author | erik <erik> | 2007-01-24 23:29:42 (UTC) |
---|---|---|
committer | erik <erik> | 2007-01-24 23:29:42 (UTC) |
commit | 0076a11b467dce1233194ce228287a2a127b1f5d (patch) (unidiff) | |
tree | f2136a1a3e9b5fd6bede52251ed7249365838752 | |
parent | 48d9219a96096cf44df8ac24413b36d1b718b1d5 (diff) | |
download | opie-0076a11b467dce1233194ce228287a2a127b1f5d.zip opie-0076a11b467dce1233194ce228287a2a127b1f5d.tar.gz opie-0076a11b467dce1233194ce228287a2a127b1f5d.tar.bz2 |
Each file in this commit has the issue where it is possible for code to
overrun static buffers. This could lead to serious problems. Granted it
is almost impossible to do that. But it isn't totally impossible. So this
commit makes it impossible to overrun.
-rw-r--r-- | noncore/games/backgammon/moveengine.cpp | 6 | ||||
-rw-r--r-- | noncore/games/kbill/UI.cpp | 31 | ||||
-rw-r--r-- | noncore/games/kcheckers/echeckers.cpp | 12 | ||||
-rw-r--r-- | noncore/games/kcheckers/rcheckers.cpp | 36 | ||||
-rw-r--r-- | noncore/settings/sysinfo/contrib/fft.c | 2 | ||||
-rw-r--r-- | noncore/styles/theme/othemebase.cpp | 2 |
6 files changed, 51 insertions, 38 deletions
diff --git a/noncore/games/backgammon/moveengine.cpp b/noncore/games/backgammon/moveengine.cpp index a4145cc..b102258 100644 --- a/noncore/games/backgammon/moveengine.cpp +++ b/noncore/games/backgammon/moveengine.cpp | |||
@@ -1,163 +1,165 @@ | |||
1 | #include "moveengine.h" | 1 | #include "moveengine.h" |
2 | 2 | ||
3 | #include <qtimer.h> | 3 | #include <qtimer.h> |
4 | #include <stdlib.h> | 4 | #include <stdlib.h> |
5 | 5 | ||
6 | MoveEngine::MoveEngine() | 6 | MoveEngine::MoveEngine() |
7 | : QObject() | 7 | : QObject() |
8 | { | 8 | { |
9 | int offset=7; | 9 | int offset=7; |
10 | int a=0; //counter variable | 10 | int a=0; //counter variable |
11 | int xfill[]={210,185,170,155,140,125,110,85,70,55,40,25,10,10,25,40,55,70,85,110,125,140,155,170,185,210}; | 11 | int xfill[]={210,185,170,155,140,125,110,85,70,55,40,25,10,10,25,40,55,70,85,110,125,140,155,170,185,210}; |
12 | for(a=0;a<26;a++) | 12 | for(a=0;a<26;a++) |
13 | { | 13 | { |
14 | x_coord[a]=xfill[a]; | 14 | x_coord[a]=xfill[a]; |
15 | } | 15 | } |
16 | 16 | ||
17 | int yfill[]={10,25,40,55,70,10+offset,25+offset,40+offset,55+offset,25,40,55, 25+offset,40+offset,40}; | 17 | int yfill[]={10,25,40,55,70,10+offset,25+offset,40+offset,55+offset,25,40,55, 25+offset,40+offset,40}; |
18 | int zfill[]={1,1,1,1,1,2,2,2,2,3,3,3,4,4,5}; | 18 | int zfill[]={1,1,1,1,1,2,2,2,2,3,3,3,4,4,5}; |
19 | for(a=0;a<15;a++) | 19 | for(a=0;a<15;a++) |
20 | { | 20 | { |
21 | yup_coord[a]=yfill[a]; | 21 | yup_coord[a]=yfill[a]; |
22 | ylow_coord[a]=185-(yfill[a]); | 22 | ylow_coord[a]=185-(yfill[a]); |
23 | z_coord[a]=zfill[a]; | 23 | z_coord[a]=zfill[a]; |
24 | } | 24 | } |
25 | for(a=0;a<5;a++) | 25 | for(a=0;a<5;a++) |
26 | { | 26 | { |
27 | if(a<3) | 27 | if(a<3) |
28 | { | 28 | { |
29 | x_fin1[a]=65+a*15; | 29 | x_fin1[a]=65+a*15; |
30 | x_fin2[a]=155-a*15; | 30 | x_fin2[a]=155-a*15; |
31 | } | 31 | } |
32 | y_fin[a]=225-a*5; | 32 | y_fin[a]=225-a*5; |
33 | } | 33 | } |
34 | z_fin=1; | 34 | z_fin=1; |
35 | 35 | ||
36 | reset(); | 36 | reset(); |
37 | } | 37 | } |
38 | 38 | ||
39 | MoveEngine::~MoveEngine() | 39 | MoveEngine::~MoveEngine() |
40 | {} | 40 | {} |
41 | 41 | ||
42 | void MoveEngine::position(Pieces& pieces,bool non_qte) | 42 | void MoveEngine::position(Pieces& pieces,bool non_qte) |
43 | { | 43 | { |
44 | int player1_counter=0; | 44 | int player1_counter=0; |
45 | int player2_counter=0; | 45 | int player2_counter=0; |
46 | 46 | ||
47 | //non qte styles are smaller !! | 47 | //non qte styles are smaller !! |
48 | int offset=(non_qte) ? 5 : 0; | 48 | int offset=(non_qte) ? 5 : 0; |
49 | 49 | ||
50 | for(int a=0;a<28;a++) | 50 | for(int a=0;a<28;a++) |
51 | { | 51 | { |
52 | for(int b=0;b<abs(population[a].total);b++) | 52 | for(int b=0;b<abs(population[a].total);b++) |
53 | { | 53 | { |
54 | if(population[a].total>0) //player 1 pieces | 54 | if(population[a].total>0) //player 1 pieces |
55 | { | 55 | { |
56 | pieces.player1[player1_counter].x=x_coord[a]-offset; | 56 | if (a < 26) |
57 | pieces.player1[player1_counter].x=x_coord[a]-offset; | ||
57 | if(a>=0 && a<13) | 58 | if(a>=0 && a<13) |
58 | { | 59 | { |
59 | pieces.player1[player1_counter].y=yup_coord[b]-offset; | 60 | pieces.player1[player1_counter].y=yup_coord[b]-offset; |
60 | pieces.player1[player1_counter].z=z_coord[b]; | 61 | pieces.player1[player1_counter].z=z_coord[b]; |
61 | pieces.player1[player1_counter].side=false; | 62 | pieces.player1[player1_counter].side=false; |
62 | player1_counter++; | 63 | player1_counter++; |
63 | } | 64 | } |
64 | else if(a>12 && a<26) | 65 | else if(a>12 && a<26) |
65 | { | 66 | { |
66 | pieces.player1[player1_counter].y=ylow_coord[b]-offset; | 67 | pieces.player1[player1_counter].y=ylow_coord[b]-offset; |
67 | pieces.player1[player1_counter].z=z_coord[b]; | 68 | pieces.player1[player1_counter].z=z_coord[b]; |
68 | pieces.player1[player1_counter].side=false; | 69 | pieces.player1[player1_counter].side=false; |
69 | player1_counter++; | 70 | player1_counter++; |
70 | } | 71 | } |
71 | else if(a==26) | 72 | else if(a==26) |
72 | { | 73 | { |
73 | if(b<5) | 74 | if(b<5) |
74 | { | 75 | { |
75 | pieces.player1[player1_counter].x=x_fin1[0]-offset; | 76 | pieces.player1[player1_counter].x=x_fin1[0]-offset; |
76 | pieces.player1[player1_counter].y=y_fin[b]-offset; | 77 | pieces.player1[player1_counter].y=y_fin[b]-offset; |
77 | pieces.player1[player1_counter].z=z_fin; | 78 | pieces.player1[player1_counter].z=z_fin; |
78 | } | 79 | } |
79 | else if(b>=5 && b<10) | 80 | else if(b>=5 && b<10) |
80 | { | 81 | { |
81 | pieces.player1[player1_counter].x=x_fin1[1]-offset; | 82 | pieces.player1[player1_counter].x=x_fin1[1]-offset; |
82 | pieces.player1[player1_counter].y=y_fin[b-5]-offset; | 83 | pieces.player1[player1_counter].y=y_fin[b-5]-offset; |
83 | pieces.player1[player1_counter].z=z_fin; | 84 | pieces.player1[player1_counter].z=z_fin; |
84 | } | 85 | } |
85 | else | 86 | else |
86 | { | 87 | { |
87 | pieces.player1[player1_counter].x=x_fin1[2]-offset; | 88 | pieces.player1[player1_counter].x=x_fin1[2]-offset; |
88 | pieces.player1[player1_counter].y=y_fin[b-10]-offset; | 89 | pieces.player1[player1_counter].y=y_fin[b-10]-offset; |
89 | pieces.player1[player1_counter].z=z_fin; | 90 | pieces.player1[player1_counter].z=z_fin; |
90 | } | 91 | } |
91 | pieces.player1[player1_counter].side=true; | 92 | pieces.player1[player1_counter].side=true; |
92 | player1_counter++; | 93 | player1_counter++; |
93 | 94 | ||
94 | } | 95 | } |
95 | } | 96 | } |
96 | 97 | ||
97 | else if(population[a].total<0) //player 2 pieces | 98 | else if(population[a].total<0) //player 2 pieces |
98 | { | 99 | { |
99 | pieces.player2[player2_counter].x=x_coord[a]-offset; | 100 | if (a < 26) |
101 | pieces.player2[player2_counter].x=x_coord[a]-offset; | ||
100 | if(a>=0 && a<13) | 102 | if(a>=0 && a<13) |
101 | { | 103 | { |
102 | pieces.player2[player2_counter].y=yup_coord[b]-offset; | 104 | pieces.player2[player2_counter].y=yup_coord[b]-offset; |
103 | pieces.player2[player2_counter].z=z_coord[b]; | 105 | pieces.player2[player2_counter].z=z_coord[b]; |
104 | pieces.player2[player2_counter].side=false; | 106 | pieces.player2[player2_counter].side=false; |
105 | player2_counter++; | 107 | player2_counter++; |
106 | } | 108 | } |
107 | else if(a>12 && a<26) | 109 | else if(a>12 && a<26) |
108 | { | 110 | { |
109 | pieces.player2[player2_counter].y=ylow_coord[b]-offset; | 111 | pieces.player2[player2_counter].y=ylow_coord[b]-offset; |
110 | pieces.player2[player2_counter].z=z_coord[b]; | 112 | pieces.player2[player2_counter].z=z_coord[b]; |
111 | pieces.player2[player2_counter].side=false; | 113 | pieces.player2[player2_counter].side=false; |
112 | player2_counter++; | 114 | player2_counter++; |
113 | } | 115 | } |
114 | else if(a==27) | 116 | else if(a==27) |
115 | { | 117 | { |
116 | if(b<5) | 118 | if(b<5) |
117 | { | 119 | { |
118 | pieces.player2[player2_counter].x=x_fin2[0]-offset; | 120 | pieces.player2[player2_counter].x=x_fin2[0]-offset; |
