#...#.#....# ", " #................# ", " #................# ", " #................# ", " #......####......# ", " #....# #....# ", " #...#......#...# ", " #............# ", " #..........# ", " ##......## ", " ###### ", " "}; class ResultIndicator : private QLabel { -public: +public: static void showResult( QWidget *ref, bool won ); -private: +private: ResultIndicator( QWidget *parent, const char *name, WFlags f) :QLabel( parent, name, f ) {} - + void timerEvent( QTimerEvent *); void center(); bool twoStage; int timerId; }; void ResultIndicator::showResult( QWidget *ref, bool won ) { ResultIndicator *r = new ResultIndicator( ref, 0, WStyle_Customize | WStyle_Tool | WType_TopLevel ); - + r->setAlignment( AlignCenter ); r->setFrameStyle( Sunken|StyledPanel ); if ( won ) { r->setText( MineSweep::tr("You won!") ); r->center(); r->show(); r->twoStage = FALSE; r->timerId = r->startTimer(1500); } else { QPalette p( red ); r->setPalette( p ); r->setText( MineSweep::tr("You exploded!") ); r->resize( ref->size() ); r->move( ref->mapToGlobal(QPoint(0,0)) ); r->show(); r->twoStage = TRUE; r->timerId =r->startTimer(200); } } void ResultIndicator::center() { QWidget *w = parentWidget(); - QPoint pp = w->mapToGlobal( QPoint(0,0) ); + QPoint pp = w->mapToGlobal( QPoint(0,0) ); QSize s = sizeHint()*3; pp = QPoint( pp.x() + w->width()/2 - s.width()/2, pp.y() + w->height()/ 2 - s.height()/2 ); setGeometry( QRect(pp, s) ); - + } void ResultIndicator::timerEvent( QTimerEvent *te ) { if ( te->timerId() != timerId ) return; killTimer( timerId ); if ( twoStage ) { center(); twoStage = FALSE; timerId = startTimer( 1000 ); } else { delete this; } } class MineFrame : public QFrame { public: MineFrame( QWidget *parent, const char *name = 0 ) :QFrame( parent, name ) {} void setField( MineField *f ) { field = f; } protected: void resizeEvent( QResizeEvent *e ) { field->setAvailableRect( contentsRect()); - QFrame::resizeEvent(e); + QFrame::resizeEvent(e); } private: MineField *field; }; MineSweep::MineSweep( QWidget* parent, const char* name, WFlags f ) : QMainWindow( parent, name, f ) { + QPEApplication::setInputMethodHint(this, QPEApplication::AlwaysOff ); srand(::time(0)); setCaption( tr("Mine Hunt") ); setIcon( Resource::loadPixmap( "minesweep_icon" ) ); QToolBar *toolBar = new QToolBar( this ); toolBar->setHorizontalStretchable( TRUE ); QMenuBar *menuBar = new QMenuBar( toolBar ); QPopupMenu *gameMenu = new QPopupMenu( this ); gameMenu->insertItem( tr("Beginner"), this, SLOT( beginner() ) ); gameMenu->insertItem( tr("Advanced"), this, SLOT( advanced() ) ); gameMenu->insertItem( tr("Expert"), this, SLOT( expert() ) ); menuBar->insertItem( tr("Game"), gameMenu ); - + guessLCD = new QLCDNumber( toolBar ); toolBar->setStretchableWidget( guessLCD ); QPalette lcdPal( red ); lcdPal.setColor( QColorGroup::Background, QApplication::palette().active().background() ); lcdPal.setColor( QColorGroup::Button, QApplication::palette().active().button() ); - + // guessLCD->setPalette( lcdPal ); guessLCD->setSegmentStyle( QLCDNumber::Flat ); guessLCD->setFrameStyle( QFrame::NoFrame ); guessLCD->setNumDigits( 2 ); guessLCD->setBackgroundMode( PaletteButton ); newGameButton = new QPushButton( toolBar ); newGameButton->setPixmap( QPixmap( pix_new ) ); newGameButton->setFocusPolicy(QWidget::NoFocus); connect( newGameButton, SIGNAL(clicked()), this, SLOT(newGame()) ); - + timeLCD = new QLCDNumber( toolBar ); // timeLCD->setPalette( lcdPal ); timeLCD->setSegmentStyle( QLCDNumber::Flat ); timeLCD->setFrameStyle( QFrame::NoFrame ); timeLCD->setNumDigits( 5 ); // "mm:ss" timeLCD->setBackgroundMode( PaletteButton ); - + setToolBarsMovable ( FALSE ); addToolBar( toolBar ); MineFrame *mainframe = new MineFrame( this ); mainframe->setFrameShape( QFrame::Box ); mainframe->setFrameShadow( QFrame::Raised ); mainframe->setLineWidth(2); field = new MineField( mainframe ); mainframe->setField( field ); QFont fnt = field->font(); fnt.setBold( TRUE ); field->setFont( QFont( fnt ) ); field->setFocus(); setCentralWidget( mainframe ); - + connect( field, SIGNAL( gameOver( bool ) ), this, SLOT( gameOver( bool ) ) ); connect( field, SIGNAL( mineCount( int ) ), this, SLOT( setCounter( int ) ) ); connect( field, SIGNAL( gameStarted()), this, SLOT( startPlaying() ) ); timer = new QTimer( this ); connect( timer, SIGNAL( timeout() ), this, SLOT( updateTime() ) ); readConfig(); } MineSweep::~MineSweep() { writeConfig(); } void MineSweep::gameOver( bool won ) { field->showMines(); if ( won ) { newGameButton->setPixmap( QPixmap( happy_xpm ) ); } else { newGameButton->setPixmap( QPixmap( dead_xpm ) ); } ResultIndicator::showResult( this, won ); timer->stop(); } void MineSweep::newGame() { newGame(field->level()); } void MineSweep::newGame(int level) { timeLCD->display( "0:00" ); field->setup( level ); newGameButton->setPixmap( QPixmap( pix_new ) ); timer->stop(); } void MineSweep::startPlaying() { newGameButton->setPixmap( QPixmap( worried_xpm ) ); starttime = QDateTime::currentDateTime(); timer->start( 1000 ); } void MineSweep::beginner() { newGame(1); } void MineSweep::advanced() { newGame(2); } void MineSweep::expert() { newGame(3); } void MineSweep::setCounter( int c ) { if ( !guessLCD ) return; guessLCD->display( c ); } void MineSweep::updateTime() { if ( !timeLCD ) return; int s = starttime.secsTo(QDateTime::currentDateTime()); if ( s/60 > 99 ) timeLCD->display( "-----" ); else timeLCD->display( QString().sprintf("%2d:%02d",s/60,s%60) ); } void MineSweep::writeConfig() const { Config cfg("MineSweep"); cfg.setGroup("Panel"); cfg.writeEntry("Time", timer->isActive() ? starttime.secsTo(QDateTime::currentDateTime()) : -1); field->writeConfig(cfg); } void MineSweep::readConfig() { Config cfg("MineSweep"); field->readConfig(cfg); cfg.setGroup("Panel"); int s = cfg.readNumEntry("Time",-1); if ( s<0 ) { newGame(); } else { startPlaying(); starttime = QDateTime::currentDateTime().addSecs(-s); updateTime(); } } diff --git a/noncore/games/minesweep/minesweep.h b/noncore/games/minesweep/minesweep.h index e860573..527dc9e 100644 --- a/noncore/games/minesweep/minesweep.h +++ b/noncore/games/minesweep/minesweep.h @@ -1,67 +1,68 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef MINESWEEP_H #define MINESWEEP_H #include <qmainwindow.h> #include <qdatetime.h> class MineField; class QLCDNumber; class QPushButton; class MineSweep : public QMainWindow { Q_OBJECT public: + static QString appName() { return QString::fromLatin1("minesweep"); } MineSweep( QWidget* parent = 0, const char* name = 0, WFlags f = 0 ); ~MineSweep(); public slots: void gameOver( bool won ); void newGame(); protected slots: void setCounter( int ); void updateTime(); void beginner(); void advanced(); void expert(); private slots: void startPlaying(); private: void readConfig(); void writeConfig() const; void newGame(int); MineField* field; QLCDNumber* guessLCD; QLCDNumber* timeLCD; QPushButton* newGameButton; QDateTime starttime; QTimer* timer; }; #endif // MINESWEEP_H diff --git a/noncore/games/minesweep/minesweep.pro b/noncore/games/minesweep/minesweep.pro index 8e4001e..9746651 100644 --- a/noncore/games/minesweep/minesweep.pro +++ b/noncore/games/minesweep/minesweep.pro @@ -1,15 +1,13 @@ -TEMPLATE = app
-CONFIG = qt warn_on release
-DESTDIR = $(OPIEDIR)/bin
-HEADERS = minefield.h \
- minesweep.h
-SOURCES = main.cpp \
- minefield.cpp \
- minesweep.cpp
-INCLUDEPATH += $(OPIEDIR)/include
-DEPENDPATH += $(OPIEDIR)/include
-LIBS += -lqpe
-INTERFACES =
-TARGET = minesweep
-
-include ( $(OPIEDIR)/include.pro )
