author | andyq <andyq> | 2002-12-20 17:53:12 (UTC) |
---|---|---|
committer | andyq <andyq> | 2002-12-20 17:53:12 (UTC) |
commit | 3019cddcdb9aca09f463024ac67620c144dbf211 (patch) (unidiff) | |
tree | a4f41d9db95d254ea8e46a21742b0272c764b3be | |
parent | fdcb16419ebc646875a1c2cc4e9f623af502a31d (diff) | |
download | opie-3019cddcdb9aca09f463024ac67620c144dbf211.zip opie-3019cddcdb9aca09f463024ac67620c144dbf211.tar.gz opie-3019cddcdb9aca09f463024ac67620c144dbf211.tar.bz2 |
Added difficultie levels to SFCave game type
-rw-r--r-- | noncore/games/sfcave/sfcave.cpp | 18 |
1 files changed, 14 insertions, 4 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp index 929dc41..5633a8f 100644 --- a/noncore/games/sfcave/sfcave.cpp +++ b/noncore/games/sfcave/sfcave.cpp | |||
@@ -1,81 +1,81 @@ | |||
1 | #include <stdio.h> | 1 | #include <stdio.h> |
2 | #include <stdlib.h> | 2 | #include <stdlib.h> |
3 | #include <math.h> | 3 | #include <math.h> |
4 | #include <time.h> | 4 | #include <time.h> |
5 | 5 | ||
6 | #ifdef QWS | 6 | #ifdef QWS |
7 | #include <qpe/qpeapplication.h> | 7 | #include <qpe/qpeapplication.h> |
8 | #include <qpe/config.h> | 8 | #include <qpe/config.h> |
9 | #else | 9 | #else |
10 | #include <qapplication.h> | 10 | #include <qapplication.h> |
11 | #endif | 11 | #endif |
12 | #include <qdir.h> | 12 | #include <qdir.h> |
13 | 13 | ||
14 | #include "helpwindow.h" | 14 | #include "helpwindow.h" |
15 | #include "sfcave.h" | 15 | #include "sfcave.h" |
16 | 16 | ||
17 | #define CAPTION "SFCave 1.11 by AndyQ" | 17 | #define CAPTION "SFCave 1.12 by AndyQ" |
18 | 18 | ||
19 | #define UP_THRUST 0.6 | 19 | #define UP_THRUST 0.6 |
20 | #define NO_THRUST 0.8 | 20 | #define NO_THRUST 0.8 |
21 | #define MAX_DOWN_THRUST 4.0 | 21 | #define MAX_DOWN_THRUST 4.0 |
22 | #define MAX_UP_THRUST -3.5 | 22 | #define MAX_UP_THRUST -3.5 |
23 | 23 | ||
24 | // States | 24 | // States |
25 | #define STATE_BOSS 0 | 25 | #define STATE_BOSS 0 |
26 | #define STATE_RUNNING 1 | 26 | #define STATE_RUNNING 1 |
27 | #define STATE_CRASHING 2 | 27 | #define STATE_CRASHING 2 |
28 | #define STATE_CRASHED 3 | 28 | #define STATE_CRASHED 3 |
29 | #define STATE_NEWGAME 4 | 29 | #define STATE_NEWGAME 4 |
30 | #define STATE_MENU 5 | 30 | #define STATE_MENU 5 |
31 | #define STATE_REPLAY 6 | 31 | #define STATE_REPLAY 6 |
32 | 32 | ||
33 | // Menus | 33 | // Menus |
34 | #define MENU_MAIN_MENU 0 | 34 | #define MENU_MAIN_MENU 0 |
35 | #define MENU_OPTIONS_MENU 1 | 35 | #define MENU_OPTIONS_MENU 1 |
36 | #define MENU_REPLAY_MENU 2 | 36 | #define MENU_REPLAY_MENU 2 |
37 | 37 | ||
38 | // Main Menu Options | 38 | // Main Menu Options |
39 | #define MENU_START_GAME 0 | 39 | #define MENU_START_GAME 0 |
40 | #define MENU_REPLAY 1 | 40 | #define MENU_REPLAY 1 |
41 | #define MENU_OPTIONS 2 | 41 | #define MENU_OPTIONS 2 |
42 | #define MENU_HELP 3 | 42 | #define MENU_HELP 3 |
43 | #define MENU_QUIT 4 | 43 | #define MENU_QUIT 4 |
44 | 44 | ||
45 | // Option Menu Options | 45 | // Option Menu Options |
46 | #define MENU_GAME_TYPE 0 | 46 | #define MENU_GAME_TYPE 0 |
47 | #define MENU_GAME_DIFFICULTY 1 | 47 | #define MENU_GAME_DIFFICULTY 1 |
48 | #define MENU_CLEAR_HIGHSCORES 2 | 48 | #define MENU_CLEAR_HIGHSCORES 2 |
49 | #define MENU_BACK 3 | 49 | #define MENU_BACK 3 |
50 | 50 | ||
