author | zecke <zecke> | 2004-11-15 14:28:50 (UTC) |
---|---|---|
committer | zecke <zecke> | 2004-11-15 14:28:50 (UTC) |
commit | c9543dc4edd3ea586c04e8114e133296ad9529d9 (patch) (side-by-side diff) | |
tree | a5031c6fed1808b69c174480430944f8377b88a2 | |
parent | f0c8746173f4cea9680b120bf823e77e7c8729b3 (diff) | |
download | opie-c9543dc4edd3ea586c04e8114e133296ad9529d9.zip opie-c9543dc4edd3ea586c04e8114e133296ad9529d9.tar.gz opie-c9543dc4edd3ea586c04e8114e133296ad9529d9.tar.bz2 |
Make SFCave quick launchable
-rw-r--r-- | noncore/games/sfcave/opie-sfcave.control | 2 | ||||
-rw-r--r-- | noncore/games/sfcave/sfcave.cpp | 46 | ||||
-rw-r--r-- | noncore/games/sfcave/sfcave.h | 8 | ||||
-rw-r--r-- | noncore/games/sfcave/sfcave.pro | 5 |
4 files changed, 20 insertions, 41 deletions
diff --git a/noncore/games/sfcave/opie-sfcave.control b/noncore/games/sfcave/opie-sfcave.control index 0ff3e2c..1d98a19 100644 --- a/noncore/games/sfcave/opie-sfcave.control +++ b/noncore/games/sfcave/opie-sfcave.control @@ -1,9 +1,9 @@ Package: opie-sfcave -Files: bin/sfcave apps/Games/sfcave.desktop pics/sfcave +Files: plugins/applications/libsfcave.so* bin/sfcave apps/Games/sfcave.desktop pics/sfcave Priority: optional Section: opie/games Maintainer: Andy Qua <andy.qua@blueyonder.co.uk> Architecture: arm Depends: task-opie-minimal Description: SFCave for the Zaurus. Fly the dot though the cave avoiding the walls. Version: $QPE_VERSION$EXTRAVERSION diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp index 9b30fe6..5dca427 100644 --- a/noncore/games/sfcave/sfcave.cpp +++ b/noncore/games/sfcave/sfcave.cpp @@ -1,727 +1,703 @@ #include <stdio.h> #include <stdlib.h> #include <math.h> #include <time.h> -#ifdef QWS -#include <qpe/qpeapplication.h> +#include <opie2/oapplicationfactory.h> #include <qpe/config.h> -#else + #include <qapplication.h> -#endif #include <qdir.h> #include "helpwindow.h" #include "sfcave.h" #define CAPTION "SFCave 1.13 by AndyQ" #define UP_THRUST 0.6 #define NO_THRUST 0.8 #define MAX_DOWN_THRUST 4.0 #define MAX_UP_THRUST -3.5 // States #define STATE_BOSS 0 #define STATE_RUNNING 1 #define STATE_CRASHING 2 #define STATE_CRASHED 3 #define STATE_NEWGAME 4 #define STATE_MENU 5 #define STATE_REPLAY 6 // Menus #define MENU_MAIN_MENU 0 #define MENU_OPTIONS_MENU 1 #define MENU_REPLAY_MENU 2 // Main Menu Options #define MENU_START_GAME 0 #define MENU_REPLAY 1 #define MENU_OPTIONS 2 #define MENU_HELP 3 #define MENU_QUIT 4 // Option Menu Options #define MENU_GAME_TYPE 0 #define MENU_GAME_DIFFICULTY 1 #define MENU_CLEAR_HIGHSCORES 2 #define MENU_BACK 3 // Replay Menu Options #define MENU_REPLAY_START 0 #define MENU_REPLAY_LOAD 1 #define MENU_REPLAY_SAVE 2 #define MENU_REPLAY_BACK 3 #define NR_GAME_DIFFICULTIES 3 #define NR_GAME_TYPES 3 #define DIFICULTY_EASY 0 #define DIFICULTY_NORMAL 1 #define DIFICULTY_HARD 2 #define EASY "Easy" #define NORMAL "Normal" #define HARD "Hard" #define SFCAVE_GAME_TYPE 0 #define GATES_GAME_TYPE 1 #define FLY_GAME_TYPE 2 #define SFCAVE_GAME "SFCave" #define GATES_GAME "Gates" #define FLY_GAME "Fly" #define CURRENT_GAME_TYPE gameTypes[currentGameType] #define