+CONFIG = qt warn_on release quick-app +HEADERS = minefield.h \ + minesweep.h +SOURCES = main.cpp \ + minefield.cpp \ + minesweep.cpp +INCLUDEPATH += $(OPIEDIR)/include +DEPENDPATH += $(OPIEDIR)/include +LIBS += -lqpe +INTERFACES = +TARGET = minesweep + +include ( $(OPIEDIR)/include.pro ) diff --git a/noncore/games/minesweep/opie-minesweep.control b/noncore/games/minesweep/opie-minesweep.control index 32f0352..91343ea 100644 --- a/noncore/games/minesweep/opie-minesweep.control +++ b/noncore/games/minesweep/opie-minesweep.control @@ -1,10 +1,10 @@ Package: opie-minesweep -Files: bin/minesweep apps/Games/minesweep.desktop pics/minesweep +Files: plugins/application/libminesweep.so* bin/minesweep apps/Games/minesweep.desktop pics/minesweep Priority: optional Section: opie/games Maintainer: Martin Imobersteg <imm@gmx.ch> Architecture: arm Depends: task-opie-minimal Description: Game: find the mines A game for the Opie environment. Version: $QPE_VERSION$EXTRAVERSION diff --git a/noncore/games/parashoot/interface.cpp b/noncore/games/parashoot/interface.cpp index db98720..a40426d 100644 --- a/noncore/games/parashoot/interface.cpp +++ b/noncore/games/parashoot/interface.cpp @@ -1,247 +1,250 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "interface.h" #include "man.h" #include <qpe/resource.h> +#include <qpe/qpeapplication.h> #include <qlabel.h> #include <qmessagebox.h> #include <qapplication.h> #include <qstyle.h> #include <qpe/qpetoolbar.h> #include <qtoolbutton.h> - + ParaShoot::ParaShoot(QWidget* parent, const char* name, WFlags f) : QMainWindow(parent,name,f), canvas(232, 258), fanfare("level_up"), score(0) { + QPEApplication::grabKeyboard(); + QPEApplication::setInputMethodHint(this, QPEApplication::AlwaysOff ); canvas.setAdvancePeriod(80); QPixmap bg = Resource::loadPixmap("parashoot/sky"); canvas.setBackgroundPixmap(bg); pb = new QCanvasView(&canvas, this); pb->setFocus(); setToolBarsMovable( FALSE ); QToolBar* toolbar = new QToolBar(this); toolbar->setHorizontalStretchable( TRUE ); setCaption( tr("ParaShoot") ); QPixmap newicon = Resource::loadPixmap("parashoot/manicon"); setIcon(newicon); new QToolButton(newicon, tr("New Game"), 0, this, SLOT(newGame()), toolbar, "New Game"); levelscore = new QLabel(toolbar); levelscore->setBackgroundMode( PaletteButton ); levelscore->setAlignment( AlignRight | AlignVCenter | ExpandTabs ); toolbar->setStretchableWidget( levelscore ); showScore(0,0); - + setCentralWidget(pb); autoDropTimer = new QTimer(this); connect (autoDropTimer, SIGNAL(timeout()), this, SLOT(play()) ); - + pauseTimer = new QTimer(this); - connect(pauseTimer, SIGNAL(timeout()), this, SLOT(wait()) ); + connect(pauseTimer, SIGNAL(timeout()), this, SLOT(wait()) ); setFocusPolicy(StrongFocus); newGame(); } void ParaShoot::resizeEvent(QResizeEvent *) { QSize s = centralWidget()->size(); int fw = style().defaultFrameWidth(); canvas.resize( s.width() - fw - 2, s.height() - fw - 2); } void ParaShoot::showScore( int score, int level ) { levelscore->setText(tr(" Level: %1 Score: %2 ").arg(score).arg(level) ); } void ParaShoot::newGame() { clear(); - if (pauseTimer->isActive()) + if (pauseTimer->isActive()) pauseTimer->stop(); clear(); Man::setManCount(0); score = 0; Bullet::setShotCount(0); Bullet::setNobullets(0); nomen = 2; Bullet::setLimit(nomen); level = 0; updatespeed = 80; showScore(0,0); gamestopped = false; Helicopter::deleteAll(); waitover = true; base = new Base(&canvas); cannon = new Cannon(&canvas); connect( cannon, SIGNAL(score(int)), this, SLOT(increaseScore(int))); autoDropTimer->start(100); } void ParaShoot::clear() { autoDropTimer->stop(); // QCanvasItem* item; QCanvasItemList l = canvas.allItems(); for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { - delete *it; + delete *it; } } void ParaShoot::gameOver() { QCanvasItem* item; QCanvasItemList l = canvas.allItems(); - for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { + for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { item = *it; if ((item->rtti()==1500) || (item->rtti()==1600) || item->rtti()==1900) item->setAnimated(false); } autoDropTimer->stop(); Helicopter::silenceAll(); int shots = Bullet::getShotCount(); int shotsFired = cannon->shotsFired(); - if ( shotsFired == 0 ) + if ( shotsFired == 0 ) shotsFired = 1; QCanvasText* gameover = new QCanvasText( tr( " GAME OVER!\n" " Your Score: %1\n" " Parachuters Killed: %2\n" - " Accuracy: %3% " ).arg(score).arg(shots).arg(shots * 100 / shotsFired ), + " Accuracy: %3% " ).arg(score).arg(shots).arg(shots * 100 / shotsFired ), &canvas); gameover->setColor(red); gameover->setFont( QFont("times", 18, QFont::Bold) ); gameover->move(canvas.width()/2 -110, canvas.height()/2 -50); gameover->setZ(500); gameover->show(); gamestopped = true; waitover = false; pauseTimer->start(3000); } void ParaShoot::wait() { waitover = true; pauseTimer->stop(); } void ParaShoot::play() -{ +{ if (Man::getManCount() < nomen ) { new Man(&canvas); } if (Base::baseDestroyed()) { gameOver(); return; } } void ParaShoot::increaseScore(int x) { score += x; if ( score / 150 != (score-x) / 150 ) - levelUp(); + levelUp(); showScore(level,score); } void ParaShoot::levelUp() { - level++; + level++; int stage = level % 3; switch(stage) { case 0: nomen++; Bullet::setLimit(nomen); fanfare.play(); break; case 1: new Helicopter(&canvas); - break; + break; case 2: moveFaster(); fanfare.play(); - break; + break; default: return; } } void ParaShoot::moveFaster() { if (updatespeed > 50) updatespeed = updatespeed-5; else updatespeed = updatespeed-3; canvas.setAdvancePeriod(updatespeed); } void ParaShoot::keyPressEvent(QKeyEvent* event) { if (gamestopped) { if (waitover) newGame(); - else + else return; } else { switch(event->key()) { case Key_Up: case Key_F1: case Key_F9: case Key_Space: cannon->shoot(); break; case Key_Left: cannon->pointCannon(Cannon::Left); lastcannonkey=Key_Left; break; case Key_Right: cannon->pointCannon(Cannon::Right); lastcannonkey=Key_Right; break; default: return; } } } void ParaShoot::keyReleaseEvent(QKeyEvent* event) { if ( lastcannonkey == event->key() ) cannon->pointCannon(Cannon::NoDir); } diff --git a/noncore/games/parashoot/interface.h b/noncore/games/parashoot/interface.h index 3f36d0b..5abbe0b 100644 --- a/noncore/games/parashoot/interface.h +++ b/noncore/games/parashoot/interface.h @@ -1,79 +1,80 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "cannon.h" #include "base.h" #include "helicopter.h" #include <qpe/sound.h> #include <qmainwindow.h> #include <qtimer.h> #include <qlabel.h> class QCanvas; class Helicopter; //enum Direction{ // left, right, up, down }; class ParaShoot : public QMainWindow { Q_OBJECT public: + static QString appName() { return QString::fromLatin1("parashoot"); } ParaShoot(QWidget* parent=0, const char* name=0, WFlags f=0); void clear(); void gameOver(); int mancount; void levelUp(); void moveFaster(); protected: virtual void keyPressEvent(QKeyEvent*); virtual void keyReleaseEvent(QKeyEvent*); virtual void resizeEvent(QResizeEvent *e); private slots: void increaseScore(int); void newGame(); void play(); void wait(); private: void showScore( int score, int level ); QCanvasView* pb; QCanvas canvas; Cannon* cannon; Base* base; QCanvasText* gameover; QLabel* levelscore; int nomen; int level; int oldscore; int updatespeed; QTimer* autoDropTimer; QTimer* pauseTimer; bool gamestopped; bool waitover; Sound fanfare; int score; int lastcannonkey; }; diff --git a/noncore/games/parashoot/main.cpp b/noncore/games/parashoot/main.cpp index 60eea18..ee36d26 100644 --- a/noncore/games/parashoot/main.cpp +++ b/noncore/games/parashoot/main.cpp @@ -1,36 +1,27 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "interface.h" #include <qpe/qpeapplication.h> +#include <opie/oapplicationfactory.h> -int main(int argc, char **argv) -{ - QPEApplication app(argc,argv); +OPIE_EXPORT_APP( OApplicationFactory<ParaShoot> ) - QPEApplication::grabKeyboard(); - - ParaShoot m; - QPEApplication::setInputMethodHint( &m, QPEApplication::AlwaysOff ); - app.showMainWidget(&m); - - return app.exec(); -} diff --git a/noncore/games/parashoot/opie-parashoot.control b/noncore/games/parashoot/opie-parashoot.control index 