51 | // Replay Menu Options | 51 | // Replay Menu Options |
52 | #define MENU_REPLAY_START 0 | 52 | #define MENU_REPLAY_START 0 |
53 | #define MENU_REPLAY_LOAD 1 | 53 | #define MENU_REPLAY_LOAD 1 |
54 | #define MENU_REPLAY_SAVE 2 | 54 | #define MENU_REPLAY_SAVE 2 |
55 | #define MENU_REPLAY_BACK 3 | 55 | #define MENU_REPLAY_BACK 3 |
56 | 56 | ||
57 | 57 | ||
58 | #define NR_GAME_DIFFICULTIES 3 | 58 | #define NR_GAME_DIFFICULTIES 3 |
59 | #define NR_GAME_TYPES 3 | 59 | #define NR_GAME_TYPES 3 |
60 | 60 | ||
61 | #define DIFICULTY_EASY 0 | 61 | #define DIFICULTY_EASY 0 |
62 | #define DIFICULTY_NORMAL 1 | 62 | #define DIFICULTY_NORMAL 1 |
63 | #define DIFICULTY_HARD 2 | 63 | #define DIFICULTY_HARD 2 |
64 | #define EASY "Easy" | 64 | #define EASY "Easy" |
65 | #define NORMAL "Normal" | 65 | #define NORMAL "Normal" |
66 | #define HARD "Hard" | 66 | #define HARD "Hard" |
67 | 67 | ||
68 | #define SFCAVE_GAME_TYPE 0 | 68 | #define SFCAVE_GAME_TYPE 0 |
69 | #define GATES_GAME_TYPE 1 | 69 | #define GATES_GAME_TYPE 1 |
70 | #define FLY_GAME_TYPE 2 | 70 | #define FLY_GAME_TYPE 2 |
71 | #define SFCAVE_GAME "SFCave" | 71 | #define SFCAVE_GAME "SFCave" |
72 | #define GATES_GAME "Gates" | 72 | #define GATES_GAME "Gates" |
73 | #define FLY_GAME "Fly" | 73 | #define FLY_GAME "Fly" |
74 | #define CURRENT_GAME_TYPE gameTypes[currentGameType] | 74 | #define CURRENT_GAME_TYPE gameTypes[currentGameType] |
75 | #define CURRENT_GAME_DIFFICULTY difficultyOption[currentGameDifficulty]; | 75 | #define CURRENT_GAME_DIFFICULTY difficultyOption[currentGameDifficulty]; |
76 | 76 | ||
77 | QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD }; | 77 | QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD }; |
78 | QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME }; | 78 | QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME }; |
79 | 79 | ||
80 | QString SFCave::menuOptions[NR_MENUS][MAX_MENU_OPTIONS] = { { "Start Game", "Replays", "Options", "Help", "Quit", "", "", "" }, | 80 | QString SFCave::menuOptions[NR_MENUS][MAX_MENU_OPTIONS] = { { "Start Game", "Replays", "Options", "Help", "Quit", "", "", "" }, |
81 | { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "", "", "", "" }, | 81 | { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "", "", "", "" }, |
@@ -166,270 +166,280 @@ SFCave :: SFCave( int spd, QWidget *w, char *name ) | |||
166 | Config cfg( "sfcave" ); | 166 | Config cfg( "sfcave" ); |
167 | cfg.setGroup( "settings" ); | 167 | cfg.setGroup( "settings" ); |
168 | QString key = "highScore_"; | 168 | QString key = "highScore_"; |
169 | 169 | ||
170 | for ( int i = 0 ; i < 3 ; ++i ) | 170 | for ( int i = 0 ; i < 3 ; ++i ) |
171 | { | 171 | { |
172 | for ( int j = 0 ; j < 3 ; ++j ) | 172 | for ( int j = 0 ; j < 3 ; ++j ) |
173 | highestScore[i][j] = cfg.readNumEntry( key + gameTypes[i] + "_" + dificultyOption[j], 0 ); | 173 | highestScore[i][j] = cfg.readNumEntry( key + gameTypes[i] + "_" + dificultyOption[j], 0 ); |
174 | } | 174 | } |
175 | 175 | ||
176 | currentGameType = cfg.readNumEntry( "gameType", 0 ); | 176 | currentGameType = cfg.readNumEntry( "gameType", 0 ); |
177 | currentGameDifficulty = cfg.readNumEntry( "difficulty", 0 ); | 177 | currentGameDifficulty = cfg.readNumEntry( "difficulty", 0 ); |
178 | #endif | 178 | #endif |
