author | andyq <andyq> | 2002-12-20 22:57:16 (UTC) |
---|---|---|
committer | andyq <andyq> | 2002-12-20 22:57:16 (UTC) |
commit | 12a964a2f8837ee981284f3ee902baae0c7b1f77 (patch) (unidiff) | |
tree | c89f1e29e40f8aa1d0b1f2940b7227ce6c75bf01 | |
parent | 48efd0d81aad0c3d0a64baabbc46fde593eb086c (diff) | |
download | opie-12a964a2f8837ee981284f3ee902baae0c7b1f77.zip opie-12a964a2f8837ee981284f3ee902baae0c7b1f77.tar.gz opie-12a964a2f8837ee981284f3ee902baae0c7b1f77.tar.bz2 |
Fixed small bugette with cursor keys
-rw-r--r-- | noncore/games/sfcave/sfcave.cpp | 19 |
1 files changed, 8 insertions, 11 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp index 5633a8f..c1e4532 100644 --- a/noncore/games/sfcave/sfcave.cpp +++ b/noncore/games/sfcave/sfcave.cpp | |||
@@ -166,144 +166,141 @@ SFCave :: SFCave( int spd, QWidget *w, char *name ) | |||
166 | Config cfg( "sfcave" ); | 166 | Config cfg( "sfcave" ); |
167 | cfg.setGroup( "settings" ); | 167 | cfg.setGroup( "settings" ); |
168 | QString key = "highScore_"; | 168 | QString key = "highScore_"; |
169 | 169 | ||
170 | for ( int i = 0 ; i < 3 ; ++i ) | 170 | for ( int i = 0 ; i < 3 ; ++i ) |
171 | { | 171 | { |
172 | for ( int j = 0 ; j < 3 ; ++j ) | 172 | for ( int j = 0 ; j < 3 ; ++j ) |
173 | highestScore[i][j] = cfg.readNumEntry( key + gameTypes[i] + "_" + dificultyOption[j], 0 ); | 173 | highestScore[i][j] = cfg.readNumEntry( key + gameTypes[i] + "_" + dificultyOption[j], 0 ); |
174 | } | 174 | } |
175 | 175 | ||
176 | currentGameType = cfg.readNumEntry( "gameType", 0 ); | 176 | currentGameType = cfg.readNumEntry( "gameType", 0 ); |
177 | currentGameDifficulty = cfg.readNumEntry( "difficulty", 0 ); | 177 | currentGameDifficulty = cfg.readNumEntry( "difficulty", 0 ); |
178 | #endif | 178 | #endif |
179 | speed = spd; // Change to 2 for PC | 179 | speed = spd; // Change to 2 for PC |
180 | press = false; | 180 | press = false; |
181 | 181 | ||
182 | offscreen = new QPixmap( sWidth, sHeight ); | 182 | offscreen = new QPixmap( sWidth, sHeight ); |
183 | offscreen->fill( Qt::black ); | 183 | offscreen->fill( Qt::black ); |
184 | 184 | ||
185 | // setUp(); | 185 | // setUp(); |
186 | crashLineLength = -1; | 186 | crashLineLength = -1; |
187 | state = STATE_MENU; | 187 | state = STATE_MENU; |
188 | prevState = STATE_MENU; | 188 | prevState = STATE_MENU; |
189 | 189 | ||
190 | gameTimer = new QTimer( this, "game timer" ); | 190 | gameTimer = new QTimer( this, "game timer" ); |
191 | connect( gameTimer, SIGNAL( timeout() ), | 191 | connect( gameTimer, SIGNAL( timeout() ), |
192 | this, SLOT( run() ) ); | 192 | this, SLOT( run() ) ); |
193 | } | 193 | } |
194 | 194 | ||
195 | SFCave :: ~SFCave() | 195 | SFCave :: ~SFCave() |
196 | { | 196 | { |
197 | } | 197 | } |
198 | 198 | ||
199 | void SFCave :: start() | 199 | void SFCave :: start() |
200 | { | 200 | { |
201 | gameTimer->start( 10 ); | 201 | gameTimer->start( 10 ); |
202 | 202 | ||
203 | } | 203 | } |
204 | 204 | ||
205 | void SFCave :: setSeed( int seed ) | 205 | void SFCave :: setSeed( int seed ) |
206 | { | 206 | { |
207 | if ( seed == -1 ) | 207 | if ( seed == -1 ) |
208 | currentSeed = ((unsigned long) time((time_t *) NULL)); | 208 | currentSeed = ((unsigned long) time((time_t *) NULL)); |
209 | else | 209 | else |
210 | currentSeed = seed; | 210 | currentSeed = seed; |
211 | PutSeed( currentSeed ); | 211 | PutSeed( currentSeed ); |
212 | } | 212 | } |
