author | andyq <andyq> | 2002-12-13 15:03:41 (UTC) |
---|---|---|
committer | andyq <andyq> | 2002-12-13 15:03:41 (UTC) |
commit | 28a78f938ae995fbc29f76afa84b1bee62178a79 (patch) (unidiff) | |
tree | 47fdf14787de5748acafb151a63222b726a42a20 | |
parent | 18c7cd23a85562cd23a4161e1006138e602a0be7 (diff) | |
download | opie-28a78f938ae995fbc29f76afa84b1bee62178a79.zip opie-28a78f938ae995fbc29f76afa84b1bee62178a79.tar.gz opie-28a78f938ae995fbc29f76afa84b1bee62178a79.tar.bz2 |
Cleanup up some code, replays now know what game they were saved for, moved
the replay stuff into its own menu, and allowed the menus to have3 more items
each.
-rw-r--r-- | noncore/games/sfcave/sfcave.cpp | 367 | ||||
-rw-r--r-- | noncore/games/sfcave/sfcave.h | 10 |
2 files changed, 219 insertions, 158 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp index d551afe..0160d34 100644 --- a/noncore/games/sfcave/sfcave.cpp +++ b/noncore/games/sfcave/sfcave.cpp | |||
@@ -1,1105 +1,1164 @@ | |||
1 | #include <stdio.h> | 1 | #include <stdio.h> |
2 | #include <stdlib.h> | 2 | #include <stdlib.h> |
3 | #include <math.h> | 3 | #include <math.h> |
4 | #include <time.h> | 4 | #include <time.h> |
5 | 5 | ||
6 | #ifdef QWS | 6 | #ifdef QWS |
7 | #include <qpe/qpeapplication.h> | 7 | #include <qpe/qpeapplication.h> |
8 | #include <qpe/config.h> | 8 | #include <qpe/config.h> |
9 | #else | 9 | #else |
10 | #include <qapplication.h> | 10 | #include <qapplication.h> |
11 | #endif | 11 | #endif |
12 | #include <qdir.h> | 12 | #include <qdir.h> |
13 | 13 | ||
14 | #include "helpwindow.h" | 14 | #include "helpwindow.h" |
15 | #include "sfcave.h" | 15 | #include "sfcave.h" |
16 | 16 | ||
17 | #define CAPTION "SFCave 1.10 by AndyQ" | 17 | #define CAPTION "SFCave 1.10 by AndyQ" |
18 | 18 | ||
19 | #define UP_THRUST 0.6 | 19 | #define UP_THRUST 0.6 |
20 | #define NO_THRUST 0.8 | 20 | #define NO_THRUST 0.8 |
21 | #define MAX_DOWN_THRUST 4.0 | 21 | #define MAX_DOWN_THRUST 4.0 |
22 | #define MAX_UP_THRUST -3.5 | 22 | #define MAX_UP_THRUST -3.5 |
23 | 23 | ||
24 | // States | 24 | // States |
25 | #define STATE_BOSS 0 | 25 | #define STATE_BOSS 0 |
26 | #define STATE_RUNNING 1 | 26 | #define STATE_RUNNING 1 |
27 | #define STATE_CRASHING 2 | 27 | #define STATE_CRASHING 2 |
28 | #define STATE_CRASHED 3 | 28 | #define STATE_CRASHED 3 |
29 | #define STATE_NEWGAME 4 | 29 | #define STATE_NEWGAME 4 |
30 | #define STATE_MENU 5 | 30 | #define STATE_MENU 5 |
31 | #define STATE_REPLAY 6 | 31 | #define STATE_REPLAY 6 |
32 | 32 | ||
33 | // Menus | 33 | // Menus |
34 | #define MENU_MAIN_MENU 0 | 34 | #define MENU_MAIN_MENU 0 |
35 | #define MENU_OPTIONS_MENU 1 | 35 | #define MENU_OPTIONS_MENU 1 |
36 | #define MENU_REPLAY_MENU 2 | ||
36 | 37 | ||
37 | // Main Menu Options | 38 | // Main Menu Options |
38 | #define MENU_START_GAME 0 | 39 | #define MENU_START_GAME 0 |
39 | #define MENU_OPTIONS 1 | 40 | #define MENU_REPLAY 1 |
40 | #define MENU_HELP 2 | 41 | #define MENU_OPTIONS 2 |
41 | #define MENU_QUIT 3 | 42 | #define MENU_HELP 3 |
43 | #define MENU_QUIT 4 | ||
42 | 44 | ||
43 | // Option Menu Options | 45 | // Option Menu Options |
44 | #define MENU_GAME_TYPE 0 | 46 | #define MENU_GAME_TYPE 0 |
45 | #define MENU_GAME_DIFFICULTY 1 | 47 | #define MENU_GAME_DIFFICULTY 1 |
46 | #define MENU_CLEAR_HIGHSCORES 2 | 48 | #define MENU_CLEAR_HIGHSCORES 2 |
47 | #define MENU_BACK 3 | 49 | #define MENU_BACK 3 |
48 | 50 | ||
51 | // Replay Menu Options | ||
52 | #define MENU_REPLAY_START 0 | ||
53 | #define MENU_REPLAY_LOAD 1 | ||
54 | #define MENU_REPLAY_SAVE 2 | ||
55 | #define MENU_REPLAY_BACK 3 | ||
56 | |||
49 | 57 | ||
50 | #define NR_GAME_DIFFICULTIES 3 | 58 | #define NR_GAME_DIFFICULTIES 3 |
51 | #define NR_GAME_TYPES 3 | 59 | #define NR_GAME_TYPES 3 |
52 | 60 | ||
53 | #define DIFICULTY_EASY 0 | 61 | #define DIFICULTY_EASY 0 |
54 | #define DIFICULTY_NORMAL 1 | 62 | #define DIFICULTY_NORMAL 1 |
55 | #define DIFICULTY_HARD 2 | 63 | #define DIFICULTY_HARD 2 |
56 | #define EASY "Easy" | 64 | #define EASY "Easy" |
57 | #define NORMAL "Normal" | 65 | #define NORMAL "Normal" |
58 | #define HARD "Hard" | 66 | #define HARD "Hard" |
59 | 67 | ||
60 | #define SFCAVE_GAME_TYPE 0 | 68 | #define SFCAVE_GAME_TYPE 0 |
61 | #define GATES_GAME_TYPE 1 | 69 | #define GATES_GAME_TYPE 1 |
62 | #define FLY_GAME_TYPE 2 | 70 | #define FLY_GAME_TYPE 2 |
63 | #define SFCAVE_GAME "SFCave" | 71 | #define SFCAVE_GAME "SFCave" |
64 | #define GATES_GAME "Gates" | 72 | #define GATES_GAME "Gates" |
65 | #define FLY_GAME "Fly" | 73 | #define FLY_GAME "Fly" |
66 | #define CURRENT_GAME_TYPE gameTypes[currentGameType] | 74 | #define CURRENT_GAME_TYPE gameTypes[currentGameType] |
67 | #define CURRENT_GAME_DIFFICULTY difficultyOption[currentGameDifficulty]; | 75 | #define CURRENT_GAME_DIFFICULTY difficultyOption[currentGameDifficulty]; |
68 | 76 | ||
69 | QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD }; | 77 | QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD }; |
70 | QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME }; | 78 | QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME }; |
71 | 79 | ||
72 | QString SFCave::menuOptions[2][5] = { { "Start Game", "Options", "Help", "Quit", "" }, | 80 | QString SFCave::menuOptions[NR_MENUS][MAX_MENU_OPTIONS] = { { "Start Game", "Replays", "Options", "Help", "Quit", "", "", "" }, |
73 | { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "" } }; | 81 | { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "", "", "", "" }, |
82 | { "Play Reply", "Load Replay", "Save Replay", "Back", "", "", "", "" } }; | ||
74 | 83 | ||
84 | int SFCave::nrMenuOptions[NR_MENUS] = { 5, 4, 4 }; | ||
85 | int SFCave ::currentMenuOption[NR_MENUS] = { 0, 0, 0 }; | ||
86 | |||
75 | #define UP_THRUST 0.6 | 87 | #define UP_THRUST 0.6 |
76 | #define NO_THRUST 0.8 | 88 | #define NO_THRUST 0.8 |
77 | #define MAX_DOWN_THRUST 4.0 | 89 | #define MAX_DOWN_THRUST 4.0 |
78 | #define MAX_UP_THRUST -3.5 | 90 | #define MAX_UP_THRUST -3.5 |
79 | double SFCave::UpThrustVals[3][3] = {{ 0.6, 0.6, 0.6 }, // SFCave | 91 | double SFCave::UpThrustVals[3][3] = {{ 0.6, 0.6, 0.6 }, // SFCave |
80 | { 0.6, 0.6, 0.8 }, // Gates | 92 | { 0.6, 0.6, 0.8 }, // Gates |
81 | { 0.4, 0.7, 1.0 } }; // Fly | 93 | { 0.4, 0.7, 1.0 } }; // Fly |
82 | 94 | ||
83 | double SFCave::DownThrustVals[3][3] = {{ 0.8, 0.8, 0.8 }, // SFCave | 95 | double SFCave::DownThrustVals[3][3] = {{ 0.8, 0.8, 0.8 }, // SFCave |
84 | { 0.8, 0.8, 1.0 }, // Gates | 96 | { 0.8, 0.8, 1.0 }, // Gates |
85 | { 0.4, 0.7, 1.0 } }; // Fly | 97 | { 0.4, 0.7, 1.0 } }; // Fly |
86 | 98 | ||
87 | double SFCave::MaxUpThrustVals[3][3] = {{ -3.5, -3.5, -3.5 }, // SFCave | 99 | double SFCave::MaxUpThrustVals[3][3] = {{ -3.5, -3.5, -3.5 }, // SFCave |
88 | { -3.5, -4.0, -5.0 }, // Gates | 100 | { -3.5, -4.0, -5.0 }, // Gates |
89 | { -3.5, -4.0, -5.0 } }; // Fly | 101 | { -3.5, -4.0, -5.0 } }; // Fly |
90 | 102 | ||
91 | double SFCave::MaxDownThrustVals[3][3] = {{ 4.0, 4.0, 4.0 }, // SFCave | 103 | double SFCave::MaxDownThrustVals[3][3] = {{ 4.0, 4.0, 4.0 }, // SFCave |
92 | { 4.0, 5.0, 5.5 }, // Gates | 104 | { 4.0, 5.0, 5.5 }, // Gates |
93 | { 3.5, 4.0, 5.0 } }; // Fly | 105 | { 3.5, 4.0, 5.0 } }; // Fly |
94 | 106 | ||
95 | int SFCave::initialGateGaps[] = { 75, 50, 25 }; | 107 | int SFCave::initialGateGaps[] = { 75, 50, 25 }; |
96 | 108 | ||
97 | int SFCave::nrMenuOptions[2] = { 4, 4 }; | ||
98 | int SFCave ::currentMenuOption[2] = { 0, 0 }; | ||
99 | 109 | ||
100 | bool movel; | 110 | bool movel; |
101 | 111 | ||
102 | 112 | ||
103 | int main( int argc, char *argv[] ) | 113 | int main( int argc, char *argv[] ) |
104 | { | 114 | { |
105 | movel = true; | 115 | movel = true; |
106 | #ifdef QWS | 116 | #ifdef QWS |
107 | QPEApplication a( argc, argv ); | 117 | QPEApplication a( argc, argv ); |
108 | #else | 118 | #else |
109 | QApplication a( argc, argv ); | 119 | QApplication a( argc, argv ); |
110 | #endif | 120 | #endif |
111 | 121 | ||
112 | int speed = 3; | 122 | int speed = 3; |
113 | for ( int i = 0 ; i < argc ; ++i ) | 123 | for ( int i = 0 ; i < argc ; ++i ) |
114 | { | 124 | { |
115 | if ( strcmp( argv[i], "-s" ) == 0 ) | 125 | if ( strcmp( argv[i], "-s" ) == 0 ) |
116 | { | 126 | { |
117 | if ( i+1 < argc ) | 127 | if ( i+1 < argc ) |
118 | speed = atoi( argv[i+1] ); | 128 | speed = atoi( argv[i+1] ); |
119 | } | 129 | } |
120 | } | 130 | } |
121 | 131 | ||
122 | SFCave app( speed ); | 132 | SFCave app( speed ); |
123 | a.setMainWidget( &app ); | 133 | a.setMainWidget( &app ); |
124 | app.show(); | 134 | app.show(); |