CURRENT_GAME_DIFFICULTY difficultyOption[currentGameDifficulty]; QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD }; QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME }; QString SFCave::menuOptions[NR_MENUS][MAX_MENU_OPTIONS] = { { "Start Game", "Replays", "Options", "Help", "Quit", "", "", "" }, { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "", "", "", "" }, { "Play Reply", "Load Replay", "Save Replay", "Back", "", "", "", "" } }; int SFCave::nrMenuOptions[NR_MENUS] = { 5, 4, 4 }; int SFCave ::currentMenuOption[NR_MENUS] = { 0, 0, 0 }; #define UP_THRUST 0.6 #define NO_THRUST 0.8 #define MAX_DOWN_THRUST 4.0 #define MAX_UP_THRUST -3.5 double SFCave::UpThrustVals[3][3] = {{ 0.6, 0.6, 0.6 }, // SFCave { 0.6, 0.6, 0.8 }, // Gates { 0.4, 0.7, 1.0 } }; // Fly double SFCave::DownThrustVals[3][3] = {{ 0.8, 0.8, 0.8 }, // SFCave { 0.8, 0.8, 1.0 }, // Gates { 0.4, 0.7, 1.0 } }; // Fly double SFCave::MaxUpThrustVals[3][3] = {{ -3.5, -3.5, -3.5 }, // SFCave { -3.5, -4.0, -5.0 }, // Gates { -3.5, -4.0, -5.0 } }; // Fly double SFCave::MaxDownThrustVals[3][3] = {{ 4.0, 4.0, 4.0 }, // SFCave { 4.0, 5.0, 5.5 }, // Gates { 3.5, 4.0, 5.0 } }; // Fly int SFCave::flyEasyScores[7][3] = { { 0, 10, 5 }, { 10, 20, 3 }, { 20, 30, 2 }, { 30, 40, 1 }, { 50, 70, -2 }, { 70, 300, -5 }, { -1, -1, -1 } }; int SFCave::flyNormalScores[7][3] = { { 0, 10, 5 }, { 10, 20, 3 }, { 20, 30, 2 }, { 30, 40, 1 }, { 50, 70, -2 }, { 70, 300, -5 }, { -1, -1, -1 } }; int SFCave::flyHardScores[7][3] = { { 0, 20, 5 }, { 20, 40, 3 }, { 40, 100, 1 }, { 100, 150, -2 }, { 150, 300, -5 }, { -1, -1, -1 } }; int SFCave::initialGateGaps[] = { 75, 50, 25 }; #define FLYSCORES( x, y ) (*(flyScores + ((x)*3) + y)) bool movel; -int main( int argc, char *argv[] ) -{ - movel = true; -#ifdef QWS - QPEApplication a( argc, argv ); -#else - QApplication a( argc, argv ); -#endif +OPIE_EXPORT_APP( Opie::Core::OApplicationFactory<SFCave> ) - int speed = 3; - for ( int i = 0 ; i < argc ; ++i ) - { - if ( strcmp( argv[i], "-s" ) == 0 ) - { - if ( i+1 < argc ) - speed = atoi( argv[i+1] ); - } - } +SFCave :: SFCave( QWidget *w, const char *name, WFlags fl ) + : QMainWindow( w, name, fl ) - SFCave app( speed ); - a.setMainWidget( &app ); - app.show(); - app.start(); - a.exec(); -} +{ + showMaximized(); + movel = true; + int spd = 3; -SFCave :: SFCave( int spd, QWidget *w, char *name ) - : QMainWindow( w, name ) -{ replayIt = 0; -#ifdef QWS - showMaximized(); -#else - resize( 240, 284 ); -#endif replayFile = QDir::home().path(); replayFile += "/sfcave.replay"; printf( "%s\n", (const char *)replayFile ); sWidth = width(); sHeight = height(); segSize = sWidth/(MAPSIZE-1)+1; currentMenuNr = 0; currentGameType = 0; currentGameDifficulty = 0; setCaption( CAPTION ); showScoreZones = false; #ifdef QWS Config cfg( "sfcave" ); cfg.setGroup( "settings" ); QString key = "highScore_"; for ( int i = 0 ; i < 3 ; ++i ) { for ( int j = 0 ; j < 3 ; ++j ) highestScore[i][j] = cfg.readNumEntry( key + gameTypes[i] + "_" + dificultyOption[j], 0 ); } currentGameType = cfg.readNumEntry( "gameType", 0 ); currentGameDifficulty = cfg.readNumEntry( "difficulty", 