758d24d..139dd3c 100644 --- a/noncore/games/parashoot/opie-parashoot.control +++ b/noncore/games/parashoot/opie-parashoot.control @@ -1,10 +1,10 @@ Package: opie-parashoot -Files: bin/parashoot apps/Games/parashoot.desktop pics/parashoot +Files: plugins/application/libparashoot.so* bin/parashoot apps/Games/parashoot.desktop pics/parashoot Priority: optional Section: opie/games Maintainer: Martin Imobersteg <imm@gmx.ch> Architecture: arm Depends: task-opie-minimal Description: Game: shoot the parachutists A game for the Opie environment. Version: $QPE_VERSION$EXTRAVERSION diff --git a/noncore/games/parashoot/parashoot.pro b/noncore/games/parashoot/parashoot.pro index c2746f9..f5d103a 100644 --- a/noncore/games/parashoot/parashoot.pro +++ b/noncore/games/parashoot/parashoot.pro @@ -1,11 +1,11 @@ -TEMPLATE = app -CONFIG += qt warn_on release -DESTDIR = $(OPIEDIR)/bin +CONFIG += qt warn_on release quick-app HEADERS = interface.h man.h cannon.h base.h bullet.h helicopter.h SOURCES = main.cpp interface.cpp man.cpp cannon.cpp base.cpp bullet.cpp helicopter.cpp TARGET = parashoot INCLUDEPATH += $(OPIEDIR)/include DEPENDPATH += $(OPIEDIR)/include LIBS += -lqpe + + include ( $(OPIEDIR)/include.pro ) diff --git a/noncore/games/qasteroids/main.cpp b/noncore/games/qasteroids/main.cpp index 7d1682c..c762990 100644 --- a/noncore/games/qasteroids/main.cpp +++ b/noncore/games/qasteroids/main.cpp @@ -1,36 +1,27 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "toplevel.h" #include <qpe/qpeapplication.h> +#include <opie/oapplicationfactory.h> -int main( int argc, char *argv[] ) -{ - QPEApplication app( argc, argv ); - - QPEApplication::grabKeyboard(); - - KAstTopLevel *mainWidget = new KAstTopLevel(); - app.showMainWidget( mainWidget ); - - app.exec(); -} +OPIE_EXPORT_APP( OApplicationFactory<KAstTopLevel> ) diff --git a/noncore/games/qasteroids/opie-qasteroids.control b/noncore/games/qasteroids/opie-qasteroids.control index 25a49b4..8764578 100644 --- a/noncore/games/qasteroids/opie-qasteroids.control +++ b/noncore/games/qasteroids/opie-qasteroids.control @@ -1,10 +1,10 @@ Package: opie-qasteroids -Files: bin/qasteroids apps/Games/qasteroids.desktop pics/qasteroids/* +Files: plugins/application/libqasteroids.so* bin/qasteroids apps/Games/qasteroids.desktop pics/qasteroids/* Priority: optional Section: opie/games Maintainer: Martin Jones <mjones@trolltech.com> Architecture: arm Depends: task-opie-minimal Description: Game: shoot the asteroids A game for the Opie environment. Version: $QPE_VERSION$EXTRAVERSION diff --git a/noncore/games/qasteroids/qasteroids.pro b/noncore/games/qasteroids/qasteroids.pro index 1a3a8d5..aafc701 100644 --- a/noncore/games/qasteroids/qasteroids.pro +++ b/noncore/games/qasteroids/qasteroids.pro @@ -1,11 +1,11 @@ -TEMPLATE = app -CONFIG += qt warn_on release -DESTDIR = $(OPIEDIR)/bin +CONFIG += qt warn_on release quick-app HEADERS = ledmeter.h sprites.h toplevel.h view.h SOURCES = ledmeter.cpp toplevel.cpp view.cpp main.cpp TARGET = qasteroids INCLUDEPATH += $(OPIEDIR)/include DEPENDPATH += $(OPIEDIR)/include LIBS += -lqpe + + include ( $(OPIEDIR)/include.pro ) diff --git a/noncore/games/qasteroids/toplevel.cpp b/noncore/games/qasteroids/toplevel.cpp index 71daf60..c4fea89 100644 --- a/noncore/games/qasteroids/toplevel.cpp +++ b/noncore/games/qasteroids/toplevel.cpp @@ -1,532 +1,535 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************//* * KAsteroids - Copyright (c) Martin R. Jones 1997 * * Part of the KDE project */ // --- toplevel.cpp --- #include "toplevel.h" #include "ledmeter.h" #include <qpe/qpeapplication.h> #include <qpe/resource.h> #include <qaccel.h> #include <qlabel.h> #include <qlayout.h> #include <qlcdnumber.h> #include <qpushbutton.h> #include <sys/utsname.h> #define SB_SCORE 1 #define SB_LEVEL 2 #define SB_SHIPS 3 struct SLevel { int nrocks; double rockSpeed; }; #define MAX_LEVELS 16 SLevel levels[MAX_LEVELS] = { { 1, 0.4 }, { 1, 0.6 }, { 2, 0.5 }, { 2, 0.7 }, { 2, 0.8 }, { 3, 0.6 }, { 3, 0.7 }, { 3, 0.8 }, { 4, 0.6 }, { 4, 0.7 }, { 4, 0.8 }, { 5, 0.7 }, { 5, 0.8 }, { 5, 0.9 }, { 5, 1.0 } }; -const char *soundEvents[] = +const char *soundEvents[] = { "ShipDestroyed", "RockDestroyed", 0 }; -const char *soundDefaults[] = +const char *soundDefaults[] = { "Explosion.wav", "ploop.wav", 0 }; - -KAstTopLevel::KAstTopLevel( QWidget *parent, const char *_name ) - : QMainWindow( parent, _name ) + +KAstTopLevel::KAstTopLevel( QWidget *parent, const char *_name, WFlags fl ) + : QMainWindow( parent, _name, fl ) { setCaption( tr("Asteroids") ); + + QPEApplication::grabKeyboard(); + QWidget *border = new QWidget( this ); border->setBackgroundColor( black ); setCentralWidget( border ); QVBoxLayout *borderLayout = new QVBoxLayout( border ); - + QWidget *mainWin = new QWidget( border ); borderLayout->addWidget( mainWin, 2, AlignHCenter ); view = new KAsteroidsView( mainWin ); connect( view, SIGNAL( shipKilled() ), SLOT( slotShipKilled() ) ); connect( view, SIGNAL( rockHit(int) ), SLOT( slotRockHit(int) ) ); connect( view, SIGNAL( rocksRemoved() ), SLOT( slotRocksRemoved() ) ); connect( view, SIGNAL( updateVitals() ), SLOT( slotUpdateVitals() ) ); QVBoxLayout *vb = new QVBoxLayout( mainWin ); QHBoxLayout *hb = new QHBoxLayout; QHBoxLayout *hbd = new QHBoxLayout; vb->addLayout( hb ); QFont labelFont( "helvetica", 12 ); QColorGroup grp( darkGreen, black, QColor( 128, 128, 128 ), QColor( 64, 64, 64 ), black, darkGreen, black ); QPalette pal( grp, grp, grp ); mainWin->setPalette( pal ); QLabel *label; label = new QLabel( tr("Score"), mainWin ); label->setFont( labelFont ); label->setPalette( pal ); // label->setFixedWidth( label->sizeHint().width() ); hb->addWidget( label ); scoreLCD = new QLCDNumber( 5, mainWin ); scoreLCD->setFrameStyle( QFrame::NoFrame ); scoreLCD->setSegmentStyle( QLCDNumber::Flat ); scoreLCD->setFixedHeight( 16 ); scoreLCD->setPalette( pal ); hb->addWidget( scoreLCD ); hb->addStretch( 1 ); label = new QLabel( tr("Level"), mainWin ); label->setFont( labelFont ); label->setPalette( pal ); // label->setFixedWidth( label->sizeHint().width() ); hb->addWidget( label ); levelLCD = new QLCDNumber( 2, mainWin ); levelLCD->setFrameStyle( QFrame::NoFrame ); levelLCD->setSegmentStyle( QLCDNumber::Flat ); levelLCD->setFixedHeight( 16 ); levelLCD->setPalette( pal ); hb->addWidget( levelLCD ); hb->addStretch( 1 ); label = new QLabel( tr("Ships"), mainWin ); label->setFont( labelFont ); // label->setFixedWidth( label->sizeHint().width() ); label->setPalette( pal ); hb->addWidget( label ); shipsLCD = new QLCDNumber( 1, mainWin ); shipsLCD->setFrameStyle( QFrame::NoFrame ); shipsLCD->setSegmentStyle( QLCDNumber::Flat ); shipsLCD->setFixedHeight( 16 ); shipsLCD->setPalette( pal ); hb->addWidget( shipsLCD ); // hb->addStrut( 14 ); vb->addWidget( view, 10 ); // -- bottom layout: vb->addLayout( hbd ); QFont smallFont( "helvetica", 12 ); hbd->addSpacing( 5 ); /* label = new QLabel( tr( "T" ), mainWin ); label->setFont( smallFont ); label->setFixedWidth( label->sizeHint().width() ); label->setPalette( pal ); hbd->addWidget( label ); teleportsLCD = new QLCDNumber( 1, mainWin ); teleportsLCD->setFrameStyle( QFrame::NoFrame ); teleportsLCD->setSegmentStyle( QLCDNumber::Flat ); teleportsLCD->setPalette( pal ); teleportsLCD->setFixedHeight( 18 ); hbd->addWidget( teleportsLCD ); hbd->addSpacing( 10 ); */ label = new QLabel( mainWin ); label->setPixmap( Resource::loadPixmap("qasteroids/powerups/brake.png") ); label->setFixedWidth( 16 ); label->setPalette( pal ); hbd->addWidget( label ); brakesLCD = new QLCDNumber( 1, mainWin ); brakesLCD->setFrameStyle( QFrame::NoFrame ); brakesLCD->setSegmentStyle( QLCDNumber::Flat ); brakesLCD->setPalette( pal ); brakesLCD->setFixedHeight( 16 ); hbd->addWidget( brakesLCD ); hbd->addSpacing( 5 ); label = new QLabel( mainWin ); label->setPixmap( Resource::loadPixmap("qasteroids/powerups/shield.png") ); label->setFixedWidth( 16 ); label->setPalette( pal ); hbd->addWidget( label ); shieldLCD = new QLCDNumber( 1, mainWin ); shieldLCD->setFrameStyle( QFrame::NoFrame ); shieldLCD->setSegmentStyle( QLCDNumber::Flat ); shieldLCD->setPalette( pal ); shieldLCD->setFixedHeight( 16 ); hbd->addWidget( shieldLCD ); hbd->addSpacing( 5 ); label = new QLabel( mainWin ); label->setPixmap( Resource::loadPixmap("qasteroids/powerups/shoot.png") ); label->setFixedWidth( 16 ); label->setPalette( pal ); hbd->addWidget( label ); shootLCD = new QLCDNumber( 1, mainWin ); shootLCD->setFrameStyle( QFrame::NoFrame ); shootLCD->setSegmentStyle( QLCDNumber::Flat ); shootLCD->setPalette( pal ); shootLCD->setFixedHeight( 16 ); hbd->addWidget( shootLCD ); hbd->addStretch( 1 ); label = new QLabel( tr( "Fuel" ), mainWin ); label->setFont( smallFont ); label->setFixedWidth( label->sizeHint().width() + 5 ); label->setPalette( pal ); hbd->addWidget( label ); powerMeter = new KALedMeter( mainWin ); powerMeter->setFrameStyle( QFrame::Box | QFrame::Plain ); powerMeter->setRange( MAX_POWER_LEVEL ); powerMeter->addColorRange( 10, darkRed ); powerMeter->addColorRange( 20, QColor(160, 96, 0) ); powerMeter->addColorRange( 70, darkGreen ); powerMeter->setCount( 15 ); powerMeter->setPalette( pal ); powerMeter->setFixedSize( 60, 12 ); hbd->addWidget( powerMeter ); shipsRemain = 3; showHiscores = FALSE; actions.insert( Qt::Key_Up, Thrust ); actions.insert( Qt::Key_Left, RotateLeft ); actions.insert( Qt::Key_Right, RotateRight ); actions.insert( Qt::Key_Enter, Shoot ); actions.insert( Qt::Key_Z, Teleport ); actions.insert( Qt::Key_Down, Brake ); actions.insert( Qt::Key_P, Pause ); - struct utsname name; /* check for embedix kernel running on the zaurus, if + struct utsname name; /* check for embedix kernel running on the zaurus, if lineo change string, this break */ if (uname(&name) != -1) { QString release=name.release; if(release.find("embedix",0,TRUE) !=-1) { actions.insert( Key_F12, Launch ); actions.insert( Key_F11, Shield ); actions.insert( Key_F9, NewGame ); } else { // ipaq actions.insert( Key_F12, Shoot ); actions.insert( Key_F11, Shield ); actions.insert( Key_F10, Launch ); actions.insert( Key_F9, NewGame ); } } // actions.insert( Qt::Key_S, Shield ); // actions.insert( Qt::Key_X, Brake ); // actions.insert( Qt::Key_L, Launch ); actions.insert( Qt::Key_Space, Shoot ); view->showText( tr( "Press Calendar to start playing" ), yellow ); setFocusPolicy( StrongFocus ); slotNewGame(); } KAstTopLevel::~KAstTopLevel() { } void KAstTopLevel::playSound( const char * ) { } void KAstTopLevel::keyPressEvent( QKeyEvent *event ) { if ( event->isAutoRepeat() || !actions.contains( event->key() ) ) { event->ignore(); return; } Action a = actions[ event->key() ]; switch ( a ) { case RotateLeft: view->rotateLeft( TRUE ); break; case RotateRight: view->rotateRight( TRUE ); break; case Thrust: view->thrust( TRUE ); break; case Shoot: view->shoot( TRUE ); break; case Shield: view->setShield( TRUE ); break; case Teleport: view->teleport( TRUE ); break; case Brake: view->brake( TRUE ); break; default: event->ignore(); return; } event->accept(); } void KAstTopLevel::keyReleaseEvent( QKeyEvent *event ) { if ( event->isAutoRepeat() || !actions.contains( event->key() ) ) { event->ignore(); return; } Action a = actions[ event->key() ]; switch ( a ) { case RotateLeft: view->rotateLeft( FALSE ); break; case RotateRight: view->rotateRight( FALSE ); break; case Thrust: view->thrust( FALSE ); break; case Shoot: view->shoot( FALSE ); break; case Brake: view->brake( FALSE ); break; case Shield: view->setShield( FALSE ); break; case Teleport: view->teleport( FALSE ); break; case Launch: if ( waitShip ) { view->newShip(); waitShip = FALSE; view->hideText(); } else { event->ignore(); return; } break; - + case NewGame: slotNewGame(); break; /* case Pause: { view->pause( TRUE ); QMessageBox::information( this, tr("KAsteroids is paused"), tr("Paused") ); view->pause( FALSE ); } break; */ default: event->ignore(); return; } event->accept(); } void KAstTopLevel::showEvent( QShowEvent *e ) { QMainWindow::showEvent( e ); view->pause( FALSE ); setFocus(); } void KAstTopLevel::hideEvent( QHideEvent *e ) { QMainWindow::hideEvent( e ); view->pause( TRUE ); } void KAstTopLevel::focusInEvent( QFocusEvent * ) { view->pause( FALSE ); setFocus(); } void KAstTopLevel::focusOutEvent( QFocusEvent * ) { view->pause( TRUE ); } void KAstTopLevel::slotNewGame() { shipsRemain = 3; score = 0; scoreLCD->display( 0 ); level = 0; levelLCD->display( level+1 ); shipsLCD->display( shipsRemain-1 ); view->newGame(); view->setRockSpeed( levels[0].rockSpeed ); view->addRocks( levels[0].nrocks ); view->newShip(); waitShip = FALSE; view->hideText(); isPaused = FALSE; } void KAstTopLevel::slotShipKilled() { shipsRemain--; shipsLCD->display( shipsRemain-1 ); playSound( "ShipDestroyed" ); if ( shipsRemain > 0 ) { waitShip = TRUE; view->showText( tr( "Ship Destroyed.\nPress Contacts/Home key."), yellow ); } else { view->endGame(); doStats(); } } void KAstTopLevel::slotRockHit( int size ) { switch ( size ) { case 0: score += 10; break; case 1: score += 20; break; default: score += 40; } playSound( "RockDestroyed" ); scoreLCD->display( score ); } void KAstTopLevel::slotRocksRemoved() { level++; if ( level >= MAX_LEVELS ) level = MAX_LEVELS - 1; view->setRockSpeed( levels[level-1].rockSpeed ); view->addRocks( levels[level-1].nrocks ); levelLCD->display( level+1 ); } void KAstTopLevel::doStats() { QString r( "0.00" ); if ( view->shots() ) r = QString::number( (double)view->hits() / view->shots() * 100.0, 'g', 2 ); view->showText( tr( "Game Over.\nPress Calendar for a new game." ), yellow, FALSE ); } void KAstTopLevel::slotUpdateVitals() { brakesLCD->display( view->brakeCount() ); shieldLCD->display( view->shieldCount() ); shootLCD->display( view->shootCount() ); // teleportsLCD->display( view->teleportCount() ); powerMeter->setValue( view->power() ); } diff --git a/noncore/games/qasteroids/toplevel.h b/noncore/games/qasteroids/toplevel.h index 4e1ac9c..0270763 100644 --- a/noncore/games/qasteroids/toplevel.h +++ b/noncore/games/qasteroids/toplevel.h @@ -1,99 +1,101 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************//* * KAsteroids - Copyright (c) Martin R. Jones 1997 * * Part of the KDE project */ #ifndef __KAST_TOPLEVEL_H__ #define __KAST_TOPLEVEL_H__ #include <qmainwindow.h> #include <qdict.h> #include <qmap.h> #include "view.h" class KALedMeter; class QLCDNumber; class KAstTopLevel : public QMainWindow { Q_OBJECT public: - KAstTopLevel( QWidget *parent=0, const char *name=0 ); + KAstTopLevel( QWidget *parent=0, const char *name=0, WFlags fl = 0 ); virtual ~KAstTopLevel(); + static QString appName() { return QString::fromLatin1("qasteroids"); } + private: void playSound( const char *snd ); void readSoundMapping(); void doStats(); protected: virtual void showEvent( QShowEvent * ); virtual void hideEvent( QHideEvent * ); virtual void keyPressEvent( QKeyEvent *event ); virtual void keyReleaseEvent( QKeyEvent *event ); virtual void focusInEvent( QFocusEvent *event ); virtual void focusOutEvent( QFocusEvent *event ); private slots: void slotNewGame(); void slotShipKilled(); void slotRockHit( int size ); void slotRocksRemoved(); void slotUpdateVitals(); private: KAsteroidsView *view; QLCDNumber *scoreLCD; QLCDNumber *levelLCD; QLCDNumber *shipsLCD; QLCDNumber *teleportsLCD; // QLCDNumber *bombsLCD; QLCDNumber *brakesLCD; QLCDNumber *shieldLCD; QLCDNumber *shootLCD; KALedMeter *powerMeter; bool sound; QDict<QString> soundDict; // waiting for user to press Enter to launch a ship bool waitShip; bool isPaused; int shipsRemain; int score; int level; bool showHiscores; enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport, Brake, Shield, Pause, NewGame }; QMap<int,Action> actions; }; #endif