125 | app.start(); | 135 | app.start(); |
126 | a.exec(); | 136 | a.exec(); |
127 | } | 137 | } |
128 | 138 | ||
129 | SFCave :: SFCave( int spd, QWidget *w, char *name ) | 139 | SFCave :: SFCave( int spd, QWidget *w, char *name ) |
130 | : QMainWindow( w, name ) | 140 | : QMainWindow( w, name ) |
131 | 141 | ||
132 | { | 142 | { |
133 | replayIt = 0; | 143 | replayIt = 0; |
134 | #ifdef QWS | 144 | #ifdef QWS |
135 | showMaximized(); | 145 | showMaximized(); |
136 | #else | 146 | #else |
137 | resize( 240, 284 ); | 147 | resize( 240, 284 ); |
138 | #endif | 148 | #endif |
139 | 149 | ||
140 | replayFile = QDir::home().path(); | 150 | replayFile = QDir::home().path(); |
141 | replayFile += "/sfcave.replay"; | 151 | replayFile += "/sfcave.replay"; |
142 | printf( "%s\n", (const char *)replayFile ); | 152 | printf( "%s\n", (const char *)replayFile ); |
143 | 153 | ||
144 | sWidth = width(); | 154 | sWidth = width(); |
145 | sHeight = height(); | 155 | sHeight = height(); |
146 | segSize = sWidth/(MAPSIZE-1)+1; | 156 | segSize = sWidth/(MAPSIZE-1)+1; |
147 | 157 | ||
148 | currentMenuNr = 0; | 158 | currentMenuNr = 0; |
149 | currentGameType = 0; | 159 | currentGameType = 0; |
150 | currentGameDifficulty = 0; | 160 | currentGameDifficulty = 0; |
151 | 161 | ||
152 | setCaption( CAPTION ); | 162 | setCaption( CAPTION ); |
153 | showScoreZones = false; | 163 | showScoreZones = false; |
154 | 164 | ||
155 | #ifdef QWS | 165 | #ifdef QWS |
156 | Config cfg( "sfcave" ); | 166 | Config cfg( "sfcave" ); |
157 | cfg.setGroup( "settings" ); | 167 | cfg.setGroup( "settings" ); |
158 | QString key = "highScore_"; | 168 | QString key = "highScore_"; |
159 | 169 | ||
160 | for ( int i = 0 ; i < 3 ; ++i ) | 170 | for ( int i = 0 ; i < 3 ; ++i ) |
161 | { | 171 | { |
162 | for ( int j = 0 ; j < 3 ; ++j ) | 172 | for ( int j = 0 ; j < 3 ; ++j ) |
163 | highestScore[i][j] = cfg.readNumEntry( key + gameTypes[i] + "_" + dificultyOption[j], 0 ); | 173 | highestScore[i][j] = cfg.readNumEntry( key + gameTypes[i] + "_" + dificultyOption[j], 0 ); |
164 | } | 174 | } |
165 | 175 | ||
166 | currentGameType = cfg.readNumEntry( "gameType", 0 ); | 176 | currentGameType = cfg.readNumEntry( "gameType", 0 ); |
167 | currentGameDifficulty = cfg.readNumEntry( "difficulty", 0 ); | 177 | currentGameDifficulty = cfg.readNumEntry( "difficulty", 0 ); |
168 | #endif | 178 | #endif |
169 | speed = spd; // Change to 2 for PC | 179 | speed = spd; // Change to 2 for PC |
170 | press = false; | 180 | press = false; |
171 | 181 | ||
172 | offscreen = new QPixmap( sWidth, sHeight ); | 182 | offscreen = new QPixmap( sWidth, sHeight ); |
173 | offscreen->fill( Qt::black ); | 183 | offscreen->fill( Qt::black ); |
174 | 184 | ||
175 | // setUp(); | 185 | // setUp(); |
176 | crashLineLength = -1; | 186 | crashLineLength = -1; |
177 | state = STATE_MENU; | 187 | state = STATE_MENU; |
178 | prevState = STATE_MENU; | 188 | prevState = STATE_MENU; |
179 | 189 | ||
180 | gameTimer = new QTimer( this, "game timer" ); | 190 | gameTimer = new QTimer( this, "game timer" ); |
181 | connect( gameTimer, SIGNAL( timeout() ), | 191 | connect( gameTimer, SIGNAL( timeout() ), |
182 | this, SLOT( run() ) ); | 192 | this, SLOT( run() ) ); |
183 | } | 193 | } |
184 | 194 | ||
185 | SFCave :: ~SFCave() | 195 | SFCave :: ~SFCave() |
186 | { | 196 | { |
187 | } | 197 | } |
188 | 198 | ||
189 | void SFCave :: start() | 199 | void SFCave :: start() |
190 | { | 200 | { |
191 | gameTimer->start( 10 ); | 201 | gameTimer->start( 10 ); |
192 | 202 | ||
193 | } | 203 | } |
194 | 204 | ||
195 | void SFCave :: setSeed( int seed ) | 205 | void SFCave :: setSeed( int seed ) |
196 | { | 206 | { |
197 | if ( seed == -1 ) | 207 | if ( seed == -1 ) |
198 | currentSeed = ((unsigned long) time((time_t *) NULL)); | 208 | currentSeed = ((unsigned long) time((time_t *) NULL)); |
199 | else | 209 | else |
200 | currentSeed = seed; | 210 | currentSeed = seed; |
201 | PutSeed( currentSeed ); | 211 | PutSeed( currentSeed ); |
202 | } | 212 | } |
203 | 213 | ||
204 | int SFCave :: nextInt( int range ) | 214 | int SFCave :: nextInt( int range ) |
205 | { | 215 | { |
206 | int val = (int)(Random( ) * range); | 216 | int val = (int)(Random( ) * range); |
207 | 217 | ||
208 | return val; | 218 | return val; |
209 | 219 | ||
210 | } | 220 | } |
211 | 221 | ||
212 | void SFCave :: setUp() | 222 | void SFCave :: setUp() |
213 | { | 223 | { |
214 | score = 0; | 224 | score = 0; |
215 | offset = 0; | 225 | offset = 0; |
216 | nrFrames = 0; | 226 | nrFrames = 0; |
217 | dir = 1; | 227 | dir = 1; |
218 | thrust = 0; | 228 | thrust = 0; |
219 | 229 | ||
220 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) | 230 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) |
221 | { | 231 | { |
222 | thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 232 | thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
223 | noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 233 | noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
224 | maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 234 | maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
225 | maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 235 | maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
226 | } | 236 | } |
227 | else if ( CURRENT_GAME_TYPE == GATES_GAME ) | 237 | else if ( CURRENT_GAME_TYPE == GATES_GAME ) |
228 | { | 238 | { |
229 | thrustUp = UpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 239 | thrustUp = UpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
230 | noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 240 | noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
231 | maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 241 | maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
232 | maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 242 | maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
233 | } | 243 | } |
234 | else | 244 | else |
235 | { | 245 | { |
236 | thrustUp = UpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 246 | thrustUp = UpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
237 | noThrust = DownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 247 | noThrust = DownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
238 | maxUpThrust = MaxUpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 248 | maxUpThrust = MaxUpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
239 | maxDownThrust = MaxDownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 249 | maxDownThrust = MaxDownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
240 | } | 250 | } |
241 | 251 | ||
242 | crashLineLength = 0; | 252 | crashLineLength = 0; |
243 | lastGateBottomY = 0; | 253 | lastGateBottomY = 0; |
244 | 254 | ||
245 | user.setRect( 50, sWidth/2, 4, 4 ); | 255 | user.setRect( 50, sWidth/2, 4, 4 ); |
246 | 256 | ||
247 | blockWidth = 20; | 257 | blockWidth = 20; |
248 | blockHeight = 70; | 258 | blockHeight = 70; |
249 | gapHeight = initialGateGaps[currentGameDifficulty]; | 259 | gapHeight = initialGateGaps[currentGameDifficulty]; |
250 | gateDistance = 75; | 260 | gateDistance = 75; |
251 | nextGate = nextInt( 50 ) + gateDistance; | 261 | nextGate = nextInt( 50 ) + gateDistance; |
252 | 262 | ||
253 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) | 263 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) |
254 | { | 264 | { |
255 | trail[i].setX( -1 ); | 265 | trail[i].setX( -1 ); |
256 | trail[i].setY( 0 ); | 266 | trail[i].setY( 0 ); |
257 | } | 267 | } |
258 | 268 | ||
259 | if ( CURRENT_GAME_TYPE != FLY_GAME ) | 269 | if ( CURRENT_GAME_TYPE != FLY_GAME ) |
260 | { | 270 | { |
261 | maxHeight = 50; | 271 | maxHeight = 50; |
262 | 272 | ||
263 | mapTop[0] = (int)(nextInt(50)) + 5; | 273 | mapTop[0] = (int)(nextInt(50)) + 5; |
264 | mapBottom[0] = (int)(nextInt(50)) + 5; | 274 | mapBottom[0] = (int)(nextInt(50)) + 5; |
265 | for ( int i = 1 ; i < MAPSIZE ; ++i ) | 275 | for ( int i = 1 ; i < MAPSIZE ; ++i ) |
266 | setPoint( i ); | 276 | setPoint( i ); |
267 | } | 277 | } |
268 | else | 278 | else |
269 | { | 279 | { |
270 | maxHeight = 100; | 280 | maxHeight = 100; |
271 | 281 | ||
272 | for ( int i = 0 ; i < MAPSIZE ; ++i ) | 282 | for ( int i = 0 ; i < MAPSIZE ; ++i ) |
273 | mapBottom[i] = sHeight - 10; | 283 | mapBottom[i] = sHeight - 10; |
274 | } | 284 | } |
275 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) | 285 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) |
276 | blocks[i].setY( -1 ); | 286 | blocks[i].setY( -1 ); |