213 | 213 | ||
214 | int SFCave :: nextInt( int range ) | 214 | int SFCave :: nextInt( int range ) |
215 | { | 215 | { |
216 | int val = (int)(Random( ) * range); | 216 | int val = (int)(Random( ) * range); |
217 | 217 | ||
218 | return val; | 218 | return val; |
219 | 219 | ||
220 | } | 220 | } |
221 | 221 | ||
222 | void SFCave :: setUp() | 222 | void SFCave :: setUp() |
223 | { | 223 | { |
224 | score = 0; | 224 | score = 0; |
225 | offset = 0; | 225 | offset = 0; |
226 | nrFrames = 0; | 226 | nrFrames = 0; |
227 | dir = 1; | 227 | dir = 1; |
228 | thrust = 0; | 228 | thrust = 0; |
229 | 229 | ||
230 | int dist[] = { 100, 60, 40 }; | ||
231 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) | 230 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) |
232 | { | 231 | { |
233 | thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 232 | thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
234 | noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 233 | noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
235 | maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 234 | maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
236 | maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 235 | maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
237 | 236 | ||
238 | if ( currentCameDifficulty == DIFICULTY_EASY ) | 237 | if ( currentGameDifficulty == DIFICULTY_EASY ) |
239 | gateDistance = 100; | 238 | gateDistance = 100; |
240 | else if ( currentCameDifficulty == DIFICULTY_EASY ) | 239 | else if ( currentGameDifficulty == DIFICULTY_EASY ) |
241 | gateDistance = 60; | 240 | gateDistance = 60; |
242 | else | 241 | else |
243 | gateDistance = 40; | 242 | gateDistance = 40; |
244 | |||
245 | printf( "GD = %d\n", gateDistance ); | ||
246 | } | 243 | } |
247 | else if ( CURRENT_GAME_TYPE == GATES_GAME ) | 244 | else if ( CURRENT_GAME_TYPE == GATES_GAME ) |
248 | { | 245 | { |
249 | thrustUp = UpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 246 | thrustUp = UpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
250 | noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 247 | noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
251 | maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 248 | maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
252 | maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 249 | maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
253 | gateDistance = 75; | 250 | gateDistance = 75; |
254 | nextGate = nextInt( 50 ) + gateDistance; | 251 | nextGate = nextInt( 50 ) + gateDistance; |
255 | } | 252 | } |
256 | else | 253 | else |
257 | { | 254 | { |
258 | thrustUp = UpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 255 | thrustUp = UpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
259 | noThrust = DownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 256 | noThrust = DownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
260 | maxUpThrust = MaxUpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 257 | maxUpThrust = MaxUpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
261 | maxDownThrust = MaxDownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 258 | maxDownThrust = MaxDownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
262 | } | 259 | } |
263 | 260 | ||
264 | crashLineLength = 0; | 261 | crashLineLength = 0; |
265 | lastGateBottomY = 0; | 262 | lastGateBottomY = 0; |
