author | llornkcor <llornkcor> | 2004-04-26 10:24:35 (UTC) |
---|---|---|
committer | llornkcor <llornkcor> | 2004-04-26 10:24:35 (UTC) |
commit | f6a98984fcb0dfc7e176636560b7cc1adacf38f2 (patch) (unidiff) | |
tree | f358b16531551035a54c1dac95e16a36f86f8dc9 | |
parent | 57d7f3faf053786925d2315e43ab6ba8d892f51a (diff) | |
download | opie-f6a98984fcb0dfc7e176636560b7cc1adacf38f2.zip opie-f6a98984fcb0dfc7e176636560b7cc1adacf38f2.tar.gz opie-f6a98984fcb0dfc7e176636560b7cc1adacf38f2.tar.bz2 |
turn off silly casino rules solitare
-rw-r--r-- | noncore/games/solitaire/patiencecardgame.cpp | 13 | ||||
-rw-r--r-- | noncore/games/solitaire/patiencecardgame.h | 31 |
2 files changed, 25 insertions, 19 deletions
diff --git a/noncore/games/solitaire/patiencecardgame.cpp b/noncore/games/solitaire/patiencecardgame.cpp index 756577a..a1e4968 100644 --- a/noncore/games/solitaire/patiencecardgame.cpp +++ b/noncore/games/solitaire/patiencecardgame.cpp | |||
@@ -114,15 +114,15 @@ void PatienceCardGame::deal(void) | |||
114 | 114 | ||
115 | 115 | ||
116 | void PatienceCardGame::readConfig( Config& cfg ) | 116 | void PatienceCardGame::readConfig( Config& cfg ) |
117 | { | 117 | { |
118 | cfg.setGroup("GameState"); | 118 | cfg.setGroup("GameState"); |
119 | 119 | ||
120 | deckTurns = cfg.readNumEntry("DeckTurns", 2500); | ||
120 | // Do we have a config file to read in? | 121 | // Do we have a config file to read in? |
121 | if ( !cfg.hasKey("numberOfTimesThroughDeck") ) | 122 | if ( !cfg.hasKey("numberOfTimesThroughDeck") ) { |
122 | { | ||
123 | // if not, create a new game | 123 | // if not, create a new game |
124 | newGame(); | 124 | newGame(); |
125 | return; | 125 | return; |
126 | } | 126 | } |
127 | // We have a config file, lets read it in and use it | 127 | // We have a config file, lets read it in and use it |
128 | 128 | ||
@@ -274,6 +274,15 @@ void PatienceCardGame::mousePress(QPoint p) | |||
274 | 274 | ||
275 | moved = TRUE; | 275 | moved = TRUE; |
276 | } | 276 | } |
277 | } | 277 | } |
278 | 278 | ||
279 | 279 | ||
280 | bool PatienceCardGame::canTurnOverDeck() { | ||
281 | return (numberOfTimesThroughDeck != deckTurns); | ||
282 | } | ||
283 | |||
284 | void PatienceCardGame::throughDeck() { | ||
285 | numberOfTimesThroughDeck++; | ||
286 | if (numberOfTimesThroughDeck == deckTurns) | ||
287 | circleCross->setCross(); | ||
288 | } | ||
diff --git a/noncore/games/solitaire/patiencecardgame.h b/noncore/games/solitaire/patiencecardgame.h index 0d0e3d5..b76251a 100644 --- a/noncore/games/solitaire/patiencecardgame.h +++ b/noncore/games/solitaire/patiencecardgame.h | |||
@@ -15,13 +15,13 @@ | |||
15 | ** | 15 | ** |
16 | ** Contact info@trolltech.com if any conditions of this licensing are | 16 | ** Contact info@trolltech.com if any conditions of this licensing are |
17 | ** not clear to you. | 17 | ** not clear to you. |
18 | ** | 18 | ** |
19 | **********************************************************************/ | 19 | **********************************************************************/ |
20 | #ifndef PATIENCE_CARD_GAME_H | 20 | #ifndef PATIENCE_CARD_GAME_H |
21 | #define PATIENCE_CARD_GAME_H | 21 | #define PATIENCE_CARD_GAME_H |
22 | 22 | ||
23 | 23 | ||
24 | #include <qpopupmenu.h> | 24 | #include <qpopupmenu.h> |
25 | #include <qmainwindow.h> | 25 | #include <qmainwindow.h> |
26 | #include <qintdict.h> | 26 | #include <qintdict.h> |
27 | #include <qcanvas.h> | 27 | #include <qcanvas.h> |
@@ -43,13 +43,13 @@ public: | |||
43 | } | 43 | } |
44 | virtual bool isAllowedToBeMoved(Card *card) { | 44 | virtual bool isAllowedToBeMoved(Card *card) { |
45 | Q_UNUSED(card); | 45 | Q_UNUSED(card); |