277 | 287 | ||
278 | } | 288 | } |
279 | 289 | ||
280 | void SFCave :: run() | 290 | void SFCave :: run() |
281 | { | 291 | { |
282 | switch ( state ) | 292 | switch ( state ) |
283 | { | 293 | { |
284 | case STATE_MENU: | 294 | case STATE_MENU: |
285 | displayMenu(); | 295 | displayMenu(); |
286 | break; | 296 | break; |
287 | case STATE_NEWGAME: | 297 | case STATE_NEWGAME: |
288 | setSeed( -1 ); | 298 | setSeed( -1 ); |
289 | setUp(); | 299 | setUp(); |
290 | draw(); | 300 | draw(); |
291 | state = STATE_RUNNING; | 301 | state = STATE_RUNNING; |
292 | replay = false; | 302 | replay = false; |
293 | replayList.clear(); | 303 | replayList.clear(); |
294 | break; | 304 | break; |
295 | case STATE_REPLAY: | 305 | case STATE_REPLAY: |
296 | setSeed( currentSeed ); | 306 | setSeed( currentSeed ); |
297 | setUp(); | 307 | setUp(); |
298 | draw(); | 308 | draw(); |
299 | state = STATE_RUNNING; | 309 | state = STATE_RUNNING; |
300 | replay = true; | 310 | replay = true; |
301 | if ( replayIt ) | 311 | if ( replayIt ) |
302 | delete replayIt; | 312 | delete replayIt; |
303 | replayIt = new QListIterator<int>( replayList ); | 313 | replayIt = new QListIterator<int>( replayList ); |
304 | case STATE_BOSS: | 314 | case STATE_BOSS: |
305 | drawBoss(); | 315 | drawBoss(); |
306 | break; | 316 | break; |
307 | 317 | ||
308 | case STATE_CRASHING: | 318 | case STATE_CRASHING: |
309 | case STATE_CRASHED: | 319 | case STATE_CRASHED: |
310 | draw(); | 320 | draw(); |
311 | break; | 321 | break; |
312 | 322 | ||
313 | case STATE_RUNNING: | 323 | case STATE_RUNNING: |
314 | { | 324 | { |
315 | if ( nrFrames % 2 == 0 ) | 325 | if ( nrFrames % 2 == 0 ) |
316 | handleKeys(); | 326 | handleKeys(); |
317 | 327 | ||
318 | // Apply Game rules | 328 | // Apply Game rules |
319 | nrFrames ++; | 329 | nrFrames ++; |
320 | 330 | ||
321 | if ( replay ) | 331 | if ( replay ) |
322 | { | 332 | { |
323 | while( replayIt->current() && *(replayIt->current()) == nrFrames ) | 333 | while( replayIt->current() && *(replayIt->current()) == nrFrames ) |
324 | { | 334 | { |
325 | press = !press; | 335 | press = !press; |
326 | ++(*replayIt); | 336 | ++(*replayIt); |
327 | } | 337 | } |
328 | } | 338 | } |
329 | 339 | ||
330 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) | 340 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) |
331 | handleGameSFCave(); | 341 | handleGameSFCave(); |
332 | else if ( CURRENT_GAME_TYPE == GATES_GAME ) | 342 | else if ( CURRENT_GAME_TYPE == GATES_GAME ) |
333 | handleGameGates(); | 343 | handleGameGates(); |
334 | else if ( CURRENT_GAME_TYPE == FLY_GAME ) | 344 | else if ( CURRENT_GAME_TYPE == FLY_GAME ) |
335 | handleGameFly(); | 345 | handleGameFly(); |
336 | 346 | ||
337 | draw(); | 347 | draw(); |
338 | break; | 348 | break; |
339 | } | 349 | } |
340 | } | 350 | } |
341 | } | 351 | } |
342 | 352 | ||
343 | void SFCave :: handleGameSFCave() | 353 | void SFCave :: handleGameSFCave() |
344 | { | 354 | { |
345 | // Update score | 355 | // Update score |
346 | if ( nrFrames % 5 == 0 ) | 356 | if ( nrFrames % 5 == 0 ) |
347 | score ++; | 357 | score ++; |
348 | 358 | ||
349 | if ( nrFrames % 500 == 0 ) | 359 | if ( nrFrames % 500 == 0 ) |
350 | { | 360 | { |
351 | if ( maxHeight < sHeight - 100 ) | 361 | if ( maxHeight < sHeight - 100 ) |
352 | { | 362 | { |
353 | maxHeight += 10; | 363 | maxHeight += 10; |
354 | 364 | ||
355 | // Reduce block height | 365 | // Reduce block height |
356 | if ( maxHeight > sHeight - 150 ) | 366 | if ( maxHeight > sHeight - 150 ) |
357 | blockHeight -= 5; | 367 | blockHeight -= 5; |
358 | } | 368 | } |
359 | } | 369 | } |
360 | 370 | ||
361 | if ( nrFrames % 100 == 0 ) | 371 | if ( nrFrames % 100 == 0 ) |
362 | addBlock(); | 372 | addBlock(); |
363 | 373 | ||
364 | if ( checkCollision() ) | 374 | if ( checkCollision() ) |
365 | { | 375 | { |
366 | if ( score > highestScore[currentGameType][currentGameDifficulty] ) | 376 | if ( score > highestScore[currentGameType][currentGameDifficulty] ) |
367 | { | 377 | { |
368 | highestScore[currentGameType][currentGameDifficulty] = score; | 378 | highestScore[currentGameType][currentGameDifficulty] = score; |
369 | saveScore(); | 379 | saveScore(); |
370 | } | 380 | } |
371 | state = STATE_CRASHING; | 381 | state = STATE_CRASHING; |
372 | } | 382 | } |
373 | else | 383 | else |
374 | { | 384 | { |
375 | moveLandscape(); | 385 | moveLandscape(); |
376 | } | 386 | } |
377 | 387 | ||
378 | } | 388 | } |
379 | 389 | ||
380 | 390 | ||
381 | void SFCave :: handleGameGates() | 391 | void SFCave :: handleGameGates() |
382 | { | 392 | { |
383 | // Update score | 393 | // Update score |
384 | if ( nrFrames % 5 == 0 ) | 394 | if ( nrFrames % 5 == 0 ) |
385 | score ++; | 395 | score ++; |
386 | 396 | ||
387 | // Slightly random gap distance | 397 | // Slightly random gap distance |
388 | if ( nrFrames >= nextGate ) | 398 | if ( nrFrames >= nextGate ) |
389 | { | 399 | { |
390 | nextGate = nrFrames + nextInt( 50 ) + gateDistance; | 400 | nextGate = nrFrames + nextInt( 50 ) + gateDistance; |
391 | addGate(); | 401 | addGate(); |
392 | } | 402 | } |
393 | 403 | ||
394 | if ( nrFrames % 500 == 0 ) | 404 | if ( nrFrames % 500 == 0 ) |
395 | { | 405 | { |
396 | if ( gapHeight > 75 ) | 406 | if ( gapHeight > 75 ) |
397 | gapHeight -= 5; | 407 | gapHeight -= 5; |
398 | } | 408 | } |
399 | 409 | ||
400 | if ( checkCollision() ) | 410 | if ( checkCollision() ) |
401 | { | 411 | { |
402 | if ( score > highestScore[currentGameType][currentGameDifficulty] ) | 412 | if ( score > highestScore[currentGameType][currentGameDifficulty] ) |
403 | { | 413 | { |
404 | highestScore[currentGameType][currentGameDifficulty] = score; | 414 | highestScore[currentGameType][currentGameDifficulty] = score; |
405 | saveScore(); | 415 | saveScore(); |
406 | } | 416 | } |
407 | state = STATE_CRASHING; | 417 | state = STATE_CRASHING; |
408 | } | 418 | } |
409 | else | 419 | else |
410 | { | 420 | { |
411 | moveLandscape(); | 421 | moveLandscape(); |
412 | } | 422 | } |
413 | 423 | ||
414 | } | 424 | } |
415 | 425 | ||
416 | void SFCave :: handleGameFly() | 426 | void SFCave :: handleGameFly() |
417 | { | 427 | { |
418 | if ( nrFrames % 4 == 0 ) | 428 | if ( nrFrames % 4 == 0 ) |
419 | { | 429 | { |
420 | // Update score | 430 | // Update score |
421 | // get distance between landscape and ship | 431 | // get distance between landscape and ship |
422 | int diff = mapBottom[10] - user.y(); | 432 | int diff = mapBottom[10] - user.y(); |
423 | 433 | ||
424 | // the closer the difference is to 0 means more points | 434 | // the closer the difference is to 0 means more points |
425 | if ( diff < 10 ) | 435 | if ( diff < 10 ) |
426 | score += 5; | 436 | score += 5; |
427 | else if ( diff < 20 ) | 437 | else if ( diff < 20 ) |
428 | score += 3; | 438 | score += 3; |
429 | else if ( diff < 30 ) | 439 | else if ( diff < 30 ) |
430 | score += 2; | 440 | score += 2; |
431 | else if ( diff < 40 ) | 441 | else if ( diff < 40 ) |
432 | score += 1; | 442 | score += 1; |
433 | } | 443 | } |
434 | 444 | ||
435 | if ( checkFlyGameCollision() ) | 445 | if ( checkFlyGameCollision() ) |
436 | { | 446 | { |
437 | if ( score > highestScore[currentGameType][currentGameDifficulty] ) | 447 | if ( score > highestScore[currentGameType][currentGameDifficulty] ) |
438 | { | 448 | { |
439 | highestScore[currentGameType][currentGameDifficulty] = score; | 449 | highestScore[currentGameType][currentGameDifficulty] = score; |
440 | saveScore(); | 450 | saveScore(); |
441 | } | 451 | } |
442 | state = STATE_CRASHING; | 452 | state = STATE_CRASHING; |
443 | } | 453 | } |
444 | else | 454 | else |
445 | { | 455 | { |
446 | moveFlyGameLandscape(); | 456 | moveFlyGameLandscape(); |
447 | } | 457 | } |
448 | } | 458 | } |
449 | 459 | ||
450 | bool SFCave :: checkFlyGameCollision() | 460 | bool SFCave :: checkFlyGameCollision() |
451 | { | 461 | { |
452 | if ( (user.y() + user.width()) >= mapBottom[11] ) | 462 | if ( (user.y() + user.width()) >= mapBottom[11] ) |
453 | return true; | 463 | return true; |
454 | 464 | ||
455 | return false; | 465 | return false; |
456 | } | 466 | } |
457 | 467 | ||
458 | void SFCave :: moveFlyGameLandscape() | 468 | void SFCave :: moveFlyGameLandscape() |
459 | { | 469 | { |
460 | offset++; | 470 | offset++; |
461 | 471 | ||
462 | if ( offset >= segSize ) | 472 | if ( offset >= segSize ) |
463 | { | 473 | { |
464 | offset = 0; | 474 | offset = 0; |
465 | for ( int i = 0 ; i < MAPSIZE-speed ; ++i ) | 475 | for ( int i = 0 ; i < MAPSIZE-speed ; ++i ) |