119 | pieces.player2[player2_counter].y=y_fin[b]-offset; | 121 | pieces.player2[player2_counter].y=y_fin[b]-offset; |
120 | pieces.player2[player2_counter].z=z_fin; | 122 | pieces.player2[player2_counter].z=z_fin; |
121 | } | 123 | } |
122 | else if(b>=5 && b<10) | 124 | else if(b>=5 && b<10) |
123 | { | 125 | { |
124 | pieces.player2[player2_counter].x=x_fin2[1]-offset; | 126 | pieces.player2[player2_counter].x=x_fin2[1]-offset; |
125 | pieces.player2[player2_counter].y=y_fin[b-5]-offset; | 127 | pieces.player2[player2_counter].y=y_fin[b-5]-offset; |
126 | pieces.player2[player2_counter].z=z_fin; | 128 | pieces.player2[player2_counter].z=z_fin; |
127 | } | 129 | } |
128 | else | 130 | else |
129 | { | 131 | { |
130 | pieces.player2[player2_counter].x=x_fin2[2]-offset; | 132 | pieces.player2[player2_counter].x=x_fin2[2]-offset; |
131 | pieces.player2[player2_counter].y=y_fin[b-10]-offset; | 133 | pieces.player2[player2_counter].y=y_fin[b-10]-offset; |
132 | pieces.player2[player2_counter].z=z_fin; | 134 | pieces.player2[player2_counter].z=z_fin; |
133 | } | 135 | } |
134 | pieces.player2[player2_counter].side=true; | 136 | pieces.player2[player2_counter].side=true; |
135 | player2_counter++; | 137 | player2_counter++; |
136 | 138 | ||
137 | } | 139 | } |
138 | } | 140 | } |
139 | } | 141 | } |
140 | } | 142 | } |
141 | } | 143 | } |
142 | 144 | ||
143 | void MoveEngine::diceroll(const int& newplayer,const int& face1,const int& face2,const int& face3,const int& face4,bool computer) | 145 | void MoveEngine::diceroll(const int& newplayer,const int& face1,const int& face2,const int& face3,const int& face4,bool computer) |
144 | { | 146 | { |
145 | checkstate(); | 147 | checkstate(); |
146 | player=newplayer; | 148 | player=newplayer; |
147 | otherplayer=(player==1) ? 2 : 1; | 149 | otherplayer=(player==1) ? 2 : 1; |
148 | dice[0]=face1; | 150 | dice[0]=face1; |
149 | dice[1]=face2; | 151 | dice[1]=face2; |
150 | dice[2]=face3; | 152 | dice[2]=face3; |
151 | dice[3]=face4; | 153 | dice[3]=face4; |
152 | marker_current=-1; | 154 | marker_current=-1; |
153 | if(getPossibleMoves()==0) | 155 | if(getPossibleMoves()==0) |
154 | { | 156 | { |
155 | emit nomove(); | 157 | emit nomove(); |
156 | return; // player will be changed | 158 | return; // player will be changed |
157 | } | 159 | } |
158 | if(!computer) | 160 | if(!computer) |
159 | return; //human intervention required | 161 | return; //human intervention required |
160 | 162 | ||
161 | QTimer::singleShot(2000,this,SLOT(automove())); | 163 | QTimer::singleShot(2000,this,SLOT(automove())); |
162 | } | 164 | } |
163 | 165 | ||
diff --git a/noncore/games/kbill/UI.cpp b/noncore/games/kbill/UI.cpp index 611cebf..a49c3c1 100644 --- a/noncore/games/kbill/UI.cpp +++ b/noncore/games/kbill/UI.cpp | |||
@@ -7,150 +7,149 @@ | |||
7 | ***************************************************************************/ | 7 | ***************************************************************************/ |
8 | 8 | ||
9 | /*************************************************************************** | 9 | /*************************************************************************** |
10 | * * | 10 | * * |
11 | * This program is free software; you can redistribute it and/or modify * | 11 | * This program is free software; you can redistribute it and/or modify * |
12 | * it under the terms of the GNU General Public License as published by * | 12 | * it under the terms of the GNU General Public License as published by * |
13 | * the Free Software Foundation; either version 2 of the License, or * | 13 | * the Free Software Foundation; either version 2 of the License, or * |
14 | * (at your option) any later version. * | 14 | * (at your option) any later version. * |
15 | * * | 15 | * * |
16 | ***************************************************************************/ | 16 | ***************************************************************************/ |
17 | #include "objects.h" | 17 | #include "objects.h" |
18 | #include "Strings.h" | 18 | #include "Strings.h" |
19 | #ifdef KDEVER | 19 | #ifdef KDEVER |
20 | #include <kapplication.h> | 20 | #include <kapplication.h> |
21 | #endif | 21 | #endif |
22 | #include <qmessagebox.h> | 22 | #include <qmessagebox.h> |
23 | 23 | ||
24 | #include "inputbox.h" | 24 | #include "inputbox.h" |
25 | 25 | ||
26 | /**************************/ | 26 | /**************************/ |
27 | /* Timer control routines */ | 27 | /* Timer control routines */ |
28 | /**************************/ | 28 | /**************************/ |
29 | 29 | ||
30 | UI::~UI() { | 30 | UI::~UI() { |
31 | paint.end(); | 31 | paint.end(); |
32 | delete pix; | 32 | delete pix; |
33 | } | 33 | } |
34 | 34 | ||
35 | void UI::restart_timer() { | 35 | void UI::restart_timer() { |
36 | field->startTimer(); | 36 | field->startTimer(); |
37 | } | 37 | } |
38 | 38 | ||
39 | void UI::kill_timer() { | 39 | void UI::kill_timer() { |
40 | field->stopTimer(); | 40 | field->stopTimer(); |
41 | } | 41 | } |
42 | 42 | ||
43 | /*******************/ | 43 | /*******************/ |
44 | /* Window routines */ | 44 | /* Window routines */ |
45 | /*******************/ | 45 | /*******************/ |
46 | 46 | ||
47 | void UI::initialize(int *argc, char **argv) { | 47 | void UI::initialize(int *argc, char **argv) { |
48 | #ifdef KDEVER | 48 | #ifdef KDEVER |
49 | app = new KApplication(*argc, argv, "kbill"); | 49 | app = new KApplication(*argc, argv, "kbill"); |
50 | #endif | 50 | #endif |
51 | app = new QPEApplication(*argc, argv); | 51 | app = new QPEApplication(*argc, argv); |
52 | } | 52 | } |
53 | 53 | ||
54 | void UI::graph_init() { | 54 | void UI::graph_init() { |
55 | pix = new QPixmap(Game::scrwidth, Game::scrheight); | 55 | pix = new QPixmap(Game::scrwidth, Game::scrheight); |
56 | paint.begin(pix, field); | 56 | paint.begin(pix, field); |
57 | paint.setPen(QPen(Qt::black, 3)); | 57 | paint.setPen(QPen(Qt::black, 3)); |
58 | } | 58 | } |
59 | 59 | ||
60 | void UI::make_mainwin() { | 60 | void UI::make_mainwin() { |
61 | main = new KBill(); | 61 | main = new KBill(); |
62 | app->showMainWidget(main,true); | 62 | app->showMainWidget(main,true); |
63 | main->showMaximized(); | 63 | main->showMaximized(); |
64 | field = main->getField(); | 64 | field = main->getField(); |
65 | } | 65 | } |
66 | 66 | ||
67 | void UI::popup_dialog (int dialog) { | 67 | void UI::popup_dialog (int dialog) { |
68 | kill_timer(); | 68 | kill_timer(); |
69 | switch (dialog) { | 69 | switch (dialog) { |
70 | case Game::ENDGAME: | 70 | case Game::ENDGAME: |
71 | QMessageBox::message(("Endgame"), QT_TR_NOOP(endgamestr)); | 71 | QMessageBox::message(("Endgame"), QT_TR_NOOP(endgamestr)); |
72 | break; | 72 | break; |
73 | case Game::HIGHSCORE: | 73 | case Game::HIGHSCORE: |
74 | //QMessageBox::message(("HighScore"), highscorestr); | 74 | break; |
75 | break; | 75 | case Game::ENTERNAME: |
76 | case Game::ENTERNAME: { | 76 | { |
77 | InputBox b(main, 0, ("Enter Name"), QT_TR_NOOP(enternamestr)); | 77 | InputBox b(main, 0, ("Enter Name"), QT_TR_NOOP(enternamestr)); |
78 | bool state = b.exec() == 2; | 78 | bool state = b.exec() == 2; |
79 | char str[20], *nl; | 79 | char str[20], *nl; |
80 | strcpy(str, b.getText()); | 80 | strncpy(str, b.getText(), 19); |
81 | if (!str[0] || state) | 81 | if (!str[0] || state) |
82 | strcpy(str, "Anonymous"); | 82 | strcpy(str, "Anonymous"); |
83 | else if ((nl = strchr(str, '\n'))) | 83 | else if ((nl = strchr(str, '\n'))) |
84 | *nl = '\0'; | 84 | *nl = '\0'; |
85 | if (strlen(str) > 20) | 85 | if (strlen(str) > 19) |
86 | str[20] = 0; /* truncate string if too long */ | 86 | str[19] = '\0'; /* truncate/terminate the string if it is too long */ |
87 | // scores.recalc(str); | 87 | } |
88 | } | 88 | break; |
89 | break; | ||
90 | case Game::SCORE: | 89 | case Game::SCORE: |
91 | QMessageBox::message(("Score"), scorestr); | 90 | QMessageBox::message(("Score"), scorestr); |
92 | break; | 91 | break; |
93 | } | 92 | } |
94 | restart_timer(); | 93 | restart_timer(); |
95 | } | 94 | } |
96 | 95 | ||
97 | /*********************/ | 96 | /*********************/ |
98 | /* Graphics routines */ | 97 | /* Graphics routines */ |
99 | /*********************/ | 98 | /*********************/ |