diff --git a/noncore/games/snake/interface.cpp b/noncore/games/snake/interface.cpp index f1227cb..2c60693 100644 --- a/noncore/games/snake/interface.cpp +++ b/noncore/games/snake/interface.cpp @@ -1,221 +1,223 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "interface.h" #include <qpe/resource.h> +#include <qpe/qpeapplication.h> #include <qpe/qpetoolbar.h> #include <qtoolbutton.h> #include <qstyle.h> #include <qapplication.h> #include <qmessagebox.h> SnakeGame::SnakeGame(QWidget* parent, const char* name, WFlags f) : QMainWindow(parent,name,f), canvas(232, 258) { setCaption( tr("Snake") ); + QPEApplication::setInputMethodHint(this, QPEApplication::AlwaysOff ); QPixmap bg = Resource::loadPixmap("snake/grass"); canvas.setBackgroundPixmap(bg); canvas.setUpdatePeriod(100); snake = 0; cv = new QCanvasView(&canvas, this); pauseTimer = new QTimer(this); connect(pauseTimer, SIGNAL(timeout()), this, SLOT(wait()) ); setToolBarsMovable( FALSE ); QToolBar* toolbar = new QToolBar( this); toolbar->setHorizontalStretchable( TRUE ); QPixmap newicon = Resource::loadPixmap("ksnake"); setIcon(newicon); (void)new QToolButton(newicon, tr("New Game"), 0, this, SLOT(newGame()), toolbar, "New Game"); scorelabel = new QLabel(toolbar); showScore(0); scorelabel->setBackgroundMode( PaletteButton ); scorelabel->setAlignment( AlignRight | AlignVCenter | ExpandTabs ); toolbar->setStretchableWidget( scorelabel ); setFocusPolicy(StrongFocus); setCentralWidget(cv); QTimer::singleShot( 16, this, SLOT(welcomescreen()) ); gamestopped = true; waitover = true; } SnakeGame::~SnakeGame() { delete snake; } void SnakeGame::resizeEvent(QResizeEvent *) { QSize s = centralWidget()->size(); int fw = style().defaultFrameWidth(); canvas.resize( s.width() - fw - 2, s.height() - fw - 2); } void SnakeGame::welcomescreen() { QCanvasText* title = new QCanvasText(tr("SNAKE!"), &canvas); title->setColor(yellow); title->setFont( QFont("times", 18, QFont::Bold) ); int w = title->boundingRect().width(); title->move(canvas.width()/2 -w/2, canvas.height()/2-110); title->show(); QCanvasPixmapArray* titlearray = new QCanvasPixmapArray(Resource::findPixmap("snake/title")); QCanvasSprite* titlepic = new QCanvasSprite(titlearray, &canvas); titlepic->move(canvas.width()/2 - 33, canvas.height()/2-85); titlepic->show(); QCanvasText* instr = new QCanvasText(tr("Use the arrow keys to guide the\n" "snake to eat the mouse. You must not\n" "crash into the walls, edges or its tail."), &canvas); w = instr->boundingRect().width(); instr->move(canvas.width()/2-w/2, canvas.height()/2-20); instr->setColor(white); instr->show(); QCanvasText* cont = new QCanvasText(tr("Press any key to start"), &canvas); w = cont->boundingRect().width(); cont->move(canvas.width()/2-w/2, canvas.height()-20); cont->setColor(yellow); cont->show(); } void SnakeGame::newGame() { clear(); snake = new Snake(&canvas); connect(snake, SIGNAL(dead()), this, SLOT(gameOver()) ); connect(snake, SIGNAL(targethit()), this, SLOT(levelUp()) ); connect(snake, SIGNAL(scorechanged()), this, SLOT(scoreInc()) ); connect(this, SIGNAL(moveFaster()), snake, SLOT(increaseSpeed()) ); last = 0; targetamount = 1; notargets = 1; level = 1; stage = 1; showScore(0); gamestopped = false; waitover = true; int y = canvas.height()-50; (void)new Obstacle(&canvas, 32); (void)new Obstacle(&canvas, y); createTargets(); } void SnakeGame::showScore(int score) { scorelabel->setText(tr(" Score : %1 ").arg(score) ); } void SnakeGame::scoreInc() { showScore( snake->getScore() ); } void SnakeGame::levelUp() { notargets--; if (notargets == 0) { stage++; if (stage == 3) { level++; emit moveFaster(); targetamount++; stage = 0; } createTargets(); } } void SnakeGame::createTargets() { for (int i = 0; i < targetamount; i++) (void)new Target(&canvas); notargets = targetamount; } void SnakeGame::clear() { delete snake; snake = 0; QCanvasItemList l = canvas.allItems(); for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { delete *it; } } void SnakeGame::gameOver() { int score = snake->getScore(); QString scoreoutput=""; scoreoutput.setNum(score); QCanvasText* gameover = new QCanvasText(tr("GAME OVER!\n Your Score: %1").arg( scoreoutput), &canvas); gameover->setZ(100); gameover->setColor(yellow); gameover->setFont( QFont("times", 18, QFont::Bold) ); int w = gameover->boundingRect().width(); gameover->move(canvas.width()/2 -w/2, canvas.height()/2 -50); gameover->show(); gamestopped = true; waitover = false; pauseTimer->start(1500); } void SnakeGame::wait() { waitover = true; pauseTimer->stop(); QCanvasText* cont = new QCanvasText(tr("Press any key to begin a new game."), &canvas); cont->setZ(100); cont->setColor(white); int w = cont->boundingRect().width(); cont->move(canvas.width()/2 -w/2, canvas.height()/2); cont->show(); } void SnakeGame::keyPressEvent(QKeyEvent* event) { if (gamestopped) { if (waitover) newGame(); else return; } else { int newkey = event->key(); snake->go(newkey); } } diff --git a/noncore/games/snake/interface.h b/noncore/games/snake/interface.h index 454d4ee..fa1dee4 100644 --- a/noncore/games/snake/interface.h +++ b/noncore/games/snake/interface.h @@ -1,69 +1,72 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include <qmainwindow.h> +#include <qpe/qpeapplication.h> #include <qcanvas.h> #include <qlabel.h> #include "snake.h" #include "target.h" #include "obstacle.h" // class QCanvas; class SnakeGame : public QMainWindow { Q_OBJECT public: SnakeGame(QWidget* parent=0, const char* name=0, WFlags f=0); ~SnakeGame(); - + void clear(); void createTargets(); + static QString appName() { return QString::fromLatin1("snake"); } + protected: virtual void keyPressEvent(QKeyEvent*); virtual void resizeEvent(QResizeEvent *e); signals: void moveFaster(); private slots: void newGame(); void gameOver(); void wait(); void levelUp(); void scoreInc(); void welcomescreen(); private: void showScore(int); QCanvasView* cv; QLabel* scorelabel; QCanvas canvas; QTimer* pauseTimer; Snake* snake; int last; int level; int stage; int targetamount; int notargets; bool waitover; bool gamestopped; }; diff --git a/noncore/games/snake/main.cpp b/noncore/games/snake/main.cpp index 90a93b7..77a2769 100644 --- a/noncore/games/snake/main.cpp +++ b/noncore/games/snake/main.cpp @@ -1,35 +1,29 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ - + #include "interface.h" #include <qpe/qpeapplication.h> +#include <opie/oapplicationfactory.h> + +OPIE_EXPORT_APP( OApplicationFactory<SnakeGame> ) -int main(int argc, char **argv) -{ - QPEApplication app(argc,argv); - SnakeGame* m = new SnakeGame; - QPEApplication::setInputMethodHint( m, QPEApplication::AlwaysOff ); - app.showMainWidget(m); - - return app.exec(); -} diff --git a/noncore/games/snake/opie-snake.control b/noncore/games/snake/opie-snake.control index ef4fc61..f110acd 100644 --- a/noncore/games/snake/opie-snake.control +++ b/noncore/games/snake/opie-snake.control @@ -1,10 +1,10 @@ Package: opie-snake -Files: bin/snake apps/Games/snake.desktop pics/snake +Files: plugins/application/libsnake.so* bin/snake apps/Games/snake.desktop pics/snake Priority: optional Section: opie/games Maintainer: Martin Imobersteg <imm@gmx.ch> Architecture: arm Depends: task-opie-minimal Description: Game: control the snake A game for the Opie environment. Version: $QPE_VERSION$EXTRAVERSION diff --git a/noncore/games/snake/snake.pro b/noncore/games/snake/snake.pro index 3da8631..2b7444c 100644 --- a/noncore/games/snake/snake.pro +++ b/noncore/games/snake/snake.pro @@ -1,11 +1,10 @@ -TEMPLATE = app -CONFIG += qt warn_on release -DESTDIR = $(OPIEDIR)/bin +CONFIG += qt warn_on release quick-app HEADERS = snake.h target.h obstacle.h interface.h codes.h SOURCES = snake.cpp target.cpp obstacle.cpp interface.cpp main.cpp TARGET = snake INCLUDEPATH += $(OPIEDIR)/include DEPENDPATH += $(OPIEDIR)/include LIBS += -lqpe + include ( $(OPIEDIR)/include.pro ) diff --git a/noncore/games/solitaire/canvascardwindow.cpp b/noncore/games/solitaire/canvascardwindow.cpp index dec5591..c12344a 100644 --- a/noncore/games/solitaire/canvascardwindow.cpp +++ b/noncore/games/solitaire/canvascardwindow.cpp @@ -1,314 +1,315 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "canvascardwindow.h" #include "patiencecardgame.h" #include "freecellcardgame.h" #include "chicanecardgame.h" #include "harpcardgame.h" #include "teeclubcardgame.h" #include <qpe/resource.h> #include <qmainwindow.h> #include <qpopupmenu.h> #include <qstyle.h> CanvasCardWindow::CanvasCardWindow(QWidget* parent, const char* name, WFlags f) : QMainWindow(parent, name, f), canvas(230, 260), snapOn(TRUE), cardBack(4), gameType(0), cardGame(NULL) { setIcon( Resource::loadPixmap( "cards" ) ); + setCaption(tr("Patience")); // Create Playing Area for Games if ( QPixmap::defaultDepth() < 12 ) { // canvas.setBackgroundColor(QColor(0x51, 0x74, 0x6B)); // canvas.setBackgroundColor(QColor(0x20, 0xb0, 0x50)); canvas.setBackgroundColor(QColor(0x08, 0x98, 0x2D)); } else { QPixmap bg; - bg.convertFromImage( Resource::loadImage( "table_pattern" ), ThresholdDither ); + bg.convertFromImage( Resource::loadImage( "table_pattern" ), ThresholdDither ); canvas.setBackgroundPixmap(bg); } #if defined( QT_QWS_CASSIOPEIA ) canvas.setAdvancePeriod(70); #else canvas.setAdvancePeriod(30); #endif #ifdef _PATIENCE_USE_ACCELS_ QMenuBar* menu = menuBar(); QPopupMenu* file = new QPopupMenu; file->insertItem(tr("Patience"), this, SLOT(initPatience()), CTRL+Key_F); file->insertItem(tr("Freecell"), this, SLOT(initFreecell()), CTRL+Key_F); file->insertItem(tr("Chicane"), this, SLOT(initChicane()), CTRL+Key_F); file->insertItem(tr("Harp"), this, SLOT(initHarp()), CTRL+Key_F); file->insertItem(tr("Teeclub"), this, SLOT(initTeeclub()), CTRL+Key_F); menu->insertItem(tr("&Game"), file); - + menu->insertSeparator(); settings = new QPopupMenu; settings->insertItem(tr("&Change card backs"), this, SLOT(changeCardBacks()), Key_F2); snap_id = settings->insertItem(tr("&Snap to position"), this, SLOT(snapToggle()), Key_F3); settings->setCheckable(TRUE); menu->insertItem(tr("&Settings"),settings); menu->insertSeparator(); QPopupMenu* help = new QPopupMenu; help->insertItem(tr("&About"), this, SLOT(help()), Key_F1); help->setItemChecked(dbf_id, TRUE); menu->insertItem(tr("&Help"),help); #else QMenuBar* menu = menuBar(); QPopupMenu* file = new QPopupMenu; file->insertItem(tr("Patience"), this, SLOT(initPatience())); file->insertItem(tr("Freecell"), this, SLOT(initFreecell())); file->insertItem(tr("Chicane"), this, SLOT(initChicane())); file->insertItem(tr("Harp"), this, SLOT(initHarp())); file->insertItem(tr("Teeclub"), this, SLOT(initTeeclub())); menu->insertItem(tr("Play"), file); - + menu->insertSeparator(); settings = new QPopupMenu; settings->setCheckable(TRUE); settings->insertItem(tr("Change card backs"), this, SLOT(changeCardBacks())); snap_id = settings->insertItem(tr("Snap to position"), this, SLOT(snapToggle())); QString m; drawId = settings->insertItem(tr("Turn one card"), this, SLOT(drawnToggle())); menu->insertItem(tr("Settings"),settings); settings->setCheckable(TRUE); #endif menu->show(); Config cfg( "Patience" ); cfg.setGroup( "GlobalSettings" ); snapOn = cfg.readBoolEntry( "SnapOn", TRUE); settings->setItemChecked(snap_id, snapOn); gameType = cfg.readNumEntry( "GameType", -1 ); drawThree = cfg.readBoolEntry( "DrawThree", FALSE); if ( gameType == 0 ) { cardGame = new PatienceCardGame( &canvas, snapOn, this ); cardGame->setNumberToDraw(drawThree ? 3 : 1); - + setCaption(tr("Patience")); setCentralWidget(cardGame); cardGame->readConfig( cfg ); setCardBacks(); } else if ( gameType == 1 ) { cardGame = new FreecellCardGame( &canvas, snapOn, this ); setCaption(tr("Freecell")); setCentralWidget(cardGame); //cardGame->newGame(); // Until we know how to handle reading freecell config cardGame->readConfig( cfg ); setCardBacks(); } else if ( gameType == 2 ) { cardGame = new ChicaneCardGame( &canvas, snapOn, this ); cardGame->setNumberToDraw(1); setCaption(tr("Chicane")); setCentralWidget(cardGame); cardGame->readConfig( cfg ); setCardBacks(); } else if ( gameType == 3 ) { cardGame = new HarpCardGame( &canvas, snapOn, this ); cardGame->setNumberToDraw(1); setCaption(tr("Harp")); setCentralWidget(cardGame); cardGame->readConfig( cfg ); setCardBacks(); } else if ( gameType == 4 ) { cardGame = new TeeclubCardGame( &canvas, snapOn, this ); cardGame->setNumberToDraw(1); setCaption(tr("Teeclub")); setCentralWidget(cardGame); cardGame->readConfig( cfg ); setCardBacks(); } else { // Probably there isn't a config file or it is broken // Start a new game initPatience(); } updateDraw(); } CanvasCardWindow::~CanvasCardWindow() { if (cardGame) { Config cfg("Patience"); cfg.setGroup( "GlobalSettings" ); cfg.writeEntry( "GameType", gameType ); cfg.writeEntry( "SnapOn", snapOn ); cfg.writeEntry( "DrawThree", drawThree); cfg.write(); cardGame->writeConfig( cfg ); delete cardGame; } } void CanvasCardWindow::resizeEvent(QResizeEvent *) { QSize s = centralWidget()->size(); int fw = style().defaultFrameWidth(); canvas.resize( s.width() - fw - 2, s.height() - fw - 2); } void CanvasCardWindow::initPatience() { - // Create New Game + // Create New Game if ( cardGame ) delete cardGame; cardGame = new PatienceCardGame( &canvas, snapOn, this ); cardGame->setNumberToDraw(drawThree ? 3 : 1); gameType = 0; setCaption(tr("Patience")); setCentralWidget(cardGame); cardGame->newGame(); setCardBacks(); updateDraw(); } void CanvasCardWindow::initFreecell() { // Create New Game if ( cardGame ) { delete cardGame; } cardGame = new FreecellCardGame( &canvas, snapOn, this ); gameType = 1; setCaption(tr("Freecell")); setCentralWidget(cardGame); cardGame->newGame(); setCardBacks(); } void CanvasCardWindow::initChicane() { // Create New Game if ( cardGame ) { delete cardGame; } cardGame = new ChicaneCardGame( &canvas, snapOn, this ); cardGame->setNumberToDraw(1); gameType = 2; setCaption(tr("Chicane")); setCentralWidget(cardGame); cardGame->newGame(); setCardBacks(); } void CanvasCardWindow::initHarp() { // Create New Game if ( cardGame ) { delete cardGame; } cardGame = new HarpCardGame( &canvas, snapOn, this ); cardGame->setNumberToDraw(1); gameType = 3; setCaption(tr("Harp")); setCentralWidget(cardGame); cardGame->newGame(); setCardBacks(); } void CanvasCardWindow::initTeeclub() { // Create New Game if ( cardGame ) { delete cardGame; } cardGame = new TeeclubCardGame( &canvas, snapOn, this ); - cardGame->setNumberToDraw(1); + cardGame->setNumberToDraw(1); gameType = 4; setCaption(tr("Teeclub")); setCentralWidget(cardGame); cardGame->newGame(); setCardBacks(); -} +} void CanvasCardWindow::snapToggle() { snapOn = !snapOn; settings->setItemChecked(snap_id, snapOn); cardGame->toggleSnap(); } void CanvasCardWindow::drawnToggle() { drawThree=!drawThree; Config cfg( "Patience" ); cfg.setGroup( "GlobalSettings" ); cardGame->toggleCardsDrawn(); updateDraw(); cfg.writeEntry( "DrawThree", drawThree); cfg.write(); } void CanvasCardWindow::updateDraw() { if(cardGame->cardsDrawn() == 3){ settings->changeItem(drawId, tr("Turn one card")); } else { settings->changeItem(drawId, tr("Turn three cards")); } } void CanvasCardWindow::setCardBacks() { QCanvasItemList l = canvas.allItems(); for (QCanvasItemList::Iterator it = l.begin(); it != l.end(); ++it) { if ( (*it)->rtti() == canvasCardId ) ((CanvasCard *)(*it))->setCardBack( cardBack ); } } void CanvasCardWindow::changeCardBacks() { cardBack++; if (cardBack == 5) cardBack = 0; setCardBacks(); } diff --git a/noncore/games/solitaire/canvascardwindow.h b/noncore/games/solitaire/canvascardwindow.h index eddb184..abd6af6 100644 --- a/noncore/games/solitaire/canvascardwindow.h +++ b/noncore/games/solitaire/canvascardwindow.h @@ -1,73 +1,74 