466 | mapBottom[i] = mapBottom[i+speed]; | 476 | mapBottom[i] = mapBottom[i+speed]; |
467 | 477 | ||
468 | for ( int i = speed ; i > 0 ; --i ) | 478 | for ( int i = speed ; i > 0 ; --i ) |
469 | setFlyPoint( MAPSIZE-i ); | 479 | setFlyPoint( MAPSIZE-i ); |
470 | } | 480 | } |
471 | } | 481 | } |
472 | 482 | ||
473 | void SFCave :: setFlyPoint( int point ) | 483 | void SFCave :: setFlyPoint( int point ) |
474 | { | 484 | { |
475 | static int fly_difficulty_levels[] = { 5, 10, 15 }; | 485 | static int fly_difficulty_levels[] = { 5, 10, 15 }; |
476 | if ( nextInt(100) >= 75 ) | 486 | if ( nextInt(100) >= 75 ) |
477 | dir *= -1; | 487 | dir *= -1; |
478 | 488 | ||
479 | int prevPoint = mapBottom[point-1]; | 489 | int prevPoint = mapBottom[point-1]; |
480 | 490 | ||
481 | int nextPoint = prevPoint + (dir * nextInt( fly_difficulty_levels[currentGameDifficulty] ) ); | 491 | int nextPoint = prevPoint + (dir * nextInt( fly_difficulty_levels[currentGameDifficulty] ) ); |
482 | 492 | ||
483 | if ( nextPoint > sHeight ) | 493 | if ( nextPoint > sHeight ) |
484 | { | 494 | { |
485 | nextPoint = sHeight; | 495 | nextPoint = sHeight; |
486 | dir *= -1; | 496 | dir *= -1; |
487 | } | 497 | } |
488 | else if ( nextPoint < maxHeight ) | 498 | else if ( nextPoint < maxHeight ) |
489 | { | 499 | { |
490 | nextPoint = maxHeight; | 500 | nextPoint = maxHeight; |
491 | dir *= 1; | 501 | dir *= 1; |
492 | } | 502 | } |
493 | 503 | ||
494 | mapBottom[point] = nextPoint; | 504 | mapBottom[point] = nextPoint; |
495 | } | 505 | } |
496 | 506 | ||
497 | bool SFCave :: checkCollision() | 507 | bool SFCave :: checkCollision() |
498 | { | 508 | { |
499 | if ( (user.y() + user.width()) >= mapBottom[11] || user.y() <= mapTop[11] ) | 509 | if ( (user.y() + user.width()) >= mapBottom[11] || user.y() <= mapTop[11] ) |
500 | return true; | 510 | return true; |
501 | 511 | ||
502 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) | 512 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) |
503 | { | 513 | { |
504 | if ( blocks[i].y() != -1 ) | 514 | if ( blocks[i].y() != -1 ) |
505 | { | 515 | { |
506 | if ( blocks[i].intersects( user ) ) | 516 | if ( blocks[i].intersects( user ) ) |
507 | return true; | 517 | return true; |
508 | } | 518 | } |
509 | } | 519 | } |
510 | return false; | 520 | return false; |
511 | } | 521 | } |
512 | 522 | ||
513 | void SFCave :: moveLandscape() | 523 | void SFCave :: moveLandscape() |
514 | { | 524 | { |
515 | offset++; | 525 | offset++; |
516 | 526 | ||
517 | if ( offset >= segSize ) | 527 | if ( offset >= segSize ) |
518 | { | 528 | { |
519 | offset = 0; | 529 | offset = 0; |
520 | for ( int i = 0 ; i < MAPSIZE-speed ; ++i ) | 530 | for ( int i = 0 ; i < MAPSIZE-speed ; ++i ) |
521 | { | 531 | { |
522 | mapTop[i] = mapTop[i+speed]; | 532 | mapTop[i] = mapTop[i+speed]; |
523 | mapBottom[i] = mapBottom[i+speed]; | 533 | mapBottom[i] = mapBottom[i+speed]; |
524 | } | 534 | } |
525 | 535 | ||
526 | for ( int i = speed ; i > 0 ; --i ) | 536 | for ( int i = speed ; i > 0 ; --i ) |
527 | setPoint( MAPSIZE-i ); | 537 | setPoint( MAPSIZE-i ); |
528 | } | 538 | } |
529 | 539 | ||
530 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) | 540 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) |
531 | { | 541 | { |
532 | if ( blocks[i].y() != -1 ) | 542 | if ( blocks[i].y() != -1 ) |
533 | { | 543 | { |
534 | blocks[i].moveBy( -speed, 0 ); | 544 | blocks[i].moveBy( -speed, 0 ); |
535 | if ( blocks[i].x() + blocks[i].width() < 0 ) | 545 | if ( blocks[i].x() + blocks[i].width() < 0 ) |
536 | blocks[i].setY( -1 ); | 546 | blocks[i].setY( -1 ); |
537 | } | 547 | } |
538 | } | 548 | } |
539 | } | 549 | } |
540 | 550 | ||
541 | void SFCave :: addBlock() | 551 | void SFCave :: addBlock() |
542 | { | 552 | { |
543 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) | 553 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) |
544 | { | 554 | { |
545 | if ( blocks[i].y() == -1 ) | 555 | if ( blocks[i].y() == -1 ) |
546 | { | 556 | { |
547 | int x = sWidth; | 557 | int x = sWidth; |
548 | 558 | ||
549 | int y = mapTop[50] + (int)(nextInt(mapBottom[50] - mapTop[50] - blockHeight)); | 559 | int y = mapTop[50] + (int)(nextInt(mapBottom[50] - mapTop[50] - blockHeight)); |
550 | 560 | ||
551 | blocks[i].setRect( x, y, blockWidth, blockHeight ); | 561 | blocks[i].setRect( x, y, blockWidth, blockHeight ); |
552 | 562 | ||
553 | break; | 563 | break; |
554 | } | 564 | } |
555 | } | 565 | } |
556 | } | 566 | } |
557 | 567 | ||
558 | void SFCave :: addGate() | 568 | void SFCave :: addGate() |
559 | { | 569 | { |
560 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) | 570 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) |
561 | { | 571 | { |
562 | if ( blocks[i].y() == -1 ) | 572 | if ( blocks[i].y() == -1 ) |
563 | { | 573 | { |
564 | int x1 = sWidth; | 574 | int x1 = sWidth; |
565 | int y1 = mapTop[50]; | 575 | int y1 = mapTop[50]; |
566 | int b1Height = nextInt(mapBottom[50] - mapTop[50] - gapHeight); | 576 | int b1Height = nextInt(mapBottom[50] - mapTop[50] - gapHeight); |
567 | 577 | ||
568 | // See if height between last gate and this one is too big | 578 | // See if height between last gate and this one is too big |
569 | if ( b1Height - 100 > lastGateBottomY ) | 579 | if ( b1Height - 100 > lastGateBottomY ) |
570 | b1Height -= 25; | 580 | b1Height -= 25; |
571 | else if ( b1Height + 100 < lastGateBottomY ) | 581 | else if ( b1Height + 100 < lastGateBottomY ) |
572 | b1Height += 25; | 582 | b1Height += 25; |
573 | lastGateBottomY = b1Height; | 583 | lastGateBottomY = b1Height; |
574 | 584 | ||
575 | 585 | ||
576 | int x2 = sWidth; | 586 | int x2 = sWidth; |
577 | int y2 = y1 + b1Height + gapHeight; | 587 | int y2 = y1 + b1Height + gapHeight; |
578 | int b2Height = mapBottom[50] - y2; | 588 | int b2Height = mapBottom[50] - y2; |
579 | 589 | ||
580 | 590 | ||
581 | blocks[i].setRect( x1, y1, blockWidth, b1Height ); | 591 | blocks[i].setRect( x1, y1, blockWidth, b1Height ); |
582 | blocks[i+1].setRect( x2, y2, blockWidth, b2Height ); | 592 | blocks[i+1].setRect( x2, y2, blockWidth, b2Height ); |
583 | 593 | ||
584 | break; | 594 | break; |
585 | } | 595 | } |
586 | } | 596 | } |
587 | } | 597 | } |
588 | 598 | ||
589 | void SFCave :: setPoint( int point ) | 599 | void SFCave :: setPoint( int point ) |
590 | { | 600 | { |
591 | if ( nextInt(100) >= 80 ) | 601 | if ( nextInt(100) >= 80 ) |
592 | dir *= -1; | 602 | dir *= -1; |
593 | 603 | ||
594 | mapTop[point] = mapTop[point-1] + (dir * nextInt( 5 ) ); | 604 | mapTop[point] = mapTop[point-1] + (dir * nextInt( 5 ) ); |
595 | if ( mapTop[point] < 0 ) | 605 | if ( mapTop[point] < 0 ) |
596 | { | 606 | { |
597 | mapTop[point] = 0; | 607 | mapTop[point] = 0; |
598 | dir *= -1; | 608 | dir *= -1; |
599 | } | 609 | } |
600 | else if ( mapTop[point] >= maxHeight ) | 610 | else if ( mapTop[point] >= maxHeight ) |
601 | { | 611 | { |
602 | mapTop[point] = maxHeight; | 612 | mapTop[point] = maxHeight; |
603 | dir *= -1; | 613 | dir *= -1; |
604 | } | 614 | } |
605 | 615 | ||
606 | // mapBottom[point] = sHeight - (maxHeight - mapBottom[point]); | 616 | // mapBottom[point] = sHeight - (maxHeight - mapBottom[point]); |
607 | mapBottom[point] = sHeight - (maxHeight - mapTop[point]); | 617 | mapBottom[point] = sHeight - (maxHeight - mapTop[point]); |
608 | } | 618 | } |
609 | 619 | ||
610 | void SFCave :: drawBoss() | 620 | void SFCave :: drawBoss() |
611 | { | 621 | { |
612 | offscreen->fill( Qt::black ); | 622 | offscreen->fill( Qt::black ); |
613 | 623 | ||
614 | bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); | 624 | bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); |
615 | } | 625 | } |
616 | 626 | ||
617 | void SFCave :: draw() | 627 | void SFCave :: draw() |
618 | { | 628 | { |
619 | //printf( "Paint\n" ); | 629 | //printf( "Paint\n" ); |
620 | offscreen->fill( Qt::black ); | 630 | offscreen->fill( Qt::black ); |
621 | 631 | ||
622 | QPainter p( offscreen ); | 632 | QPainter p( offscreen ); |
623 | QFontMetrics fm = p.fontMetrics(); | 633 | QFontMetrics fm = p.fontMetrics(); |
624 | p.setPen( Qt::white ); | 634 | p.setPen( Qt::white ); |
625 | 635 | ||
626 | for ( int i = 0 ; i < MAPSIZE -3; ++i ) | 636 | for ( int i = 0 ; i < MAPSIZE -3; ++i ) |
627 | { | 637 | { |
628 | // Only display top landscape if not running FLY_GAME | 638 | // Only display top landscape if not running FLY_GAME |
629 | if ( CURRENT_GAME_TYPE != FLY_GAME ) | 639 | if ( CURRENT_GAME_TYPE != FLY_GAME ) |
