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authorllornkcor <llornkcor>2002-09-19 15:40:50 (UTC)
committer llornkcor <llornkcor>2002-09-19 15:40:50 (UTC)
commit5c9f3605d3598eb8d5e472f2834c98a9ec8e02d8 (patch) (side-by-side diff)
tree024c7ebb4e24001834a10afb9e29b2f35fbdd220
parent52fdd5cd164cf12d2a615d24497f8bb78491d0c2 (diff)
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small change, index needs 256
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-rw-r--r--docs/opieplayer2_skins_en.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/opieplayer2_skins_en.txt b/docs/opieplayer2_skins_en.txt
index 49eefa5..52e839a 100644
--- a/docs/opieplayer2_skins_en.txt
+++ b/docs/opieplayer2_skins_en.txt
@@ -11,13 +11,14 @@ and will appear in the View menu of the player.
You can copy the files from the default skin to look at and use.
The skins work off of an indexed mode black image mask to position where the button
should be. The skin_up and skin_down images show how all the buttons
are to be drawn when pressed and released.
-**** All _mask_ files need to be indexed mode png images with an alpha background ****
+**** All _mask_ files need to be index mode (256) png images with an
+ transparent background ****
You will need _all_ these files:
background.png general background pixmap (rgb)
skin_down.png audio button skin for when buttona are pressed (rgb)
@@ -42,8 +43,7 @@ skinV_mask_stop.png video stop button mask (indexed)
skinV_mask_up.png video volume louder button mask (indexed)
skinV_up.png video button skin for when buttons are released (rgb)
You can position the buttons anywhere using the button mask. The skin_up and skin_down images
should correspond to the mask positions, otherwise they wont work.
-Video skins do not have much choice in button location.