100 | 99 | ||
101 | void UI::set_cursor(int cursor) { | 100 | void UI::set_cursor(int cursor) { |
102 | QCursor *cur; | 101 | QCursor *cur; |
103 | switch (cursor) { | 102 | switch (cursor) { |
104 | case Game::BUCKETC: | 103 | case Game::BUCKETC: |
105 | cur = bucket.cursor.cursor; | 104 | cur = bucket.cursor.cursor; |
106 | break; | 105 | break; |
107 | case Game::DOWNC: | 106 | case Game::DOWNC: |
108 | cur = downcursor.cursor; | 107 | cur = downcursor.cursor; |
109 | break; | 108 | break; |
110 | case Game::DEFAULTC: | 109 | case Game::DEFAULTC: |
111 | cur = defaultcursor.cursor; | 110 | cur = defaultcursor.cursor; |
112 | break; | 111 | break; |
113 | default: | 112 | default: |
114 | cur = OS.cursor[cursor].cursor; | 113 | cur = OS.cursor[cursor].cursor; |
115 | } | 114 | } |
116 | field->setCursor(*cur); | 115 | field->setCursor(*cur); |
117 | } | 116 | } |
118 | 117 | ||
119 | void UI::load_cursors() { | 118 | void UI::load_cursors() { |
120 | defaultcursor.load("hand_up", MCursor::SEP_MASK); | 119 | defaultcursor.load("hand_up", MCursor::SEP_MASK); |
121 | field->setCursor(*defaultcursor.cursor); | 120 | field->setCursor(*defaultcursor.cursor); |
122 | downcursor.load("hand_down", MCursor::SEP_MASK); | 121 | downcursor.load("hand_down", MCursor::SEP_MASK); |
123 | } | 122 | } |
124 | 123 | ||
125 | void UI::clear() { | 124 | void UI::clear() { |
126 | paint.eraseRect(0, 0, field->width(), field->height()); | 125 | paint.eraseRect(0, 0, field->width(), field->height()); |
127 | } | 126 | } |
128 | 127 | ||
129 | void UI::refresh() { | 128 | void UI::refresh() { |
130 | paint.flush(); | 129 | paint.flush(); |
131 | field->setPixmap(pix); | 130 | field->setPixmap(pix); |
132 | field->repaint(FALSE); | 131 | field->repaint(FALSE); |
133 | } | 132 | } |
134 | 133 | ||
135 | void UI::draw (Picture pict, int x, int y) { | 134 | void UI::draw (Picture pict, int x, int y) { |
136 | paint.drawPixmap(x, y, *pict.pix); | 135 | paint.drawPixmap(x, y, *pict.pix); |
137 | } | 136 | } |
138 | 137 | ||
139 | void UI::draw_centered (Picture pict) { | 138 | void UI::draw_centered (Picture pict) { |
140 | draw(pict, (field->width() - pict.width) / 2, (field->height() - pict.height) / 2); | 139 | draw(pict, (field->width() - pict.width) / 2, (field->height() - pict.height) / 2); |
141 | } | 140 | } |
142 | 141 | ||
143 | void UI::draw_line(int x1, int y1, int x2, int y2) { | 142 | void UI::draw_line(int x1, int y1, int x2, int y2) { |
144 | paint.drawLine(x1, y1, x2, y2); | 143 | paint.drawLine(x1, y1, x2, y2); |
145 | 144 | ||
146 | } | 145 | } |
147 | 146 | ||
148 | void UI::draw_str(char *str, int x, int y) { | 147 | void UI::draw_str(char *str, int x, int y) { |
149 | paint.drawText(x, y, str); | 148 | paint.drawText(x, y, str); |
150 | } | 149 | } |
151 | 150 | ||
152 | 151 | ||
153 | /******************/ | 152 | /******************/ |
154 | /* Other routines */ | 153 | /* Other routines */ |
155 | /******************/ | 154 | /******************/ |
156 | 155 | ||
diff --git a/noncore/games/kcheckers/echeckers.cpp b/noncore/games/kcheckers/echeckers.cpp index 1146059..afe62eb 100644 --- a/noncore/games/kcheckers/echeckers.cpp +++ b/noncore/games/kcheckers/echeckers.cpp | |||
@@ -18,131 +18,131 @@ bool ECheckers::go1(int from,int field) | |||
18 | 18 | ||
19 | if(checkCapture1()) | 19 | if(checkCapture1()) |
20 | { | 20 | { |
21 | bool capture=false; | 21 | bool capture=false; |
22 | switch(board[from]) | 22 | switch(board[from]) |
23 | { | 23 | { |
24 | case MAN1: | 24 | case MAN1: |
25 | if(manCapture1(from,UL,capture)) return true; | 25 | if(manCapture1(from,UL,capture)) return true; |
26 | if(manCapture1(from,UR,capture)) return true; | 26 | if(manCapture1(from,UR,capture)) return true; |
27 | return false; | 27 | return false; |
28 | case KING1: | 28 | case KING1: |
29 | if(kingCapture1(from,UL,capture)) return true; | 29 | if(kingCapture1(from,UL,capture)) return true; |
30 | if(kingCapture1(from,UR,capture)) return true; | 30 | if(kingCapture1(from,UR,capture)) return true; |
31 | if(kingCapture1(from,DL,capture)) return true; | 31 | if(kingCapture1(from,DL,capture)) return true; |
32 | if(kingCapture1(from,DR,capture)) return true; | 32 | if(kingCapture1(from,DR,capture)) return true; |
33 | return false; | 33 | return false; |
34 | } | 34 | } |
35 | } | 35 | } |
36 | else | 36 | else |
37 | { | 37 | { |
38 | switch(board[from]) | 38 | switch(board[from]) |
39 | { | 39 | { |
40 | case MAN1: | 40 | case MAN1: |
41 | if((to==(from-6))||(to==(from-5))) | 41 | if((to==(from-6))||(to==(from-5))) |
42 | { | 42 | { |
43 | board[from]=FREE; | 43 | board[from]=FREE; |
44 | if(to<10) board[to]=KING1; | 44 | if(to<10) board[to]=KING1; |
45 | else board[to]=MAN1; | 45 | else board[to]=MAN1; |
46 | return true; | 46 | return true; |
47 | } | 47 | } |
48 | return false; | 48 | return false; |
49 | case KING1: | 49 | case KING1: |
50 | if((to==(from-6))||(to==(from-5))|| | 50 | if((to==(from-6))||(to==(from-5))|| |
51 | (to==(from+5))||(to==(from+6)) ) | 51 | (to==(from+5))||(to==(from+6)) ) |
52 | { | 52 | { |
53 | board[from]=FREE; | 53 | board[from]=FREE; |
54 | board[to]=KING1; | 54 | board[to]=KING1; |
55 | return true; | 55 | return true; |
56 | } | 56 | } |
57 | return false; | 57 | return false; |
58 | } | 58 | } |
59 | } | 59 | } |
60 | return false; | 60 | return false; |
61 | } | 61 | } |
62 | 62 | ||
63 | 63 | ||
64 | bool ECheckers::checkCapture1() | 64 | bool ECheckers::checkCapture1() |
65 | { | 65 | { |
66 | for(int i=6;i<48;i++) | 66 | for(int i=6;i<48;i++) |
67 | { | 67 | { |
68 | switch(board[i]) | 68 | switch(board[i]) |
69 | { | 69 | { |
70 | case MAN1: | 70 | case MAN1: |
71 | if(board[i-6]==MAN2 || board[i-6]==KING2) | 71 | if(board[i-6]==MAN2 || board[i-6]==KING2) |
72 | if(board[i-12]==FREE) return true; | 72 | if(board[i-12]==FREE) return true; |
73 | if(board[i-5]==MAN2 || board[i-5]==KING2) | 73 | if(board[i-5]==MAN2 || board[i-5]==KING2) |
74 | if(board[i-10]==FREE) return true; | 74 | if(board[i-10]==FREE) return true; |
75 | break; | 75 | break; |
76 | case KING1: | 76 | case KING1: |
77 | if(board[i-6]==MAN2 || board[i-6]==KING2) | 77 | if(board[i-6]==MAN2 || board[i-6]==KING2) |
78 | if(board[i-12]==FREE) return true; | 78 | if(board[i-12]==FREE) return true; |
79 | if(board[i-5]==MAN2 || board[i-5]==KING2) | 79 | if(board[i-5]==MAN2 || board[i-5]==KING2) |
80 | if(board[i-10]==FREE) return true; | 80 | if(board[i-10]==FREE) return true; |
81 | if(board[i+5]==MAN2 || board[i+5]==KING2) | 81 | if(board[i+5]==MAN2 || board[i+5]==KING2) |
82 | if(board[i+10]==FREE) return true; | 82 | if(board[((i+10) < 54) ? i+10 : 53]==FREE) return true; |
83 | if(board[i+6]==MAN2 || board[i+6]==KING2) | 83 | if(board[i+6]==MAN2 || board[i+6]==KING2) |
84 | if(board[i+12]==FREE) return true; | 84 | if(board[((i+12) < 54) ? i+12 : 53]==FREE) return true; |
85 | } | 85 | } |
86 | } | 86 | } |
87 | return false; | 87 | return false; |
88 | } | 88 | } |
89 | 89 | ||
90 | 90 | ||
91 | // Return TRUE if a course of the user true | 91 | // Return TRUE if a course of the user true |
92 | // Return FALSE if a course of the user incorrect | 92 | // Return FALSE if a course of the user incorrect |
93 | 93 | ||
94 | bool ECheckers::manCapture1(int from,int direction,bool &capture) | 94 | bool ECheckers::manCapture1(int from,int direction,bool &capture) |
95 | { | 95 | { |
96 | int i=from+direction; | 96 | int i=from+direction; |
97 | if(board[i]==MAN2 || board[i]==KING2) | 97 | if(board[i]==MAN2 || board[i]==KING2) |
98 | { | 98 | { |
99 | int k=i+direction; | 99 | int k=i+direction; |
100 | if(board[k]==FREE) | 100 | if(board[k]==FREE) |
101 | { | 101 | { |
102 | bool next=false; | 102 | bool next=false; |
103 | int save=board[i]; | 103 | int save=board[i]; |
104 | board[from]=FREE; | 104 | board[from]=FREE; |
105 | board[i]=NONE; | 105 | board[i]=NONE; |
106 | 106 | ||
107 | if(k<10) | 107 | if(k<10) |
108 | { | 108 | { |
109 | board[k]=KING1; | 109 | board[k]=KING1; |
110 | if(kingCapture1(k,direction+11,next)) {board[i]=FREE;return true;} | 110 | if(kingCapture1(k,direction+11,next)) {board[i]=FREE;return true;} |