630 | p.drawLine( (i*segSize) - (offset*speed), mapTop[i], ((i+1)*segSize)-(offset*speed), mapTop[i+1] ); | 640 | p.drawLine( (i*segSize) - (offset*speed), mapTop[i], ((i+1)*segSize)-(offset*speed), mapTop[i+1] ); |
631 | 641 | ||
632 | p.drawLine( (i*segSize) - (offset*speed), mapBottom[i], ((i+1)*segSize)-(offset*speed), mapBottom[i+1] ); | 642 | p.drawLine( (i*segSize) - (offset*speed), mapBottom[i], ((i+1)*segSize)-(offset*speed), mapBottom[i+1] ); |
633 | 643 | ||
634 | if ( CURRENT_GAME_TYPE == FLY_GAME && showScoreZones ) | 644 | if ( CURRENT_GAME_TYPE == FLY_GAME && showScoreZones ) |
635 | { | 645 | { |
636 | p.setPen( Qt::red ); | 646 | p.setPen( Qt::red ); |
637 | p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-10, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-10 ); | 647 | p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-10, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-10 ); |
638 | p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-20, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-20 ); | 648 | p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-20, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-20 ); |
639 | p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-30, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-30 ); | 649 | p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-30, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-30 ); |
640 | p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-40, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-40 ); | 650 | p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-40, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-40 ); |
641 | p.setPen( Qt::white ); | 651 | p.setPen( Qt::white ); |
642 | } | 652 | } |
643 | } | 653 | } |
644 | 654 | ||
645 | // Uncomment this to show user segment (usful for checking collision boundary with landscape | 655 | // Uncomment this to show user segment (usful for checking collision boundary with landscape |
646 | // p.setPen( Qt::red ); | 656 | // p.setPen( Qt::red ); |
647 | // p.drawLine( (11*segSize) - (offset*speed), 0, ((11)*segSize)-(offset*speed), sHeight ); | 657 | // p.drawLine( (11*segSize) - (offset*speed), 0, ((11)*segSize)-(offset*speed), sHeight ); |
648 | // p.setPen( Qt::white ); | 658 | // p.setPen( Qt::white ); |
649 | 659 | ||
650 | // Draw user | 660 | // Draw user |
651 | p.drawRect( user ); | 661 | p.drawRect( user ); |
652 | 662 | ||
653 | // Draw trails | 663 | // Draw trails |
654 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) | 664 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) |
655 | if ( trail[i].x() >= 0 ) | 665 | if ( trail[i].x() >= 0 ) |
656 | p.drawRect( trail[i].x(), trail[i].y(), 2, 2 ); | 666 | p.drawRect( trail[i].x(), trail[i].y(), 2, 2 ); |
657 | 667 | ||
658 | // Draw blocks | 668 | // Draw blocks |
659 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) | 669 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) |
660 | if ( blocks[i].y() != -1 ) | 670 | if ( blocks[i].y() != -1 ) |
661 | { | 671 | { |
662 | p.fillRect( blocks[i], Qt::black ); | 672 | p.fillRect( blocks[i], Qt::black ); |
663 | p.drawRect( blocks[i] ); | 673 | p.drawRect( blocks[i] ); |
664 | } | 674 | } |
665 | 675 | ||
666 | // draw score | 676 | // draw score |
667 | QString s; | 677 | QString s; |
668 | s.sprintf( "score %06d high score %06d", score, highestScore[currentGameType][currentGameDifficulty] ); | 678 | s.sprintf( "score %06d high score %06d", score, highestScore[currentGameType][currentGameDifficulty] ); |
669 | p.drawText( 5, 10, s ); | 679 | p.drawText( 5, 10, s ); |
670 | 680 | ||
671 | 681 | ||
672 | if ( state == STATE_CRASHING || state == STATE_CRASHED ) | 682 | if ( state == STATE_CRASHING || state == STATE_CRASHED ) |
673 | { | 683 | { |
674 | // add next crash line | 684 | // add next crash line |
675 | 685 | ||
676 | if ( crashLineLength != -1 ) | 686 | if ( crashLineLength != -1 ) |
677 | { | 687 | { |
678 | for ( int i = 0 ; i < 36 ; ++i ) | 688 | for ( int i = 0 ; i < 36 ; ++i ) |
679 | { | 689 | { |
680 | int x = (int)(user.x() + (crashLineLength+nextInt(10)) * cos( (M_PI/180) * (10.0 * i) ) ); | 690 | int x = (int)(user.x() + (crashLineLength+nextInt(10)) * cos( (M_PI/180) * (10.0 * i) ) ); |
681 | int y = (int)(user.y() + (crashLineLength+nextInt(10)) * sin( (M_PI/180) * (10.0 * i) ) ); p.drawLine( user.x(), user.y(), x, y ); | 691 | int y = (int)(user.y() + (crashLineLength+nextInt(10)) * sin( (M_PI/180) * (10.0 * i) ) ); p.drawLine( user.x(), user.y(), x, y ); |
682 | } | 692 | } |
683 | } | 693 | } |
684 | 694 | ||
685 | if ( state == STATE_CRASHING && crashLineLength >= 15 ) //|| crashLineLength == -1) ) | 695 | if ( state == STATE_CRASHING && crashLineLength >= 15 ) //|| crashLineLength == -1) ) |
686 | state = STATE_CRASHED; | 696 | state = STATE_CRASHED; |
687 | 697 | ||
688 | if ( state == STATE_CRASHED ) | 698 | if ( state == STATE_CRASHED ) |
689 | { | 699 | { |
690 | QString text = "Press up or down to start"; | 700 | QString text = "Press up or down to start"; |
691 | p.drawText( (sWidth/2) - (fm.width( text )/2), 120, text ); | 701 | p.drawText( (sWidth/2) - (fm.width( text )/2), 120, text ); |
692 | 702 | ||
693 | text = "Press OK for menu"; | 703 | text = "Press OK for menu"; |
694 | p.drawText( (sWidth/2) - (fm.width( text )/2), 135, text ); | 704 | p.drawText( (sWidth/2) - (fm.width( text )/2), 135, text ); |
695 | 705 | /* | |
696 | text = "Press r to replay"; | 706 | text = "Press r to replay"; |
697 | p.drawText( (sWidth/2) - (fm.width( text )/2), 150, text ); | 707 | p.drawText( (sWidth/2) - (fm.width( text )/2), 150, text ); |
698 | 708 | ||
699 | text = "Press s to save the replay"; | 709 | text = "Press s to save the replay"; |
700 | p.drawText( (sWidth/2) - (fm.width( text )/2), 165, text ); | 710 | p.drawText( (sWidth/2) - (fm.width( text )/2), 165, text ); |
701 | 711 | ||
702 | text = "Press r to load a saved replay"; | 712 | text = "Press r to load a saved replay"; |
703 | p.drawText( (sWidth/2) - (fm.width( text )/2), 180, text ); | 713 | p.drawText( (sWidth/2) - (fm.width( text )/2), 180, text ); |
714 | */ | ||
704 | } | 715 | } |
705 | else | 716 | else |
706 | crashLineLength ++; | 717 | crashLineLength ++; |
707 | } | 718 | } |
708 | 719 | ||
709 | p.end(); | 720 | p.end(); |
710 | bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); | 721 | bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); |
711 | //printf( "endpaint\n" ); | 722 | //printf( "endpaint\n" ); |
712 | } | 723 | } |
713 | 724 | ||
714 | void SFCave :: handleKeys() | 725 | void SFCave :: handleKeys() |
715 | { | 726 | { |
716 | // Find enpty trail and move others | 727 | // Find enpty trail and move others |
717 | bool done = false; | 728 | bool done = false; |
718 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) | 729 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) |
719 | { | 730 | { |
720 | if ( trail[i].x() < 0 ) | 731 | if ( trail[i].x() < 0 ) |
721 | { | 732 | { |
722 | if ( !done ) | 733 | if ( !done ) |
723 | { | 734 | { |
724 | trail[i].setX( user.x() - 5 ); | 735 | trail[i].setX( user.x() - 5 ); |
725 | trail[i].setY( user.y() ); | 736 | trail[i].setY( user.y() ); |
726 | done = true; | 737 | done = true; |
727 | } | 738 | } |
728 | } | 739 | } |
729 | else | 740 | else |
730 | { | 741 | { |
731 | trail[i].setX( trail[i].x() - (2) ); | 742 | trail[i].setX( trail[i].x() - (2) ); |
732 | } | 743 | } |
733 | } | 744 | } |
734 | 745 | ||
735 | if ( speed <= 3 ) | 746 | if ( speed <= 3 ) |
736 | { | 747 | { |
737 | if ( press ) | 748 | if ( press ) |
738 | thrust -= thrustUp; | 749 | thrust -= thrustUp; |
739 | else | 750 | else |
740 | thrust += noThrust; | 751 | thrust += noThrust; |
741 | 752 | ||
742 | if ( thrust > maxDownThrust ) | 753 | if ( thrust > maxDownThrust ) |
743 | thrust = maxDownThrust; | 754 | thrust = maxDownThrust; |
744 | else if ( thrust < maxUpThrust ) | 755 | else if ( thrust < maxUpThrust ) |
745 | thrust = maxUpThrust; | 756 | thrust = maxUpThrust; |
746 | } | 757 | } |
747 | else | 758 | else |
748 | { | 759 | { |
749 | if ( press ) | 760 | if ( press ) |
750 | thrust -= 0.5; | 761 | thrust -= 0.5; |
751 | else | 762 | else |
752 | thrust += 0.8; | 763 | thrust += 0.8; |
753 | 764 | ||
754 | if ( thrust > 5.0 ) | 765 | if ( thrust > 5.0 ) |
755 | thrust = 5.0; | 766 | thrust = 5.0; |
756 | else if ( thrust < -3.5 ) | 767 | else if ( thrust < -3.5 ) |
757 | thrust = -3.5; | 768 | thrust = -3.5; |
758 | } | 769 | } |
759 | user.moveBy( 0, (int)thrust ); | 770 | user.moveBy( 0, (int)thrust ); |
760 | } | 771 | } |
