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authorharlekin <harlekin>2002-05-15 17:33:19 (UTC)
committer harlekin <harlekin>2002-05-15 17:33:19 (UTC)
commit968718335dd546fcb0f7cd27094d151a247f6c48 (patch) (unidiff)
tree2cd22f9a78477f09bf58eb341dd1eb96eabc6cbd
parenta1f53542132be75295e52b17661204860bc486d4 (diff)
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-rw-r--r--noncore/games/snake/interface.cpp43
1 files changed, 20 insertions, 23 deletions
diff --git a/noncore/games/snake/interface.cpp b/noncore/games/snake/interface.cpp
index c9b4931..c824543 100644
--- a/noncore/games/snake/interface.cpp
+++ b/noncore/games/snake/interface.cpp
@@ -2,223 +2,220 @@
2** Copyright (C) 2000 Trolltech AS. All rights reserved. 2** Copyright (C) 2000 Trolltech AS. All rights reserved.
3** 3**
4** This file is part of Qtopia Environment. 4** This file is part of Qtopia Environment.
5** 5**
6** This file may be distributed and/or modified under the terms of the 6** This file may be distributed and/or modified under the terms of the
7** GNU General Public License version 2 as published by the Free Software 7** GNU General Public License version 2 as published by the Free Software
8** Foundation and appearing in the file LICENSE.GPL included in the 8** Foundation and appearing in the file LICENSE.GPL included in the
9** packaging of this file. 9** packaging of this file.
10** 10**
11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE 11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. 12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
13** 13**
14** See http://www.trolltech.com/gpl/ for GPL licensing information. 14** See http://www.trolltech.com/gpl/ for GPL licensing information.
15** 15**
16** Contact info@trolltech.com if any conditions of this licensing are 16** Contact info@trolltech.com if any conditions of this licensing are
17** not clear to you. 17** not clear to you.
18** 18**
19**********************************************************************/ 19**********************************************************************/
20 20
21#include "interface.h" 21#include "interface.h"
22 22
23#include <qpe/resource.h> 23#include <qpe/resource.h>
24 24
25#include <qpe/qpetoolbar.h> 25#include <qpe/qpetoolbar.h>
26#include <qtoolbutton.h> 26#include <qtoolbutton.h>
27#include <qstyle.h> 27#include <qstyle.h>
28#include <qapplication.h> 28#include <qapplication.h>
29#include <qmessagebox.h> 29#include <qmessagebox.h>
30 30
31SnakeGame::SnakeGame(QWidget* parent, const char* name, WFlags f) : 31SnakeGame::SnakeGame(QWidget* parent, const char* name, WFlags f) :
32 QMainWindow(parent,name,f), 32 QMainWindow(parent,name,f),
33 canvas(232, 258) 33 canvas(232, 258)
34{ 34{
35 setCaption( tr("Snake") ); 35 setCaption( tr("Snake") );
36 QPixmap bg = Resource::loadPixmap("grass"); 36 QPixmap bg = Resource::loadPixmap("grass");
37 canvas.setBackgroundPixmap(bg); 37 canvas.setBackgroundPixmap(bg);
38 canvas.setUpdatePeriod(100); 38 canvas.setUpdatePeriod(100);
39 snake = 0; 39 snake = 0;
40 40
41 cv = new QCanvasView(&canvas, this); 41 cv = new QCanvasView(&canvas, this);
42 42