0 ); #endif speed = spd; // Change to 2 for PC press = false; showEyeCandy = false; offscreen = new QPixmap( sWidth, sHeight ); offscreen->fill( Qt::black ); // setUp(); crashLineLength = -1; state = STATE_MENU; prevState = STATE_MENU; gameTimer = new QTimer( this, "game timer" ); connect( gameTimer, SIGNAL( timeout() ), this, SLOT( run() ) ); + + QTimer::singleShot(0, this, SLOT(start())); } SFCave :: ~SFCave() { } void SFCave :: start() { gameTimer->start( 10 ); } void SFCave :: setSeed( int seed ) { if ( seed == -1 ) currentSeed = ((unsigned long) time((time_t *) NULL)); else currentSeed = seed; PutSeed( currentSeed ); } int SFCave :: nextInt( int range ) { int val = (int)(Random( ) * range); return val; } void SFCave :: setUp() { score = 0; offset = 0; nrFrames = 0; dir = 1; thrust = 0; startScoring = false; press = false; if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) { thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; if ( currentGameDifficulty == DIFICULTY_EASY ) gateDistance = 100; else if ( currentGameDifficulty == DIFICULTY_NORMAL ) gateDistance = 60; else gateDistance = 40; } else if ( CURRENT_GAME_TYPE == GATES_GAME ) { thrustUp = UpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; gateDistance = 75; nextGate = nextInt( 50 ) + gateDistance; } else { thrustUp = UpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; noThrust = DownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; maxUpThrust = MaxUpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; maxDownThrust = MaxDownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; if ( currentGameDifficulty == DIFICULTY_EASY ) flyScores = (int*)flyEasyScores; else if ( currentGameDifficulty == DIFICULTY_NORMAL ) flyScores = (int*)flyNormalScores; else flyScores = (int*)flyHardScores; } crashLineLength = 0; lastGateBottomY = 0; user.setRect( 50, sWidth/2, 4, 4 ); blockWidth = 20; blockHeight = 70; gapHeight = initialGateGaps[currentGameDifficulty]; for ( int i = 0 ; i < TRAILSIZE ; ++i ) { trail[i].setX( -1 ); trail[i].setY( 0 ); } if ( CURRENT_GAME_TYPE != FLY_GAME ) { maxHeight = 50; mapTop[0] = (int)(nextInt(50)) + 5; mapBottom[0] = (int)(nextInt(50)) + 5; for ( int i = 1 ; i < MAPSIZE ; ++i ) setPoint( i ); } else { maxHeight = 100; for ( int i = 0 ; i < MAPSIZE ; ++i ) mapBottom[i] = sHeight - 10; } for ( int i = 0 ; i < BLOCKSIZE ; ++i ) blocks[i].setY( -1 ); } void SFCave :: run() { switch ( state ) { case STATE_MENU: displayMenu(); break; case STATE_NEWGAME: setSeed( -1 ); setUp(); draw(); state = STATE_RUNNING; replay = false; replayList.clear(); break; case STATE_REPLAY: setSeed( currentSeed ); setUp(); draw(); state = STATE_RUNNING; replay = true; if ( replayIt ) delete replayIt; replayIt = new QListIterator<int>( replayList ); break; case STATE_BOSS: drawBoss(); break; case STATE_CRASHING: case STATE_CRASHED: press = false; draw(); break; case STATE_RUNNING: { if ( nrFrames % 2 == 0 ) handleKeys(); // Apply Game rules nrFrames ++; if ( replay ) { while( replayIt->current() && *(replayIt->current()) == nrFrames ) { press = !press; ++(*replayIt); } } if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) handleGameSFCave(); else if ( CURRENT_GAME_TYPE == GATES_GAME ) handleGameGates(); else if ( CURRENT_GAME_TYPE == FLY_GAME ) handleGameFly(); draw(); break; } } } void SFCave :: handleGameSFCave() { // Update score if ( nrFrames % 5 == 0 ) score ++; if ( nrFrames % 500 == 0 ) { if ( maxHeight < sHeight - 100 ) { maxHeight += 10; // Reduce block height if ( maxHeight > sHeight - 150 ) blockHeight -= 5; } } if ( nrFrames % gateDistance == 0 ) addBlock(); if ( checkCollision() ) { if ( score > highestScore[currentGameType][currentGameDifficulty] ) { highestScore[currentGameType][currentGameDifficulty] = score; saveScore(); } state = STATE_CRASHING; } else { moveLandscape(); } } void SFCave :: handleGameGates() { // Update score if ( nrFrames % 5 == 0 ) score ++; // Slightly random gap distance if ( nrFrames >= nextGate ) { nextGate = nrFrames + nextInt( 50 ) + gateDistance; addGate(); } if ( nrFrames % 500 == 0 ) { if ( gapHeight > 75 ) gapHeight -= 5; } if ( checkCollision() ) { if ( score > highestScore[currentGameType][currentGameDifficulty] ) { highestScore[currentGameType][currentGameDifficulty] = score; saveScore(); } state = STATE_CRASHING; } else { moveLandscape(); } } void SFCave :: handleGameFly() { int diff = mapBottom[10] - user.y(); if ( nrFrames % 4 == 0 ) { if ( !startScoring ) { if ( diff < 40 ) startScoring = true; } if ( startScoring ) { // Update score // get distance between landscape and ship // the closer the difference is to 0 means more points for ( int i = 0 ; i < 10 && FLYSCORES( i, 0 ) != -1 ; ++i ) { if ( FLYSCORES( i, 0 ) <= diff && FLYSCORES(i, 1 ) > diff ) { score += FLYSCORES( i, 2 ); break; } } } } if ( checkFlyGameCollision() ) { if ( score > highestScore[currentGameType][currentGameDifficulty] ) { highestScore[currentGameType][currentGameDifficulty] = score; saveScore(); } state = STATE_CRASHING; } else { moveFlyGameLandscape(); } } bool SFCave :: checkFlyGameCollision() { if ( (user.y() + user.width()) >= mapBottom[11] ) return true; return false; } void SFCave :: moveFlyGameLandscape() { offset++; if ( offset >= segSize ) { offset = 0; for ( int i = 0 ; i < MAPSIZE-speed ; ++i ) mapBottom[i] = mapBottom[i+speed]; for ( int i = speed ; i > 0 ; --i ) setFlyPoint( MAPSIZE-i ); } } void SFCave :: setFlyPoint( int point ) { static int fly_difficulty_levels[] = { 5, 10, 15 }; if ( nextInt(100) >= 75 ) dir *= -1; int prevPoint = mapBottom[point-1]; int nextPoint = prevPoint + (dir * nextInt( fly_difficulty_levels[currentGameDifficulty] ) ); if ( nextPoint > sHeight ) { nextPoint = sHeight; dir *= -1; } else if ( nextPoint < maxHeight ) { nextPoint = maxHeight; dir *= 1; } mapBottom[point] = nextPoint; } bool SFCave :: checkCollision() { if ( (user.y() + user.width()) >= mapBottom[11] || user.y() <= mapTop[11] ) return true; for ( int i = 0 ; i < BLOCKSIZE ; ++i ) { if ( blocks[i].y() != -1 ) { if ( blocks[i].intersects( user ) ) return true; } } return false; } void SFCave :: moveLandscape() { offset++; if ( offset >= segSize ) { offset = 0; for ( int i = 0 ; i < MAPSIZE-speed ; ++i ) { mapTop[i] = mapTop[i+speed]; mapBottom[i] = mapBottom[i+speed]; } for ( int i = speed ; i > 0 ; --i ) setPoint( MAPSIZE-i ); } for ( int i = 0 ; i < BLOCKSIZE ; ++i ) { if ( blocks[i].y() != -1 ) { blocks[i].moveBy( -speed, 0 ); if ( blocks[i].x() + blocks[i].width() < 0 ) blocks[i].setY( -1 ); } } } void SFCave :: addBlock() { for ( int i = 0 ; i < BLOCKSIZE ; ++i ) { if ( blocks[i].y() == -1 ) { int x = sWidth; int y = mapTop[50] + (int)(nextInt(mapBottom[50] - mapTop[50] - blockHeight)); blocks[i].setRect( x, y, blockWidth, blockHeight ); break; } } } void SFCave :: addGate() { for ( int i = 0 ; i < BLOCKSIZE ; ++i ) { if ( blocks[i].y() == -1 ) { int x1 = sWidth; int y1 = mapTop[50]; int b1Height = nextInt(mapBottom[50] - mapTop[50] - gapHeight); // See if height between last gate and this one is too big if ( b1Height - 100 > lastGateBottomY ) b1Height -= 25; else if ( b1Height + 100 < lastGateBottomY ) b1Height += 25; lastGateBottomY = b1Height; int x2 = sWidth; int y2 = y1 + b1Height + gapHeight; int b2Height = mapBottom[50] - y2; blocks[i].setRect( x1, y1, blockWidth, b1Height ); blocks[i+1].setRect( x2, y2, blockWidth, b2Height ); break; } } } void SFCave :: setPoint( int point ) { if ( nextInt(100) >= 80 ) dir *= -1; mapTop[point] = mapTop[point-1] + (dir * nextInt( 5 ) ); if ( mapTop[point] < 0 ) { mapTop[point] = 0; dir *= -1; } else if ( mapTop[point] >= maxHeight ) { mapTop[point] = maxHeight; dir *= -1; } // mapBottom[point] = sHeight - (maxHeight - mapBottom[point]); mapBottom[point] = sHeight - (maxHeight - mapTop[point]); } void SFCave :: drawBoss() { offscreen->fill( Qt::black ); bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); } void SFCave :: draw() { //printf( "Paint\n" ); offscreen->fill( Qt::black ); QPainter p( offscreen ); QFontMetrics fm = p.fontMetrics(); p.setPen( Qt::white ); for ( int i = 0 ; i < MAPSIZE -3; ++i ) { // Only display top landscape if not running FLY_GAME if ( CURRENT_GAME_TYPE != FLY_GAME ) p.drawLine( (i*segSize) - (offset*speed), mapTop[i], ((i+1)*segSize)-(offset*speed), mapTop[i+1] ); p.drawLine( (i*segSize) - (offset*speed), mapBottom[i], ((i+1)*segSize)-(offset*speed), mapBottom[i+1] ); if ( CURRENT_GAME_TYPE == FLY_GAME && showScoreZones ) { p.setPen( Qt::blue ); for ( int j = 1 ; j < 10 && FLYSCORES( j, 0 ) != -1 ; ++j ) { if ( FLYSCORES( j, 2 ) < 0 ) p.setPen( Qt::red ); p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-FLYSCORES( j, 0 ), ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-FLYSCORES( j, 0 ) ); } p.setPen( Qt::white ); } } // Uncomment this to show user segment (usful for checking collision boundary with landscape // p.setPen( Qt::red ); // p.drawLine( (11*segSize) - (offset*speed), 0, ((11)*segSize)-(offset*speed), sHeight ); // p.setPen( Qt::white ); // Draw user p.drawRect( user ); // Draw trails for ( int i = 0 ; i < TRAILSIZE ; ++i ) if ( trail[i].x() >= 0 ) { if ( showEyeCandy ) p.setPen( Qt::white.light((int)(100.0-3*(user.x()/100.0)* (user.x()-trail[i].x())) ) ); p.drawRect( trail[i].x(), trail[i].y(), 2, 2 ); } p.setPen( Qt::white ); diff --git a/noncore/games/sfcave/sfcave.h