111 | } | 111 | } |
112 | else | 112 | else |
113 | { | 113 | { |
114 | board[k]=MAN1; | 114 | board[k]=MAN1; |
115 | if(manCapture1(k,UL,next)) {board[i]=FREE;return true;} | 115 | if(manCapture1(k,UL,next)) {board[i]=FREE;return true;} |
116 | if(manCapture1(k,UR,next)) {board[i]=FREE;return true;} | 116 | if(manCapture1(k,UR,next)) {board[i]=FREE;return true;} |
117 | } | 117 | } |
118 | 118 | ||
119 | if((!next) && k==to) {board[i]=FREE;return true;} | 119 | if((!next) && k==to) {board[i]=FREE;return true;} |
120 | 120 | ||
121 | board[k]=FREE; | 121 | board[k]=FREE; |
122 | board[i]=save; | 122 | board[i]=save; |
123 | board[from]=MAN1; | 123 | board[from]=MAN1; |
124 | capture=true; | 124 | capture=true; |
125 | } | 125 | } |
126 | } | 126 | } |
127 | return false; | 127 | return false; |
128 | } | 128 | } |
129 | 129 | ||
130 | 130 | ||
131 | bool ECheckers::kingCapture1(int from,int direction,bool &capture) | 131 | bool ECheckers::kingCapture1(int from,int direction,bool &capture) |
132 | { | 132 | { |
133 | int i=from+direction; | 133 | int i=from+direction; |
134 | if(board[i]==MAN2 || board[i]==KING2) | 134 | if(board[i]==MAN2 || board[i]==KING2) |
135 | { | 135 | { |
136 | int k=i+direction; | 136 | int k=i+direction; |
137 | if(board[k]==FREE) | 137 | if(board[k]==FREE) |
138 | { | 138 | { |
139 | bool next=false; | 139 | bool next=false; |
140 | int save=board[i]; | 140 | int save=board[i]; |
141 | board[from]=FREE; | 141 | board[from]=FREE; |
142 | board[i]=NONE; | 142 | board[i]=NONE; |
143 | board[k]=KING1; | 143 | board[k]=KING1; |
144 | 144 | ||
145 | if(direction==UL || direction==DR) | 145 | if(direction==UL || direction==DR) |
146 | { | 146 | { |
147 | if(kingCapture1(k,UR,next)) {board[i]=FREE;return true;} | 147 | if(kingCapture1(k,UR,next)) {board[i]=FREE;return true;} |
148 | if(kingCapture1(k,DL,next)) {board[i]=FREE;return true;} | 148 | if(kingCapture1(k,DL,next)) {board[i]=FREE;return true;} |
@@ -160,141 +160,141 @@ bool ECheckers::kingCapture1(int from,int direction,bool &capture) | |||
160 | board[i]=save; | 160 | board[i]=save; |
161 | board[from]=KING1; | 161 | board[from]=KING1; |
162 | capture=true; | 162 | capture=true; |
163 | } | 163 | } |
164 | } | 164 | } |
165 | return false; | 165 | return false; |
166 | } | 166 | } |
167 | 167 | ||
168 | 168 | ||
169 | //////////////////////////////////////////////////// | 169 | //////////////////////////////////////////////////// |
170 | // | 170 | // |
171 | // Computer Functions | 171 | // Computer Functions |
172 | // | 172 | // |
173 | //////////////////////////////////////////////////// | 173 | //////////////////////////////////////////////////// |
174 | 174 | ||
175 | 175 | ||
176 | void ECheckers::kingMove2(int from,int &resMax) | 176 | void ECheckers::kingMove2(int from,int &resMax) |
177 | { | 177 | { |
178 | board[from]=FREE; | 178 | board[from]=FREE; |
179 | 179 | ||
180 | int i=from-6; | 180 | int i=from-6; |
181 | if(board[i]==FREE) | 181 | if(board[i]==FREE) |
182 | { | 182 | { |
183 | board[i]=KING2; | 183 | board[i]=KING2; |
184 | turn(resMax); | 184 | turn(resMax); |
185 | board[i]=FREE; | 185 | board[i]=FREE; |
186 | } | 186 | } |
187 | 187 | ||
188 | i=from-5; | 188 | i=from-5; |
189 | if(board[i]==FREE) | 189 | if(board[i]==FREE) |
190 | { | 190 | { |
191 | board[i]=KING2; | 191 | board[i]=KING2; |
192 | turn(resMax); | 192 | turn(resMax); |
193 | board[i]=FREE; | 193 | board[i]=FREE; |
194 | } | 194 | } |
195 | 195 | ||
196 | i=from+5; | 196 | i=from+5; |
197 | if(board[i]==FREE) | 197 | if(board[i]==FREE) |
198 | { | 198 | { |
199 | board[i]=KING2; | 199 | board[i]=KING2; |
200 | turn(resMax); | 200 | turn(resMax); |
201 | board[i]=FREE; | 201 | board[i]=FREE; |
202 | } | 202 | } |
203 | 203 | ||
204 | i=from+6; | 204 | i=from+6; |
205 | if(board[i]==FREE) | 205 | if(board[i]==FREE) |
206 | { | 206 | { |
207 | board[i]=KING2; | 207 | board[i]=KING2; |
208 | turn(resMax); | 208 | turn(resMax); |
209 | board[i]=FREE; | 209 | board[i]=FREE; |
210 | } | 210 | } |
211 | 211 | ||
212 | board[from]=KING2; | 212 | board[from]=KING2; |
213 | } | 213 | } |
214 | 214 | ||
215 | 215 | ||
216 | bool ECheckers::checkCapture2() | 216 | bool ECheckers::checkCapture2() |
217 | { | 217 | { |
218 | for(int i=6;i<48;i++) | 218 | for(int i=6;i<48;i++) |
219 | { | 219 | { |
220 | switch(board[i]) | 220 | switch(board[i]) |
221 | { | 221 | { |
222 | case MAN2: | 222 | case MAN2: |
223 | if(board[i+5]==MAN1 || board[i+5]==KING1) | 223 | if(board[i+5]==MAN1 || board[i+5]==KING1) |
224 | if(board[i+10]==FREE) return true; | 224 | if(board[((i+10) < 54) ? i+10 : 53]==FREE) return true; |
225 | if(board[i+6]==MAN1 || board[i+6]==KING1) | 225 | if(board[i+6]==MAN1 || board[i+6]==KING1) |
226 | if(board[i+12]==FREE) return true; | 226 | if(board[((i+12) < 54) ? i+12 : 53]==FREE) return true; |
227 | break; | 227 | break; |
228 | case KING2: | 228 | case KING2: |
229 | if(board[i-6]==MAN1 || board[i-6]==KING1) | 229 | if(board[i-6]==MAN1 || board[i-6]==KING1) |
230 | if(board[i-12]==FREE) return true; | 230 | if(board[i-12]==FREE) return true; |
231 | if(board[i-5]==MAN1 || board[i-5]==KING1) | 231 | if(board[i-5]==MAN1 || board[i-5]==KING1) |
232 | if(board[i-10]==FREE) return true; | 232 | if(board[i-10]==FREE) return true; |
233 | if(board[i+5]==MAN1 || board[i+5]==KING1) | 233 | if(board[i+5]==MAN1 || board[i+5]==KING1) |
234 | if(board[i+10]==FREE) return true; | 234 | if(board[((i+10) < 54) ? i+10 : 53]==FREE) return true; |
235 | if(board[i+6]==MAN1 || board[i+6]==KING1) | 235 | if(board[i+6]==MAN1 || board[i+6]==KING1) |
236 | if(board[i+12]==FREE) return true; | 236 | if(board[((i+12) < 54) ? i+12 : 53]==FREE) return true; |
237 | } | 237 | } |
238 | } | 238 | } |
239 | return false; | 239 | return false; |
240 | } | 240 | } |
241 | 241 | ||
242 | 242 | ||
243 | // Return TRUE if it is possible to capture | 243 | // Return TRUE if it is possible to capture |
244 | // Return FALSE if it is impossible to capture | 244 | // Return FALSE if it is impossible to capture |
245 | 245 | ||
246 | bool ECheckers::manCapture2(int from,int &resMax) | 246 | bool ECheckers::manCapture2(int from,int &resMax) |
247 | { | 247 | { |
248 | bool capture=false; | 248 | bool capture=false; |
249 | 249 | ||
250 | int i=from+5; | 250 | int i=from+5; |
251 | if(board[i]==MAN1 || board[i]==KING1) | 251 | if(board[i]==MAN1 || board[i]==KING1) |
252 | { | 252 | { |
253 | int k=from+10; | 253 | int k=from+10; |
254 | if(board[k]==FREE) | 254 | if(board[k]==FREE) |
255 | { | 255 | { |
256 | int save=board[i]; | 256 | int save=board[i]; |
257 | board[from]=FREE; | 257 | board[from]=FREE; |
258 | board[i]=NONE; | 258 | board[i]=NONE; |
259 | resMax--; | 259 | resMax--; |
260 | if(from>32) | 260 | if(from>32) |
261 | { | 261 | { |
262 | board[k]=KING2; | 262 | board[k]=KING2; |
263 | if(!kingCapture2(k,UL,resMax)) turn(resMax,true); | 263 | if(!kingCapture2(k,UL,resMax)) turn(resMax,true); |
264 | } | 264 | } |
265 | else | 265 | else |
266 | { | 266 | { |
267 | board[k]=MAN2; | 267 | board[k]=MAN2; |
268 | if(!manCapture2(k,resMax)) turn(resMax,true); | 268 | if(!manCapture2(k,resMax)) turn(resMax,true); |
269 | } | 269 | } |
270 | resMax++; | 270 | resMax++; |
271 | board[k]=FREE; | 271 | board[k]=FREE; |
272 | board[i]=save; | 272 | board[i]=save; |
273 | board[from]=MAN2; | 273 | board[from]=MAN2; |
274 | capture=true; | 274 | capture=true; |
275 | } | 275 | } |
276 | } | 276 | } |
277 | 277 | ||
278 | i=from+6; | 278 | i=from+6; |
279 | if(board[i]==MAN1 || board[i]==KING1) | 279 | if(board[i]==MAN1 || board[i]==KING1) |
280 | { | 280 | { |
281 | int k=from+12; | 281 | int k=from+12; |
282 | if(board[k]==FREE) | 282 | if(board[k]==FREE) |
283 | { | 283 | { |
284 | int save=board[i]; | 284 | int save=board[i]; |
285 | board[from]=FREE; | 285 | board[from]=FREE; |
286 | board[i]=NONE; | 286 | board[i]=NONE; |
287 | resMax--; | 287 | resMax--; |
288 | if(from>32) | 288 | if(from>32) |
289 | { | 289 | { |
290 | board[k]=KING2; | 290 | board[k]=KING2; |
291 | if(!kingCapture2(k,UR,resMax)) turn(resMax,true); | 291 | if(!kingCapture2(k,UR,resMax)) turn(resMax,true); |
