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authorllornkcor <llornkcor>2002-06-23 20:33:15 (UTC)
committer llornkcor <llornkcor>2002-06-23 20:33:15 (UTC)
commita4a53967e152ba595d315b2491bb78070c446ee2 (patch) (side-by-side diff)
tree7c8fc3f5ba089bb87362c221aa5b811cb6147b96
parent682c35bee3ea3012ce0dfe70c531b87231d4fcf4 (diff)
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security enhancement
Diffstat (more/less context) (ignore whitespace changes)
-rw-r--r--core/apps/embeddedkonsole/TEWidget.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/core/apps/embeddedkonsole/TEWidget.cpp b/core/apps/embeddedkonsole/TEWidget.cpp
index a111e18..6d5c6e9 100644
--- a/core/apps/embeddedkonsole/TEWidget.cpp
+++ b/core/apps/embeddedkonsole/TEWidget.cpp
@@ -967,131 +967,133 @@ void TEWidget::onClearSelection()
// focusOutEvent() so that update() isn't called.
// For auto-hide, we need to get keypress-events, but we only get them when
// we have focus.
void TEWidget::doScroll(int lines)
{
scrollbar->setValue(scrollbar->value()+lines);
}
bool TEWidget::eventFilter( QObject *obj, QEvent *e )
{
if ( (e->type() == QEvent::Accel ||
e->type() == QEvent::AccelAvailable ) && qApp->focusWidget() == this ) {
static_cast<QKeyEvent *>( e )->ignore();
return true;
}
if ( obj != this /* when embedded */ && obj != parent() /* when standalone */ )
return FALSE; // not us
if ( e->type() == QEvent::Wheel) {
QApplication::sendEvent(scrollbar, e);
}
#ifdef FAKE_CTRL_AND_ALT
static bool control = FALSE;
static bool alt = FALSE;
// qDebug(" Has a keyboard with no CTRL and ALT keys, but we fake it:");
bool dele=FALSE;
if ( e->type() == QEvent::KeyPress || e->type() == QEvent::KeyRelease ) {
QKeyEvent* ke = (QKeyEvent*)e;
bool keydown = e->type() == QEvent::KeyPress || ke->isAutoRepeat();
switch (ke->key()) {
case Key_F9: // let this be "Control"
control = keydown;
e = new QKeyEvent(QEvent::KeyPress, Key_Control, 0, ke->state());
dele=TRUE;
break;
case Key_F13: // let this be "Alt"
alt = keydown;
e = new QKeyEvent(QEvent::KeyPress, Key_Alt, 0, ke->state());
dele=TRUE;
break;
default:
if ( control ) {
int a = toupper(ke->ascii())-64;
if ( a >= 0 && a < ' ' ) {
e = new QKeyEvent(e->type(), ke->key(),
a, ke->state()|ControlButton, QChar(a,0));
dele=TRUE;
}
}
if ( alt ) {
e = new QKeyEvent(e->type(), ke->key(),
ke->ascii(), ke->state()|AltButton, ke->text());
dele=TRUE;
}
}
}
#endif
if ( e->type() == QEvent::KeyPress ) {
QKeyEvent* ke = (QKeyEvent*)e;
actSel=0; // Key stroke implies a screen update, so TEWidget won't
// know where the current selection is.
- qDebug("key pressed is 0x%x",ke->key());
+// qDebug("key pressed is 0x%x",ke->key());
+
if( ke->state() == ShiftButton && ke->key() == Key_Tab) { //lets hardcode this sucker
- qDebug("key pressed 2 is 0x%x",ke->key());
+
+// qDebug("key pressed 2 is 0x%x",ke->key());
emitText("\\"); // expose
} else
emit keyPressedSignal(ke); // expose
ke->accept();
#ifdef FAKE_CTRL_AND_ALT
if ( dele ) delete e;
#endif
return true; // stop the event
}
if ( e->type() == QEvent::Enter ) {
QObject::disconnect( (QObject*)cb, SIGNAL(dataChanged()),
this, SLOT(onClearSelection()) );
}
if ( e->type() == QEvent::Leave ) {
QObject::connect( (QObject*)cb, SIGNAL(dataChanged()),
this, SLOT(onClearSelection()) );
}
return QFrame::eventFilter( obj, e );
}
/* ------------------------------------------------------------------------- */
/* */
/* Frame */
/* */
/* ------------------------------------------------------------------------- */
void TEWidget::frameChanged()
{
propagateSize();
update();
}
/* ------------------------------------------------------------------------- */
/* */
/* Sound */
/* */
/* ------------------------------------------------------------------------- */
void TEWidget::Bell()
{
QApplication::beep();
}
/* ------------------------------------------------------------------------- */
/* */
/* Auxiluary */
/* */
/* ------------------------------------------------------------------------- */
void TEWidget::clearImage()
// initialize the image
// for internal use only
{
for (int y = 0; y < lines; y++)
for (int x = 0; x < columns; x++)
{
image[loc(x,y)].c = 0xff; //' ';
image[loc(x,y)].f = 0xff; //DEFAULT_FORE_COLOR;
image[loc(x,y)].b = 0xff; //DEFAULT_BACK_COLOR;
image[loc(x,y)].r = 0xff; //DEFAULT_RENDITION;
}
}
// Create Image ///////////////////////////////////////////////////////