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authorimm <imm>2002-09-20 21:17:49 (UTC)
committer imm <imm>2002-09-20 21:17:49 (UTC)
commit20c93734a4eada53d056f13558cbf60d6eff5bac (patch) (side-by-side diff)
tree6ee73a9d1e5f9f5426ada0cb58ff60ad74bc876b
parent7027b4c29de455d457b7d62f52511216a8b76b9c (diff)
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changed keys
Diffstat (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/kpacman/referee.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/noncore/games/kpacman/referee.cpp b/noncore/games/kpacman/referee.cpp
index 9edaabd..70916f0 100644
--- a/noncore/games/kpacman/referee.cpp
+++ b/noncore/games/kpacman/referee.cpp
@@ -637,193 +637,197 @@ void Referee::confScheme()
// if not set, read mode and scheme from the configfile
if (mode == -1 && scheme == -1) {
scheme = cfg->readNumEntry("Scheme", -1);
mode = cfg->readNumEntry("Mode", -1);
// if mode is not set in the defGroup-group, lookup the scheme group
if (scheme != -1 || mode == -1) {
newgroup.sprintf("Scheme %d", scheme);
cfg->setGroup(newgroup);
mode = cfg->readNumEntry("Mode", -1);
RESTORE_CONFIG_GROUP( cfg, oldgroup );
}
}
confLevels();
if (mode != -1) {
newgroup.sprintf("Mode %d", mode);
cfg->setGroup(newgroup);
confLevels(FALSE);
}
if (scheme != -1) {
newgroup.sprintf("Scheme %d", scheme);
cfg->setGroup(newgroup);
confLevels(FALSE);
}
RESTORE_CONFIG_GROUP( cfg, oldgroup );
confMisc();
confTiming();
confScoring();
if (mode != -1) {
newgroup.sprintf("Mode %d", mode);
cfg->setGroup(newgroup);
confMisc(FALSE);
confTiming(FALSE);
confScoring(FALSE);
}
if (scheme != -1) {
newgroup.sprintf("Scheme %d", scheme);
cfg->setGroup(newgroup);
confMisc(FALSE);
confTiming(FALSE);
confScoring(FALSE);
}
fillMapName();
RESTORE_CONFIG_GROUP( cfg, oldgroup );
APP_CONFIG_END( cfg );
}
void Referee::setScheme(int Scheme, int Mode, Bitfont *font)
{
mode = Mode;
scheme = Scheme;
confScheme();
pix->setScheme(scheme, mode, font);
pacman->setMaxPixmaps(pix->maxPixmaps(PacmanPix));
fruit->setMaxPixmaps(pix->maxPixmaps(FruitPix));
for (Monster *m = monsters->first(); m != 0; m = monsters->next())
if (m)
m->setMaxPixmaps(pix->maxPixmaps(MonsterPix), pix->maxPixmaps(EyesPix));
for (Energizer *e = energizers->first(); e != 0; e = energizers->next())
if (e)
e->setMaxPixmaps(pix->maxPixmaps(EnergizerPix));
if (gameState.testBit(Introducing))
for (int i = 0; i < (gameState.testBit(Init) ? timerCount : 15); i++)
introPaint(i);
setFixedSize(pix->levelPix().size());
repaint();
}
void Referee::keyPressEvent( QKeyEvent *k )
{
uint key = k->key();
#ifdef QWS
// "OK" => new game
if ( key == Key_F33 || key == Key_F2 || key == Key_Enter )
play();
- else if ( !gameState.testBit(Playing) && key == Key_Space )
+ else if ( !gameState.testBit(Playing) &&
+ key == Key_Up ||
+ key == Key_Down ||
+ key == Key_Right ||
+ key == Key_Left )
play();
// "Space" => pause
//else if ( key == Key_Space || key == Key_F3 )
// pause();
// "Menu" => hall of fame
//else if ( key == Key_F11 || key == Key_F4 )
// toggleHallOfFame();
#endif
if (gameState.testBit(Paused) || gameState.testBit(HallOfFame) ||
gameState.testBit(Demonstration) || gameState.testBit(Dying) ||
gameState.testBit(Ready) || gameState.testBit(LevelDone) ||
!gameState.testBit(Playing))
return;
if (key == UpKey)
pacman->setDirection(N);
else if (key == DownKey)
pacman->setDirection(S);
else if (key == RightKey)
pacman->setDirection(E);
else if (key == LeftKey)
pacman->setDirection(W);
#ifdef CHEATS
else if (key == Key_L) { printf("levelUp()\n"); levelUp(); }
else if (key == Key_F) { printf("fruit->move(TRUE)\n"); fruit->move(TRUE); repaint(FALSE); }
else if (key == Key_E) { printf("setLifes(++lifes)\n"); emit setLifes(++lifes); }
#endif
else {
k->ignore();
return;
}
k->accept();
}
void Referee::score(int p)
{
if (!gameState.testBit(Playing))
return;
if ((points += p) < 0)
points = 0;
emit setPoints(points);
if (points >= nextExtraLifeScore) {