43 pauseTimer = new QTimer(this); 43 pauseTimer = new QTimer(this);
44 connect(pauseTimer, SIGNAL(timeout()), this, SLOT(wait()) ); 44 connect(pauseTimer, SIGNAL(timeout()), this, SLOT(wait()) );
45 45
46 setToolBarsMovable( FALSE ); 46 setToolBarsMovable( FALSE );
47 47
48 QPEToolBar* toolbar = new QPEToolBar( this); 48 QPEToolBar* toolbar = new QPEToolBar( this);
49 toolbar->setHorizontalStretchable( TRUE ); 49 toolbar->setHorizontalStretchable( TRUE );
50 50
51 QPixmap newicon = Resource::loadPixmap("ksnake"); 51 QPixmap newicon = Resource::loadPixmap("ksnake");
52 setIcon(newicon); 52 setIcon(newicon);
53 (void)new QToolButton(newicon, tr("New Game"), 0, 53 (void)new QToolButton(newicon, tr("New Game"), 0,
54 this, SLOT(newGame()), toolbar, "New Game"); 54 this, SLOT(newGame()), toolbar, "New Game");
55 55
56 scorelabel = new QLabel(toolbar); 56 scorelabel = new QLabel(toolbar);
57 showScore(0); 57 showScore(0);
58 scorelabel->setBackgroundMode( PaletteButton ); 58 scorelabel->setBackgroundMode( PaletteButton );
59 scorelabel->setAlignment( AlignRight | AlignVCenter | ExpandTabs ); 59 scorelabel->setAlignment( AlignRight | AlignVCenter | ExpandTabs );
60 toolbar->setStretchableWidget( scorelabel ); 60 toolbar->setStretchableWidget( scorelabel );
61 61
62 setFocusPolicy(StrongFocus); 62 setFocusPolicy(StrongFocus);
63 63
64 setCentralWidget(cv); 64 setCentralWidget(cv);
65 65
66 welcomescreen(); 66 QTimer::singleShot( 16, this, SLOT(welcomescreen()) );
67 gamestopped = true; 67 gamestopped = true;
68 waitover = true; 68 waitover = true;
69} 69}
70 70
71SnakeGame::~SnakeGame() 71SnakeGame::~SnakeGame()
72{ 72{
73 delete snake; 73 delete snake;
74} 74}
75 75
76void SnakeGame::resizeEvent(QResizeEvent *) 76void SnakeGame::resizeEvent(QResizeEvent *)
77{ 77{
78 QSize s = centralWidget()->size(); 78 QSize s = centralWidget()->size();
79 int fw = style().defaultFrameWidth(); 79 int fw = style().defaultFrameWidth();
80 canvas.resize( s.width() - fw - 2, s.height() - fw - 2); 80 canvas.resize( s.width() - fw - 2, s.height() - fw - 2);
81} 81}
82 82
83void SnakeGame::welcomescreen() 83void SnakeGame::welcomescreen()
84{ 84{
85 QCanvasText* title = new QCanvasText(tr("SNAKE!"), &canvas); 85 QCanvasText* title = new QCanvasText(tr("SNAKE!"), &canvas);
86 title->setColor(yellow); 86 title->setColor(yellow);
87 title->setFont( QFont("times", 18, QFont::Bold) ); 87 title->setFont( QFont("times", 18, QFont::Bold) );
88 int w = title->boundingRect().width(); 88 int w = title->boundingRect().width();
89 title->move(canvas.width()/2 -w/2, canvas.height()/2-110); 89 title->move(canvas.width()/2 -w/2, canvas.height()/2-110);
90 title->show(); 90 title->show();
91 QCanvasPixmapArray* titlearray = new QCanvasPixmapArray(Resource::findPixmap("title")); 91 QCanvasPixmapArray* titlearray = new QCanvasPixmapArray(Resource::findPixmap("snake/title"));
92 QCanvasSprite* titlepic = new QCanvasSprite(titlearray, &canvas); 92 QCanvasSprite* titlepic = new QCanvasSprite(titlearray, &canvas);
93 titlepic->move(canvas.width()/2 - 33, canvas.height()/2-85); 93 titlepic->move(canvas.width()/2 - 33, canvas.height()/2-85);
94 titlepic->show(); 94 titlepic->show();