761 | 772 | ||
762 | void SFCave :: keyPressEvent( QKeyEvent *e ) | 773 | void SFCave :: keyPressEvent( QKeyEvent *e ) |
763 | { | 774 | { |
764 | if ( state == STATE_MENU ) | 775 | if ( state == STATE_MENU ) |
765 | { | 776 | handleMenuKeys( e ); |
766 | switch( e->key() ) | ||
767 | { | ||
768 | case Qt::Key_Down: | ||
769 | currentMenuOption[currentMenuNr] ++; | ||
770 | if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" ) | ||
771 | currentMenuOption[currentMenuNr] = 0; | ||
772 | break; | ||
773 | case Qt::Key_Up: | ||
774 | currentMenuOption[currentMenuNr] --; | ||
775 | if ( currentMenuOption[currentMenuNr] < 0 ) | ||
776 | currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1; | ||
777 | break; | ||
778 | |||
779 | case Qt::Key_Left: | ||
780 | if ( currentMenuNr == MENU_OPTIONS_MENU ) | ||
781 | { | ||
782 | if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) | ||
783 | { | ||
784 | currentGameType --; | ||
785 | if ( currentGameType < 0 ) | ||
786 | currentGameType = NR_GAME_TYPES - 1; | ||
787 | } | ||
788 | else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) | ||
789 | { | ||
790 | currentGameDifficulty --; | ||
791 | if ( currentGameDifficulty < 0 ) | ||
792 | currentGameDifficulty = NR_GAME_DIFFICULTIES - 1; | ||
793 | } | ||
794 | } | ||
795 | break; | ||
796 | |||
797 | case Qt::Key_Right: | ||
798 | if ( currentMenuNr == MENU_OPTIONS_MENU ) | ||
799 | { | ||
800 | if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) | ||
801 | { | ||
802 | currentGameType ++; | ||
803 | if ( currentGameType == NR_GAME_TYPES ) | ||
804 | currentGameType = 0; | ||
805 | } | ||
806 | else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) | ||
807 | { | ||
808 | currentGameDifficulty ++; | ||
809 | if ( currentGameDifficulty == NR_GAME_DIFFICULTIES ) | ||
810 | currentGameDifficulty = 0; | ||
811 | } | ||
812 | } | ||
813 | break; | ||
814 | |||
815 | case Qt::Key_Space: | ||
816 | case Qt::Key_Return: | ||
817 | case Qt::Key_Enter: | ||
818 | dealWithMenuSelection(); | ||
819 | break; | ||
820 | } | ||
821 | } | ||
822 | else | 777 | else |
823 | { | 778 | { |
824 | switch( e->key() ) | 779 | switch( e->key() ) |
825 | { | 780 | { |
826 | case Qt::Key_Up: | 781 | case Qt::Key_Up: |
827 | case Qt::Key_F9: | 782 | case Qt::Key_F9: |
828 | case Qt::Key_Space: | 783 | case Qt::Key_Space: |
829 | if ( !replay && !press ) | 784 | if ( !replay && !press ) |
830 | { | 785 | { |
831 | press = true; | 786 | press = true; |
832 | replayList.append( new int( nrFrames ) ); | 787 | replayList.append( new int( nrFrames ) ); |
833 | } | 788 | } |
834 | break; | 789 | break; |
835 | case Qt::Key_M: | 790 | case Qt::Key_M: |
836 | case Qt::Key_Return: | 791 | case Qt::Key_Return: |
837 | case Qt::Key_Enter: | 792 | case Qt::Key_Enter: |
838 | if ( state == STATE_CRASHED ) | 793 | if ( state == STATE_CRASHED ) |
794 | { | ||
839 | state = STATE_MENU; | 795 | state = STATE_MENU; |
796 | currentMenuNr = 0; | ||
797 | currentMenuOption[currentMenuNr] = 0; | ||
798 | } | ||
840 | break; | 799 | break; |
841 | 800 | ||
842 | case Qt::Key_Z: | 801 | case Qt::Key_Z: |
843 | showScoreZones = !showScoreZones; | 802 | showScoreZones = !showScoreZones; |
844 | break; | 803 | break; |
845 | 804 | ||
846 | default: | 805 | default: |
847 | e->ignore(); | 806 | e->ignore(); |
848 | break; | 807 | break; |
849 | } | 808 | } |
850 | } | 809 | } |
851 | } | 810 | } |
852 | 811 | ||
853 | void SFCave :: keyReleaseEvent( QKeyEvent *e ) | 812 | void SFCave :: keyReleaseEvent( QKeyEvent *e ) |
854 | { | 813 | { |
855 | if ( state == STATE_MENU ) | 814 | if ( state == STATE_MENU ) |
856 | { | 815 | { |
857 | } | 816 | } |
858 | else | 817 | else |
859 | { | 818 | { |
860 | switch( e->key() ) | 819 | switch( e->key() ) |
861 | { | 820 | { |
862 | case Qt::Key_F9: | 821 | case Qt::Key_F9: |
863 | case Qt::Key_Space: | 822 | case Qt::Key_Space: |
864 | case Qt::Key_Up: | 823 | case Qt::Key_Up: |
865 | if ( !replay && press ) | 824 | if ( !replay && press ) |
866 | { | 825 | { |
867 | press = false; | 826 | press = false; |
868 | 827 | ||
869 | replayList.append( new int( nrFrames ) ); | 828 | replayList.append( new int( nrFrames ) ); |
870 | } | 829 | } |
871 | break; | 830 | break; |
872 | 831 | ||
873 | case Qt::Key_R: | 832 | case Qt::Key_R: |
874 | if ( state == STATE_CRASHED ) | 833 | if ( state == STATE_CRASHED ) |
875 | { | 834 | { |
876 | state = STATE_REPLAY; | 835 | state = STATE_REPLAY; |
877 | } | 836 | } |
878 | break; | 837 | break; |
879 | 838 | ||
880 | case Qt::Key_Down: | 839 | case Qt::Key_Down: |
881 | if ( state == STATE_CRASHED ) | 840 | if ( state == STATE_CRASHED ) |
882 | state = STATE_NEWGAME; | 841 | state = STATE_NEWGAME; |
883 | break; | 842 | break; |
884 | 843 | ||
885 | case Qt::Key_S: | 844 | case Qt::Key_S: |
886 | if ( state == STATE_CRASHED ) | 845 | if ( state == STATE_CRASHED ) |
887 | saveReplay(); | 846 | saveReplay(); |
888 | break; | 847 | break; |
889 | 848 | ||
890 | case Qt::Key_L: | 849 | case Qt::Key_L: |
891 | if ( state == STATE_CRASHED ) | 850 | if ( state == STATE_CRASHED ) |
892 | loadReplay(); | 851 | loadReplay(); |
893 | break; | 852 | break; |
894 | default: | 853 | default: |
895 | e->ignore(); | 854 | e->ignore(); |
896 | break; | 855 | break; |
897 | } | 856 | } |
898 | } | 857 | } |
899 | 858 | ||
900 | } | 859 | } |
901 | 860 | ||
861 | |||
862 | void SFCave :: saveScore() | ||
863 | { | ||
864 | #ifdef QWS | ||
865 | Config cfg( "sfcave" ); | ||
866 | cfg.setGroup( "settings" ); | ||
867 | QString key = "highScore_"; | ||
868 | |||
869 | cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] ); | ||
870 | key += CURRENT_GAME_TYPE; | ||
871 | cfg.writeEntry( key, highestScore[currentGameType] ); | ||
872 | #endif | ||
873 | } | ||
874 | |||
875 | void SFCave :: saveReplay() | ||
876 | { | ||
877 | FILE *out; | ||
878 | out = fopen( (const char *)replayFile, "w" ); | ||
879 | if ( !out ) | ||
880 | { | ||
881 | printf( "Couldn't write to /home/root/sfcave.replay\n" ); | ||
882 | return; | ||
883 | } | ||
884 | |||
885 | // Build up string of values | ||
886 | // Format is:: <landscape seed> <game type> <difficulty> <framenr> <framenr>....... | ||
887 | QString val; | ||
888 | val.sprintf( "%d %d %d ", currentSeed, currentGameType, currentGameDifficulty ); | ||
889 | |||
890 | QListIterator<int> it( replayList ); | ||
891 | while( it.current() ) | ||
892 | { | ||
893 | QString tmp; | ||
894 | tmp.sprintf( "%d ", (*it.current()) ); | ||
895 | val += tmp; | ||
896 | |||
897 | ++it; | ||
898 | } | ||
899 | val += "\n"; | ||
900 | |||
901 | QString line; | ||
902 | line.sprintf( "%d\n", val.length() ); | ||
903 | fwrite( (const char *)line, 1, line.length(), out ); | ||
904 | |||
905 | fwrite( (const char *)val, 1, val.length(), out ); | ||
906 | |||
907 | fclose( out ); | ||
908 | |||
909 | printf( "Replay saved to %s\n", (const char *)replayFile ); | ||
910 | |||
911 | } | ||
912 | |||
913 | void SFCave :: loadReplay() | ||
914 | { | ||
915 | FILE *in = fopen( (const char *)replayFile, "r" ); | ||
916 | |||
917 | if ( in == 0 ) | ||
918 | { | ||
919 | printf( "Couldn't load replay file!\n" ); | ||
920 | return; | ||
921 | } | ||
922 | |||
923 | // Read next line - contains the size of the options | ||
924 | char line[10+1]; | ||
925 | fgets( line, 10, in ); | ||
926 | |||
927 | int length = -1; | ||
928 | sscanf( line, "%d", &length ); | ||
929 | char *data = new char[length+1]; | ||
930 | |||
931 | fread( data, 1, length, in ); | ||
932 | // printf( "data - %s", data ); | ||
933 | |||
934 | QString sep = " "; | ||
935 | QStringList list = QStringList::split( sep, QString( data ) ); | ||
936 | |||
937 | // print it out | ||
938 | QStringList::Iterator it = list.begin(); | ||
939 | currentSeed = (*it).toInt(); | ||
940 | ++it; | ||
941 | currentGameType = (*it).toInt(); | ||
942 | ++it; | ||
943 | currentGameDifficulty = (*it).toInt(); | ||
944 | ++it; | ||
945 | |||
946 | replayList.clear(); | ||
947 | for ( ; it != list.end(); ++it ) | ||
948 | { | ||
949 | int v = (*it).toInt(); | ||
950 | replayList.append( new int( v ) ); | ||
951 | } | ||
952 | |||
953 | delete data; | ||
954 | |||
955 | fclose( in ); | ||
956 | |||
957 | printf( "Replay loaded from %s\n", (const char *)replayFile ); | ||
958 | } | ||
959 | |||
960 | |||
961 | //--------------- MENU CODE --------------------- | ||
962 | void SFCave :: handleMenuKeys( QKeyEvent *e ) | ||
963 | { | ||
964 | switch( e->key() ) | ||
965 | { | ||
966 | case Qt::Key_Down: | ||