292 | } | 292 | } |
293 | else | 293 | else |
294 | { | 294 | { |
295 | board[k]=MAN2; | 295 | board[k]=MAN2; |
296 | if(!manCapture2(k,resMax)) turn(resMax,true); | 296 | if(!manCapture2(k,resMax)) turn(resMax,true); |
297 | } | 297 | } |
298 | resMax++; | 298 | resMax++; |
299 | board[k]=FREE; | 299 | board[k]=FREE; |
300 | board[i]=save; | 300 | board[i]=save; |
diff --git a/noncore/games/kcheckers/rcheckers.cpp b/noncore/games/kcheckers/rcheckers.cpp index a1c7afa..d808780 100644 --- a/noncore/games/kcheckers/rcheckers.cpp +++ b/noncore/games/kcheckers/rcheckers.cpp | |||
@@ -51,149 +51,155 @@ bool RCheckers::go1(int from,int field) | |||
51 | case KING1: | 51 | case KING1: |
52 | for(int i=from-6;;i-=6) | 52 | for(int i=from-6;;i-=6) |
53 | { | 53 | { |
54 | if(i==to) | 54 | if(i==to) |
55 | { | 55 | { |
56 | board[from]=FREE; | 56 | board[from]=FREE; |
57 | board[to]=KING1; | 57 | board[to]=KING1; |
58 | return true; | 58 | return true; |
59 | } | 59 | } |
60 | else if(board[i]==FREE) continue; | 60 | else if(board[i]==FREE) continue; |
61 | else break; | 61 | else break; |
62 | } | 62 | } |
63 | for(int i=from-5;;i-=5) | 63 | for(int i=from-5;;i-=5) |
64 | { | 64 | { |
65 | if(i==to) | 65 | if(i==to) |
66 | { | 66 | { |
67 | board[from]=FREE; | 67 | board[from]=FREE; |
68 | board[to]=KING1; | 68 | board[to]=KING1; |
69 | return true; | 69 | return true; |
70 | } | 70 | } |
71 | else if(board[i]==FREE) continue; | 71 | else if(board[i]==FREE) continue; |
72 | else break; | 72 | else break; |
73 | } | 73 | } |
74 | for(int i=from+5;;i+=5) | 74 | for(int i=from+5;;i+=5) |
75 | { | 75 | { |
76 | if(i==to) | 76 | if(i==to) |
77 | { | 77 | { |
78 | board[from]=FREE; | 78 | board[from]=FREE; |
79 | board[to]=KING1; | 79 | board[to]=KING1; |
80 | return true; | 80 | return true; |
81 | } | 81 | } |
82 | else if(board[i]==FREE) continue; | 82 | else if(board[i]==FREE) continue; |
83 | else break; | 83 | else break; |
84 | } | 84 | } |
85 | for(int i=from+6;;i+=6) | 85 | for(int i=from+6;;i+=6) |
86 | { | 86 | { |
87 | if(i==to) | 87 | if(i==to) |
88 | { | 88 | { |
89 | board[from]=FREE; | 89 | board[from]=FREE; |
90 | board[to]=KING1; | 90 | board[to]=KING1; |
91 | return true; | 91 | return true; |
92 | } | 92 | } |
93 | else if(board[i]==FREE) continue; | 93 | else if(board[i]==FREE) continue; |
94 | else break; | 94 | else break; |
95 | } | 95 | } |
96 | return false; | 96 | return false; |
97 | } | 97 | } |
98 | } | 98 | } |
99 | return false; | 99 | return false; |
100 | } | 100 | } |
101 | 101 | ||
102 | 102 | ||
103 | bool RCheckers::checkCapture1() | 103 | bool RCheckers::checkCapture1() |
104 | { | 104 | { |
105 | for(int i=6;i<48;i++) | 105 | for(int i=6;i<48;i++) |
106 | { | 106 | { |
107 | switch(board[i]) | 107 | switch(board[i]) |
108 | { | 108 | { |
109 | case MAN1: | 109 | case MAN1: |
110 | if(board[i-6]==MAN2 || board[i-6]==KING2) | 110 | if(board[i-6]==MAN2 || board[i-6]==KING2) |
111 | if(board[i-12]==FREE) return true; | 111 | if(board[i-12]==FREE) return true; |
112 | if(board[i-5]==MAN2 || board[i-5]==KING2) | 112 | if(board[i-5]==MAN2 || board[i-5]==KING2) |
113 | if(board[i-10]==FREE) return true; | 113 | if(board[i-10]==FREE) return true; |
114 | if(board[i+5]==MAN2 || board[i+5]==KING2) | 114 | if(board[i+5]==MAN2 || board[i+5]==KING2) |
115 | if(board[i+10]==FREE) return true; | 115 | if(board[((i+10) < 54) ? i+10 : 53]==FREE) return true; |
116 | if(board[i+6]==MAN2 || board[i+6]==KING2) | 116 | if(board[i+6]==MAN2 || board[i+6]==KING2) |
117 | if(board[i+12]==FREE) return true; | 117 | if(board[((i+12) < 54) ? i+12 : 53]==FREE) return true; |
118 | break; | 118 | break; |
119 | case KING1: | 119 | case KING1: |
120 | int k; | 120 | int k; |
121 | for(k=i-6;board[k]==FREE;k-=6); | 121 | for(k=i-6;board[k]==FREE;k-=6); |
122 | if(board[k]==MAN2 || board[k]==KING2) | 122 | if(board[k]==MAN2 || board[k]==KING2) |
123 | if(board[k-6]==FREE) return true; | 123 | if(board[k-6]==FREE) return true; |
124 | 124 | ||
125 | for(k=i-5;board[k]==FREE;k-=5); | 125 | for(k=i-5;board[k]==FREE;k-=5); |
126 | if(board[k]==MAN2 || board[k]==KING2) | 126 | if(board[k]==MAN2 || board[k]==KING2) |
127 | if(board[k-5]==FREE) return true; | 127 | if(board[k-5]==FREE) return true; |
128 | 128 | ||
129 | for(k=i+5;board[k]==FREE;k+=5); | 129 | for(k=i+5;board[k]==FREE;k+=5) { |
130 | if (k >= 49) | ||
131 | break; | ||
132 | } | ||
130 | if(board[k]==MAN2 || board[k]==KING2) | 133 | if(board[k]==MAN2 || board[k]==KING2) |
131 | if(board[k+5]==FREE) return true; | 134 | if(board[((k+5) < 54) ? k+5 : 53]==FREE) return true; |
132 | 135 | ||
133 | for(k=i+6;board[k]==FREE;k+=6); | 136 | for(k=i+6;board[k]==FREE;k+=6) { |
137 | if (k >=48) | ||
138 | break; | ||
139 | } | ||
134 | if(board[k]==MAN2 || board[k]==KING2) | 140 | if(board[k]==MAN2 || board[k]==KING2) |
135 | if(board[k+6]==FREE) return true; | 141 | if(board[((k+6) < 54) ? k+6 : 53]==FREE) return true; |
136 | } | 142 | } |
137 | } | 143 | } |
138 | return false; | 144 | return false; |
139 | } | 145 | } |
140 | 146 | ||
141 | 147 | ||
142 | // Return TRUE if a course of the user true | 148 | // Return TRUE if a course of the user true |
143 | // Return FALSE if a course of the user incorrect | 149 | // Return FALSE if a course of the user incorrect |
144 | 150 | ||
145 | bool RCheckers::manCapture1(int from,int direction,bool &capture) | 151 | bool RCheckers::manCapture1(int from,int direction,bool &capture) |
146 | { | 152 | { |
147 | int i=from+direction; | 153 | int i=from+direction; |
148 | if(board[i]==MAN2 || board[i]==KING2) | 154 | if(board[i]==MAN2 || board[i]==KING2) |
149 | { | 155 | { |
150 | int k=i+direction; | 156 | int k=i+direction; |
151 | if(board[k]==FREE) | 157 | if(board[k]==FREE) |
152 | { | 158 | { |
153 | bool next=false; | 159 | bool next=false; |
154 | int save=board[i]; | 160 | int save=board[i]; |
155 | board[from]=FREE; | 161 | board[from]=FREE; |
156 | board[i]=NONE; | 162 | board[i]=NONE; |
157 | 163 | ||
158 | if(k<10) | 164 | if(k<10) |
159 | { | 165 | { |
160 | board[k]=KING1; | 166 | board[k]=KING1; |
161 | if(kingCapture1(k,direction+11,next)) {board[i]=FREE;return true;} | 167 | if(kingCapture1(k,direction+11,next)) {board[i]=FREE;return true;} |
162 | } | 168 | } |
163 | else | 169 | else |
164 | { | 170 | { |
165 | board[k]=MAN1; | 171 | board[k]=MAN1; |
166 | if(direction==UL || direction==DR) | 172 | if(direction==UL || direction==DR) |
167 | { | 173 | { |
168 | if(manCapture1(k,UR,next)) {board[i]=FREE;return true;} | 174 | if(manCapture1(k,UR,next)) {board[i]=FREE;return true;} |
169 | if(manCapture1(k,DL,next)) {board[i]=FREE;return true;} | 175 | if(manCapture1(k,DL,next)) {board[i]=FREE;return true;} |
170 | } | 176 | } |
171 | else | 177 | else |
172 | { | 178 | { |
173 | if(manCapture1(k,UL,next)) {board[i]=FREE;return true;} | 179 | if(manCapture1(k,UL,next)) {board[i]=FREE;return true;} |
174 | if(manCapture1(k,DR,next)) {board[i]=FREE;return true;} | 180 | if(manCapture1(k,DR,next)) {board[i]=FREE;return true;} |
175 | } | 181 | } |
176 | if(manCapture1(k,direction,next)) {board[i]=FREE;return true;} | 182 | if(manCapture1(k,direction,next)) {board[i]=FREE;return true;} |
177 | } | 183 | } |
178 | 184 | ||
179 | if((!next) && k==to) {board[i]=FREE;return true;} | 185 | if((!next) && k==to) {board[i]=FREE;return true;} |
180 | 186 | ||
181 | board[k]=FREE; | 187 | board[k]=FREE; |
182 | board[i]=save; | 188 | board[i]=save; |
183 | board[from]=MAN1; | 189 | board[from]=MAN1; |
184 | capture=true; | 190 | capture=true; |
185 | } | 191 | } |
186 | } | 192 | } |
187 | return false; | 193 | return false; |
188 | } | 194 | } |
189 | 195 | ||
190 | 196 | ||
191 | bool RCheckers::kingCapture1(int from,int direction,bool &capture) | 197 | bool RCheckers::kingCapture1(int from,int direction,bool &capture) |
192 | { | 198 | { |
193 | int i; | 199 | int i; |
194 | for(i=from+direction;board[i]==FREE;i+=direction); | 200 | for(i=from+direction;board[i]==FREE;i+=direction); |
195 | 201 | ||
196 | if(board[i]==MAN2 || board[i]==KING2) | 202 | if(board[i]==MAN2 || board[i]==KING2) |
197 | { | 203 | { |