179 | speed = spd; // Change to 2 for PC | 179 | speed = spd; // Change to 2 for PC |
180 | press = false; | 180 | press = false; |
181 | 181 | ||
182 | offscreen = new QPixmap( sWidth, sHeight ); | 182 | offscreen = new QPixmap( sWidth, sHeight ); |
183 | offscreen->fill( Qt::black ); | 183 | offscreen->fill( Qt::black ); |
184 | 184 | ||
185 | // setUp(); | 185 | // setUp(); |
186 | crashLineLength = -1; | 186 | crashLineLength = -1; |
187 | state = STATE_MENU; | 187 | state = STATE_MENU; |
188 | prevState = STATE_MENU; | 188 | prevState = STATE_MENU; |
189 | 189 | ||
190 | gameTimer = new QTimer( this, "game timer" ); | 190 | gameTimer = new QTimer( this, "game timer" ); |
191 | connect( gameTimer, SIGNAL( timeout() ), | 191 | connect( gameTimer, SIGNAL( timeout() ), |
192 | this, SLOT( run() ) ); | 192 | this, SLOT( run() ) ); |
193 | } | 193 | } |
194 | 194 | ||
195 | SFCave :: ~SFCave() | 195 | SFCave :: ~SFCave() |
196 | { | 196 | { |
197 | } | 197 | } |
198 | 198 | ||
199 | void SFCave :: start() | 199 | void SFCave :: start() |
200 | { | 200 | { |
201 | gameTimer->start( 10 ); | 201 | gameTimer->start( 10 ); |
202 | 202 | ||
203 | } | 203 | } |
204 | 204 | ||
205 | void SFCave :: setSeed( int seed ) | 205 | void SFCave :: setSeed( int seed ) |
206 | { | 206 | { |
207 | if ( seed == -1 ) | 207 | if ( seed == -1 ) |
208 | currentSeed = ((unsigned long) time((time_t *) NULL)); | 208 | currentSeed = ((unsigned long) time((time_t *) NULL)); |
209 | else | 209 | else |
210 | currentSeed = seed; | 210 | currentSeed = seed; |
211 | PutSeed( currentSeed ); | 211 | PutSeed( currentSeed ); |
212 | } | 212 | } |
213 | 213 | ||
214 | int SFCave :: nextInt( int range ) | 214 | int SFCave :: nextInt( int range ) |
215 | { | 215 | { |
216 | int val = (int)(Random( ) * range); | 216 | int val = (int)(Random( ) * range); |
217 | 217 | ||
218 | return val; | 218 | return val; |
219 | 219 | ||
220 | } | 220 | } |
221 | 221 | ||
222 | void SFCave :: setUp() | 222 | void SFCave :: setUp() |
223 | { | 223 | { |
224 | score = 0; | 224 | score = 0; |
225 | offset = 0; | 225 | offset = 0; |
226 | nrFrames = 0; | 226 | nrFrames = 0; |
227 | dir = 1; | 227 | dir = 1; |
228 | thrust = 0; | 228 | thrust = 0; |
229 | 229 | ||
230 | int dist[] = { 100, 60, 40 }; | ||
230 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) | 231 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) |
231 | { | 232 | { |
232 | thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 233 | thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
233 | noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 234 | noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
234 | maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 235 | maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
235 | maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 236 | maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
237 | |||
238 | if ( currentCameDifficulty == DIFICULTY_EASY ) | ||
239 | gateDistance = 100; | ||
240 | else if ( currentCameDifficulty == DIFICULTY_EASY ) | ||
241 | gateDistance = 60; | ||
242 | else | ||
243 | gateDistance = 40; | ||
244 | |||
245 | printf( "GD = %d\n", gateDistance ); | ||
236 | } | 246 | } |
237 | else if ( CURRENT_GAME_TYPE == GATES_GAME ) | 247 | else if ( CURRENT_GAME_TYPE == GATES_GAME ) |