266 | 263 | ||
267 | user.setRect( 50, sWidth/2, 4, 4 ); | 264 | user.setRect( 50, sWidth/2, 4, 4 ); |
268 | 265 | ||
269 | blockWidth = 20; | 266 | blockWidth = 20; |
270 | blockHeight = 70; | 267 | blockHeight = 70; |
271 | gapHeight = initialGateGaps[currentGameDifficulty]; | 268 | gapHeight = initialGateGaps[currentGameDifficulty]; |
272 | 269 | ||
273 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) | 270 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) |
274 | { | 271 | { |
275 | trail[i].setX( -1 ); | 272 | trail[i].setX( -1 ); |
276 | trail[i].setY( 0 ); | 273 | trail[i].setY( 0 ); |
277 | } | 274 | } |
278 | 275 | ||
279 | if ( CURRENT_GAME_TYPE != FLY_GAME ) | 276 | if ( CURRENT_GAME_TYPE != FLY_GAME ) |
280 | { | 277 | { |
281 | maxHeight = 50; | 278 | maxHeight = 50; |
282 | 279 | ||
283 | mapTop[0] = (int)(nextInt(50)) + 5; | 280 | mapTop[0] = (int)(nextInt(50)) + 5; |
284 | mapBottom[0] = (int)(nextInt(50)) + 5; | 281 | mapBottom[0] = (int)(nextInt(50)) + 5; |
285 | for ( int i = 1 ; i < MAPSIZE ; ++i ) | 282 | for ( int i = 1 ; i < MAPSIZE ; ++i ) |
286 | setPoint( i ); | 283 | setPoint( i ); |
287 | } | 284 | } |
288 | else | 285 | else |
289 | { | 286 | { |
290 | maxHeight = 100; | 287 | maxHeight = 100; |
291 | 288 | ||
292 | for ( int i = 0 ; i < MAPSIZE ; ++i ) | 289 | for ( int i = 0 ; i < MAPSIZE ; ++i ) |
293 | mapBottom[i] = sHeight - 10; | 290 | mapBottom[i] = sHeight - 10; |
294 | } | 291 | } |
295 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) | 292 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) |
296 | blocks[i].setY( -1 ); | 293 | blocks[i].setY( -1 ); |
297 | 294 | ||
298 | } | 295 | } |
299 | 296 | ||
300 | void SFCave :: run() | 297 | void SFCave :: run() |
301 | { | 298 | { |
302 | switch ( state ) | 299 | switch ( state ) |
303 | { | 300 | { |
304 | case STATE_MENU: | 301 | case STATE_MENU: |
305 | displayMenu(); | 302 | displayMenu(); |
306 | break; | 303 | break; |
307 | case STATE_NEWGAME: | 304 | case STATE_NEWGAME: |
308 | setSeed( -1 ); | 305 | setSeed( -1 ); |
309 | setUp(); | 306 | setUp(); |
@@ -730,174 +727,174 @@ void SFCave :: draw() | |||
730 | p.end(); | 727 | p.end(); |
731 | bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); | 728 | bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); |
732 | //printf( "endpaint\n" ); | 729 | //printf( "endpaint\n" ); |
733 | } | 730 | } |
734 | 731 | ||
735 | void SFCave :: handleKeys() | 732 | void SFCave :: handleKeys() |
736 | { | 733 | { |
737 | // Find enpty trail and move others | 734 | // Find enpty trail and move others |
738 | bool done = false; | 735 | bool done = false; |
739 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) | 736 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) |
740 | { | 737 | { |
741 | if ( trail[i].x() < 0 ) | 738 | if ( trail[i].x() < 0 ) |
742 | { | 739 | { |
743 | if ( !done ) | 740 | if ( !done ) |
744 | { | 741 | { |
745 | trail[i].setX( user.x() - 5 ); | 742 | trail[i].setX( user.x() - 5 ); |
746 | trail[i].setY( user.y() ); | 743 | trail[i].setY( user.y() ); |
747 | done = true; | 744 | done = true; |
748 | } | 745 | } |
749 | } | 746 | } |
750 | else | 747 | else |
751 | { | 748 | { |
752 | trail[i].setX( trail[i].x() - (2) ); | 749 | trail[i].setX( trail[i].x() - (2) ); |
753 | } | 750 | } |
754 | } | 751 | } |
755 | 752 | ||
756 | if ( speed <= 3 ) | 753 | if ( speed <= 3 ) |