967 | currentMenuOption[currentMenuNr] ++; | ||
968 | if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" ) | ||
969 | currentMenuOption[currentMenuNr] = 0; | ||
970 | break; | ||
971 | case Qt::Key_Up: | ||
972 | currentMenuOption[currentMenuNr] --; | ||
973 | if ( currentMenuOption[currentMenuNr] < 0 ) | ||
974 | currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1; | ||
975 | break; | ||
976 | |||
977 | case Qt::Key_Left: | ||
978 | if ( currentMenuNr == MENU_OPTIONS_MENU ) | ||
979 | { | ||
980 | if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) | ||
981 | { | ||
982 | currentGameType --; | ||
983 | if ( currentGameType < 0 ) | ||
984 | currentGameType = NR_GAME_TYPES - 1; | ||
985 | } | ||
986 | else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) | ||
987 | { | ||
988 | currentGameDifficulty --; | ||
989 | if ( currentGameDifficulty < 0 ) | ||
990 | currentGameDifficulty = NR_GAME_DIFFICULTIES - 1; | ||
991 | } | ||
992 | } | ||
993 | break; | ||
994 | |||
995 | case Qt::Key_Right: | ||
996 | if ( currentMenuNr == MENU_OPTIONS_MENU ) | ||
997 | { | ||
998 | if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) | ||
999 | { | ||
1000 | currentGameType ++; | ||
1001 | if ( currentGameType == NR_GAME_TYPES ) | ||
1002 | currentGameType = 0; | ||
1003 | } | ||
1004 | else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) | ||
1005 | { | ||
1006 | currentGameDifficulty ++; | ||
1007 | if ( currentGameDifficulty == NR_GAME_DIFFICULTIES ) | ||
1008 | currentGameDifficulty = 0; | ||
1009 | } | ||
1010 | } | ||
1011 | break; | ||
1012 | |||
1013 | case Qt::Key_Space: | ||
1014 | case Qt::Key_Return: | ||
1015 | case Qt::Key_Enter: | ||
1016 | dealWithMenuSelection(); | ||
1017 | break; | ||
1018 | } | ||
1019 | } | ||
1020 | |||
902 | void SFCave :: displayMenu() | 1021 | void SFCave :: displayMenu() |
903 | { | 1022 | { |
904 | offscreen->fill( Qt::black ); | 1023 | offscreen->fill( Qt::black ); |
905 | 1024 | ||
906 | QPainter p( offscreen ); | 1025 | QPainter p( offscreen ); |
907 | p.setPen( Qt::white ); | 1026 | p.setPen( Qt::white ); |
908 | 1027 | ||
909 | QFont f( "Helvetica", 16 ); | 1028 | QFont f( "Helvetica", 16 ); |
910 | p.setFont( f ); | 1029 | p.setFont( f ); |
911 | 1030 | ||
912 | QFontMetrics fm = p.fontMetrics(); | 1031 | QFontMetrics fm = p.fontMetrics(); |
913 | 1032 | ||
914 | QString text = "SFCave"; | 1033 | QString text = "SFCave"; |
915 | p.drawText( (sWidth/2) - (fm.width( text )/2), 60, text ); | 1034 | p.drawText( (sWidth/2) - (fm.width( text )/2), 60, text ); |
916 | 1035 | ||
917 | text = "Written by Andy Qua"; | 1036 | text = "Written by Andy Qua"; |
918 | p.drawText( (sWidth/2) - (fm.width( text )/2), 85, text ); | 1037 | p.drawText( (sWidth/2) - (fm.width( text )/2), 85, text ); |
919 | 1038 | ||
920 | // Draw options | 1039 | // Draw options |
921 | int pos = 170; | 1040 | int pos = 140; |
922 | for ( int i = 0 ; menuOptions[currentMenuNr][i] != "" ; ++i, pos += 25 ) | 1041 | for ( int i = 0 ; menuOptions[currentMenuNr][i] != "" ; ++i, pos += 25 ) |
923 | { | 1042 | { |
924 | if ( currentMenuOption[currentMenuNr] == i ) | 1043 | if ( currentMenuOption[currentMenuNr] == i ) |
925 | p.setPen( Qt::yellow ); | 1044 | p.setPen( Qt::yellow ); |
926 | else | 1045 | else |
927 | p.setPen( Qt::white ); | 1046 | p.setPen( Qt::white ); |
928 | 1047 | ||
929 | QString text; | 1048 | QString text; |
930 | if ( menuOptions[currentMenuNr][i].find( "%s" ) != -1 ) | 1049 | if ( menuOptions[currentMenuNr][i].find( "%s" ) != -1 ) |
931 | { | 1050 | { |
932 | QString val; | 1051 | QString val; |
933 | if ( i == MENU_GAME_TYPE ) | 1052 | if ( i == MENU_GAME_TYPE ) |
934 | val = gameTypes[currentGameType]; | 1053 | val = gameTypes[currentGameType]; |
935 | else | 1054 | else |
936 | val = dificultyOption[currentGameDifficulty]; | 1055 | val = dificultyOption[currentGameDifficulty]; |
937 | 1056 | ||
938 | text.sprintf( (const char *)menuOptions[currentMenuNr][i], (const char *)val ); | 1057 | text.sprintf( (const char *)menuOptions[currentMenuNr][i], (const char *)val ); |
939 | } | 1058 | } |
940 | else | 1059 | else |
941 | text = menuOptions[currentMenuNr][i]; | 1060 | text = menuOptions[currentMenuNr][i]; |
942 | 1061 | ||
943 | p.drawText( (sWidth/2) - (fm.width( text )/2), pos, text ); | 1062 | p.drawText( (sWidth/2) - (fm.width( text )/2), pos, text ); |
944 | } | 1063 | } |
945 | 1064 | ||
946 | p.end(); | 1065 | p.end(); |
947 | bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); | 1066 | bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); |
948 | } | 1067 | } |
949 | 1068 | ||
950 | void SFCave :: dealWithMenuSelection() | 1069 | void SFCave :: dealWithMenuSelection() |
951 | { | 1070 | { |
952 | switch( currentMenuNr ) | 1071 | switch( currentMenuNr ) |
953 | { | 1072 | { |
954 | case MENU_MAIN_MENU: | 1073 | case MENU_MAIN_MENU: |
955 | { | 1074 | { |
956 | switch( currentMenuOption[currentMenuNr] ) | 1075 | switch( currentMenuOption[currentMenuNr] ) |
957 | { | 1076 | { |
958 | case MENU_START_GAME: | 1077 | case MENU_START_GAME: |
959 | state = STATE_NEWGAME; | 1078 | state = STATE_NEWGAME; |
960 | break; | 1079 | break; |
961 | 1080 | ||
1081 | case MENU_REPLAY: | ||
1082 | currentMenuNr = MENU_REPLAY_MENU; | ||
1083 | currentMenuOption[currentMenuNr] = 0; | ||
1084 | break; | ||
1085 | |||
962 | case MENU_OPTIONS: | 1086 | case MENU_OPTIONS: |
963 | currentMenuNr = MENU_OPTIONS_MENU; | 1087 | currentMenuNr = MENU_OPTIONS_MENU; |
964 | currentMenuOption[currentMenuNr] = 0; | 1088 | currentMenuOption[currentMenuNr] = 0; |
965 | break; | 1089 | break; |
966 | 1090 | ||
967 | case MENU_HELP: | 1091 | case MENU_HELP: |
968 | { | 1092 | { |
969 | // Display Help Menu | 1093 | // Display Help Menu |
970 | HelpWindow *dlg = new HelpWindow( this ); | 1094 | HelpWindow *dlg = new HelpWindow( this ); |
971 | dlg->exec(); | 1095 | dlg->exec(); |
972 | delete dlg; | 1096 | delete dlg; |
973 | break; | 1097 | break; |
974 | } | 1098 | } |
975 | 1099 | ||
976 | case MENU_QUIT: | 1100 | case MENU_QUIT: |
977 | QApplication::exit(); | 1101 | QApplication::exit(); |
978 | break; | 1102 | break; |
979 | } | 1103 | } |
980 | 1104 | ||
981 | break; | 1105 | break; |
982 | } | 1106 | } |
983 | 1107 | ||
984 | case MENU_OPTIONS_MENU: | 1108 | case MENU_OPTIONS_MENU: |
985 | { | 1109 | { |
986 | switch( currentMenuOption[currentMenuNr] ) | 1110 | switch( currentMenuOption[currentMenuNr] ) |
987 | { | 1111 | { |
988 | case MENU_GAME_TYPE: | 1112 | case MENU_GAME_TYPE: |
989 | break; | 1113 | break; |
990 | 1114 | ||
991 | case MENU_GAME_DIFFICULTY: | 1115 | case MENU_GAME_DIFFICULTY: |
992 | break; | 1116 | break; |
993 | 1117 | ||
994 | case MENU_CLEAR_HIGHSCORES: | 1118 | case MENU_CLEAR_HIGHSCORES: |
995 | for ( int i = 0 ; i < 3 ; ++i ) | 1119 | for ( int i = 0 ; i < 3 ; ++i ) |
996 | highestScore[currentGameType][i] = 0; | 1120 | highestScore[currentGameType][i] = 0; |
997 | break; | 1121 | break; |
998 | 1122 | ||
999 | case MENU_BACK: | 1123 | case MENU_BACK: |
1000 | currentMenuNr = MENU_MAIN_MENU; | 1124 | currentMenuNr = MENU_MAIN_MENU; |
1001 | 1125 | ||
1002 | #ifdef QWS | 1126 | #ifdef QWS |
1003 | Config cfg( "sfcave" ); | 1127 | Config cfg( "sfcave" ); |
1004 | cfg.setGroup( "settings" ); | 1128 | cfg.setGroup( "settings" ); |
1005 | cfg.writeEntry( "difficulty", currentGameDifficulty ); | 1129 | cfg.writeEntry( "difficulty", currentGameDifficulty ); |
1006 | cfg.writeEntry( "gameType", currentGameType ); | 1130 | cfg.writeEntry( "gameType", currentGameType ); |
1007 | #endif | 1131 | #endif |
1008 | break; | 1132 | break; |
1009 | } | 1133 | } |
1010 | 1134 | ||
1011 | break; | 1135 | break; |
1012 | } | 1136 | } |
1013 | } | ||
1014 | } | ||
1015 | 1137 | ||
1016 | void SFCave :: saveScore() | 1138 | case MENU_REPLAY_MENU: |
1017 | { | 1139 | { |
1018 | #ifdef QWS | 1140 | switch( currentMenuOption[currentMenuNr] ) |
1019 | Config cfg( "sfcave" ); | 1141 | { |
1020 | cfg.setGroup( "settings" ); | 1142 | case MENU_REPLAY_START: |
1021 | QString key = "highScore_"; | 1143 | if ( currentSeed != 0 ) |
1144 | state = STATE_REPLAY; | ||
1145 | // Display No Replay | ||
1146 | break; | ||
1022 | 1147 | ||
1023 | cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] ); | 1148 | case MENU_REPLAY_LOAD: |
1024 | key += CURRENT_GAME_TYPE; | 1149 | loadReplay(); |
1025 | cfg.writeEntry( key, highestScore[currentGameType] ); | 1150 | break; |
1026 | #endif | ||
1027 | } | ||
1028 | 1151 | ||
1029 | void SFCave :: saveReplay() | 1152 | case MENU_REPLAY_SAVE: |