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef CANVAS_CARD_WINDOW_H #define CANVAS_CARD_WINDOW_H #include <qmainwindow.h> #include <qcanvas.h> class CanvasCardGame; class QPopupMenu; class CanvasCardWindow : public QMainWindow { Q_OBJECT public: + static QString appName() { return QString::fromLatin1("patience"); } CanvasCardWindow(QWidget* parent=0, const char* name=0, WFlags f=0); virtual ~CanvasCardWindow(); public slots: void setCardBacks(); void changeCardBacks(); void snapToggle(); void drawnToggle(); private slots: void initFreecell(); void initPatience(); void initChicane(); void initHarp(); void initTeeclub(); protected: virtual void resizeEvent(QResizeEvent *e); void updateDraw(); private: QCanvas canvas; bool snapOn; bool drawThree; int drawId; int cardBack; int gameType; CanvasCardGame *cardGame; QPopupMenu* options; QPopupMenu* settings; int dbf_id; int snap_id; }; #endif diff --git a/noncore/games/solitaire/carddeck.cpp b/noncore/games/solitaire/carddeck.cpp index a2d0076..b130131 100644 --- a/noncore/games/solitaire/carddeck.cpp +++ b/noncore/games/solitaire/carddeck.cpp @@ -1,91 +1,91 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include <stdlib.h> #include <time.h> #include "card.h" #include "carddeck.h" CardDeck::CardDeck(int jokers, int numOfDecks) : numberOfJokers(jokers), numberOfDecks(numOfDecks), deckCreated(FALSE) { - cards = new (Card *)[getNumberOfCards()]; + cards = new Card *[getNumberOfCards()]; } CardDeck::~CardDeck() { for (int i = 0; i < getNumberOfCards(); i++) delete cards[i]; delete cards; } void CardDeck::createDeck() { if (!deckCreated) { for (int j = 0; j < getNumberOfDecks(); j++) { for (int i = 0; i < 52; i++) { cards[i+j*52] = newCard( (eValue)((i % 13) + 1), (eSuit)((i / 13) + 1), FALSE); cards[i+j*52]->setDeckNumber(j); } } for (int i = 0; i < getNumberOfJokers(); i++) cards[52*getNumberOfDecks() + i] = newCard( jokerVal, jokerSuit, FALSE); deckCreated = TRUE; } } void CardDeck::shuffle() { srand(time(NULL)); for (int i = 0; i < getNumberOfCards(); i++) { int index = rand() % getNumberOfCards(); Card *tmpCard = cards[i]; cards[i] = cards[index]; cards[index] = tmpCard; } } int CardDeck::getNumberOfCards() { return 52*getNumberOfDecks() + getNumberOfJokers(); } int CardDeck::getNumberOfDecks() { return numberOfDecks; } int CardDeck::getNumberOfJokers() { return numberOfJokers; } Card *CardDeck::newCard( eValue v, eSuit s, bool f) { return new Card(v, s, f); } diff --git a/noncore/games/solitaire/main.cpp b/noncore/games/solitaire/main.cpp index f81aa3c..bd3cf8b 100644 --- a/noncore/games/solitaire/main.cpp +++ b/noncore/games/solitaire/main.cpp @@ -1,36 +1,26 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "canvascardwindow.h" #include <qpe/qpeapplication.h> +#include <opie/oapplicationfactory.h> - -int main( int argc, char ** argv ) -{ - QPEApplication a( argc, argv ); - - CanvasCardWindow m; - m.setCaption( CanvasCardWindow::tr("Patience") ); - a.showMainWidget( &m ); - - return a.exec(); -} - +OPIE_EXPORT_APP( OApplicationFactory<CanvasCardWindow> )
\ No newline at end of file diff --git a/noncore/games/solitaire/solitaire.pro b/noncore/games/solitaire/solitaire.pro index 1ac62c3..b1b8bda 100755 --- a/noncore/games/solitaire/solitaire.pro +++ b/noncore/games/solitaire/solitaire.pro @@ -1,21 +1,20 @@ -TEMPLATE = app -CONFIG += qt warn_on release -DESTDIR = $(OPIEDIR)/bin +CONFIG += qt warn_on release quick-app HEADERS = canvascard.h canvasshapes.h cardgame.h cardgamelayout.h cardpile.h card.h carddeck.h \ canvascardgame.h freecellcardgame.h chicanecardgame.h harpcardgame.h teeclubcardgame.h \ patiencecardgame.h canvascardwindow.h SOURCES = canvascard.cpp canvasshapes.cpp cardgame.cpp cardgamelayout.cpp \ cardpile.cpp card.cpp carddeck.cpp canvascardgame.cpp freecellcardgame.cpp \ chicanecardgame.cpp harpcardgame.cpp teeclubcardgame.cpp \ patiencecardgame.cpp canvascardwindow.cpp main.cpp TARGET = patience INCLUDEPATH += $(OPIEDIR)/include DEPENDPATH += $(OPIEDIR)/include LIBS += -lqpe + include ( $(OPIEDIR)/include.pro ) diff --git a/noncore/games/tetrix/main.cpp b/noncore/games/tetrix/main.cpp index e36d52d..fcf4b33 100644 --- a/noncore/games/tetrix/main.cpp +++ b/noncore/games/tetrix/main.cpp @@ -1,33 +1,28 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "qtetrix.h" #include <qpe/qpeapplication.h> -int main( int argc, char **argv ) -{ - QPEApplication a(argc,argv); +#include <opie/oapplicationfactory.h> - QTetrix *tetrix = new QTetrix; - a.showMainWidget(tetrix); +OPIE_EXPORT_APP( OApplicationFactory<QTetrix> ) - return a.exec(); -} diff --git a/noncore/games/tetrix/opie-tetrix.control b/noncore/games/tetrix/opie-tetrix.control index e901dbf..b1e0bcf 100644 --- a/noncore/games/tetrix/opie-tetrix.control +++ b/noncore/games/tetrix/opie-tetrix.control @@ -1,11 +1,11 @@ Package: opie-tetrix -Files: bin/tetrix apps/Games/tetrix.desktop pics/tetrix/* +Files: plugins/application/libtetrix.so* bin/tetrix apps/Games/tetrix.desktop pics/tetrix/* Priority: optional Section: opie/games Maintainer: Martin Imobersteg <imm@gmx.ch> Architecture: arm Arch: iPAQ Depends: task-opie-minimal Description: Game: control falling blocks A game for the Opie environment. Version: $QPE_VERSION$EXTRAVERSION diff --git a/noncore/games/tetrix/qtetrix.h b/noncore/games/tetrix/qtetrix.h index cb33941..c8959c5 100644 --- a/noncore/games/tetrix/qtetrix.h +++ b/noncore/games/tetrix/qtetrix.h @@ -1,76 +1,77 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef QTETRIX_H #define QTETRIX_H #include "qtetrixb.h" #include <qframe.h> #include <qlcdnumber.h> #include <qpushbutton.h> #include <qpainter.h> #include <qmainwindow.h> class QLabel; class ShowNextPiece : public QFrame { Q_OBJECT friend class QTetrix; public: ShowNextPiece( QWidget *parent=0, const char *name=0 ); public slots: void drawNextSquare( int x, int y,QColor *color ); signals: void update(); private: void paintEvent( QPaintEvent * ); void resizeEvent( QResizeEvent * ); int blockWidth,blockHeight; int xOffset,yOffset; }; class QTetrix : public QMainWindow { Q_OBJECT public: + static QString appName() { return QString::fromLatin1("tetrix"); } QTetrix( QWidget *parent=0, const char *name=0, WFlags f=0 ); void startGame() { board->startGame(); } public slots: void gameOver(); void quit(); private: void keyPressEvent( QKeyEvent *e ) { board->keyPressEvent(e); } QTetrixBoard *board; ShowNextPiece *showNext; QLabel *showScore; QLabel *showLevel; QLabel *showLines; }; void drawTetrixButton( QPainter *, int x, int y, int w, int h, const QColor *color ); #endif diff --git a/noncore/games/tetrix/tetrix.pro b/noncore/games/tetrix/tetrix.pro index 35fe82b..3b95c84 100644 --- a/noncore/games/tetrix/tetrix.pro +++ b/noncore/games/tetrix/tetrix.pro @@ -1,21 +1,22 @@ -TEMPLATE = app -CONFIG = qt warn_on release -DESTDIR = $(OPIEDIR)/bin +CONFIG = qt warn_on release quick-app HEADERS = gtetrix.h \ qtetrix.h \ qtetrixb.h \ tpiece.h \ ohighscoredlg.h SOURCES = main.cpp \ gtetrix.cpp \ qtetrix.cpp \ qtetrixb.cpp \ tpiece.cpp \ ohighscoredlg.cpp INCLUDEPATH += $(OPIEDIR)/include DEPENDPATH += $(OPIEDIR)/include LIBS += -lqpe -lstdc++ INTERFACES = TARGET = tetrix + + + include ( $(OPIEDIR)/include.pro ) diff --git a/noncore/games/wordgame/main.cpp b/noncore/games/wordgame/main.cpp index cd4600e..f32acff 100644 --- a/noncore/games/wordgame/main.cpp +++ b/noncore/games/wordgame/main.cpp @@ -1,34 +1,28 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "wordgame.h" #include <qpe/qpeapplication.h> +#include <opie/oapplicationfactory.h> -int main( int argc, char ** argv ) -{ - QPEApplication a( argc, argv ); - WordGame mw; - //QPEApplication::setInputMethodHint( &mw, QPEApplication::AlwaysOff ); - a.showMainWidget(&mw); +OPIE_EXPORT_APP( OApplicationFactory<WordGame> ) - return a.exec(); -} diff --git a/noncore/games/wordgame/wordgame.h b/noncore/games/wordgame/wordgame.h index f73c85a..020a4b5 100644 --- a/noncore/games/wordgame/wordgame.h +++ b/noncore/games/wordgame/wordgame.h @@ -1,380 +1,381 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef WORDGAME_H #define WORDGAME_H #include "newgamebase.h" #include "rulesbase.h" #include <qpe/qdawg.h> #include <qpe/applnk.h> #include <qmainwindow.h> #include <qcanvas.h> #include <qlabel.h> class QVBox; class QLabel; class QWidgetStack; class QToolButton; class Config; class Tile { public: Tile() {} Tile(const Tile& t) { txt = t.txt; val = t.val; blank = t.blank; } Tile(QString text, int value) { txt = text; val = value; blank = txt.isEmpty(); } Tile(const QString& key); int value() const { return val; } bool isBlank() const { return blank; } QString text() const { return txt; } void setText(const QString& t) { txt = t; } int operator==(const Tile& o) const { return o.txt == txt && o.val == val && o.blank == blank; } int operator!