95 QCanvasText* instr = new QCanvasText(tr("Use the arrow keys to guide the\n" 95 QCanvasText* instr = new QCanvasText(tr("Use the arrow keys to guide the\n"
96 "snake to eat the mouse. You must not\n" 96 "snake to eat the mouse. You must not\n"
97 "crash into the walls, edges or its tail."), 97 "crash into the walls, edges or its tail."),
98 &canvas); 98 &canvas);
99 w = instr->boundingRect().width(); 99 w = instr->boundingRect().width();
100 instr->move(canvas.width()/2-w/2, canvas.height()/2-20); 100 instr->move(canvas.width()/2-w/2, canvas.height()/2-20);
101 instr->setColor(white); 101 instr->setColor(white);
102 instr->show(); 102 instr->show();
103 QCanvasText* cont = new QCanvasText(tr("Press Any Key To Start"), &canvas); 103 QCanvasText* cont = new QCanvasText(tr("Press Any Key To Start"), &canvas);
104 w = cont->boundingRect().width(); 104 w = cont->boundingRect().width();
105 cont->move(canvas.width()/2-w/2, canvas.height()/2+80); 105 cont->move(canvas.width()/2-w/2, canvas.height()-20);
106 cont->setColor(yellow); 106 cont->setColor(yellow);
107 cont->show(); 107 cont->show();
108 108
109} 109}
110 110
111void SnakeGame::newGame() 111void SnakeGame::newGame()
112{ 112{
113 clear(); 113 clear();
114 snake = new Snake(&canvas); 114 snake = new Snake(&canvas);
115 connect(snake, SIGNAL(dead()), this, SLOT(gameOver()) ); 115 connect(snake, SIGNAL(dead()), this, SLOT(gameOver()) );
116 connect(snake, SIGNAL(targethit()), this, SLOT(levelUp()) ); 116 connect(snake, SIGNAL(targethit()), this, SLOT(levelUp()) );
117 connect(snake, SIGNAL(scorechanged()), this, SLOT(scoreInc()) ); 117 connect(snake, SIGNAL(scorechanged()), this, SLOT(scoreInc()) );
118 connect(this, SIGNAL(moveFaster()), snake, SLOT(increaseSpeed()) ); 118 connect(this, SIGNAL(moveFaster()), snake, SLOT(increaseSpeed()) );
119 last = 0; 119 last = 0;
120 targetamount = 1; 120 targetamount = 1;
121 notargets = 1; 121 notargets = 1;
122 level = 1; 122 level = 1;
123 stage = 1; 123 stage = 1;
124 showScore(0); 124 showScore(0);
125 gamestopped = false; 125 gamestopped = false;
126 waitover = true; 126 waitover = true;
127 int x = canvas.width()/2 - 70;
128 x = x - x % 16;
129 int y = canvas.height()-50; 127 int y = canvas.height()-50;
130 y = y - y % 16; 128 (void)new Obstacle(&canvas, 32);
131 (void)new Obstacle(&canvas, x, 32); 129 (void)new Obstacle(&canvas, y);
132 (void)new Obstacle(&canvas, x, y);
133 createTargets(); 130 createTargets();
134} 131}
135 132
136 133
137void SnakeGame::showScore(int score) 134void SnakeGame::showScore(int score)
138{ 135{
139 scorelabel->setText(tr(" Score : %1 ").arg(score) ); 136 scorelabel->setText(tr(" Score : %1 ").arg(score) );
140} 137}
141 138
142 139
143void SnakeGame::scoreInc() 140void SnakeGame::scoreInc()
144{ 141{
145 showScore( snake->getScore() ); 142 showScore( snake->getScore() );
146} 143}
147 144
148void SnakeGame::levelUp() 145void SnakeGame::levelUp()
149{ 146{
150 notargets--; 147 notargets--;
151 if (notargets == 0) { 148 if (notargets == 0) {
152 stage++; 149 stage++;
153 if (stage == 3) { 150 if (stage == 3) {
154 level++; 151 level++;
155 emit moveFaster(); 152 emit moveFaster();