238 | { | 248 | { |
239 | thrustUp = UpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 249 | thrustUp = UpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
240 | noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 250 | noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
241 | maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 251 | maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
242 | maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 252 | maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
253 | gateDistance = 75; | ||
254 | nextGate = nextInt( 50 ) + gateDistance; | ||
243 | } | 255 | } |
244 | else | 256 | else |
245 | { | 257 | { |
246 | thrustUp = UpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 258 | thrustUp = UpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
247 | noThrust = DownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 259 | noThrust = DownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
248 | maxUpThrust = MaxUpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 260 | maxUpThrust = MaxUpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
249 | maxDownThrust = MaxDownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 261 | maxDownThrust = MaxDownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
250 | } | 262 | } |
251 | 263 | ||
252 | crashLineLength = 0; | 264 | crashLineLength = 0; |
253 | lastGateBottomY = 0; | 265 | lastGateBottomY = 0; |
254 | 266 | ||
255 | user.setRect( 50, sWidth/2, 4, 4 ); | 267 | user.setRect( 50, sWidth/2, 4, 4 ); |
256 | 268 | ||
257 | blockWidth = 20; | 269 | blockWidth = 20; |
258 | blockHeight = 70; | 270 | blockHeight = 70; |
259 | gapHeight = initialGateGaps[currentGameDifficulty]; | 271 | gapHeight = initialGateGaps[currentGameDifficulty]; |
260 | gateDistance = 75; | ||
261 | nextGate = nextInt( 50 ) + gateDistance; | ||
262 | 272 | ||
263 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) | 273 | for ( int i = 0 ; i < TRAILSIZE ; ++i ) |
264 | { | 274 | { |
265 | trail[i].setX( -1 ); | 275 | trail[i].setX( -1 ); |
266 | trail[i].setY( 0 ); | 276 | trail[i].setY( 0 ); |
267 | } | 277 | } |
268 | 278 | ||
269 | if ( CURRENT_GAME_TYPE != FLY_GAME ) | 279 | if ( CURRENT_GAME_TYPE != FLY_GAME ) |
270 | { | 280 | { |
271 | maxHeight = 50; | 281 | maxHeight = 50; |
272 | 282 | ||
273 | mapTop[0] = (int)(nextInt(50)) + 5; | 283 | mapTop[0] = (int)(nextInt(50)) + 5; |
274 | mapBottom[0] = (int)(nextInt(50)) + 5; | 284 | mapBottom[0] = (int)(nextInt(50)) + 5; |
275 | for ( int i = 1 ; i < MAPSIZE ; ++i ) | 285 | for ( int i = 1 ; i < MAPSIZE ; ++i ) |
276 | setPoint( i ); | 286 | setPoint( i ); |
277 | } | 287 | } |
278 | else | 288 | else |
279 | { | 289 | { |
280 | maxHeight = 100; | 290 | maxHeight = 100; |
281 | 291 | ||
282 | for ( int i = 0 ; i < MAPSIZE ; ++i ) | 292 | for ( int i = 0 ; i < MAPSIZE ; ++i ) |
283 | mapBottom[i] = sHeight - 10; | 293 | mapBottom[i] = sHeight - 10; |
284 | } | 294 | } |
285 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) | 295 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) |
286 | blocks[i].setY( -1 ); | 296 | blocks[i].setY( -1 ); |
287 | 297 | ||
288 | } | 298 | } |
289 | 299 | ||
290 | void SFCave :: run() | 300 | void SFCave :: run() |