=(const Tile& o) const { return !operator==(o); } Tile& operator=(const Tile& o) { txt=o.txt; val=o.val; blank=o.blank; return *this; } QString key() const; private: QString txt; int val; bool blank; }; class Bag { public: Bag(); void readConfig(Config&); void writeConfig(Config&); void add(const Tile&); bool isEmpty() const { return tiles.isEmpty(); } Tile takeRandom(); private: QList<Tile> tiles; }; class TileItem : public QCanvasRectangle { public: TileItem(const Tile& tile, bool b, QCanvas* c) : QCanvasRectangle(0,0, b?bigWidth():smallWidth(), b?bigHeight():smallHeight(),c), t(tile), big(b), s(Firm) { } static int smallWidth(); static int smallHeight(); static int bigWidth(); static int bigHeight(); enum State { Firm, Floating }; void setState( State state ); State state() const { return s; } const Tile& tile() const { return t; } void setTile(const Tile&); void setBig(bool); protected: void drawShape(QPainter&); private: Tile t; bool big; State s; }; class Rack : public QCanvasView { public: Rack(int ntiles, QWidget* parent); ~Rack(); void readConfig(Config&); void writeConfig(Config&); bool isFull() const { return count()==max(); } int max() const { return item.count(); } int count() const { return n; } void addTile(const Tile& t); Tile tile(int i) const { return item[i]->tile(); } const Tile* tileRef(int i) const { return &item[i]->tile(); } void remove(int i); void remove(Tile); bool arrangeTiles(const Tile** s, int sn); void setBlanks(const Tile*); void setPlayerName(const QString& name) { nm = name; } QString playerName() const { return nm; } void setComputerization(int level) { cpu=level; } bool computerized() const { return cpu>0; } QSize sizeHint() const; protected: void resizeEvent(QResizeEvent*e); void contentsMousePressEvent(QMouseEvent*); void contentsMouseMoveEvent(QMouseEvent*); void contentsMouseReleaseEvent(QMouseEvent*); private: void clear(); void layoutTiles(); int n; QArray<TileItem*> item; int dragging_adj; QPoint dragstart; QCanvasItem* dragging; QString nm; int cpu; }; class Board : public QCanvasView { Q_OBJECT public: Board(QPixmap bgshapes, int w, int h, QWidget* parent); ~Board(); void readConfig(Config&); void writeConfig(Config&); int xTiles() const { return canvas()->tilesHorizontally(); } int yTiles() const { return canvas()->tilesVertically(); } bool contains(const QPoint& p) const { return p.x() >= 0 && p.y() >= 0 && p.x() < canvas()->tilesHorizontally() && p.y() < canvas()->tilesVertically(); } const Tile* tile(const QPoint& p) const { TileItem* it=item(p); return it ? &it->tile() : 0; } void setRules(const QString& shapes, const int* effects); void clear(); void unsetTile(const QPoint& p); void setTile(const QPoint& p, const Tile& t); void setTileState(const QPoint& p, TileItem::State s) { TileItem* it=item(p); if (it) it->setState(s); } void setCurrentRack(Rack*); void resetRack(); void finalizeTurn(); void showTurn(); void scoreTurn(const QPoint& at, int n, const QPoint& d); bool checkTurn(); int score(QPoint at, const Tile** tiles, int n, const Tile* blankvalue, const QPoint& d, bool ignoredict, QStringList* words) const; int bonussedValue(const QPoint& at, int base, int& all_mult) const; bool isStart(const QPoint& at) const; int turnScore() const { return turn_score; } QSize sizeHint() const; signals: void temporaryScore(int); protected: void contentsMousePressEvent(QMouseEvent*); void contentsMouseMoveEvent(QMouseEvent*); void contentsMouseReleaseEvent(QMouseEvent*); private: int idx(const QPoint& p) const { return p.x()+p.y()*canvas()->tilesHorizontally(); } TileItem*& item(const QPoint& p) const { return grid[idx(p)]; } TileItem **grid; QString rule_shape; const int* rule_effect; int rack_tiles_bonus; Rack* current_rack; QPoint boardPos(const QPoint&) const; QPoint dragstart; QPoint shown_at; int shown_n; QPoint shown_step; void unshowTurn(); int turn_score; }; class ComputerPlayer { Board* board; Rack* rack; bool across; int dict; QPoint current; const Tile** best; int best_n; Tile* best_blankvalues; int best_blused; int best_score; QPoint best_dir; QPoint best_start; public: ComputerPlayer(Board* b, Rack* r); ~ComputerPlayer(); bool step(); private: void findBest(QPoint at, const QPoint& d, const QDawg::Node* node, ulong used, uchar *nletter, const Tile** tiles, int n, Tile* blankvalues, int blused); void noteChoice(const Tile** tiles, int n, const QPoint& d, const Tile* blankvalues, int blused); }; class ScoreInfo : public QLabel { Q_OBJECT public: ScoreInfo( QWidget* parent = 0, const char* name = 0, WFlags fl = 0 ); ~ScoreInfo(); void init(const QStringList&); void addScore(int player, int change); int playerScore(int player) const { return score[player]; } void setShowWinner(bool); void setBoldOne(int); void readConfig(Config&); void writeConfig(Config&); protected: QSize sizeHint() const; public slots: void showTemporaryScore(int amount); private slots: void showScores(); private: QStringList names; int *score; QTimer* msgtimer; bool showwinner; int boldone; }; class NewGame; class WordGame : public QMainWindow { Q_OBJECT public: WordGame( QWidget* parent = 0, const char* name = 0, WFlags fl = 0 ); ~WordGame(); + static QString appName() { return QString::fromLatin1("wordgame"); } private slots: void endTurn(); void resetTurn(); void passTurn(); void think(); void endGame(); void startGame(); private: void writeConfig(); void readConfig(); void startGame(const QStringList& pnames); bool mayEndGame(); void openGameSelector(const QStringList& initnames); bool loadRules(const QString& filename); void addPlayer(const QString& name); void addPlayer(const QString& name, int cpu); void nextPlayer(); bool refillRack(int i); void readyRack(int i); Rack* rack(int i) const; QWidgetStack *racks; QToolBar* toolbar; QWidget *vbox; Board *board; Bag *bag; ScoreInfo *scoreinfo; QToolButton *done; QToolButton *reset; QTimer* aiheart; ComputerPlayer *cpu; int player; int nplayers; QStringList namelist; bool gameover; QString rules; NewGame* newgame; }; class NewGame : public NewGameBase { Q_OBJECT public: NewGame(QWidget* parent); QStringList ruleslist; public slots: void updateRuleSets(); }; class Rules : public RulesBase { Q_OBJECT public: Rules(QWidget* parent); signals: void rulesChanged(); public slots: void editRules(); private: void deleteRuleSet(); }; #endif // WORDGAME_H diff --git a/noncore/games/wordgame/wordgame.pro b/noncore/games/wordgame/wordgame.pro index e997adc..7ef2bfd 100644 --- a/noncore/games/wordgame/wordgame.pro +++ b/noncore/games/wordgame/wordgame.pro @@ -1,13 +1,12 @@ -TEMPLATE = app -CONFIG = qt warn_on release -DESTDIR = $(OPIEDIR)/bin +CONFIG = qt warn_on release quick-app HEADERS = wordgame.h SOURCES = main.cpp \ wordgame.cpp INTERFACES = newgamebase.ui rulesbase.ui TARGET = wordgame INCLUDEPATH += $(OPIEDIR)/include DEPENDPATH += $(OPIEDIR)/include LIBS += -lqpe + include ( $(OPIEDIR)/include.pro ) |