b/noncore/games/sfcave/sfcave.h index b1fe819..7bdf881 100644 --- a/noncore/games/sfcave/sfcave.h +++ b/noncore/games/sfcave/sfcave.h @@ -1,131 +1,137 @@ #include <qmainwindow.h> #include <qpainter.h> #include <qpixmap.h> #include <qpoint.h> #include <qrect.h> #include <qtimer.h> #include <qlist.h> #include "random.h" #define MAPSIZE 52 #define BLOCKSIZE 6 #define TRAILSIZE 30 #define NR_MENUS 3 #define MAX_MENU_OPTIONS 8 class SFCave : public QMainWindow { Q_OBJECT public: int sWidth; int sHeight; int segSize; int currentSeed; QList<int> replayList; QListIterator<int> *replayIt; bool replay; QString replayFile; int blockWidth; int blockHeight; int gapHeight; int state; int prevState; int speed; int crashLineLength; bool startScoring; bool showEyeCandy; static double UpThrustVals[3][3]; static double DownThrustVals[3][3]; static double MaxUpThrustVals[3][3]; static double MaxDownThrustVals[3][3]; static int initialGateGaps[]; static int flyEasyScores[7][3]; static int flyNormalScores[7][3]; static int flyHardScores[7][3]; int *flyScores; double thrustUp; double noThrust; double maxUpThrust; double maxDownThrust; int gateDistance; int nextGate; int lastGateBottomY; static QString menuOptions[NR_MENUS][MAX_MENU_OPTIONS]; int currentMenuNr; static int nrMenuOptions[NR_MENUS]; static int currentMenuOption[NR_MENUS]; static QString dificultyOption[3]; static QString gameTypes[3]; int currentGameType; int currentGameDifficulty; QPixmap *offscreen; QTimer *gameTimer; int score; int highestScore[3][3]; int mapTop[MAPSIZE]; int mapBottom[MAPSIZE]; QRect blocks[BLOCKSIZE]; QRect user; QPoint trail[TRAILSIZE]; int offset; int maxHeight; int nrFrames; int dir; bool showScoreZones; bool press; double thrust; bool running; - SFCave( int speed = 3, QWidget *p = 0, char *name = 0 ); + SFCave( QWidget *p = 0, const char *name = 0, WFlags fl = 0 ); ~SFCave(); + + static QString appName() { return QString::fromLatin1( QUICKAPP_NAME ); } + +public slots: void start(); +public: + void setSeed( int seed ); int nextInt( int range ); void setUp(); void handleGameSFCave(); void handleGameGates(); void handleGameFly(); bool checkFlyGameCollision(); void moveFlyGameLandscape(); void setFlyPoint( int point ); bool checkCollision(); void moveLandscape(); void addBlock(); void addGate(); void setPoint( int point ); void drawBoss(); void draw(); void handleKeys(); void handleMenuKeys( QKeyEvent * e ); void displayMenu(); void dealWithMenuSelection(); void keyPressEvent( QKeyEvent *e ); void keyReleaseEvent( QKeyEvent *e ); void saveScore(); void saveReplay(); void loadReplay(); private slots: void run(); }; diff --git a/noncore/games/sfcave/sfcave.pro b/noncore/games/sfcave/sfcave.pro index a0df828..3a26a79 100644 --- a/noncore/games/sfcave/sfcave.pro +++ b/noncore/games/sfcave/sfcave.pro @@ -1,13 +1,10 @@ -TEMPLATE = app -CONFIG += qt warn_on -DESTDIR = $(OPIEDIR)/bin +CONFIG += qt quick-app SOURCES = sfcave.cpp helpwindow.cpp random.cpp HEADERS = sfcave.h helpwindow.h random.h TARGET = sfcave INCLUDEPATH += $(OPIEDIR)/include DEPENDPATH += $(OPIEDIR)/include LIBS += -lqpe - include ( $(OPIEDIR)/include.pro ) |