291 | { | 301 | { |
292 | switch ( state ) | 302 | switch ( state ) |
293 | { | 303 | { |
294 | case STATE_MENU: | 304 | case STATE_MENU: |
295 | displayMenu(); | 305 | displayMenu(); |
296 | break; | 306 | break; |
297 | case STATE_NEWGAME: | 307 | case STATE_NEWGAME: |
298 | setSeed( -1 ); | 308 | setSeed( -1 ); |
299 | setUp(); | 309 | setUp(); |
300 | draw(); | 310 | draw(); |
301 | state = STATE_RUNNING; | 311 | state = STATE_RUNNING; |
302 | replay = false; | 312 | replay = false; |
303 | replayList.clear(); | 313 | replayList.clear(); |
304 | break; | 314 | break; |
305 | case STATE_REPLAY: | 315 | case STATE_REPLAY: |
306 | setSeed( currentSeed ); | 316 | setSeed( currentSeed ); |
307 | setUp(); | 317 | setUp(); |
308 | draw(); | 318 | draw(); |
309 | state = STATE_RUNNING; | 319 | state = STATE_RUNNING; |
310 | replay = true; | 320 | replay = true; |
311 | if ( replayIt ) | 321 | if ( replayIt ) |
312 | delete replayIt; | 322 | delete replayIt; |
313 | replayIt = new QListIterator<int>( replayList ); | 323 | replayIt = new QListIterator<int>( replayList ); |
314 | case STATE_BOSS: | 324 | case STATE_BOSS: |
315 | drawBoss(); | 325 | drawBoss(); |
316 | break; | 326 | break; |
317 | 327 | ||
318 | case STATE_CRASHING: | 328 | case STATE_CRASHING: |
319 | case STATE_CRASHED: | 329 | case STATE_CRASHED: |
320 | draw(); | 330 | draw(); |
321 | break; | 331 | break; |
322 | 332 | ||
323 | case STATE_RUNNING: | 333 | case STATE_RUNNING: |
324 | { | 334 | { |
325 | if ( nrFrames % 2 == 0 ) | 335 | if ( nrFrames % 2 == 0 ) |
326 | handleKeys(); | 336 | handleKeys(); |
327 | 337 | ||
328 | // Apply Game rules | 338 | // Apply Game rules |
329 | nrFrames ++; | 339 | nrFrames ++; |
330 | 340 | ||
331 | if ( replay ) | 341 | if ( replay ) |
332 | { | 342 | { |
333 | while( replayIt->current() && *(replayIt->current()) == nrFrames ) | 343 | while( replayIt->current() && *(replayIt->current()) == nrFrames ) |
334 | { | 344 | { |
335 | press = !press; | 345 | press = !press; |
336 | ++(*replayIt); | 346 | ++(*replayIt); |
337 | } | 347 | } |
338 | } | 348 | } |
339 | 349 | ||
340 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) | 350 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) |
341 | handleGameSFCave(); | 351 | handleGameSFCave(); |
342 | else if ( CURRENT_GAME_TYPE == GATES_GAME ) | 352 | else if ( CURRENT_GAME_TYPE == GATES_GAME ) |
343 | handleGameGates(); | 353 | handleGameGates(); |
344 | else if ( CURRENT_GAME_TYPE == FLY_GAME ) | 354 | else if ( CURRENT_GAME_TYPE == FLY_GAME ) |
345 | handleGameFly(); | 355 | handleGameFly(); |
346 | 356 | ||
347 | draw(); | 357 | draw(); |
348 | break; | 358 | break; |
349 | } | 359 | } |
350 | } | 360 | } |
351 | } | 361 | } |
352 | 362 | ||
353 | void SFCave :: handleGameSFCave() | 363 | void SFCave :: handleGameSFCave() |
354 | { | 364 | { |
355 | // Update score | 365 | // Update score |
356 | if ( nrFrames % 5 == 0 ) | 366 | if ( nrFrames % 5 == 0 ) |
357 | score ++; | 367 | score ++; |
358 | 368 | ||
359 | if ( nrFrames % 500 == 0 ) | 369 | if ( nrFrames % 500 == 0 ) |
360 | { | 370 | { |
361 | if ( maxHeight < sHeight - 100 ) | 371 | if ( maxHeight < sHeight - 100 ) |
362 | { | 372 | { |
363 | maxHeight += 10; | 373 | maxHeight += 10; |
364 | 374 | ||