198 | int k=i+direction; | 204 | int k=i+direction; |
199 | if(board[k]==FREE) | 205 | if(board[k]==FREE) |
@@ -225,149 +231,155 @@ bool RCheckers::kingCapture1(int from,int direction,bool &capture) | |||
225 | 231 | ||
226 | if(!next) | 232 | if(!next) |
227 | for(;k!=i;k-=direction) | 233 | for(;k!=i;k-=direction) |
228 | if(k==to) {board[i]=FREE;board[k]=KING1;return true;} | 234 | if(k==to) {board[i]=FREE;board[k]=KING1;return true;} |
229 | 235 | ||
230 | board[i]=save; | 236 | board[i]=save; |
231 | board[from]=KING1; | 237 | board[from]=KING1; |
232 | capture=true; | 238 | capture=true; |
233 | } | 239 | } |
234 | } | 240 | } |
235 | return false; | 241 | return false; |
236 | } | 242 | } |
237 | 243 | ||
238 | 244 | ||
239 | //////////////////////////////////////////////////// | 245 | //////////////////////////////////////////////////// |
240 | // | 246 | // |
241 | // Computer Functions | 247 | // Computer Functions |
242 | // | 248 | // |
243 | //////////////////////////////////////////////////// | 249 | //////////////////////////////////////////////////// |
244 | 250 | ||
245 | 251 | ||
246 | void RCheckers::kingMove2(int from,int &resMax) | 252 | void RCheckers::kingMove2(int from,int &resMax) |
247 | { | 253 | { |
248 | board[from]=FREE; | 254 | board[from]=FREE; |
249 | for(int i=from-6;board[i]==FREE;i-=6) | 255 | for(int i=from-6;board[i]==FREE;i-=6) |
250 | { | 256 | { |
251 | board[i]=KING2; | 257 | board[i]=KING2; |
252 | turn(resMax); | 258 | turn(resMax); |
253 | board[i]=FREE; | 259 | board[i]=FREE; |
254 | } | 260 | } |
255 | for(int i=from-5;board[i]==FREE;i-=5) | 261 | for(int i=from-5;board[i]==FREE;i-=5) |
256 | { | 262 | { |
257 | board[i]=KING2; | 263 | board[i]=KING2; |
258 | turn(resMax); | 264 | turn(resMax); |
259 | board[i]=FREE; | 265 | board[i]=FREE; |
260 | } | 266 | } |
261 | for(int i=from+5;board[i]==FREE;i+=5) | 267 | for(int i=from+5;board[i]==FREE;i+=5) |
262 | { | 268 | { |
263 | board[i]=KING2; | 269 | board[i]=KING2; |
264 | turn(resMax); | 270 | turn(resMax); |
265 | board[i]=FREE; | 271 | board[i]=FREE; |
266 | } | 272 | } |
267 | for(int i=from+6;board[i]==FREE;i+=6) | 273 | for(int i=from+6;board[i]==FREE;i+=6) |
268 | { | 274 | { |
269 | board[i]=KING2; | 275 | board[i]=KING2; |
270 | turn(resMax); | 276 | turn(resMax); |
271 | board[i]=FREE; | 277 | board[i]=FREE; |
272 | } | 278 | } |
273 | board[from]=KING2; | 279 | board[from]=KING2; |
274 | } | 280 | } |
275 | 281 | ||
276 | 282 | ||
277 | bool RCheckers::checkCapture2() | 283 | bool RCheckers::checkCapture2() |
278 | { | 284 | { |
279 | for(int i=6;i<48;i++) | 285 | for(int i=6;i<48;i++) |
280 | { | 286 | { |
281 | switch(board[i]) | 287 | switch(board[i]) |
282 | { | 288 | { |
283 | case MAN2: | 289 | case MAN2: |
284 | if(board[i-6]==MAN1 || board[i-6]==KING1) | 290 | if(board[i-6]==MAN1 || board[i-6]==KING1) |
285 | if(board[i-12]==FREE) return true; | 291 | if(board[i-12]==FREE) return true; |
286 | if(board[i-5]==MAN1 || board[i-5]==KING1) | 292 | if(board[i-5]==MAN1 || board[i-5]==KING1) |
287 | if(board[i-10]==FREE) return true; | 293 | if(board[i-10]==FREE) return true; |
288 | if(board[i+5]==MAN1 || board[i+5]==KING1) | 294 | if(board[i+5]==MAN1 || board[i+5]==KING1) |
289 | if(board[i+10]==FREE) return true; | 295 | if(board[((i+10) < 54) ? i+10 : 53]==FREE) return true; |
290 | if(board[i+6]==MAN1 || board[i+6]==KING1) | 296 | if(board[i+6]==MAN1 || board[i+6]==KING1) |
291 | if(board[i+12]==FREE) return true; | 297 | if(board[((i+12) < 54) ? i+12 : 53]==FREE) return true; |
292 | break; | 298 | break; |
293 | case KING2: | 299 | case KING2: |
294 | int k; | 300 | int k; |
295 | for(k=i-6;board[k]==FREE;k-=6); | 301 | for(k=i-6;board[k]==FREE;k-=6); |
296 | if(board[k]==MAN1 || board[k]==KING1) | 302 | if(board[k]==MAN1 || board[k]==KING1) |
297 | if(board[k-6]==FREE) return true; | 303 | if(board[k-6]==FREE) return true; |
298 | 304 | ||
299 | for(k=i-5;board[k]==FREE;k-=5); | 305 | for(k=i-5;board[k]==FREE;k-=5); |
300 | if(board[k]==MAN1 || board[k]==KING1) | 306 | if(board[k]==MAN1 || board[k]==KING1) |
301 | if(board[k-5]==FREE) return true; | 307 | if(board[k-5]==FREE) return true; |
302 | 308 | ||
303 | for(k=i+5;board[k]==FREE;k+=5); | 309 | for(k=i+5;board[k]==FREE;k+=5) { |
310 | if (k>=49) | ||
311 | break; | ||
312 | } | ||
304 | if(board[k]==MAN1 || board[k]==KING1) | 313 | if(board[k]==MAN1 || board[k]==KING1) |
305 | if(board[k+5]==FREE) return true; | 314 | if(board[((k+5) < 54) ? k+5 : 53]==FREE) return true; |
306 | 315 | ||
307 | for(k=i+6;board[k]==FREE;k+=6); | 316 | for(k=i+6;board[k]==FREE;k+=6) { |
317 | if (k>=48) | ||
318 | break; | ||
319 | } | ||
308 | if(board[k]==MAN1 || board[k]==KING1) | 320 | if(board[k]==MAN1 || board[k]==KING1) |
309 | if(board[k+6]==FREE) return true; | 321 | if(board[((k+6) < 54) ? k+6 : 53]==FREE) return true; |
310 | } | 322 | } |
311 | } | 323 | } |
312 | return false; | 324 | return false; |
313 | } | 325 | } |
314 | 326 | ||
315 | 327 | ||
316 | // Return TRUE if it is possible to capture | 328 | // Return TRUE if it is possible to capture |
317 | // Return FALSE if it is impossible to capture | 329 | // Return FALSE if it is impossible to capture |
318 | 330 | ||
319 | bool RCheckers::manCapture2(int from,int &resMax) | 331 | bool RCheckers::manCapture2(int from,int &resMax) |
320 | { | 332 | { |
321 | bool capture=false; | 333 | bool capture=false; |
322 | 334 | ||
323 | int i=from-6; | 335 | int i=from-6; |
324 | if(board[i]==MAN1 || board[i]==KING1) | 336 | if(board[i]==MAN1 || board[i]==KING1) |
325 | { | 337 | { |
326 | int k=from-12; | 338 | int k=from-12; |
327 | if(board[k]==FREE) | 339 | if(board[k]==FREE) |
328 | { | 340 | { |
329 | int save=board[i]; | 341 | int save=board[i]; |
330 | board[from]=FREE; | 342 | board[from]=FREE; |
331 | board[i]=NONE; | 343 | board[i]=NONE; |
332 | board[k]=MAN2; | 344 | board[k]=MAN2; |
333 | resMax--; | 345 | resMax--; |
334 | if(!manCapture2(k,resMax)) turn(resMax,true); | 346 | if(!manCapture2(k,resMax)) turn(resMax,true); |
335 | resMax++; | 347 | resMax++; |
336 | board[k]=FREE; | 348 | board[k]=FREE; |
337 | board[i]=save; | 349 | board[i]=save; |
338 | board[from]=MAN2; | 350 | board[from]=MAN2; |
339 | capture=true; | 351 | capture=true; |
340 | } | 352 | } |
341 | } | 353 | } |
342 | 354 | ||
343 | i=from-5; | 355 | i=from-5; |
344 | if(board[i]==MAN1 || board[i]==KING1) | 356 | if(board[i]==MAN1 || board[i]==KING1) |
345 | { | 357 | { |
346 | int k=from-10; | 358 | int k=from-10; |
347 | if(board[k]==FREE) | 359 | if(board[k]==FREE) |
348 | { | 360 | { |
349 | int save=board[i]; | 361 | int save=board[i]; |
350 | board[from]=FREE; | 362 | board[from]=FREE; |
351 | board[i]=NONE; | 363 | board[i]=NONE; |
352 | board[k]=MAN2; | 364 | board[k]=MAN2; |
353 | resMax--; | 365 | resMax--; |
354 | if(!manCapture2(k,resMax)) turn(resMax,true); | 366 | if(!manCapture2(k,resMax)) turn(resMax,true); |
355 | resMax++; | 367 | resMax++; |
356 | board[k]=FREE; | 368 | board[k]=FREE; |
357 | board[i]=save; | 369 | board[i]=save; |
358 | board[from]=MAN2; | 370 | board[from]=MAN2; |
359 | capture=true; | 371 | capture=true; |
360 | } | 372 | } |
361 | } | 373 | } |
362 | 374 | ||
363 | i=from+5; | 375 | i=from+5; |
364 | if(board[i]==MAN1 || board[i]==KING1) | 376 | if(board[i]==MAN1 || board[i]==KING1) |
365 | { | 377 | { |
366 | int k=from+10; | 378 | int k=from+10; |
367 | if(board[k]==FREE) | 379 | if(board[k]==FREE) |
368 | { | 380 | { |
369 | int save=board[i]; | 381 | int save=board[i]; |
370 | board[from]=FREE; | 382 | board[from]=FREE; |
371 | board[i]=NONE; | 383 | board[i]=NONE; |
372 | resMax--; | 384 | resMax--; |
373 | if(from>32) | 385 | if(from>32) |
diff --git a/noncore/settings/sysinfo/contrib/fft.c b/noncore/settings/sysinfo/contrib/fft.c index 01a1b26..60ee27d 100644 --- a/noncore/settings/sysinfo/contrib/fft.c +++ b/noncore/settings/sysinfo/contrib/fft.c | |||
@@ -1,96 +1,96 @@ | |||
1 | 1 | ||
2 | // ****************************************************************** | 2 | // ****************************************************************** |
