author | andyq <andyq> | 2002-12-11 17:58:53 (UTC) |
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committer | andyq <andyq> | 2002-12-11 17:58:53 (UTC) |
commit | f4865ac8e114baedd13c95160631e4574da9dc84 (patch) (side-by-side diff) | |
tree | ecc74f212ffde8b9733ad6a7dd9e2360717917ef | |
parent | 676f39d78772b19d11471db55ece82262278f942 (diff) | |
download | opie-f4865ac8e114baedd13c95160631e4574da9dc84.zip opie-f4865ac8e114baedd13c95160631e4574da9dc84.tar.gz opie-f4865ac8e114baedd13c95160631e4574da9dc84.tar.bz2 |
Added check for no replay file on loading and fixed bugs where you could screw up the replay by pressing stuff
-rw-r--r-- | noncore/games/sfcave/sfcave.cpp | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp index 93f5f82..d551afe 100644 --- a/noncore/games/sfcave/sfcave.cpp +++ b/noncore/games/sfcave/sfcave.cpp @@ -733,364 +733,373 @@ void SFCave :: handleKeys() } if ( speed <= 3 ) { if ( press ) thrust -= thrustUp; else thrust += noThrust; if ( thrust > maxDownThrust ) thrust = maxDownThrust; else if ( thrust < maxUpThrust ) thrust = maxUpThrust; } else { if ( press ) thrust -= 0.5; else thrust += 0.8; if ( thrust > 5.0 ) thrust = 5.0; else if ( thrust < -3.5 ) thrust = -3.5; } user.moveBy( 0, (int)thrust ); } void SFCave :: keyPressEvent( QKeyEvent *e ) { if ( state == STATE_MENU ) { switch( e->key() ) { case Qt::Key_Down: currentMenuOption[currentMenuNr] ++; if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" ) currentMenuOption[currentMenuNr] = 0; break; case Qt::Key_Up: currentMenuOption[currentMenuNr] --; if ( currentMenuOption[currentMenuNr] < 0 ) currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1; break; case Qt::Key_Left: if ( currentMenuNr == MENU_OPTIONS_MENU ) { if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) { currentGameType --; if ( currentGameType < 0 ) currentGameType = NR_GAME_TYPES - 1; } else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) { currentGameDifficulty --; if ( currentGameDifficulty < 0 ) currentGameDifficulty = NR_GAME_DIFFICULTIES - 1; } } break; case Qt::Key_Right: if ( currentMenuNr == MENU_OPTIONS_MENU ) { if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) { currentGameType ++; if ( currentGameType == NR_GAME_TYPES ) currentGameType = 0; } else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) { currentGameDifficulty ++; if ( currentGameDifficulty == NR_GAME_DIFFICULTIES ) currentGameDifficulty = 0; } } break; case Qt::Key_Space: case Qt::Key_Return: case Qt::Key_Enter: dealWithMenuSelection(); break; } } else { switch( e->key() ) { case Qt::Key_Up: case Qt::Key_F9: case Qt::Key_Space: - if ( !press ) + if ( !replay && !press ) { press = true; replayList.append( new int( nrFrames ) ); } break; case Qt::Key_M: case Qt::Key_Return: case Qt::Key_Enter: if ( state == STATE_CRASHED ) state = STATE_MENU; break; case Qt::Key_Z: showScoreZones = !showScoreZones; break; default: e->ignore(); break; } } } void SFCave :: keyReleaseEvent( QKeyEvent *e ) { if ( state == STATE_MENU ) { } else { switch( e->key() ) { case Qt::Key_F9: case Qt::Key_Space: case Qt::Key_Up: - if ( press ) + if ( !replay && press ) { press = false; replayList.append( new int( nrFrames ) ); } break; case Qt::Key_R: if ( state == STATE_CRASHED ) { state = STATE_REPLAY; } break; case Qt::Key_Down: if ( state == STATE_CRASHED ) state = STATE_NEWGAME; break; case Qt::Key_S: - saveReplay(); + if ( state == STATE_CRASHED ) + saveReplay(); break; case Qt::Key_L: - loadReplay(); + if ( state == STATE_CRASHED ) + loadReplay(); break; default: e->ignore(); break; } } } void SFCave :: displayMenu() { offscreen->fill( Qt::black ); QPainter p( offscreen ); p.setPen( Qt::white ); QFont f( "Helvetica", 16 ); p.setFont( f ); QFontMetrics fm = p.fontMetrics(); QString text = "SFCave"; p.drawText( (sWidth/2) - (fm.width( text )/2), 60, text ); text = "Written by Andy Qua"; p.drawText( (sWidth/2) - (fm.width( text )/2), 85, text ); // Draw options int pos = 170; for ( int i = 0 ; menuOptions[currentMenuNr][i] != "" ; ++i, pos += 25 ) { if ( currentMenuOption[currentMenuNr] == i ) p.setPen( Qt::yellow ); else p.setPen( Qt::white ); QString text; if ( menuOptions[currentMenuNr][i].find( "%s" ) != -1 ) { QString val; if ( i == MENU_GAME_TYPE ) val = gameTypes[currentGameType]; else val = dificultyOption[currentGameDifficulty]; text.sprintf( (const char *)menuOptions[currentMenuNr][i], (const char *)val ); } else text = menuOptions[currentMenuNr][i]; p.drawText( (sWidth/2) - (fm.width( text )/2), pos, text ); } p.end(); bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); } void SFCave :: dealWithMenuSelection() { switch( currentMenuNr ) { case MENU_MAIN_MENU: { switch( currentMenuOption[currentMenuNr] ) { case MENU_START_GAME: state = STATE_NEWGAME; break; case MENU_OPTIONS: currentMenuNr = MENU_OPTIONS_MENU; currentMenuOption[currentMenuNr] = 0; break; case MENU_HELP: { // Display Help Menu HelpWindow *dlg = new HelpWindow( this ); dlg->exec(); delete dlg; break; } case MENU_QUIT: QApplication::exit(); break; } break; } case MENU_OPTIONS_MENU: { switch( currentMenuOption[currentMenuNr] ) { case MENU_GAME_TYPE: break; case MENU_GAME_DIFFICULTY: break; case MENU_CLEAR_HIGHSCORES: for ( int i = 0 ; i < 3 ; ++i ) highestScore[currentGameType][i] = 0; break; case MENU_BACK: currentMenuNr = MENU_MAIN_MENU; #ifdef QWS Config cfg( "sfcave" ); cfg.setGroup( "settings" ); cfg.writeEntry( "difficulty", currentGameDifficulty ); cfg.writeEntry( "gameType", currentGameType ); #endif break; } break; } } } void SFCave :: saveScore() { #ifdef QWS Config cfg( "sfcave" ); cfg.setGroup( "settings" ); QString key = "highScore_"; cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] ); key += CURRENT_GAME_TYPE; cfg.writeEntry( key, highestScore[currentGameType] ); #endif } void SFCave :: saveReplay() { FILE *out; out = fopen( (const char *)replayFile, "w" ); if ( !out ) { printf( "Couldn't write to /home/root/sfcave.replay\n" ); return; } // Build up string of values // Format is:: <landscape seed> <framenr> <framenr>....... QString val; val.sprintf( "%d ", currentSeed ); QListIterator<int> it( replayList ); while( it.current() ) { QString tmp; tmp.sprintf( "%d ", (*it.current()) ); val += tmp; ++it; } val += "\n"; QString line; line.sprintf( "%d\n", val.length() ); fwrite( (const char *)line, 1, line.length(), out ); fwrite( (const char *)val, 1, val.length(), out ); fclose( out ); printf( "Replay saved to %s\n", (const char *)replayFile ); } void SFCave :: loadReplay() { FILE *in = fopen( (const char *)replayFile, "r" ); + if ( in == 0 ) + { + printf( "Couldn't load replay file!\n" ); + return; + } // Read size of next line char line[10+1]; fgets( line, 10, in ); int length = -1; sscanf( line, "%d", &length ); char *data = new char[length+1]; fread( data, 1, length, in ); QString sep = " "; QStringList list = QStringList::split( sep, QString( data ) ); // print it out QStringList::Iterator it = list.begin(); currentSeed = (*it).toInt(); ++it; replayList.clear(); for ( ; it != list.end(); ++it ) { int v = (*it).toInt(); replayList.append( new int( v ) ); } delete data; fclose( in ); + + printf( "Replay loaded from %s\n", (const char *)replayFile ); }
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