365 | // Reduce block height | 375 | // Reduce block height |
366 | if ( maxHeight > sHeight - 150 ) | 376 | if ( maxHeight > sHeight - 150 ) |
367 | blockHeight -= 5; | 377 | blockHeight -= 5; |
368 | } | 378 | } |
369 | } | 379 | } |
370 | 380 | ||
371 | if ( nrFrames % 100 == 0 ) | 381 | if ( nrFrames % gateDistance == 0 ) |
372 | addBlock(); | 382 | addBlock(); |
373 | 383 | ||
374 | if ( checkCollision() ) | 384 | if ( checkCollision() ) |
375 | { | 385 | { |
376 | if ( score > highestScore[currentGameType][currentGameDifficulty] ) | 386 | if ( score > highestScore[currentGameType][currentGameDifficulty] ) |
377 | { | 387 | { |
378 | highestScore[currentGameType][currentGameDifficulty] = score; | 388 | highestScore[currentGameType][currentGameDifficulty] = score; |
379 | saveScore(); | 389 | saveScore(); |
380 | } | 390 | } |
381 | state = STATE_CRASHING; | 391 | state = STATE_CRASHING; |
382 | } | 392 | } |
383 | else | 393 | else |
384 | { | 394 | { |
385 | moveLandscape(); | 395 | moveLandscape(); |
386 | } | 396 | } |
387 | 397 | ||
388 | } | 398 | } |
389 | 399 | ||
390 | 400 | ||
391 | void SFCave :: handleGameGates() | 401 | void SFCave :: handleGameGates() |
392 | { | 402 | { |
393 | // Update score | 403 | // Update score |
394 | if ( nrFrames % 5 == 0 ) | 404 | if ( nrFrames % 5 == 0 ) |
395 | score ++; | 405 | score ++; |
396 | 406 | ||
397 | // Slightly random gap distance | 407 | // Slightly random gap distance |
398 | if ( nrFrames >= nextGate ) | 408 | if ( nrFrames >= nextGate ) |
399 | { | 409 | { |
400 | nextGate = nrFrames + nextInt( 50 ) + gateDistance; | 410 | nextGate = nrFrames + nextInt( 50 ) + gateDistance; |
401 | addGate(); | 411 | addGate(); |
402 | } | 412 | } |
403 | 413 | ||
404 | if ( nrFrames % 500 == 0 ) | 414 | if ( nrFrames % 500 == 0 ) |
405 | { | 415 | { |
406 | if ( gapHeight > 75 ) | 416 | if ( gapHeight > 75 ) |
407 | gapHeight -= 5; | 417 | gapHeight -= 5; |
408 | } | 418 | } |
409 | 419 | ||
410 | if ( checkCollision() ) | 420 | if ( checkCollision() ) |
411 | { | 421 | { |
412 | if ( score > highestScore[currentGameType][currentGameDifficulty] ) | 422 | if ( score > highestScore[currentGameType][currentGameDifficulty] ) |
413 | { | 423 | { |
414 | highestScore[currentGameType][currentGameDifficulty] = score; | 424 | highestScore[currentGameType][currentGameDifficulty] = score; |
415 | saveScore(); | 425 | saveScore(); |
416 | } | 426 | } |
417 | state = STATE_CRASHING; | 427 | state = STATE_CRASHING; |
418 | } | 428 | } |
419 | else | 429 | else |
420 | { | 430 | { |
421 | moveLandscape(); | 431 | moveLandscape(); |
422 | } | 432 | } |
423 | 433 | ||
424 | } | 434 | } |
425 | 435 | ||
426 | void SFCave :: handleGameFly() | 436 | void SFCave :: handleGameFly() |
427 | { | 437 | { |
428 | if ( nrFrames % 4 == 0 ) | 438 | if ( nrFrames % 4 == 0 ) |
429 | { | 439 | { |
430 | // Update score | 440 | // Update score |
431 | // get distance between landscape and ship | 441 | // get distance between landscape and ship |
432 | int diff = mapBottom[10] - user.y(); | 442 | int diff = mapBottom[10] - user.y(); |
433 | 443 | ||
434 | // the closer the difference is to 0 means more points | 444 | // the closer the difference is to 0 means more points |
435 | if ( diff < 10 ) | 445 | if ( diff < 10 ) |