3 | // Copyright (c) 2002- Satoshi, All Rights Reserved. | 3 | // Copyright (c) 2002- Satoshi, All Rights Reserved. |
4 | // | 4 | // |
5 | // This program is free software; you can redistribute it and/or | 5 | // This program is free software; you can redistribute it and/or |
6 | // modify it under the terms of the GNU General Public License | 6 | // modify it under the terms of the GNU General Public License |
7 | // as published by the Free Software Foundation; either version 2 | 7 | // as published by the Free Software Foundation; either version 2 |
8 | // of the License, or (at your option) any later version. | 8 | // of the License, or (at your option) any later version. |
9 | // | 9 | // |
10 | // This program is distributed in the hope that it will be useful, | 10 | // This program is distributed in the hope that it will be useful, |
11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of | 11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | 12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | // GNU General Public License for more details. | 13 | // GNU General Public License for more details. |
14 | // | 14 | // |
15 | // You should have received a copy of the GNU General Public License | 15 | // You should have received a copy of the GNU General Public License |
16 | // along with this program; if not, write to the Free Software | 16 | // along with this program; if not, write to the Free Software |
17 | // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. | 17 | // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
18 | // | 18 | // |
19 | // | 19 | // |
20 | // Author : Satoshi ( af230533@im07.alpha-net.ne.jp ) | 20 | // Author : Satoshi ( af230533@im07.alpha-net.ne.jp ) |
21 | // ****************************************************************** | 21 | // ****************************************************************** |
22 | 22 | ||
23 | //*********************************************************************** | 23 | //*********************************************************************** |
24 | // ¹â®¥Õ¡¼¥ê¥¨ÊÑ´¹¡Ê£Æ£Æ£Ô¡Ë | 24 | // ¹â®¥Õ¡¼¥ê¥¨ÊÑ´¹¡Ê£Æ£Æ£Ô¡Ë |
25 | // ¹¹¤Ë¥¹¥Ô¡¼¥É¡¦¥¢¥Ã¥×¤¹¤ë¤Ë¤Ï£Ã£Ï£Ó¤ò¸ÇÄê¤Ç»ý¤Ä¤³¤È¡ª | 25 | // ¹¹¤Ë¥¹¥Ô¡¼¥É¡¦¥¢¥Ã¥×¤¹¤ë¤Ë¤Ï£Ã£Ï£Ó¤ò¸ÇÄê¤Ç»ý¤Ä¤³¤È¡ª |
26 | // | 26 | // |
27 | // Copyright (C) Satoshi 1994-2002 All rights reserved. | 27 | // Copyright (C) Satoshi 1994-2002 All rights reserved. |
28 | // *********************************************************************** | 28 | // *********************************************************************** |
29 | 29 | ||
30 | #include <math.h> | 30 | #include <math.h> |
31 | 31 | ||
32 | #define FFT_TEST_COUNT 500 // Bench FFT | 32 | #define FFT_TEST_COUNT 332 // Bench FFT |
33 | 33 | ||
34 | // ----------------------------------------------------- FFT | 34 | // ----------------------------------------------------- FFT |
35 | #define OBJ_DATA_COUNT 128 | 35 | #define OBJ_DATA_COUNT 128 |
36 | #define OBJ_DATA_SISU 7 // 128 = 2 ** 7 | 36 | #define OBJ_DATA_SISU 7 // 128 = 2 ** 7 |
37 | #define OBJ_DATA_SLIDE 1 | 37 | #define OBJ_DATA_SLIDE 1 |
38 | 38 | ||
39 | #define FFT_TRN 1 | 39 | #define FFT_TRN 1 |
40 | #define IFFT_TRN -1 | 40 | #define IFFT_TRN -1 |
41 | 41 | ||
42 | typedef struct _fft { | 42 | typedef struct _fft { |
43 | int N; // ¥Ç¥¸¥¿¥ë¡¦¥Ç¡¼¥¿·ï¿ô | 43 | int N; // ¥Ç¥¸¥¿¥ë¡¦¥Ç¡¼¥¿·ï¿ô |
44 | int r; // N = 2^r | 44 | int r; // N = 2^r |
45 | double* result_A; // ¥µ¥ó¥×¥ê¥ó¥°¥Ç¡¼¥¿¤ò¤³¤³¤Ë¥»¥Ã¥È¤¹¤ë | 45 | double* result_A; // ¥µ¥ó¥×¥ê¥ó¥°¥Ç¡¼¥¿¤ò¤³¤³¤Ë¥»¥Ã¥È¤¹¤ë |
46 | // cos À®Ê¬¡Äµá¤á¤ë¥¹¥Ú¥¯¥È¥ëÀ®Ê¬¤Î¿ôʬ¤ÎÎΰ褬ɬÍ× | 46 | // cos À®Ê¬¡Äµá¤á¤ë¥¹¥Ú¥¯¥È¥ëÀ®Ê¬¤Î¿ôʬ¤ÎÎΰ褬ɬÍ× |
47 | double* result_B; // sin À®Ê¬¡Äµá¤á¤ë¥¹¥Ú¥¯¥È¥ëÀ®Ê¬¤Î¿ôʬ¤ÎÎΰ褬ɬÍ× | 47 | double* result_B; // sin À®Ê¬¡Äµá¤á¤ë¥¹¥Ú¥¯¥È¥ëÀ®Ê¬¤Î¿ôʬ¤ÎÎΰ褬ɬÍ× |
48 | } FFT; | 48 | } FFT; |
49 | #define FFT_SIZE sizeof( FFT ) | 49 | #define FFT_SIZE sizeof( FFT ) |
50 | 50 | ||
51 | 51 | ||
52 | void digital_fft( FFT* fft ); | 52 | void digital_fft( FFT* fft ); |
53 | 53 | ||
54 | 54 | ||
55 | double SpectA[OBJ_DATA_COUNT]; | 55 | double SpectA[OBJ_DATA_COUNT]; |
56 | double SpectB[OBJ_DATA_COUNT]; | 56 | double SpectB[OBJ_DATA_COUNT]; |
57 | 57 | ||
58 | double TestData[] = { | 58 | double TestData[] = { |
59 | 0.998795456205172405, | 59 | 0.998795456205172405, |
60 | 0.995184726672196929, | 60 | 0.995184726672196929, |
61 | 0.146735474455360860, | 61 | 0.146735474455360860, |
62 | 0.098217140329559660, | 62 | 0.098217140329559660, |
63 | 0.980784545503230431, | 63 | 0.980784545503230431, |
64 | 0.970031253194543974, | 64 | 0.970031253194543974, |
65 | 0.956940335252408824, | 65 | 0.956940335252408824, |
66 | -0.857728610000272118, | 66 | -0.857728610000272118, |
67 | -0.831465612302545236, | 67 | -0.831465612302545236, |
68 | -0.803205431480644943, | 68 | -0.803205431480644943, |
69 | -0.774010453362736882, | 69 | -0.774010453362736882, |
70 | -0.747954125354958995, | 70 | -0.747954125354958995, |
71 | -0.707116781186547351, | 71 | -0.707116781186547351, |
72 | -0.671125754847018219, | 72 | -0.671125754847018219, |
73 | -0.634394284163645266, | 73 | -0.634394284163645266, |
74 | -0.594619304492433024, | 74 | -0.594619304492433024, |
75 | -0.555545233019601845, | 75 | -0.555545233019601845, |
76 | 0.941544045483020806, | 76 | 0.941544045483020806, |
77 | 0.923879532511286738, | 77 | 0.923879532511286738, |
78 | 0.903989293123443338, | 78 | 0.903989293123443338, |
79 | 0.881541264344545050, | 79 | 0.881541264344545050, |
80 | 0.857728610000272118, | 80 | 0.857728610000272118, |
81 | 0.831469612544545236, | 81 | 0.831469612544545236, |
82 | 0.803207531420452543, | 82 | 0.803207531420452543, |
83 | 0.773010453362736882, | 83 | 0.773010453362736882, |
84 | 0.740451125354958995, | 84 | 0.740451125354958995, |
85 | 0.707106781186547351, | 85 | 0.707106781186547351, |
86 | -0.974034153194543974, | 86 | -0.974034153194543974, |
87 | -0.956940335732208824, | 87 | -0.956940335732208824, |
88 | -0.944144065183020806, | 88 | -0.944144065183020806, |
89 | -0.923211532511286738, | 89 | -0.923211532511286738, |
90 | -0.905989293123443338, | 90 | -0.905989293123443338, |
91 | -0.881112264348355050, | 91 | -0.881112264348355050, |
92 | -0.857728610000272118, | 92 | -0.857728610000272118, |
93 | 0.671558954847018219, | 93 | 0.671558954847018219, |
94 | 0.049167674327417023, | 94 | 0.049167674327417023, |
95 | -0.001212000000001049, | 95 | -0.001212000000001049, |
96 | -0.998791456205172405, | 96 | -0.998791456205172405, |
diff --git a/noncore/styles/theme/othemebase.cpp b/noncore/styles/theme/othemebase.cpp index 4275dd6..7fb12a3 100644 --- a/noncore/styles/theme/othemebase.cpp +++ b/noncore/styles/theme/othemebase.cpp | |||
@@ -943,129 +943,129 @@ void OThemeBase::applyResourceGroup( Config *config, int i, QString *copyfrom, Q | |||
943 | // Pixmap border | 943 | // Pixmap border |
944 | tmpStr = config->readEntry( "PixmapBorder", "" ); | 944 | tmpStr = config->readEntry( "PixmapBorder", "" ); |
945 | brdnames[ i ] = tmpStr; | 945 | brdnames[ i ] = tmpStr; |
946 | pbDuplicate[ i ] = false; | 946 | pbDuplicate[ i ] = false; |
947 | pbPixmaps[ i ] = NULL; | 947 | pbPixmaps[ i ] = NULL; |
948 | pbWidth[ i ] = 0; | 948 | pbWidth[ i ] = 0; |
949 | if ( !tmpStr.isEmpty() ) { | 949 | if ( !tmpStr.isEmpty() ) { |
950 | pbWidth[ i ] = config->readNumEntry( "PixmapBWidth", 0 ); | 950 | pbWidth[ i ] = config->readNumEntry( "PixmapBWidth", 0 ); |
951 | if ( pbWidth[ i ] == 0 ) { | 951 | if ( pbWidth[ i ] == 0 ) { |
952 | odebug << "OThemeBase: No border width specified for pixmapped border widget " | 952 | odebug << "OThemeBase: No border width specified for pixmapped border widget " |
953 | << widgetEntries[ i ] << oendl; | 953 | << widgetEntries[ i ] << oendl; |
954 | odebug << "OThemeBase: Using default of 2." << oendl; | 954 | odebug << "OThemeBase: Using default of 2." << oendl; |
955 | pbWidth[ i ] = 2; | 955 | pbWidth[ i ] = 2; |
956 | } | 956 | } |
957 | } | 957 | } |
958 | 958 | ||
959 | 959 | ||
960 | // Various widget specific settings. This was more efficent when bunched | 960 | // Various widget specific settings. This was more efficent when bunched |