46 | //if ( ( !card->isFacing() ) && ( card == cardOnTop() ) ) | 46 | //if ( ( !card->isFacing() ) && ( card == cardOnTop() ) ) |
47 | if ( card == cardOnTop() ) | 47 | if ( card == cardOnTop() ) |
48 | return TRUE; | 48 | return TRUE; |
49 | return FALSE; | 49 | return FALSE; |
50 | } | 50 | } |
51 | }; | 51 | }; |
52 | 52 | ||
53 | 53 | ||
54 | class PatienceFaceUpDeck : public CardPile, public CanvasRoundRect | 54 | class PatienceFaceUpDeck : public CardPile, public CanvasRoundRect |
55 | { | 55 | { |
@@ -63,13 +63,13 @@ public: | |||
63 | } | 63 | } |
64 | virtual bool isAllowedToBeMoved(Card *card) { | 64 | virtual bool isAllowedToBeMoved(Card *card) { |
65 | Q_UNUSED(card); | 65 | Q_UNUSED(card); |
66 | //if ( ( card->isFacing() ) && ( card == cardOnTop() ) ) | 66 | //if ( ( card->isFacing() ) && ( card == cardOnTop() ) ) |
67 | if ( card == cardOnTop() ) | 67 | if ( card == cardOnTop() ) |
68 | return TRUE; | 68 | return TRUE; |
69 | return FALSE; | 69 | return FALSE; |
70 | } | 70 | } |
71 | }; | 71 | }; |
72 | 72 | ||
73 | 73 | ||
74 | class PatienceDiscardPile : public CardPile, public CanvasRoundRect | 74 | class PatienceDiscardPile : public CardPile, public CanvasRoundRect |
75 | { | 75 | { |
@@ -80,18 +80,18 @@ public: | |||
80 | if ( card->isFacing() && ( card->getCardPile()->cardInfront(card) == NULL ) && | 80 | if ( card->isFacing() && ( card->getCardPile()->cardInfront(card) == NULL ) && |
81 | ( ( ( cardOnTop() == NULL ) && ( card->getValue() == ace ) ) || | 81 | ( ( ( cardOnTop() == NULL ) && ( card->getValue() == ace ) ) || |
82 | ( ( cardOnTop() != NULL ) && | 82 | ( ( cardOnTop() != NULL ) && |
83 | ( (int)card->getValue() == (int)cardOnTop()->getValue() + 1 ) && | 83 | ( (int)card->getValue() == (int)cardOnTop()->getValue() + 1 ) && |
84 | ( card->getSuit() == cardOnTop()->getSuit() ) ) ) ) | 84 | ( card->getSuit() == cardOnTop()->getSuit() ) ) ) ) |
85 | return TRUE; | 85 | return TRUE; |
86 | return FALSE; | 86 | return FALSE; |
87 | } | 87 | } |
88 | virtual bool isAllowedToBeMoved(Card *card) { | 88 | virtual bool isAllowedToBeMoved(Card *card) { |
89 | if ( card->isFacing() && ( card == cardOnTop() ) ) | 89 | if ( card->isFacing() && ( card == cardOnTop() ) ) |
90 | return TRUE; | 90 | return TRUE; |
91 | return FALSE; | 91 | return FALSE; |
92 | } | 92 | } |
93 | }; | 93 | }; |
94 | 94 | ||
95 | 95 | ||
96 | class PatienceWorkingPile : public CardPile, public CanvasRoundRect | 96 | class PatienceWorkingPile : public CardPile, public CanvasRoundRect |
97 | { | 97 | { |
@@ -102,18 +102,18 @@ public: | |||
102 | if ( card->isFacing() && | 102 | if ( card->isFacing() && |
103 | ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || | 103 | ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || |
104 | ( ( cardOnTop() != NULL ) && | 104 | ( ( cardOnTop() != NULL ) && |
105 | ( (int)card->getValue() + 1 == (int)cardOnTop()->getValue() ) && | 105 | ( (int)card->getValue() + 1 == (int)cardOnTop()->getValue() ) && |
106 | ( card->isRed() != cardOnTop()->isRed() ) ) ) ) | 106 | ( card->isRed() != cardOnTop()->isRed() ) ) ) ) |
107 | return TRUE; | 107 | return TRUE; |
108 | return FALSE; | 108 | return FALSE; |
109 | } | 109 | } |
110 | virtual bool isAllowedToBeMoved(Card *card) { | 110 | virtual bool isAllowedToBeMoved(Card *card) { |
111 | if ( card->isFacing() ) | 111 | if ( card->isFacing() ) |
112 | return TRUE; | 112 | return TRUE; |
113 | return FALSE; | 113 | return FALSE; |
114 | } | 114 | } |
115 | virtual void cardAddedToTop(Card *card) { | 115 | virtual void cardAddedToTop(Card *card) { |
116 | Q_UNUSED(card); | 116 | Q_UNUSED(card); |
117 | top = getCardPos(NULL); | 117 | top = getCardPos(NULL); |
118 | setNextX( top.x() ); | 118 | setNextX( top.x() ); |