757 | { | 754 | { |
758 | if ( press ) | 755 | if ( press ) |
759 | thrust -= thrustUp; | 756 | thrust -= thrustUp; |
760 | else | 757 | else |
761 | thrust += noThrust; | 758 | thrust += noThrust; |
762 | 759 | ||
763 | if ( thrust > maxDownThrust ) | 760 | if ( thrust > maxDownThrust ) |
764 | thrust = maxDownThrust; | 761 | thrust = maxDownThrust; |
765 | else if ( thrust < maxUpThrust ) | 762 | else if ( thrust < maxUpThrust ) |
766 | thrust = maxUpThrust; | 763 | thrust = maxUpThrust; |
767 | } | 764 | } |
768 | else | 765 | else |
769 | { | 766 | { |
770 | if ( press ) | 767 | if ( press ) |
771 | thrust -= 0.5; | 768 | thrust -= 0.5; |
772 | else | 769 | else |
773 | thrust += 0.8; | 770 | thrust += 0.8; |
774 | 771 | ||
775 | if ( thrust > 5.0 ) | 772 | if ( thrust > 5.0 ) |
776 | thrust = 5.0; | 773 | thrust = 5.0; |
777 | else if ( thrust < -3.5 ) | 774 | else if ( thrust < -3.5 ) |
778 | thrust = -3.5; | 775 | thrust = -3.5; |
779 | } | 776 | } |
780 | user.moveBy( 0, (int)thrust ); | 777 | user.moveBy( 0, (int)thrust ); |
781 | } | 778 | } |
782 | 779 | ||
783 | void SFCave :: keyPressEvent( QKeyEvent *e ) | 780 | void SFCave :: keyPressEvent( QKeyEvent *e ) |
784 | { | 781 | { |
785 | if ( state == STATE_MENU ) | 782 | if ( state == STATE_MENU ) |
786 | handleMenuKeys( e ); | 783 | handleMenuKeys( e ); |
787 | else | 784 | else |
788 | { | 785 | { |
789 | switch( e->key() ) | 786 | switch( e->key() ) |
790 | { | 787 | { |
791 | case Qt::Key_Up: | 788 | case Qt::Key_Up: |
792 | case Qt::Key_F9: | 789 | case Qt::Key_F9: |
793 | case Qt::Key_Space: | 790 | case Qt::Key_Space: |
794 | if ( !replay && !press ) | 791 | if ( state == STATE_RUNNING && !replay && !press ) |
795 | { | 792 | { |
796 | press = true; | 793 | press = true; |
797 | replayList.append( new int( nrFrames ) ); | 794 | replayList.append( new int( nrFrames ) ); |
798 | } | 795 | } |
796 | else if ( state == STATE_CRASHED && e->key() == Key_Up ) | ||
797 | state = STATE_NEWGAME; | ||
799 | break; | 798 | break; |
800 | case Qt::Key_M: | 799 | case Qt::Key_M: |
801 | case Qt::Key_Return: | 800 | case Qt::Key_Return: |
802 | case Qt::Key_Enter: | 801 | case Qt::Key_Enter: |
803 | if ( state == STATE_CRASHED ) | 802 | if ( state == STATE_CRASHED ) |
804 | { | 803 | { |
805 | state = STATE_MENU; | 804 | state = STATE_MENU; |
806 | currentMenuNr = 0; | 805 | currentMenuNr = 0; |
807 | currentMenuOption[currentMenuNr] = 0; | 806 | currentMenuOption[currentMenuNr] = 0; |
808 | } | 807 | } |
809 | break; | 808 | break; |
810 | 809 | ||
811 | case Qt::Key_Z: | 810 | case Qt::Key_Z: |
812 | showScoreZones = !showScoreZones; | 811 | showScoreZones = !showScoreZones; |
813 | break; | 812 | break; |
814 | 813 | ||
815 | default: | 814 | default: |
816 | e->ignore(); | 815 | e->ignore(); |
817 | break; | 816 | break; |
818 | } | 817 | } |
819 | } | 818 | } |
820 | } | 819 | } |
821 | 820 | ||
822 | void SFCave :: keyReleaseEvent( QKeyEvent *e ) | 821 | void SFCave :: keyReleaseEvent( QKeyEvent *e ) |
823 | { | 822 | { |
824 | if ( state == STATE_MENU ) | 823 | if ( state == STATE_MENU ) |
825 | { | 824 | { |
826 | } | 825 | } |
827 | else | 826 | else |
828 | { | 827 | { |
829 | switch( e->key() ) | 828 | switch( e->key() ) |
830 | { | 829 | { |
831 | case Qt::Key_F9: | 830 | case Qt::Key_F9: |
832 | case Qt::Key_Space: | 831 | case Qt::Key_Space: |
833 | case Qt::Key_Up: | 832 | case Qt::Key_Up: |