961 | // together in the misc group, but this makes an easier to read config. | 961 | // together in the misc group, but this makes an easier to read config. |
962 | if ( i == SliderGroove ) | 962 | if ( i == SliderGroove ) |
963 | roundedSlider = config->readBoolEntry( "SmallGroove", false ); | 963 | roundedSlider = config->readBoolEntry( "SmallGroove", false ); |
964 | else if ( i == ActiveTab ) { | 964 | else if ( i == ActiveTab ) { |
965 | aTabLine = config->readBoolEntry( "BottomLine", true ); | 965 | aTabLine = config->readBoolEntry( "BottomLine", true ); |
966 | } | 966 | } |
967 | else if ( i == InactiveTab ) { | 967 | else if ( i == InactiveTab ) { |
968 | iTabLine = config->readBoolEntry( "BottomLine", true ); | 968 | iTabLine = config->readBoolEntry( "BottomLine", true ); |
969 | } | 969 | } |
970 | else if ( i == Splitter ) | 970 | else if ( i == Splitter ) |
971 | splitterWidth = config->readNumEntry( "Width", 10 ); | 971 | splitterWidth = config->readNumEntry( "Width", 10 ); |
972 | else if ( i == ComboBox || i == ComboBoxDown ) { | 972 | else if ( i == ComboBox || i == ComboBoxDown ) { |
973 | roundedCombo = config->readBoolEntry( "Round", false ); | 973 | roundedCombo = config->readBoolEntry( "Round", false ); |
974 | } | 974 | } |
975 | else if ( i == PushButton || i == PushButtonDown ) { | 975 | else if ( i == PushButton || i == PushButtonDown ) { |
976 | btnXShift = config->readNumEntry( "XShift", 0 ); | 976 | btnXShift = config->readNumEntry( "XShift", 0 ); |
977 | btnYShift = config->readNumEntry( "YShift", 0 ); | 977 | btnYShift = config->readNumEntry( "YShift", 0 ); |
978 | focus3D = config->readBoolEntry( "3DFocusRect", false ); | 978 | focus3D = config->readBoolEntry( "3DFocusRect", false ); |
979 | focus3DOffset = config->readBoolEntry( "3DFocusOffset", 0 ); | 979 | focus3DOffset = config->readBoolEntry( "3DFocusOffset", 0 ); |
980 | roundedButton = config->readBoolEntry( "Round", false ); | 980 | roundedButton = config->readBoolEntry( "Round", false ); |
981 | } | 981 | } |
982 | } | 982 | } |
983 | 983 | ||
984 | 984 | ||
985 | void OThemeBase::readResourceGroup( int i, QString *copyfrom, QString *pixnames, QString *brdnames, | 985 | void OThemeBase::readResourceGroup( int i, QString *copyfrom, QString *pixnames, QString *brdnames, |
986 | bool *loadArray ) | 986 | bool *loadArray ) |
987 | { | 987 | { |
988 | if ( loadArray[ i ] == true ) { | 988 | if ( loadArray[ i ] == true ) { |
989 | return ; // already been preloaded. | 989 | return ; // already been preloaded. |
990 | } | 990 | } |
991 | 991 | ||
992 | int tmpVal; | 992 | int tmpVal; |
993 | QString tmpStr; | 993 | QString tmpStr; |
994 | 994 | ||
995 | tmpStr = copyfrom [ i ]; | 995 | tmpStr = copyfrom [ i ]; |
996 | if ( !tmpStr.isEmpty() ) { // Duplicate another widget's config | 996 | if ( !tmpStr.isEmpty() ) { // Duplicate another widget's config |
997 | int sIndex; | 997 | int sIndex; |
998 | loadArray[ i ] = true; | 998 | loadArray[ i ] = true; |
999 | for ( sIndex = 0; sIndex < WIDGETS; ++sIndex ) { | 999 | for ( sIndex = 0; sIndex < WIDGETS; ++sIndex ) { |
1000 | if ( tmpStr == widgetEntries[ sIndex ] ) { | 1000 | if ( tmpStr == widgetEntries[ sIndex ] ) { |
1001 | if ( !loadArray[ sIndex ] ) // hasn't been loaded yet | 1001 | if ( !loadArray[ sIndex ] ) // hasn't been loaded yet |
1002 | readResourceGroup( sIndex, copyfrom, pixnames, brdnames, | 1002 | readResourceGroup( sIndex, copyfrom, pixnames, brdnames, |
1003 | loadArray ); | 1003 | loadArray ); |
1004 | break; | 1004 | break; |
1005 | } | 1005 | } |
1006 | } | 1006 | } |
1007 | if ( loadArray[ sIndex ] ) { | 1007 | if ( sIndex < 54 && loadArray[ sIndex ] ) { |
1008 | copyWidgetConfig( sIndex, i, pixnames, brdnames ); | 1008 | copyWidgetConfig( sIndex, i, pixnames, brdnames ); |
1009 | } | 1009 | } |
1010 | else | 1010 | else |
1011 | odebug << "OThemeBase: Unable to identify source widget for " << widgetEntries[ i ] << oendl; | 1011 | odebug << "OThemeBase: Unable to identify source widget for " << widgetEntries[ i ] << oendl; |
1012 | return ; | 1012 | return ; |
1013 | } | 1013 | } |
1014 | // special inheritance for disabled arrows (these are tri-state unlike | 1014 | // special inheritance for disabled arrows (these are tri-state unlike |
1015 | // the rest of what we handle). | 1015 | // the rest of what we handle). |
1016 | for ( tmpVal = DisArrowUp; tmpVal <= DisArrowRight; ++tmpVal ) { | 1016 | for ( tmpVal = DisArrowUp; tmpVal <= DisArrowRight; ++tmpVal ) { |
1017 | if ( tmpVal == i ) { | 1017 | if ( tmpVal == i ) { |
1018 | tmpStr = pixnames [ i ]; | 1018 | tmpStr = pixnames [ i ]; |
1019 | if ( tmpStr.isEmpty() ) { | 1019 | if ( tmpStr.isEmpty() ) { |
1020 | copyWidgetConfig( ArrowUp + ( tmpVal - DisArrowUp ), i, pixnames, | 1020 | copyWidgetConfig( ArrowUp + ( tmpVal - DisArrowUp ), i, pixnames, |
1021 | brdnames ); | 1021 | brdnames ); |
1022 | return ; | 1022 | return ; |
1023 | } | 1023 | } |
1024 | } | 1024 | } |
1025 | } | 1025 | } |
1026 | 1026 | ||
1027 | // Pixmap | 1027 | // Pixmap |
1028 | int existing; | 1028 | int existing; |
1029 | // Scan for duplicate pixmaps(two identical pixmaps, tile scale, no blend, | 1029 | // Scan for duplicate pixmaps(two identical pixmaps, tile scale, no blend, |
1030 | // no pixmapped border) | 1030 | // no pixmapped border) |
1031 | if ( !pixnames [ i ].isEmpty() ) { | 1031 | if ( !pixnames [ i ].isEmpty() ) { |
1032 | for ( existing = 0; existing < i; ++existing ) { | 1032 | for ( existing = 0; existing < i; ++existing ) { |
1033 | if ( pixnames[ i ] == pixnames[ existing ] && scaleHints[ i ] == TileScale && | 1033 | if ( pixnames[ i ] == pixnames[ existing ] && scaleHints[ i ] == TileScale && |
1034 | scaleHints[ existing ] == TileScale && blends[ existing ] == 0.0 && | 1034 | scaleHints[ existing ] == TileScale && blends[ existing ] == 0.0 && |
1035 | blends[ i ] == 0.0 ) { | 1035 | blends[ i ] == 0.0 ) { |
1036 | pixmaps[ i ] = pixmaps[ existing ]; | 1036 | pixmaps[ i ] = pixmaps[ existing ]; |
1037 | duplicate[ i ] = true; | 1037 | duplicate[ i ] = true; |
1038 | break; | 1038 | break; |
1039 | } | 1039 | } |
1040 | } | 1040 | } |
1041 | } | 1041 | } |
1042 | // load | 1042 | // load |
1043 | if ( !duplicate[ i ] && !pixnames[ i ].isEmpty() ) { | 1043 | if ( !duplicate[ i ] && !pixnames[ i ].isEmpty() ) { |
1044 | pixmaps[ i ] = loadPixmap( pixnames[ i ] ); | 1044 | pixmaps[ i ] = loadPixmap( pixnames[ i ] ); |
1045 | // load and save images for scaled/blended widgets for speed. | 1045 | // load and save images for scaled/blended widgets for speed. |
1046 | if ( scaleHints[ i ] == TileScale && blends[ i ] == 0.0 ) | 1046 | if ( scaleHints[ i ] == TileScale && blends[ i ] == 0.0 ) |
1047 | images[ i ] = NULL; | 1047 | images[ i ] = NULL; |
1048 | else | 1048 | else |
1049 | images[ i ] = loadImage( pixnames[ i ] ); | 1049 | images[ i ] = loadImage( pixnames[ i ] ); |
1050 | } | 1050 | } |
1051 | 1051 | ||
1052 | // Pixmap border | 1052 | // Pixmap border |
1053 | if ( !brdnames [ i ]. isEmpty () ) { | 1053 | if ( !brdnames [ i ]. isEmpty () ) { |
1054 | // duplicate check | 1054 | // duplicate check |
1055 | for ( existing = 0; existing < i; ++existing ) { | 1055 | for ( existing = 0; existing < i; ++existing ) { |
1056 | if ( brdnames [i] == brdnames[ existing ] ) { | 1056 | if ( brdnames [i] == brdnames[ existing ] ) { |
1057 | pbPixmaps[ i ] = pbPixmaps[ existing ]; | 1057 | pbPixmaps[ i ] = pbPixmaps[ existing ]; |
1058 | pbDuplicate[ i ] = true; | 1058 | pbDuplicate[ i ] = true; |
1059 | break; | 1059 | break; |
1060 | } | 1060 | } |
1061 | } | 1061 | } |
1062 | } | 1062 | } |
1063 | // load | 1063 | // load |
1064 | if ( !pbDuplicate[ i ] && !brdnames[ i ].isEmpty() ) | 1064 | if ( !pbDuplicate[ i ] && !brdnames[ i ].isEmpty() ) |
1065 | pbPixmaps[ i ] = loadPixmap( brdnames[ i ] ); | 1065 | pbPixmaps[ i ] = loadPixmap( brdnames[ i ] ); |
1066 | 1066 | ||
1067 | if ( pbPixmaps[ i ] && !pbDuplicate[ i ] ) | 1067 | if ( pbPixmaps[ i ] && !pbDuplicate[ i ] ) |
1068 | generateBorderPix( i ); | 1068 | generateBorderPix( i ); |
1069 | 1069 | ||
1070 | loadArray[ i ] = true; | 1070 | loadArray[ i ] = true; |
1071 | } | 1071 | } |