emit setLifes(++lifes);
if (extraLifeScoreIndex < (int) extraLifeScore.size()-1)
extraLifeScoreIndex++;
if (extraLifeScore[extraLifeScoreIndex] < 0)
nextExtraLifeScore = extraLifeScore[extraLifeScoreIndex] * -1;
else
nextExtraLifeScore += extraLifeScore[extraLifeScoreIndex];
}
}
void Referee::eaten()
{
if (gameState.testBit(Ready))
return;
stop();
if (monstersEaten < 4)
monstersEaten++;
gameState.setBit(Scoring);
score(monsterScore[monstersEaten-1]);
repaint(pix->rect(pix->rect(pacman->position(), MonsterPix),
pix->rect(pacman->position(), MonsterScorePix, monstersEaten-1)));
if (--timerCount > 0)
QTimer::singleShot( monsterScoreDurMS, this, SLOT(eaten()));
else {
for (Monster *m = monsters->first(); m != 0; m = monsters->next())
if (m && m->direction() == X && !gameState.testBit(Introducing))
m->setDirection(N);
if (monstersEaten != 4 || !gameState.testBit(Introducing))
QTimer::singleShot( monsterScoreDurMS, this, SLOT(start()));
}
}
void Referee::toggleHallOfFame()
{
gameState.toggleBit(HallOfFame);
}
void Referee::hallOfFame()
{
if (gameState.testBit(HallOfFame)) // If the HallOfFame is switched on manually, toggle the
toggleHallOfFame(); // bit twice.
emit setLevel(0); // Clear status display for hall of fame
@@ -853,193 +857,194 @@ void Referee::pause()
}
void Referee::intro()
{
stop();
stopEnergizer();
bool paused = gameState.testBit(Paused);
gameState.fill(FALSE);
gameState.setBit(Introducing);
gameState.setBit(Init);
if (paused)
gameState.setBit(Paused);
level = 0;
emit setLevel(level);
board->init(Intro);
pix->setLevel(level);
initPacman();
initFruit();
initMonsters();
initEnergizers();
repaint();
monstersEaten = 0;
timerCount = 0;
introPlay();
}
void Referee::introMonster(int id)
{
Monster *m = new Monster(board, id);
m->setPosition((10+id*6)*BoardWidth+10);
m->setDirection(E);
m->setDangerous(dangerousTicks[level], monsterIQ[level]);
m->setMaxPixmaps(pix->maxPixmaps(MonsterPix), pix->maxPixmaps(EyesPix));
if (m->body() != -1)
pix->draw(m->position(), RoomPix, MonsterPix, m->body());
if (m->eyes() != -1)
pix->draw(m->position(), RoomPix, EyesPix, m->eyes());
repaint(pix->rect(m->position(), MonsterPix), FALSE);
m->setPosition(OUT);
}
void Referee::introPaint(int t)
{
QString pts;
switch (t) {
case 0 : repaint(pix->draw(16, 6, RoomPix, tr("CHARACTER"), WHITE, QColor(), AlignLeft), FALSE);
repaint(pix->draw(36, 6, RoomPix, tr("/"), WHITE, QColor(), AlignLeft), FALSE);
repaint(pix->draw(40, 6, RoomPix, tr("NICKNAME"), WHITE, QColor(), AlignLeft), FALSE);
break;
case 1 : introMonster(0);
break;
case 2 : repaint(pix->draw(16, 10, RoomPix, tr("-SHADOW"), RED, QColor(), AlignLeft), FALSE);
break;
case 3 : repaint(pix->draw(38, 10, RoomPix, tr("\"BLINKY\""), RED, QColor(), AlignLeft), FALSE);
break;
case 4 : introMonster(1);
break;
case 5 : repaint(pix->draw(16, 16, RoomPix, tr("-SPEEDY"), PINK, QColor(), AlignLeft), FALSE);
break;
case 6 : repaint(pix->draw(38, 16, RoomPix, tr("\"PINKY\""), PINK, QColor(), AlignLeft), FALSE);
break;
case 7 : introMonster(2);
break;
case 8 : repaint(pix->draw(16, 22, RoomPix, tr("-BASHFUL"), CYAN, QColor(), AlignLeft), FALSE);
break;
case 9 : repaint(pix->draw(38, 22, RoomPix, tr("\"INKY\""), CYAN, QColor(), AlignLeft), FALSE);
break;
case 10 : introMonster(3);
break;
case 11 : repaint(pix->draw(16, 28, RoomPix, tr("-POKEY"), ORANGE, QColor(), AlignLeft), FALSE);
break;
case 12 : repaint(pix->draw(38, 28, RoomPix, tr("\"CLYDE\""), ORANGE, QColor(), AlignLeft), FALSE);
break;
case 13 : pts.sprintf("%d", pointScore);
repaint(pix->draw(28, 44, RoomPix, pts.data(), WHITE, QColor(), AlignRight), FALSE);
repaint(pix->draw(31, 44, RoomPix, "\x1C\x1D\x1E", WHITE, QColor(), AlignLeft), FALSE);
pts.sprintf("%d", energizerScore);
repaint(pix->draw(28, 48, RoomPix, pts.data(), WHITE, QColor(), AlignRight), FALSE);
repaint(pix->draw(31, 48, RoomPix, "\x1C\x1D\x1E", WHITE, QColor(), AlignLeft), FALSE);
break;
case 14 : // "@ 1980 MIDWAY MFG.CO."