119 | setNextY( top.y() ); | 119 | setNextY( top.y() ); |
@@ -145,18 +145,18 @@ public: | |||
145 | virtual QPoint getCardPos(Card *c) { | 145 | virtual QPoint getCardPos(Card *c) { |
146 | int x = pileX, y = pileY; | 146 | int x = pileX, y = pileY; |
147 | Card *card = cardOnBottom(); | 147 | Card *card = cardOnBottom(); |
148 | while ((card != c) && (card != NULL)) { | 148 | while ((card != c) && (card != NULL)) { |
149 | if (card->isFacing()) { | 149 | if (card->isFacing()) { |
150 | int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13; | 150 | int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13; |
151 | y += offsetDown; | 151 | y += offsetDown; |
152 | } else { | 152 | } else { |
153 | x += 1; | 153 | x += 1; |
154 | y += 3; | 154 | y += 3; |
155 | } | 155 | } |
156 | card = cardInfront(card); | 156 | card = cardInfront(card); |
157 | } | 157 | } |
158 | return QPoint( x, y ); | 158 | return QPoint( x, y ); |
159 | } | 159 | } |
160 | virtual QPoint getHypertheticalNextCardPos(void) { | 160 | virtual QPoint getHypertheticalNextCardPos(void) { |
161 | return top; | 161 | return top; |
162 | // return QPoint( getNextX(), getNextY() ); | 162 | // return QPoint( getNextX(), getNextY() ); |
@@ -170,30 +170,27 @@ private: | |||
170 | class PatienceCardGame : public CanvasCardGame | 170 | class PatienceCardGame : public CanvasCardGame |
171 | { | 171 | { |
172 | public: | 172 | public: |
173 | PatienceCardGame(QCanvas *c, bool snap, QWidget *parent = 0); | 173 | PatienceCardGame(QCanvas *c, bool snap, QWidget *parent = 0); |
174 | virtual ~PatienceCardGame(); | 174 | virtual ~PatienceCardGame(); |
175 | virtual void deal(void); | 175 | virtual void deal(void); |
176 | virtual bool haveWeWon() { | 176 | int deckTurns; |
177 | virtual bool haveWeWon() { | ||
177 | return ( discardPiles[0]->kingOnTop() && | 178 | return ( discardPiles[0]->kingOnTop() && |
178 | discardPiles[1]->kingOnTop() && | 179 | discardPiles[1]->kingOnTop() && |
179 | discardPiles[2]->kingOnTop() && | 180 | discardPiles[2]->kingOnTop() && |
180 | discardPiles[3]->kingOnTop() );; | 181 | discardPiles[3]->kingOnTop() );; |
181 | } | 182 | } |
182 | virtual void mousePress(QPoint p); | 183 | virtual void mousePress(QPoint p); |
183 | virtual void mouseRelease(QPoint p) { Q_UNUSED(p); } | 184 | virtual void mouseRelease(QPoint p) { Q_UNUSED(p); } |
184 | // virtual void mouseMove(QPoint p); | 185 | // virtual void mouseMove(QPoint p); |
185 | virtual bool mousePressCard(Card *card, QPoint p); | 186 | virtual bool mousePressCard(Card *card, QPoint p); |
186 | virtual void mouseReleaseCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); } | 187 | virtual void mouseReleaseCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); } |
187 | // virtual void mouseMoveCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); } | 188 | // virtual void mouseMoveCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); } |
188 | bool canTurnOverDeck(void) { return (numberOfTimesThroughDeck != 3); } | 189 | bool canTurnOverDeck(); |
189 | void throughDeck(void) { | 190 | void throughDeck(); |
190 | numberOfTimesThroughDeck++; | ||
191 | if (numberOfTimesThroughDeck == 3) | ||
192 | circleCross->setCross(); | ||
193 | } | ||
194 | bool snapOn; | 191 | bool snapOn; |
195 | virtual void writeConfig( Config& cfg ); | 192 | virtual void writeConfig( Config& cfg ); |
196 | virtual void readConfig( Config& cfg ); | 193 | virtual void readConfig( Config& cfg ); |
197 | private: | 194 | private: |
198 | CanvasCircleOrCross *circleCross; | 195 | CanvasCircleOrCross *circleCross; |
199 | CanvasRoundRect *rectangle; | 196 | CanvasRoundRect *rectangle; |