156 targetamount++; 153 targetamount++;
157 stage = 0; 154 stage = 0;
158 } 155 }
159 createTargets(); 156 createTargets();
160 } 157 }
161} 158}
162 159
163void SnakeGame::createTargets() 160void SnakeGame::createTargets()
164{ 161{
165 for (int i = 0; i < targetamount; i++) 162 for (int i = 0; i < targetamount; i++)
166 (void)new Target(&canvas); 163 (void)new Target(&canvas);
167 notargets = targetamount; 164 notargets = targetamount;
168} 165}
169 166
170void SnakeGame::clear() 167void SnakeGame::clear()
171{ 168{
172 delete snake; 169 delete snake;
173 snake = 0; 170 snake = 0;
174 QCanvasItemList l = canvas.allItems(); 171 QCanvasItemList l = canvas.allItems();
175 for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { 172 for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) {
176 delete *it; 173 delete *it;
177 } 174 }
178} 175}
179 176
180void SnakeGame::gameOver() 177void SnakeGame::gameOver()
181{ 178{
182 int score = snake->getScore(); 179 int score = snake->getScore();
183 QString scoreoutput=""; 180 QString scoreoutput="";
184 scoreoutput.setNum(score); 181 scoreoutput.setNum(score);
185 QCanvasText* gameover = new QCanvasText(tr("GAME OVER!\n Your Score: %1").arg( scoreoutput), &canvas); 182 QCanvasText* gameover = new QCanvasText(tr("GAME OVER!\n Your Score: %1").arg( scoreoutput), &canvas);
186 183
187 gameover->setZ(100); 184 gameover->setZ(100);
188 gameover->setColor(yellow); 185 gameover->setColor(yellow);
189 gameover->setFont( QFont("times", 18, QFont::Bold) ); 186 gameover->setFont( QFont("times", 18, QFont::Bold) );
190 int w = gameover->boundingRect().width(); 187 int w = gameover->boundingRect().width();
191 gameover->move(canvas.width()/2 -w/2, canvas.height()/2 -50); 188 gameover->move(canvas.width()/2 -w/2, canvas.height()/2 -50);
192 gameover->show(); 189 gameover->show();
193 gamestopped = true; 190 gamestopped = true;
194 waitover = false; 191 waitover = false;
195 pauseTimer->start(2500); 192 pauseTimer->start(1500);
196} 193}
197 194
198void SnakeGame::wait() 195void SnakeGame::wait()
199{ 196{
200 waitover = true; 197 waitover = true;
201 pauseTimer->stop(); 198 pauseTimer->stop();
202 QCanvasText* cont = new QCanvasText(tr("Press Any Key to Begin a New Game."), 199 QCanvasText* cont = new QCanvasText(tr("Press Any Key to Begin a New Game."),
203 &canvas); 200 &canvas);
204 cont->setZ(100); 201 cont->setZ(100);
205 cont->setColor(white); 202 cont->setColor(white);
206 int w = cont->boundingRect().width(); 203 int w = cont->boundingRect().width();
207 cont->move(canvas.width()/2 -w/2, canvas.height()/2); 204 cont->move(canvas.width()/2 -w/2, canvas.height()/2);
208 cont->show(); 205 cont->show();
209} 206}
210 207
211void SnakeGame::keyPressEvent(QKeyEvent* event) 208void SnakeGame::keyPressEvent(QKeyEvent* event)
212{ 209{
213 if (gamestopped) { 210 if (gamestopped) {
214 if (waitover) 211 if (waitover)
215 newGame(); 212 newGame();
216 else 213 else
217 return; 214 return;
218 } 215 }
219 else { 216 else {
220 int newkey = event->key(); 217 int newkey = event->key();
221 snake->go(newkey); 218 snake->go(newkey);
222 } 219 }
223} 220}
224 221