#if defined( KDE2_PORT )
repaint(pix->draw(30, 58, RoomPix, "© 1998-2002 J.THÖNNISSEN", PINK), FALSE);
#elif defined( QPE_PORT )
repaint(pix->draw(30, 55, RoomPix, "© 1998-2002 J.THÖNNISSEN", PINK), FALSE);
- repaint(pix->draw(29, 60, RoomPix, "Qtopia port: Catalin CLIMOV", GREEN), FALSE);
+ repaint(pix->draw(29, 58, RoomPix, tr("QTOPIA PORT: CATALIN CLIMOV"), GREEN), FALSE);
+ repaint(pix->draw(29, 61, RoomPix, tr("PRESS CURSOR TO START"), GREEN), FALSE);
#endif
break;
}
}
void Referee::introPlay()
{
if (!gameState.testBit(Introducing) || gameState.testBit(Ready))
return;
if (gameState.testBit(Paused) || gameState.testBit(HallOfFame)) {
QTimer::singleShot(afterPauseMS, this, SLOT(introPlay()));
return;
}
if (!gameState.testBit(Init)) {
if (monstersEaten == 4) {
stop();
QTimer::singleShot(introPostAnimationMS, this, SLOT(demo()));
}
if (pacman->direction() == W) {
int id = -1;
if (pacman->position() == 37*BoardWidth-6)
id = 0;
else
if (board->isMonster(37*BoardWidth-6))
for (Monster *m = monsters->first(); m != 0; m = monsters->next())
if (m && m->position() == 37*BoardWidth-6) {
id = m->id();
id++;
break;
}
if (id >= 0 && id <= 4)
for (Monster *m = monsters->first(); m != 0; m = monsters->next())
if (m && m->id() == id && m->position() == OUT) {
m->setPosition(37*BoardWidth-1);
m->setDirection(W);
m->setDangerous(dangerousTicks[level], monsterIQ[level]);
board->set(37*BoardWidth-1, monsterhome, id);
repaint(pix->rect(m->position(), MonsterPix));
break;
}
}
return;
}
if (timerCount < 15)
introPaint(timerCount);
switch (timerCount) {
case 13 : board->set(44*BoardWidth+22, Point);
pix->drawPoint(44*BoardWidth+22);
repaint(pix->rect(44*BoardWidth+22, PointPix), FALSE);
energizers->at(0)->setPosition(48*BoardWidth+22);
energizers->at(0)->setOn();
repaint(pix->rect(48*BoardWidth+22, EnergizerPix), FALSE);
break;
case 14 : energizers->at(1)->setPosition(36*BoardWidth+10);
energizers->at(1)->setOn();
repaint(pix->rect(36*BoardWidth+10, EnergizerPix), FALSE);
for (int pos = 8; pos < BoardWidth; pos++) {
board->set(34*BoardWidth+pos, out);
board->set(38*BoardWidth+pos, out);
}
board->set(36*BoardWidth+8, out);
break;
case 15 : gameState.clearBit(Init);
initPacman();
pacman->setDemo(TRUE);
pacman->setPosition(37*BoardWidth-1);
repaintFigures();
start();
return;
}
if (timerCount++ < 15)
QTimer::singleShot(introAnimationMS, this, SLOT(introPlay()));
}
void Referee::demo()
{
if (gameState.testBit(Ready))
return;
if (gameState.testBit(Paused) || gameState.testBit(HallOfFame)) {
QTimer::singleShot(afterPauseMS, this, SLOT(demo()));
return;
}
stop();
stopEnergizer();
gameState.fill(FALSE);
gameState.setBit(Init);
gameState.setBit(Demonstration);