834 | if ( !replay && press ) | 833 | press = false; |
835 | { | 834 | if ( state == STATE_RUNNING && !replay && press ) |
836 | press = false; | ||
837 | |||
838 | replayList.append( new int( nrFrames ) ); | 835 | replayList.append( new int( nrFrames ) ); |
839 | } | 836 | |
840 | break; | 837 | break; |
841 | 838 | ||
842 | case Qt::Key_R: | 839 | case Qt::Key_R: |
843 | if ( state == STATE_CRASHED ) | 840 | if ( state == STATE_CRASHED ) |
844 | { | 841 | { |
845 | state = STATE_REPLAY; | 842 | state = STATE_REPLAY; |
846 | } | 843 | } |
847 | break; | 844 | break; |
848 | 845 | ||
849 | case Qt::Key_Down: | 846 | case Qt::Key_Down: |
850 | if ( state == STATE_CRASHED ) | 847 | if ( state == STATE_CRASHED ) |
851 | state = STATE_NEWGAME; | 848 | state = STATE_NEWGAME; |
852 | break; | 849 | break; |
853 | 850 | ||
854 | case Qt::Key_S: | 851 | case Qt::Key_S: |
855 | if ( state == STATE_CRASHED ) | 852 | if ( state == STATE_CRASHED ) |
856 | saveReplay(); | 853 | saveReplay(); |
857 | break; | 854 | break; |
858 | 855 | ||
859 | case Qt::Key_L: | 856 | case Qt::Key_L: |
860 | if ( state == STATE_CRASHED ) | 857 | if ( state == STATE_CRASHED ) |
861 | loadReplay(); | 858 | loadReplay(); |
862 | break; | 859 | break; |
863 | default: | 860 | default: |
864 | e->ignore(); | 861 | e->ignore(); |
865 | break; | 862 | break; |
866 | } | 863 | } |
867 | } | 864 | } |
868 | 865 | ||
869 | } | 866 | } |
870 | 867 | ||
871 | 868 | ||
872 | void SFCave :: saveScore() | 869 | void SFCave :: saveScore() |
873 | { | 870 | { |
874 | #ifdef QWS | 871 | #ifdef QWS |
875 | Config cfg( "sfcave" ); | 872 | Config cfg( "sfcave" ); |
876 | cfg.setGroup( "settings" ); | 873 | cfg.setGroup( "settings" ); |
877 | QString key = "highScore_"; | 874 | QString key = "highScore_"; |
878 | 875 | ||
879 | cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] ); | 876 | cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] ); |
880 | key += CURRENT_GAME_TYPE; | 877 | key += CURRENT_GAME_TYPE; |
881 | cfg.writeEntry( key, highestScore[currentGameType] ); | 878 | cfg.writeEntry( key, highestScore[currentGameType] ); |
882 | #endif | 879 | #endif |
883 | } | 880 | } |
884 | 881 | ||
885 | void SFCave :: saveReplay() | 882 | void SFCave :: saveReplay() |
886 | { | 883 | { |
887 | FILE *out; | 884 | FILE *out; |
888 | out = fopen( (const char *)replayFile, "w" ); | 885 | out = fopen( (const char *)replayFile, "w" ); |
889 | if ( !out ) | 886 | if ( !out ) |
890 | { | 887 | { |
891 | printf( "Couldn't write to /home/root/sfcave.replay\n" ); | 888 | printf( "Couldn't write to /home/root/sfcave.replay\n" ); |
892 | return; | 889 | return; |
893 | } | 890 | } |
894 | 891 | ||
895 | // Build up string of values | 892 | // Build up string of values |
896 | // Format is:: <landscape seed> <game type> <difficulty> <framenr> <framenr>....... | 893 | // Format is:: <landscape seed> <game type> <difficulty> <framenr> <framenr>....... |
897 | QString val; | 894 | QString val; |
898 | val.sprintf( "%d %d %d ", currentSeed, currentGameType, currentGameDifficulty ); | 895 | val.sprintf( "%d %d %d ", currentSeed, currentGameType, currentGameDifficulty ); |
899 | 896 | ||
900 | QListIterator<int> it( replayList ); | 897 | QListIterator<int> it( replayList ); |
901 | while( it.current() ) | 898 | while( it.current() ) |
902 | { | 899 | { |
903 | QString tmp; | 900 | QString tmp; |