1030 | { | 1153 | saveReplay(); |
1031 | FILE *out; | 1154 | break; |
1032 | out = fopen( (const char *)replayFile, "w" ); | ||
1033 | if ( !out ) | ||
1034 | { | ||
1035 | printf( "Couldn't write to /home/root/sfcave.replay\n" ); | ||
1036 | return; | ||
1037 | } | ||
1038 | 1155 | ||
1039 | // Build up string of values | 1156 | case MENU_REPLAY_BACK: |
1040 | // Format is:: <landscape seed> <framenr> <framenr>....... | 1157 | currentMenuNr = MENU_MAIN_MENU; |
1041 | QString val; | 1158 | break; |
1042 | val.sprintf( "%d ", currentSeed ); | ||
1043 | |||
1044 | QListIterator<int> it( replayList ); | ||
1045 | while( it.current() ) | ||
1046 | { | ||
1047 | QString tmp; | ||
1048 | tmp.sprintf( "%d ", (*it.current()) ); | ||
1049 | val += tmp; | ||
1050 | 1159 | ||
1051 | ++it; | 1160 | } |
1161 | } | ||
1052 | } | 1162 | } |
1053 | val += "\n"; | ||
1054 | |||
1055 | QString line; | ||
1056 | line.sprintf( "%d\n", val.length() ); | ||
1057 | fwrite( (const char *)line, 1, line.length(), out ); | ||
1058 | fwrite( (const char *)val, 1, val.length(), out ); | ||
1059 | |||
1060 | fclose( out ); | ||
1061 | |||
1062 | printf( "Replay saved to %s\n", (const char *)replayFile ); | ||
1063 | |||
1064 | } | 1163 | } |
1065 | 1164 | ||
1066 | void SFCave :: loadReplay() | ||
1067 | { | ||
1068 | FILE *in = fopen( (const char *)replayFile, "r" ); | ||
1069 | |||
1070 | if ( in == 0 ) | ||
1071 | { | ||
1072 | printf( "Couldn't load replay file!\n" ); | ||
1073 | return; | ||
1074 | } | ||
1075 | // Read size of next line | ||
1076 | char line[10+1]; | ||
1077 | fgets( line, 10, in ); | ||
1078 | |||
1079 | int length = -1; | ||
1080 | sscanf( line, "%d", &length ); | ||
1081 | char *data = new char[length+1]; | ||
1082 | |||
1083 | fread( data, 1, length, in ); | ||
1084 | |||
1085 | QString sep = " "; | ||
1086 | QStringList list = QStringList::split( sep, QString( data ) ); | ||
1087 | |||
1088 | // print it out | ||
1089 | QStringList::Iterator it = list.begin(); | ||
1090 | currentSeed = (*it).toInt(); | ||
1091 | ++it; | ||
1092 | |||
1093 | replayList.clear(); | ||
1094 | for ( ; it != list.end(); ++it ) | ||
1095 | { | ||
1096 | int v = (*it).toInt(); | ||
1097 | replayList.append( new int( v ) ); | ||
1098 | } | ||
1099 | |||
1100 | delete data; | ||
1101 | |||
1102 | fclose( in ); | ||
1103 | |||
1104 | printf( "Replay loaded from %s\n", (const char *)replayFile ); | ||
1105 | } \ No newline at end of file | ||
diff --git a/noncore/games/sfcave/sfcave.h b/noncore/games/sfcave/sfcave.h index 238a615..65e5ae4 100644 --- a/noncore/games/sfcave/sfcave.h +++ b/noncore/games/sfcave/sfcave.h | |||
@@ -1,121 +1,123 @@ | |||
1 | #include <qmainwindow.h> | 1 | #include <qmainwindow.h> |
2 | #include <qpainter.h> | 2 | #include <qpainter.h> |
3 | #include <qpixmap.h> | 3 | #include <qpixmap.h> |
4 | #include <qpoint.h> | 4 | #include <qpoint.h> |
5 | #include <qrect.h> | 5 | #include <qrect.h> |
6 | #include <qtimer.h> | 6 | #include <qtimer.h> |
7 | #include <qlist.h> | 7 | #include <qlist.h> |
8 | 8 | ||
9 | #include "random.h" | 9 | #include "random.h" |
10 | 10 | ||
11 | #define MAPSIZE 52 | 11 | #define MAPSIZE 52 |
12 | #define BLOCKSIZE 6 | 12 | #define BLOCKSIZE 6 |
13 | #define TRAILSIZE 30 | 13 | #define TRAILSIZE 30 |
14 | 14 | ||
15 | 15 | #define NR_MENUS 3 | |
16 | #define MAX_MENU_OPTIONS 8 | ||
16 | 17 | ||
17 | class SFCave : public QMainWindow | 18 | class SFCave : public QMainWindow |
18 | { | 19 | { |
19 | Q_OBJECT | 20 | Q_OBJECT |
20 | 21 | ||
21 | public: | 22 | public: |
22 | int sWidth; | 23 | int sWidth; |
23 | int sHeight; | 24 | int sHeight; |
24 | int segSize; | 25 | int segSize; |
25 | 26 | ||
26 | int currentSeed; | 27 | int currentSeed; |
27 | 28 | ||
28 | QList<int> replayList; | 29 | QList<int> replayList; |
29 | QListIterator<int> *replayIt; | 30 | QListIterator<int> *replayIt; |
30 | bool replay; | 31 | bool replay; |
31 | QString replayFile; | 32 | QString replayFile; |
32 | 33 | ||
33 | int blockWidth; | 34 | int blockWidth; |
34 | int blockHeight; | 35 | int blockHeight; |
35 | int gapHeight; | 36 | int gapHeight; |
36 | int state; | 37 | int state; |
37 | int prevState; | 38 | int prevState; |
38 | int speed; | 39 | int speed; |
39 | int crashLineLength; | 40 | int crashLineLength; |
40 | 41 | ||
41 | static double UpThrustVals[3][3]; | 42 | static double UpThrustVals[3][3]; |
42 | static double DownThrustVals[3][3]; | 43 | static double DownThrustVals[3][3]; |
43 | static double MaxUpThrustVals[3][3]; | 44 | static double MaxUpThrustVals[3][3]; |
44 | static double MaxDownThrustVals[3][3]; | 45 | static double MaxDownThrustVals[3][3]; |
45 | static int initialGateGaps[]; | 46 | static int initialGateGaps[]; |
46 | 47 | ||
47 | double thrustUp; | 48 | double thrustUp; |
48 | double noThrust; | 49 | double noThrust; |
49 | double maxUpThrust; | 50 | double maxUpThrust; |
50 | double maxDownThrust; | 51 | double maxDownThrust; |
51 | 52 | ||
52 | int gateDistance; | 53 | int gateDistance; |
53 | int nextGate; | 54 | int nextGate; |
54 | int lastGateBottomY; | 55 | int lastGateBottomY; |
55 | 56 | ||
56 | static QString menuOptions[2][5]; | 57 | static QString menuOptions[NR_MENUS][MAX_MENU_OPTIONS]; |
57 | int currentMenuNr; | 58 | int currentMenuNr; |
58 | static int nrMenuOptions[2]; | 59 | static int nrMenuOptions[NR_MENUS]; |
59 | static int currentMenuOption[2]; | 60 | static int currentMenuOption[NR_MENUS]; |
60 | 61 | ||
61 | static QString dificultyOption[3]; | 62 | static QString dificultyOption[3]; |
62 | static QString gameTypes[3]; | 63 | static QString gameTypes[3]; |
63 | int currentGameType; | 64 | int currentGameType; |
64 | int currentGameDifficulty; | 65 | int currentGameDifficulty; |
65 | 66 | ||
66 | QPixmap *offscreen; | 67 | QPixmap *offscreen; |
67 | QTimer *gameTimer; | 68 | QTimer *gameTimer; |
68 | 69 | ||
69 | int score; | 70 | int score; |
70 | int highestScore[3][3]; | 71 | int highestScore[3][3]; |
71 | 72 | ||
72 | int mapTop[MAPSIZE]; | 73 | int mapTop[MAPSIZE]; |
73 | int mapBottom[MAPSIZE]; | 74 | int mapBottom[MAPSIZE]; |
74 | QRect blocks[BLOCKSIZE]; | 75 | QRect blocks[BLOCKSIZE]; |
75 | QRect user; | 76 | QRect user; |
76 | QPoint trail[TRAILSIZE]; | 77 | QPoint trail[TRAILSIZE]; |
77 | 78 | ||
78 | int offset; | 79 | int offset; |
79 | int maxHeight; | 80 | int maxHeight; |
80 | int nrFrames; | 81 | int nrFrames; |
81 | int dir; | 82 | int dir; |
82 | 83 | ||
83 | bool showScoreZones; | 84 | bool showScoreZones; |
84 | 85 | ||
85 | bool press; | 86 | bool press; |
86 | double thrust; | 87 | double thrust; |
87 | bool running; | 88 | bool running; |
88 | 89 | ||
89 | SFCave( int speed = 3, QWidget *p = 0, char *name = 0 ); | 90 | SFCave( int speed = 3, QWidget *p = 0, char *name = 0 ); |
90 | ~SFCave(); | 91 | ~SFCave(); |
91 | void start(); | 92 | void start(); |
92 | void setSeed( int seed ); | 93 | void setSeed( int seed ); |
93 | int nextInt( int range ); | 94 | int nextInt( int range ); |
94 | void setUp(); | 95 | void setUp(); |
95 | void handleGameSFCave(); | 96 | void handleGameSFCave(); |
96 | void handleGameGates(); | 97 | void handleGameGates(); |
97 | void handleGameFly(); | 98 | void handleGameFly(); |
98 | bool checkFlyGameCollision(); | 99 | bool checkFlyGameCollision(); |
99 | void moveFlyGameLandscape(); | 100 | void moveFlyGameLandscape(); |
100 | void setFlyPoint( int point ); | 101 | void setFlyPoint( int point ); |
101 | bool checkCollision(); | 102 | bool checkCollision(); |
102 | void moveLandscape(); | 103 | void moveLandscape(); |
103 | void addBlock(); | 104 | void addBlock(); |
104 | void addGate(); | 105 | void addGate(); |
105 | void setPoint( int point ); | 106 | void setPoint( int point ); |
106 | void drawBoss(); | 107 | void drawBoss(); |
107 | void draw(); | 108 | void draw(); |
108 | void handleKeys(); | 109 | void handleKeys(); |
109 | 110 | ||
111 | void handleMenuKeys( QKeyEvent * e ); | ||
110 | void displayMenu(); | 112 | void displayMenu(); |
111 | void dealWithMenuSelection(); | 113 | void dealWithMenuSelection(); |
112 | 114 | ||
113 | void keyPressEvent( QKeyEvent *e ); | 115 | void keyPressEvent( QKeyEvent *e ); |
114 | void keyReleaseEvent( QKeyEvent *e ); | 116 | void keyReleaseEvent( QKeyEvent *e ); |
115 | void saveScore(); | 117 | void saveScore(); |
116 | void saveReplay(); | 118 | void saveReplay(); |
117 | void loadReplay(); | 119 | void loadReplay(); |
118 | 120 | ||
119 | private slots: | 121 | private slots: |
120 | void run(); | 122 | void run(); |
121 | }; | 123 | }; |